valentino2016

What Another Fe

Feb 19th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. -----------------------
  89. --WhAT ANOTHER ONE????????!--
  90. -------------------------------------------------------
  91. --A script By makhail07
  92.  
  93. --Discord Creterisk#2958
  94.  
  95.  
  96. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  97. -------------------------------------------------------
  98.  
  99. local FavIDs = {
  100. 340106355, --Nefl Crystals
  101. 927529620, --Dimension
  102. 876981900, --Fantasy
  103. 398987889, --Ordinary Days
  104. 1117396305, --Oh wait, it's you.
  105. 885996042, --Action Winter Journey
  106. 919231299, --Sprawling Idiot Effigy
  107. 743466274, --Good Day Sunshine
  108. 727411183, --Knife Fight
  109. 1402748531, --The Earth Is Counting On You!
  110. 595230126 --Robot Language
  111. }
  112.  
  113.  
  114.  
  115. --The reality of my life isn't real but a Universe -makhail07
  116. wait()
  117. local plr = owner
  118. print('Local User is '..plr.Name)
  119. local char = plr.Character
  120. local hum = char.Humanoid
  121. local ra = char["Right Arm"]
  122. local la= char["Left Arm"]
  123. local rl= char["Right Leg"]
  124. local ll = char["Left Leg"]
  125. local hed = char.Head
  126. local root = char.HumanoidRootPart
  127. local rootj = root.RootJoint
  128. local tors = char.Torso
  129. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  130. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  131. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  132. local EdgyMode = false
  133. local Divinity = false
  134. local Fighter = false
  135. local Purity = false
  136. local Destruction = false
  137. local helpme = false
  138. local Planetary = false
  139. local maincolor = BrickColor.new("Institutional white")
  140. -------------------------------------------------------
  141. --Start Good Stuff--
  142. -------------------------------------------------------
  143. CF = CFrame.new
  144. angles = CFrame.Angles
  145. attack = false
  146. Euler = CFrame.fromEulerAnglesXYZ
  147. Rad = math.rad
  148. IT = Instance.new
  149. BrickC = BrickColor.new
  150. Cos = math.cos
  151. Acos = math.acos
  152. Sin = math.sin
  153. Asin = math.asin
  154. Abs = math.abs
  155. Mrandom = math.random
  156. Floor = math.floor
  157. -------------------------------------------------------
  158. --End Good Stuff--
  159. -------------------------------------------------------
  160. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  161. RSH, LSH = nil, nil
  162. RW = Instance.new("Weld")
  163. LW = Instance.new("Weld")
  164. RH = tors["Right Hip"]
  165. LH = tors["Left Hip"]
  166. RSH = tors["Right Shoulder"]
  167. LSH = tors["Left Shoulder"]
  168. RSH.Parent = nil
  169. LSH.Parent = nil
  170. RW.Name = "RW"
  171. RW.Part0 = tors
  172. RW.C0 = CF(1.5, 0.5, 0)
  173. RW.C1 = CF(0, 0.5, 0)
  174. RW.Part1 = ra
  175. RW.Parent = tors
  176. LW.Name = "LW"
  177. LW.Part0 = tors
  178. LW.C0 = CF(-1.5, 0.5, 0)
  179. LW.C1 = CF(0, 0.5, 0)
  180. LW.Part1 = la
  181. LW.Parent = tors
  182. Effects = {}
  183.  
  184. -------------------------------------------------------
  185. --Start HeartBeat--
  186. -------------------------------------------------------
  187. ArtificialHB = Instance.new("BindableEvent", script)
  188. ArtificialHB.Name = "Heartbeat"
  189. script:WaitForChild("Heartbeat")
  190.  
  191. frame = 1 / 60
  192. tf = 0
  193. allowframeloss = false
  194. tossremainder = false
  195.  
  196.  
  197. lastframe = tick()
  198. script.Heartbeat:Fire()
  199.  
  200.  
  201. game:GetService("RunService").Heartbeat:connect(function(s, p)
  202. tf = tf + s
  203. if tf >= frame then
  204. if allowframeloss then
  205. script.Heartbeat:Fire()
  206. lastframe = tick()
  207. else
  208. for i = 1, math.floor(tf / frame) do
  209. script.Heartbeat:Fire()
  210. end
  211. lastframe = tick()
  212. end
  213. if tossremainder then
  214. tf = 0
  215. else
  216. tf = tf - frame * math.floor(tf / frame)
  217. end
  218. end
  219. end)
  220. -------------------------------------------------------
  221. --End HeartBeat--
  222. -------------------------------------------------------
  223.  
  224. -------------------------------------------------------
  225. --Start Important Functions--
  226. -------------------------------------------------------
  227. function swait(num)
  228. if num == 0 or num == nil then
  229. game:service("RunService").Stepped:wait(0)
  230. else
  231. for i = 0, num do
  232. game:service("RunService").Stepped:wait(0)
  233. end
  234. end
  235. end
  236. function thread(f)
  237. coroutine.resume(coroutine.create(f))
  238. end
  239. function clerp(a, b, t)
  240. local qa = {
  241. QuaternionFromCFrame(a)
  242. }
  243. local qb = {
  244. QuaternionFromCFrame(b)
  245. }
  246. local ax, ay, az = a.x, a.y, a.z
  247. local bx, by, bz = b.x, b.y, b.z
  248. local _t = 1 - t
  249. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  250. end
  251. function QuaternionFromCFrame(cf)
  252. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  253. local trace = m00 + m11 + m22
  254. if trace > 0 then
  255. local s = math.sqrt(1 + trace)
  256. local recip = 0.5 / s
  257. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  258. else
  259. local i = 0
  260. if m00 < m11 then
  261. i = 1
  262. end
  263. if m22 > (i == 0 and m00 or m11) then
  264. i = 2
  265. end
  266. if i == 0 then
  267. local s = math.sqrt(m00 - m11 - m22 + 1)
  268. local recip = 0.5 / s
  269. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  270. elseif i == 1 then
  271. local s = math.sqrt(m11 - m22 - m00 + 1)
  272. local recip = 0.5 / s
  273. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  274. elseif i == 2 then
  275. local s = math.sqrt(m22 - m00 - m11 + 1)
  276. local recip = 0.5 / s
  277. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  278. end
  279. end
  280. end
  281. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  282. local xs, ys, zs = x + x, y + y, z + z
  283. local wx, wy, wz = w * xs, w * ys, w * zs
  284. local xx = x * xs
  285. local xy = x * ys
  286. local xz = x * zs
  287. local yy = y * ys
  288. local yz = y * zs
  289. local zz = z * zs
  290. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  291. end
  292. function QuaternionSlerp(a, b, t)
  293. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  294. local startInterp, finishInterp
  295. if cosTheta >= 1.0E-4 then
  296. if 1 - cosTheta > 1.0E-4 then
  297. local theta = math.acos(cosTheta)
  298. local invSinTheta = 1 / Sin(theta)
  299. startInterp = Sin((1 - t) * theta) * invSinTheta
  300. finishInterp = Sin(t * theta) * invSinTheta
  301. else
  302. startInterp = 1 - t
  303. finishInterp = t
  304. end
  305. elseif 1 + cosTheta > 1.0E-4 then
  306. local theta = math.acos(-cosTheta)
  307. local invSinTheta = 1 / Sin(theta)
  308. startInterp = Sin((t - 1) * theta) * invSinTheta
  309. finishInterp = Sin(t * theta) * invSinTheta
  310. else
  311. startInterp = t - 1
  312. finishInterp = t
  313. end
  314. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  315. end
  316. function rayCast(Position, Direction, Range, Ignore)
  317. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  318. end
  319. local RbxUtility = LoadLibrary("RbxUtility")
  320. local Create = RbxUtility.Create
  321.  
  322. -------------------------------------------------------
  323. --Start Damage Function--
  324. -------------------------------------------------------
  325. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  326. if hit.Parent == nil then
  327. return
  328. end
  329. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  330. for _, v in pairs(hit.Parent:children()) do
  331. if v:IsA("Humanoid") then
  332. h = v
  333. end
  334. end
  335. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  336.  
  337. hit.Parent:FindFirstChild("Head"):BreakJoints()
  338. end
  339.  
  340. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  341. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  342. if hit.Parent.DebounceHit.Value == true then
  343. return
  344. end
  345. end
  346. if insta == true then
  347. hit.Parent:FindFirstChild("Head"):BreakJoints()
  348. end
  349. local c = Create("ObjectValue"){
  350. Name = "creator",
  351. Value = owner,
  352. Parent = h,
  353. }
  354. game:GetService("Debris"):AddItem(c, .5)
  355. if HitSound ~= nil and HitPitch ~= nil then
  356. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  357. end
  358. local Damage = math.random(minim, maxim)
  359. local blocked = false
  360. local block = hit.Parent:findFirstChild("Block")
  361. if block ~= nil then
  362. if block.className == "IntValue" then
  363. if block.Value > 0 then
  364. blocked = true
  365. block.Value = block.Value - 1
  366. print(block.Value)
  367. end
  368. end
  369. end
  370. if blocked == false then
  371. h.Health = h.Health - Damage
  372. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  373. else
  374. h.Health = h.Health - (Damage / 2)
  375. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  376. end
  377. if Type == "Knockdown" then
  378. local hum = hit.Parent.Humanoid
  379. hum.PlatformStand = true
  380. coroutine.resume(coroutine.create(function(HHumanoid)
  381. swait(1)
  382. HHumanoid.PlatformStand = false
  383. end), hum)
  384. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  385. local bodvol = Create("BodyVelocity"){
  386. velocity = angle * knockback,
  387. P = 5000,
  388. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  389. Parent = hit,
  390. }
  391. local rl = Create("BodyAngularVelocity"){
  392. P = 3000,
  393. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  394. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  395. Parent = hit,
  396. }
  397. game:GetService("Debris"):AddItem(bodvol, .5)
  398. game:GetService("Debris"):AddItem(rl, .5)
  399. elseif Type == "Normal" then
  400. local vp = Create("BodyVelocity"){
  401. P = 500,
  402. maxForce = Vector3.new(math.huge, 0, math.huge),
  403. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  404. }
  405. if knockback > 0 then
  406. vp.Parent = hit.Parent.Torso
  407. end
  408. game:GetService("Debris"):AddItem(vp, .5)
  409. elseif Type == "Up" then
  410. local bodyVelocity = Create("BodyVelocity"){
  411. velocity = Vector3.new(0, 20, 0),
  412. P = 5000,
  413. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  414. Parent = hit,
  415. }
  416. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  417. elseif Type == "DarkUp" then
  418. coroutine.resume(coroutine.create(function()
  419. for i = 0, 1, 0.1 do
  420. swait()
  421. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  422. end
  423. end))
  424. local bodyVelocity = Create("BodyVelocity"){
  425. velocity = Vector3.new(0, 20, 0),
  426. P = 5000,
  427. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  428. Parent = hit,
  429. }
  430. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  431. elseif Type == "Snare" then
  432. local bp = Create("BodyPosition"){
  433. P = 2000,
  434. D = 100,
  435. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  436. position = hit.Parent.Torso.Position,
  437. Parent = hit.Parent.Torso,
  438. }
  439. game:GetService("Debris"):AddItem(bp, 1)
  440. elseif Type == "Freeze" then
  441. local BodPos = Create("BodyPosition"){
  442. P = 50000,
  443. D = 1000,
  444. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  445. position = hit.Parent.Torso.Position,
  446. Parent = hit.Parent.Torso,
  447. }
  448. local BodGy = Create("BodyGyro") {
  449. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  450. P = 20e+003,
  451. Parent = hit.Parent.Torso,
  452. cframe = hit.Parent.Torso.CFrame,
  453. }
  454. hit.Parent.Torso.Anchored = true
  455. coroutine.resume(coroutine.create(function(Part)
  456. swait(1.5)
  457. Part.Anchored = false
  458. end), hit.Parent.Torso)
  459. game:GetService("Debris"):AddItem(BodPos, 3)
  460. game:GetService("Debris"):AddItem(BodGy, 3)
  461. end
  462. local debounce = Create("BoolValue"){
  463. Name = "DebounceHit",
  464. Parent = hit.Parent,
  465. Value = true,
  466. }
  467. game:GetService("Debris"):AddItem(debounce, Delay)
  468. c = Create("ObjectValue"){
  469. Name = "creator",
  470. Value = Player,
  471. Parent = h,
  472. }
  473. game:GetService("Debris"):AddItem(c, .5)
  474. end
  475. end
  476. -------------------------------------------------------
  477. --End Damage Function--
  478. -------------------------------------------------------
  479.  
  480. -------------------------------------------------------
  481. --Start Damage Function Customization--
  482. -------------------------------------------------------
  483. function ShowDamage(Pos, Text, Time, Color)
  484. local Rate = (1 / 30)
  485. local Pos = (Pos or Vector3.new(0, 0, 0))
  486. local Text = (Text or "")
  487. local Time = (Time or 2)
  488. local Color = (Color or Color3.new(1, 0, 1))
  489. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  490. EffectPart.Anchored = true
  491. local BillboardGui = Create("BillboardGui"){
  492. Size = UDim2.new(3, 0, 3, 0),
  493. Adornee = EffectPart,
  494. Parent = EffectPart,
  495. }
  496. local TextLabel = Create("TextLabel"){
  497. BackgroundTransparency = 1,
  498. Size = UDim2.new(1, 0, 1, 0),
  499. Text = Text,
  500. Font = "Highway",
  501. TextColor3 = Color,
  502. TextScaled = true,
  503. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  504. Parent = BillboardGui,
  505. }
  506. game.Debris:AddItem(EffectPart, (Time))
  507. EffectPart.Parent = game:GetService("Workspace")
  508. delay(0, function()
  509. local Frames = (Time / Rate)
  510. for Frame = 1, Frames do
  511. wait(Rate)
  512. local Percent = (Frame / Frames)
  513. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  514. TextLabel.TextTransparency = Percent
  515. end
  516. if EffectPart and EffectPart.Parent then
  517. EffectPart:Destroy()
  518. end
  519. end)
  520. end
  521. -------------------------------------------------------
  522. --End Damage Function Customization--
  523. -------------------------------------------------------
  524.  
  525. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  526. for _, c in pairs(workspace:children()) do
  527. local hum = c:findFirstChild("Humanoid")
  528. if hum ~= nil then
  529. local head = c:findFirstChild("Head")
  530. if head ~= nil then
  531. local targ = head.Position - Part.Position
  532. local mag = targ.magnitude
  533. if magni >= mag and c.Name ~= plr.Name then
  534. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  535. end
  536. end
  537. end
  538. end
  539. end
  540.  
  541.  
  542. CFuncs = {
  543. Part = {
  544. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  545. local Part = Create("Part")({
  546. Parent = Parent,
  547. Reflectance = Reflectance,
  548. Transparency = Transparency,
  549. CanCollide = false,
  550. Locked = true,
  551. BrickColor = BrickColor.new(tostring(BColor)),
  552. Name = Name,
  553. Size = Size,
  554. Material = Material
  555. })
  556. RemoveOutlines(Part)
  557. return Part
  558. end
  559. },
  560. Mesh = {
  561. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  562. local Msh = Create(Mesh)({
  563. Parent = Part,
  564. Offset = OffSet,
  565. Scale = Scale
  566. })
  567. if Mesh == "SpecialMesh" then
  568. Msh.MeshType = MeshType
  569. Msh.MeshId = MeshId
  570. end
  571. return Msh
  572. end
  573. },
  574. Mesh = {
  575. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  576. local Msh = Create(Mesh)({
  577. Parent = Part,
  578. Offset = OffSet,
  579. Scale = Scale
  580. })
  581. if Mesh == "SpecialMesh" then
  582. Msh.MeshType = MeshType
  583. Msh.MeshId = MeshId
  584. end
  585. return Msh
  586. end
  587. },
  588. Weld = {
  589. Create = function(Parent, Part0, Part1, C0, C1)
  590. local Weld = Create("Weld")({
  591. Parent = Parent,
  592. Part0 = Part0,
  593. Part1 = Part1,
  594. C0 = C0,
  595. C1 = C1
  596. })
  597. return Weld
  598. end
  599. },
  600. Sound = {
  601. Create = function(id, par, vol, pit)
  602. coroutine.resume(coroutine.create(function()
  603. local S = Create("Sound")({
  604. Volume = vol,
  605. Pitch = pit or 1,
  606. SoundId = id,
  607. Parent = par or workspace
  608. })
  609. wait()
  610. S:play()
  611. game:GetService("Debris"):AddItem(S, 6)
  612. end))
  613. end
  614. },
  615. ParticleEmitter = {
  616. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  617. local fp = Create("ParticleEmitter")({
  618. Parent = Parent,
  619. Color = ColorSequence.new(Color1, Color2),
  620. LightEmission = LightEmission,
  621. Size = Size,
  622. Texture = Texture,
  623. Transparency = Transparency,
  624. ZOffset = ZOffset,
  625. Acceleration = Accel,
  626. Drag = Drag,
  627. LockedToPart = LockedToPart,
  628. VelocityInheritance = VelocityInheritance,
  629. EmissionDirection = EmissionDirection,
  630. Enabled = Enabled,
  631. Lifetime = LifeTime,
  632. Rate = Rate,
  633. Rotation = Rotation,
  634. RotSpeed = RotSpeed,
  635. Speed = Speed,
  636. VelocitySpread = VelocitySpread
  637. })
  638. return fp
  639. end
  640. }
  641. }
  642. function RemoveOutlines(part)
  643. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  644. end
  645. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  646. local Part = Create("Part")({
  647. formFactor = FormFactor,
  648. Parent = Parent,
  649. Reflectance = Reflectance,
  650. Transparency = Transparency,
  651. CanCollide = false,
  652. Locked = true,
  653. BrickColor = BrickColor.new(tostring(BColor)),
  654. Name = Name,
  655. Size = Size,
  656. Material = Material
  657. })
  658. RemoveOutlines(Part)
  659. return Part
  660. end
  661. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  662. local Msh = Create(Mesh)({
  663. Parent = Part,
  664. Offset = OffSet,
  665. Scale = Scale
  666. })
  667. if Mesh == "SpecialMesh" then
  668. Msh.MeshType = MeshType
  669. Msh.MeshId = MeshId
  670. end
  671. return Msh
  672. end
  673. function CreateWeld(Parent, Part0, Part1, C0, C1)
  674. local Weld = Create("Weld")({
  675. Parent = Parent,
  676. Part0 = Part0,
  677. Part1 = Part1,
  678. C0 = C0,
  679. C1 = C1
  680. })
  681. return Weld
  682. end
  683.  
  684.  
  685. -------------------------------------------------------
  686. --Start Effect Function--
  687. -------------------------------------------------------
  688. EffectModel = Instance.new("Model", char)
  689. Effects = {
  690. Block = {
  691. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  692. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  693. prt.Anchored = true
  694. prt.CFrame = cframe
  695. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  696. game:GetService("Debris"):AddItem(prt, 10)
  697. if Type == 1 or Type == nil then
  698. table.insert(Effects, {
  699. prt,
  700. "Block1",
  701. delay,
  702. x3,
  703. y3,
  704. z3,
  705. msh
  706. })
  707. elseif Type == 2 then
  708. table.insert(Effects, {
  709. prt,
  710. "Block2",
  711. delay,
  712. x3,
  713. y3,
  714. z3,
  715. msh
  716. })
  717. else
  718. table.insert(Effects, {
  719. prt,
  720. "Block3",
  721. delay,
  722. x3,
  723. y3,
  724. z3,
  725. msh
  726. })
  727. end
  728. end
  729. },
  730. Sphere = {
  731. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  732. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  733. prt.Anchored = true
  734. prt.CFrame = cframe
  735. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  736. game:GetService("Debris"):AddItem(prt, 10)
  737. table.insert(Effects, {
  738. prt,
  739. "Cylinder",
  740. delay,
  741. x3,
  742. y3,
  743. z3,
  744. msh
  745. })
  746. end
  747. },
  748. Cylinder = {
  749. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  750. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  751. prt.Anchored = true
  752. prt.CFrame = cframe
  753. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  754. game:GetService("Debris"):AddItem(prt, 10)
  755. table.insert(Effects, {
  756. prt,
  757. "Cylinder",
  758. delay,
  759. x3,
  760. y3,
  761. z3,
  762. msh
  763. })
  764. end
  765. },
  766. Wave = {
  767. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  768. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  769. prt.Anchored = true
  770. prt.CFrame = cframe
  771. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  772. game:GetService("Debris"):AddItem(prt, 10)
  773. table.insert(Effects, {
  774. prt,
  775. "Cylinder",
  776. delay,
  777. x3 / 60,
  778. y3 / 60,
  779. z3 / 60,
  780. msh
  781. })
  782. end
  783. },
  784. Ring = {
  785. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  786. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  787. prt.Anchored = true
  788. prt.CFrame = cframe
  789. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  790. game:GetService("Debris"):AddItem(prt, 10)
  791. table.insert(Effects, {
  792. prt,
  793. "Cylinder",
  794. delay,
  795. x3,
  796. y3,
  797. z3,
  798. msh
  799. })
  800. end
  801. },
  802. Break = {
  803. Create = function(brickcolor, cframe, x1, y1, z1)
  804. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  805. prt.Anchored = true
  806. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  807. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  808. local num = math.random(10, 50) / 1000
  809. game:GetService("Debris"):AddItem(prt, 10)
  810. table.insert(Effects, {
  811. prt,
  812. "Shatter",
  813. num,
  814. prt.CFrame,
  815. math.random() - math.random(),
  816. 0,
  817. math.random(50, 100) / 100
  818. })
  819. end
  820. },
  821. Spiral = {
  822. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  823. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  824. prt.Anchored = true
  825. prt.CFrame = cframe
  826. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  827. game:GetService("Debris"):AddItem(prt, 10)
  828. table.insert(Effects, {
  829. prt,
  830. "Cylinder",
  831. delay,
  832. x3,
  833. y3,
  834. z3,
  835. msh
  836. })
  837. end
  838. },
  839. Push = {
  840. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  841. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  842. prt.Anchored = true
  843. prt.CFrame = cframe
  844. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  845. game:GetService("Debris"):AddItem(prt, 10)
  846. table.insert(Effects, {
  847. prt,
  848. "Cylinder",
  849. delay,
  850. x3,
  851. y3,
  852. z3,
  853. msh
  854. })
  855. end
  856. }
  857. }
  858. -------------------------------------------------------
  859. --End Effect Function--
  860. -------------------------------------------------------
  861.  
  862. function CreateSound(ID, PARENT, VOLUME, PITCH)
  863. local NSound = nil
  864. coroutine.resume(coroutine.create(function()
  865. NSound = Instance.new("Sound", PARENT)
  866. NSound.Volume = VOLUME
  867. NSound.Pitch = PITCH
  868. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  869. swait()
  870. NSound:play()
  871. game:GetService("Debris"):AddItem(NSound, 10)
  872. end))
  873. return NSound
  874. end
  875.  
  876. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  877. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  878. prt.Anchored = true
  879. prt.CFrame = cframe
  880. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  881. game:GetService("Debris"):AddItem(prt, 10)
  882. if Type == 1 or Type == nil then
  883. table.insert(Effects, {
  884. prt,
  885. "Block1",
  886. delay,
  887. x3,
  888. y3,
  889. z3,
  890. msh
  891. })
  892. elseif Type == 2 then
  893. table.insert(Effects, {
  894. prt,
  895. "Block2",
  896. delay,
  897. x3,
  898. y3,
  899. z3,
  900. msh
  901. })
  902. elseif Type == 3 then
  903. table.insert(Effects, {
  904. prt,
  905. "Block3",
  906. delay,
  907. x3,
  908. y3,
  909. z3,
  910. msh
  911. })
  912. end
  913. end
  914.  
  915. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  916. local fp=Instance.new("Part")
  917. fp.formFactor=formfactor
  918. fp.Parent=parent
  919. fp.Reflectance=reflectance
  920. fp.Transparency=transparency
  921. fp.CanCollide=false
  922. fp.Locked=true
  923. fp.BrickColor=brickcolor
  924. fp.Name=name
  925. fp.Size=size
  926. fp.Position=tors.Position
  927. RemoveOutlines(fp)
  928. fp.Material="SmoothPlastic"
  929. fp:BreakJoints()
  930. return fp
  931. end
  932.  
  933. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  934. local mesh=Instance.new(Mesh)
  935. mesh.Parent=part
  936. if Mesh=="SpecialMesh" then
  937. mesh.MeshType=meshtype
  938. if meshid~="nil" then
  939. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  940. end
  941. end
  942. mesh.Offset=offset
  943. mesh.Scale=scale
  944. return mesh
  945. end
  946.  
  947. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  948. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  949. prt.Anchored = true
  950. prt.Material = "Neon"
  951. prt.CFrame = cframe
  952. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  953. game:GetService("Debris"):AddItem(prt, 5)
  954. coroutine.resume(coroutine.create(function(Part, Mesh)
  955. local rtype = rottype
  956. for i = 0, 1, delay do
  957. swait()
  958. if rtype == 1 then
  959. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  960. elseif rtype == 2 then
  961. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  962. end
  963. prt.Transparency = i
  964. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  965. end
  966. Part.Parent = nil
  967. end), prt, msh)
  968. end
  969.  
  970.  
  971. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  972. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  973. prt.Anchored = true
  974. prt.Material = "Neon"
  975. prt.CFrame = cframe
  976. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  977. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  978. game:GetService("Debris"):AddItem(prt, 5)
  979. coroutine.resume(coroutine.create(function(Part, Mesh)
  980. for i = 0, 1, delay do
  981. swait()
  982. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  983. Part.Transparency = i
  984. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  985. end
  986. Part.Parent = nil
  987. end), prt, msh)
  988. end
  989.  
  990.  
  991. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  992. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  993. prt.Anchored = true
  994. prt.Material = "Neon"
  995. prt.CFrame = cframe
  996. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  997. game:GetService("Debris"):AddItem(prt, 5)
  998. coroutine.resume(coroutine.create(function(Part, Mesh)
  999. local rtype = rottype
  1000. for i = 0, 1, delay do
  1001. swait()
  1002. if rtype == 1 then
  1003. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1004. elseif rtype == 2 then
  1005. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1006. end
  1007. prt.Transparency = i
  1008. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1009. end
  1010. Part.Parent = nil
  1011. end), prt, msh)
  1012. end
  1013.  
  1014. function Eviscerate(dude)
  1015. if dude.Name ~= char then
  1016. local bgf = IT("BodyGyro", dude.Head)
  1017. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1018. local val = IT("BoolValue", dude)
  1019. val.Name = "IsHit"
  1020. local ds = coroutine.wrap(function()
  1021. dude:WaitForChild("Head"):BreakJoints()
  1022. wait(0.5)
  1023. target = nil
  1024. coroutine.resume(coroutine.create(function()
  1025. for i, v in pairs(dude:GetChildren()) do
  1026. if v:IsA("Accessory") then
  1027. v:Destroy()
  1028. end
  1029. if v:IsA("Humanoid") then
  1030. v:Destroy()
  1031. end
  1032. if v:IsA("CharacterMesh") then
  1033. v:Destroy()
  1034. end
  1035. if v:IsA("Model") then
  1036. v:Destroy()
  1037. end
  1038. if v:IsA("Part") or v:IsA("MeshPart") then
  1039. for x, o in pairs(v:GetChildren()) do
  1040. if o:IsA("Decal") then
  1041. o:Destroy()
  1042. end
  1043. end
  1044. coroutine.resume(coroutine.create(function()
  1045. v.Material = "Neon"
  1046. v.CanCollide = false
  1047. local PartEmmit1 = IT("ParticleEmitter", v)
  1048. PartEmmit1.LightEmission = 1
  1049. PartEmmit1.Texture = "rbxassetid://284205403"
  1050. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1051. PartEmmit1.Rate = 150
  1052. PartEmmit1.Lifetime = NumberRange.new(1)
  1053. PartEmmit1.Size = NumberSequence.new({
  1054. NumberSequenceKeypoint.new(0, 0.75, 0),
  1055. NumberSequenceKeypoint.new(1, 0, 0)
  1056. })
  1057. PartEmmit1.Transparency = NumberSequence.new({
  1058. NumberSequenceKeypoint.new(0, 0, 0),
  1059. NumberSequenceKeypoint.new(1, 1, 0)
  1060. })
  1061. PartEmmit1.Speed = NumberRange.new(0, 0)
  1062. PartEmmit1.VelocitySpread = 30000
  1063. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1064. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1065. local BodPoss = IT("BodyPosition", v)
  1066. BodPoss.P = 3000
  1067. BodPoss.D = 1000
  1068. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1069. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1070. v.Color = maincolor.Color
  1071. coroutine.resume(coroutine.create(function()
  1072. for i = 0, 49 do
  1073. swait(1)
  1074. v.Transparency = v.Transparency + 0.08
  1075. end
  1076. wait(0.5)
  1077. PartEmmit1.Enabled = false
  1078. wait(3)
  1079. v:Destroy()
  1080. dude:Destroy()
  1081. end))
  1082. end))
  1083. end
  1084. end
  1085. end))
  1086. end)
  1087. ds()
  1088. end
  1089. end
  1090. function FindNearestHead(Position, Distance, SinglePlayer)
  1091. if SinglePlayer then
  1092. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1093. end
  1094. local List = {}
  1095. for i, v in pairs(workspace:GetChildren()) do
  1096. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1097. table.insert(List, v)
  1098. end
  1099. end
  1100. return List
  1101. end
  1102. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1103. local type = type
  1104. local rng = Instance.new("Part", char)
  1105. rng.Anchored = true
  1106. rng.BrickColor = color
  1107. rng.CanCollide = false
  1108. rng.FormFactor = 3
  1109. rng.Name = "Ring"
  1110. rng.Material = "Neon"
  1111. rng.Size = Vector3.new(1, 1, 1)
  1112. rng.Transparency = 0
  1113. rng.TopSurface = 0
  1114. rng.BottomSurface = 0
  1115. rng.CFrame = pos
  1116. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1117. local rngm = Instance.new("SpecialMesh", rng)
  1118. rngm.MeshType = "Sphere"
  1119. rngm.Scale = Vector3.new(x1, y1, z1)
  1120. local scaler2 = 1
  1121. local speeder = FastSpeed
  1122. if type == "Add" then
  1123. scaler2 = 1 * value
  1124. elseif type == "Divide" then
  1125. scaler2 = 1 / value
  1126. end
  1127. coroutine.resume(coroutine.create(function()
  1128. for i = 0, 10 / bonuspeed, 0.1 do
  1129. swait()
  1130. if type == "Add" then
  1131. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1132. elseif type == "Divide" then
  1133. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1134. end
  1135. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1136. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1137. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1138. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1139. end
  1140. rng:Destroy()
  1141. end))
  1142. end
  1143. -------------------------------------------------------
  1144. --End Important Functions--
  1145. -------------------------------------------------------
  1146.  
  1147. --[[
  1148. Thanks for using Build-To-Lua by jarredbcv.
  1149. ]]--
  1150.  
  1151. New = function(Object, Parent, Name, Data)
  1152. local Object = Instance.new(Object)
  1153. for Index, Value in pairs(Data or {}) do
  1154. Object[Index] = Value
  1155. end
  1156. Object.Parent = Parent
  1157. Object.Name = Name
  1158. return Object
  1159. end
  1160.  
  1161. NewInstance = function(instance,parent,properties)
  1162. local inst = Instance.new(instance,parent)
  1163. if(properties)then
  1164. for i,v in next, properties do
  1165. pcall(function() inst[i] = v end)
  1166. end
  1167. end
  1168. return inst;
  1169. end
  1170.  
  1171. Gunty = New("Model",char,"Gunty",{})
  1172. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1173. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1174. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1175. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1176. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1177. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1178. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1179. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1180. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1181. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1182. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1183. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1184. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1185. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1186. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1187. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1188. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1189. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1190. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1191. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1192. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1193. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1194. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1195. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1196. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1197. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1198. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1199. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1200. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1201. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1202. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1203. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1204. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1205. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1206. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1207. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1208. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1209. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1210. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1211. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1212. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1213. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1214. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1215. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1216. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1217. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1218. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1219. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1220. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1221. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1222. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1223. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1224. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1225. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1226. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1227. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1228. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1229. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1230. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1231. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1232. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1233.  
  1234. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1235.  
  1236. for _,v in next, Gunty:children() do
  1237. v.CanCollide = false
  1238. end
  1239.  
  1240. local all, last = {}, nil
  1241. ArmourParts = {}
  1242. ArmourParts2 = {}
  1243. NeonParts = {}
  1244. function scan(p)
  1245. for _, v in pairs(p:GetChildren()) do
  1246. if v:IsA("BasePart") then
  1247. if v.BrickColor == BrickColor.new("Smoky grey") then
  1248. table.insert(ArmourParts, v)
  1249. end
  1250. if v.BrickColor == BrickColor.new("Fossil") then
  1251. table.insert(ArmourParts2, v)
  1252. end
  1253. if v.BrickColor == BrickColor.new("Institutional white") then
  1254. table.insert(NeonParts, v)
  1255. end
  1256. if last then
  1257. local w = Instance.new("Weld")
  1258. w.Part0, w.Part1 = last, v
  1259. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1260. w.Parent = last
  1261. end
  1262. table.insert(all, v)
  1263. last = v
  1264. end
  1265. scan(v)
  1266. end
  1267. end
  1268. scan(Gunty)
  1269. for _, v in pairs(all) do
  1270. v.Anchored = false
  1271. v.CanCollide = false
  1272. end
  1273. function resetmode()
  1274. for i, v in pairs(ArmourParts) do
  1275. v.BrickColor = BrickColor.new("Smoky grey")
  1276. end
  1277. for i, v in pairs(ArmourParts2) do
  1278. v.BrickColor = BrickColor.new("Fossil")
  1279. end
  1280. for i, v in pairs(NeonParts) do
  1281. v.BrickColor = BrickColor.new("Institutional white")
  1282. end
  1283. maincolor = BrickColor.new("Institutional white")
  1284. end
  1285. -------------------------------------------------------
  1286. --Start Music Option--
  1287. -------------------------------------------------------
  1288. local Music = Instance.new("Sound",tors)
  1289. Music.Volume = 2.5
  1290. Music.SoundId = "rbxassetid://1117396305"
  1291. Music.Looped = true
  1292. Music.Pitch = 1 --Pitcher
  1293. Music:Play()
  1294. -------------------------------------------------------
  1295. --End Music Option--
  1296. -------------------------------------------------------
  1297.  
  1298. local naeeym2 = Instance.new("BillboardGui",char)
  1299. naeeym2.AlwaysOnTop = true
  1300. naeeym2.Size = UDim2.new(5,35,2,35)
  1301. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1302. naeeym2.Adornee = hed
  1303. naeeym2.Name = "Name"
  1304.  
  1305. local tecks2 = Instance.new("TextLabel",naeeym2)
  1306. tecks2.BackgroundTransparency = 1
  1307. tecks2.TextScaled = true
  1308. tecks2.BorderSizePixel = 0
  1309. tecks2.Text = "Neutral"
  1310. tecks2.Font = "Code"
  1311. tecks2.TextSize = 30
  1312. tecks2.TextStrokeTransparency = 0
  1313. tecks2.TextColor3 = Color3.new(0,0,0)
  1314. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1315. tecks2.Size = UDim2.new(1,0,0.5,0)
  1316. tecks2.Parent = naeeym2
  1317.  
  1318. -------------------------------------------------------
  1319. --Start Attacks N Stuff--
  1320. -------------------------------------------------------
  1321. local sine=0
  1322. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1323. local Hitboxpart = Instance.new("Part", EffectModel)
  1324. RemoveOutlines(Hitboxpart)
  1325. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1326. Hitboxpart.CanCollide = false
  1327. Hitboxpart.Transparency = 1
  1328. Hitboxpart.Anchored = true
  1329. Hitboxpart.CFrame = Pose
  1330. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1331. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1332. end
  1333. wait2 = false
  1334. combo = 1
  1335. mouse.Button1Down:connect(function(key)
  1336. if attack == false then
  1337. attack = true
  1338. hum.WalkSpeed = 3.01
  1339. if combo == 1 and wait2 == false then
  1340. wait2 = true
  1341. for i = 0, 1.2, 0.1 do
  1342. swait()
  1343. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1345. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1346. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1347. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1348. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1349. end
  1350. CreateSound("138097048", ra, 3, .8)
  1351. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1352. for i = 0, 1.2, 0.1 do
  1353. swait()
  1354. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1355. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1357. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1358. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1359. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1360. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1361. end
  1362. combo = 2
  1363. end
  1364. if combo == 2 and wait2 == false then
  1365. wait2 = true
  1366. for i = 0, 1.2, 0.1 do
  1367. swait()
  1368. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1370. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1371. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1372. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1373. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1374. end
  1375. CreateSound("138097048", rl, 3, 1)
  1376. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1377. for i = 0, 1.6, 0.1 do
  1378. swait()
  1379. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1381. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1382. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1383. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1384. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1385. end
  1386. combo = 3
  1387. end
  1388. if combo == 3 and wait2 == false then
  1389. for i = 0, 1.2, 0.1 do
  1390. swait()
  1391. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1393. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1394. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1395. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1396. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1397. end
  1398. CreateSound("138097048", ra, 3, .8)
  1399. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1400. for i = 0, 1.2, 0.1 do
  1401. swait()
  1402. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1404. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1405. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1406. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1407. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1408. end
  1409. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1410. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1411. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1412. for i = 0, 1.2, 0.1 do
  1413. swait()
  1414. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1416. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1417. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1418. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1419. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1420. end
  1421. combo = 1
  1422. end
  1423. hum.WalkSpeed = 8
  1424. wait2 = false
  1425. attack = false
  1426. end
  1427. end)
  1428. function Decapitate()
  1429. local target = nil
  1430. local targettorso = nil
  1431. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1432. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1433. target = mouse.Target.Parent.Humanoid
  1434. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1435. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1436. end
  1437. end
  1438. if target ~= nil then
  1439. targettorso.Anchored = true
  1440. attack = true
  1441. hum.WalkSpeed = 0
  1442. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1443. for i = 0,4.2,0.1 do
  1444. swait()
  1445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1448. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1451. end
  1452. local ModelHead01 = New("Model", char, "", {})
  1453. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1454. local Head01 = targethead:Clone()
  1455. targethead.Transparency = 1
  1456. Head01.Parent = ModelHead01
  1457. local weldHead01 = Instance.new("Weld")
  1458. weldHead01.Parent = Head01
  1459. weldHead01.Part0 = targethead
  1460. weldHead01.Part1 = Head01
  1461. weldHead01.C1 = CFrame.new(0, 0, 0)
  1462. targethead.face:Remove()
  1463. weldHead01.Part0 = ra
  1464. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1465. targettorso:BreakJoints()
  1466. CreateSound("314390675", targettorso, 5, .7)
  1467. for i = 0,3.2,0.1 do
  1468. swait()
  1469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1475. end
  1476. for i = 0,4.2,0.1 do
  1477. swait()
  1478. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1480. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1481. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1482. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1483. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1484. end
  1485. CreateSound("541909763", targettorso, 5, .8)
  1486. weldHead01:Destroy()
  1487. Head01.CanCollide = true
  1488. local bodyVelocity2 = Create("BodyVelocity")({
  1489. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1490. P = 5000,
  1491. maxForce = Vector3.new(8000, 8000, 8000),
  1492. Parent = Head01
  1493. })
  1494. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1495. for i = 0,6.2,0.1 do
  1496. swait()
  1497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1499. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1500. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1501. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1502. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1503. end
  1504. targettorso.Anchored = false
  1505. attack = false
  1506. hum.WalkSpeed = 8
  1507. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1508. end
  1509. end
  1510. function Laugh()
  1511. attack = true
  1512. hum.WalkSpeed = 0
  1513. CreateSound("300208779", hed, 10, 1)
  1514. for i = 0,9,0.1 do
  1515. swait()
  1516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1518. if Mrandom(1,15) == 1 then
  1519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1520. end
  1521. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1522. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1523. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1525. end
  1526. attack = false
  1527. hum.WalkSpeed = 10
  1528. end
  1529. function Flying_Kick()
  1530. attack = true
  1531. hum.WalkSpeed = 0
  1532. for i = 0,2.7,0.1 do
  1533. swait()
  1534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1536. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1540. end
  1541. local bodyVelocity = Create("BodyVelocity")({
  1542. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1543. P = 5000,
  1544. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1545. Parent = root
  1546. })
  1547. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1548. CreateSound("138097048", rl, 3, 1)
  1549. for i = 0,2.1,0.1 do
  1550. swait()
  1551. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1554. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1555. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1557. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1558. end
  1559. attack = false
  1560. hum.WalkSpeed = 8
  1561. end
  1562. function UpperCut()
  1563. attack = true
  1564. hum.WalkSpeed = 0
  1565. for i = 0,2.3,0.1 do
  1566. swait()
  1567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1569. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1571. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1572. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1573. end
  1574. CreateSound("138097048", ra, 3, .8)
  1575. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1576. for i = 0,2.8,0.1 do
  1577. swait()
  1578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1580. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1581. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1582. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1583. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1584. end
  1585. attack = false
  1586. hum.WalkSpeed = 8
  1587. end
  1588. function Spinning_Kick()
  1589. attack = true
  1590. hum.WalkSpeed = 3.01
  1591. for i = 0, 1.2, 0.1 do
  1592. swait()
  1593. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1595. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1596. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1597. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1598. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1599. end
  1600. for i = 0, 4.6, 0.1 do
  1601. swait()
  1602. CreateSound("138097048", rl, 3, 1)
  1603. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1604. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1606. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1607. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1608. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1609. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1610. end
  1611. attack = false
  1612. hum.WalkSpeed = 8
  1613. end
  1614. function Beam_Of_Light()
  1615.  
  1616. end
  1617. function Blast_Of_God()
  1618. attack = true
  1619. hum.WalkSpeed = 3.01
  1620. for i = 0,6.3,0.1 do
  1621. swait()
  1622. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1625. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1629. end
  1630. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1631. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1632. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1633. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1634. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1635. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1636. CreateSound("142070127", tors, 10, 1)
  1637. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1638. for i = 0,2.6,0.1 do
  1639. swait()
  1640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1642. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1643. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1644. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1645. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1646. end
  1647. attack = false
  1648. hum.WalkSpeed = 8
  1649. end
  1650. function Diablo_Explosion()
  1651. attack = true
  1652. hum.WalkSpeed = 3.01
  1653. for i = 0,6.3,0.1 do
  1654. swait()
  1655. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1656. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1658. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1659. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1660. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1661. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1662. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1663. end
  1664. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1665. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1666. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1667. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1668. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1669. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1670. CreateSound("142070127", tors, 10, 1)
  1671. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1672. for i = 0,4.6,0.1 do
  1673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1675. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1676. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1677. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1678. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1679. end
  1680. wait(.6)
  1681. attack = false
  1682. hum.WalkSpeed = 8
  1683. end
  1684. function Hell_From_Above()
  1685. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1686. attack = true
  1687. hum.WalkSpeed = 3.01
  1688. for i = 0,6.3,0.1 do
  1689. swait()
  1690. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1693. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1695. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1696. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1697. end
  1698. CreateSound("142070127", tors, 10, 1)
  1699. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1700. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1701. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1702. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1703. for i = 0,3.8,0.1 do
  1704. swait()
  1705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1707. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1709. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1710. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1711. end
  1712. CreateSound("224339201", tors, 10, 0.5)
  1713. for i = 1, 3 do
  1714. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1715. UhhhhThing.CFrame = mouse.Hit
  1716. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1717. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1718. end
  1719. UhhhhThing:Destroy()
  1720. attack = false
  1721. hum.WalkSpeed = 8
  1722. end
  1723. function Spinning_Below()
  1724. attack = true
  1725. hum.WalkSpeed = 3.01
  1726. CreateSound("649634100", tors, 10, 0.5)
  1727. for i = 0,6.3,0.1 do
  1728. swait()
  1729. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1730. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1733. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1735. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1737. end
  1738. attack = false
  1739. hum.WalkSpeed = 8
  1740. end
  1741. function Purity_Slam()
  1742. attack = true
  1743. for i = 0,5.2,0.1 do
  1744. swait()
  1745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1747. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1748. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1749. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1750. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1751. end
  1752. CreateSound("331666100", tors, 10, 1)
  1753. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1754. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1755. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1756. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1757. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1758. coroutine.resume(coroutine.create(function()
  1759. for i = 0,1.8,0.1 do
  1760. swait()
  1761. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1762. end
  1763. for i = 0,1.8,0.1 do
  1764. swait()
  1765. hum.CameraOffset = Vector3.new(0,0,0)
  1766. end
  1767. end))
  1768. for i = 1,4.7,0.1 do
  1769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1771. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1772. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1773. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1774. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1775. end
  1776. wait(.6)
  1777. attack = false
  1778. end
  1779. function Painful_Stomp()
  1780. attack = true
  1781. for i = 0,5.2,0.1 do
  1782. swait()
  1783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1785. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1786. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1787. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1788. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1789. end
  1790. CreateSound("331666100", char, 10, 1)
  1791. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1792. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1793. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1794. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1795. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1796. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1797. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1798. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1799. if v:FindFirstChild("Head") then
  1800. Eviscerate(v)
  1801. end
  1802. end
  1803. coroutine.resume(coroutine.create(function()
  1804. for i = 0,2.8,0.1 do
  1805. swait()
  1806. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1807. end
  1808. for i = 0,1.8,0.1 do
  1809. swait()
  1810. hum.CameraOffset = Vector3.new(0,0,0)
  1811. end
  1812. end))
  1813. for i = 0,3.7,0.1 do
  1814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1816. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1817. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1818. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1819. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1820. end
  1821. wait(.6)
  1822. attack = false
  1823. end
  1824. function Ending()
  1825. local target = nil
  1826. local targettorso = nil
  1827. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1828. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1829. targetT = mouse.Target.Parent
  1830. target = mouse.Target.Parent.Humanoid
  1831. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1832. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1833. end
  1834. end
  1835. if target ~= nil then
  1836. targettorso.Anchored = true
  1837. attack = true
  1838. hum.WalkSpeed = 0
  1839. local originalpos = root.CFrame
  1840. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1841. for i = 0,1.8,0.1 do
  1842. swait()
  1843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  1844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  1845. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1846. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1847. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  1848. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1849. end
  1850. Eviscerate(targetT)
  1851. CreateSound("331666100", ra, 4, 1)
  1852. CreateSound("180083286", targettorso, 10, 1)
  1853. coroutine.resume(coroutine.create(function()
  1854. for i = 0,1.8,0.1 do
  1855. swait()
  1856. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1857. end
  1858. for i = 0,1.8,0.1 do
  1859. swait()
  1860. hum.CameraOffset = Vector3.new(0,0,0)
  1861. end
  1862. end))
  1863. for i = 0,4.6,0.1 do
  1864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1866. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1867. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1868. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1869. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1870. end
  1871. wait(.6)
  1872. root.CFrame = originalpos
  1873. attack = false
  1874. hum.WalkSpeed = 8
  1875. end
  1876. end
  1877.  
  1878. --[[I don't take ANY credit for this attack,
  1879. this was all nooby's hard work and the only reason i uhhh "used" it
  1880. is cause I i didn't have attack ideas at the time so yeah,
  1881. 100% nooby's credit <3]]
  1882. function Ende_der_Weld()
  1883. attack = true
  1884. hum.WalkSpeed = 0
  1885. for i = 0,4.6,0.1 do
  1886. swait()
  1887. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1888. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1889. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1890. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1891. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1892. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1893. end
  1894. local a = Instance.new("Part",char)
  1895. a.BrickColor = BrickColor.random()
  1896. a.Name = "Lazer"
  1897. a.Anchored = true
  1898. a.Material = "Neon"
  1899. a.Transparency = 1
  1900. a.CanCollide = false
  1901. local hitbox = Instance.new("Part",char)
  1902. hitbox.Size = Vector3.new(5,5,5)
  1903. hitbox.CFrame = mouse.hit
  1904. hitbox.Anchored = true
  1905. hitbox.Transparency = 1
  1906. hitbox.CanCollide = false
  1907. local ray = Ray.new(
  1908. ra.CFrame.p, -- origin
  1909. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  1910. )
  1911. local ignore = char
  1912. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1913. if hit then
  1914. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1915.  
  1916. if not humanoid then
  1917. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1918. end
  1919. if humanoid then
  1920. if humanoid.Parent:IsA"Model" then
  1921. end
  1922. end
  1923. end
  1924. a.BottomSurface = 10
  1925. a.TopSurface = 10
  1926. local distance = (ra.CFrame.p - position).magnitude
  1927. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1928. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  1929. game:GetService("Debris"):AddItem(a, 5)
  1930. game:GetService("Debris"):AddItem(hitbox, 1)
  1931. local newmesh = Instance.new("BlockMesh",a)
  1932. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  1933. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  1934. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  1935. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  1936. local lbs = Instance.new("Part")
  1937. lbs.Parent = char
  1938. CreateSound("929619479", lbs, 10, 1)
  1939. lbs.Material = "Neon"
  1940. lbs.Color = BrickColor.Random().Color
  1941. lbs.CanCollide = false
  1942. lbs.Shape = "Ball"
  1943. lbs.Anchored = true
  1944. lbs.Transparency = 0
  1945. lbs.Size = Vector3.new(20,20,20)
  1946. lbs.CFrame = a.CFrame
  1947. local thing = Instance.new("SpecialMesh",lbs)
  1948. thing.MeshType = "Sphere"
  1949. lbs.Anchored = false
  1950. local bvs = Instance.new("BodyVelocity")
  1951. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1952. bvs.velocity = a.CFrame.lookVector*75
  1953. bvs.Parent = lbs
  1954. lbs.Touched:connect(function(hit)
  1955. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1956. end)
  1957. attack = false
  1958. game:GetService("Debris"):AddItem(lbs, 10)
  1959. for x = 0, 4 do
  1960. local bulletgos = IT("Model",char)
  1961. local bulletgos2 = IT("Model",char)
  1962. for z = 0, 24 do
  1963. local lb = Instance.new("Part")
  1964. lb.Parent = bulletgos
  1965. lb.Material = "Neon"
  1966. lb.Color = BrickColor.Random().Color
  1967. lb.CanCollide = false
  1968. lb.Anchored = true
  1969. lb.Transparency = 0
  1970. lb.Size = Vector3.new(2,2,2)
  1971. local thing = Instance.new("SpecialMesh",lb)
  1972. thing.MeshType = "Sphere"
  1973. thing.Scale = Vector3.new(0.5,0.5,1.5)
  1974. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1975. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  1976. local lb2 = Instance.new("Part")
  1977. lb2.Parent = bulletgos2
  1978. lb2.Material = "Neon"
  1979. lb2.Color = lb.Color
  1980. lb2.CanCollide = false
  1981. lb2.Anchored = true
  1982. lb2.Transparency = 0
  1983. lb2.Size = Vector3.new(2,2,2)
  1984. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1985. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  1986. local thing2 = Instance.new("SpecialMesh",lb2)
  1987. thing2.MeshType = "Sphere"
  1988. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  1989. lb.Touched:connect(function(hit)
  1990. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1991. end)
  1992. lb2.Touched:connect(function(hit)
  1993. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1994. end)
  1995. end
  1996. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1997. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1998. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1999. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2000. CreateSound("925629856", lbs, 5, 1)
  2001. game:GetService("Debris"):AddItem(bulletgos, 7)
  2002. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2003. for i,v in pairs(bulletgos:children()) do
  2004. if v:IsA("Part") then
  2005. v.Anchored = false
  2006. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2007. local bv = Instance.new("BodyVelocity")
  2008. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2009. bv.velocity = v.CFrame.lookVector*25
  2010. bv.Parent = v
  2011. game:GetService("Debris"):AddItem(v, 5)
  2012. end
  2013. end
  2014. for i,v in pairs(bulletgos2:children()) do
  2015. if v:IsA("Part") then
  2016. v.Anchored = false
  2017. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2018. local bv = Instance.new("BodyVelocity")
  2019. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2020. bv.velocity = v.CFrame.lookVector*-25
  2021. bv.Parent = v
  2022. game:GetService("Debris"):AddItem(v, 5)
  2023. end
  2024. end
  2025. wait(1)
  2026. end
  2027. attack = false
  2028. hum.WalkSpeed = 8
  2029. end
  2030. -------------------------------------------------------
  2031. --End Attacks N Stuff--
  2032. -------------------------------------------------------
  2033. mouse.KeyDown:connect(function(key)
  2034. if string.byte(key) == 48 then
  2035. Swing = 2
  2036. hum.WalkSpeed = 38.82
  2037. end
  2038. end)
  2039. mouse.KeyUp:connect(function(key)
  2040. if string.byte(key) == 48 then
  2041. Swing = 1
  2042. hum.WalkSpeed = 8
  2043. end
  2044. end)
  2045. mouse.KeyDown:connect(function(key)
  2046. if attack == false then
  2047. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2048. EdgyMode = true
  2049. tecks2.Text = "Edgy"
  2050. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2051. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2052. for i, v in pairs(ArmourParts) do
  2053. v.BrickColor = BrickColor.new("Black")
  2054. end
  2055. for i, v in pairs(ArmourParts2) do
  2056. v.BrickColor = BrickColor.new("Really black")
  2057. end
  2058. for i, v in pairs(NeonParts) do
  2059. v.BrickColor = BrickColor.new("Royal purple")
  2060. end
  2061. maincolor = BrickColor.new("Royal purple")
  2062. Music.SoundId = "rbxassetid://1470848774"
  2063. Music.Parent = tors
  2064. Music:Play()
  2065. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2066. EdgyMode = false
  2067. tecks2.Text = "Neutral"
  2068. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2069. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2070. resetmode()
  2071. Music.SoundId = "rbxassetid://1117396305"
  2072. Music.Parent = tors
  2073. Music:Play()
  2074. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2075. Divinity = true
  2076. tecks2.Text = "Divinity"
  2077. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2078. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2079. for i, v in pairs(ArmourParts) do
  2080. v.BrickColor = BrickColor.new("Institutional white")
  2081. end
  2082. for i, v in pairs(ArmourParts2) do
  2083. v.BrickColor = BrickColor.new("White")
  2084. end
  2085. for i, v in pairs(NeonParts) do
  2086. v.BrickColor = BrickColor.new("New Yeller")
  2087. end
  2088. maincolor = BrickColor.new("New Yeller")
  2089. Music.SoundId = "rbxassetid://595800581"
  2090. Music.Parent = tors
  2091. Music:Play()
  2092. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2093. Divinity = false
  2094. tecks2.Text = "Neutral"
  2095. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2096. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2097. resetmode()
  2098. Music.SoundId = "rbxassetid://1117396305"
  2099. Music.Parent = tors
  2100. Music:Play()
  2101. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2102. Fighter = true
  2103. tecks2.Text = "Fighter"
  2104. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2105. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2106. for i, v in pairs(ArmourParts) do
  2107. v.BrickColor = BrickColor.new("Black")
  2108. end
  2109. for i, v in pairs(ArmourParts2) do
  2110. v.BrickColor = BrickColor.new("Really black")
  2111. end
  2112. for i, v in pairs(NeonParts) do
  2113. v.BrickColor = BrickColor.new("Institutional white")
  2114. end
  2115. maincolor = BrickColor.new("Institutional white")
  2116. Music.SoundId = "rbxassetid://493647101"
  2117. Music.Parent = tors
  2118. Music:Play()
  2119. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2120. Fighter = false
  2121. tecks2.Text = "Neutral"
  2122. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2123. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2124. resetmode()
  2125. Music.SoundId = "rbxassetid://1117396305"
  2126. Music.Parent = tors
  2127. Music:Play()
  2128. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2129. Purity = true
  2130. tecks2.Text = "Purity"
  2131. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2132. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2133. for i, v in pairs(ArmourParts) do
  2134. v.BrickColor = BrickColor.new("Institutional white")
  2135. end
  2136. for i, v in pairs(ArmourParts2) do
  2137. v.BrickColor = BrickColor.new("Institutional white")
  2138. end
  2139. for i, v in pairs(NeonParts) do
  2140. v.BrickColor = BrickColor.new("Toothpaste")
  2141. end
  2142. maincolor = BrickColor.new("Toothpaste")
  2143. Music.SoundId = "rbxassetid://553751015"
  2144. Music.Parent = tors
  2145. Music:Play()
  2146. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2147. Purity = false
  2148. tecks2.Text = "Neutral"
  2149. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2150. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2151. resetmode()
  2152. Music.SoundId = "rbxassetid://1117396305"
  2153. Music.Parent = tors
  2154. Music:Play()
  2155. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2156. Destruction = true
  2157. tecks2.Text = "Destruction"
  2158. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2159. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2160. for i, v in pairs(ArmourParts) do
  2161. v.BrickColor = BrickColor.new("Really black")
  2162. end
  2163. for i, v in pairs(ArmourParts2) do
  2164. v.BrickColor = BrickColor.new("Black")
  2165. end
  2166. for i, v in pairs(NeonParts) do
  2167. v.BrickColor = BrickColor.new("Really red")
  2168. end
  2169. maincolor = BrickColor.new("Really red")
  2170. Music.SoundId = "rbxassetid://613361202"
  2171. Music.Parent = tors
  2172. Music:Play()
  2173. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2174. Destruction = false
  2175. tecks2.Text = "Neutral"
  2176. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2177. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2178. resetmode()
  2179. Music.SoundId = "rbxassetid://1117396305"
  2180. Music.Parent = tors
  2181. Music:Play()
  2182. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2183. helpme = true
  2184. tecks2.Text = "iNsAnItY"
  2185. Music.SoundId = "rbxassetid://460874877"
  2186. Music.Parent = tors
  2187. Music:Play()
  2188. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2189. helpme = false
  2190. tecks2.Text = "Neutral"
  2191. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2192. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2193. resetmode()
  2194. Music.SoundId = "rbxassetid://1117396305"
  2195. Music.Parent = tors
  2196. Music:Play()
  2197. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2198. tecks2.TextTransparency = 0
  2199. tecks2.TextStrokeTransparency = 0
  2200. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2201. tecks2.TextTransparency = 1
  2202. tecks2.TextStrokeTransparency = 1
  2203. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2204. Planetary = true
  2205. tecks2.Text = "Planetary"
  2206. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2207. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2208. for i, v in pairs(ArmourParts) do
  2209. v.BrickColor = BrickColor.new("Dark indigo")
  2210. end
  2211. for i, v in pairs(ArmourParts2) do
  2212. v.BrickColor = BrickColor.new("Dark indigo")
  2213. end
  2214. for i, v in pairs(NeonParts) do
  2215. v.BrickColor = BrickColor.new("Dark indigo")
  2216. end
  2217. maincolor = BrickColor.new("Dark indigo")
  2218. Music.SoundId = "rbxassetid://609934004"
  2219. Music.Parent = tors
  2220. Music:Play()
  2221. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2222. Planetary = false
  2223. tecks2.Text = "Neutral"
  2224. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2225. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2226. resetmode()
  2227. Music.SoundId = "rbxassetid://1117396305"
  2228. Music.Parent = tors
  2229. Music:Play()
  2230. end
  2231. end
  2232. end)
  2233. mouse.KeyDown:connect(function(key)
  2234. if attack == false then
  2235. if EdgyMode == true then
  2236. if key == 'r' then
  2237. Decapitate()
  2238. elseif key == 'e' then
  2239. Laugh()
  2240. end
  2241. end
  2242. if Divinity == true then
  2243. if key == 'r' then
  2244. Beam_Of_Light()
  2245. elseif key == 'f' then
  2246. Blast_Of_God()
  2247. end
  2248. end
  2249. if Fighter == true then
  2250. if key == 'e' then
  2251. Flying_Kick()
  2252. elseif key == 'f' then
  2253. UpperCut()
  2254. elseif key == 't' then
  2255. Spinning_Kick()
  2256. end
  2257. end
  2258. if Purity == true then
  2259. if key == 'r' then
  2260. Purity_Slam()
  2261. end
  2262. end
  2263. if Destruction == true then
  2264. if key == 'r' then
  2265. Diablo_Explosion()
  2266. elseif key == 'f' then
  2267. Hell_From_Above()
  2268. elseif key == 't' then
  2269. Spinning_Below()
  2270. end
  2271. end
  2272. if helpme == true then
  2273. if key == 'r' then
  2274. Painful_Stomp()
  2275. elseif key == 'f' then
  2276. Ending()
  2277. elseif key == 't' then
  2278. Ende_der_Weld()
  2279. end
  2280. end
  2281. end
  2282. end)
  2283.  
  2284.  
  2285.  
  2286.  
  2287.  
  2288.  
  2289. -------------------------------------------------------
  2290. --Start Animations--
  2291. -------------------------------------------------------
  2292. local equipped = false
  2293. local idle = 0
  2294. local change = 1
  2295. local val = 0
  2296. local toim = 0
  2297. local idleanim = 0.4
  2298. hum.WalkSpeed = 8
  2299. hum.Animator.Parent = nil
  2300. while true do
  2301. swait()
  2302. Music.Parent = char
  2303. if helpme == true then
  2304. for i, v in pairs(ArmourParts) do
  2305. v.BrickColor = BrickColor.random()
  2306. end
  2307. for i, v in pairs(ArmourParts2) do
  2308. v.BrickColor = BrickColor.random()
  2309. end
  2310. for i, v in pairs(NeonParts) do
  2311. v.BrickColor = BrickColor.random()
  2312. end
  2313. maincolor = BrickColor.random()
  2314. tecks2.TextColor3 = maincolor.Color
  2315. tecks2.TextStrokeColor3 = maincolor.Color
  2316. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2317. end
  2318. if Planetary == true then
  2319. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2320. end
  2321. sine = sine + change
  2322. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2323. local velderp = root.Velocity.y
  2324. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2325. if equipped == true or equipped == false then
  2326. if attack == false then
  2327. idle = idle + 1
  2328. else
  2329. idle = 0
  2330. end
  2331. if 1 < root.Velocity.y and hitfloor == nil then
  2332. Anim = "Jump"
  2333. change = 1
  2334. if attack == false then
  2335. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2336. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2337. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2338. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2339. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2340. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2341. end
  2342. elseif -1 > root.Velocity.y and hitfloor == nil then
  2343. Anim = "Fall"
  2344. change = 1
  2345. if attack == false then
  2346. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2348. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2349. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2350. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2351. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2352. end
  2353. elseif torvel < 1 and hitfloor ~= nil then
  2354. Anim = "Idle"
  2355. change = 1
  2356. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2363. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2366. if Mrandom(1,15) == 1 then
  2367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2368. end
  2369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2371. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2372. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2373. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2376. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2377. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2378. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2379. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2380. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2383. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2384. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2385. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2386. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2387. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2390. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2391. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2392. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2393. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2394. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2397. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2398. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2399. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2400. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2401. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2404. if math.random(1,1) == 1 then
  2405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2407. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2408. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2409. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2410. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2411. end
  2412. for i, v in pairs(ArmourParts) do
  2413. v.BrickColor = BrickColor.random()
  2414. end
  2415. for i, v in pairs(ArmourParts2) do
  2416. v.BrickColor = BrickColor.random()
  2417. end
  2418. for i, v in pairs(NeonParts) do
  2419. v.BrickColor = BrickColor.random()
  2420. end
  2421. maincolor = BrickColor.random()
  2422. tecks2.TextColor3 = maincolor.Color
  2423. tecks2.TextStrokeColor3 = maincolor.Color
  2424. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2426. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2427. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2428. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2431. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2433. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2434. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2435. end
  2436. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2437. Anim = "Walk"
  2438. change = .6
  2439. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2440. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2442. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2443. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2444. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2445. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2446. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2449. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2451. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2452. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2453. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2456. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2458. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2460. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2463. if math.random(1,1) == 1 then
  2464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2466. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2467. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2468. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2469. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2470. end
  2471. for i, v in pairs(ArmourParts) do
  2472. v.BrickColor = BrickColor.random()
  2473. end
  2474. for i, v in pairs(ArmourParts2) do
  2475. v.BrickColor = BrickColor.random()
  2476. end
  2477. for i, v in pairs(NeonParts) do
  2478. v.BrickColor = BrickColor.random()
  2479. end
  2480. maincolor = BrickColor.random()
  2481. tecks2.TextColor3 = maincolor.Color
  2482. tecks2.TextStrokeColor3 = maincolor.Color
  2483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2487. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2490. if Mrandom(1,15) == 1 then
  2491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2492. end
  2493. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2494. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2495. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2496. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2497. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2500. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2501. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2504. end
  2505. elseif torvel >= 25 and hitfloor ~= nil then
  2506. Anim = "Sprint"
  2507. change = 1.35
  2508. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2511. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2512. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2515. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2518. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2522. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2525. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2526. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2527. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2528. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2529. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2532. if math.random(1,1) == 1 then
  2533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2535. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2536. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2537. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2538. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2539. end
  2540. for i, v in pairs(ArmourParts) do
  2541. v.BrickColor = BrickColor.random()
  2542. end
  2543. for i, v in pairs(ArmourParts2) do
  2544. v.BrickColor = BrickColor.random()
  2545. end
  2546. for i, v in pairs(NeonParts) do
  2547. v.BrickColor = BrickColor.random()
  2548. end
  2549. maincolor = BrickColor.random()
  2550. tecks2.TextColor3 = maincolor.Color
  2551. tecks2.TextStrokeColor3 = maincolor.Color
  2552. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2553. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2554. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2555. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2556. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2558. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2559. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2560. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2561. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2562. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2563. end
  2564. end
  2565. end
  2566. if 0 < #Effects then
  2567. for e = 1, #Effects do
  2568. if Effects[e] ~= nil then
  2569. local Thing = Effects[e]
  2570. if Thing ~= nil then
  2571. local Part = Thing[1]
  2572. local Mode = Thing[2]
  2573. local Delay = Thing[3]
  2574. local IncX = Thing[4]
  2575. local IncY = Thing[5]
  2576. local IncZ = Thing[6]
  2577. if 1 >= Thing[1].Transparency then
  2578. if Thing[2] == "Block1" then
  2579. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2580. local Mesh = Thing[1].Mesh
  2581. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2582. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2583. elseif Thing[2] == "Block2" then
  2584. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2585. local Mesh = Thing[7]
  2586. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2587. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2588. elseif Thing[2] == "Block3" then
  2589. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2590. local Mesh = Thing[7]
  2591. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2592. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2593. elseif Thing[2] == "Cylinder" then
  2594. local Mesh = Thing[1].Mesh
  2595. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2596. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2597. elseif Thing[2] == "Blood" then
  2598. local Mesh = Thing[7]
  2599. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2600. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2601. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2602. elseif Thing[2] == "Elec" then
  2603. local Mesh = Thing[1].Mesh
  2604. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2605. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2606. elseif Thing[2] == "Disappear" then
  2607. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2608. elseif Thing[2] == "Shatter" then
  2609. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2610. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2611. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2612. Thing[6] = Thing[6] + Thing[5]
  2613. end
  2614. else
  2615. Part.Parent = nil
  2616. table.remove(Effects, e)
  2617. end
  2618. end
  2619. end
  2620. end
  2621. end
  2622. end
  2623. -------------------------------------------------------
  2624. --End Animations And Script--
  2625. -------------------------------------------------------
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