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  1.  
  2.  
  3. version:
  4.  
  5. # This is the current version of Towny. Please do not edit.
  6.  
  7. version: 0.92.0.10
  8.  
  9. # This is for showing the changelog on updates. Please do not edit.
  10.  
  11. last_run_version: 0.92.0.10
  12.  
  13. # Minimum required version of CraftBukkit. Please do not edit.
  14.  
  15. bukkit_version: '2918'
  16.  
  17.  
  18.  
  19. # The language file you wish to use
  20.  
  21. language: english.yml
  22.  
  23.  
  24.  
  25. ############################################################
  26.  
  27. # +------------------------------------------------------+ #
  28.  
  29. # | Permission nodes | #
  30.  
  31. # +------------------------------------------------------+ #
  32.  
  33. ############################################################
  34.  
  35.  
  36.  
  37. # Possible permission nodes
  38.  
  39. #
  40.  
  41. # for a full list of permission nodes visit:
  42.  
  43. # http://palmergames.com/towny/towny-permission-nodes/
  44.  
  45. permissions: ''
  46.  
  47.  
  48.  
  49. ############################################################
  50.  
  51. # +------------------------------------------------------+ #
  52.  
  53. # | Town and Nation levels | #
  54.  
  55. # +------------------------------------------------------+ #
  56.  
  57. ############################################################
  58.  
  59.  
  60.  
  61. levels:
  62.  
  63.  
  64.  
  65. # default Town levels.
  66.  
  67. town_level:
  68.  
  69. - numResidents: 0
  70.  
  71. namePostfix: ' (0)'
  72.  
  73. mayorPrefix: 'Дух '
  74.  
  75. namePrefix: 'Руины '
  76.  
  77. mayorPostfix: ''
  78.  
  79. townBlockLimit: 1
  80.  
  81. upkeepModifier: 1.0
  82.  
  83. townOutpostLimit: 0
  84.  
  85. - numResidents: 1
  86.  
  87. namePostfix: ' (1)'
  88.  
  89. mayorPrefix: 'Отшельник '
  90.  
  91. namePrefix: 'Участок '
  92.  
  93. mayorPostfix: ''
  94.  
  95. townBlockLimit: 1
  96.  
  97. upkeepModifier: 1.0
  98.  
  99. townOutpostLimit: 0
  100.  
  101. - numResidents: 2
  102.  
  103. namePostfix: ' (2+)'
  104.  
  105. mayorPrefix: 'Вождь '
  106.  
  107. namePrefix: 'Деревня '
  108.  
  109. mayorPostfix: ''
  110.  
  111. townBlockLimit: 2
  112.  
  113. upkeepModifier: 1.0
  114.  
  115. townOutpostLimit: 1
  116.  
  117. - numResidents: 5
  118.  
  119. namePostfix: ' (5+)'
  120.  
  121. mayorPrefix: 'Староста '
  122.  
  123. namePrefix: 'Посёлок '
  124.  
  125. mayorPostfix: ''
  126.  
  127. townBlockLimit: 5
  128.  
  129. upkeepModifier: 1.0
  130.  
  131. townOutpostLimit: 2
  132.  
  133. - numResidents: 10
  134.  
  135. namePostfix: ' (10+)'
  136.  
  137. mayorPrefix: 'Старейшина '
  138.  
  139. namePrefix: 'Крупный посёлок '
  140.  
  141. mayorPostfix: ''
  142.  
  143. townBlockLimit: 10
  144.  
  145. upkeepModifier: 1.0
  146.  
  147. townOutpostLimit: 3
  148.  
  149. - numResidents: 15
  150.  
  151. namePostfix: ' (15+)'
  152.  
  153. mayorPrefix: 'Наместник '
  154.  
  155. namePrefix: 'Город '
  156.  
  157. mayorPostfix: ''
  158.  
  159. townBlockLimit: 15
  160.  
  161. upkeepModifier: 1.0
  162.  
  163. townOutpostLimit: 4
  164.  
  165. - numResidents: 25
  166.  
  167. namePostfix: ' (25+)'
  168.  
  169. mayorPrefix: 'Мэр '
  170.  
  171. namePrefix: 'Крупный город '
  172.  
  173. mayorPostfix: ''
  174.  
  175. townBlockLimit: 25
  176.  
  177. upkeepModifier: 1.0
  178.  
  179. townOutpostLimit: 5
  180.  
  181. - numResidents: 35
  182.  
  183. namePostfix: ' (35+)'
  184.  
  185. mayorPrefix: 'Градоправитель '
  186.  
  187. namePrefix: 'Огромный город '
  188.  
  189. mayorPostfix: ''
  190.  
  191. townBlockLimit: 35
  192.  
  193. upkeepModifier: 1.0
  194.  
  195. townOutpostLimit: 6
  196.  
  197.  
  198.  
  199. # default Nation levels.
  200.  
  201. nation_level:
  202.  
  203. - kingPostfix: ''
  204.  
  205. numResidents: 0
  206.  
  207. namePostfix: ' (0)'
  208.  
  209. townBlockLimitBonus: 0
  210.  
  211. namePrefix: 'Земля '
  212.  
  213. capitalPostfix: ''
  214.  
  215. upkeepModifier: 1.0
  216.  
  217. nationZonesSize: 0
  218.  
  219. kingPrefix: ''
  220.  
  221. capitalPrefix: ''
  222.  
  223. nationTownUpkeepModifier: 1.0
  224.  
  225. nationBonusOutpostLimit: 0
  226.  
  227. - kingPostfix: ''
  228.  
  229. numResidents: 10
  230.  
  231. namePostfix: ' (10+)'
  232.  
  233. townBlockLimitBonus: 5
  234.  
  235. namePrefix: 'Республика '
  236.  
  237. capitalPostfix: ''
  238.  
  239. upkeepModifier: 1.0
  240.  
  241. nationZonesSize: 0
  242.  
  243. kingPrefix: ''
  244.  
  245. capitalPrefix: ''
  246.  
  247. nationTownUpkeepModifier: 1.0
  248.  
  249. nationBonusOutpostLimit: 1
  250.  
  251. - kingPostfix: ''
  252.  
  253. numResidents: 20
  254.  
  255. namePostfix: ' (20+)'
  256.  
  257. townBlockLimitBonus: 10
  258.  
  259. namePrefix: 'Государство '
  260.  
  261. capitalPostfix: ''
  262.  
  263. upkeepModifier: 1.0
  264.  
  265. nationZonesSize: 0
  266.  
  267. kingPrefix: 'Правитель '
  268.  
  269. capitalPrefix: ''
  270.  
  271. nationTownUpkeepModifier: 1.0
  272.  
  273. nationBonusOutpostLimit: 2
  274.  
  275. - kingPostfix: ''
  276.  
  277. numResidents: 30
  278.  
  279. namePostfix: ' (30+)'
  280.  
  281. townBlockLimitBonus: 15
  282.  
  283. namePrefix: 'Княжество '
  284.  
  285. capitalPostfix: ''
  286.  
  287. upkeepModifier: 1.0
  288.  
  289. nationZonesSize: 0
  290.  
  291. kingPrefix: 'Князь '
  292.  
  293. capitalPrefix: ''
  294.  
  295. nationTownUpkeepModifier: 1.0
  296.  
  297. nationBonusOutpostLimit: 3
  298.  
  299. - kingPostfix: ''
  300.  
  301. numResidents: 40
  302.  
  303. namePostfix: ' (40+)'
  304.  
  305. townBlockLimitBonus: 20
  306.  
  307. namePrefix: 'Королевство '
  308.  
  309. capitalPostfix: ''
  310.  
  311. upkeepModifier: 1.0
  312.  
  313. nationZonesSize: 0
  314.  
  315. kingPrefix: 'Король '
  316.  
  317. capitalPrefix: ''
  318.  
  319. nationTownUpkeepModifier: 1.0
  320.  
  321. nationBonusOutpostLimit: 4
  322.  
  323. - kingPostfix: ''
  324.  
  325. numResidents: 50
  326.  
  327. namePostfix: ' (50+)'
  328.  
  329. townBlockLimitBonus: 35
  330.  
  331. namePrefix: 'Царство '
  332.  
  333. capitalPostfix: ''
  334.  
  335. upkeepModifier: 1.0
  336.  
  337. nationZonesSize: 0
  338.  
  339. kingPrefix: 'Царь '
  340.  
  341. capitalPrefix: ''
  342.  
  343. nationTownUpkeepModifier: 1.0
  344.  
  345. nationBonusOutpostLimit: 5
  346.  
  347. - kingPostfix: ''
  348.  
  349. numResidents: 60
  350.  
  351. namePostfix: ' (60+)'
  352.  
  353. townBlockLimitBonus: 50
  354.  
  355. namePrefix: 'Империя '
  356.  
  357. capitalPostfix: ''
  358.  
  359. upkeepModifier: 1.0
  360.  
  361. nationZonesSize: 0
  362.  
  363. kingPrefix: 'Император '
  364.  
  365. capitalPrefix: ''
  366.  
  367. nationTownUpkeepModifier: 1.0
  368.  
  369. nationBonusOutpostLimit: 6
  370.  
  371.  
  372.  
  373. ############################################################
  374.  
  375. # +------------------------------------------------------+ #
  376.  
  377. # | Town Claim/new defaults | #
  378.  
  379. # +------------------------------------------------------+ #
  380.  
  381. ############################################################
  382.  
  383.  
  384.  
  385. town:
  386.  
  387. # Default public status of the town (used for /town spawn)
  388.  
  389. default_public: 'false'
  390.  
  391. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  392.  
  393. default_open: 'false'
  394.  
  395. # Default tax settings for new towns.
  396.  
  397. default_taxes:
  398.  
  399. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  400.  
  401. tax: '0.0'
  402.  
  403. # Default amount of shop tax of a new town.
  404.  
  405. shop_tax: '0.0'
  406.  
  407. # Default amount of embassy tax of a new town.
  408.  
  409. embassy_tax: '0.0'
  410.  
  411. # Default amount for town's plottax costs.
  412.  
  413. plot_tax: '0.0'
  414.  
  415. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  416.  
  417. taxpercentage: 'false'
  418.  
  419. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  420.  
  421. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  422.  
  423. minimumtax: '0.0'
  424.  
  425. # Limits the maximum amount of bonus blocks a town can buy.
  426.  
  427. max_purchased_blocks: '20'
  428.  
  429. # maximum number of plots any single resident can own
  430.  
  431. max_plots_per_resident: '15'
  432.  
  433. # maximum number used in /town claim/unclaim # commands.
  434.  
  435. # set to 0 to disable limiting of claim radius value check.
  436.  
  437. # keep in mind that the default value of 4 is a radius,
  438.  
  439. # and it will allow claiming 9x9 (80 plots) at once.
  440.  
  441. max_claim_radius_value: '4'
  442.  
  443. # Maximum number of towns allowed on the server.
  444.  
  445. town_limit: '500'
  446.  
  447.  
  448.  
  449. # Minimum number of plots any towns plot must be from the next town's own plots.
  450.  
  451. # This will prevent town encasement to a certain degree.
  452.  
  453. min_plot_distance_from_town_plot: '10'
  454.  
  455.  
  456.  
  457. # Minimum number of plots any towns home plot must be from the next town.
  458.  
  459. # This will prevent someone founding a town right on your doorstep
  460.  
  461. min_distance_from_town_homeblock: '10'
  462.  
  463.  
  464.  
  465. # Minimum number of plots an outpost must be from any other town's plots.
  466.  
  467. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  468.  
  469. # near to each other, but want to keep outposts away from towns.
  470.  
  471. min_distance_for_outpost_from_plot: '10'
  472.  
  473.  
  474.  
  475. # Maximum distance between homblocks.
  476.  
  477. # This will force players to build close together.
  478.  
  479. max_distance_between_homeblocks: '0'
  480.  
  481.  
  482.  
  483. # The maximum townblocks available to a town is (numResidents * ratio).
  484.  
  485. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  486.  
  487. town_block_ratio: '0'
  488.  
  489. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  490.  
  491. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  492.  
  493. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  494.  
  495. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  496.  
  497. town_block_size: '16'
  498.  
  499.  
  500.  
  501.  
  502.  
  503. ############################################################
  504.  
  505. # +------------------------------------------------------+ #
  506.  
  507. # | Default new world settings | #
  508.  
  509. # +------------------------------------------------------+ #
  510.  
  511. ############################################################
  512.  
  513.  
  514.  
  515. # These flags are only used at the initial setup of a new world.
  516.  
  517.  
  518.  
  519. # Once Towny is running each world can be altered from within game
  520.  
  521. # using '/townyworld toggle'
  522.  
  523.  
  524.  
  525. new_world_settings:
  526.  
  527. # Default for new worlds to have towny enabled.
  528.  
  529. using_towny: 'true'
  530.  
  531.  
  532.  
  533. pvp:
  534.  
  535. # Set if PVP is enabled in this world
  536.  
  537. world_pvp: 'true'
  538.  
  539. # force_pvp_on is a global flag and overrides any towns flag setting
  540.  
  541. force_pvp_on: 'false'
  542.  
  543.  
  544.  
  545. mobs:
  546.  
  547. # world_monsters_on is a global flag setting per world.
  548.  
  549. world_monsters_on: 'true'
  550.  
  551. # force_town_monsters_on is a global flag and overrides any towns flag setting
  552.  
  553. force_town_monsters_on: 'false'
  554.  
  555.  
  556.  
  557. explosions:
  558.  
  559. # Allow explosions in this world
  560.  
  561. world_explosions_enabled: 'true'
  562.  
  563. # force_explosions_on is a global flag and overrides any towns flag setting
  564.  
  565. force_explosions_on: 'false'
  566.  
  567.  
  568.  
  569. fire:
  570.  
  571. # Allow fire to be lit and spread in this world.
  572.  
  573. world_firespread_enabled: 'true'
  574.  
  575. # force_fire_on is a global flag and overrides any towns flag setting
  576.  
  577. force_fire_on: 'false'
  578.  
  579.  
  580.  
  581. # Prevent Endermen from picking up and placing blocks.
  582.  
  583. enderman_protect: 'true'
  584.  
  585. # Disable players trampling crops
  586.  
  587. disable_player_crop_trampling: 'true'
  588.  
  589. # Disable creatures trampling crops
  590.  
  591. disable_creature_crop_trampling: 'true'
  592.  
  593.  
  594.  
  595. # World management settings to deal with un/claiming plots
  596.  
  597. plot_management:
  598.  
  599.  
  600.  
  601. block_delete:
  602.  
  603. enabled: 'true'
  604.  
  605. # These items will be deleted upon a plot being unclaimed
  606.  
  607. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  608.  
  609.  
  610.  
  611. mayor_plotblock_delete:
  612.  
  613. enabled: 'false'
  614.  
  615. # These items will be deleted upon a mayor using /plot clear
  616.  
  617. # To disable deleting replace the current entries with NONE.
  618.  
  619. mayor_plot_delete: WALL_SIGN,SIGN_POST
  620.  
  621.  
  622.  
  623. revert_on_unclaim:
  624.  
  625. # *** WARNING***
  626.  
  627. # If this is enabled any town plots which become unclaimed will
  628.  
  629. # slowly be reverted to a snapshot taken before the plot was claimed.
  630.  
  631. #
  632.  
  633. # Regeneration will only work if the plot was
  634.  
  635. # claimed under version 0.76.2, or
  636.  
  637. # later with this feature enabled
  638.  
  639. # Unlike the rest of this config section, the speed setting is not
  640.  
  641. # set per-world. What you set for speed will be used in all worlds.
  642.  
  643. #
  644.  
  645. # If you allow players to break/build in the wild the snapshot will
  646.  
  647. # include any changes made before the plot was claimed.
  648.  
  649. enabled: 'true'
  650.  
  651. speed: 1s
  652.  
  653. # These block types will NOT be regenerated
  654.  
  655. block_ignore: REDSTONE_BLOCK,REDSTONE_ORE,COAL_BLOCK,COAL_ORE,IRON_ORE,GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  656.  
  657.  
  658.  
  659. wild_revert_on_mob_explosion:
  660.  
  661. # Enabling this will slowly regenerate holes created in the
  662.  
  663. # wilderness by monsters exploding.
  664.  
  665. enabled: 'true'
  666.  
  667. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  668.  
  669. delay: 20s
  670.  
  671.  
  672.  
  673.  
  674.  
  675. ############################################################
  676.  
  677. # +------------------------------------------------------+ #
  678.  
  679. # | Global town settings | #
  680.  
  681. # +------------------------------------------------------+ #
  682.  
  683. ############################################################
  684.  
  685.  
  686.  
  687. global_town_settings:
  688.  
  689. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  690.  
  691. friendly_fire: 'false'
  692.  
  693. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  694.  
  695. health_regen:
  696.  
  697. speed: 8s
  698.  
  699. enable: 'true'
  700.  
  701. # Allow towns to claim outposts (a townblock not connected to town).
  702.  
  703. allow_outposts: 'true'
  704.  
  705. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  706.  
  707. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  708.  
  709. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  710.  
  711. # larger can have more outposts.
  712.  
  713. # When activated, this setting will not cause towns who already have higher than their limit
  714.  
  715. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  716.  
  717. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  718.  
  719. # be over their limit if they leave the nation.
  720.  
  721. limit_outposts_using_town_and_nation_levels: 'true'
  722.  
  723. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  724.  
  725. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  726.  
  727. # until they have dropped below their limit.
  728.  
  729. # eg: If their limit is 3 then they cannot use /t outpost 4
  730.  
  731. over_outpost_limits_stops_teleports: 'true'
  732.  
  733. # Allow the use of /town spawn
  734.  
  735. # Valid values are: true, false, war, peace
  736.  
  737. # When war or peace is set, it is only possible to teleport to the town,
  738.  
  739. # when there is a war or peace.
  740.  
  741. allow_town_spawn: 'true'
  742.  
  743. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  744.  
  745. # Valid values are: true, false, war, peace
  746.  
  747. # When war or peace is set, it is only possible to teleport to the town,
  748.  
  749. # when there is a war or peace.
  750.  
  751. allow_town_spawn_travel: 'true'
  752.  
  753. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  754.  
  755. # Valid values are: true, false, war, peace
  756.  
  757. # When war or peace is set, it is only possible to teleport to the town,
  758.  
  759. # when there is a war or peace.
  760.  
  761. allow_town_spawn_travel_nation: 'true'
  762.  
  763. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  764.  
  765. # Valid values are: true, false, war, peace
  766.  
  767. # When war or peace is set, it is only possible to teleport to the town,
  768.  
  769. # when there is a war or peace.
  770.  
  771. allow_town_spawn_travel_ally: 'true'
  772.  
  773. # If non zero it delays any spawn request by x seconds.
  774.  
  775. teleport_warmup_time: '0'
  776.  
  777. # Respawn the player at his town spawn point when he/she dies
  778.  
  779. town_respawn: 'true'
  780.  
  781. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  782.  
  783. town_respawn_same_world_only: 'false'
  784.  
  785. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  786.  
  787. # Allowed options: unclaimed,enemy,neutral
  788.  
  789. prevent_town_spawn_in: enemy
  790.  
  791. # Enables the [~Home] message.
  792.  
  793. # If false it will make it harder for enemies to find the home block during a war
  794.  
  795. show_town_notifications: 'true'
  796.  
  797. # The required number of residents in a town to join a nation
  798.  
  799. # If the number is 0, towns will not require a certain amount of residents to join a nation
  800.  
  801. required_number_residents_join_nation: '10'
  802.  
  803. # The required number of residents in a town to create a nation
  804.  
  805. # If the number is 0, towns will not require a certain amount of residents to create a nation
  806.  
  807. required_number_residents_create_nation: '10'
  808.  
  809. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  810.  
  811. refund_disband_low_residents: 'true'
  812.  
  813. # The maximum number of townblocks a town can be away from a nation capital,
  814.  
  815. # Automatically precludes towns from one world joining a nation in another world.
  816.  
  817. # If the number is 0, towns will not a proximity to a nation.
  818.  
  819. nation_requires_proximity: '0.0'
  820.  
  821. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  822.  
  823. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER,SUGAR_CANE_BLOCK,NETHER_WARTS,INK_SACK:3
  824.  
  825. # List of animals which can be kiled on farm plots by town residents.
  826.  
  827. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  828.  
  829. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  830.  
  831. max_residents_per_town: '40'
  832.  
  833. # If Towny should show players the townboard when they login
  834.  
  835. display_board_onlogin: 'true'
  836.  
  837. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  838.  
  839. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  840.  
  841. outsiders_prevent_pvp_toggle: 'false'
  842.  
  843. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  844.  
  845. homeblocks_prevent_forcepvp: 'false'
  846.  
  847. # The amount of residents a town needs to claim an outpost,
  848.  
  849. # Setting this value to 0, means a town can claim outposts no matter how many residents
  850.  
  851. minimum_amount_of_residents_in_town_for_outpost: '0'
  852.  
  853. # If People should keep their experience on death in a town
  854.  
  855. # Is not guaranteed to work with other keep experience plugins!
  856.  
  857. keep_inventory_on_death_in_town: 'false'
  858.  
  859.  
  860.  
  861.  
  862.  
  863. ############################################################
  864.  
  865. # +------------------------------------------------------+ #
  866.  
  867. # | Global nation settings | #
  868.  
  869. # +------------------------------------------------------+ #
  870.  
  871. ############################################################
  872.  
  873.  
  874.  
  875. global_nation_settings:
  876.  
  877.  
  878.  
  879. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  880.  
  881. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  882.  
  883. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  884.  
  885. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  886.  
  887. # Because these zones are still wilderness anyone can claim these townblocks.
  888.  
  889. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  890.  
  891. # someone might not be able to build/destroy in the wilderness outside their town.
  892.  
  893. nationzone:
  894.  
  895.  
  896.  
  897. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  898.  
  899. enable: 'false'
  900.  
  901.  
  902.  
  903. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  904.  
  905. only_capitals: 'true'
  906.  
  907.  
  908.  
  909. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  910.  
  911. capital_bonus_size: '0'
  912.  
  913.  
  914.  
  915. # When set to true, nation zones are disabled during the the Towny war types.
  916.  
  917. war_disables: 'true'
  918.  
  919.  
  920.  
  921.  
  922.  
  923. ############################################################
  924.  
  925. # +------------------------------------------------------+ #
  926.  
  927. # | Plugin interfacing | #
  928.  
  929. # +------------------------------------------------------+ #
  930.  
  931. ############################################################
  932.  
  933.  
  934.  
  935. plugin:
  936.  
  937.  
  938.  
  939. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  940.  
  941. database:
  942.  
  943. database_load: flatfile
  944.  
  945. database_save: flatfile
  946.  
  947.  
  948.  
  949. # SQL database connection details (IF set to use SQL).
  950.  
  951. sql:
  952.  
  953. hostname: localhost
  954.  
  955. port: '3306'
  956.  
  957. dbname: towny
  958.  
  959. table_prefix: towny_
  960.  
  961. username: user
  962.  
  963. password: ''
  964.  
  965. ssl: 'false'
  966.  
  967.  
  968.  
  969. # Flatfile backup settings.
  970.  
  971. daily_backups: 'true'
  972.  
  973. backups_are_deleted_after: 90d
  974.  
  975.  
  976.  
  977. # Valid entries are: zip, none.
  978.  
  979. flatfile_backup: zip
  980.  
  981.  
  982.  
  983. interfacing:
  984.  
  985.  
  986.  
  987. tekkit:
  988.  
  989. # Add any fake players for client/server mods (aka Tekkit) here
  990.  
  991. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  992.  
  993.  
  994.  
  995. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  996.  
  997. using_essentials: 'false'
  998.  
  999.  
  1000.  
  1001. # This enables/disables all the economy functions of Towny.
  1002.  
  1003. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  1004.  
  1005. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  1006.  
  1007. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  1008.  
  1009. using_economy: 'true'
  1010.  
  1011.  
  1012.  
  1013. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  1014.  
  1015. # False to disable permission checks and rely on Towny settings.
  1016.  
  1017. using_permissions: 'true'
  1018.  
  1019.  
  1020.  
  1021. day_timer:
  1022.  
  1023. # The number of hours in each "day".
  1024.  
  1025. # You can configure for 10 hour days. Default is 24 hours.
  1026.  
  1027. day_interval: 1d
  1028.  
  1029. # The time each "day", when taxes will be collected.
  1030.  
  1031. # MUST be less than day_interval. Default is 12h (midday).
  1032.  
  1033. new_day_time: 12h
  1034.  
  1035.  
  1036.  
  1037. # Lots of messages to tell you what's going on in the server with time taken for events.
  1038.  
  1039. debug_mode: 'false'
  1040.  
  1041.  
  1042.  
  1043. # Info tool for server admins to use to query in game blocks and entities.
  1044.  
  1045. info_tool: CLOCK
  1046.  
  1047.  
  1048.  
  1049. # Spams the player named in dev_name with all messages related to towny.
  1050.  
  1051. dev_mode:
  1052.  
  1053. enable: 'false'
  1054.  
  1055. dev_name: ElgarL
  1056.  
  1057.  
  1058.  
  1059. # Record all messages to the towny.log
  1060.  
  1061. logging: 'true'
  1062.  
  1063. # If true this will cause the log to be wiped at every startup.
  1064.  
  1065. reset_log_on_boot: 'false'
  1066.  
  1067.  
  1068.  
  1069.  
  1070.  
  1071. ############################################################
  1072.  
  1073. # +------------------------------------------------------+ #
  1074.  
  1075. # | Filters colour and chat | #
  1076.  
  1077. # +------------------------------------------------------+ #
  1078.  
  1079. ############################################################
  1080.  
  1081.  
  1082.  
  1083. filters_colour_chat:
  1084.  
  1085. # This is the name given to any NPC assigned mayor.
  1086.  
  1087. npc_prefix: NPC
  1088.  
  1089. # Regex fields used in validating inputs.
  1090.  
  1091. regex:
  1092.  
  1093. name_filter_regex: '[ /]'
  1094.  
  1095. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  1096.  
  1097. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  1098.  
  1099. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  1100.  
  1101.  
  1102.  
  1103. modify_chat:
  1104.  
  1105. # Maximum length of Town and Nation names.
  1106.  
  1107. max_name_length: '20'
  1108.  
  1109. # Maximum length of titles and surnames.
  1110.  
  1111. max_title_length: '10'
  1112.  
  1113.  
  1114.  
  1115.  
  1116.  
  1117. ############################################################
  1118.  
  1119. # +------------------------------------------------------+ #
  1120.  
  1121. # | block/item/mob protection | #
  1122.  
  1123. # +------------------------------------------------------+ #
  1124.  
  1125. ############################################################
  1126.  
  1127.  
  1128.  
  1129. protection:
  1130.  
  1131.  
  1132.  
  1133. # Items that can be blocked within towns via town/plot flags
  1134.  
  1135. # 259 - flint and steel
  1136.  
  1137. # 325 - bucket
  1138.  
  1139. # 326 - water bucket
  1140.  
  1141. # 327 - lava bucket
  1142.  
  1143. # 351 - bone/bonemeal
  1144.  
  1145. # 359 - shears
  1146.  
  1147. # 368 - ender pearl
  1148.  
  1149. # 374 - glass bottle
  1150.  
  1151. # 385 - fire charge
  1152.  
  1153. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,CHORUS_FRUIT,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL
  1154.  
  1155.  
  1156.  
  1157. # Items which can be blocked or enabled via town/plot flags
  1158.  
  1159. # 25 - noteblock
  1160.  
  1161. # 54 - chest ...etc
  1162.  
  1163. switch_ids: WOOD_BUTTON,DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,SPRUCE_DOOR,BIRCH_DOOR,JUNGLE_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,ACACIA_FENCE_GATE,DARK_OAK_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,FLOWER_POT,BREWING_STAND
  1164.  
  1165.  
  1166.  
  1167. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  1168.  
  1169. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1170.  
  1171. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  1172.  
  1173. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  1174.  
  1175.  
  1176.  
  1177. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  1178.  
  1179. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  1180.  
  1181.  
  1182.  
  1183. # Prevent the spawning of villager babies in towns.
  1184.  
  1185. town_prevent_villager_breeding: 'false'
  1186.  
  1187. # Disable creatures triggering stone pressure plates
  1188.  
  1189. disable_creature_pressureplate_stone: 'true'
  1190.  
  1191.  
  1192.  
  1193. # Globally remove living entities in all worlds that have their flag set.
  1194.  
  1195. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  1196.  
  1197.  
  1198.  
  1199. # Prevent the spawning of villager babies in the world.
  1200.  
  1201. world_prevent_villager_breeding: 'false'
  1202.  
  1203.  
  1204.  
  1205. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  1206.  
  1207. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  1208.  
  1209. # NEVER set below 1.
  1210.  
  1211. mob_removal_speed: 5s
  1212.  
  1213.  
  1214.  
  1215. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  1216.  
  1217. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1218.  
  1219. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  1220.  
  1221.  
  1222.  
  1223. # Protect living entities within a town's boundaries from being killed by players.
  1224.  
  1225. mob_types: Animals,NPC,Snowman,ArmorStand
  1226.  
  1227.  
  1228.  
  1229. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  1230.  
  1231. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  1232.  
  1233. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  1234.  
  1235. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  1236.  
  1237.  
  1238.  
  1239. # When preventing PVP prevent the use of these potions.
  1240.  
  1241. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  1242.  
  1243.  
  1244.  
  1245. # Prevent fly and double block jump cheats.
  1246.  
  1247. cheat_protection: 'true'
  1248.  
  1249.  
  1250.  
  1251. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  1252.  
  1253. regen_delay: 0s
  1254.  
  1255.  
  1256.  
  1257.  
  1258.  
  1259. ############################################################
  1260.  
  1261. # +------------------------------------------------------+ #
  1262.  
  1263. # | Wilderness settings | #
  1264.  
  1265. # +------------------------------------------------------+ #
  1266.  
  1267. ############################################################
  1268.  
  1269.  
  1270.  
  1271. # These Settings defaults only. They are copied to each worlds data files upon first detection
  1272.  
  1273. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  1274.  
  1275.  
  1276.  
  1277. unclaimed:
  1278.  
  1279. unclaimed_zone_build: 'false'
  1280.  
  1281. unclaimed_zone_destroy: 'false'
  1282.  
  1283. unclaimed_zone_item_use: 'false'
  1284.  
  1285. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  1286.  
  1287. unclaimed_zone_switch: 'true'
  1288.  
  1289.  
  1290.  
  1291.  
  1292.  
  1293. ############################################################
  1294.  
  1295. # +------------------------------------------------------+ #
  1296.  
  1297. # | Town Notifications | #
  1298.  
  1299. # +------------------------------------------------------+ #
  1300.  
  1301. ############################################################
  1302.  
  1303.  
  1304.  
  1305. # This is the format for the notifications sent as players move between plots.
  1306.  
  1307. # Empty a particular format for it to be ignored.
  1308.  
  1309.  
  1310.  
  1311. # Example:
  1312.  
  1313. # [notification.format]
  1314.  
  1315. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  1316.  
  1317. # ... [notification.plot.format]
  1318.  
  1319. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  1320.  
  1321. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  1322.  
  1323.  
  1324.  
  1325. notification:
  1326.  
  1327. format: '&6 ~ %s'
  1328.  
  1329. splitter: '&7 - '
  1330.  
  1331. area_wilderness: '&2%s'
  1332.  
  1333. area_wilderness_pvp: '%s'
  1334.  
  1335. area_town: '&6%s'
  1336.  
  1337. area_town_pvp: '%s'
  1338.  
  1339. owner: '&a%s'
  1340.  
  1341. no_owner: '&a%s'
  1342.  
  1343. plot:
  1344.  
  1345. splitter: ' '
  1346.  
  1347. format: '%s'
  1348.  
  1349. homeblock: '&a[Дом]'
  1350.  
  1351. outpostblock: '&3[Застава]'
  1352.  
  1353. forsale: '&e[На продажу: %s]'
  1354.  
  1355. type: '&6[%s]'
  1356.  
  1357. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  1358.  
  1359. # Could be seen as intrusive/distracting, so false by default.
  1360.  
  1361. using_titles: 'false'
  1362.  
  1363. # If the notification.owner option should show name or {title} name.
  1364.  
  1365. # Titles are the ones granted by nation kings.
  1366.  
  1367. owner_shows_nation_title: 'false'
  1368.  
  1369.  
  1370.  
  1371.  
  1372.  
  1373.  
  1374.  
  1375. ############################################################
  1376.  
  1377. # +------------------------------------------------------+ #
  1378.  
  1379. # | Default Town/Plot flags | #
  1380.  
  1381. # +------------------------------------------------------+ #
  1382.  
  1383. ############################################################
  1384.  
  1385.  
  1386.  
  1387.  
  1388.  
  1389. default_perm_flags:
  1390.  
  1391.  
  1392.  
  1393. # Default permission flags for residents plots within a town
  1394.  
  1395. #
  1396.  
  1397. # Can allies/friends/outsiders perform certain actions in the town
  1398.  
  1399. #
  1400.  
  1401. # build - place blocks and other items
  1402.  
  1403. # destroy - break blocks and other items
  1404.  
  1405. # itemuse - use items such as furnaces (as defined in item_use_ids)
  1406.  
  1407. # switch - trigger or activate switches (as defined in switch_ids)
  1408.  
  1409. resident:
  1410.  
  1411. friend:
  1412.  
  1413. build: 'true'
  1414.  
  1415. destroy: 'true'
  1416.  
  1417. item_use: 'true'
  1418.  
  1419. switch: 'true'
  1420.  
  1421. ally:
  1422.  
  1423. build: 'false'
  1424.  
  1425. destroy: 'false'
  1426.  
  1427. item_use: 'false'
  1428.  
  1429. switch: 'true'
  1430.  
  1431. outsider:
  1432.  
  1433. build: 'false'
  1434.  
  1435. destroy: 'false'
  1436.  
  1437. item_use: 'false'
  1438.  
  1439. switch: 'false'
  1440.  
  1441.  
  1442.  
  1443. # Default permission flags for towns
  1444.  
  1445. # These are copied into the town data file at creation
  1446.  
  1447. #
  1448.  
  1449. # Can allies/outsiders/residents perform certain actions in the town
  1450.  
  1451. #
  1452.  
  1453. # build - place blocks and other items
  1454.  
  1455. # destroy - break blocks and other items
  1456.  
  1457. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  1458.  
  1459. # switch - trigger or activate switches (as defined in switch_ids)
  1460.  
  1461. town:
  1462.  
  1463. default:
  1464.  
  1465. pvp: 'false'
  1466.  
  1467. fire: 'false'
  1468.  
  1469. explosion: 'false'
  1470.  
  1471. mobs: 'true'
  1472.  
  1473. resident:
  1474.  
  1475. build: 'true'
  1476.  
  1477. destroy: 'true'
  1478.  
  1479. item_use: 'true'
  1480.  
  1481. switch: 'true'
  1482.  
  1483. ally:
  1484.  
  1485. build: 'false'
  1486.  
  1487. destroy: 'false'
  1488.  
  1489. item_use: 'false'
  1490.  
  1491. switch: 'true'
  1492.  
  1493. outsider:
  1494.  
  1495. build: 'false'
  1496.  
  1497. destroy: 'false'
  1498.  
  1499. item_use: 'false'
  1500.  
  1501. switch: 'false'
  1502.  
  1503.  
  1504.  
  1505.  
  1506.  
  1507. ############################################################
  1508.  
  1509. # +------------------------------------------------------+ #
  1510.  
  1511. # | Towny Invite System | #
  1512.  
  1513. # +------------------------------------------------------+ #
  1514.  
  1515. ############################################################
  1516.  
  1517.  
  1518.  
  1519. invite_system:
  1520.  
  1521. # Command used to accept towny invites)
  1522.  
  1523. #e.g Player join town invite.
  1524.  
  1525. accept_command: accept
  1526.  
  1527. # Command used to deny towny invites
  1528.  
  1529. #e.g Player join town invite.
  1530.  
  1531. deny_command: deny
  1532.  
  1533. # Command used to confirm some towny actions/tasks)
  1534.  
  1535. #e.g Purging database or removing a large amount of townblocks
  1536.  
  1537. confirm_command: confirm
  1538.  
  1539. # Command used to cancel some towny actions/tasks
  1540.  
  1541. #e.g Purging database or removing a large amount of townblocks
  1542.  
  1543. cancel_command: cancel
  1544.  
  1545. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  1546.  
  1547. # a player's first log in and when they can be invited to a town.
  1548.  
  1549. cooldowntime: 0m
  1550.  
  1551. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1552.  
  1553. maximum_invites_sent:
  1554.  
  1555. # How many invites a town can send out to players, to join the town.
  1556.  
  1557. town_toplayer: '1'
  1558.  
  1559. # How many invites a nation can send out to towns, to join the nation.
  1560.  
  1561. nation_totown: '5'
  1562.  
  1563. # How many requests a nation can send out to other nations, to ally with the nation.
  1564.  
  1565. # Only used when war.disallow_one_way_alliance is set to true.
  1566.  
  1567. nation_tonation: '2'
  1568.  
  1569. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1570.  
  1571. maximum_invites_received:
  1572.  
  1573. # How many invites can one player have from towns.
  1574.  
  1575. player: '5'
  1576.  
  1577. # How many invites can one town have from nations.
  1578.  
  1579. town: '2'
  1580.  
  1581. # How many requests can one nation have from other nations for an alliance.
  1582.  
  1583. nation: '1'
  1584.  
  1585.  
  1586.  
  1587.  
  1588.  
  1589. ############################################################
  1590.  
  1591. # +------------------------------------------------------+ #
  1592.  
  1593. # | Resident settings | #
  1594.  
  1595. # +------------------------------------------------------+ #
  1596.  
  1597. ############################################################
  1598.  
  1599.  
  1600.  
  1601. resident_settings:
  1602.  
  1603. # player is flagged as inactive after 1 hour (default)
  1604.  
  1605. inactive_after_time: 2d
  1606.  
  1607. # if enabled old residents will be kicked and deleted from a town
  1608.  
  1609. # after Two months (default) of not logging in
  1610.  
  1611. delete_old_residents:
  1612.  
  1613. enable: 'true'
  1614.  
  1615. deleted_after_time: 30d
  1616.  
  1617. delete_economy_account: 'true'
  1618.  
  1619. # The name of the town a resident will automatically join when he first registers.
  1620.  
  1621. default_town_name: ''
  1622.  
  1623. # If true, players can only use beds in plots they personally own.
  1624.  
  1625. deny_bed_use: 'true'
  1626.  
  1627.  
  1628.  
  1629.  
  1630.  
  1631. ############################################################
  1632.  
  1633. # +------------------------------------------------------+ #
  1634.  
  1635. # | Economy settings | #
  1636.  
  1637. # +------------------------------------------------------+ #
  1638.  
  1639. ############################################################
  1640.  
  1641.  
  1642.  
  1643. economy:
  1644.  
  1645. # By default it is set to true.
  1646.  
  1647. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  1648.  
  1649. use_async: 'true'
  1650.  
  1651. # Prefix to apply to all town economy accounts.
  1652.  
  1653. town_prefix: town-
  1654.  
  1655. # Prefix to apply to all nation economy accounts.
  1656.  
  1657. nation_prefix: nation-
  1658.  
  1659.  
  1660.  
  1661. spawn_travel:
  1662.  
  1663. # Cost to use /town spawn
  1664.  
  1665. price_town_spawn_travel: '0.0'
  1666.  
  1667. # Cost to use '/town spawn [town]' to another town in your nation.
  1668.  
  1669. price_town_nation_spawn_travel: '25.0'
  1670.  
  1671. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  1672.  
  1673. price_town_ally_spawn_travel: '40.0'
  1674.  
  1675. # Cost to use /town spawn [town]
  1676.  
  1677. # This is paid to the town you goto.
  1678.  
  1679. price_town_public_spawn_travel: '25.0'
  1680.  
  1681. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  1682.  
  1683. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  1684.  
  1685. town_spawn_cost_paid_to_town: 'true'
  1686.  
  1687.  
  1688.  
  1689. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  1690.  
  1691. price_nation_neutrality: '3000.0'
  1692.  
  1693.  
  1694.  
  1695. new_expand:
  1696.  
  1697. # How much it costs to start a nation.
  1698.  
  1699. price_new_nation: '5000.0'
  1700.  
  1701. # How much it costs to start a town.
  1702.  
  1703. price_new_town: '1500.0'
  1704.  
  1705. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  1706.  
  1707. price_outpost: '2500.0'
  1708.  
  1709. # The price for a town to expand one townblock.
  1710.  
  1711. price_claim_townblock: '100.0'
  1712.  
  1713. # How much it costs a player to buy extra blocks.
  1714.  
  1715. price_purchased_bonus_townblock: '250.0'
  1716.  
  1717. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  1718.  
  1719. price_purchased_bonus_townblock_increase: '1.2'
  1720.  
  1721.  
  1722.  
  1723. death:
  1724.  
  1725. # Either fixed or percentage.
  1726.  
  1727. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  1728.  
  1729. price_death_type: percentage
  1730.  
  1731. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  1732.  
  1733. # Set to 0 to have no cap.
  1734.  
  1735. percentage_cap: '0.0'
  1736.  
  1737. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  1738.  
  1739. price_death_pvp_only: 'true'
  1740.  
  1741.  
  1742.  
  1743. price_death: '0.01'
  1744.  
  1745.  
  1746.  
  1747. price_death_town: '0.0'
  1748.  
  1749.  
  1750.  
  1751. price_death_nation: '0.0'
  1752.  
  1753.  
  1754.  
  1755. banks:
  1756.  
  1757. # Maximum amount of money allowed in town bank
  1758.  
  1759. # Use 0 for no limit
  1760.  
  1761. town_bank_cap: '0.0'
  1762.  
  1763. # Set to true to allow withdrawls from town banks
  1764.  
  1765. town_allow_withdrawls: 'true'
  1766.  
  1767. # Maximum amount of money allowed in nation bank
  1768.  
  1769. # Use 0 for no limit
  1770.  
  1771. nation_bank_cap: '0.0'
  1772.  
  1773. # Set to true to allow withdrawls from nation banks
  1774.  
  1775. nation_allow_withdrawls: 'true'
  1776.  
  1777. closed_economy:
  1778.  
  1779. # The name of the account that all money that normally disappears goes into.
  1780.  
  1781. server_account: towny-server
  1782.  
  1783. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1784.  
  1785. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1786.  
  1787. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1788.  
  1789. enabled: 'false'
  1790.  
  1791.  
  1792.  
  1793. daily_taxes:
  1794.  
  1795. # Enables taxes to be collected daily by town/nation
  1796.  
  1797. # If a town can't pay it's tax then it is kicked from the nation.
  1798.  
  1799. # if a resident can't pay his plot tax he loses his plot.
  1800.  
  1801. # if a resident can't pay his town tax then he is kicked from the town.
  1802.  
  1803. # if a town or nation fails to pay it's upkeep it is deleted.
  1804.  
  1805. enabled: 'true'
  1806.  
  1807. # Maximum tax amount allowed when using flat taxes
  1808.  
  1809. max_tax_amount: '300.0'
  1810.  
  1811. # maximum tax percentage allowed when taxing by percentages
  1812.  
  1813. max_tax_percent: '10'
  1814.  
  1815. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1816.  
  1817. # all of it's member town are kicked and the Nation is removed.
  1818.  
  1819. price_nation_upkeep: '300.0'
  1820.  
  1821. # The server's daily charge on each town. If a town fails to pay this upkeep
  1822.  
  1823. # all of it's residents are kicked and the town is removed.
  1824.  
  1825. price_town_upkeep: '50.0'
  1826.  
  1827. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1828.  
  1829. # calculated by (number of claimed plots X price_town_upkeep).
  1830.  
  1831. town_plotbased_upkeep: 'true'
  1832.  
  1833. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  1834.  
  1835. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  1836.  
  1837. # If enabled and you set a negative upkeep for the town
  1838.  
  1839. # any funds the town gains via upkeep at a new day
  1840.  
  1841. # will be shared out between the plot owners.
  1842.  
  1843. use_plot_payments: 'false'
  1844.  
  1845.  
  1846.  
  1847.  
  1848.  
  1849. ############################################################
  1850.  
  1851. # +------------------------------------------------------+ #
  1852.  
  1853. # | Jail Plot settings | #
  1854.  
  1855. # +------------------------------------------------------+ #
  1856.  
  1857. ############################################################
  1858.  
  1859.  
  1860.  
  1861. jail:
  1862.  
  1863. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1864.  
  1865. #Requires town_respawn to be true in order to work.
  1866.  
  1867. is_jailing_attacking_enemies: 'true'
  1868.  
  1869. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  1870.  
  1871. #Requires town_respawn to be true in order to work.
  1872.  
  1873. is_jailing_attacking_outlaws: 'true'
  1874.  
  1875. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  1876.  
  1877. jail_allows_ender_pearls: 'true'
  1878.  
  1879. #If false jailed players can use /town leave, and escape a jail.
  1880.  
  1881. jail_denies_town_leave: 'true'
  1882.  
  1883.  
  1884.  
  1885. bail:
  1886.  
  1887. #If true players can pay a bail amount to be unjailed.
  1888.  
  1889. is_allowing_bail: 'true'
  1890.  
  1891. #Amount that bail costs.
  1892.  
  1893. bail_amount: '1000'
  1894.  
  1895.  
  1896.  
  1897.  
  1898.  
  1899. ############################################################
  1900.  
  1901. # +------------------------------------------------------+ #
  1902.  
  1903. # | War settings | #
  1904.  
  1905. # +------------------------------------------------------+ #
  1906.  
  1907. ############################################################
  1908.  
  1909.  
  1910.  
  1911. war:
  1912.  
  1913. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1914.  
  1915. nation_can_be_neutral: 'true'
  1916.  
  1917. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1918.  
  1919. disallow_one_way_alliance: 'true'
  1920.  
  1921.  
  1922.  
  1923.  
  1924.  
  1925. ############################################################
  1926.  
  1927. # +------------------------------------------------------+ #
  1928.  
  1929. # | Economy Transfers During War settings | #
  1930.  
  1931. # +------------------------------------------------------+ #
  1932.  
  1933. ############################################################
  1934.  
  1935.  
  1936.  
  1937. economy:
  1938.  
  1939. enemy:
  1940.  
  1941. # Amount charged to place a warflag (payed to server).
  1942.  
  1943. place_flag: '500'
  1944.  
  1945. # Amount payed from the flagbearer to the defender after defending the area.
  1946.  
  1947. defended_attack: '500'
  1948.  
  1949. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1950.  
  1951. # and the attacker can't pay, the attack is canceled.
  1952.  
  1953. townblock_won: '250'
  1954.  
  1955. # Same as townblock_won but for the special case of winning the homeblock.
  1956.  
  1957. homeblock_won: '500'
  1958.  
  1959.  
  1960.  
  1961.  
  1962.  
  1963. ############################################################
  1964.  
  1965. # +------------------------------------------------------+ #
  1966.  
  1967. # | War Event settings | #
  1968.  
  1969. # +------------------------------------------------------+ #
  1970.  
  1971. ############################################################
  1972.  
  1973.  
  1974.  
  1975. # This is started with /townyadmnin toggle war
  1976.  
  1977.  
  1978.  
  1979. # In peace time War spoils are accumulated from towns and nations being
  1980.  
  1981. # deleted with any money left in the bank.
  1982.  
  1983. #
  1984.  
  1985. # These funds are increased during a war event upon a player death.
  1986.  
  1987. # An additional bonus to the war chest is set in base_spoils.
  1988.  
  1989. #
  1990.  
  1991. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1992.  
  1993. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1994.  
  1995. #
  1996.  
  1997. # The winning nations share half of the war spoils.
  1998.  
  1999. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  2000.  
  2001.  
  2002.  
  2003. event:
  2004.  
  2005. warning_delay: '60'
  2006.  
  2007. #If false all towns not in nations can be attacked during a war event.
  2008.  
  2009. towns_are_neutral: 'false'
  2010.  
  2011. enemy:
  2012.  
  2013. # If true, enemy's can only attack the edge plots of a town in war.
  2014.  
  2015. only_attack_borders: 'true'
  2016.  
  2017. plots:
  2018.  
  2019. # If true, nation members and allies can regen health on plots during war.
  2020.  
  2021. healable: 'true'
  2022.  
  2023. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  2024.  
  2025. firework_on_attacked: 'true'
  2026.  
  2027.  
  2028.  
  2029. # If true and the monarch/king dies the nation is removed from the war.
  2030.  
  2031. remove_on_monarch_death: 'false'
  2032.  
  2033. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  2034.  
  2035. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  2036.  
  2037. # The editable_materials list in the Warzone Block Permission section should be used instead.
  2038.  
  2039. allow_block_griefing: 'false'
  2040.  
  2041.  
  2042.  
  2043. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  2044.  
  2045. block_hp:
  2046.  
  2047. town_block_hp: '5'
  2048.  
  2049. home_block_hp: '10'
  2050.  
  2051.  
  2052.  
  2053. eco:
  2054.  
  2055. # This amount is new money injected into the economy with a war event.
  2056.  
  2057. base_spoils: '20.0'
  2058.  
  2059. # This amount is taken from the losing town for each plot lost.
  2060.  
  2061. wartime_town_block_loss_price: '100.0'
  2062.  
  2063. # This amount is taken from the player if they die during the event
  2064.  
  2065. price_death_wartime: '50.0'
  2066.  
  2067. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  2068.  
  2069. # and the losing town gains a negative (-1) bonus townblock.
  2070.  
  2071. costs_townblocks: 'true'
  2072.  
  2073.  
  2074.  
  2075. points:
  2076.  
  2077. points_townblock: '1'
  2078.  
  2079. points_town: '10'
  2080.  
  2081. points_nation: '100'
  2082.  
  2083. points_kill: '1'
  2084.  
  2085.  
  2086.  
  2087. # The minimum height at which a player must stand to count as an attacker.
  2088.  
  2089. min_height: '60'
  2090.  
  2091.  
  2092.  
  2093. ############################################################
  2094.  
  2095. # +------------------------------------------------------+ #
  2096.  
  2097. # | Flag war settings | #
  2098.  
  2099. # | | #
  2100.  
  2101. # | Separate from Event War | #
  2102.  
  2103. # | Unsupported / Buggy | #
  2104.  
  2105. # +------------------------------------------------------+ #
  2106.  
  2107. ############################################################
  2108.  
  2109.  
  2110.  
  2111. enemy:
  2112.  
  2113. # If false, players won't be able to place war flags, effectively disabling warzones.
  2114.  
  2115. allow_attacks: 'true'
  2116.  
  2117. # If true, enemy's can only attack the edge plots of a town with war flags.
  2118.  
  2119. only_attack_borders: 'true'
  2120.  
  2121. # This many people must be online in target town in order to place a war flag in their domain.
  2122.  
  2123. min_players_online_in_town: '4'
  2124.  
  2125. # This many people must be online in target nation in order to place a war flag in their domain.
  2126.  
  2127. min_players_online_in_nation: '8'
  2128.  
  2129. max_active_flags_per_player: '1'
  2130.  
  2131. flag:
  2132.  
  2133. waiting_time: 10m
  2134.  
  2135. # This is the block a player must place to trigger the attack event.
  2136.  
  2137. base_block: fence
  2138.  
  2139. # This is the block a player must place to trigger the attack event.
  2140.  
  2141. light_block: torch
  2142.  
  2143. beacon:
  2144.  
  2145. # Must be smaller than half the size of town_block_size.
  2146.  
  2147. radius: '3'
  2148.  
  2149. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  2150.  
  2151. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  2152.  
  2153. height_above_flag:
  2154.  
  2155. min: '3'
  2156.  
  2157. max: '64'
  2158.  
  2159. draw: 'true'
  2160.  
  2161. wireframe_block: glowstone
  2162.  
  2163. ############################################################
  2164.  
  2165. # +------------------------------------------------------+ #
  2166.  
  2167. # | Warzone Block Permissions | #
  2168.  
  2169. # | | #
  2170.  
  2171. # | Used in Flag & Event Wars | #
  2172.  
  2173. # +------------------------------------------------------+ #
  2174.  
  2175. ############################################################
  2176.  
  2177.  
  2178.  
  2179. warzone:
  2180.  
  2181. # List of materaials that can be modified in a warzone.
  2182.  
  2183. # '*' = Allow all materials.
  2184.  
  2185. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  2186.  
  2187. # Eg: '*,-chest,-furnace'
  2188.  
  2189. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  2190.  
  2191. item_use: 'true'
  2192.  
  2193. switch: 'true'
  2194.  
  2195. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  2196.  
  2197. fire: 'true'
  2198.  
  2199. explosions: 'true'
  2200.  
  2201. explosions_break_blocks: 'true'
  2202.  
  2203. # Only under affect when explosions_break_blocks is true.
  2204.  
  2205. explosions_regen_blocks: 'true'
  2206.  
  2207. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  2208.  
  2209. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  2210.  
  2211. # Only under affect when explosions_break_blocks is true.
  2212.  
  2213. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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