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- [alife]
- schedule_min = 1 ; milliseconds
- schedule_max = 1 ; milliseconds
- process_time = 900 ; microseconds
- update_monster_factor = 0.1
- time_factor = 5
- normal_time_factor = 2; животные в оффлайне перемещаются со скоростью, делённой на этот фактор (чтобы не бегали очень быстро)
- max_combat_iteration_count = 5 ; maximum combat iteration count
- switch_distance = 160 ; metres
- switch_factor = 0.1
- start_time = 7:30:00 ;06:30:00 ; при изменении поправить также и в скриптах,
- start_date = 01.05.2012 ; где прописано вручную: set(2012,5,1, 7,30,0,0)
- autosave_interval = 23:00:00 ;01:05:00
- delay_autosave_interval = 00:00:30
- objects_per_update = 1
- start_game_callback = _G.start_game_callback ; on starting new game or loading saved one
- after_spawns_load_callback = ; call on "newgame" and "loadgame"
- after_objs_load_callback = _G.after_objs_load_callback ; call on "newgame" and "loadgame"
- after_regs_load_callback = ;call only if load started game
- before_onregs_callback = ; call on "newgame" and "loadgame"
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