Nickoladze

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Apr 29th, 2019
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  1. Duct Tape Mod - The first shot fired from Zane's gun has a chance to also fire a grenade. The more grenades in his capacity, the higher the chance.
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  3. Seein' Red - Activating an Action Skill automatically activates all of Zane's kill skills.
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  5. Confident Competence - While Zane's shields are active, he gains increased Gun Damage and Accuracy. This bonus is based on the amount of shields he has. The more percent full, the greater the bonus.
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  7. Brainfreeze - Whenever Zane scores a Critical Hit on an enemy, there's a chance they will be Slowed.
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  9. Violent Momentum - Zane's Gun Damage is increased while moving. The quicker he moves, the greater the Gun Damage bonus.
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  11. Rise to the Occasion - Zane gains Health Regeneration. The lower his shield is, the higher the bonus. While Zane's shields are full, he does not receive any health regeration.
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  13. Violent Speed - Kill Skill. After killing an enemy, Zane gains increased Movement Speed for a few seconds.
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  15. Cool Hand - Zane gains increased Reload Speed. Kill Skill. After killing an enemy, Zane's Reload Speed is increased for a few seconds.
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  17. Playing Dirty - Kill Skill. After killing an enemy, Zane’s next five shots all have a chance to fire an additional projectile.
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  19. Refreshment - Whenever Zane damages a frozen enemy with his weapon, he gains some of that damage back as health.
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  21. Pocket Full of Grenades - Kill Skill. After killing an enemy, Zane gains Grenade Regeneration for a few seconds.
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  23. Fractal Frags - The Digi-Clone throws a copy of Zane's current grenade mod when it is first activated. If the Digi-Clone is killed, it drops a free grenade. Kill Skill. Killing an enemy while the Digi-Clone is active gives the Clone a chance to throw a grenade.
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  25. Ready for Action - Zane gains improved Shield Recharge Rate and Shield Recharge Delay.
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  27. Borrowed Time - Zane gains increased Action Skill Duration for every active action skill.
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  29. Trick of the Light - Zane deals Bonus Shock Damage to enemies that aren't targeting him.
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  31. Stiff Upper Lip - Whenever Zane is damaged, he gains Damage Resistance against that damage type.
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  33. Boom. Enhance. - Whenever Zane summons his Digi-Clone, it consumes up to 3 grenades. For every grenade consumed, the Digi-Clone gains increased Gun Damage, Max Health, Fire Rate, and Reload Speed.
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  35. Good Misfortune - Kill Skill. Killing an enemy increases Zane's Action Skill Duration. This skill has diminishing returns.
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  37. Really Expensive Jacket - Elemental damage over time effects applied to Zane have reduced duration.
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  39. Donnybrook - Kill Skill. Whenever Zane kills an enemy, he and his Digi-Clone receive increased Gun Damage and gain Health Regeneration for a few seconds.
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  41. Praemunitus - Zane and his Digi-Clone gain increased Magazine Size.
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  43. Synchronicity - Whenever one or more of Zane's action skills are active, he gains increased Gun Damage for each active action skill.
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  45. Adrenaline - Zane gains increased Action Skill Cooldown Rate. This bonus is based on the amount of shields he has. The more percent full, the greater the bonus.
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  47. Best Served Cold - Kill Skill. Whenever Zane kills an enemy, they create a Cryo Nova, dealing damage to all nearby enemies. This skill has a short cooldown.
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  49. Supersonic Man - Whenever one of more of Zane's action skills are active, he gains increased Movement Speed for each active action skill.
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  51. Salvation - Kill Skill. After killing an enemy, Zane's weapons gain Life Steal for a few seconds.
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  53. Calm, Cool, Collected - Whenever Zane Freezes an enemy, his shield instantly begins recharging. If Zane's shields are already full, he regenerates health for a few seconds. If Zane's health is already full, his Action Skill Cooldowns and Durations are immediately reset.
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  55. Nerves of Steel - Zane gains increasing Accuracy and Handling. The longer his shield is full, the greater the bonus.
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  57. Like a Ghost - Zane and his Digi-Clone gain a chance to ignore bullets. This chance is increased for a few seconds after activating an action skill. This effect stacks.
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  59. Hearty Stock - Zane gains increased Maximum Shield Capacity.
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  61. Violent Violence - Kill Skill. After killing an enemy, Zane gains increased Fire Rate for a few seconds.
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  63. Cold Bore - Zane gains increased Weapon Swap Speed. The next shot fired after swapping weapons deals Bonus Cryo Damage.
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  65. Futility Belt - Zane gains resistance to non-elemental damage. Kill Skill. All elemental damage Zane takes is converted to non-elemental damage.
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  67. Death Follows Close - All of Zane's kill skills gain increased effect and duration.
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