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- Humans start with 1000 XP, Space marines start with 500 to spend.
- Name:
- Player:
- Archetype:
- Race:
- Warband:
- Pride:
- Disgrace:
- Motivation:
- Description:
- Chaos Patron God:
- Alignment:
- 2d10+30 For Space Marines 2d10+2 for Humans
- Weapon Skill (WS):
- Ballistic Skill (BS):
- Strength (S):
- Toughness (T):
- Agility (AG):
- Intelligence (INT):
- Perception (PER):
- Willpower (WP):
- Fellowship (FEL):
- Infamy (INF): 19+1d5
- Movement
- Half: Agility Bonus
- Full: AG bonus x2
- Run:
- Charge:
- Wounds
- Total:
- Current:
- Fatigue:
- Critical Damage:
- Mental Disorders:
- Skills (If not Known, it is a -10)
- Acrobatics (AG):
- Athletics (S):
- Awareness (PER):
- Charm (FEL):
- Command (FEL):
- Commerce (INT):
- Common Lore: (specify what lore)
- Deceive (FEL):
- Dodge (AG):
- Forbidden Lore (INT): (specify what lore)
- Inquiry (FEL):
- Intimidate (WP):
- Linguistics (INT): (specify what languages)
- Logic (INT):
- Medicae (INT):
- Surface Navigation (INT):
- Stellar Navigation (INT):
- Warp Navigation (INT):
- Operate Aeronautica (AG):
- Operate Surface (AG):
- Operate Voidship (AG):
- Parry (WS):
- Psyniscience (PER):
- Scholastic Lore (INT): Specify what Lore
- Scrutiny (PER):
- Security (INT):
- Sleight of Hand (AG):
- Stealth (AG):
- Tech-Use (INT):
- Tracking (INT):
- Trade (INT): Specify your type of items to specialize in.
- Talents
- Traits
- Armor: Toughness Bonus+Armor
- Head (1-10 to hit):
- Right Arm (11-20 to hit):
- Left Arm (21-30 to hit):
- Torso (31-70 to hit):
- Right Leg (71-85 to hit):
- Left Leg (86-100 to hit):
- Gear
- Weapons
- Name:
- Class:
- Damage:
- Type:
- Pen:
- Range:
- Rof:
- Clip:
- Reload:
- Special Rules:
- Infamy Points (Infamy Bonus)
- Total:
- Current:
- Corruption
- Total:
- Psychic Powers
- Psy Rating:
- Powers:
- Gifts of the Gods
- Advancements
- Advancement: Cost: Alignment:
- Experience
- Total XP Earned:
- Total XP Spent:
- Unspent XP:
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