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  1. Log file open, 11/15/19 22:33:56
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  5. LogWindows: File 'VtuneApi.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi32e.dll' does not exist
  8. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  9. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  10. LogPakFile: Display: Found Pak file ../../../SurvivorX/Content/Paks/SurvivorX-WindowsNoEditor.pak attempting to mount.
  11. LogPakFile: Display: Mounting pak file ../../../SurvivorX/Content/Paks/SurvivorX-WindowsNoEditor.pak.
  12. LogPlatformFile: Not using cached read wrapper
  13. LogTaskGraph: Started task graph with 5 named threads and 9 total threads with 1 sets of task threads.
  14. LogStats: Stats thread started at 0.151701
  15. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  16. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
  17. LogPluginManager: Mounting plugin ApexDestruction
  18. LogPluginManager: Mounting plugin UWorks
  19. LogPluginManager: Mounting plugin OnlineSubsystem
  20. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  21. LogPluginManager: Mounting plugin ImpostorBaker
  22. LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
  23. LogPluginManager: Mounting plugin Paper2D
  24. LogPluginManager: Mounting plugin AISupport
  25. LogPluginManager: Mounting plugin LightPropagationVolume
  26. LogPluginManager: Mounting plugin AnimationSharing
  27. LogPluginManager: Mounting plugin SignificanceManager
  28. LogPluginManager: Mounting plugin AssetManagerEditor
  29. LogPluginManager: Mounting plugin CryptoKeys
  30. LogPluginManager: Mounting plugin FacialAnimation
  31. LogPluginManager: Mounting plugin DatasmithContent
  32. LogPluginManager: Mounting plugin VariantManagerContent
  33. LogPluginManager: Mounting plugin AlembicImporter
  34. LogPluginManager: Mounting plugin GeometryCache
  35. LogPluginManager: Mounting plugin AppleImageUtils
  36. LogPluginManager: Mounting plugin AppleVision
  37. LogPluginManager: Mounting plugin BackChannel
  38. LogPluginManager: Mounting plugin CharacterAI
  39. LogPluginManager: Mounting plugin HTML5Networking
  40. LogPluginManager: Mounting plugin AvfMedia
  41. LogPluginManager: Mounting plugin ImgMedia
  42. LogPluginManager: Mounting plugin LinearTimecode
  43. LogPluginManager: Mounting plugin MediaCompositing
  44. LogPluginManager: Mounting plugin WmfMedia
  45. LogPluginManager: Mounting plugin TcpMessaging
  46. LogPluginManager: Mounting plugin UdpMessaging
  47. LogPluginManager: Mounting plugin ActorSequence
  48. LogPluginManager: Mounting plugin NetcodeUnitTest
  49. LogPluginManager: Mounting plugin OnlineSubsystemNull
  50. LogPluginManager: Mounting plugin LauncherChunkInstaller
  51. LogPluginManager: Mounting plugin AndroidPermission
  52. LogPluginManager: Mounting plugin ArchVisCharacter
  53. LogPluginManager: Mounting plugin AudioCapture
  54. LogPluginManager: Mounting plugin CableComponent
  55. LogPluginManager: Mounting plugin CustomMeshComponent
  56. LogPluginManager: Mounting plugin EditableMesh
  57. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  58. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  59. LogPluginManager: Mounting plugin MobilePatchingUtils
  60. LogPluginManager: Mounting plugin OculusVR
  61. LogPluginManager: Mounting plugin ProceduralMeshComponent
  62. LogPluginManager: Mounting plugin PhysXVehicles
  63. LogPluginManager: Mounting plugin RuntimePhysXCooking
  64. LogPluginManager: Mounting plugin SteamVR
  65. LogPluginManager: Mounting plugin WebMMoviePlayer
  66. LogPluginManager: Mounting plugin WebMMedia
  67. LogPluginManager: Mounting plugin WindowsMoviePlayer
  68. LogUWorks: GameServer initialized on ports 27015 / 10015
  69. LogInit: Using libcurl 7.55.1-DEV
  70. LogInit: - built for x86_64-pc-win32
  71. LogInit: - supports SSL with OpenSSL/1.1.1
  72. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  73. LogInit: - other features:
  74. LogInit: CURL_VERSION_SSL
  75. LogInit: CURL_VERSION_LIBZ
  76. LogInit: CURL_VERSION_IPV6
  77. LogInit: CURL_VERSION_ASYNCHDNS
  78. LogInit: CURL_VERSION_LARGEFILE
  79. LogInit: CURL_VERSION_IDN
  80. LogInit: CurlRequestOptions (configurable via config and command line):
  81. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  82. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  83. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  84. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  85. LogInit: - LocalHostAddr = Default
  86. LogInit: - BufferSize = 65536
  87. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  88. LogInit: Build: ++UE4+Release-4.22-CL-0
  89. LogInit: Engine Version: 4.22.3-0+++UE4+Release-4.22
  90. LogInit: Compatible Engine Version: 4.22.0-0+++UE4+Release-4.22
  91. LogInit: Net CL: 0
  92. LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, GPU: NVIDIA GeForce GTX 1080 Ti
  93. LogInit: Compiled (64-bit): Nov 13 2019 13:17:37
  94. LogInit: Compiled with Visual C++: 19.16.27034.00
  95. LogInit: Build Configuration: Development
  96. LogInit: Branch Name: ++UE4+Release-4.22
  97. LogInit: Command Line: -log
  98. LogInit: Base Directory: F:/SurvivorX/WindowsNoEditor/SurvivorX/Binaries/Win64/
  99. LogInit: Installed Engine Build: 0
  100. LogDevObjectVersion: Number of dev versions registered: 23
  101. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  102. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  103. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
  104. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
  105. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
  106. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  107. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  108. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  109. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  110. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  111. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
  112. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
  113. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  114. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  115. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  116. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  117. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  118. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  119. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  120. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
  121. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
  122. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  123. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
  124. LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  125. LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
  126. LogInit: Object subsystem initialized
  127. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  128. LogConfig: Setting CVar [[r.Streaming.PoolSize:4000]]
  129. LogConfig: Setting CVar [[r.setres:1280x720]]
  130. [2019.11.15-22.33.57:993][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  131. [2019.11.15-22.33.57:994][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:4000]]
  132. [2019.11.15-22.33.57:994][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
  133. [2019.11.15-22.33.57:994][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../SurvivorX/Saved/Config/WindowsServer/Engine.ini]
  134. [2019.11.15-22.33.57:994][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  135. [2019.11.15-22.33.57:997][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]]
  136. [2019.11.15-22.33.57:997][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
  137. [2019.11.15-22.33.57:998][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
  138. [2019.11.15-22.33.57:998][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]]
  139. [2019.11.15-22.33.57:998][ 0]LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
  140. [2019.11.15-22.33.58:001][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]]
  141. [2019.11.15-22.33.58:003][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
  142. [2019.11.15-22.33.58:003][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
  143. [2019.11.15-22.33.58:004][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
  144. [2019.11.15-22.33.58:004][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
  145. [2019.11.15-22.33.58:004][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
  146. [2019.11.15-22.33.58:005][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
  147. [2019.11.15-22.33.58:008][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
  148. [2019.11.15-22.33.58:011][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
  149. [2019.11.15-22.33.58:011][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
  150. [2019.11.15-22.33.58:012][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
  151. [2019.11.15-22.33.58:016][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:1]]
  152. [2019.11.15-22.33.58:018][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
  153. [2019.11.15-22.33.58:018][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
  154. [2019.11.15-22.33.58:020][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]]
  155. [2019.11.15-22.33.58:022][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
  156. [2019.11.15-22.33.58:022][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
  157. [2019.11.15-22.33.58:023][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
  158. [2019.11.15-22.33.58:023][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
  159. [2019.11.15-22.33.58:026][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
  160. [2019.11.15-22.33.58:033][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]]
  161. [2019.11.15-22.33.58:037][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
  162. [2019.11.15-22.33.58:040][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
  163. [2019.11.15-22.33.58:044][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
  164. [2019.11.15-22.33.58:044][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
  165. [2019.11.15-22.33.58:050][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]]
  166. [2019.11.15-22.33.58:053][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
  167. [2019.11.15-22.33.58:053][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
  168. [2019.11.15-22.33.58:053][ 0]LogConfig: Setting CVar [[r.DOF.Algorithm:1]]
  169. [2019.11.15-22.33.58:056][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
  170. [2019.11.15-22.33.58:058][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
  171. [2019.11.15-22.33.58:058][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
  172. [2019.11.15-22.33.58:062][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
  173. [2019.11.15-22.33.58:066][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
  174. [2019.11.15-22.33.58:067][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
  175. [2019.11.15-22.33.58:067][ 0]LogConfig: Setting CVar [[r.UsePreExposure:0]]
  176. [2019.11.15-22.33.58:068][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
  177. [2019.11.15-22.33.58:069][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
  178. [2019.11.15-22.33.58:069][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
  179. [2019.11.15-22.33.58:070][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
  180. [2019.11.15-22.33.58:070][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
  181. [2019.11.15-22.33.58:071][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
  182. [2019.11.15-22.33.58:071][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
  183. [2019.11.15-22.33.58:071][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
  184. [2019.11.15-22.33.58:072][ 0]LogConfig: Setting CVar [[r.EarlyZPass:2]]
  185. [2019.11.15-22.33.58:073][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
  186. [2019.11.15-22.33.58:076][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
  187. [2019.11.15-22.33.58:076][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
  188. [2019.11.15-22.33.58:077][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
  189. [2019.11.15-22.33.58:077][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
  190. [2019.11.15-22.33.58:078][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
  191. [2019.11.15-22.33.58:079][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
  192. [2019.11.15-22.33.58:079][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
  193. [2019.11.15-22.33.58:080][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
  194. [2019.11.15-22.33.58:080][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:0]]
  195. [2019.11.15-22.33.58:081][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
  196. [2019.11.15-22.33.58:083][ 0]LogConfig: Setting CVar [[vr.MultiView:0]]
  197. [2019.11.15-22.33.58:084][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]]
  198. [2019.11.15-22.33.58:084][ 0]LogConfig: Setting CVar [[vr.MobileMultiView.Direct:0]]
  199. [2019.11.15-22.33.58:086][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
  200. [2019.11.15-22.33.58:087][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]]
  201. [2019.11.15-22.33.58:087][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
  202. [2019.11.15-22.33.58:087][ 0]LogConfig: Setting CVar [[r.RayTracing:0]]
  203. [2019.11.15-22.33.58:088][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
  204. [2019.11.15-22.33.58:088][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
  205. [2019.11.15-22.33.58:089][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
  206. [2019.11.15-22.33.58:089][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
  207. [2019.11.15-22.33.58:089][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
  208. [2019.11.15-22.33.58:090][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
  209. [2019.11.15-22.33.58:090][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
  210. [2019.11.15-22.33.58:091][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
  211. [2019.11.15-22.33.58:091][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
  212. [2019.11.15-22.33.58:092][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
  213. [2019.11.15-22.33.58:092][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
  214. [2019.11.15-22.33.58:096][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]]
  215. [2019.11.15-22.33.58:098][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
  216. [2019.11.15-22.33.58:098][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
  217. [2019.11.15-22.33.58:099][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
  218. [2019.11.15-22.33.58:099][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
  219. [2019.11.15-22.33.58:099][ 0]LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
  220. [2019.11.15-22.33.58:100][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../SurvivorX/Saved/Config/WindowsServer/Engine.ini]
  221. [2019.11.15-22.33.58:100][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../SurvivorX/Saved/Config/WindowsServer/Engine.ini]
  222. [2019.11.15-22.33.58:101][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  223. [2019.11.15-22.33.58:101][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  224. [2019.11.15-22.33.58:102][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  225. [2019.11.15-22.33.58:102][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  226. [2019.11.15-22.33.58:102][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  227. [2019.11.15-22.33.58:103][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  228. [2019.11.15-22.33.58:103][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  229. [2019.11.15-22.33.58:104][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  230. [2019.11.15-22.33.58:104][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  231. [2019.11.15-22.33.58:105][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  232. [2019.11.15-22.33.58:105][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  233. [2019.11.15-22.33.58:105][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  234. [2019.11.15-22.33.58:106][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  235. [2019.11.15-22.33.58:110][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../SurvivorX/Saved/Config/WindowsServer/Engine.ini]
  236. [2019.11.15-22.33.58:111][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  237. [2019.11.15-22.33.58:111][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  238. [2019.11.15-22.33.58:112][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  239. [2019.11.15-22.33.58:112][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  240. [2019.11.15-22.33.58:113][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  241. [2019.11.15-22.33.58:113][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  242. [2019.11.15-22.33.58:114][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
  243. [2019.11.15-22.33.58:114][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  244. [2019.11.15-22.33.58:115][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  245. [2019.11.15-22.33.58:116][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  246. [2019.11.15-22.33.58:117][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  247. [2019.11.15-22.33.58:117][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  248. [2019.11.15-22.33.58:118][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  249. [2019.11.15-22.33.58:120][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../SurvivorX/Saved/Config/WindowsServer/Engine.ini]
  250. [2019.11.15-22.33.58:120][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../SurvivorX/Saved/Config/WindowsServer/Scalability.ini]
  251. [2019.11.15-22.33.58:121][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  252. [2019.11.15-22.33.58:121][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  253. [2019.11.15-22.33.58:122][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../SurvivorX/Saved/Config/WindowsServer/Scalability.ini]
  254. [2019.11.15-22.33.58:122][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  255. [2019.11.15-22.33.58:123][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../SurvivorX/Saved/Config/WindowsServer/Scalability.ini]
  256. [2019.11.15-22.33.58:125][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  257. [2019.11.15-22.33.58:125][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  258. [2019.11.15-22.33.58:126][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  259. [2019.11.15-22.33.58:128][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  260. [2019.11.15-22.33.58:130][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  261. [2019.11.15-22.33.58:131][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  262. [2019.11.15-22.33.58:131][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  263. [2019.11.15-22.33.58:132][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  264. [2019.11.15-22.33.58:132][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  265. [2019.11.15-22.33.58:132][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  266. [2019.11.15-22.33.58:133][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  267. [2019.11.15-22.33.58:133][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  268. [2019.11.15-22.33.58:133][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  269. [2019.11.15-22.33.58:134][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  270. [2019.11.15-22.33.58:134][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  271. [2019.11.15-22.33.58:135][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  272. [2019.11.15-22.33.58:135][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  273. [2019.11.15-22.33.58:136][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  274. [2019.11.15-22.33.58:136][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../SurvivorX/Saved/Config/WindowsServer/Scalability.ini]
  275. [2019.11.15-22.33.58:137][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  276. [2019.11.15-22.33.58:138][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  277. [2019.11.15-22.33.58:140][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  278. [2019.11.15-22.33.58:142][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  279. [2019.11.15-22.33.58:142][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  280. [2019.11.15-22.33.58:142][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  281. [2019.11.15-22.33.58:143][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  282. [2019.11.15-22.33.58:145][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  283. [2019.11.15-22.33.58:145][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  284. [2019.11.15-22.33.58:146][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  285. [2019.11.15-22.33.58:146][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  286. [2019.11.15-22.33.58:146][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  287. [2019.11.15-22.33.58:147][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  288. [2019.11.15-22.33.58:148][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  289. [2019.11.15-22.33.58:148][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  290. [2019.11.15-22.33.58:149][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  291. [2019.11.15-22.33.58:151][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  292. [2019.11.15-22.33.58:152][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  293. [2019.11.15-22.33.58:153][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  294. [2019.11.15-22.33.58:154][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  295. [2019.11.15-22.33.58:156][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  296. [2019.11.15-22.33.58:159][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  297. [2019.11.15-22.33.58:160][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  298. [2019.11.15-22.33.58:162][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  299. [2019.11.15-22.33.58:163][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  300. [2019.11.15-22.33.58:163][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  301. [2019.11.15-22.33.58:164][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  302. [2019.11.15-22.33.58:166][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  303. [2019.11.15-22.33.58:166][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  304. [2019.11.15-22.33.58:167][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  305. [2019.11.15-22.33.58:167][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../SurvivorX/Saved/Config/WindowsServer/Scalability.ini]
  306. [2019.11.15-22.33.58:168][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  307. [2019.11.15-22.33.58:168][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  308. [2019.11.15-22.33.58:169][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  309. [2019.11.15-22.33.58:170][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  310. [2019.11.15-22.33.58:171][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  311. [2019.11.15-22.33.58:172][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  312. [2019.11.15-22.33.58:172][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  313. [2019.11.15-22.33.58:172][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  314. [2019.11.15-22.33.58:173][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../SurvivorX/Saved/Config/WindowsServer/Scalability.ini]
  315. [2019.11.15-22.33.58:174][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  316. [2019.11.15-22.33.58:175][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  317. [2019.11.15-22.33.58:175][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  318. [2019.11.15-22.33.58:176][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  319. [2019.11.15-22.33.58:178][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  320. [2019.11.15-22.33.58:179][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  321. [2019.11.15-22.33.58:182][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  322. [2019.11.15-22.33.58:186][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  323. [2019.11.15-22.33.58:187][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  324. [2019.11.15-22.33.58:187][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  325. [2019.11.15-22.33.58:188][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  326. [2019.11.15-22.33.58:189][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  327. [2019.11.15-22.33.58:189][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  328. [2019.11.15-22.33.58:189][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../SurvivorX/Saved/Config/WindowsServer/Scalability.ini]
  329. [2019.11.15-22.33.58:190][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  330. [2019.11.15-22.33.58:190][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  331. [2019.11.15-22.33.58:191][ 0]LogInit: Selected Device Profile: [WindowsServer]
  332. [2019.11.15-22.33.58:192][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
  333. [2019.11.15-22.33.58:274][ 0]LogHAL: Display: Platform has ~ 32 GB [34306195456 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  334. [2019.11.15-22.33.58:275][ 0]LogInit: Going up to parent DeviceProfile [Windows]
  335. [2019.11.15-22.33.58:276][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0 ; Required until we fix HLR fall-out]]
  336. [2019.11.15-22.33.58:277][ 0]LogInit: Going up to parent DeviceProfile []
  337. [2019.11.15-22.33.58:277][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../SurvivorX/Saved/Config/WindowsServer/Scalability.ini]
  338. [2019.11.15-22.33.58:278][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  339. [2019.11.15-22.33.58:278][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  340. [2019.11.15-22.33.58:278][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../SurvivorX/Saved/Config/WindowsServer/Scalability.ini]
  341. [2019.11.15-22.33.58:279][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  342. [2019.11.15-22.33.58:280][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../SurvivorX/Saved/Config/WindowsServer/Scalability.ini]
  343. [2019.11.15-22.33.58:280][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  344. [2019.11.15-22.33.58:281][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  345. [2019.11.15-22.33.58:282][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  346. [2019.11.15-22.33.58:283][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  347. [2019.11.15-22.33.58:285][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  348. [2019.11.15-22.33.58:286][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  349. [2019.11.15-22.33.58:286][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  350. [2019.11.15-22.33.58:286][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  351. [2019.11.15-22.33.58:289][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  352. [2019.11.15-22.33.58:289][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  353. [2019.11.15-22.33.58:289][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  354. [2019.11.15-22.33.58:290][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  355. [2019.11.15-22.33.58:290][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  356. [2019.11.15-22.33.58:291][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  357. [2019.11.15-22.33.58:291][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  358. [2019.11.15-22.33.58:292][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  359. [2019.11.15-22.33.58:292][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  360. [2019.11.15-22.33.58:293][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  361. [2019.11.15-22.33.58:294][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../SurvivorX/Saved/Config/WindowsServer/Scalability.ini]
  362. [2019.11.15-22.33.58:295][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  363. [2019.11.15-22.33.58:297][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  364. [2019.11.15-22.33.58:300][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  365. [2019.11.15-22.33.58:300][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  366. [2019.11.15-22.33.58:300][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  367. [2019.11.15-22.33.58:301][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  368. [2019.11.15-22.33.58:301][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  369. [2019.11.15-22.33.58:302][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  370. [2019.11.15-22.33.58:302][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  371. [2019.11.15-22.33.58:303][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  372. [2019.11.15-22.33.58:303][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  373. [2019.11.15-22.33.58:304][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  374. [2019.11.15-22.33.58:305][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  375. [2019.11.15-22.33.58:305][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  376. [2019.11.15-22.33.58:306][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  377. [2019.11.15-22.33.58:306][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  378. [2019.11.15-22.33.58:307][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  379. [2019.11.15-22.33.58:307][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  380. [2019.11.15-22.33.58:307][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  381. [2019.11.15-22.33.58:308][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  382. [2019.11.15-22.33.58:308][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  383. [2019.11.15-22.33.58:309][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  384. [2019.11.15-22.33.58:311][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  385. [2019.11.15-22.33.58:312][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  386. [2019.11.15-22.33.58:312][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  387. [2019.11.15-22.33.58:313][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  388. [2019.11.15-22.33.58:314][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  389. [2019.11.15-22.33.58:315][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  390. [2019.11.15-22.33.58:316][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  391. [2019.11.15-22.33.58:317][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  392. [2019.11.15-22.33.58:318][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../SurvivorX/Saved/Config/WindowsServer/Scalability.ini]
  393. [2019.11.15-22.33.58:318][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  394. [2019.11.15-22.33.58:319][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  395. [2019.11.15-22.33.58:320][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  396. [2019.11.15-22.33.58:322][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  397. [2019.11.15-22.33.58:322][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  398. [2019.11.15-22.33.58:323][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  399. [2019.11.15-22.33.58:323][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  400. [2019.11.15-22.33.58:323][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  401. [2019.11.15-22.33.58:324][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../SurvivorX/Saved/Config/WindowsServer/Scalability.ini]
  402. [2019.11.15-22.33.58:325][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  403. [2019.11.15-22.33.58:325][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  404. [2019.11.15-22.33.58:326][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  405. [2019.11.15-22.33.58:326][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  406. [2019.11.15-22.33.58:327][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  407. [2019.11.15-22.33.58:328][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  408. [2019.11.15-22.33.58:329][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  409. [2019.11.15-22.33.58:330][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  410. [2019.11.15-22.33.58:331][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  411. [2019.11.15-22.33.58:334][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  412. [2019.11.15-22.33.58:336][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  413. [2019.11.15-22.33.58:336][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  414. [2019.11.15-22.33.58:337][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  415. [2019.11.15-22.33.58:337][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../SurvivorX/Saved/Config/WindowsServer/Scalability.ini]
  416. [2019.11.15-22.33.58:338][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  417. [2019.11.15-22.33.58:338][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  418. [2019.11.15-22.33.58:339][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  419. [2019.11.15-22.33.58:340][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  420. [2019.11.15-22.33.58:340][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  421. [2019.11.15-22.33.58:340][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../SurvivorX/Saved/Config/WindowsServer/Engine.ini]
  422. [2019.11.15-22.33.58:341][ 0]LogInit: Computer: DESKTOP-KUT98HR
  423. [2019.11.15-22.33.58:341][ 0]LogInit: User: CptLuckyy2
  424. [2019.11.15-22.33.58:341][ 0]LogInit: CPU Page size=4096, Cores=4
  425. [2019.11.15-22.33.58:342][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  426. [2019.11.15-22.33.58:343][ 0]LogMemory: Memory total: Physical=32.0GB (32GB approx)
  427. [2019.11.15-22.33.58:343][ 0]LogMemory: Platform Memory Stats for WindowsServer
  428. [2019.11.15-22.33.58:344][ 0]LogMemory: Process Physical Memory: 78.17 MB used, 78.18 MB peak
  429. [2019.11.15-22.33.58:344][ 0]LogMemory: Process Virtual Memory: 86.32 MB used, 86.32 MB peak
  430. [2019.11.15-22.33.58:345][ 0]LogMemory: Physical Memory: 10113.68 MB used, 22603.25 MB free, 32716.94 MB total
  431. [2019.11.15-22.33.58:347][ 0]LogMemory: Virtual Memory: 4541.19 MB used, 134213184.00 MB free, 134217728.00 MB total
  432. [2019.11.15-22.33.58:366][ 0]LogInit: Using OS detected language (en-GB).
  433. [2019.11.15-22.33.58:366][ 0]LogInit: Using OS detected locale (en-GB).
  434. [2019.11.15-22.33.58:370][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
  435. [2019.11.15-22.33.58:387][ 0]LogInit: Using OS detected language (en-GB).
  436. [2019.11.15-22.33.58:388][ 0]LogInit: Using OS detected locale (en-GB).
  437. [2019.11.15-22.33.58:391][ 0]LogTextLocalizationManager: No localization for 'en-GB' exists, so 'en' will be used for the language.
  438. [2019.11.15-22.33.58:392][ 0]LogTextLocalizationManager: No localization for 'en-GB' exists, so 'en' will be used for the locale.
  439. [2019.11.15-22.33.58:392][ 0]LogTextLocalizationManager: Compacting localization data took 0.38ms
  440. [2019.11.15-22.33.58:424][ 0]LogAssetRegistry: FAssetRegistry took 0.0307 seconds to start up
  441. [2019.11.15-22.33.58:578][ 0]LogStreaming: Display: Flushing async loaders.
  442. [2019.11.15-22.33.58:578][ 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.000092 seconds
  443. [2019.11.15-22.33.58:579][ 0]LogPakFile: New pak file ../../../SurvivorX/Content/Paks/SurvivorX-WindowsNoEditor.pak added to pak precacher.
  444. [2019.11.15-22.33.58:585][ 0]LogInit: Selected Device Profile: [WindowsServer]
  445. [2019.11.15-22.33.58:597][ 0]LogNetVersion: SurvivorX 1.0.0, NetCL: 0, EngineNetVer: 10, GameNetVer: 0 (Checksum: 11487230)
  446. [2019.11.15-22.33.59:022][ 0]LogUObjectArray: 47844 objects as part of root set at end of initial load.
  447. [2019.11.15-22.33.59:022][ 0]LogUObjectAllocator: 7196272 out of 0 bytes used by permanent object pool.
  448. [2019.11.15-22.33.59:023][ 0]LogUObjectArray: CloseDisregardForGC: 47844/0 objects in disregard for GC pool
  449. [2019.11.15-22.33.59:042][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  450. [2019.11.15-22.33.59:043][ 0]LogOcInput: OculusInput pre-init called
  451. [2019.11.15-22.33.59:056][ 0]LogEngine: Initializing Engine...
  452. [2019.11.15-22.33.59:057][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
  453. [2019.11.15-22.33.59:123][ 0]LogInit: Initializing FReadOnlyCVARCache
  454. [2019.11.15-22.33.59:123][ 0]LogNetVersion: Set ProjectVersion to 0.031. Version Checksum will be recalculated on next use.
  455. [2019.11.15-22.33.59:126][ 0]LogInit: Texture streaming: Disabled
  456. [2019.11.15-22.33.59:291][ 0]LogInit: Display: Game Engine Initialized.
  457. [2019.11.15-22.33.59:292][ 0]LogInit: Display: Starting Game.
  458. [2019.11.15-22.33.59:292][ 0]LogNet: Browse: /Game/Loch/Loch?Name=Player
  459. [2019.11.15-22.33.59:297][ 0]LogLoad: LoadMap: /Game/Loch/Loch?Name=Player
  460. [2019.11.15-22.33.59:303][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 3.32ms
  461. [2019.11.15-22.34.07:880][ 0]LogAIModule: Creating AISystem for world Loch
  462. [2019.11.15-22.34.07:880][ 0]LogLoad: Game class is 'BP_SurvivalGameMode_C'
  463. [2019.11.15-22.34.07:881][ 0]LogTemp: Display: ParseSettings for GameNetDriver
  464. [2019.11.15-22.34.07:882][ 0]LogTemp: Display: ParseSettings for IpNetDriver_0
  465. [2019.11.15-22.34.07:882][ 0]LogTemp: Display: ParseSettings for GameNetDriver
  466. [2019.11.15-22.34.07:885][ 0]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
  467. [2019.11.15-22.34.07:885][ 0]PacketHandlerLog: DDoS detection status: detection enabled: 0 analytics enabled: 0
  468. [2019.11.15-22.34.07:885][ 0]LogInit: WinSock: Socket queue 131072 / 131072
  469. [2019.11.15-22.34.07:886][ 0]LogInit: WinSock: I am DESKTOP-KUT98HR (192.168.0.10:0)
  470. [2019.11.15-22.34.07:886][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  471. [2019.11.15-22.34.07:887][ 0]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
  472. [2019.11.15-22.34.07:889][ 0]LogRHI: NullRHI preferably does not allocate memory on the server. Try to change the caller to avoid doing allocs in when FApp::ShouldUseNullRHI() is true.
  473. [2019.11.15-22.34.08:867][ 0]LogWorld: Bringing World /Game/Loch/Loch.Loch up for play (max tick rate 30) at 2019.11.15-22.34.08
  474. [2019.11.15-22.34.09:007][ 0]LogWorld: Bringing up level for play took: 1.117735
  475. [2019.11.15-22.34.09:007][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  476. [2019.11.15-22.34.09:097][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  477. [2019.11.15-22.34.09:098][ 0]LogLoad: Took 9.800757 seconds to LoadMap(/Game/Loch/Loch)
  478. [2019.11.15-22.34.09:099][ 0]LogLoad: (Engine Initialization) Total time: 13.17 seconds
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