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- Let's make a game!
- name:Smash n' Bash
- by:bindingofisaacgamer98
- desc:Go fight, stop reading this.
- created:25/7/2017
- updated:24/10/2017
- version:1
- Settings
- background:https://i.ibb.co/m687bWj/cropped.jpg
- building cost increase:100%
- building cost refund:0%
- Layout
- *main
- contains:buttons
- *res
- contains:Resources
- class:fullWidth
- ps:show
- *buttons
- contains:Buttons
- *store
- contains:upgrades, buildings, res
- *upgrades
- contains:Upgrades
- header:Items
- costs:hide
- names:hide
- *buildings
- contains:Buildings
- header:Shop
- ps:show
- tooltip origin:left
- Buttons
- *enemy1Button
- name:Fight
- desc:kill em!
- on click:lose random(dmg,dmg) enemyhp
- icon:https://i.ibb.co/1K3NrGW/pixil-frame-0.png
- no text
- class:bigButton
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- *enemy2Button
- name:lol
- desc:haha
- on click:yield 100000000000000 coin
- icon:https://i.ibb.co/1K3NrGW/pixil-frame-0.png
- no text
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- *bombbutton
- name:Use Bomb
- on click:lose 1 bomb
- on click:lose 40 enemyhp
- on click:if (bombs=0) toast You dont have any bombs.
- Resources
- *enemyhp
- name:enemy health
- desc:enemy health
- passive:if (enemyhp=0) yield 5 maxenemyhp
- passive:if (enemyhp=0) yield 1 kill
- passive:if (enemyhp=0) enemyhp is maxenemyhp
- *dmg
- name:DMG
- desc:your damage
- start with:1
- *maxenemyhp
- hidden
- start with:10
- *coin|coins
- name:Coins
- desc:money
- *kill|kills
- name:Kills
- desc:how many times you dieded da dude
- on earn:yield random(10000,10000000) coins
- *second|seconds
- name:Seconds
- passive:if (seconds=60) lose 60 seconds
- passive:if (seconds=60) yield 1 minute
- passive:yield 1 second
- *minute|minutes
- name:Minutes
- passive:if (minutes=60) lose 60 minutes
- passive:if (minutes=60) yield 1 hour
- *hour|hours
- name:Hours
- *maxcoins
- hidden
- start with:99
- *bomb|bombs
- Name:Bombs
- start with:1
- Buildings
- *buyitem
- name:Buy Item
- desc:Buy an item.
- on earn:if (chance(100%)) yield item1
- on earn:if (chance(100%)) yield item2
- on earn:if (chance(100%)) yield item3
- on earn:if (chance(100%)) yield item4
- on earn:if (chance(100%)) yield item5
- cost:15 coins
- *buybomb
- name:Buy a bomb
- on earn:yield 1 bomb
- cost:5 coins
- Upgrades
- *item1
- name:Item 1
- desc:
- on earn:yield 2 dmg
- hidden when 0
- *item2
- name:Item 2
- desc:
- on earn:multiply yield of dmg by 2
- hidden when 0
- *item3
- name:Item 3
- desc:
- passive:lose 3.5 enemyhp
- passive:if (have item4) lose 3.5 enemyhp
- hidden when 0
- *item4
- name:Item 4
- desc:
- hidden when 0
- *item5
- name:Item 5
- desc:
- on earn:yield random(coins,coins) dmg
- hidden when 0
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