LeDocteur

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Aug 28th, 2012
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  1. [u][b]Featured In:[/b][/u] Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts II, Kingdom Hearts: Dream Drop Distance
  2.  
  3. [u][b]Name:[/b][/u] Sora
  4.  
  5. [u][b]Age:[/b][/u] 16 (-ish?)
  6.  
  7. [u][b]Gender:[/b][/u] Male
  8.  
  9. [u][b]Alignment:[/b][/u] Good
  10.  
  11. [u][b]Personality:[/b][/u] Sora is friendly, always wanting to help out those who are not his enemies. The hero is very optimistic, always trying to tell others to "think positive." He may sometimes lose track of the main mission, having to be reminded by his Nobody, Roxas, who lives within his heart. Said Nobody is somewhat sarcastic, but gradually trying to be less unnecessarily irritating to his other after experiences with an outright, unjustified, insulting counterpart.
  12.  
  13. [u][b]Powers:[/b][/u]
  14. -Explosions: Unleashes a finishing combo move that knocks down several enemies with exploding orbs of light around Sora. Damage dealt is relative to magic skill.
  15.  
  16. -Magnet Splash: Air combo finisher; when there are multiple enemies near him, Sora spins around while creating a magnetic force which explodes.
  17.  
  18. -Firaga: Shoots a powerful, homing fireball at enemies, or creates a shield of spiralling flames around the caster.
  19.  
  20. -Blizzaga: Fires a blast of ice crystals at enemies.
  21.  
  22. -Thundaga: Drops a powerful lightning bolt on an enemy, which arcs out and hits nearby enemies within the radius of the first.
  23.  
  24. -Curaga: Creates a powerful healing effect on the caster, or on an ally of choice. Any ally within the radius of the one affected by the spell is also healed, though less so.
  25.  
  26. -Magnega: Creates a powerful vortex that sucks in enemies, doing damage for as long as the about half minute the spell lasts.
  27.  
  28. -Reflega: A large dome of light appears momentarily around the caster, acting as a barrier that blocks attacks. Any attack that hits the dome will be reflected back all around the caster in bursts of light, equal to the attack power of the enemy whose attack is being reflected.
  29.  
  30. [u][b]Abilities:[/b][/u]
  31. -High Jump: Increases Sora's jumping height. It can be used in many ways to broaden Sora’s air combos and causes aerial battles to become swifter, in addition to making evading enemy attacks simpler. As well as making platforming easier.
  32.  
  33. -Quick Run: Sora's normal running speed is increased. Helpful for dodging enemy attacks, or just moving around quickly.
  34.  
  35. -Aerial Dodge: Helps Sora to last longer in the air, as well as smoother air combos, and an easy way to escape a ground attack.
  36.  
  37. -Dodge Roll: As its name implies, Dodge Roll is a short leap forward used to dodge attacks. While dodge rolling, Sora is invulnerable to enemy attacks, making it an invaluable ability for escaping dangerous situations in battle.
  38.  
  39. [u][b]Appearance:[/b][/u] [url=http://images1.wikia.nocookie.net/__cb20091025225829/kingdomhearts/images/f/fb/Sora-3.jpg]This picture[/url], but with the only difference being several mostly-healed surgical scars under the shirt, only visible if it is lifted.
  40.  
  41. [u][b]Weapons:[/b][/u] The Keyblade, though his most commonly used one is the Kingdom Key. This is a Keyblade with a silver blade and golden handle, and looks like an oversized key. The keychain is silver, a mouse head with large, round ears.
  42.  
  43. [u][b]Equipment:[/b][/u] Keychains, Roxas' journal
  44.  
  45. [u][b]Awareness:[/b][/u] Yes, thanks to Alexander Karsath
  46.  
  47. [u][b]History:[/b][/u] Sora was living happily with his friends, Riku and Kairi, on their home of Destiny Island. Then the Heartless invasion threw them all into an adventure that led to meting new friends and trying to find eachother once more. After defeating the leader of these Heartless, a man who called himself 'Ansem' and sending Kairi back home, Sora and his new friends Donald Duck, a court mage of Disney Castle, and Goofy, a captain of the same place, followed a dog named Pluto to a large castle. Castle Oblivion, as it was called, had roomed of pure white, but the trio completely forgot all that transpired within it, waking up in a mansion one year later.
  48.  
  49. They met a boy about Sora's age named Alexander Karsath, who told them that their adventures had been games in his universe. He knew all that happened, and helped them to defeat a group of bodies with minds of their own but not hearts called Nobodies, the group itself called Organization XIII. Most members were killed, and Sora met up with Riku once more. The adventure Alexander called 'Kingdom Hearts II' has been completed, and Sora's Heartless and Nobody troubles are over. Or so it seemed.
  50.  
  51. When the Interference returned to Destiny Island asking for the help of Sora, Riku, and Kairi to protect his sister Erica Karsath, the three accepted his request, living through the game "Fullmetal Alchemist II: Curse of the Crimson Elixer" in the world of Amestris. Several of their experiences in that universe were kept mostly quiet by the new Internal Interferences, for very personal reasons. After a short time resting in Amestris while Alexander took the Fullmetal Alchemist protagonists on another adventure, their "real world" friend returned the Destiny Islands natives to their world, explaining what had gone on during his journey.
  52.  
  53. After some time on his homeworld, Sora met another Internal Interference, by the name of Gregory Zivaku. Together with him, another Internal Interference named Kynthia Usagi, and later Kairi, the Keyblader traveled worlds he had visited previously and ones he had not. He gained abilities and lost them, and received unwanted surgery from a crazed surgeon on one occasion, still having several still-healing scars to prove it. After some time, Kairi returned to Destiny Islands, and Greg and Kynthia, officially a couple and not afraid to show it a bit more publicly than some would have liked, separated from him to go out together. The Kingdom Hearts protagonist stayed with Greg's Gummi Ship the Redemption until he was informed by several sources that the ship's owner had killed three people, all Interferences and one of them his own younger brother. When the killer returned to his ship at last, alone and emotionally broken for reasons that neither of them would say directly, he agreed to drop his only remaining friend off at Destiny Islands once more, and told Sora that it was for the best that they ended contact with each other until he somehow managed to redeem himself. Leaving his only extra weapon he had gained, a Holy-infused Halo 3-era Magnum pistol, on the Gummi Ship and somehow losing his Fable Fireball spell upon departure, the Keyblade-wielder left his good friend, hoping that he would indeed find redemption.
  54.  
  55. [War?]
  56.  
  57. Now, with those journeys behind him, the Keyblader has no doubt that he will likely meet Interferences again in the near future, judging from past experience. How right he is.
  58.  
  59. [Meeting Jazz and Naito, fighting the Preta]
  60.  
  61. [Vanitas plot, giving Riku Void Gear]
  62.  
  63. [Kyn's death]
  64.  
  65. [DDD fic]
  66.  
  67. [u][b]Sample Post:[/b][/u]
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