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  1. * Hirume huffing. She's been fighting various members of the Machine Empire, she looks exhausted, in her Bujin form.
  2. * MachineKing marching forward
  3. <MachineKing> This would be so much easier, Fallen Queen, if you would just hand it over
  4. <Hirume> No...
  5. * Hirume huffing. Holding up her Duel Disk of sorts, arm shaking, she's drained from the continuous battle and nowhere near the God she was.
  6. <Hirume> Never...
  7. <Hirume> I know your like... and I'll... I'll never...
  8. <MachineKing> Precious words from your lips, queen of blood.
  9. * Hirume flinches
  10. <MachineKing> Just hand me the World Lance, the Lance of the infinite and endless stars that can destroy a World.
  11. <MachineKing> I already have the Chalice and the Wand. Hand it to me, and I leave you and your 'friends', no, future victims, alone.
  12. <Hirume> ...
  13. * Hirume ... ... ..
  14. * Hirume heaving
  15. * Onni hey, Machine King, do you hear something? That sounds kind of like a sonic boom.
  16. * MachineKing ?!
  17. * MachineKing his battle ship is floating right over Barian Island
  18. * Onni something just crashed into it at high speed.
  19. * Onni no, make that some-one-.
  20. * MachineKing ?!
  21. * Mon it's a massive mechanical-looking beige warrior with a giant blue jetback wearing an obnoxious green visor.
  22. * GigantechAssault it's a massive mechanical-looking beige warrior with a giant blue jetback wearing an obnoxious green visor.
  23. * GigantechAssault and now it's launching itself from your ship directly at you, screaming.
  24. <GigantechAssault> NUMERIS GENITOR!
  25. <MachineKing> YOU.
  26. * GigantechAssault PUNCH
  27. * MachineKing you ever seen one of those hard, face snaps to the side kind of punches. Yeaaaaah, that's how hard it went, as he rolls and bounces
  28. * GigantechAssault he skids to a stop, putting himself inbetween you and your would-be prize.
  29. <Hirume> War... lord...
  30. <GigantechAssault> Haah... sorry. I came as soon as I could... ::Reaches up to his chest a bit, grunting and panting.::
  31. <GigantechAssault> Damn, it's been a while since I had to use Assault Mode...
  32. <GigantechAssault> Are you okay? What about the others?
  33. <Hirume> ... Fighting... his... forces... Exhausted...
  34. <Hirume> They just... keep... coming...
  35. <GigantechAssault> Tch...
  36. * GigantechAssault the Jetpack fades away in a shimmer, as does the armor a moment later.
  37. * MachineKing pulls himself off the ground, creaking. Ow.
  38. <Onni> I was expecting to you to come for us sooner rather than later, Genitor. But to try and make a bit for the Ame-no-Nuhoko...
  39. <Onni> You've really grown brazen since our fight on Hyperborea.
  40. <MachineKing> ... Brazen? I'm merely the last of the true kings standing, who isn't a coward like the Archfiends
  41. * MachineKing waggles finger
  42. <Onni> A true king who sees to ransack a island of refugees in neutral territory!?
  43. <MachineKing> Astrals and the Queen of Butchers are not refugees
  44. <Onni> Her name.
  45. <Onni> Is Hirume.
  46. * Onni glowers.
  47. <MachineKing> Her name is Amaterasu, the Dark Queen, Dark Mist, or perhaps Daughter of the Light of Destruction
  48. <MachineKing> She cowers there innocently, she can fool you
  49. <MachineKing> but she can't fool me
  50. <Onni> ...I pity you, Genitor. I really do.
  51. <MachineKing> And why is that.
  52. <Onni> Dark Mist is dead. Gone. Destroyed. There is not a fragment left that can lay claim to the title of Number 96.
  53. <Onni> Hirume hasn't been its thrall for a long time now.
  54. <Onni> I spent two years of my life and my own humanity making sure that stuck.
  55. <MachineKing> And that's where it keeps usually going
  56. <MachineKing> You convince yourself that someone has truly changed
  57. <MachineKing> Maybe this time
  58. <MachineKing> You can take a chance
  59. <MachineKing> but then you find yourself impaled in the back
  60. <Onni> And that's why I pity you, because surely you had to deal with something like that.
  61. <Onni> Surely you felt you needed to close off your heart to keep yourself from being betrayed.
  62. <Onni> I've been betrayed before... I'll probably be betrayed again, but that doesn't mean I'm not going to keep reaching out to the people who need it.
  63. * Onni his face hardens as he lifts up a Millennium Shield-styled badge, with OOPARTS labelled underneath it.
  64. <Onni> Numeris Genitor. Regardless of your reasons, you are invading the Barian territory, which is recognized as a part of Earth, will all the protections that implies as first acknowledged in the Dark World Accords published after the death of Mad King Brron.
  65. <Onni> These protections were further ratified and endorsed in the Knight Gaia Act, which is acknowledged as legal by Ms Judge of the High Courts of the 12 Dimensions, the Frost Monarch Mobius of Hyperborea, the Mental Sphere, HERO City, and other domains.
  66. <Onni> As a sanctioned defender of Earth Space as outlined in these treaties, I am giving you one warning: stand down, or be forced to face the ramifications of your actions.
  67. <Onni> As a sanctioned defender of Earth Space as outlined in these treaties, I am giving you one warning: stand down, or be forced to face the ramifications of your actions.
  68. <MachineKing> I do not acknowledge the High Court as Valid, Mobius is a mere doll, and the rest fools
  69. * MachineKing waves hand
  70. <Onni> Then you leave me no choice.
  71. * MachineKing if I had a mouth, I'd be grinning
  72. <Onni> Duel Guard, standby. Load Preset - Keyword: Avalon.
  73. * Hirume she finally scummubs to exhaustion and passes out
  74. * Onni ...looking behind him, frowning, as his body shimmers and gets wrapped in a knight's armor.
  75. <Onni> ...Hirume. Don't worry. I'll take care of this.
  76. * MachineKing his arm unfolds a Duel Disk
  77. * Onni his own Duel Disk activates.
  78. <Onni> Let this be the last time we do this dance, Genitor.
  79. <Onni> DUEL! (8000 LP)
  80. <MachineKing> And your corpse will be the foundation of the new world, a shame, I had hoped we would fight many more times in the future
  81. <MachineKing> As the one being challenged
  82. <MachineKing> I shall take first turn honors
  83. <Onni> Very well.
  84. <Onni> Your move first, then.
  85. * Hirume plucks a card
  86. * MachineKing plucks a card
  87. <MachineKing> Orcustrated Return!
  88. <Onni> Tch, Orcus, huh...
  89. <MachineKing> This Spell Card allows me to discard Orcust Harp Horror from my hand to my Grave, thus letting me draw 2 cards.
  90. <MachineKing> ... Next I activate Terraforming to add and then activate "Orcustrated Babel"!
  91. * MachineKing a vast giant tower of gold appears out in the distance to sea, spiking to the heavens
  92. <MachineKing> The dirge of the sorrowful in the underworld, now seek to pierce God's domain and supplant him as the one true ruler!
  93. <MachineKing> By banishing Orcust Harp Horror, I can Special Summon any "Orcust" from my Deck! And I seek to Summon "Orcust Knightmare" (2100 DEF)
  94. * MachineKing a huge mangled woman who looks half mechanic doll, half corpse, and something out of Resident Evil appears floating
  95. <MachineKing> I follow up with Unknown Synchron. ::A strange mechanical ball with a red lens.::
  96. <Onni> ...!
  97. <Onni> You're going to already...!?
  98. <MachineKing> Synchro Summon? Hardly. I could but.
  99. * MachineKing holds his hand out
  100. * Onni 'If not Synchro, then... a Link Summon!?'
  101. <MachineKing> I instead set the Link Markers! I create the circuit that echoes the dirge of the Jokers of Hades, that erase the boundary of life and death! The summoning conditions are 2 Effect Monsters, including an "Orcust" monster!
  102. * MachineKing the Link Array forms as the monsters slam into their markers, as a smaller version of the same girl, with a huge scythe, appears
  103. <MachineKing> Galatea, the Orcust Automaton (1800 ATK)
  104. <MachineKing> I Set a Spell or Trap Card
  105. <MachineKing> And then Galatea's effect returns Harp Horror to my Deck! ::She holds up her scythe as it glows.:: Setting Orcustrated Einsatz, which I immediately activate
  106. * MachineKing a Continuous Spell Forms next to him
  107. <MachineKing> Finally, I break the system as you know it
  108. <MachineKing> By using Galatea, I construct the Overlay Network! Hero of Despair, become the iron chassis that crosses the boundless netherworld in the symphony of nothingness! Xyz Summon!
  109. * MachineKing a gigantic mechanic golden knight on horse back appears
  110. <MachineKing> Dingirsu, Orcust of Sheol!
  111. <MachineKing> (2600 ATK)
  112. <MachineKing> I end my turn with that
  113. <Onni> Tch...
  114. <Onni> Draw!
  115. <Onni> You've set your stage, so now I'll set mine! Noble Knights of the Round Table!
  116. * Onni the inside of a castle rises behind Onni and the unconscious Hirume, with fine tabards lining the walls and a grand table set neatly in place.
  117. * MachineKing oh my
  118. <Onni> Normal Summon, Noble Knight Medraut! (1700 ATK)
  119. * Onni a troubled blonde knight appears on the field, casting a dark shadow over the inside of the castle.
  120. <Onni> Like the knights of eld, I will stand defiant against this supposed new world. Troubled though some may be, they are knights nontheless!
  121. <MachineKing> And yet, if I recall, their kingdom feel, from what I know of your stories
  122. <MachineKing> That said, Einsatz activates
  123. <MachineKing> Sending my World Legacy - "World Wand" to the Grave from my Deck!
  124. <Onni> Their kingdom might have fallen, but the legacy lives on.
  125. <Onni> You could stand to learn from that example, 'Machine King'.
  126. <Onni> Now!
  127. <Onni> From my hand, I activate Noble Arms - Gallatin, equipping to Medraut!
  128. <Onni> Medraut, when equipped with a Noble Arms, gains the power to Special Summon a Noble Knight from my Deck!
  129. <Onni> With this effect, I special summon the Ignoble Knight of Black, Laundsallyn!
  130. * Onni Medraut smashes the sword against the ground as it shatters, as Lancelot steps from the court onto the field.
  131. <Onni> Gallatin, however, can be re-equipped to a Noble... or in this case Ignoble Knight upon its desturction!
  132. * MachineKing would again, raise an eyebrow if he had one
  133. * Onni Black Laundsallyn takes up the sword.
  134. <Onni> (3000 ATK)
  135. <Onni> I then activate Reinforcement of the Army, adding Noble Knight Gawayn to my hand... and because Medraut counts as a Light Normal-Type Monster when not equipped with a Noble Arm, I can special summon him!
  136. <Onni> I set the Link Markers! Create the circuit that tells the tale of wife and lover, of jealousy black and pure white love! The summoning conditions are two Warrior-Type Monsters!
  137. <Onni> Isolde, Two Tales of the Noble Knights!
  138. <MachineKing> Hrmph!
  139. * Onni the lover and wife of Drystan both emerge, standing side by side. (1600 ATK)
  140. <Onni> Isolde comes with two effects, which I activate!
  141. <Onni> First, I add Noble Knight Eachtar to my hand, but cannot activate his summoning effect this turn. And then, I send a number of Equip Spells with different names from my Deck to my Graveyard, to Special Summon a Warrior of equal level to the number of Equip Cards sent!
  142. <Onni> Noble Arms of Destiny! Excaliburn! Caliburn! Arfedutyr!
  143. <Onni> Special Summon, Noble Knight Brothers!
  144. <Onni> The Brothers then recycle Arfeudutyr, Destiny, and Caliburn back into my deck by their effect, letting me draw one card!
  145. <Onni> ...Heh, I then activate Noble Arms of Destiny, equipping it to Laundsallyn!
  146. * Onni a masterwork shield appears in Laundsallyn's hands, alongside Gallatin. (3000 ATK, 1x Destruction Immunity)
  147. <Onni> Now... Battle!
  148. <Onni> Laundsallyn attacks Dingirsu!
  149. <Onni> (3000 ATK vs 2600 ATK)
  150. <MachineKing> Dingirsu! Counter attack! ::The knight spikes its lance at your monster.::
  151. * Onni CLASH
  152. <MachineKing> (7600 LP)
  153. * MachineKing 's Dingirsu is still standing... but your monster was stronger...!
  154. <Onni> Tch... a destruction prevention effect...!?
  155. * Onni 'Dingirsu should've fallen to Laundsallyn, and yet...'
  156. <MachineKing> By detaching Galatea, my Dingirsu can cause any card to resist destruction, including itself!
  157. <Onni> Dammit...!
  158. <Onni> During the End Phase, I send Noble Knight Peredur to the graveyard, per the effect of Knights of the Round Table.
  159. * Onni Peredur joins Medraut and Gawayn in the backdrop of the castle.
  160. <Onni> ...Your move, Genitor.
  161. <MachineKing> Draw!
  162. <MachineKing> I activate Card Destruction, discarding Knightmare Corruptor Iblee and Orcust Cymbal Skeleton!
  163. <Onni> Tch!
  164. * MachineKing slips the cards into his Grave slot
  165. <Onni> Meanwhile, I discard Noble Knight Artorigus, Noble Knight Borz, and Noble Knight Eachtar.
  166. * Onni slips the cards into his own grave.
  167. <MachineKing> I banish Cymbal Skeleton! ::A defining clang bangs out.:: As Galatea revives!
  168. <Onni> Which means you get to use its effect again...
  169. <Onni> ...Wait. No-!
  170. * Onni 'That's right, with a Link Monster, he can instead...'
  171. <MachineKing> ... I use my Link 2 Galatea as 2 monsters along with my Rank 8 Dingirsu!
  172. <Onni> In order to summon a Rating 3 Link Monster...!
  173. <MachineKing> I create the circuit that echoes the dirge of the Jokers of Hades, that erase the boundary of life and death! The summoning conditions are 2 or more Monsters with different names! Link Summon! ::A giant yellow Unicorn forms.:: My Link 3 Knightmare Unicorn! (2200 ATK)
  174. <MachineKing> And before you ask why I treated two perfectly fine monsters for a weaker one, that's very simple
  175. <MachineKing> By discarding 1 card... I send Brsss Bombard from my hand to return your Laundsallyn to the Deck!
  176. <Onni> !
  177. <Onni> No-!
  178. <MachineKing> Hehehehe, is that all that makes you quake, "Warlord". ::Clenches a fist in amusement.::
  179. <Onni> Tch... This isn't over yet, Genitor!
  180. <Onni> The effects of Gallatin and Noble Arms of Destiny activate!
  181. * Onni the Brothers scramble to pick up the polished shield and sword dropped by Laundsallyn, as the two Isoldes pick up Gawayn's holy sword.
  182. <Onni> Noble Arms of Destiny equips to Brothers! (1x Destruction Prevention), and Gallatin to Isolde! (1600 ATK > 2600 ATK)
  183. <MachineKing> Prove it to me, Mr. Haita! That what you did once wasn't just a fluke!
  184. <Onni> You haven't struck true yet, Machine King!
  185. <Onni> As long as I'm standing, you won't move forward an inch!
  186. <MachineKing> I activate one of my two Skills, Eteranl Recurrance, granted to me due to Knight being a part of me! I banish the top card of my Deck... ::Holds Harp Horror:: Returning Orcustrated Return to the bottom of my Deck.
  187. <Onni> A Skill... ::He grits his teeth, eyes forward.::
  188. <MachineKing> By banishing World Wand, I can Special Summon Harp Horror to the field
  189. <MachineKing> And now I have create the circuit of Jokers once more!
  190. <MachineKing> The Summoning Conditions are 2 or more Effect Monsters
  191. <MachineKing> Link Summon! Come forth, poison of worlds, Topologic Bomber Dragon! (3000 ATK)
  192. <Onni> Topologic... Bomber Dragon...
  193. * Onni grits his teeth.
  194. <Onni> So this is the ace of your new deck, huh, Genitor!?
  195. * MachineKing a huge mechanical machine loom overhead
  196. * MachineKing looking like a dragon
  197. * Onni it's always dragons.
  198. <MachineKing> It's one of them, yes. Heheh.
  199. <MachineKing> By banishing Orcust Harp Horror... ::A deadly thrumming of notes.:: I Special Summon Orcust Knightmare from my Deck... and since she was Special Summoned to an arrow that Topologic Bomber Dragon, all monsters in Main Monster Zones are destroyed!
  200. <MachineKing> FULL OVERLAP!
  201. * MachineKing an energy wave blasts across the field
  202. * Onni shields himself as the blast hits his monsters.
  203. <Onni> Brothers, due to Noble Arms of Destiny... is protected from destruction!
  204. * Onni the trio hide behind the shield, bracing each other.
  205. <MachineKing> Finally, I use Allure of Darkness to draw 2 cards and banish Astro Knightmare Idlee
  206. * MachineKing FVOOMP
  207. <MachineKing> Attack, Topologic Bomber Dragon, Malicious Code!
  208. * MachineKing a beam blasts at your monster
  209. * Onni the shield breaks, as the trio are blasted to pieces and Onni shields himself.
  210. <Onni> Gah...!
  211. <MachineKing> And its effect, I deal the ATK of your monster as damage to your Life! Aiming Blast!
  212. <Onni> Damn...!
  213. * MachineKing a laser slices against you. Oh that is not going to be pretty
  214. * Onni the Duel Guard shimmers and shines as it blocks a chunk of it but he's still gritting in pain as he takes that laser swipe.
  215. * Onni his appearance rippling like water.
  216. <Onni> G...gh.
  217. <Onni> (5000 LP)
  218. <Onni> N-not bad, Genitor... not bad.
  219. <MachineKing> Turn End! And you see my power since becoming the undisputed ruler
  220. <MachineKing> of Machine World
  221. <MachineKing> has grown even farther!
  222. * MachineKing leaning back, laughing
  223. <Onni> ...Draw.
  224. * Onni 'This isn't good. A deck like Orcust will eventually grind mine down. They just keep recycling... if I'm going to make a stand, I need to do it now.'
  225. <MachineKing> Nervous? ::Crossing his arms.::
  226. <Onni> ...Hmph. Not a chance.
  227. <MachineKing> Do tell yourself that.
  228. <MachineKing> I'm sure it'll keep you going
  229. <Onni> I've had enough with your side insinuations, Genitor.
  230. <Onni> ...I set one card. And then...
  231. <Onni> I summon a second Noble Knight Medraut!
  232. <MachineKing> Hrmph!
  233. <MachineKing> I activate Einsatz
  234. <MachineKing> Sending World Wand from my Deck to the GY ::The card appears and spirals into the GY::
  235. <Onni> Hmph.
  236. <Onni> I activate a second Noble Arms - Gallatin, equipping it to Medraut!
  237. <Onni> But I won't be using his effect... because I don't need to!
  238. <Onni> The effect of the Noble Knight Eachtar in my Graveyard activates. I can banish two other Noble Knights in my Graveyard to Special Summon him!
  239. <MachineKing> ... ::This is him doing the mechanical equvialant of quirking an eyebrow.::
  240. <Onni> Now, there's something you ought to know by now, Genitor. When Medraut is equipped with a Noble Arm...
  241. <Onni> his Attribute switches from Light to Dark, sure... but his level also increases by one!
  242. <Onni> Level 5 Noble Knight Medraut, and Level 5 Noble Knight Eachtar! With these two, I construct the Overlay Network!
  243. <Onni> Wielder of blessed blade! Champion of Knights! Rightful King of the Land! Appear now, in your full glory, at the height of your rule!
  244. <Onni> XYZ SUMMON!
  245. <Onni> Sacred Noble Knight of King Artorigus!
  246. <MachineKing> Hrmph!
  247. <MachineKing> And you think that'll be enough to stop me?
  248. * Onni a kingly knight, clad in glowing armor, wearing a crimson cape strides out from the backdrop of the Round Table.
  249. <Onni> (2200 ATK)
  250. <Onni> You underestimate me. Do you remember Artorigus' effect?
  251. <MachineKing> Something or other.
  252. <Onni> When he's Xyz Summoned, Sacred Artorigus can target up to 3 Noble Arms Equip Spells with different names in my graveyard, equipping them to himself!
  253. <Onni> Noble Arms of Destiny! Noble Arms - Gallatin! Noble Arms - Excaliburn!
  254. <MachineKing> And those should make me fear you, Haita Onni?
  255. <Onni> That... plus...
  256. * Onni turns a card around in his hand.
  257. * Onni 'Gwenhwyfar, Queen of Noble Arms'
  258. <Onni> I can target a Noble Knight I control, and equip Gwenhwyfar to them from my hand.
  259. * Onni King Arthur's Queen stands at his side. (2200 > 3200 > 3500 ATK)
  260. <Onni> Noble Arms of Destiny prevents Artorigus' destruction once.
  261. <Onni> Queen Gwenhwyfar can sacrifice herself to prevent his destruction a second time.
  262. <Onni> Gallatin raises his attack!
  263. <Onni> And Excaliburn means he cannot be targetted by your own card effects!
  264. <MachineKing> ... ::Rubs his non existent chin silently.::
  265. <Onni> And now, for the peak!
  266. <Onni> Artorigus' second effect! I can remove an Xyz Material attached to him...
  267. <Onni> and destroy one other monster on the field of my choosing!
  268. <MachineKing> ?!
  269. <Onni> I remove Noble Knight Eachtar, and target Topologic Bomber Dragon!
  270. <Onni> Knights Of The Round!
  271. * Onni Eachtar and Artorigus launch up, rushing the giant mecha-dragon in a sword-crossing formation.
  272. * MachineKing the dragon howls, unprepared for the sudden assault
  273. * MachineKing clawing and scraping to fend them off
  274. * Onni Eachtar holds it off, as the king cuts a path through it!
  275. * MachineKing the beast falls apart, howling
  276. * Onni Artorigus launches out of the other side, descending towards Machine King.
  277. <Onni> ARTORIGUS!
  278. <Onni> Direct attack! SWORD OF PROMISED VICTORY!
  279. * Onni EXCALIBURN SWORD PLUNGE
  280. * MachineKing a mechanical roar hisses from his systems as his LP plummets to 4100 LP, he very slowly pulls the sword out.
  281. * Onni grits his teeth, as Artorigus returns to Onni's side of the field.
  282. <Onni> End Phase. I activate three effects of Noble Knights of the Round Table.
  283. * Onni two effects*
  284. <Onni> I send Noble Knight Drystan to the Graveyard, and return Noble Knight Brothers from the graveyard to my hand.
  285. <Onni> Turn End, Genitor.
  286. <MachineKing> I'll be sure to end you this turn! Draw!
  287. <MachineKing> I will make you kneel before the supreme master of the Machine World. For here, I will gain the World Lance and end obtain humanity's power over creation!
  288. <MachineKing> Normal Summon, Cyberse Gadget! This machine revives Orcust Brass Bombard!
  289. <Onni> Humanity's power over creation... so Gaia wasn't the only one to know this...
  290. <MachineKing> Do you think me so stupid. There's something you humans have. That we don't.
  291. <Onni> And what do you think that is, Genitor?
  292. <Onni> What has all this conquest lead you to believe the answer, the magic key to humankind is?
  293. <MachineKing> I do not know. But I intend to find out. I plan to become human myself, and obtain your strength for myself!
  294. <Onni> I'd say this isn't the way to go about it, but you've long since stopped listening to reason...
  295. <MachineKing> I perfectly well listen to reason! I use my Tuner, Brass Bombard with my Cyberse Gadget
  296. <MachineKing> to make Crystron Glassfiber! ::A crystalline robot appears from the Link Matrix.::
  297. <MachineKing> Who Special Summons from my Deck, another Brass Bombard, and Cyberse Gadget summons a Gadget Token!
  298. <MachineKing> Next, Brass Bombard and Glassfiber are used to bring out the maestro of Hades! Come forth, Longirsu the Orcust Orchestrator!
  299. * MachineKing a pale knight with a lance, shield and armor that resemble organ equipment appears, with a very hellish sounding mix of Orpheus in the Underworld, i.e. The Can Can Song
  300. * Onni grits his teeth, clenching a fist.
  301. <MachineKing> By returning World Wand and Cymbal Skeleton to my Deck, I can use the effect of Longirsu to send any Linked monster you control to the Grave, without targeting or destruction! Burial Hymn!
  302. * MachineKing the music gets more and more cacophonic as ghostly gold mechanical arms appear from the ground, grabbing Artorigus's legs
  303. <Onni> No..!
  304. * Onni Artorigus tries to fight off the arms, swinging at them.
  305. * MachineKing he fails to succeed, ultimately being dragged down
  306. <MachineKing> last year's model, I'm afraid, I'm simply stronger than you or perhaps
  307. <MachineKing> you've let yourself come to rust
  308. <Onni> Dammit...
  309. * Onni Artorigus is sent to the grave, and the equip spells and Gwenhwyfar all shatter without anything to reattach to
  310. * Onni 'I extended too far on that... he had the answer for Artorigus, I don't know if I'm going to get the chance to make another play...'
  311. * Onni 'But if I don't do something, Hirume...'
  312. * Hirume her light still seems faintly dim
  313. <MachineKing> Afraid?
  314. <Onni> ...Maybe I am.
  315. <Onni> But I'm not going to give up.
  316. * Onni clenches a fist.
  317. <MachineKing> Then perhaps I need to instill fear into you
  318. <MachineKing> World Wand banishes itself to resummon Harp Horror (1700 ATK)
  319. <MachineKing> And then... ::Snaps fingers.::
  320. <MachineKing> Longirsu transforms into his ultimate form!
  321. <MachineKing> Dingirsu! Come forth once more!
  322. <Onni> Tch...
  323. <MachineKing> And its effect I could not reveal before grants it the ability to do what it just did... but without needing a card to be Linked! Burial Symphony! Send Isolde to the Grave!
  324. <Onni> Isolde...!
  325. * MachineKing your ladies scream, dragged to mechanical Hades
  326. * Onni yeah, that seems to hit a nerve.
  327. <MachineKing> Harp Horror attack him directly!
  328. * Onni braces himself, teeth clenched.
  329. * MachineKing its demonic melody echoes through your ears, ringing horribly causing your life to drop to 3300 or so
  330. * Onni his knees buckle as he covers his ears, crying out in pain, the hardlight armor wobbling.
  331. <MachineKing> Now, DIngirsu attacks, and the power of my Babel comes in hand by sending the third World Wand of my Deck to use Orcust Knightmare's effect, making my monster's ATK 3600!
  332. * MachineKing the knight glows a ghastly color as it raises its lance back and drives it straight down on to you, Onni
  333. * Onni screams, as the duel guard armor shatters, reeling backward. There's... probably blood.
  334. <Onni> (0 LP)
  335. * Onni ...wait, something isn't right.
  336. * Onni he's at 0 LP, but...
  337. <MachineKing> ...? ::Steps forward.::
  338. * Onni just when he's about to drop to a knee, he slams a foot forward, the ground shaking slightly, as wisps of energy pour off him.
  339. <Onni> Not.... YET!
  340. <Onni> Skill, activate...
  341. <Onni> Super Grit...!
  342. <MachineKing> ...?!
  343. <MachineKing> What?!
  344. * Onni his eyes glow that deep blue-green as he pulls himself back to a standing position.
  345. <Onni> (1 LP)
  346. <Onni> Once per duel... if my Life Points would drop to zero...
  347. <Onni> Super Grit puts me at 1 LP instead, for the remainder of that turn.
  348. <Onni> I'm going to get one more turn, Genitor... and there's nothing you can do about it.
  349. * Onni flashes a bloody grin.
  350. <MachineKing> ... ::A digital growl roars from his audio system.::
  351. <MachineKing> DAMNEDABLY INSECT!
  352. <MachineKing> Turn... End...
  353. <Onni> ....Draw.
  354. * Onni ...looks at his field. No monsters, Battleguard Howling set...
  355. * Onni looking back at Hirume.
  356. * Onni '...I don't know that I can establish enough presence on the field to make it another turn... I need to think of something... dammit. How'd it come to this?'
  357. * Hirume she's glowing a little brighter.
  358. * Hirume faintly, just ever so faintly
  359. * Onni ...gotta kickstart that reaction... but- !!
  360. * Onni '...It might cost me the duel... but what is a Warlord's duty if not to know when to lose the battle to win the war...?'
  361. <Onni> Alright... here goes everything.
  362. <Onni> Hirume, if you can hear me, then pay attention, this next part is important.
  363. <Onni> I summon Noble Knight Brothers!
  364. * Onni the trio appear on the field, just as scrappy as they did before.
  365. * Hirume she's still out of it...
  366. * Onni ...that's fine. He knows there's a way.
  367. <MachineKing> ... Trying to do something for that abomination?
  368. <Onni> She's not an abomination.
  369. * Onni snarls.
  370. <MachineKing> She is poison that will rot this universe.
  371. <MachineKing> You've let her fool you into thinking she's innocent, Gigantech.
  372. <Onni> I haven't let her trick me into anything.
  373. <Onni> Day after day, when I see her and talk to her, I can see in her eyes a different question.
  374. <Onni> "Why?"
  375. <Onni> "Why did you bother to try and help someone like me?"
  376. <Onni> That choice was made because I believed there was something beneath what Dark Mist had turned her into. something beyond the senseless rage and destruction.
  377. <Onni> And I made it of my own will.
  378. <Onni> Noble Knight Brothers summons the Noble Knight Borz in my hand with their effect.
  379. <Onni> And in doing so... set the Link Markers!
  380. <MachineKing> And what if... there's something even deeper than what you found beneath her?
  381. <Onni> So what?
  382. <Onni> There's a deep darkness in side a lot of people, waiting for a chance to come out... maybe she's no different.
  383. <Onni> But what I can do is give her a fighting chance to show that she can rise above the darkness in her own heart. That's how I choose to intrepret my mantle... the mantle of the Unyielding Spirit!
  384. <Onni> The power of Gigantech is one that depends on others, so I'll be just as dependable for them in turn!
  385. <Onni> That's what you lack, Genitor! That is why your Kinghood rings false!
  386. <Onni> That is the duty of those with power - to be a bastion and bedrock for those who need them most!
  387. <MachineKing> I was. They were all slaughtered. And for that, I seek power, for revenge!
  388. <Onni> Your revenge will come to naught! It's born of your own darkness, swallowing you whole. A darkness not even I can drag you out of.
  389. <Onni> Link Summon! Isolde, Two Tales of Noble Knights!
  390. <Onni> Using her second effect...
  391. <Onni> Arfeudutyr, Gallatin, Destiny, and Excaliburn are sent to the grave.
  392. <Onni> Special Summon... Noble Knight Medraut!
  393. <Onni> I equip Medraut with... Noble Arms - Caliburn.
  394. <Onni> I use its effect to regain 500 Life Points. (501 LP) And then... Medraut's effect.
  395. <Onni> Special Summon from my Deck, another Noble Knight Borz!
  396. <MachineKing> What will 501 Life do to save you
  397. <Onni> Maybe nothing, maybe something.
  398. <Onni> See, the thing is... I don't have a plan anymore. ::He laughs, ruefully.::
  399. * Onni Caliburn shatters and then equips to Borz.
  400. <MachineKing> ... ::Laughs.:: What's this, you're admitting surrender?
  401. <Onni> I never said that.
  402. <Onni> I just said I don't have a plan.
  403. <Onni> Borz' effect. I pick three Noble Arms cards from my deck... and you pick one at random.
  404. * Onni holds three cards up, showing their backs to Machine King.
  405. <MachineKing> ...
  406. * MachineKing points at one of them
  407. <MachineKing> You're leaving it up to luck
  408. <Onni> Let's call it a strategic gamble, shall we?
  409. * Onni reveals the cards - first the one Machine King picked, Gallatin, then Genhwyfar and Destiny.
  410. * Onni as he slides the ot her two in the graveyard.
  411. <Onni> ...In truth, it wasn't going to matter which you picked.
  412. <Onni> Because the real show... is up front here.
  413. <MachineKing> ?!
  414. <Onni> Second Skill... activate. Unyielding Soul!
  415. * Onni gritting his teeth.
  416. <Onni> Once during my turn, I can ignore the effect of any card placing a restriction on the Special Summoning of a monster from my Extra Deck!
  417. <Onni> While Noble Knight Brothers would restrict me to summon a Noble Knight Monster... I'm going to do something different.
  418. <Onni> Medraut! Borz! Construct the Overlay Network!
  419. <MachineKing> ... And how is an Xyz Summon different?
  420. <Onni> Heh... cause it's not a monster affiliated with -me-, you see.
  421. <Onni> Moonlit champion of a sacred quartet, rise now in our desperate hour, so that all may see the radiance of the heavens reflected in your brief reappearance!
  422. <Onni> Xyz Summon!
  423. * Onni points skyward, as a heavenly warrior descends from the skies. Huh. Hey, Machine King, that looks kinda-sorta passing resemblance familiar to someone here...
  424. <Onni> Bujintei... Tsukuyomi! (1800 ATK)
  425. * Hirume 's light starts pulsing, brighter.
  426. <MachineKing> And what merit does that serve you?!
  427. <Onni> Like I told you. I don't have a plan... just a bit of a gamble.
  428. <Onni> I detach Borz from Tsukuyomi to activate his effect, discarding Gallatin, to draw two cards!
  429. <MachineKing> Gambling for what?!
  430. <MachineKing> That said, I use Einsatz to send Cymbal Skeleton to my Graveyard!
  431. <Onni> If it works out, I'll let you know!
  432. * Onni ...good, Hirume's recovering. Let's push the envelope a bit more-
  433. * Onni looking at his hand... oof. Not really what he was hoping for, but...
  434. <Onni> I activate Foolish Burial!
  435. * Hirume you can sense her light stirring.
  436. <Onni> I send Lady of the Lake to my Graveyard!
  437. * Onni if you start stirring, you can probably feel the energy pouring off of him. He's actually pushing himself to his limits, here.
  438. <Onni> I banish Drystan and Medraut from the Graveyard so I can once again Special Summon Noble Knight Eachtar!
  439. <Onni> And with Noble Knight Eachtar on the field... I can use Lady of the Lake's effect! I reduce his level by one to Special Summon her!
  440. <Onni> Level 1 Lady of the Lake, Level 4 Eachtar...
  441. <Onni> TUNING!
  442. <Onni> The warrior who loved the Queen and was so loved by her, the kingdom fell. Nevertheless, despite all faults, despite all flaws, he is, and always shall be, the Champion of the Round Table!
  443. <Onni> Synchro Summon!
  444. <Onni> Level 5 Ignoble Knight of High Laundsaylln!
  445. * Hirume she's shining now.
  446. * Hirume as the sun is setting on Barian Islad
  447. <Hirume> *Island
  448. <Onni> And said Queen comes now, in this final trial! Gwenhwyfar can equip to a Noble Knight from the Graveyard!
  449. * Hirume and she's standing, quietly, shaking
  450. * Onni Gwenhwyfar emerges, surrounding her forbidden lover, her gaze much more vicious now. (2100 > 2400 ATK)
  451. * Onni ...as he smiles.
  452. <Onni> Well...
  453. <Onni> I wasn't sure if that was going to work.
  454. <Onni> Bujintei Tsukuyomi! Attack Orcust Harp Horror!
  455. <MachineKing> (4000 LP) ::He barely flinches as his monster is shattered to pieces.::
  456. <Onni> Laundsallyn attacks Dingirsu, as Gwenhywfar's effect activates!
  457. <Onni> With someone as pure of heart as Artorigus, she attemps to shield them from harm, protecting them-
  458. * Hirume holding her arm, still drained
  459. <Onni> but with someone such as LAundsallyn, she will instead fuel his destructive power! Before the Battle Step, she destroys the target of Laundsallyn's attack!
  460. * Onni Laundsallyn rushes forward as Gwnhwyfar lunges with him.
  461. <Hirume> Dingirsu! Counter attack! And my monster can detach its Xyz Material to protect itself!
  462. <MachineKing> Dingirsu! Counter attack! And my monster can detach its Xyz Material to protect itself!
  463. * MachineKing the giant mechanical knight swings in counter at Laundsallyn, drilling through him
  464. * Onni winces as Lancelot explodes, and his already meager LP drops a bit more.
  465. <Onni> (301 LP)
  466. <MachineKing> Why bother with that foolish attack?!
  467. <Onni> I told you!
  468. <Onni> So long as I keep standing...
  469. <Onni> I won't let you move one step further!
  470. <Onni> Besides...
  471. <Onni> I couldn't even equip another weapon to Laundsallyn.
  472. * Onni laughs.
  473. <MachineKing> What kind of pathetic Duel is this?!
  474. <Onni> Behold, Numeris Genitor.
  475. <MachineKing> This entire turn is and has been a waste!
  476. <Onni> The true nature of humanity.
  477. <Onni> We're fragile, we're desperate, we're out of our depth...
  478. <Onni> And yet... no matter what, we try, and try again, even if we hurt ourselves in the process, because even the smallest breakthrough means a victory in our eyes.
  479. <Onni> Isn't that right, Hirume?
  480. <Hirume> ... ... Tyrant of Steel...
  481. <MachineKing> What... you were... trying to awaken her?! Return her resolve?!
  482. <Onni> Like I said... it was a gamble.
  483. <Onni> But if it took two of us to force you to a draw at Hyperborea, what hope did I have in a one on one?
  484. <Onni> So instead I did what I've always done best...
  485. <Onni> Draw things out until I could bet everything on a hunch.
  486. <Onni> ...Sorry, Hirume, it appears I've been neglecting my practice. Your Warlord's weapons are rusty.
  487. <Hirume> ... ::She's silent, but you feel not pity but respect for your duty.::
  488. <MachineKing> And you think she'll be enough?! ::Laughs.:: A broken god?!
  489. <MachineKing> Against I who have the Wand and Chalice of the Stars?!
  490. <Onni> It's true, compared to the World Chalice and Wand... my faith in her must seem pitifully small by comparison.
  491. <Onni> But it's absolute, and unyielding, and nothing you say or do can break that.
  492. <Onni> During my End Phase. I add Noble Knight Brothers to my hand.
  493. <Onni> My turn... ends there.
  494. <MachineKing> Foolish! Ignorant! Impudent!
  495. * Onni your respect for him seems to just reinforce that stalwart iron will, Hirume.
  496. <MachineKing> Draw! This is the end, foolish warrior! It doesn't matter if you've managed to have that darkened dimming sun reawaken! I banish Cymbal Skeleton to revive Longirsu! ::The pale warrior appears from the Grave portal.::
  497. <MachineKing> Skill! Gate of the World Legacy! By Tributing a monster, I can add a World Legacy Monster from my Deck to my hand! I Tribute my overlooked Token to add World Legacy - "World Lance" to my hand!
  498. <MachineKing> Next, I form the Link Array to combine Dingirsu and Longirsu! Come forth, the ultimate instrument of despair!
  499. <MachineKing> Link 4, Orcustrion
  500. * MachineKing a huge demonic organ appears
  501. * MachineKing the beast roars (3000 ATK)
  502. <MachineKing> Pay for your pitiful failure! Dirge of Despair! I attack Tsukuyomi with Orcustrion! And I immediately activate the effect of my Lance
  503. <MachineKing> which makes Tsukuyomi's ATK absolutely 0!
  504. * MachineKing thrusts his hand out dramatically
  505. * MachineKing a huge shockwave of sound blasts across the field
  506. * Onni grits his teeth, as Tsukuyomi's attack plummets.
  507. * Onni glancing at his unusable trap card.
  508. <Onni> Tsukuyomi...!
  509. * Onni Tsukuyomi is blasted to pieces by the should shattering, as the sound blast carries through towards Onni.
  510. * Hirume watching, clenching a fist
  511. * Onni slammed by the shockwave, knocked backwards towards Hirume... before finally dropping to one knee, groaning in pain.
  512. <Onni> (0 LP - DEFEAT)
  513. <Onni> Hah... as... expected, really...
  514. <MachineKing> All you did was delay the inevitable. ::He begins to take a step forward.::
  515. * Onni he's trying to push himself to his feet, weakly. You can see the wisps of the Immortal Spirit trying to stitch him back together a bit as Machine King advances.
  516. * Hirume reaches down and takes his Duel Guard off, gently
  517. <Onni> ...??
  518. <Onni> Hirume...?
  519. * Onni he looks at you, not necessarily protesting, but seems to be asking 'are you sure?'
  520. <Hirume> It is... my duty to make up for what is going on here. He came here in pursuit of me. To the detriment of you and the Barians.
  521. <Onni> ...Alright. I have faith in you.
  522. <Onni> Show him what I know you can do. ::He fumbles and helps you take the Duel Guard off.::
  523. <Hirume> ... If I, the Sun, do not take the chance to fight here... I will be in pursuit for the rest of my days... ::Takes it, putting it on herself.::
  524. <Onni> Then do it. Fight. Don't worry about me. I'll shrug it off eventually... I always do.
  525. * Onni how appropriate it looks like that even if you got him to kneel, Machine King... he's kneeling to -her-.
  526. * Hirume slides it on, activating, as obsidian black armor marked with runes of light forms.
  527. <Hirume> This is the end of the line, I refuse to run! Come to my aid, spirits of a vanished kingdom! Channel your power in this sanctuary of lost weapons into my left hand, into this shield that shall become the sword of my right hand!
  528. * Onni watches, transfixed.
  529. <Hirume> And you... your designation, K-1... Numeris Genitor, shall take the first turn!
  530. <MachineKing> Very well!
  531. <MachineKing> Foolish Burial! I send my Harp Horror to my Graveyard! And banish it immediately for the Orcust Knightmare as my shield! (2100 DEF) And set a card! End! ::The broken girl floats before him.::
  532. <Hirume> Draw!
  533. <Hirume> Come forth, Knight of the Lion! Noble Knight Iyvanne! (1700 ATK)
  534. <Hirume> And with that, I equip onto him the sword that grows strong in the face of the sun! Noble Arms - Gallatin! (1700 ATK -> 2700 ATK)
  535. <Hirume> And with it, I summon a monster, his Lion (1000 ATK -> 1500 ATK). And in the face of the knight armed with a sword, all other knights gain courage!
  536. <Hirume> In this case, his loyal companion gains further power!
  537. <Hirume> Go, Iyvanne! Smote the corrupted harlot before you!
  538. <MachineKing> Not so easy, fallen queen! Orcustrated Core flips over!
  539. <Hirume> ?!
  540. <MachineKing> By sending it to the Grave, my Knightmare survives the battle with your beast!
  541. <MachineKing> *with your kight
  542. <MachineKing> preventing your beast from striking me!
  543. <Hirume> ...
  544. <Hirume> In the secondary preparations, I use Iyvanne and his lion to form the connected circuit of the world! Come forth, Link Summon! Isolde, Two Tales of the Noble Knights! Come to my aid, ladies of the tragedy of Camelot!
  545. * Hirume a white and red woman appear, before Hirume, as they present her with a chest, that they gently open
  546. <Hirume> Their effect upon summoning is any Warrior is added from my Deck to my hand... but I can't make use of it
  547. <Hirume> During this round of combat
  548. <Hirume> I add the brother of the disgraced miracle to my hand, Noble Knight Eachtar.
  549. <Hirume> Finally, to end my turn, I equip my ladies with the Noble Arms of Destiny, miraculous armor that can deflect any bolt or blade once from causing true death.
  550. <MachineKing> ...
  551. * MachineKing draws
  552. <MachineKing> Not much better than your... knight, I suppose he is?
  553. <MachineKing> You'll fair just as poorly as him, and when we're done, you'll hand over the Ame-no-Nuhoko... no... its true name, The World Lance... or perhaps I should call ti the Spear of Destiny... the Relic that represents Charity, and endless Pain.
  554. * Hirume looks aside, momentarily
  555. <MachineKing> Correct me, Haita, but despite the fact God has Agape, the love of charity, or the love of the world for all mankind, he yet allows a serpent to exist in his garden
  556. <Onni> ...That is correct, to a point.
  557. <Onni> One could argue whether God knew, of course. The debate over an omnipotent diety allowing such a manifestation...
  558. <Onni> What's you point? ::Groans weakly::
  559. <MachineKing> The Ame-no-Nuhoko... the World Lance... has a serpent on it
  560. <MachineKing> If raising the World from the Sea of Souls, should we believe any form of myth... her lance inherently poisons the world with original sin
  561. <MachineKing> Through and through, no matter what kindness she tries to grant the world, it's always
  562. <MachineKing> muddled by poison
  563. <Onni> Maybe. But who says that's what it is?
  564. * Hirume her fist, squeezing it
  565. <MachineKing> Just a matter of concern. I use Knightmare to Link Summon Knightmare Mermaid, a Link 1 monster!
  566. <Onni> in Greece, the Staff of Asclepius, a deity who was associated with healing and medicine, was also entertwined with a snake.
  567. * MachineKing a corrupted mermaid appears, swinging her tail
  568. <MachineKing> Who summons a second Knightmare
  569. <MachineKing> At the cost of me discarding this Orcustrated Climax. ::Holds up the Counter Trap, and discards it.::
  570. <Hirume> ... Tch...
  571. <Onni> And the engine of his deck starts anew...
  572. <MachineKing> But it's not much of a cost, as by banishing Climax, I can search Harp Horror from my Deck, and summon it... and use it and Mermaid to summon Galatea! ::The doll like girl appears, swinging her scythe.::
  573. <Hirume> A never ending chorus...
  574. <MachineKing> Banish Harp Horror for Cymbal Skeleton and use its effect to set and activate Babel! ::The tower forms, back in the ocean.::
  575. * MachineKing the Harp Horor slides back into his Deck
  576. <MachineKing> Cymbal Skeleton... Galatea! I use you for the Link Summon of my Link 3 Knightmare Unicorn (2200 ATK)
  577. <Onni> Dammit... all over again.
  578. <Hirume> .. Too all over again... ::Something in her eyes sharpen.::
  579. <Onni> Hm...?
  580. <MachineKing> I discard World Legacy - World Armor from my hand to return Isolde to the Deck!
  581. <Hirume> Keep your eyes sharp, my dear Warlord.
  582. <Hirume> Notice what he is doing
  583. <MachineKing> Yes, winning!
  584. * MachineKing the steed brays, rearing as its dark song erases the women from the field.
  585. <Onni> ...
  586. <Onni> ...
  587. <Onni> It's... the same loop...?
  588. <Hirume> And what does that tell you
  589. <MachineKing> Cymbal Skeleton, revive Galatea!
  590. <MachineKing> Return!
  591. <Onni> ...It can be beaten.
  592. <MachineKing> I create the circuit of Hades!
  593. <MachineKing> *No I don't
  594. <MachineKing> Galatea while Linked to Unocorn, is unable to be destroyed by battle!
  595. * MachineKing the doll climbs on the steed
  596. <MachineKing> And by banishing the Orcust Knightmare in my Grave, I can send World Wand to my Grave and increase Galatea's ATK to 2600! Attack, Unicorn and Galatea!
  597. * Onni his eyes light up.
  598. * Onni 'the deck is only designed to do one thing. It's a deck in service to single goal, that means...'
  599. * Hirume yells, screaming as she's kicked back across to the wall, the Duel Guard protecting her from being sliced and trampled (3200 LP)
  600. <MachineKing> I follow up in my Main Phase 2, Queen of the Dark Sun, by using Galatea and Unicorn... come forth, beast of destruction! Topologic Bomber Dragon!
  601. <MachineKing> (3000 ATK) ::The beast rears itself, roaring a hideous melody.::
  602. <Onni> Hirume...!
  603. * Hirume wincing, breathing.
  604. <Hirume> A mere... strike... like that...
  605. <Hirume> is not...
  606. <Hirume> enough...
  607. <Onni> ...You won't lose to him, I can see it now.
  608. <MachineKing> Now, I have my field to make my monsters into Quick Effects, my ace monster to protect me, and a second Knightmare as a shield (2100 DEF)
  609. <Hirume> Yes... but there's a fatal flaw...
  610. * Hirume smiles
  611. <Hirume> And you've give me the one chance at an opening...
  612. * Hirume places her hand to draw.
  613. <Onni> ...And it's a flaw that Noble Knights can exploit...!
  614. <Hirume> Even if the Sun is the fire of poison that kills all that lives, even if I might have connection to the darkest light... even if I am the bringer of Sin! I am still, the Sun! And you ARE FAR FAR SMALLER THAN ME!
  615. <Hirume> DRAW!
  616. <Hirume> The dark knight! Medraut! I equip a second Gallatin to him!
  617. <Hirume> I destroy Gallatin with his effecvt! ::Medraut holds the sword by his hand and tosses it into the air.::
  618. <Hirume> And Special Summon Custennin, the strongest knight!
  619. <Hirume> who equips Gallatin! ::The new knight grabs the sword in earnest.::
  620. <MachineKing> You think a pair of a knights is enough... to stop me...?!
  621. <Onni> Not a pair...!
  622. <Hirume> Not just a pair of knights! I use them to resummon the very ladies you banished!
  623. <Hirume> Come forth, keepers of Miracles, Isolde!
  624. <Hirume> Who adds the Noble Knight Joan to my hand
  625. <Hirume> Isolde, has a second effect! By using the armaments from my Warlord's Deck as tribute... ::Holds out Destiny, Clarent, Excaliburn, Caliburn and Arfeudutyr::
  626. <Hirume> I can call forth a knight! Specifically ONE knight! The dark knight! Laundsallyn! (2000 ATK) Knight who keeps his oath, even as his heart twists black!
  627. * Hirume the mad Lancelot appears, slamming his sword into the ground
  628. <Hirume> I then call forth his brother and brother-at-arms, Eachtar! by banishing Medraut and Iyvanne!
  629. <Hirume> Knights who failed the crown! Open the path to the height of justice! Come forth, the once and future king at the height of his glory! Xyz Summon! Sacred Noble Knight of King Artoroigus! (2200 ATK)
  630. <MachineKing> A failed king of a lost kingdom, and he has hardly enough Attack to even matter...
  631. * Hirume snaps her fingers
  632. <Hirume> EQUIP
  633. <Hirume> Sword of the Sun! Sword of the Stone! Sword of the Lake! Grant the once and future king the power over of all creation entrusted to him by the heavens! (2200 ATK -> 3200 ATK -> 3700 ATK)
  634. <Hirume> Caliburn's power grants me 500 Life! (3700 LP)
  635. <MachineKing> That isn't enough to deplete my Life, foolish weak goddess brought down to lowly Earth!
  636. <Hirume> I'M NOT DONE
  637. * MachineKing slides back from the sheer force of will exuding from her
  638. <Hirume> I activate Heritage of the Chalice! Which grants me access to the final card I need, Noble Knight Brothers!
  639. <MachineKing> And how do you propse to gain another Summon...
  640. <Onni> ...!!
  641. <Onni> That's right...
  642. <Hirume> Custennin!
  643. <Hirume> Brothers... who invites!
  644. <Hirume> Borz!
  645. <Hirume> Come forth, the inheritor of CAMELOT!
  646. <Hirume> Sacred Noble Knight of King Custennin!
  647. <Hirume> (2000 ATK)
  648. * Hirume the two kings stand side by side before Hirume, the ladies bowing to her
  649. <MachineKing> And!? There's no answer to clearing my field...
  650. <Hirume> Custennin...
  651. <Hirume> detaches Borz and Brothers...
  652. * Hirume takes Excaliburn
  653. <Hirume> If you don't mind, your majesty
  654. <Hirume> I'd like to do this myself...
  655. * Hirume marching slowly
  656. <Onni> ...?
  657. * Hirume holds up the sword.
  658. * Hirume looking at it
  659. <Hirume> This is not a sword of man.
  660. <Hirume> This is a sword from time and realms long ago...
  661. <MachineKing> And what of it? You still can't get through my field.
  662. <Onni> ...No, she can.
  663. <Hirume> You don't get it.
  664. * Hirume shaking her head
  665. <Hirume> Custennin's effect banishes all from his sight that dare trespass the holy grounds of the sacred city, BEGONE!
  666. * Hirume a wind roars up, as Bomber and Knight just... vanish
  667. <MachineKing> WHAT?!
  668. <Hirume> Custennin detached two materials to bounce monsters on the field, namely yours
  669. <Onni> Custennin can detach as many materials as he has to bounce that many monsters from the field...
  670. <Onni> An effect more powerful than even King Arthur at his height.
  671. * MachineKing steps back
  672. <MachineKing> No, this can't...!
  673. * Hirume holds the sword forth, and straight
  674. * Hirume swings up the sword
  675. <Hirume> In the hands of a divine king... or a god, I can feel this sword's true power!
  676. <Hirume> THE POWER TO SPLIT A FORTRESS! A CITY! A DEMON! EVEN A GOD!
  677. <Hirume> SKILL ACTIVATE!EXCALIBUR: ANTI-FORTRESS MODE!
  678. <Hirume> (Artorigus ATK: 3700 -> ATK ∞)
  679. * Hirume pulls back and starts charging
  680. * Onni shields his eyes.
  681. <Onni> This is...
  682. <Onni> the true form of the Sword of Promised Victory...!
  683. <MachineKing> THE AGE OF KINGS IS OVER, LORD OF THE ENDLESS MACHINE EMPIRE! THE AGE OF MAN'S IGNORANCE AND MONSTER'S IGNORANCE ENDS TODAY! IN THE NAME OF THE SUN! HIRUME! AMATERASU! THE FIRST DIVINE BEAR OF THE SUN, TOKAPCUP!
  684. <Hirume> THE AGE OF KINGS IS OVER, LORD OF THE ENDLESS MACHINE EMPIRE! THE AGE OF MAN'S IGNORANCE AND MONSTER'S IGNORANCE ENDS TODAY! IN THE NAME OF THE SUN! HIRUME! AMATERASU! THE FIRST DIVINE BEAR OF THE SUN, TOKAPCUP!
  685. * Hirume roars forward, as she moves faster than light, a trail of sunlight and stardust in her wake, as vanishing and reappearing behind Numeris Genitor.
  686. <MachineKing> ... ... ... ...?!
  687. * MachineKing ... he literally cracks in half.
  688. <MachineKing> (0 LP)
  689. * Hirume turns, as Machine King bisected body breaks apart, shattering, as she suddenly seems much much larger then her defeated opponent
  690. * Onni staring at you in sheer awe and reverence
  691. <Onni> Hirume...!
  692. * Hirume as something snaps shut over his shattering body, ... jaws? This must be what it's like in front of a God like her or Noriko at their fullest power.
  693. * Hirume and the next you see there's something new
  694. * Hirume what seems to be a merger of Hirume, armored in a stream lined version of Numeris Genitor's body.
  695. <Onni> ....
  696. * Onni standing up, wobbly, blinking, dumbfounded.
  697. <Onni> H... Hirume? Are you... you're okay, right?
  698. * Onni stepping towards you cautiously.
  699. * Hirume looks to the sky. The Naglfar moves to settle, as the army on the island halts.
  700. <Hirume> I am the Sun, and now. I am the Heart of the World of Endless Clockwork, the Eternal Engine
  701. <Onni> ...What is the Sun, but an eternal, cosmic engine around which life springs forth? ::He chuckles, a bit nervously.::
  702. <Hirume> And what can endlessly be the heart of a giant machine
  703. <Onni> ...Well. You sound, better, at least.
  704. * Hirume smiles as she stretched, turning into a human woman in a mechanical suit. With very prominent breasts.
  705. * Onni ...you can tell he's trying not to stare.
  706. <Hirume> I would like to check on... Failnaught and the others. In person. Even though I can see them through many eyes now.
  707. <Onni> Of course, Hirume. This was a rather... tense, battle. And I suspect I may need to have a lie down, myself. Gigantech's healing is powerful, but this body still has something resembling limits.
  708. <Onni> ...Besides, I should probably not stare at the sun, for fear it may leave me blind. ::He laughs.::
  709. <Hirume> ... There should be a medical bay in the ship, if you would like. ... ::She gives a light giggle.::
  710. <Onni> I mean, I suppose I can hardly -refuse- such an offer...
  711. <Onni> I suppose if you want to take care of me for a change... I wouldn't mind at all.
  712. <Hirume> Well, as it is... my ship now, I do have the ability to extend the offer of sacred hospitality
  713. <Hirume> And you are my knight an far from home, the offer of hospitality is extended
  714. * Hirume motions.
  715. <Onni> And it's an offer must humbly and gratefully accepted. I would bow, but I fear I may topple over if I do.
  716. * Hirume and Cannon Soldiers and the like walk over with a stretcher
  717. * Hirume as Hirume motions for you to not be an idiot
  718. <Onni> ...Yes yes, proper procedure, of course.
  719. <Onni> Please do visit once you've checked in on Failnaught and the others, I suspect I may have... some paperwork to tend to, reporting the death of Numeris Genitor.
  720. * Onni he gets on the stretcher.
  721. <Hirume> He's not dead, per say. Perhaps, gestalted is a good term
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