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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit:Display: RandInit(1649948873) SRandInit(1649948873).
  3. LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
  4. LogStats: Stats thread started at 0.064732
  5. LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
  6. LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
  7. LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
  8. LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
  9. LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
  10. LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
  11. LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
  12. LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
  13. LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
  14. LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
  15. LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
  16. LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
  17. LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
  18. LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
  19. LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
  20. LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
  21. LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
  22. LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
  23. LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
  24. LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
  25. LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
  26. LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
  27. LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
  28. LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
  29. LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
  30. LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
  31. LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
  32. LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
  33. LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
  34. LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
  35. LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
  36. LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
  37. LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
  38. LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
  39. LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
  40. LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
  41. LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
  42. LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
  43. LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
  44. LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
  45. LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
  46. LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
  47. LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
  48. LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
  49. LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
  50. LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
  51. LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
  52. LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
  53. LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
  54. LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
  55. LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
  56. LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
  57. LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
  58. LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
  59. LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
  60. LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
  61. LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
  62. LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
  63. LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
  64. LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
  65. LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
  66. LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
  67. LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
  68. LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
  69. LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
  70. LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
  71. LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
  72. LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
  73. LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
  74. LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
  75. LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
  76. LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
  77. LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
  78. LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
  79. LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
  80. LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
  81. LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
  82. LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
  83. LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
  84. LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
  85. LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
  86. LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
  87. LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
  88. LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
  89. LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
  90. LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
  91. LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
  92. LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
  93. LogPluginManager: Loaded Plugin AdvancedSessions, From F:/StayClose/413/Plugins/AdvancedSessions/AdvancedSessions.uplugin
  94. LogPluginManager: Loaded Plugin VictoryBPLibrary, From F:/StayClose/413/Plugins/VictoryPlugin/VictoryBPLibrary.uplugin
  95. LogInit: Using libcurl 7.47.1
  96. LogInit: - built for x86_64-pc-win32
  97. LogInit: - supports SSL with WinSSL
  98. LogInit: - other features:
  99. LogInit: CURL_VERSION_SSL
  100. LogInit: CURL_VERSION_IPV6
  101. LogInit: CURL_VERSION_ASYNCHDNS
  102. LogInit: CURL_VERSION_LARGEFILE
  103. LogInit: CURL_VERSION_IDN
  104. LogInit: CurlRequestOptions (configurable via config and command line):
  105. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  106. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  107. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  108. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  109. LogOnline:Display: STEAM: Loading Steam SDK 1.32
  110. LogOnline:Warning: STEAM: Steam API disabled!
  111. LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
  112. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  113. LogVoice:Warning: Failed to initialize voice interface
  114. LogInit: Build: ++UE4+Release-4.13-CL-3106830
  115. LogInit: Engine Version: 4.13.0-3106830+++UE4+Release-4.13
  116. LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
  117. LogInit: Net CL: 3106830
  118. LogDevObjectVersion: Number of dev versions registered: 13
  119. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
  120. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  121. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
  122. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
  123. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
  124. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  125. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  126. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  127. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  128. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  129. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
  130. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
  131. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  132. LogInit: Compiled (64-bit): Aug 30 2016 18:11:39
  133. LogInit: Compiled with Visual C++: 19.00.23026.00
  134. LogInit: Build Configuration: Development
  135. LogInit: Branch Name: ++UE4+Release-4.13
  136. LogInit: Command line: -EpicPortal
  137. LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/
  138. LogInit: Installed Engine Build: 1
  139. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  140. LogInit: Object subsystem initialized
  141. LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  142. LogInit: Selected Device Profile: [Windows]
  143. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  144. LogInit: Computer: DESKTOP-7MGESH1
  145. LogInit: User: Potato
  146. LogInit: CPU Page size=65536, Cores=4
  147. LogInit: High frequency timer resolution =3.914064 MHz
  148. LogMemory: Memory total: Physical=15.9GB (16GB approx)
  149. LogMemory: Platform Memory Stats for Windows
  150. LogMemory: Process Physical Memory: 257.98 MB used, 257.98 MB peak
  151. LogMemory: Process Virtual Memory: 260.48 MB used, 260.48 MB peak
  152. LogMemory: Physical Memory: 10413.08 MB used, 16305.15 MB total
  153. LogMemory: Virtual Memory: 627.76 MB used, 134217728.00 MB total
  154. LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  155. LogD3D11RHI: D3D11 adapters:
  156. LogD3D11RHI: 0. 'AMD Radeon (TM) R9 Fury Series' (Feature Level 11_0)
  157. LogD3D11RHI: 4072/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
  158. LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  159. LogD3D11RHI: 0/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  160. LogD3D11RHI: Chosen D3D11 Adapter: 0
  161. LogD3D11RHI: Creating new Direct3DDevice
  162. LogD3D11RHI: GPU DeviceId: 0x7300 (for the marketing name, search the web for "GPU Device Id")
  163. LogWindows: EnumDisplayDevices:
  164. LogWindows: 0. 'AMD Radeon (TM) R9 Fury Series' (P:1 D:1)
  165. LogWindows: 1. 'AMD Radeon (TM) R9 Fury Series' (P:0 D:0)
  166. LogWindows: 2. 'AMD Radeon (TM) R9 Fury Series' (P:0 D:0)
  167. LogWindows: 3. 'AMD Radeon (TM) R9 Fury Series' (P:0 D:0)
  168. LogWindows: 4. 'AMD Radeon (TM) R9 Fury Series' (P:0 D:0)
  169. LogWindows: 5. 'AMD Radeon (TM) R9 Fury Series' (P:0 D:0)
  170. LogWindows: DebugString: FoundDriverCount:6
  171. LogD3D11RHI: Adapter Name: AMD Radeon (TM) R9 Fury Series
  172. LogD3D11RHI: Driver Version: Crimson 16.6 (internal:20.19.0.32837, unified:20.19.0.32837)
  173. LogD3D11RHI: Driver Date: 7-21-2016
  174. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  175. LogD3D11RHI: Async texture creation enabled
  176. LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1)
  177. LogShaderCompilers: Guid format shader working directory is 31 characters bigger than the processId version (F:/StayClose/413/Intermediate/Shaders/WorkingDirectory/2532/).
  178. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Potato/AppData/Local/Temp/UnrealShaderWorkingDir/8F912FAB4BEA5B4C9EB968BF9FB4992F/'.
  179. LogShaderCompilers:Display: Using Local Shader Compiler.
  180. LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  181. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  182. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  183. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  184. LogTemp:Display: Loaded TP WindowsTargetPlatform
  185. LogTemp:Display: Loaded TP AndroidTargetPlatform
  186. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  187. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  188. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  189. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  190. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  191. LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  192. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  193. LogTemp:Display: Loaded TP HTML5TargetPlatform
  194. LogTemp:Display: Loaded TP IOSTargetPlatform
  195. LogTemp:Display: Loaded TP TVOSTargetPlatform
  196. LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  197. LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  198. LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  199. LogTemp:Display: Loaded TP LinuxTargetPlatform
  200. LogTargetPlatformManager:Display: Building Assets For Windows
  201. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  202. LogDerivedDataCache: Loaded boot cache 0.05s 62MB C:/Users/Potato/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
  203. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Potato/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
  204. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/StayClose/413/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  205. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  206. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/StayClose/413/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  207. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  208. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  209. LogDerivedDataCache: Using Local data cache path C:/Users/Potato/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  210. LogInit: Selected Device Profile: [Windows]
  211. LogContentStreaming: Texture pool size is 0.00 MB
  212. LogMeshUtilities: No automatic mesh reduction module available
  213. LogMeshUtilities: No automatic mesh merging module available
  214. LogMeshUtilities: No distributed automatic mesh merging module available
  215. LogMaterial: Uniform references updated for custom material expression Custom.
  216. LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: migrate, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 2668520302
  217. LogAssetRegistry: FAssetRegistry took 0.0212 seconds to start up
  218. LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.018252 seconds
  219. LogUObjectArray: 29784 objects as part of root set at end of initial load.
  220. LogUObjectAllocator: 6338304 out of 0 bytes used by permanent object pool.
  221. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  222. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  223. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  224. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  225. SourceControl: Info Source control is disabled
  226. SourceControl: Info Source control is disabled
  227. SourceControl: Info Source control is disabled
  228. SourceControl: Info Source control is disabled
  229. LogEngine: Initializing Engine...
  230. LogHMD: Failed to initialize OpenVR with code 110
  231. LogAIModule: Creating AISystem for world Untitled
  232. LogInit: XAudio2 using 'Headset (2- SB Tactic3D Rage Wireless)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  233. LogInit: FAudioDevice initialized.
  234. LogDerivedDataCache: Saved boot cache 0.02s 62MB C:/Users/Potato/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
  235. LogInit: Texture streaming: Enabled
  236. LogInit: Transaction tracking system initialized
  237. BlueprintLog: New page: Editor Load
  238. LocalizationService: Info Localization service is disabled
  239. LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  240. LogCook:Display: Mobile HDR setting 1
  241. LogFileCache: Scanning file cache for directory 'F:/StayClose/413/Content/' took 0.06s
  242. SourceControl: Info Source control is disabled
  243. Cmd: MAP LOAD FILE="F:/StayClose/413/Content/Maps/texttest.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  244. LightingResults: New page: Lighting Build
  245. MapCheck: New page: Map Check
  246. LightingResults: New page: Lighting Build
  247. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning K2Node_CallFunction_6636 is deprecated; Use the new version of Set Input Mode Game And UI instead
  248. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply ReturnValue should not be empty. Return a reply such as Handled or Unhandled.
  249. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply ReturnValue should not be empty. Return a reply such as Handled or Unhandled.
  250. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0009.49] Compile of SettingsMenuMain successful, but with 3 Warning(s) [in 24 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  251. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0009.49] Compile of SettingsMenuMain successful, but with 4 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  252. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0009.49] Compile of SettingsMenuMain successful, but with 5 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  253. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_CallFunction_87 is deprecated; Use the new version of Set Input Mode UI Only instead
  254. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_CallFunction_2850 is deprecated; Use the new version of Set Input Mode UI Only instead
  255. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_CallFunction_2760 is deprecated; Use the new version of Set Input Mode UI Only instead
  256. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_CallFunction_470 is deprecated; Use the new version of Set Input Mode UI Only instead
  257. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_CallFunction_6894 is deprecated; Use the new version of Set Input Mode UI Only instead
  258. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_MacroInstance_662 is deprecated; Use the new version of Set Input Mode UI Only instead
  259. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_MacroInstance_80 is deprecated; Use the new version of Set Input Mode UI Only instead
  260. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_MacroInstance_18 is deprecated; Use the new version of Set Input Mode UI Only instead
  261. LogBlueprint:Warning: [Compiler SCGameInstance] Warning [0009.65] Compile of SCGameInstance successful, but with 8 Warning(s) [in 71 ms] (/Game/Blueprints/SCGameInstance.SCGameInstance)
  262. LogBlueprint:Warning: [Compiler SCGameInstance] Warning [0009.65] Compile of SCGameInstance successful, but with 9 Warning(s) [in 0 ms] (/Game/Blueprints/SCGameInstance.SCGameInstance)
  263. LogBlueprint:Warning: [Compiler SCGameInstance] Warning [0009.65] Compile of SCGameInstance successful, but with 10 Warning(s) [in 0 ms] (/Game/Blueprints/SCGameInstance.SCGameInstance)
  264. LogBlueprint:Warning: [Compiler InGameMenu] Warning K2Node_CallFunction_2760 is deprecated; Use the new version of Set Input Mode UI Only instead
  265. LogBlueprint:Warning: [Compiler InGameMenu] Warning [0009.85] Compile of InGameMenu successful, but with 1 Warning(s) [in 5 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  266. LogBlueprint:Warning: [Compiler InGameMenu] Warning [0009.85] Compile of InGameMenu successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  267. LogBlueprint:Warning: [Compiler InGameMenu] Warning [0009.85] Compile of InGameMenu successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  268. LogClass:Warning: Type mismatch in AcceptedResponse_8_E44AD404495768274341658508563215 of DialogueEntry - Previous (StrProperty) Current(ArrayProperty) for package: F:/StayClose/413/Content/Blueprints/Dialogue/Cyrus2Players_5.uasset
  269. LogBlueprint:Warning: [Compiler SCPlayerController] Warning K2Node_CallFunction_3509 is deprecated; Use the new version of Set Input Mode Game And UI instead
  270. LogBlueprint:Warning: [Compiler SCPlayerController] Warning K2Node_CallFunction_8297 is deprecated; Use the new version of Set Input Mode Game And UI instead
  271. LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0010.41] Compile of SCPlayerController successful, but with 2 Warning(s) [in 39 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
  272. LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0010.42] Compile of SCPlayerController successful, but with 3 Warning(s) [in 4 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
  273. LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0010.42] Compile of SCPlayerController successful, but with 4 Warning(s) [in 0 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
  274. LogBlueprint:Warning: [Compiler SCPlayerController] Warning K2Node_CallFunction_3509 is deprecated; Use the new version of Set Input Mode Game And UI instead
  275. LogBlueprint:Warning: [Compiler SCPlayerController] Warning K2Node_CallFunction_8297 is deprecated; Use the new version of Set Input Mode Game And UI instead
  276. LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0010.55] Compile of SCPlayerController successful, but with 2 Warning(s) [in 38 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
  277. LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0010.55] Compile of SCPlayerController successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
  278. LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0010.56] Compile of SCPlayerController successful, but with 4 Warning(s) [in 4 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
  279. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_CallFunction_87 is deprecated; Use the new version of Set Input Mode UI Only instead
  280. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_CallFunction_2850 is deprecated; Use the new version of Set Input Mode UI Only instead
  281. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_CallFunction_2760 is deprecated; Use the new version of Set Input Mode UI Only instead
  282. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_CallFunction_470 is deprecated; Use the new version of Set Input Mode UI Only instead
  283. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_CallFunction_6894 is deprecated; Use the new version of Set Input Mode UI Only instead
  284. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_MacroInstance_662 is deprecated; Use the new version of Set Input Mode UI Only instead
  285. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_MacroInstance_80 is deprecated; Use the new version of Set Input Mode UI Only instead
  286. LogBlueprint:Warning: [Compiler SCGameInstance] Warning K2Node_MacroInstance_18 is deprecated; Use the new version of Set Input Mode UI Only instead
  287. LogBlueprint:Warning: [Compiler SCGameInstance] Warning [0010.83] Compile of SCGameInstance successful, but with 8 Warning(s) [in 71 ms] (/Game/Blueprints/SCGameInstance.SCGameInstance)
  288. LogBlueprint:Warning: [Compiler SCGameInstance] Warning [0010.83] Compile of SCGameInstance successful, but with 9 Warning(s) [in 0 ms] (/Game/Blueprints/SCGameInstance.SCGameInstance)
  289. LogBlueprint:Warning: [Compiler SCGameInstance] Warning [0010.84] Compile of SCGameInstance successful, but with 10 Warning(s) [in 3 ms] (/Game/Blueprints/SCGameInstance.SCGameInstance)
  290. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning K2Node_CallFunction_6636 is deprecated; Use the new version of Set Input Mode Game And UI instead
  291. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply ReturnValue should not be empty. Return a reply such as Handled or Unhandled.
  292. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply ReturnValue should not be empty. Return a reply such as Handled or Unhandled.
  293. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0011.02] Compile of SettingsMenuMain successful, but with 3 Warning(s) [in 26 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  294. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0011.02] Compile of SettingsMenuMain successful, but with 4 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  295. LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0011.02] Compile of SettingsMenuMain successful, but with 5 Warning(s) [in 1 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  296. LogBlueprint:Warning: [Compiler InGameMenu] Warning K2Node_CallFunction_2760 is deprecated; Use the new version of Set Input Mode UI Only instead
  297. LogBlueprint:Warning: [Compiler InGameMenu] Warning [0011.10] Compile of InGameMenu successful, but with 1 Warning(s) [in 5 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  298. LogBlueprint:Warning: [Compiler InGameMenu] Warning [0011.10] Compile of InGameMenu successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  299. LogBlueprint:Warning: [Compiler InGameMenu] Warning [0011.10] Compile of InGameMenu successful, but with 3 Warning(s) [in 1 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  300. LogLinker:Warning: Asset 'F:/StayClose/413/Content/MT_Parents/Textures/TX_ParentPlaceholder_Ems.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  301. LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading.
  302. LogPackageName: SearchForPackageOnDisk took 0.130s, but failed to resolve NYC_Buildings01.
  303. LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame01" could not be resolved.
  304. LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading.
  305. LogPackageName: SearchForPackageOnDisk took 0.123s, but failed to resolve NYC_Buildings01.
  306. LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame02" could not be resolved.
  307. LogMaterial: Missing cached shader map for material decal_DeadLeaves_Mat, compiling.
  308. LogMaterial:Warning: Failed to compile Material /Game/UrbanCity/Materials/Foliage/decal_DeadLeaves_Mat.decal_DeadLeaves_Mat for platform PCD3D_SM5, Default Material will be used in game.
  309. LogMaterial:Warning: DBuffer decal blend modes are only supported when the 'DBuffer Decals' Rendering Project setting is enabled.
  310. LogAIModule: Creating AISystem for world texttest
  311. LogEditorServer: Finished looking for orphan Actors (0.001 secs)
  312. Cmd: MAP CHECKDEP NOCLEARLOG
  313. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 224.038ms to complete.
  314. LogFileHelpers: Loading map 'texttest' took 10.578
  315. LogCollectionManager: Loaded 0 collections in 0.001460 seconds
  316. LogFileCache: Scanning file cache for directory 'F:/StayClose/413/Saved/Collections/' took 0.01s
  317. LogFileCache: Scanning file cache for directory 'F:/StayClose/413/Content/Developers/Potato/Collections/' took 0.01s
  318. LogFileCache: Scanning file cache for directory 'F:/StayClose/413/Content/Collections/' took 0.01s
  319. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
  320. LogContentBrowser: Native class hierarchy populated in 0.0066 seconds. Added 2177 classes and 434 folders.
  321. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  322. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  323. LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0003 seconds. Added 12 classes and 0 folders.
  324. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  325. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
  326. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
  327. LogCrashTracker: Crashtracker disabled due to settings.
  328. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  329. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
  330. LogLoad: (Engine Initialization) Total time: 19.57 seconds
  331. LogLoad: (Engine Initialization) Total Blueprint compile time: 1.91 seconds
  332. LogExternalProfiler: Found external profiler: VSPerf
  333. LogExternalProfiler: Using external profiler: VSPerf
  334. LogOcInput: OculusInput pre-init called
  335. LogContentStreaming: Texture pool size now 1500 MB
  336. LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2).
  337. LogAssetRegistry: Asset discovery search completed in 16.3508 seconds
  338. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  339. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000059 seconds (updated 0 objects)
  340. LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
  341. LogDirectoryWatcher: A directory notification for 'F:/StayClose/413/Plugins/' was aborted.
  342. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/texttest" FILE="F:/StayClose/413/Saved/Autosaves/Game/Maps/UEDPCtexttest.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
  343. LogSavePackage: Save=31673.62ms
  344. LogSavePackage: Moving 'F:/StayClose/413/Saved/UEDPCtexttest850662394D305233AA7599A94C645D5F.tmp' to 'F:/StayClose/413/Saved/Autosaves/Game/Maps/UEDPCtexttest.umap'
  345. LogSavePackage:Display: Finished SavePackage F:/StayClose/413/Saved/Autosaves/Game/Maps/UEDPCtexttest.umap
  346. LogEditorTransaction: Undo Spawn Play From Here Start
  347. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  348. UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=F:/StayClose/413/Migrate.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=F:/StayClose/413/Migrate.uproject -cook -stage -archive -archivedirectory=F:/StayClose/413build -package -clientconfig=Development -ue4exe=UE4Editor
  349. -Cmd.exe -clean -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  350. UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  351. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\StayClose\413\Migrate.uproject
  352. UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  353. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Project=F:\StayClose\413\Migrate.uproject -clean F:\StayClose\413\Migrate.uproject -remoteini="F:\StayClose\413" -nobuilduht -NoHotReload
  354. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.0222303s to run UnrealBuildTool.exe, ExitCode=0
  355. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Project=F:\StayClose\413\Migrate.uproject F:\StayClose\413\Migrate.uproject -remoteini="F:\StayClose\413" -noxge -generatemanifest -NoHotReload -ignorejunk
  356. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6983506s to run UnrealBuildTool.exe, ExitCode=0
  357. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Project=F:\StayClose\413\Migrate.uproject F:\StayClose\413\Migrate.uproject -remoteini="F:\StayClose\413" -noxge -NoHotReload -ignorejunk
  358. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Migrate (no existing makefile)
  359. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  360. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for Migrate
  361. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "F:\StayClose\413\Migrate.uproject" "F:\StayClose\413\Intermediate\Build\Win64\Migrate\Development\Migrate.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  362. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for Migrate in 4.3418942 seconds
  363. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 9 actions (4 in parallel)
  364. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
  365. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AdvancedSessions.cpp
  366. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.VictoryBPLibrary.cpp
  367. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: AdvancedSessions.generated.cpp
  368. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: VictoryBPLibrary.generated.cpp
  369. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(16): error C2007: #define syntax
  370. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(21): error C2007: #define syntax
  371. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(26): error C2007: #define syntax
  372. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(31): error C2007: #define syntax
  373. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(36): error C2007: #define syntax
  374. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(41): error C2007: #define syntax
  375. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(46): error C2007: #define syntax
  376. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(105): error C2059: syntax error: 'user-defined literal'
  377. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(107): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  378. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(168): error C2059: syntax error: 'user-defined literal'
  379. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(170): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  380. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(181): error C2504: 'FBPUniqueNetId::FBPOnlineUser': base class undefined
  381. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(182): error C2059: syntax error: 'user-defined literal'
  382. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(184): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  383. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(193): error C2059: syntax error: 'user-defined literal'
  384. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(195): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  385. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(218): error C2059: syntax error: 'user-defined literal'
  386. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(220): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  387. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(239): error C2059: syntax error: 'namespace'
  388. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(240): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
  389. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(257): error C2059: syntax error: 'user-defined literal'
  390. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(259): error C2238: unexpected token(s) preceding ';'
  391. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(268): error C2059: syntax error: 'user-defined literal'
  392. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
  393. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2065: 'Type': undeclared identifier
  394. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2923: 'TEnumAsByte': 'Type' is not a valid template type argument for parameter 'TEnum'
  395. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2238: unexpected token(s) preceding ';'
  396. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
  397. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2061: syntax error: identifier 'Type'
  398. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(18): error C2007: #define syntax
  399. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(98): error C2007: #define syntax
  400. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(178): error C2007: #define syntax
  401. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(189): error C2007: #define syntax
  402. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(200): error C2007: #define syntax
  403. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(213): error C2007: #define syntax
  404. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(226): error C2007: #define syntax
  405. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(227): error C2007: #define syntax
  406. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(237): error C2007: #define syntax
  407. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes/AdvancedExternalUILibrary.h(22): error C2071: 'FBPUniqueNetId::FBPOnlineUser::FBPOnlineRecentPlayer::FBPFriendPresenceInfo::FBPFriendInfo::AdvancedExternalUILog': illegal storage class
  408. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes/AdvancedExternalUILibrary.h(24): error C2059: syntax error: 'user-defined literal'
  409. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes/AdvancedExternalUILibrary.h(25): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  410. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(18): error C2007: #define syntax
  411. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(19): error C2007: #define syntax
  412. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(20): error C2007: #define syntax
  413. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(41): error C2007: #define syntax
  414. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(42): error C2007: #define syntax
  415. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(55): error C2007: #define syntax
  416. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(79): error C2007: #define syntax
  417. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(86): error C2007: #define syntax
  418. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(94): error C2007: #define syntax
  419. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(105): error C2007: #define syntax
  420. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(116): error C2007: #define syntax
  421. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(120): error C2007: #define syntax
  422. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(130): error C2007: #define syntax
  423. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(18): error C2007: #define syntax
  424. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(19): error C2007: #define syntax
  425. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(20): error C2007: #define syntax
  426. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(44): error C2007: #define syntax
  427. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(45): error C2007: #define syntax
  428. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(56): error C2007: #define syntax
  429. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(67): error C2007: #define syntax
  430. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(80): error C2007: #define syntax
  431. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(91): error C2007: #define syntax
  432. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(95): error C2007: #define syntax
  433. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(106): error C2007: #define syntax
  434. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(16): error C2007: #define syntax
  435. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(21): error C2007: #define syntax
  436. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(26): error C2007: #define syntax
  437. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(31): error C2007: #define syntax
  438. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(36): error C2007: #define syntax
  439. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(41): error C2007: #define syntax
  440. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(46): error C2007: #define syntax
  441. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(105): error C2059: syntax error: 'user-defined literal'
  442. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(107): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  443. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(168): error C2059: syntax error: 'user-defined literal'
  444. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(170): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  445. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(181): error C2504: 'FBPUniqueNetId::FBPOnlineUser': base class undefined
  446. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(182): error C2059: syntax error: 'user-defined literal'
  447. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(184): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  448. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(193): error C2059: syntax error: 'user-defined literal'
  449. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(195): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  450. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(218): error C2059: syntax error: 'user-defined literal'
  451. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(220): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  452. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(239): error C2059: syntax error: 'namespace'
  453. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(240): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
  454. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(257): error C2059: syntax error: 'user-defined literal'
  455. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(259): error C2238: unexpected token(s) preceding ';'
  456. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(268): error C2059: syntax error: 'user-defined literal'
  457. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
  458. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2065: 'Type': undeclared identifier
  459. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2923: 'TEnumAsByte': 'Type' is not a valid template type argument for parameter 'TEnum'
  460. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2238: unexpected token(s) preceding ';'
  461. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
  462. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2061: syntax error: identifier 'Type'
  463. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(21): error C2007: #define syntax
  464. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(116): error C2007: #define syntax
  465. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(211): error C2007: #define syntax
  466. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(222): error C2007: #define syntax
  467. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(233): error C2007: #define syntax
  468. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(246): error C2007: #define syntax
  469. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(259): error C2007: #define syntax
  470. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(260): error C2007: #define syntax
  471. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(270): error C2007: #define syntax
  472. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(18): error C2007: #define syntax
  473. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(98): error C2007: #define syntax
  474. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(178): error C2007: #define syntax
  475. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(189): error C2007: #define syntax
  476. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(200): error C2007: #define syntax
  477. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(213): error C2007: #define syntax
  478. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(226): error C2007: #define syntax
  479. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(227): error C2007: #define syntax
  480. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(237): error C2007: #define syntax
  481. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes\AdvancedExternalUILibrary.h(22): error C2071: 'FBPUniqueNetId::FBPOnlineUser::FBPOnlineRecentPlayer::FBPFriendPresenceInfo::FBPFriendInfo::AdvancedExternalUILog': illegal storage class
  482. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes\AdvancedExternalUILibrary.h(24): error C2059: syntax error: 'user-defined literal'
  483. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes\AdvancedExternalUILibrary.h(25): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  484. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(23): error C2007: #define syntax
  485. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(311): error C2007: #define syntax
  486. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(599): error C2007: #define syntax
  487. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(610): error C2007: #define syntax
  488. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(621): error C2007: #define syntax
  489. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(634): error C2007: #define syntax
  490. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(647): error C2007: #define syntax
  491. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(648): error C2007: #define syntax
  492. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(658): error C2007: #define syntax
  493. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(17): error C2007: #define syntax
  494. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(167): error C2007: #define syntax
  495. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(317): error C2007: #define syntax
  496. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(328): error C2007: #define syntax
  497. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(339): error C2007: #define syntax
  498. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(352): error C2007: #define syntax
  499. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(365): error C2007: #define syntax
  500. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(366): error C2007: #define syntax
  501. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(376): error C2007: #define syntax
  502. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(19): error C2007: #define syntax
  503. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(32): error C2007: #define syntax
  504. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(45): error C2007: #define syntax
  505. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(56): error C2007: #define syntax
  506. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(67): error C2007: #define syntax
  507. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(80): error C2007: #define syntax
  508. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(93): error C2007: #define syntax
  509. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(94): error C2007: #define syntax
  510. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(104): error C2007: #define syntax
  511. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(104): fatal error C1003: error count exceeds 100; stopping compilation
  512. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(18): error C2007: #define syntax
  513. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(19): error C2007: #define syntax
  514. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(20): error C2007: #define syntax
  515. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(41): error C2007: #define syntax
  516. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(42): error C2007: #define syntax
  517. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(55): error C2007: #define syntax
  518. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(79): error C2007: #define syntax
  519. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(86): error C2007: #define syntax
  520. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(94): error C2007: #define syntax
  521. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(105): error C2007: #define syntax
  522. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(116): error C2007: #define syntax
  523. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(120): error C2007: #define syntax
  524. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(130): error C2007: #define syntax
  525. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(18): error C2007: #define syntax
  526. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(19): error C2007: #define syntax
  527. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(20): error C2007: #define syntax
  528. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(44): error C2007: #define syntax
  529. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(45): error C2007: #define syntax
  530. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(56): error C2007: #define syntax
  531. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(67): error C2007: #define syntax
  532. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(80): error C2007: #define syntax
  533. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(91): error C2007: #define syntax
  534. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(95): error C2007: #define syntax
  535. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(106): error C2007: #define syntax
  536. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(21): error C2007: #define syntax
  537. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(116): error C2007: #define syntax
  538. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(211): error C2007: #define syntax
  539. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(222): error C2007: #define syntax
  540. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(233): error C2007: #define syntax
  541. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(246): error C2007: #define syntax
  542. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(259): error C2007: #define syntax
  543. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(260): error C2007: #define syntax
  544. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(270): error C2007: #define syntax
  545. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(23): error C2007: #define syntax
  546. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(311): error C2007: #define syntax
  547. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(599): error C2007: #define syntax
  548. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(610): error C2007: #define syntax
  549. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(621): error C2007: #define syntax
  550. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(634): error C2007: #define syntax
  551. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(647): error C2007: #define syntax
  552. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(648): error C2007: #define syntax
  553. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(658): error C2007: #define syntax
  554. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(17): error C2007: #define syntax
  555. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(167): error C2007: #define syntax
  556. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(317): error C2007: #define syntax
  557. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(328): error C2007: #define syntax
  558. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(339): error C2007: #define syntax
  559. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(352): error C2007: #define syntax
  560. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(365): error C2007: #define syntax
  561. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(366): error C2007: #define syntax
  562. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(376): error C2007: #define syntax
  563. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(19): error C2007: #define syntax
  564. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(32): error C2007: #define syntax
  565. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(45): error C2007: #define syntax
  566. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(56): error C2007: #define syntax
  567. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(67): error C2007: #define syntax
  568. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(80): error C2007: #define syntax
  569. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(93): error C2007: #define syntax
  570. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(94): error C2007: #define syntax
  571. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(104): error C2007: #define syntax
  572. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(104): fatal error C1003: error count exceeds 100; stopping compilation
  573. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
  574. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(23): error C2007: #define syntax
  575. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(375): error C2007: #define syntax
  576. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(727): error C2007: #define syntax
  577. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(738): error C2007: #define syntax
  578. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(749): error C2007: #define syntax
  579. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(762): error C2007: #define syntax
  580. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(775): error C2007: #define syntax
  581. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(776): error C2007: #define syntax
  582. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(786): error C2007: #define syntax
  583. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(53): error C2059: syntax error: 'user-defined literal'
  584. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(54): error C2059: syntax error: 'public'
  585. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(55): error C2143: syntax error: missing ';' before '{'
  586. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(55): error C2447: '{': missing function header (old-style formal list?)
  587. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(23): error C2007: #define syntax
  588. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(375): error C2007: #define syntax
  589. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(727): error C2007: #define syntax
  590. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(738): error C2007: #define syntax
  591. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(749): error C2007: #define syntax
  592. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(762): error C2007: #define syntax
  593. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(775): error C2007: #define syntax
  594. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(776): error C2007: #define syntax
  595. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(786): error C2007: #define syntax
  596. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(53): error C2059: syntax error: 'user-defined literal'
  597. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(54): error C2059: syntax error: 'public'
  598. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(55): error C2143: syntax error: missing ';' before '{'
  599. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(55): error C2447: '{': missing function header (old-style formal list?)
  600. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(16): error C2007: #define syntax
  601. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(17): error C2007: #define syntax
  602. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(18): error C2007: #define syntax
  603. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(29): error C2007: #define syntax
  604. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(40): error C2007: #define syntax
  605. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(53): error C2007: #define syntax
  606. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(64): error C2007: #define syntax
  607. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(65): error C2007: #define syntax
  608. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(75): error C2007: #define syntax
  609. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(11): error C2059: syntax error: 'user-defined literal'
  610. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(12): error C2059: syntax error: 'public'
  611. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(13): error C2143: syntax error: missing ';' before '{'
  612. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(13): error C2447: '{': missing function header (old-style formal list?)
  613. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(12): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  614. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(25): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  615. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(37): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  616. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(42): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  617. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(47): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  618. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(52): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  619. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(57): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  620. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(62): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  621. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(67): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  622. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(77): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  623. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(86): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  624. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(91): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  625. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(97): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  626. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(102): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  627. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(107): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  628. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(114): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  629. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(119): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  630. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(125): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  631. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(131): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  632. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(136): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  633. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(141): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  634. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(146): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  635. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(160): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  636. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(165): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  637. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(190): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  638. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(219): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  639. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(250): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  640. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(285): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  641. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(290): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  642. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(340): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  643. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(389): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  644. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(419): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  645. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(16): error C2007: #define syntax
  646. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(17): error C2007: #define syntax
  647. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(18): error C2007: #define syntax
  648. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(29): error C2007: #define syntax
  649. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(40): error C2007: #define syntax
  650. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(53): error C2007: #define syntax
  651. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(64): error C2007: #define syntax
  652. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(65): error C2007: #define syntax
  653. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(75): error C2007: #define syntax
  654. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(11): error C2059: syntax error: 'user-defined literal'
  655. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(12): error C2059: syntax error: 'public'
  656. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(13): error C2143: syntax error: missing ';' before '{'
  657. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(13): error C2447: '{': missing function header (old-style formal list?)
  658. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(54): error C2007: #define syntax
  659. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(59): error C2007: #define syntax
  660. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(64): error C2007: #define syntax
  661. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(2424): error C2007: #define syntax
  662. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4784): error C2007: #define syntax
  663. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4795): error C2007: #define syntax
  664. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4806): error C2007: #define syntax
  665. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4819): error C2007: #define syntax
  666. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4832): error C2007: #define syntax
  667. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4833): error C2007: #define syntax
  668. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4843): error C2007: #define syntax
  669. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(82): error C2059: syntax error: 'user-defined literal'
  670. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(85): error C2238: unexpected token(s) preceding ';'
  671. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(115): error C2065: 'ActionName': undeclared identifier
  672. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(126): error C2065: 'ActionName': undeclared identifier
  673. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(133): error C2059: syntax error: 'user-defined literal'
  674. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(136): error C2238: unexpected token(s) preceding ';'
  675. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(153): error C2614: 'FVictoryInputAxis': illegal member initialization: 'AxisName' is not a base or member
  676. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(160): error C2065: 'AxisName': undeclared identifier
  677. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(181): error C2059: syntax error: 'user-defined literal'
  678. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(182): error C2059: syntax error: 'public'
  679. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(183): error C2143: syntax error: missing ';' before '{'
  680. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(183): error C2447: '{': missing function header (old-style formal list?)
  681. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(16): error C2007: #define syntax
  682. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(36): error C2007: #define syntax
  683. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(56): error C2007: #define syntax
  684. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(67): error C2007: #define syntax
  685. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(78): error C2007: #define syntax
  686. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(91): error C2007: #define syntax
  687. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(104): error C2007: #define syntax
  688. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(105): error C2007: #define syntax
  689. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(115): error C2007: #define syntax
  690. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(18): error C2059: syntax error: 'user-defined literal'
  691. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(19): error C2059: syntax error: 'public'
  692. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(20): error C2143: syntax error: missing ';' before '{'
  693. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(20): error C2447: '{': missing function header (old-style formal list?)
  694. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(20): error C2007: #define syntax
  695. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(25): error C2007: #define syntax
  696. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(58): error C2007: #define syntax
  697. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(91): error C2007: #define syntax
  698. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(105): error C2007: #define syntax
  699. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(106): error C2007: #define syntax
  700. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(117): error C2007: #define syntax
  701. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(128): error C2007: #define syntax
  702. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(141): error C2007: #define syntax
  703. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(152): error C2007: #define syntax
  704. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(156): error C2007: #define syntax
  705. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(167): error C2007: #define syntax
  706. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(21): error C2059: syntax error: 'user-defined literal'
  707. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(25): error C2238: unexpected token(s) preceding ';'
  708. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(37): error C2614: 'FVictorySubtitleCue': illegal member initialization: 'SubtitleText' is not a base or member
  709. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(40): error C2059: syntax error: 'user-defined literal'
  710. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(41): error C2059: syntax error: 'public'
  711. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(42): error C2143: syntax error: missing ';' before '{'
  712. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(42): error C2447: '{': missing function header (old-style formal list?)
  713. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(19): error C2007: #define syntax
  714. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(282): error C2007: #define syntax
  715. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(545): error C2007: #define syntax
  716. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(556): error C2007: #define syntax
  717. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(567): error C2007: #define syntax
  718. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(580): error C2007: #define syntax
  719. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(591): error C2007: #define syntax
  720. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(592): error C2007: #define syntax
  721. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(602): error C2007: #define syntax
  722. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(12): error C2059: syntax error: 'user-defined literal'
  723. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(13): error C2059: syntax error: 'public'
  724. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(14): error C2143: syntax error: missing ';' before '{'
  725. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(14): error C2447: '{': missing function header (old-style formal list?)
  726. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(26): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  727. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(28): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  728. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(28): error C3861: 'StaticClass': identifier not found
  729. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(28): error C2065: 'execAreLineSegmentsCrossing': undeclared identifier
  730. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  731. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): error C3861: 'StaticClass': identifier not found
  732. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): error C2065: 'execClosestPointOnLineSeqment': undeclared identifier
  733. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): fatal error C1003: error count exceeds 100; stopping compilation
  734. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(54): error C2007: #define syntax
  735. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(59): error C2007: #define syntax
  736. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(64): error C2007: #define syntax
  737. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(2424): error C2007: #define syntax
  738. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4784): error C2007: #define syntax
  739. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4795): error C2007: #define syntax
  740. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4806): error C2007: #define syntax
  741. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4819): error C2007: #define syntax
  742. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4832): error C2007: #define syntax
  743. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4833): error C2007: #define syntax
  744. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4843): error C2007: #define syntax
  745. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(82): error C2059: syntax error: 'user-defined literal'
  746. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(85): error C2238: unexpected token(s) preceding ';'
  747. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(115): error C2065: 'ActionName': undeclared identifier
  748. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(126): error C2065: 'ActionName': undeclared identifier
  749. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(133): error C2059: syntax error: 'user-defined literal'
  750. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(136): error C2238: unexpected token(s) preceding ';'
  751. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(153): error C2614: 'FVictoryInputAxis': illegal member initialization: 'AxisName' is not a base or member
  752. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(160): error C2065: 'AxisName': undeclared identifier
  753. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(181): error C2059: syntax error: 'user-defined literal'
  754. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(182): error C2059: syntax error: 'public'
  755. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(183): error C2143: syntax error: missing ';' before '{'
  756. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(183): error C2447: '{': missing function header (old-style formal list?)
  757. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(250): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  758. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(251): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  759. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(252): error C2550: 'UVictoryBPFunctionLibrary': constructor initializer lists are only allowed on constructor definitions
  760. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(254): error C4508: 'UVictoryBPFunctionLibrary': function should return a value; 'void' return type assumed
  761. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(270): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  762. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(353): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  763. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(391): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  764. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(398): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  765. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(411): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  766. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(446): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  767. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(474): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  768. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(509): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  769. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(529): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  770. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(606): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  771. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(628): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  772. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(652): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  773. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(676): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  774. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(694): error C3861: 'VictoryPaths__ScreenShotsDir': identifier not found
  775. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(768): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  776. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files (x86)\epic games\4.13\engine\source\runtime\engine\public\EngineUtils.h(443): error C2027: use of undefined type 'AVictoryISM'
  777. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(41): note: see declaration of 'AVictoryISM'
  778. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files (x86)\epic games\4.13\engine\source\runtime\engine\public\EngineUtils.h(443): error C3861: 'StaticClass': identifier not found
  779. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(783): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  780. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(783): fatal error C1003: error count exceeds 100; stopping compilation
  781. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\StayClose\413\Plugins\AdvancedSessions\Binaries\Win64\UE4-AdvancedSessions.lib
  782. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 45.62 seconds
  783. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 45.7522923s to run UnrealBuildTool.exe, ExitCode=5
  784. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Project=F:\StayClose\413\Migrate.uproject F:\StayClose\413\Migrate.
  785. uproject -remoteini="F:\StayClose\413" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.10.07-11.25.41.txt'
  786. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  787. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  788. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  789. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
  790. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  791. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
  792. onary`2 InTargetToManifest)
  793. UATHelper: Packaging (Windows (64-bit)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  794. UATHelper: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
  795. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute()
  796. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  797. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] Arguments)
  798. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param)
  799. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  800. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main()
  801. UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  802. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  803. PackagingResults:Error: Error Unknown Error
  804. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/texttest.texttest:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/texttest.texttest:PersistentLevel.texttest' with GeneratedClass '/Game/Maps/texttest.texttest_C' with ClassGeneratedBy '/Game/Maps/texttest.texttest:PersistentLevel.texttest'
  805. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  806. PIE: New page: PIE session: texttest (Oct 7, 2016, 12:26:32 PM)
  807. LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_texttest
  808. LogPlayLevel: PIE: StaticDuplicateObject took: (0.854641s)
  809. LogAIModule: Creating AISystem for world texttest
  810. LogPlayLevel: PIE: World Init took: (0.001529s)
  811. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/texttest.texttest to /Game/Maps/UEDPIE_0_texttest.texttest (0.860128s)
  812. AdvancedFriendsInterfaceLog:Warning: UAdvancedFriendsInstance Failed to get voice interface!
  813. LogBlueprintUserMessages: [SCGameInstance_C_0] SettingsSaveFilefile was not found, creates a new Game Settings file
  814. LogInit: XAudio2 using 'Headset (2- SB Tactic3D Rage Wireless)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  815. LogInit: FAudioDevice initialized.
  816. LogWorld: Game class is 'SCGameMode_C'
  817. LogWorld: Bringing World /Game/Maps/UEDPIE_0_texttest.texttest up for play (max tick rate 0) at 2016.10.07-11.26.33
  818. LogWorld: Bringing up level for play took: 0.420028
  819. LogOnline:Verbose: NULL: Created thread (ID:13832).
  820. LogVoice:Warning: Failed to initialize voice interface
  821. LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 11 classes and 0 folders.
  822. LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
  823. LogGameState: Match State Changed from EnteringMap to WaitingToStart
  824. LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
  825. LogGameState: Match State Changed from WaitingToStart to InProgress
  826. PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_texttest 2.183
  827. LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/texttest.texttest:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/texttest.texttest:PersistentLevel.texttest' with GeneratedClass '/Game/Maps/texttest.texttest_C' with ClassGeneratedBy '/Game/Maps/texttest.texttest:PersistentLevel.texttest'
  828. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  829. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  830. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  831. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  832. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  833. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  834. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  835. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  836. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  837. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  838. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  839. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  840. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  841. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  842. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  843. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  844. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  845. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  846. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  847. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  848. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  849. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  850. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  851. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  852. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  853. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  854. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  855. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  856. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  857. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  858. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  859. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  860. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  861. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  862. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  863. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  864. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  865. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  866. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  867. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  868. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  869. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  870. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  871. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  872. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  873. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  874. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  875. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  876. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  877. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  878. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  879. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  880. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  881. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  882. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  883. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  884. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  885. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  886. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  887. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  888. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  889. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  890. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  891. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  892. LogScript:Warning: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  893. SCAIDialogueCharacter_C /Game/Maps/UEDPIE_0_texttest.texttest:PersistentLevel.SCAIDialogueCharacter_8
  894. Function /Game/Blueprints/AI/Landlord/SCAIDialogueCharacter.SCAIDialogueCharacter_C:ExecuteUbergraph_SCAIDialogueCharacter:0056
  895. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  896. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  897. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  898. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  899. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  900. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  901. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  902. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  903. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  904. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  905. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  906. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  907. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  908. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  909. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  910. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  911. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  912. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  913. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  914. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  915. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  916. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  917. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  918. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  919. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  920. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  921. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  922. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  923. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  924. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  925. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  926. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  927. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  928. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  929. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  930. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  931. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  932. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  933. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  934. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  935. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  936. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  937. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  938. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  939. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  940. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  941. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  942. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  943. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  944. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  945. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  946. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  947. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  948. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  949. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  950. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  951. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  952. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  953. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  954. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  955. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  956. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  957. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  958. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  959. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  960. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  961. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  962. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  963. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  964. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  965. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  966. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  967. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  968. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  969. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  970. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  971. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  972. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  973. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  974. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  975. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  976. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  977. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  978. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  979. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  980. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  981. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  982. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  983. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  984. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  985. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  986. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  987. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  988. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  989. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  990. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  991. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  992. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  993. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  994. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  995. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  996. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  997. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  998. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  999. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1000. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1001. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1002. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1003. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1004. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1005. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1006. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1007. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1008. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1009. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1010. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1011. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1012. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1013. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1014. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1015. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1016. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1017. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1018. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1019. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1020. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1021. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1022. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1023. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1024. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1025. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1026. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1027. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1028. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1029. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1030. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1031. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1032. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1033. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1034. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1035. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1036. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1037. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1038. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1039. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1040. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1041. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1042. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1043. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1044. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1045. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1046. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1047. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1048. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1049. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1050. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1051. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1052. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1053. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1054. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1055. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1056. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1057. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1058. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1059. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1060. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1061. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1062. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1063. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1064. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1065. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1066. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1067. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1068. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1069. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1070. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1071. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1072. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1073. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1074. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1075. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1076. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1077. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1078. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1079. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1080. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1081. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1082. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1083. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1084. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1085. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1086. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1087. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1088. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1089. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1090. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1091. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1092. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1093. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1094. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1095. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1096. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1097. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1098. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1099. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1100. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1101. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1102. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1103. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1104. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1105. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1106. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1107. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1108. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1109. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1110. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1111. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1112. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1113. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1114. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1115. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1116. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1117. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1118. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1119. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1120. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1121. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1122. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1123. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1124. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1125. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1126. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1127. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1128. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1129. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1130. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1131. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1132. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1133. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1134. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1135. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1136. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1137. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1138. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1139. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1140. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1141. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1142. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1143. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1144. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1145. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1146. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1147. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1148. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1149. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1150. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1151. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1152. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1153. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1154. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1155. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1156. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1157. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1158. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1159. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1160. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1161. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1162. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1163. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1164. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1165. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1166. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1167. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1168. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1169. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1170. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1171. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1172. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1173. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1174. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1175. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1176. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1177. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1178. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1179. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1180. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1181. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1182. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1183. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1184. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1185. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1186. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1187. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1188. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1189. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1190. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1191. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1192. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1193. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1194. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1195. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1196. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1197. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1198. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1199. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1200. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1201. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1202. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1203. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1204. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1205. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1206. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1207. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1208. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1209. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1210. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1211. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1212. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1213. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1214. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1215. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1216. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1217. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1218. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1219. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1220. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1221. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1222. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1223. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1224. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1225. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1226. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1227. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1228. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1229. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1230. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1231. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1232. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1233. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1234. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1235. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1236. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1237. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1238. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1239. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1240. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1241. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1242. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1243. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1244. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1245. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1246. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1247. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1248. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1249. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1250. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1251. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1252. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1253. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1254. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1255. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1256. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1257. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1258. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1259. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1260. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1261. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1262. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1263. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1264. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1265. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1266. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1267. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1268. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1269. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1270. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1271. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1272. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1273. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1274. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1275. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1276. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1277. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1278. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1279. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1280. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1281. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1282. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1283. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1284. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1285. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1286. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1287. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1288. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1289. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1290. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1291. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1292. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1293. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1294. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1295. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1296. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1297. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1298. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1299. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1300. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1301. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1302. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1303. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1304. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1305. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1306. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1307. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1308. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1309. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1310. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1311. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1312. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1313. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1314. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1315. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1316. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1317. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1318. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1319. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1320. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1321. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1322. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1323. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1324. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1325. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1326. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1327. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1328. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1329. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1330. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1331. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1332. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1333. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1334. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1335. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1336. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1337. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1338. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1339. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1340. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1341. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1342. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1343. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1344. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1345. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1346. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1347. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1348. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1349. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1350. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1351. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1352. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1353. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1354. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1355. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1356. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1357. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1358. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1359. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1360. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1361. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1362. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1363. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1364. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1365. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1366. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1367. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1368. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1369. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1370. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1371. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1372. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1373. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1374. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1375. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1376. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1377. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1378. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1379. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1380. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1381. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1382. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1383. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1384. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1385. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1386. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1387. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1388. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1389. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1390. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1391. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1392. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1393. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1394. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1395. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1396. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1397. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1398. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1399. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1400. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1401. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1402. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1403. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1404. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1405. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1406. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1407. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1408. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1409. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1410. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1411. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1412. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1413. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1414. PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_SCAIDialogueCharacter' from node: SetWorldRotation in graph: EventGraph in object: SCAIDialogueCharacter with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue
  1415. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/texttest.texttest:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/texttest.texttest:PersistentLevel.texttest' with GeneratedClass '/Game/Maps/texttest.texttest_C' with ClassGeneratedBy '/Game/Maps/texttest.texttest:PersistentLevel.texttest'
  1416. AdvancedFriendsInterfaceLog:Warning: UAdvancedFriendsInstance Failed to get voice interface!
  1417. LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  1418. LogPlayLevel:Display: Shutting down PIE online subsystems
  1419. LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/texttest.texttest:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/texttest.texttest:PersistentLevel.texttest' with GeneratedClass '/Game/Maps/texttest.texttest_C' with ClassGeneratedBy '/Game/Maps/texttest.texttest:PersistentLevel.texttest'
  1420. LogPlayLevel:Display: Destroying online subsystem :Context_1
  1421. LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  1422. LogBlueprint:Warning: [Compiler MAINMENUFUCKSGIVEN] Warning K2Node_CallFunction_2760 is deprecated; Use the new version of Set Input Mode UI Only instead
  1423. LogBlueprint:Warning: [Compiler MAINMENUFUCKSGIVEN] Warning [0157.57] Compile of MAINMENUFUCKSGIVEN successful, but with 1 Warning(s) [in 15 ms] (/Game/QualityMenu/Hud/MAINMENUFUCKSGIVEN.MAINMENUFUCKSGIVEN)
  1424. LogBlueprint:Warning: [Compiler MAINMENUFUCKSGIVEN] Warning [0157.57] Compile of MAINMENUFUCKSGIVEN successful, but with 2 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/MAINMENUFUCKSGIVEN.MAINMENUFUCKSGIVEN)
  1425. LogBlueprint:Warning: [Compiler MAINMENUFUCKSGIVEN] Warning [0157.57] Compile of MAINMENUFUCKSGIVEN successful, but with 3 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/MAINMENUFUCKSGIVEN.MAINMENUFUCKSGIVEN)
  1426. LogBlueprint:Warning: [Compiler MAINMENUFUCKSGIVEN] Warning K2Node_CallFunction_2760 is deprecated; Use the new version of Set Input Mode UI Only instead
  1427. LogBlueprint:Warning: [Compiler MAINMENUFUCKSGIVEN] Warning [0157.58] Compile of MAINMENUFUCKSGIVEN successful, but with 1 Warning(s) [in 14 ms] (/Game/QualityMenu/Hud/MAINMENUFUCKSGIVEN.MAINMENUFUCKSGIVEN)
  1428. LogBlueprint:Warning: [Compiler MAINMENUFUCKSGIVEN] Warning [0157.58] Compile of MAINMENUFUCKSGIVEN successful, but with 2 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/MAINMENUFUCKSGIVEN.MAINMENUFUCKSGIVEN)
  1429. LogBlueprint:Warning: [Compiler MAINMENUFUCKSGIVEN] Warning [0157.58] Compile of MAINMENUFUCKSGIVEN successful, but with 3 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/MAINMENUFUCKSGIVEN.MAINMENUFUCKSGIVEN)
  1430. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning K2Node_CallFunction_6900 is deprecated; Use the new version of Set Input Mode Game And UI instead
  1431. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0157.63] Compile of PersistentLevel.MainMenuLevel successful, but with 1 Warning(s) [in 3 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1432. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0157.63] Compile of PersistentLevel.MainMenuLevel successful, but with 2 Warning(s) [in 0 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1433. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0157.63] Compile of PersistentLevel.MainMenuLevel successful, but with 3 Warning(s) [in 0 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1434. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning K2Node_CallFunction_6900 is deprecated; Use the new version of Set Input Mode Game And UI instead
  1435. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0157.63] Compile of PersistentLevel.MainMenuLevel successful, but with 1 Warning(s) [in 3 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1436. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0157.63] Compile of PersistentLevel.MainMenuLevel successful, but with 2 Warning(s) [in 0 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1437. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0157.63] Compile of PersistentLevel.MainMenuLevel successful, but with 3 Warning(s) [in 0 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1438. LogAIModule: Creating AISystem for world MainMenuLevel
  1439. Cmd: MAP LOAD FILE="F:/StayClose/413/Content/Maps/MainMenuLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  1440. LightingResults: New page: Lighting Build
  1441. LoadErrors: New page: Loading map: MainMenuLevel.umap
  1442. MapCheck: New page: Map Check
  1443. LightingResults: New page: Lighting Build
  1444. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  1445. MapCheck: Info Repaired painted vertex colors in 0.0s for 90 components in /Game/Maps/MainMenuLevel. Resave map to fix.
  1446. MapCheck:Warning: Warning Spent 0.0s repairing painted vertex colors due to static mesh re-imports! This will happen every load until the maps are resaved.
  1447. Cmd: MAP CHECKDEP NOCLEARLOG
  1448. MapCheck: Info Map check complete: 0 Error(s), 1 Warning(s), took 222.499ms to complete.
  1449. LogFileHelpers: Loading map 'MainMenuLevel' took 1.013
  1450. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel' with GeneratedClass '/Game/Maps/MainMenuLevel.MainMenuLevel_C' with ClassGeneratedBy '/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.Main
  1451. MenuLevel'
  1452. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  1453. PIE: New page: PIE session: MainMenuLevel (Oct 7, 2016, 12:27:03 PM)
  1454. LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_MainMenuLevel
  1455. LogPlayLevel: PIE: StaticDuplicateObject took: (0.013472s)
  1456. LogAIModule: Creating AISystem for world MainMenuLevel
  1457. LogPlayLevel: PIE: World Init took: (0.000527s)
  1458. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenuLevel.MainMenuLevel to /Game/Maps/UEDPIE_0_MainMenuLevel.MainMenuLevel (0.014362s)
  1459. AdvancedFriendsInterfaceLog:Warning: UAdvancedFriendsInstance Failed to get voice interface!
  1460. LogBlueprintUserMessages: [SCGameInstance_C_1] SettingsSaveFilefile was not found, creates a new Game Settings file
  1461. LogInit: XAudio2 using 'Headset (2- SB Tactic3D Rage Wireless)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  1462. LogInit: FAudioDevice initialized.
  1463. LogWorld: Game class is 'SCGameMode_C'
  1464. LogWorld: Bringing World /Game/Maps/UEDPIE_0_MainMenuLevel.MainMenuLevel up for play (max tick rate 0) at 2016.10.07-11.27.03
  1465. LogWorld: Bringing up level for play took: 0.006874
  1466. LogOnline:Verbose: NULL: Created thread (ID:16248).
  1467. LogVoice:Warning: Failed to initialize voice interface
  1468. LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
  1469. LogGameState: Match State Changed from EnteringMap to WaitingToStart
  1470. LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
  1471. Cmd: R.SetRes 1024x600w
  1472. r.SetRes = "1024x600w"
  1473. Cmd: sg.ResolutionQuality 100
  1474. sg.ResolutionQuality = "100"
  1475. Cmd: r.ViewDistanceScale 1.00
  1476. r.ViewDistanceScale = "1"
  1477. Cmd: sg.AntiAliasingQuality 2
  1478. sg.AntiAliasingQuality = "2"
  1479. Cmd: sg.PostProcessQuality 2
  1480. sg.PostProcessQuality = "2"
  1481. Cmd: sg.ShadowQuality 2
  1482. sg.ShadowQuality = "2"
  1483. Cmd: sg.TextureQuality 2
  1484. LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  1485. sg.TextureQuality = "2"
  1486. Cmd: sg.EffectsQuality 2
  1487. sg.EffectsQuality = "2"
  1488. Cmd: r.MotionBlur.Scale 1.0
  1489. r.MotionBlur.Scale = "1"
  1490. Cmd: R.SetRes 1024x600w
  1491. r.SetRes = "1024x600w"
  1492. Cmd: sg.ResolutionQuality 100
  1493. sg.ResolutionQuality = "100"
  1494. Cmd: r.ViewDistanceScale 1.00
  1495. r.ViewDistanceScale = "1"
  1496. Cmd: sg.AntiAliasingQuality 2
  1497. sg.AntiAliasingQuality = "2"
  1498. Cmd: sg.PostProcessQuality 2
  1499. sg.PostProcessQuality = "2"
  1500. Cmd: sg.ShadowQuality 2
  1501. sg.ShadowQuality = "2"
  1502. Cmd: sg.TextureQuality 2
  1503. LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  1504. sg.TextureQuality = "2"
  1505. Cmd: sg.EffectsQuality 2
  1506. sg.EffectsQuality = "2"
  1507. Cmd: r.MotionBlur.Scale 1.0
  1508. r.MotionBlur.Scale = "1"
  1509. LogGameState: Match State Changed from WaitingToStart to InProgress
  1510. PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_MainMenuLevel 0.068
  1511. LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel' with GeneratedClass '/Game/Maps/MainMenuLevel.MainMenuLevel_C' with ClassGeneratedBy '/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainM
  1512. enuLevel'
  1513. LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:7486).
  1514. LogGameMode:Display: Match State Changed from InProgress to LeavingMap
  1515. LogGameState: Match State Changed from InProgress to LeavingMap
  1516. LogNet: Browse: /Game/Maps/texttest
  1517. LogLoad: LoadMap: /Game/Maps/texttest
  1518. Cmd: MEM
  1519. LogMemory: Platform Memory Stats for Windows
  1520. LogMemory: Process Physical Memory: 3322.06 MB used, 5942.56 MB peak
  1521. LogMemory: Process Virtual Memory: 4883.29 MB used, 7983.23 MB peak
  1522. LogMemory: Physical Memory: 7750.15 MB used, 16305.15 MB total
  1523. LogMemory: Virtual Memory: 5962.48 MB used, 134217728.00 MB total
  1524. Allocator Stats for TBB: (not implemented)
  1525. LogAIModule: Creating AISystem for world texttest
  1526. LogWorld: Game class is 'SCGameMode_C'
  1527. LogWorld: Bringing World /Game/Maps/UEDPIE_0_texttest.texttest up for play (max tick rate 0) at 2016.10.07-11.28.40
  1528. LogWorld: Bringing up level for play took: 0.656682
  1529. LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
  1530. LogGameState: Match State Changed from EnteringMap to WaitingToStart
  1531. LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
  1532. LogGameState: Match State Changed from WaitingToStart to InProgress
  1533. LogLoad: Took 90.015760 seconds to LoadMap(/Game/Maps/texttest)
  1534. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel' with GeneratedClass '/Game/Maps/MainMenuLevel.MainMenuLevel_C' with ClassGeneratedBy '/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMe
  1535. nuLevel'
  1536. AdvancedFriendsInterfaceLog:Warning: UAdvancedFriendsInstance Failed to get voice interface!
  1537. LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  1538. LogPlayLevel:Display: Shutting down PIE online subsystems
  1539. LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel' with GeneratedClass '/Game/Maps/MainMenuLevel.MainMenuLevel_C' with ClassGeneratedBy '/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMen
  1540. uLevel'
  1541. LogPlayLevel:Display: Destroying online subsystem :Context_2
  1542. LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  1543. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenuLevel" FILE="F:/StayClose/413/Saved/Autosaves/Game/Maps/UEDPCMainMenuLevel.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
  1544. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning K2Node_CallFunction_6900 is deprecated; Use the new version of Set Input Mode Game And UI instead
  1545. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0346.08] Compile of PersistentLevel.MainMenuLevel successful, but with 1 Warning(s) [in 6 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1546. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0346.08] Compile of PersistentLevel.MainMenuLevel successful, but with 2 Warning(s) [in 0 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1547. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0346.08] Compile of PersistentLevel.MainMenuLevel successful, but with 3 Warning(s) [in 0 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1548. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0346.17] Compile of PersistentLevel.MainMenuLevel successful, but with 4 Warning(s) [in 93 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1549. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0346.17] Compile of PersistentLevel.MainMenuLevel successful, but with 5 Warning(s) [in 0 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1550. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0346.17] Compile of PersistentLevel.MainMenuLevel successful, but with 6 Warning(s) [in 0 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1551. LogSavePackage: Save=223.37ms
  1552. LogSavePackage: Moving 'F:/StayClose/413/Saved/UEDPCMainMenuLevelF9DABAFE465401B352FE1C85C2A83CB9.tmp' to 'F:/StayClose/413/Saved/Autosaves/Game/Maps/UEDPCMainMenuLevel.umap'
  1553. LogSavePackage:Display: Finished SavePackage F:/StayClose/413/Saved/Autosaves/Game/Maps/UEDPCMainMenuLevel.umap
  1554. LogEditorTransaction: Undo Spawn Play From Here Start
  1555. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenuLevel" FILE="F:/StayClose/413/Saved/Autosaves/Game/Maps/UEDPCMainMenuLevel.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
  1556. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning K2Node_CallFunction_6900 is deprecated; Use the new version of Set Input Mode Game And UI instead
  1557. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0376.80] Compile of PersistentLevel.MainMenuLevel successful, but with 1 Warning(s) [in 3 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1558. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0376.80] Compile of PersistentLevel.MainMenuLevel successful, but with 2 Warning(s) [in 0 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1559. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0376.80] Compile of PersistentLevel.MainMenuLevel successful, but with 3 Warning(s) [in 0 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1560. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0376.87] Compile of PersistentLevel.MainMenuLevel successful, but with 4 Warning(s) [in 70 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1561. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0376.87] Compile of PersistentLevel.MainMenuLevel successful, but with 5 Warning(s) [in 0 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1562. LogBlueprint:Warning: [Compiler PersistentLevel.MainMenuLevel] Warning [0376.87] Compile of PersistentLevel.MainMenuLevel successful, but with 6 Warning(s) [in 0 ms] (/Game/Maps/MainMenuLevel.MainMenuLevel:PersistentLevel.MainMenuLevel)
  1563. LogSavePackage: Save=176.69ms
  1564. LogSavePackage: Moving 'F:/StayClose/413/Saved/UEDPCMainMenuLevel03AF0A804C05B1E29F7FF795F4F9B41A.tmp' to 'F:/StayClose/413/Saved/Autosaves/Game/Maps/UEDPCMainMenuLevel.umap'
  1565. LogSavePackage:Display: Finished SavePackage F:/StayClose/413/Saved/Autosaves/Game/Maps/UEDPCMainMenuLevel.umap
  1566. LogEditorTransaction: Undo Spawn Play From Here Start
  1567. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  1568. UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=F:/StayClose/413/Migrate.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=F:/StayClose/413/Migrate.uproject -cook -stage -archive -archivedirectory=F:/StayClose/413build -package -clientconfig=Development -ue4exe=UE4Editor
  1569. -Cmd.exe -clean -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  1570. UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  1571. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\StayClose\413\Migrate.uproject
  1572. UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  1573. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Project=F:\StayClose\413\Migrate.uproject -clean F:\StayClose\413\Migrate.uproject -remoteini="F:\StayClose\413" -nobuilduht -NoHotReload
  1574. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.2102186s to run UnrealBuildTool.exe, ExitCode=0
  1575. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Project=F:\StayClose\413\Migrate.uproject F:\StayClose\413\Migrate.uproject -remoteini="F:\StayClose\413" -noxge -generate
  1576. UATHelper: Packaging (Windows (64-bit)): manifest -NoHotReload -ignorejunk
  1577. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6677757s to run UnrealBuildTool.exe, ExitCode=0
  1578. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Project=F:\StayClose\413\Migrate.uproject F:\StayClose\413\Migrate.uproject -remoteini="F:\StayClose\413" -noxge -NoHotReload -ignorejunk
  1579. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Migrate (no existing makefile)
  1580. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  1581. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for Migrate
  1582. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "F:\StayClose\413\Migrate.uproject" "F:\StayClose\413\Intermediate\Build\Win64\Migrate\Development\Migrate.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  1583. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for Migrate in 4.0313022 seconds
  1584. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 9 actions (4 in parallel)
  1585. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
  1586. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: AdvancedSessions.generated.cpp
  1587. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AdvancedSessions.cpp
  1588. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.VictoryBPLibrary.cpp
  1589. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: VictoryBPLibrary.generated.cpp
  1590. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(16): error C2007: #define syntax
  1591. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(21): error C2007: #define syntax
  1592. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(26): error C2007: #define syntax
  1593. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(31): error C2007: #define syntax
  1594. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(36): error C2007: #define syntax
  1595. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(41): error C2007: #define syntax
  1596. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\BlueprintDataDefinitions.generated.h(46): error C2007: #define syntax
  1597. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(105): error C2059: syntax error: 'user-defined literal'
  1598. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(107): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  1599. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(168): error C2059: syntax error: 'user-defined literal'
  1600. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(170): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  1601. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(181): error C2504: 'FBPUniqueNetId::FBPOnlineUser': base class undefined
  1602. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(182): error C2059: syntax error: 'user-defined literal'
  1603. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(184): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  1604. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(193): error C2059: syntax error: 'user-defined literal'
  1605. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(195): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  1606. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(218): error C2059: syntax error: 'user-defined literal'
  1607. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(220): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  1608. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(239): error C2059: syntax error: 'namespace'
  1609. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(240): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
  1610. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(257): error C2059: syntax error: 'user-defined literal'
  1611. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(259): error C2238: unexpected token(s) preceding ';'
  1612. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(268): error C2059: syntax error: 'user-defined literal'
  1613. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
  1614. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2065: 'Type': undeclared identifier
  1615. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2923: 'TEnumAsByte': 'Type' is not a valid template type argument for parameter 'TEnum'
  1616. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2238: unexpected token(s) preceding ';'
  1617. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
  1618. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2061: syntax error: identifier 'Type'
  1619. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(18): error C2007: #define syntax
  1620. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(98): error C2007: #define syntax
  1621. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(178): error C2007: #define syntax
  1622. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(189): error C2007: #define syntax
  1623. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(200): error C2007: #define syntax
  1624. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(213): error C2007: #define syntax
  1625. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(226): error C2007: #define syntax
  1626. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(227): error C2007: #define syntax
  1627. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedExternalUILibrary.generated.h(237): error C2007: #define syntax
  1628. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes\AdvancedExternalUILibrary.h(22): error C2071: 'FBPUniqueNetId::FBPOnlineUser::FBPOnlineRecentPlayer::FBPFriendPresenceInfo::FBPFriendInfo::AdvancedExternalUILog': illegal storage class
  1629. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes\AdvancedExternalUILibrary.h(24): error C2059: syntax error: 'user-defined literal'
  1630. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes\AdvancedExternalUILibrary.h(25): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  1631. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(18): error C2007: #define syntax
  1632. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(19): error C2007: #define syntax
  1633. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(20): error C2007: #define syntax
  1634. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(41): error C2007: #define syntax
  1635. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(42): error C2007: #define syntax
  1636. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(55): error C2007: #define syntax
  1637. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(79): error C2007: #define syntax
  1638. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(86): error C2007: #define syntax
  1639. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(94): error C2007: #define syntax
  1640. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(105): error C2007: #define syntax
  1641. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(116): error C2007: #define syntax
  1642. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(120): error C2007: #define syntax
  1643. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsInterface.generated.h(130): error C2007: #define syntax
  1644. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(18): error C2007: #define syntax
  1645. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(19): error C2007: #define syntax
  1646. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(20): error C2007: #define syntax
  1647. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(44): error C2007: #define syntax
  1648. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(45): error C2007: #define syntax
  1649. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(56): error C2007: #define syntax
  1650. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(67): error C2007: #define syntax
  1651. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(80): error C2007: #define syntax
  1652. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(91): error C2007: #define syntax
  1653. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(95): error C2007: #define syntax
  1654. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsGameInstance.generated.h(106): error C2007: #define syntax
  1655. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(21): error C2007: #define syntax
  1656. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(116): error C2007: #define syntax
  1657. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(211): error C2007: #define syntax
  1658. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(222): error C2007: #define syntax
  1659. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(233): error C2007: #define syntax
  1660. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(246): error C2007: #define syntax
  1661. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(259): error C2007: #define syntax
  1662. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(260): error C2007: #define syntax
  1663. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedFriendsLibrary.generated.h(270): error C2007: #define syntax
  1664. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(16): error C2007: #define syntax
  1665. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(21): error C2007: #define syntax
  1666. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(26): error C2007: #define syntax
  1667. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(31): error C2007: #define syntax
  1668. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(36): error C2007: #define syntax
  1669. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(41): error C2007: #define syntax
  1670. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(46): error C2007: #define syntax
  1671. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(105): error C2059: syntax error: 'user-defined literal'
  1672. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(107): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  1673. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(168): error C2059: syntax error: 'user-defined literal'
  1674. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(170): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  1675. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(181): error C2504: 'FBPUniqueNetId::FBPOnlineUser': base class undefined
  1676. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(182): error C2059: syntax error: 'user-defined literal'
  1677. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(184): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  1678. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(193): error C2059: syntax error: 'user-defined literal'
  1679. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(195): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  1680. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(218): error C2059: syntax error: 'user-defined literal'
  1681. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(220): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  1682. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(239): error C2059: syntax error: 'namespace'
  1683. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(240): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
  1684. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(257): error C2059: syntax error: 'user-defined literal'
  1685. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(259): error C2238: unexpected token(s) preceding ';'
  1686. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(268): error C2059: syntax error: 'user-defined literal'
  1687. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
  1688. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2065: 'Type': undeclared identifier
  1689. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2923: 'TEnumAsByte': 'Type' is not a valid template type argument for parameter 'TEnum'
  1690. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(274): error C2238: unexpected token(s) preceding ';'
  1691. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2653: 'EOnlineComparisonOpRedux': is not a class or namespace name
  1692. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(336): error C2061: syntax error: identifier 'Type'
  1693. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(18): error C2007: #define syntax
  1694. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(98): error C2007: #define syntax
  1695. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(178): error C2007: #define syntax
  1696. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(189): error C2007: #define syntax
  1697. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(200): error C2007: #define syntax
  1698. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(213): error C2007: #define syntax
  1699. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(226): error C2007: #define syntax
  1700. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(227): error C2007: #define syntax
  1701. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedExternalUILibrary.generated.h(237): error C2007: #define syntax
  1702. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes/AdvancedExternalUILibrary.h(22): error C2071: 'FBPUniqueNetId::FBPOnlineUser::FBPOnlineRecentPlayer::FBPFriendPresenceInfo::FBPFriendInfo::AdvancedExternalUILog': illegal storage class
  1703. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes/AdvancedExternalUILibrary.h(24): error C2059: syntax error: 'user-defined literal'
  1704. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes/AdvancedExternalUILibrary.h(25): error C2334: unexpected token(s) preceding ':'; skipping apparent function body
  1705. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(23): error C2007: #define syntax
  1706. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(311): error C2007: #define syntax
  1707. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(599): error C2007: #define syntax
  1708. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(610): error C2007: #define syntax
  1709. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(621): error C2007: #define syntax
  1710. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(634): error C2007: #define syntax
  1711. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(647): error C2007: #define syntax
  1712. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(648): error C2007: #define syntax
  1713. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedSessionsLibrary.generated.h(658): error C2007: #define syntax
  1714. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(18): error C2007: #define syntax
  1715. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(19): error C2007: #define syntax
  1716. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(20): error C2007: #define syntax
  1717. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(41): error C2007: #define syntax
  1718. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(42): error C2007: #define syntax
  1719. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(55): error C2007: #define syntax
  1720. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(79): error C2007: #define syntax
  1721. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(86): error C2007: #define syntax
  1722. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(94): error C2007: #define syntax
  1723. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(105): error C2007: #define syntax
  1724. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(116): error C2007: #define syntax
  1725. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(120): error C2007: #define syntax
  1726. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsInterface.generated.h(130): error C2007: #define syntax
  1727. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(17): error C2007: #define syntax
  1728. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(167): error C2007: #define syntax
  1729. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(317): error C2007: #define syntax
  1730. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(328): error C2007: #define syntax
  1731. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(339): error C2007: #define syntax
  1732. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(352): error C2007: #define syntax
  1733. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(365): error C2007: #define syntax
  1734. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(366): error C2007: #define syntax
  1735. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\AdvancedVoiceLibrary.generated.h(376): error C2007: #define syntax
  1736. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(19): error C2007: #define syntax
  1737. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(32): error C2007: #define syntax
  1738. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(45): error C2007: #define syntax
  1739. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(56): error C2007: #define syntax
  1740. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(67): error C2007: #define syntax
  1741. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(80): error C2007: #define syntax
  1742. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(93): error C2007: #define syntax
  1743. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(94): error C2007: #define syntax
  1744. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(104): error C2007: #define syntax
  1745. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Inc\AdvancedSessions\CancelFindSessionsCallbackProxy.generated.h(104): fatal error C1003: error count exceeds 100; stopping compilation
  1746. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(18): error C2007: #define syntax
  1747. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(19): error C2007: #define syntax
  1748. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(20): error C2007: #define syntax
  1749. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(44): error C2007: #define syntax
  1750. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(45): error C2007: #define syntax
  1751. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(56): error C2007: #define syntax
  1752. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(67): error C2007: #define syntax
  1753. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(80): error C2007: #define syntax
  1754. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(91): error C2007: #define syntax
  1755. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(95): error C2007: #define syntax
  1756. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsGameInstance.generated.h(106): error C2007: #define syntax
  1757. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(21): error C2007: #define syntax
  1758. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(116): error C2007: #define syntax
  1759. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(211): error C2007: #define syntax
  1760. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(222): error C2007: #define syntax
  1761. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(233): error C2007: #define syntax
  1762. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(246): error C2007: #define syntax
  1763. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(259): error C2007: #define syntax
  1764. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(260): error C2007: #define syntax
  1765. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedFriendsLibrary.generated.h(270): error C2007: #define syntax
  1766. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(23): error C2007: #define syntax
  1767. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(311): error C2007: #define syntax
  1768. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(599): error C2007: #define syntax
  1769. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(610): error C2007: #define syntax
  1770. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(621): error C2007: #define syntax
  1771. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(634): error C2007: #define syntax
  1772. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(647): error C2007: #define syntax
  1773. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(648): error C2007: #define syntax
  1774. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedSessionsLibrary.generated.h(658): error C2007: #define syntax
  1775. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(17): error C2007: #define syntax
  1776. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(167): error C2007: #define syntax
  1777. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(317): error C2007: #define syntax
  1778. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(328): error C2007: #define syntax
  1779. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(339): error C2007: #define syntax
  1780. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(352): error C2007: #define syntax
  1781. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(365): error C2007: #define syntax
  1782. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(366): error C2007: #define syntax
  1783. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\AdvancedVoiceLibrary.generated.h(376): error C2007: #define syntax
  1784. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(19): error C2007: #define syntax
  1785. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(32): error C2007: #define syntax
  1786. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(45): error C2007: #define syntax
  1787. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(56): error C2007: #define syntax
  1788. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(67): error C2007: #define syntax
  1789. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(80): error C2007: #define syntax
  1790. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(93): error C2007: #define syntax
  1791. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(94): error C2007: #define syntax
  1792. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(104): error C2007: #define syntax
  1793. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\CancelFindSessionsCallbackProxy.generated.h(104): fatal error C1003: error count exceeds 100; stopping compilation
  1794. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
  1795. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(23): error C2007: #define syntax
  1796. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(375): error C2007: #define syntax
  1797. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(727): error C2007: #define syntax
  1798. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(738): error C2007: #define syntax
  1799. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(749): error C2007: #define syntax
  1800. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(762): error C2007: #define syntax
  1801. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(775): error C2007: #define syntax
  1802. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(776): error C2007: #define syntax
  1803. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\TKMathFunctionLibrary.generated.h(786): error C2007: #define syntax
  1804. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(53): error C2059: syntax error: 'user-defined literal'
  1805. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(54): error C2059: syntax error: 'public'
  1806. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(55): error C2143: syntax error: missing ';' before '{'
  1807. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/TKMathFunctionLibrary.h(55): error C2447: '{': missing function header (old-style formal list?)
  1808. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(16): error C2007: #define syntax
  1809. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(17): error C2007: #define syntax
  1810. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(18): error C2007: #define syntax
  1811. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(29): error C2007: #define syntax
  1812. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(40): error C2007: #define syntax
  1813. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(53): error C2007: #define syntax
  1814. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(64): error C2007: #define syntax
  1815. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(65): error C2007: #define syntax
  1816. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryISM.generated.h(75): error C2007: #define syntax
  1817. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(11): error C2059: syntax error: 'user-defined literal'
  1818. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(12): error C2059: syntax error: 'public'
  1819. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(13): error C2143: syntax error: missing ';' before '{'
  1820. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryISM.h(13): error C2447: '{': missing function header (old-style formal list?)
  1821. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(23): error C2007: #define syntax
  1822. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(375): error C2007: #define syntax
  1823. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(727): error C2007: #define syntax
  1824. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(738): error C2007: #define syntax
  1825. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(749): error C2007: #define syntax
  1826. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(762): error C2007: #define syntax
  1827. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(775): error C2007: #define syntax
  1828. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(776): error C2007: #define syntax
  1829. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\TKMathFunctionLibrary.generated.h(786): error C2007: #define syntax
  1830. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(53): error C2059: syntax error: 'user-defined literal'
  1831. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(54): error C2059: syntax error: 'public'
  1832. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(55): error C2143: syntax error: missing ';' before '{'
  1833. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\TKMathFunctionLibrary.h(55): error C2447: '{': missing function header (old-style formal list?)
  1834. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(12): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1835. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(25): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1836. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(37): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1837. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(42): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1838. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(47): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1839. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(52): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1840. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(57): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1841. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(62): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1842. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(67): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1843. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(77): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1844. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(86): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1845. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(91): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace namef:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(54)
  1846. : error C2007: #define syntax
  1847. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool:
  1848. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(59): error C2007: #define syntax
  1849. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(64): error C2007: #define syntax
  1850. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(2424): error C2007: #define syntax
  1851. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(97): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1852. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(102): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace namef:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(47
  1853. 84): error C2007: #define syntax
  1854. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool:
  1855. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4795): error C2007: #define syntax
  1856. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(107): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace namef:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(48
  1857. 06): error C2007: #define syntax
  1858. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool:
  1859. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4819): error C2007: #define syntax
  1860. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4832): error C2007: #define syntax
  1861. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4833): error C2007: #define syntax
  1862. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPFunctionLibrary.generated.h(4843): error C2007: #define syntax
  1863. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(114): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1864. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(82): error C2059: syntax error: 'user-defined literal'
  1865. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(119): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1866. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(85): error C2238: unexpected token(s) preceding ';'
  1867. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(125): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1868. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(131): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1869. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(136): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1870. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(115): error C2065: 'ActionName': undeclared identifier
  1871. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(141): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1872. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(126): error C2065: 'ActionName': undeclared identifierF:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(146): error C2653: 'UTKMathFunctionLibrary': is not a
  1873. class or namespace name
  1874. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool:
  1875. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(133): error C2059: syntax error: 'user-defined literal'
  1876. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(136): error C2238: unexpected token(s) preceding ';'
  1877. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(160): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1878. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(165): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1879. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(190): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1880. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(153): error C2614: 'FVictoryInputAxis': illegal member initialization: 'AxisName' is not a base or member
  1881. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(160): error C2065: 'AxisName': undeclared identifier
  1882. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(181): error C2059: syntax error: 'user-defined literal'
  1883. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(219): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1884. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(182): error C2059: syntax error: 'public'
  1885. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(183): error C2143: syntax error: missing ';' before '{'
  1886. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPFunctionLibrary.h(183): error C2447: '{': missing function header (old-style formal list?)
  1887. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(250): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1888. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(285): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1889. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(290): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1890. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(340): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1891. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(389): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace namef:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\u
  1892. UATHelper: Packaging (Windows (64-bit)): e4\inc\victorybplibrary\VictoryBPHTML.generated.h(16): error C2007: #define syntax
  1893. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool:
  1894. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(36): error C2007: #define syntax
  1895. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(56): error C2007: #define syntax
  1896. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(67): error C2007: #define syntax
  1897. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(78): error C2007: #define syntax
  1898. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(419): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1899. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(91): error C2007: #define syntax
  1900. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(104): error C2007: #define syntax
  1901. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(105): error C2007: #define syntax
  1902. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryBPHTML.generated.h(115): error C2007: #define syntax
  1903. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(18): error C2059: syntax error: 'user-defined literal'
  1904. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(19): error C2059: syntax error: 'public'
  1905. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(20): error C2143: syntax error: missing ';' before '{'
  1906. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryBPHTML.h(20): error C2447: '{': missing function header (old-style formal list?)
  1907. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(16): error C2007: #define syntax
  1908. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(17): error C2007: #define syntax
  1909. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(18): error C2007: #define syntax
  1910. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(29): error C2007: #define syntax
  1911. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(40): error C2007: #define syntax
  1912. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(53): error C2007: #define syntax
  1913. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(64): error C2007: #define syntax
  1914. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(65): error C2007: #define syntax
  1915. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryISM.generated.h(75): error C2007: #define syntax
  1916. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(11): error C2059: syntax error: 'user-defined literal'
  1917. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(12): error C2059: syntax error: 'public'
  1918. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(13): error C2143: syntax error: missing ';' before '{'
  1919. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\source\victorybplibrary\public\VictoryISM.h(13): error C2447: '{': missing function header (old-style formal list?)
  1920. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(20): error C2007: #define syntax
  1921. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(25): error C2007: #define syntax
  1922. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(58): error C2007: #define syntax
  1923. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(91): error C2007: #define syntax
  1924. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(105): error C2007: #define syntax
  1925. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(106): error C2007: #define syntax
  1926. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(117): error C2007: #define syntax
  1927. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(128): error C2007: #define syntax
  1928. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(141): error C2007: #define syntax
  1929. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(152): error C2007: #define syntax
  1930. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(156): error C2007: #define syntax
  1931. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryPC.generated.h(167): error C2007: #define syntax
  1932. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(21): error C2059: syntax error: 'user-defined literal'
  1933. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(25): error C2238: unexpected token(s) preceding ';'
  1934. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(37): error C2614: 'FVictorySubtitleCue': illegal member initialization: 'SubtitleText' is not a base or member
  1935. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(40): error C2059: syntax error: 'user-defined literal'
  1936. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(41): error C2059: syntax error: 'public'
  1937. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(42): error C2143: syntax error: missing ';' before '{'
  1938. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryPC.h(42): error C2447: '{': missing function header (old-style formal list?)
  1939. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(19): error C2007: #define syntax
  1940. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(282): error C2007: #define syntax
  1941. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(545): error C2007: #define syntax
  1942. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(556): error C2007: #define syntax
  1943. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(567): error C2007: #define syntax
  1944. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(580): error C2007: #define syntax
  1945. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(591): error C2007: #define syntax
  1946. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(592): error C2007: #define syntax
  1947. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\victoryplugin\intermediate\build\win64\ue4\inc\victorybplibrary\VictoryTMapComp.generated.h(602): error C2007: #define syntax
  1948. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(12): error C2059: syntax error: 'user-defined literal'
  1949. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(13): error C2059: syntax error: 'public'
  1950. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(14): error C2143: syntax error: missing ';' before '{'
  1951. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public/VictoryTMapComp.h(14): error C2447: '{': missing function header (old-style formal list?)
  1952. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(26): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1953. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(28): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1954. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(28): error C3861: 'StaticClass': identifier not found
  1955. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(28): error C2065: 'execAreLineSegmentsCrossing': undeclared identifier
  1956. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): error C2653: 'UTKMathFunctionLibrary': is not a class or namespace name
  1957. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): error C3861: 'StaticClass': identifier not found
  1958. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): error C2065: 'execClosestPointOnLineSeqment': undeclared identifier
  1959. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPLibrary.generated.cpp(29): fatal error C1003: error count exceeds 100; stopping compilation
  1960. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(54): error C2007: #define syntax
  1961. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(59): error C2007: #define syntax
  1962. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(64): error C2007: #define syntax
  1963. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(2424): error C2007: #define syntax
  1964. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4784): error C2007: #define syntax
  1965. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4795): error C2007: #define syntax
  1966. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4806): error C2007: #define syntax
  1967. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4819): error C2007: #define syntax
  1968. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4832): error C2007: #define syntax
  1969. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4833): error C2007: #define syntax
  1970. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(4843): error C2007: #define syntax
  1971. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(82): error C2059: syntax error: 'user-defined literal'
  1972. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(85): error C2238: unexpected token(s) preceding ';'
  1973. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(115): error C2065: 'ActionName': undeclared identifier
  1974. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(126): error C2065: 'ActionName': undeclared identifier
  1975. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(133): error C2059: syntax error: 'user-defined literal'
  1976. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(136): error C2238: unexpected token(s) preceding ';'
  1977. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(153): error C2614: 'FVictoryInputAxis': illegal member initialization: 'AxisName' is not a base or member
  1978. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(160): error C2065: 'AxisName': undeclared identifier
  1979. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(181): error C2059: syntax error: 'user-defined literal'
  1980. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(182): error C2059: syntax error: 'public'
  1981. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(183): error C2143: syntax error: missing ';' before '{'
  1982. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(183): error C2447: '{': missing function header (old-style formal list?)
  1983. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(250): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  1984. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(251): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  1985. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(252): error C2550: 'UVictoryBPFunctionLibrary': constructor initializer lists are only allowed on constructor definitions
  1986. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(254): error C4508: 'UVictoryBPFunctionLibrary': function should return a value; 'void' return type assumed
  1987. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(270): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  1988. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(353): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  1989. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(391): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  1990. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(398): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  1991. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(411): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  1992. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(446): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  1993. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(474): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  1994. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(509): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  1995. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(529): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  1996. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(606): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  1997. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(628): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  1998. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(652): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  1999. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(676): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  2000. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(694): error C3861: 'VictoryPaths__ScreenShotsDir': identifier not found
  2001. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(768): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  2002. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files (x86)\epic games\4.13\engine\source\runtime\engine\public\EngineUtils.h(443): error C2027: use of undefined type 'AVictoryISM'
  2003. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4\Inc\VictoryBPLibrary\VictoryBPFunctionLibrary.generated.h(41): note: see declaration of 'AVictoryISM'
  2004. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files (x86)\epic games\4.13\engine\source\runtime\engine\public\EngineUtils.h(443): error C3861: 'StaticClass': identifier not found
  2005. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(783): error C2653: 'UVictoryBPFunctionLibrary': is not a class or namespace name
  2006. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: F:\StayClose\413\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(783): fatal error C1003: error count exceeds 100; stopping compilation
  2007. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\StayClose\413\Plugins\AdvancedSessions\Binaries\Win64\UE4-AdvancedSessions.lib
  2008. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 46.21 seconds
  2009. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 46.3392277s to run UnrealBuildTool.exe, ExitCode=5
  2010. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Migrate Win64 Development -Project=F:\StayClose\413\Migrate.uproject F:\StayClose\413\Migrate.
  2011. uproject -remoteini="F:\StayClose\413" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.10.07-11.30.37.txt'
  2012. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  2013. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  2014. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  2015. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVar
  2016. UATHelper: Packaging (Windows (64-bit)): s)
  2017. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  2018. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
  2019. onary`2 InTargetToManifest)
  2020. UATHelper: Packaging (Windows (64-bit)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  2021. UATHelper: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
  2022. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute()
  2023. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  2024. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] Arguments)
  2025. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param)
  2026. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  2027. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main()
  2028. UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  2029. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  2030. PackagingResults:Error: Error Unknown Error
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