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- 3.2 PATCH NOTES
- ANIMAL COMPANIONS
- - Creatures that have been fed can now be interacted with to access options for milking, riding and adoption.
- - Players may adopt up to six creatures at any one time. New companion slots are available to be purchased with nanites.
- - Your companions can be renamed, and then customised with a new range of accessories and decals.
- - Some accessories, such as the torch or mining lasers, will be used by your companion as they explore the planet.
- - Each companion has their own personality, which will influence how they behave and think. Some species are more likely to have certain traits than others, but each creature is unique.
- - The creature harness has a neural link with the Exosuit, enabling rudimentary translation of your new companion’s thoughts and wishes.
- - Companions will assist their owners during planetary exploration, but have needs of their own. They will periodically require food or attention if they are to thrive.
- - Companions will need to be cared for over a long period of time in order to win their trust.
- - While exploring, companions will assist their owners in a number of ways, including: scouting for resources and buildings; digging up minerals and special items; hunting other creatures; and marking hazards.
- - As well as acting on their own initiative, companions may be given specific instructions via gestures from the Quick Menu.
- - VR players can point directly to send their companion to a destination.
- COMPANION EGGS
- - Creatures that have been well-cared for will lay eggs.
- - After a short time, creature eggs will hatch into a brand new creature, related to but distinct from the parent creature.
- - Baby creatures have different proportions from adult creatures and will grow to maturity over time.
- - Players may trade eggs from their prized companions with other players.
- - Creature eggs can be taken to the Egg Sequencer aboard the Space Anomaly.
- - The Egg Sequencer allows players to remix the genetic material of their growing eggs to produce unique, never-before-seen creatures.
- - Overdosing eggs in the Sequencer may cause dramatic creature reconfigurations…
- CREATURE IMPROVEMENTS
- - New creature and companion-related titles have been added to the Appearance Modifier.
- - The construction cost of Creature Pellets has been increased.
- - The stack size of Creature Pellets has been increased.
- - Creatures no longer require advanced bait to unlock harvesting functions – any creature that has been fed may now be milked.
- - Giant creatures can now be ridden.
- - Creature locomotion animations have been improved.
- - The particle effects emanating from creature dung have been improved.
- - Discovered creatures now have a different shaped icon in the Analysis Visor, to better distinguish them from undiscovered creatures.
- - Creature icons in the Analysis visor have been offset to improve their appearance.
- UI IMPROVEMENTS
- - Players using a mouse and keyboard can now use hotkeys to directly select options in dialogue menus and interactions.
- - Players using a gamepad can now use the analogue sticks rather than the cursor to move between options in dialogue menus and interactions.
- OPTIMISATIONS
- - Warp and loading times on PS4 have been significantly improved.
- BUG FIXES
- - Fixed an issue that caused freighter ‘wings’ to be hidden.
- - Fixed an issue that could cause an invalid system/base to appear in the teleport destinations list.
- - Fixed an issue that caused the gloves to be out of focus in the Appearance Modifier.
- - Fixed an issue that could cause players using Windows 10 to incorrectly report a network disconnect.
- - Autowalk is now cancelled automatically when the player manually moves forwards or backwards.
- - The creature feeding Nexus mission has been rebalanced to account for changes to the taming process.
- - Concrete base parts now require Silicate Powder rather than Carbon to build.
- Fixed an issue in the Galaxy Map that caused the Distance To Core text to be vertically clipped, resulting in a comma that looked like a period.
- - Fixed an issue that could cause players to upload/download an excessive number of creative discoveries.
- - Fixed an issue that caused Cronus’ food to have an extremely bright glow.
- - Fixed an issue that caused the Orbital Exocraft Materialiser to have an overly bright glow.
- - Fixed an issue that caused base specialist terminals to snap incorrectly in specific large rooms.
- - Fixed an issue that could cause an increase in load times while attempting to download base data from other players.
- - Fixed an issue that could cause incorrect text to appear when harvesting food substances from some unusual creatures.
- - Fixed a VR issue that caused the Exosuit backpack to be invisible in the inventory if the player’s body was turned off.
- - Fixed an animation issue with the player weapons in VR.
- - Fixed an issue that could cause incorrect UI scaling in VR.
- - Fixed a VR issue that could cause UI screens to move while the UI was closing.
- - Fixed a rare hang that could occur when taking a screenshot in Photo Mode on PC.
- - Fixed a networking crash on Xbox platforms.
- - Fixed an issue that could cause very large save files to crash during loading on PS4.
- - Fixed a crash that could occur when the leader of a herd died.
- - Fixed a number of memory related crashes on PS5.
- - Fixed an audio related crash on PS5.
- - Fixed a rendering crash on PS5.
- - Fixed a crash related to the preview of summoned objects (eg starships).
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