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- import uimg, grp, nonplayer, math, constInfo, time, item, uiToolTip, uiCommon, event, chat
- pos_x = [52, (52+110), (52+(110*2)), (52+(110*3)), (52+(110*4)), 52, (52+110)]
- pos_y = [90, 90, 90, 90, 90, 120, 120]
- class AchievementWindow(uimg.ScriptWindow):
- def __init__(self):
- uimg.ScriptWindow.__init__(self)
- self.isLoaded = False
- self.__LoadWindow()
- def __LoadWindow(self):
- try:
- pyScrLoader = uimg.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIScript/Achievement.py")
- except:
- import exception
- exception.Abort("AchievementWindow.LoadWindow.LoadObject")
- self.categorys = [
- ["|cffe6d0a2Poziom", 1],
- ["|cffe6d0a2Twoja Droga", 2],
- ["|cffe6d0a2Biolog", 3],
- ["|cffe6d0a2Pupile", 4],
- ["|cffe6d0a2Wyzwania", 5],
- ["|cffe6d0a2Zabójstwa", 6],
- ["|cffe6d0a2Inne", 7],
- ]
- self.categorysName = [
- ["|cffe6d0a2Podsumowanie", 0],
- ["|cffe6d0a2Poziom", 1],
- ["|cffe6d0a2Twoja Droga", 2],
- ["|cffe6d0a2Biolog", 3],
- ["|cffe6d0a2Pupile", 4],
- ["|cffe6d0a2Wyzwania", 5],
- ["|cffe6d0a2Zabójstwa", 6],
- ["|cffe6d0a2Inne", 7],
- ]
- self.category = 0
- self.categoryName = "|cffe6d0a2Podsumowanie"
- self.type = 0
- self.achievementsPos = 0
- self.progress = {}
- self.BindObjects()
- self.BindEvents()
- self.isLoaded = True
- def BindObjects(self):
- self.board = self.GetChild("board")
- self.PokazJebaneSkille = uimg.Button()
- self.PokazJebaneSkille.SetParent(self.board)
- self.PokazJebaneSkille.SetPosition(250, 40)
- self.PokazJebaneSkille.SetUpVisual("illumina/skill_system/btn_skile_01.tga")
- self.PokazJebaneSkille.SetOverVisual("illumina/skill_system/btn_skile_02.tga")
- self.PokazJebaneSkille.SetDownVisual("illumina/skill_system/btn_skile_03.tga")
- # self.PokazJebaneSkille.SetText("Umiejetnosci")
- self.PokazJebaneSkille.SetEvent(self.PokazTeSkille)
- self.PokazJebaneSkille.Show()
- self.elements = {
- 'windows' : {'home' : self.GetChild("HomeWindow"), 'achievements' : self.GetChild("AchievementsWindow")},
- 'objects' : {
- 'shopButton' : self.GetChild("AchievementshopButton"),
- # 'leftArrow' : self.GetChild("LeftArrow"), 'rightArrow' : self.GetChild("RightArrow"),
- 'home' : {
- 'box_0' : AchievementBox(), 'box_1' : AchievementBox(), 'box_2' : AchievementBox(), 'box_3' : AchievementBox(),
- 'last_box_0' : AchievementLastFinished(), 'last_box_1' : AchievementLastFinished(), 'last_box_2' : AchievementLastFinished(), 'last_box_3' : AchievementLastFinished(), 'last_box_4' : AchievementLastFinished(), 'last_box_5' : AchievementLastFinished(), 'last_box_6' : AchievementLastFinished(),
- 'last_window' : self.GetChild("bgLastAchievements"),
- 'upArrow' : self.GetChild("UpArrow"), 'downArrow' : self.GetChild("DownArrow"),
- 'upArrowLast' : self.GetChild("LastUpArrow"), 'downArrowLast' : self.GetChild("LastDownArrow"),
- },
- 'achievements' : {
- 'scrollbar' : self.GetChild("ScrollBar"),
- 'box_0' : AchievementBox(), 'box_1' : AchievementBox(), 'box_2' : AchievementBox(), 'box_3' : AchievementBox(), 'box_4' : AchievementBox(),
- 'btn_type_0' : self.GetChild("Type0Button"), 'btn_type_1' : self.GetChild("Type1Button"), 'btn_type_2' : self.GetChild("Type2Button"),
- 'type_1' : [], 'type_2' : [],
- },
- }
- }
- self.arrows = {'categorys' : 0, 'global_achievements' : 0, 'last_achievements' : 0}
- def ThinBoard(self, parent, moveable, x, y, width, heigh, center):
- thin = uimg.ThinBoard()
- if parent != None:
- thin.SetParent(parent)
- if moveable == TRUE:
- thin.AddFlag('movable')
- thin.AddFlag('float')
- thin.SetSize(width, heigh)
- thin.SetPosition(x, y)
- if center == TRUE:
- thin.SetCenterPosition()
- thin.Show()
- return thin
- def BindEvents(self):
- self.globalProgress = AchievementProgressBar()
- #self.globalProgress = uimg.ThinBoard()
- self.globalProgress.SetParent(self.board)
- self.globalProgress.SetSize(440, 30)
- self.globalProgress.SetPosition(0, 46+9)
- self.globalProgress.SetWindowHorizontalAlignCenter()
- self.globalProgress.SetText('|cffa08784Całość wykonanych osiągnięć ')
- self.globalProgress.SetProgress(10, 155)
- self.globalProgress.Show()
- self.board.SetCloseEvent(uimg.__mem_func__(self.Close))
- self.shopButton = AchievementShopWindow()
- self.elements['objects']['shopButton'].SetEvent(uimg.__mem_func__(self.shopButton.Open))
- # self.elements['objects']['leftArrow'].SetEvent(uimg.__mem_func__(self.__OnClickArrow), 'CATEGORY_LEFT')
- # self.elements['objects']['rightArrow'].SetEvent(uimg.__mem_func__(self.__OnClickArrow), 'CATEGORY_RIGHT')
- self.elements['objects']['home']['upArrow'].SetEvent(uimg.__mem_func__(self.__OnClickArrow), 'GLOBAL_UP')
- self.elements['objects']['home']['downArrow'].SetEvent(uimg.__mem_func__(self.__OnClickArrow), 'GLOBAL_DOWN')
- self.elements['objects']['home']['upArrowLast'].SetEvent(uimg.__mem_func__(self.__OnClickArrow), 'LAST_UP')
- self.elements['objects']['home']['downArrowLast'].SetEvent(uimg.__mem_func__(self.__OnClickArrow), 'LAST_DOWN')
- self.elements['objects']['achievements']['scrollbar'].SetScrollEvent(uimg.__mem_func__(self.__OnScroll))
- self.elements['objects']['achievements']['box_0'].Open(self.elements['windows']['achievements'], -10, 40)
- self.elements['objects']['achievements']['box_1'].Open(self.elements['windows']['achievements'], -10, 40+40+20)
- self.elements['objects']['achievements']['box_2'].Open(self.elements['windows']['achievements'], -10, 40+(40+20)*2)
- self.elements['objects']['achievements']['box_3'].Open(self.elements['windows']['achievements'], -10, 40+(40+20)*3)
- self.elements['objects']['achievements']['box_4'].Open(self.elements['windows']['achievements'], -10, 40+(40+20)*4)
- self.elements['objects']['home']['box_0'].Open(self.elements['windows']['home'], -120, 40)
- self.elements['objects']['home']['box_1'].Open(self.elements['windows']['home'], -120, 40+58+14)
- self.elements['objects']['home']['box_2'].Open(self.elements['windows']['home'], -120, 40+(58+14)*2)
- self.elements['objects']['home']['box_3'].Open(self.elements['windows']['home'], -120, 40+(58+14)*3)
- self.elements['objects']['home']['last_box_0'].Open(self.elements['objects']['home']['last_window'], 0, 42)
- self.elements['objects']['home']['last_box_1'].Open(self.elements['objects']['home']['last_window'], 0, 42+30+7)
- self.elements['objects']['home']['last_box_2'].Open(self.elements['objects']['home']['last_window'], 0, 42+(30+7)*2)
- self.elements['objects']['home']['last_box_3'].Open(self.elements['objects']['home']['last_window'], 0, 42+(30+7)*3)
- self.elements['objects']['home']['last_box_4'].Open(self.elements['objects']['home']['last_window'], 0, 42+(30+7)*4)
- self.elements['objects']['home']['last_box_5'].Open(self.elements['objects']['home']['last_window'], 0, 42+(30+7)*5)
- self.elements['objects']['home']['last_box_6'].Open(self.elements['objects']['home']['last_window'], 0, 42+(30+7)*6)
- for i in xrange(3):
- self.elements['objects']['achievements']['btn_type_%d' % i].SetEvent(uimg.__mem_func__(self.SetType), i)
- def __del__(self):
- uimg.ScriptWindow.__del__(self)
- def SetCategory(self, category):
- self.achievementsPos = 0
- self.category = category
- self.categoryName = self.categorysName[category][0]
- self.RefreshCategorys()
- if self.category == 0:
- self.elements['windows']['achievements'].Hide()
- self.elements['windows']['home'].Show()
- self.arrows['global_achievements'] = 0
- self.RefreshGlobalProgress()
- self.RefreshLastFinished()
- else:
- self.CreateTypes()
- self.elements['windows']['home'].Hide()
- self.elements['windows']['achievements'].Show()
- self.SetType(0)
- def CreateTypes(self):
- self.elements['objects']['achievements']['type_1'] = []
- self.elements['objects']['achievements']['type_2'] = []
- try:
- for i in xrange(len(constInfo.Achievements["achievements"][self.category])):
- if constInfo.Achievements["achievements"][self.category][i][0] < constInfo.Achievements["achievements"][self.category][i][1]:
- self.elements['objects']['achievements']['type_1'].append(constInfo.Achievements["achievements"][self.category][i])
- elif constInfo.Achievements["achievements"][self.category][i][0] >= constInfo.Achievements["achievements"][self.category][i][1]:
- self.elements['objects']['achievements']['type_2'].append(constInfo.Achievements["achievements"][self.category][i])
- except:
- pass
- def __OnClickArrow(self, arrow):
- if arrow == 'CATEGORY_LEFT':
- self.arrows['categorys'] -= 1
- self.RefreshCategorys()
- elif arrow == 'CATEGORY_RIGHT':
- self.arrows['categorys'] += 1
- self.RefreshCategorys()
- elif arrow == 'GLOBAL_UP':
- self.arrows['global_achievements'] -= 1
- self.RefreshGlobalProgress()
- elif arrow == 'GLOBAL_DOWN':
- self.arrows['global_achievements'] += 1
- self.RefreshGlobalProgress()
- elif arrow == 'LAST_UP':
- self.arrows['last_achievements'] -= 1
- self.RefreshLastFinished()
- elif arrow == 'LAST_DOWN':
- self.arrows['last_achievements'] += 1
- self.RefreshLastFinished()
- def PokazTeSkille(self):
- event.QuestButtonClick(constInfo.Okienko)
- def SetType(self, type):
- for i in xrange(3):
- self.elements['objects']['achievements']['btn_type_%d' % i].SetUp()
- self.elements['objects']['achievements']['btn_type_%d' % type].Down()
- self.type = type
- self.achievementsPos = 0
- self.elements['objects']['achievements']['scrollbar'].SetPos(0)
- self.RefreshAchievements()
- def RefreshGlobalProgress(self):
- self.SetGlobalProgress()
- try:
- for i in xrange(4):
- self.elements['objects']['home']['box_%d' % i].Hide()
- except:
- pass
- try:
- for i in xrange(min(4, len(self.categorys))):
- curCategory = self.categorys[self.arrows['global_achievements'] + i][1]
- self.elements['objects']['home']['box_%d' % i].SetContent(0, self.progress['current_category_%d' % curCategory], self.progress['max_category_%d' % curCategory], 0)
- self.elements['objects']['home']['box_%d' % i].SetTitle(self.categorys[curCategory-1][0])
- self.elements['objects']['home']['box_%d' % i].Show()
- except:
- pass
- if (self.categorys > 4):
- if (self.arrows['global_achievements'] <= 0):
- self.elements['objects']['home']['downArrow'].Show()
- self.elements['objects']['home']['upArrow'].Hide()
- elif (self.arrows['global_achievements']+4 < len(self.categorys)):
- self.elements['objects']['home']['downArrow'].Show()
- self.elements['objects']['home']['upArrow'].Show()
- elif (self.arrows['global_achievements']+4 >= len(self.categorys)):
- self.elements['objects']['home']['downArrow'].Hide()
- self.elements['objects']['home']['upArrow'].Show()
- else:
- self.elements['objects']['home']['upArrow'].Hide()
- self.elements['objects']['home']['downArrow'].Hide()
- def RefreshLastFinished(self):
- for i in xrange(7):
- self.elements['objects']['home']['last_box_%d' % i].Hide()
- try:
- for i in xrange(min(7, len(constInfo.Achievements['last_achievements']))):
- curAchievement = constInfo.Achievements['last_achievements'][(len(constInfo.Achievements['last_achievements'])-1) - (self.arrows['last_achievements'] + i)]
- if curAchievement[0] == 2 or curAchievement[0] == 3 or curAchievement[0] == 4:
- self.elements['objects']['home']['last_box_%d' % i].SetText(self.GetDescByCat(curAchievement[0]) % (curAchievement[1], nonplayer.GetMonsterName(curAchievement[3])))
- else:
- self.elements['objects']['home']['last_box_%d' % i].SetText(self.GetDescByCat(curAchievement[0]) % curAchievement[1])
- self.elements['objects']['home']['last_box_%d' % i].SetPoints(curAchievement[2])
- self.elements['objects']['home']['last_box_%d' % i].Show()
- except:
- pass
- if (len(constInfo.Achievements['last_achievements']) > 7):
- if (self.arrows['last_achievements'] <= 0):
- self.elements['objects']['home']['downArrowLast'].Show()
- self.elements['objects']['home']['upArrowLast'].Hide()
- elif (self.arrows['last_achievements']+7 < len(constInfo.Achievements['last_achievements'])):
- self.elements['objects']['home']['downArrowLast'].Show()
- self.elements['objects']['home']['upArrowLast'].Show()
- elif (self.arrows['last_achievements']+7 >= len(constInfo.Achievements['last_achievements'])):
- self.elements['objects']['home']['downArrowLast'].Hide()
- self.elements['objects']['home']['upArrowLast'].Show()
- else:
- self.elements['objects']['home']['upArrowLast'].Hide()
- self.elements['objects']['home']['downArrowLast'].Hide()
- def RefreshCategorys_new(self):
- scrolledId = self.arrows['categorys']
- self.elements['objects'] = self.CreateCategoryButton(self.board, 35+18+111, 94, self.arrows['categorys' : 0], self.SetCategory)
- self.elements['objects'].Show()
- def RefreshCategorys(self):
- try:
- for i in xrange(8):
- self.elements['objects']['category_%d' % i].Hide()
- except:
- pass
- try:
- tmpCategorys = [["|cffe6d0a2Podsumowanie", 0]]
- tmpCategorys += self.categorys
- for i in xrange(min(8, len(tmpCategorys))):
- scrolledId = i + self.arrows['categorys']
- # self.elements['objects']['category_%d' % i] = self.CreateCategoryButton(self.board, 35+18+111*i, 94, tmpCategorys[scrolledId][0], self.SetCategory, tmpCategorys[scrolledId][1])
- self.elements['objects']['category_%d' % i] = self.CreateCategoryButton(self.board, pos_x[i], pos_y[i], tmpCategorys[scrolledId][0], self.SetCategory, tmpCategorys[scrolledId][1])
- # self.elements['objects']['category_%d' % i+1] = self.CreateCategoryButton(self.board, 35+18+111, 94, tmpCategorys[scrolledId][0], self.SetCategory, tmpCategorys[scrolledId][1])
- self.elements['objects']['category_%d' % i].Show()
- # self.elements['objects']['category_%d' % i+2] = self.CreateCategoryButton(self.board, 18+111, 94, tmpCategorys[scrolledId][0], self.SetCategory, tmpCategorys[scrolledId][1])
- # self.elements['objects']['category_%d' % i+2].Show()
- if self.categoryName == tmpCategorys[scrolledId][0]:
- self.elements['objects']['category_%d' % i].Down()
- self.elements['objects']['category_%d' % i].Show()
- except:
- pass
- '''
- if (len(tmpCategorys) > 5):
- if (self.arrows['categorys'] <= 0):
- self.elements['objects']['rightArrow'].Show()
- self.elements['objects']['leftArrow'].Hide()
- elif (self.arrows['categorys']+5 < len(tmpCategorys)):
- self.elements['objects']['leftArrow'].Show()
- self.elements['objects']['rightArrow'].Show()
- elif (self.arrows['categorys']+5 >= len(tmpCategorys)):
- self.elements['objects']['rightArrow'].Hide()
- self.elements['objects']['leftArrow'].Show()
- else:
- self.elements['objects']['leftArrow'].Hide()
- self.elements['objects']['rightArrow'].Hide()
- '''
- def RefreshAchievements(self):
- self.CreateTypes()
- for i in xrange(7):
- self.elements['objects']['achievements']['box_%d' % i].Hide()
- try:
- if self.type == 0:
- achievements = constInfo.Achievements["achievements"][self.category]
- elif self.type == 1:
- achievements = self.elements['objects']['achievements']['type_1']
- elif self.type == 2:
- achievements = self.elements['objects']['achievements']['type_2']
- for i in xrange(7):
- curAchievement = achievements[self.achievementsPos + i]
- self.elements['objects']['achievements']['box_%d' % i].SetContent(self.category, curAchievement[0], curAchievement[1], curAchievement[2], curAchievement[3])
- self.elements['objects']['achievements']['box_%d' % i].Show()
- except:
- self.elements['objects']['achievements']['scrollbar'].Hide()
- return
- if len(achievements) <= 7:
- self.elements['objects']['achievements']['scrollbar'].Hide()
- else:
- self.elements['objects']['achievements']['scrollbar'].SetMiddleBarSize(float(7)/float(len(achievements)))
- self.elements['objects']['achievements']['scrollbar'].Show()
- def __OnScroll(self):
- try:
- if self.type == 0:
- achievementslen = len(constInfo.Achievements["achievements"][self.category])
- elif self.type == 1:
- achievementslen = len(self.elements['objects']['achievements']['type_1'])
- elif self.type == 2:
- achievementslen = len(self.elements['objects']['achievements']['type_2'])
- self.achievementsPos = int(self.elements['objects']['achievements']['scrollbar'].GetPos() * (achievementslen-5))
- except:
- pass
- self.RefreshAchievements()
- def SetGlobalProgress(self):
- Finished,inProgress = 0,0
- for i in xrange(len(self.categorys)):
- self.progress['current_category_%d' % self.categorys[i][1]] = 0
- self.progress['max_category_%d' % self.categorys[i][1]] = 0
- for cat in constInfo.Achievements["achievements"]:
- for i in xrange(len(constInfo.Achievements["achievements"][cat])):
- inProgress += 1
- if constInfo.Achievements["achievements"][cat][i][0] >= constInfo.Achievements["achievements"][cat][i][1]:
- self.progress['current_category_%d' % cat] += 1
- Finished += 1
- self.progress['max_category_%d' % cat] = len(constInfo.Achievements["achievements"][cat])
- self.globalProgress.SetProgress(Finished, inProgress)
- def SetAchievementFinisehd(self, category, valueReached, points, mobVnum):
- firstLine = 'Has alcanzado un logro:'
- if category == 2 or category == 3 or category == 4:
- secondLine = self.GetDescByCat(category) % (valueReached, nonplayer.GetMonsterName(mobVnum))
- else:
- secondLine = self.GetDescByCat(category) % valueReached
- thirdLine = '|cffa08784Punkty: %d' % points
- self.finishedAchievement = FinishedAchievementDialog()
- self.finishedAchievement.SetFirstLineText(firstLine)
- self.finishedAchievement.SetSecondLineText(secondLine)
- self.finishedAchievement.SetThirdLineText(thirdLine)
- self.finishedAchievement.Open(10)
- def GetDescByCat(self, category):
- return ("Subir al nivel %d","Matar a %dx %s","Matar a %dx %s","Romper %dx %s","|cffa08784Jugar |cffa07970%d |cffa08784minutos","Matar %dx jugadores")[category-1]
- def CreateCategoryButton(self, parent, x, y, text, func, arg):
- Button = uimg.RadioButton()
- Button.SetParent(parent)
- Button.SetUpVisual("illumina/inne/btn_kod2_long_01.tga")
- Button.SetOverVisual("illumina/inne/btn_kod2_long_02.tga")
- Button.SetDownVisual("illumina/inne/btn_kod2_long_03.tga")
- Button.SetText(text)
- Button.SetEvent(uimg.__mem_func__(func), arg)
- Button.SetPosition(x, y)
- #Button.Down()
- Button.Show()
- return Button
- def Destroy(self):
- self.Close()
- self.ClearDictionary()
- def Open(self):
- if not self.isLoaded:
- self.__LoadWindow()
- self.SetCategory(0)
- self.SetCenterPosition()
- self.SetTop()
- self.Show()
- def Close(self):
- self.Hide()
- return TRUE
- def OnPressEscapeKey(self):
- self.Close()
- return TRUE
- def OnPressExitKey(self):
- self.Close()
- return TRUE
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