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  1. [alife]
  2. schedule_min = 1 ; milliseconds
  3. schedule_max = 1 ; milliseconds
  4. process_time = 900 ; microseconds
  5. update_monster_factor = 0.1
  6. time_factor = 5
  7. normal_time_factor = 2; животные в оффлайне перемещаются со скоростью, делённой на этот фактор (чтобы не бегали очень быстро)
  8. max_combat_iteration_count = 5 ; maximum combat iteration count
  9. switch_distance = 160 ; metres
  10. switch_factor = 0.1
  11. start_time = 7:30:00 ;06:30:00 ; при изменении поправить также и в скриптах,
  12. start_date = 01.05.2012 ; где прописано вручную: set(2012,5,1, 7,30,0,0)
  13. autosave_interval = 23:00:00 ;01:05:00
  14. delay_autosave_interval = 00:00:30
  15. objects_per_update = 1
  16. start_game_callback = _G.start_game_callback ; on starting new game or loading saved one
  17. after_spawns_load_callback = ; call on "newgame" and "loadgame"
  18. after_objs_load_callback = _G.after_objs_load_callback ; call on "newgame" and "loadgame"
  19. after_regs_load_callback = ;call only if load started game
  20. before_onregs_callback = ; call on "newgame" and "loadgame"
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