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- ZOR
- Cape of the Mountebank +3
- With a flourish of this silk-hemmed garment, you transport out of harm’s way.
- Item Slot: Neck
- Enhancement: Fortitude, Reflex, and Will
- Power (Daily * Teleportation): Immediate Reaction. Use this power when you are hit by an attack. Teleport 5 squares and gain combat advantage against the attacker until the end of your next turn.
- TAAVI
- Cloak of the Chirurgeon +3
- This garment gives you the confidence and knowledge to assuage an ally’s pain.
- Item Slot: Neck
- Enhancement: Fortitude, Reflex, and Will
- Property: Gain an item bonus to Heal checks equal to the enhancement bonus of this cloak.
- Power (Daily): Minor Action. An adjacent ally regains 1 healing surge already spent today.
- RAIJIN
- Amulet of Elusive Prey +3
- White ash, oak, and bloodwood are carved in concentric circles and scorched with an X mark to ward off attacks.
- Item Slot: Neck
- Enhancement: Fortitude, Reflex, and Will
- Property: If you end your turn at least 4 squares from the square in which you began it, gain a +2 item bonus to AC and Reflex defense until the start of your next turn.
- TAKESHI
- Brooch of Vitality +3
- This warm, redwood, heart-shaped brooch beats softly and represents the durability of life.
- Item Slot: Neck
- Enhancement: Fortitude, Reflex, and Will
- Property: Increase your maximum hit points by 5.
- ANYA
- Torc of Power Preservation +3
- This platinum and gold neckband contains a reservoir of energy that you can tap.
- Item Slot: Neck
- Enhancement: Fortitude, Reflex, and Will
- Power (Daily): Free Action. Use this power after you use an encounter power of the torc’s level (15) or lower. Roll 1d20 + the torc’s enhancement bonus. If the result is 10 or higher, that power renews as if you had taken a short rest. If the result is lower than 10, you don’t expend the use of this power and no daily use of a magic item power occurs.
- ALOIS
- Peacemaker’s Periapt +3
- Carved from alabaster and shaped into the stylized likeness of a dove, this amulet enhances your charm.
- Item Slot: Neck
- Enhancement: Fortitude, Reflex, and Will
- Property: Gain an item bonus to Diplomacy checks equal to the periapt’s enhancement bonus.
- Power (Daily * Charm): Minor Action. Choose a target within 10 squares of you. That target takes a –2 penalty to melee and ranged attack rolls against you for the remainder of the encounter or until you attack it (whichever comes first).
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