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- // set different elevation on respawn, so players can actually respawn on ships
- // put this at the bottom of init.sqf
- if(hasInterface) then {
- player addEventHandler ["killed", {
- private ["_pos"];
- _pos = getPosASL player;
- _pos set[2, 9.2]; // here the second number means how much m above sea level, use console to watch "getPosASL player" and copy paste the last number if you want to be accurate
- player setPosASL _pos;
- }];
- };
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