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- =================================
- EL2-1.16.4 0.5 --> EL2-1.16.4 0.6
- =================================
- Added:
- - Akashic Tome
- - Alex's Mobs
- - Aquaculture 2
- - Citadel
- - Cooking for Blockheads
- - Cuneiform
- - DeLogger
- - Extreme Reactors 2
- - Finally Farmable Dyes
- - Pam's HarvestCraft 2 - Food Extended
- - Pam's HarvestCraft 2 - Trees
- - Project MMO and Cooking for Blockheads Compat
- - Refined Storage: Requestify
- - Terra Incognita: The Unknown Land
- - YUNG's API (Forge)
- - YUNG's Better Caves (Forge)
- - ZeroCore 2
- - 🔍 Jade
- Updated:
- Advanced Mining Dimension ([1.16.4] Mining World 1.16.4-1.0.2 --> [1.16.4] Mining World 1.16.4-1.0.3):
- [1.16.4] Mining World 1.16.4-1.0.3:
- * Updated chinese translation
- Bookshelf (Bookshelf-1.16.4-9.3.18.jar --> Bookshelf-1.16.4-9.3.25.jar):
- Bookshelf-1.16.4-9.3.25.jar:
- * Fix SidedExecutor sometimes running server code on the logical client. - Tyler Hancock
- Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
- * Diablo Crasher
- * BigAl607
- * Klouver
- * Edward
- * Pongo Sapiens
- * Darkosto
- Bookshelf-1.16.4-9.3.24.jar:
- * Updated Maven and Signature info. - Tyler Hancock
- * Compile against newer version of Forge. - Tyler Hancock
- Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
- * Diablo Crasher
- * BigAl607
- * Klouver
- * Edward
- * Pongo Sapiens
- * Darkosto
- Bookshelf-1.16.4-9.3.23.jar:
- * Removed detached signature support. - Tyler Hancock
- Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
- * Diablo Crasher
- * BigAl607
- * Klouver
- * Edward
- * Pongo Sapiens
- * Darkosto
- Bookshelf-1.16.4-9.3.21.jar:
- * Fix Gradle wrapper not being executable. - Tyler Hancock
- Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
- * Diablo Crasher
- * BigAl607
- * Klouver
- * Edward
- * Pongo Sapiens
- * Darkosto
- Buddycards (Buddycards 1.3.2 --> Buddycards 1.6.0):
- Buddycards 1.6.0:
- Create Integration
- -New Create set, and everything that comes with a new set
- -With Create installed, you can shred packs and cards into shredded Buddycards
- -With Create installed, you can make create packs with four shredded Buddycards and one brass sheet
- -The Create set medal will give you haste 2
- Buddycards 1.5.2:
- Mystery Pack Addition
- -Added the mystery pack, a pack made with other packs and somewhat rare resources
- -The mystery pack gives you 9 cards, 7 normal and 2 shiny
- -The mystery pack can give cards from every set, whether you have the required mod or not
- Buddycards 1.5.1:
- Small Patch
- -Fixed advancement so you can get byg medal
- -Changed pack recipe to use ebony logs instead of glacial oak
- Buddycards 1.5.0:
- Byg Integration Update
- -Added card displays for all byg wood types.
- -Added new byg set, packs, binder, and medal
- -Byg medal will give speed 2 and jump boost
- -Byg packs can be created by combining a base set pack with rainbow eucalyptus, glacial oak, embur gel, and therium
- -Added config settings for dragon pack amounts, disabling packs from bartering, and disabling packs in natural loot generation.
- -Fixed minor issues
- Buddycards 1.4.0:
- Visual Update
- -New wooden card displays that can hold 6 Buddycards each
- -Cards can now be seen better when held in hand
- Builders Crafts & Additions (Forge) (buildersaddition-1.16.2/3/4-20201220b --> buildersaddition-1.16.4-20210113c):
- buildersaddition-1.16.4-20210113c:
- ~ Fixed Entity Detector not working.
- ~ Tweaks to Midi Speaker.
- buildersaddition-1.16.4-20210112d:
- ~ Incorrect version date (was 2020...)
- buildersaddition-1.16.4-20210112c:
- ~ Quark recipe compatibility with chests.
- buildersaddition-1.16.4-20210112b:
- ~ Midi Speaker server crash.
- buildersaddition-1.16.4-20210111b:
- + Entity Detector.
- + Vertical Repeater.
- + Vertical Comparator.
- ~ Added missing Quark vertical slab recipe variants.
- Caelus API (Forge) (caelus-forge-1.16.4-2.1.0.0.jar --> caelus-forge-1.16.4-2.1.0.2.jar):
- caelus-forge-1.16.4-2.1.0.2.jar:
- Changelog
- All notable changes to this project will be documented in this file.
- The format is based on [Keep a Changelog]() and this project does not adhere to [Semantic Versioning](). This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.
- [1.16.4-2.1.0.2] - 2021.01.06
- Fixed
- * Fixed enchantment glint not being applied to the render layer
- [1.16.4-2.1.0.1] - 2021.01.06
- Fixed
- * Fixed incorrect mixin injection
- [1.16.4-2.1.0.0] - 2020.11.16
- Changed
- * Updated to 1.16.4
- [1.16.3-2.0.0.3] - 2020.09.29
- Fixed
- * Fixed FML injection crash [#11](https://github.com/TheIllusiveC4/Caelus/issues/11)
- [1.16.3-2.0.0.2] - 2020.09.27
- Fixed
- * Fixed jar build
- [1.16.3-2.0.0.1] - 2020.09.27
- Changed
- * Updated to 1.16.3
- [1.16.2-2.0.0.0] - 2020.08.14
- Changed
- * Updated to 1.16.2
- [2.0-beta7] - 2020.08.07
- Fixed
- * Fixed dedicated server crash [#8](https://github.com/TheIllusiveC4/Caelus/issues/8)
- [2.0-beta6] - 2020.08.06
- Changed
- * Updated to Forge 32.0.101+
- * Javascript coremods replaced with mixins
- [2.0-beta5] - 2020.07.14
- Fixed
- * Fixed NoClassDefFoundError
- [2.0-beta4] - 2020.06.11
- Added
- * [API] Added RenderElytraEvent for rendering non-vanilla elytras, including enchantment glow and custom textures
- Changed
- * Ported to 1.16.1 Forge
- Removed
- * Removed elytra rendering IMC in favor of bringing back RenderElytraEvent
- * Removed all advanced elytra controls (these will return in a separate mod TBA)
- Chunk-Pregenerator (Chunk Pregenerator-V1.16-3.0.1 --> Chunk Pregenerator-V1.16-3.0.3):
- Chunk Pregenerator-V1.16-3.0.3:
- Hotfix patch. For bugs that were found during the creation of the Spotlight.
- Changelog:
- Version 3.0.3:
- * Fixed: Chunk Deleter stopping PointOfInterest manager and causing a crash/bug where pregenerator could no longer work.
- * Fixed: Custom autocomplete options work now again.
- * Fixed: Chunk Deleter Tasks having some problems.
- Chunk Pregenerator-V1.16-3.0.2:
- Bugfix/New content patch. Some things that were missing were added.
- But this is going to be for now the last patch for the next few weeks/months. I worked on this project straight out for a couple months, I am burned out of it for now.
- Bugfix patches will be still done if the need is there but i am going to work on some other projects that seriously need some work and get my mind of this.
- Changelog:
- Version 3.0.2:
- * Fixed: Preview Buttons Radius buttons were inverted.
- * Fixed: Consistency with the Documentation were added.
- * Added: Implementation of the pregen retrogen show command.
- * Added: Command for WorldBorder Generation was added.
- * Cleanup: Some internal cleanup was done, and some preparation for some new features were also done. Though this is delayed.
- Comforts (Forge) (comforts-forge-1.16.4-4.0.0.3.jar --> comforts-forge-1.16.4-4.0.1.0.jar):
- comforts-forge-1.16.4-4.0.1.0.jar:
- Changelog
- All notable changes to this project will be documented in this file.
- The format is based on [Keep a Changelog]() and this project does not adhere to [Semantic Versioning](). This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.
- [1.16.4-4.0.1.0] - 2021.01.02
- Added
- * Insulated Sleeping Bags config option for Survive mod integration [#46](https://github.com/TheIllusiveC4/Comforts/issues/46)
- Fixed
- * Fixed broken Morpheus compatibility that caused hammocks to skip to the next day instead of to the night [#50](https://github.com/TheIllusiveC4/Comforts/issues/50)
- [1.16.4-4.0.0.3] - 2020.12.19
- Added
- * Added Swedish localization (thanks heubest!)
- [1.16.4-4.0.0.2] - 2020.11.09
- Changed
- * Updated to Minecraft 1.16.4
- [1.16.3-4.0.0.1] - 2020.09.29
- Changed
- * Updated to Minecraft 1.16.3
- [1.16.2-4.0.0.0] - 2020.08.23
- Changed
- * Updated to Minecraft 1.16.2
- [3.0.0.1] - 2020.08.09
- Changed
- * Hammock recipes now use Forge's string tag for the string item ingredient
- [3.0] - 2020.07.08
- Changed
- * Ported to 1.16.1 Forge
- Corpse ([1.16.4] Corpse 1.16.4-1.0.4 --> [1.16.4] Corpse 1.16.4-1.0.5):
- [1.16.4] Corpse 1.16.4-1.0.5:
- * Fixed item transfer button hover texture
- Curios API (Forge) (curios-forge-1.16.4-4.0.3.3.jar --> curios-forge-1.16.4-4.0.3.5.jar):
- curios-forge-1.16.4-4.0.3.5.jar:
- Changelog
- All notable changes to this project will be documented in this file.
- The format is based on [Keep a Changelog]() and this project adheres to [Forge Recommended Versioning]().
- [1.16.4-4.0.3.5] - 2021.01.14
- Fixed
- * Fixed crash related to performing logic on empty itemstacks
- [1.16.4-4.0.3.4] - 2021.01.12
- Fixed
- * Fixed command slot type identification for dedicated servers
- [1.16.4-4.0.3.3] - 2020.12.31
- Added
- * Added Korean localization (thanks othuntgithub!) [#97](https://github.com/TheIllusiveC4/Curios/pull/97)
- [1.16.4-4.0.3.2] - 2020.12.26
- Changed
- * Reverted ICurio#onUnequip change from 4.0.3.1
- [1.16.4-4.0.3.1] - 2020.12.26
- Changed
- * [API] ICurio#onUnequip now passes the actual ItemStack instance instead of a copy
- [1.16.4-4.0.3.0] - 2020.11.24
- Added
- * [API] ICurioItem interface for simple hard-dependency item implementations
- Changed
- * Minor improvements to "Curio" slot type and tag for universal acceptance
- Fixed
- * Fixed infinite log spam when using recipe book [#91](https://github.com/TheIllusiveC4/Curios/issues/91)
- * Fixed command client crashes [#89](https://github.com/TheIllusiveC4/Curios/issues/89)
- * Fixed overextended texture in Curios GUI
- [1.16.4-4.0.2.1] - 2020.11.09
- Changed
- * Updated to 1.16.4
- * "Curio" slot type now accepts any curio item [#78](https://github.com/TheIllusiveC4/Curios/issues/78)
- Fixed
- * Fixed NPE with Mahou Tsukai's scrying [#77](https://github.com/TheIllusiveC4/Curios/issues/77)
- * Fixed empty tags being attached to items [#80](https://github.com/TheIllusiveC4/Curios/issues/80)
- * Fixed render buttons toggling wrong slot [#75](https://github.com/TheIllusiveC4/Curios/issues/75) [#84](https://github.com/TheIllusiveC4/Curios/issues/84)
- [1.16.3-4.0.2.0] - 2020.09.20
- Update courtesy of Extegral, thanks! [#72](https://github.com/TheIllusiveC4/Curios/pull/72)
- Added
- * [API] Added ICurio#showAttributesTooltip for toggling attribute tooltips per curio
- * [API] Added ICurio#getFortuneBonus for adding fortune levels when curio is equipped
- * [API] Added ICurio#getLootingBonus for adding looting levels when curio is equipped
- * Added curios:equip_curio criterion trigger for listening to curio equips
- Changed
- * Updated Russian localization
- Fixed
- * Fixed bug with recipe book persisting on Curios screen when going from Survival to Creative
- [1.16.3-4.0.1.0] - 2020.09.14
- Added
- * Added Brazilian localization (thanks Mikeliro!) [#65](https://github.com/TheIllusiveC4/Curios/pull/65)
- Changed
- * Updated to Minecraft 1.16.3
- Fixed
- * Fixed crashing when attempting to unlock/lock slots in equip handlers [#68](https://github.com/TheIllusiveC4/Curios/issues/68)
- * Fixed misaligned render toggle buttons with non-natively-positioned slots
- [1.16.2-4.0.0.1] - 2020.08.26
- Changed
- * Updated to Forge 33.0.21
- [1.16.2-4.0.0.0] - 2020.08.13
- Changed
- * Updated to Minecraft 1.16.2
- * Archive base name changed from "curios" to "curios-forge"
- * Mod version no longer contains "FORGE"
- [3.0.0.2] - 2020.08.03
- Fixed
- * Fixed toggle render buttons desyncing when scrolling
- * Fixed recipe book offsets in Curios GUI
- [3.0.0.1] - 2020.08.02
- Changed
- * [API] Moved ICuriosItemHandler#handleInvalidStacks call to tick event
- Fixed
- * Fixed hidden slots still being handled by Curios GUI
- [3.0] - 2020.07.21
- Fixed
- * Fixed Curios button disappearing when switching tabs in Creative menu [#55](https://github.com/TheIllusiveC4/Curios/issues/55)
- * Fixed being able to right-click Curios items into any slot [#56](https://github.com/TheIllusiveC4/Curios/issues/56)
- [3.0-beta4] - 2020.07.17
- Fixed
- * Fixed crashes with Forge 32.0.67+ [#53](https://github.com/TheIllusiveC4/Curios/issues/53)
- [3.0-beta3] - 2020.07.14
- Changed
- * [API] IMC messages can now process iterable collections of SlotTypeMessage
- [3.0-beta2] - 2020.07.02
- Added
- * [API] Added ICuriosHelper#getEquippedCurios that obtains all equipped, non-cosmetic curios
- Changed
- * [API] IDynamicStackHandler now extends IItemHandlerModifiable
- Fixed
- * Fixed NPE when registering no icon for a slot type
- [3.0-beta1] - 2020.07.01
- Added
- * Opt-in cosmetic slots for slot types
- * Toggleable rendering for equipped curio items
- * "Bracelet" has been added as a potential preset slot type
- Changed
- * Ported to 1.16.1 Forge
- * Slot types are now handled server-side, allowing for per-world slot configurations
- * Icon registration is now done alongside slot registration without needing a separate IMC message
- * ItemStacks with different durabilities will trigger curio change events
- * Names:
- * LivingCurioChangeEvent -> CurioChangeEvent
- * LivingCurioDropRulesEvent -> DropRulesEvent
- * LivingCurioDropsEvent -> CurioDropsEvent
- * CurioIMCMessage -> SlotTypeMessage
- * CuriosAPI -> CuriosApi
- * ICurioItemHandler -> ICuriosItemHandler:
- * getCurioMap -> getCurios
- * setCurioMap -> setCurios
- * getStackHandler -> getStacksHandler
- * enableCurio -> unlockSlotType
- * disableCurio -> lockSlotType
- * addCurioSlot -> growSlotType
- * removeCurioSlot -> shrinkSlotType
- * getDisabled -> getLockedSlots
- * addInvalid -> loseInvalidStack
- * dropInvalidCache -> handleInvalidStacks
- * ICurio:
- * onCurioTick -> curioTick
- * onCurioAnimate -> curioAnimate
- * onEquipped -> onEquip
- * onUnequipped -> onUnequip
- * playRightClickEquipSound -> playEquipSound
- * onCurioBreak -> curioBreak
- * shouldSyncToTracking -> canSync
- * getSyncTag -> writeSyncData
- * readSyncTag -> readSyncData
- * hasRender -> canRender
- * Commands:
- * enable -> unlock
- * disable -> lock
- * Abstraction:
- * CurioType abstracted to ISlotType
- * CurioStackHandler abstracted to ICurioStacksHandler
- * CuriosApi split into three helper interfaces (IIconHelper on the client, ISlotHelper on the server, ICuriosHelper for both)
- * CurioTags functionality refactored into SlotTypePresets
- * The above changes are only for the API, the rest of the classes have also had extensive changes
- curios-forge-1.16.4-4.0.3.4.jar:
- Changelog
- All notable changes to this project will be documented in this file.
- The format is based on [Keep a Changelog]() and this project adheres to [Forge Recommended Versioning]().
- [1.16.4-4.0.3.4] - 2021.01.12
- Fixed
- * Fixed command slot type identification for dedicated servers
- [1.16.4-4.0.3.3] - 2020.12.31
- Added
- * Added Korean localization (thanks othuntgithub!) [#97](https://github.com/TheIllusiveC4/Curios/pull/97)
- [1.16.4-4.0.3.2] - 2020.12.26
- Changed
- * Reverted ICurio#onUnequip change from 4.0.3.1
- [1.16.4-4.0.3.1] - 2020.12.26
- Changed
- * [API] ICurio#onUnequip now passes the actual ItemStack instance instead of a copy
- [1.16.4-4.0.3.0] - 2020.11.24
- Added
- * [API] ICurioItem interface for simple hard-dependency item implementations
- Changed
- * Minor improvements to "Curio" slot type and tag for universal acceptance
- Fixed
- * Fixed infinite log spam when using recipe book [#91](https://github.com/TheIllusiveC4/Curios/issues/91)
- * Fixed command client crashes [#89](https://github.com/TheIllusiveC4/Curios/issues/89)
- * Fixed overextended texture in Curios GUI
- [1.16.4-4.0.2.1] - 2020.11.09
- Changed
- * Updated to 1.16.4
- * "Curio" slot type now accepts any curio item [#78](https://github.com/TheIllusiveC4/Curios/issues/78)
- Fixed
- * Fixed NPE with Mahou Tsukai's scrying [#77](https://github.com/TheIllusiveC4/Curios/issues/77)
- * Fixed empty tags being attached to items [#80](https://github.com/TheIllusiveC4/Curios/issues/80)
- * Fixed render buttons toggling wrong slot [#75](https://github.com/TheIllusiveC4/Curios/issues/75) [#84](https://github.com/TheIllusiveC4/Curios/issues/84)
- [1.16.3-4.0.2.0] - 2020.09.20
- Update courtesy of Extegral, thanks! [#72](https://github.com/TheIllusiveC4/Curios/pull/72)
- Added
- * [API] Added ICurio#showAttributesTooltip for toggling attribute tooltips per curio
- * [API] Added ICurio#getFortuneBonus for adding fortune levels when curio is equipped
- * [API] Added ICurio#getLootingBonus for adding looting levels when curio is equipped
- * Added curios:equip_curio criterion trigger for listening to curio equips
- Changed
- * Updated Russian localization
- Fixed
- * Fixed bug with recipe book persisting on Curios screen when going from Survival to Creative
- [1.16.3-4.0.1.0] - 2020.09.14
- Added
- * Added Brazilian localization (thanks Mikeliro!) [#65](https://github.com/TheIllusiveC4/Curios/pull/65)
- Changed
- * Updated to Minecraft 1.16.3
- Fixed
- * Fixed crashing when attempting to unlock/lock slots in equip handlers [#68](https://github.com/TheIllusiveC4/Curios/issues/68)
- * Fixed misaligned render toggle buttons with non-natively-positioned slots
- [1.16.2-4.0.0.1] - 2020.08.26
- Changed
- * Updated to Forge 33.0.21
- [1.16.2-4.0.0.0] - 2020.08.13
- Changed
- * Updated to Minecraft 1.16.2
- * Archive base name changed from "curios" to "curios-forge"
- * Mod version no longer contains "FORGE"
- [3.0.0.2] - 2020.08.03
- Fixed
- * Fixed toggle render buttons desyncing when scrolling
- * Fixed recipe book offsets in Curios GUI
- [3.0.0.1] - 2020.08.02
- Changed
- * [API] Moved ICuriosItemHandler#handleInvalidStacks call to tick event
- Fixed
- * Fixed hidden slots still being handled by Curios GUI
- [3.0] - 2020.07.21
- Fixed
- * Fixed Curios button disappearing when switching tabs in Creative menu [#55](https://github.com/TheIllusiveC4/Curios/issues/55)
- * Fixed being able to right-click Curios items into any slot [#56](https://github.com/TheIllusiveC4/Curios/issues/56)
- [3.0-beta4] - 2020.07.17
- Fixed
- * Fixed crashes with Forge 32.0.67+ [#53](https://github.com/TheIllusiveC4/Curios/issues/53)
- [3.0-beta3] - 2020.07.14
- Changed
- * [API] IMC messages can now process iterable collections of SlotTypeMessage
- [3.0-beta2] - 2020.07.02
- Added
- * [API] Added ICuriosHelper#getEquippedCurios that obtains all equipped, non-cosmetic curios
- Changed
- * [API] IDynamicStackHandler now extends IItemHandlerModifiable
- Fixed
- * Fixed NPE when registering no icon for a slot type
- [3.0-beta1] - 2020.07.01
- Added
- * Opt-in cosmetic slots for slot types
- * Toggleable rendering for equipped curio items
- * "Bracelet" has been added as a potential preset slot type
- Changed
- * Ported to 1.16.1 Forge
- * Slot types are now handled server-side, allowing for per-world slot configurations
- * Icon registration is now done alongside slot registration without needing a separate IMC message
- * ItemStacks with different durabilities will trigger curio change events
- * Names:
- * LivingCurioChangeEvent -> CurioChangeEvent
- * LivingCurioDropRulesEvent -> DropRulesEvent
- * LivingCurioDropsEvent -> CurioDropsEvent
- * CurioIMCMessage -> SlotTypeMessage
- * CuriosAPI -> CuriosApi
- * ICurioItemHandler -> ICuriosItemHandler:
- * getCurioMap -> getCurios
- * setCurioMap -> setCurios
- * getStackHandler -> getStacksHandler
- * enableCurio -> unlockSlotType
- * disableCurio -> lockSlotType
- * addCurioSlot -> growSlotType
- * removeCurioSlot -> shrinkSlotType
- * getDisabled -> getLockedSlots
- * addInvalid -> loseInvalidStack
- * dropInvalidCache -> handleInvalidStacks
- * ICurio:
- * onCurioTick -> curioTick
- * onCurioAnimate -> curioAnimate
- * onEquipped -> onEquip
- * onUnequipped -> onUnequip
- * playRightClickEquipSound -> playEquipSound
- * onCurioBreak -> curioBreak
- * shouldSyncToTracking -> canSync
- * getSyncTag -> writeSyncData
- * readSyncTag -> readSyncData
- * hasRender -> canRender
- * Commands:
- * enable -> unlock
- * disable -> lock
- * Abstraction:
- * CurioType abstracted to ISlotType
- * CurioStackHandler abstracted to ICurioStacksHandler
- * CuriosApi split into three helper interfaces (IIconHelper on the client, ISlotHelper on the server, ICuriosHelper for both)
- * CurioTags functionality refactored into SlotTypePresets
- * The above changes are only for the API, the rest of the classes have also had extensive changes
- Decorative Blocks (decorative_blocks-1.16.4-1.7.0.jar --> decorative_blocks-1.16.4-1.7.2.jar):
- decorative_blocks-1.16.4-1.7.2.jar:
- serverside crash fix
- decorative_blocks-1.16.4-1.7.1.jar:
- Brazier collision & pathfinding improved
- Dungeon Crawl (DungeonCrawl-1.16.3-2.2.2 --> DungeonCrawl-1.16.3-2.2.4):
- DungeonCrawl-1.16.3-2.2.4:
- Version 2.2.4
- * Removed the only model with tripwire hooks and tripwires for now. This should get rid of the tripwire hook deadlock entirely. ([#58](https://github.com/XYROC/DungeonCrawl/issues/58))
- Version 2.2.3
- * Fixed a deadlock issue with tripwire hooks ([#58](https://github.com/XYROC/DungeonCrawl/issues/58))
- Version 2.2.2
- * Increased the distance between dungeons
- * Reduced the required player range of all spawners from 16 to 8
- * Small changes to the treasure chest loot
- * Reduced the chance of mobs having diamond chestplates or leggings in the last two layers
- * Removed cave spider spawners from the first two layers
- * Removed silverfish spawners from the nether layer
- * Fixed a crash and a few potential deadlock issues
- * Added more debug log output
- Version 2.2.1
- * Fixed a datapack loading error
- Version 2.2.0
- * Introduced multipart dungeon models
- * Added multipart versions of a few corridors
- * Added the light switch corridor from RLD
- * Added a jungle theme with vines
- * The dungeons now check the biomes in a larger area before spawning
- * Greatly reduced the amount of spawners the catacomb nodes (~10 spawners to ~4)
- * Fixed spawners spawning too many monsters
- * Fixed monsters sometimes having armor in the wrong slots
- DungeonCrawl-1.16.3-2.2.3:
- Version 2.2.3
- * Fixed a deadlock issue with tripwire hooks ([#58](https://github.com/XYROC/DungeonCrawl/issues/58))
- Version 2.2.2
- * Increased the distance between dungeons
- * Reduced the required player range of all spawners from 16 to 8
- * Small changes to the treasure chest loot
- * Reduced the chance of mobs having diamond chestplates or leggings in the last two layers
- * Removed cave spider spawners from the first two layers
- * Removed silverfish spawners from the nether layer
- * Fixed a crash and a few potential deadlock issues
- * Added more debug log output
- Version 2.2.1
- * Fixed a datapack loading error
- Version 2.2.0
- * Introduced multipart dungeon models
- * Added multipart versions of a few corridors
- * Added the light switch corridor from RLD
- * Added a jungle theme with vines
- * The dungeons now check the biomes in a larger area before spawning
- * Greatly reduced the amount of spawners the catacomb nodes (~10 spawners to ~4)
- * Fixed spawners spawning too many monsters
- * Fixed monsters sometimes having armor in the wrong slots
- Dungeons Plus (Dungeons Plus 1.16.4-v1.1.0 --> Dungeons Plus 1.16.4-v1.1.1):
- Dungeons Plus 1.16.4-v1.1.1:
- Requires [Structure Gel 1.16.4-v1.7.4](https://www.curseforge.com/minecraft/mc-mods/structure-gel-api/files/3168706)
- [https://gitlab.com/modding-legacy/dungeons-plus/-/blob/1.16.2/Changelogs/1.16.4-v1.1.1%20Changelog.md]()
- FTB Chunks (ftb-chunks-1604.2.2.54.jar --> ftb-chunks-1604.2.2.58.jar):
- ftb-chunks-1604.2.2.58.jar:
- * Possibly fixed FTBC preventing worlds from being deleted if you just closed it - LatvianModder
- * Updated forge, switched to mojmaps - LatvianModder
- ftb-chunks-1604.2.2.57.jar:
- * Fixed servers not shutting down - LatvianModder
- ftb-chunks-1604.2.2.56.jar:
- * Fixed crash with FTB Ranks - LatvianModder
- ftb-chunks-1604.2.2.55.jar:
- * Merge pull request #80 from segalll/master - Kristiāns Micītis
- * Merge pull request #81 from Stonebound/feature/chunktimeout - Kristiāns Micītis
- * Let's not remove the loading.. - phit
- * WIP Chunkload Offline - phit
- * Forgot another thing... - segalll
- * Whoops forgot something - segalll
- * Make death waypoints a configuration option - segalll
- * Disable death waypoints - segalll
- Fins and Tails (Fins-1.0.1 --> Fins-1.1.1):
- Fins-1.1.1:
- * Fix server crash
- Fins-1.1.0:
- * Added Wee Wee
- * Added Vibra Wee
- * Added Red Bull Crab
- * Added White Bull Crab
- * Added Bull Crab Gauntlets
- * Added Bull Crab Claw & Cooked Claw
- * Added Korean translation (thanks to othuntgithub)
- * Reduced High-finned Blue, Swamp Mucker, Pea Wee, and Flatback Sucker spawn rate
- * Increased Fwin drop chance
- * Made Phantom Nudibranches emissive
- * Altered Fwin & Swamp Mucker item textures
- Industrial Foregoing (industrial-foregoing-1.16.4-3.2.7-7d95990.jar --> industrial-foregoing-1.16.4-3.2.8.2-6b5c95b.jar):
- industrial-foregoing-1.16.4-3.2.8.2-6b5c95b.jar:
- [https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md](https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md)
- industrial-foregoing-1.16.4-3.2.8.1-f2c848c.jar:
- [https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md](https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md)
- KubeJS (kubejs-1604.3.4.136-forge.jar --> kubejs-1604.3.4.144-forge.jar):
- kubejs-1604.3.4.144-forge.jar:
- * Fixed crash with item builder maxDamage - LatvianModder
- * Added Platform - you can now use if (Platform.mods.modid) to check if mod is loaded also, Platform.name, Platform.forge (boolean), Platform.fabric (boolean) - LatvianModder
- kubejs-1604.3.4.143-forge.jar:
- * Added recipes.type_registry event. call event.ignore('mod:type') to exclude recipe from scanning for items, in case it breaks the recipes more than improves - LatvianModder
- kubejs-1604.3.4.142-forge.jar:
- * Fixed stupid crash that shouldn't even be possible - LatvianModder
- kubejs-1604.3.4.141-forge.jar:
- * Added new, improved tooltip event - LatvianModder
- * Fixed servers not shutting down - LatvianModder
- * Updated rhino dep - LatvianModder
- kubejs-1604.3.4.140-forge.jar:
- * Merge pull request #52 from shedaniel/master - Kristiāns Micītis
- * Add REI integration - shedaniel
- kubejs-1604.3.4.139-forge.jar:
- * Added entity/server/entityList .runCommandSilent(command) - LatvianModder
- * Changed "Failed to create recipe" from warning to error - LatvianModder
- kubejs-1604.3.4.138-forge.jar:
- * Added hideServerScriptErrors in common.properties - LatvianModder
- kubejs-1604.3.4.137-forge.jar:
- * Fixed custom json recipes still being de-json-ified causing some of the more complex ones to lose ingredients/results - LatvianModder
- KubeJS Immersive Engineering (kubejs-immersive-engineering-1604.1.0.11.jar --> kubejs-immersive-engineering-1604.1.0.12.jar):
- kubejs-immersive-engineering-1604.1.0.12.jar:
- * Fixed sawmill recipes. Probably. - LatvianModder
- Productive Bees (productivebees-1.16.4-0.5.2.5.jar --> productivebees-1.16.4-0.5.2.9.jar):
- productivebees-1.16.4-0.5.2.9.jar:
- * Fixed feeding slab loosing inventory
- * Fixed dye bees not working with feeding slab
- Release notes 0.5.2
- * New Bees:
- * - Basalz Bee (Thermal)
- * - Blizz Bee (Thermal)
- * - Blitz Bee (Thermal)
- * - Niter Bee
- * - Sulfur Bee
- * - Menril Bee (Integrated Dynamics)
- * - Mine and Slash Ore Bees
- * - Ancient (Netherite) Bee for 1.15.2 (ExtendedNether)
- * Changes:
- * - Added many more advancements to aid in mod progression
- * - Fixed expanded hives only holding 3 bees until re-activated after being unloaded
- * - Hive bees will no longer go into nests
- * - Hitting a hive with a stick will now make the bees exit
- * - Centrifuge will prefer outputting PB honey fluid
- * - Nest repopulation cooldown will now be saved in NBT and not reset on chunk unload
- * - Doubled Feeding Slab will now drop two slabs
- * - Comb upgrade will make vanilla bees produce vanilla comb blocks
- * - Added backup recipe for coal dust to coal
- * - Added an alternative path to craft a nether quartz nest
- * - Bees will now age while inside the hive
- * - Fixed inventory sorting
- * - Added chance component to Bee Convertion recipe
- * - HWYLA will now display nest cooldown and inhabitant information
- * - Added config to disable centrifuge inventory rendering on model
- Release notes 0.5.1
- * New Bees:
- * - Experience Bee
- * - Uraninite Bee (Powah)
- * - Essence bees (Mystical Aggriculture)
- * - Prosperity Bee (Mystical Aggriculture)
- * - Soulium Bee (Mystical Aggriculture)
- * - Pink Slimy Bee (Industrial Foregoing)
- * - Bismuth Bee
- * - Enderium Bee
- * - Lumium Bee
- * - Signalum Bee
- * - Cinnabar Bee
- * New Blocks
- * - Bee Jar, a decorative container to show off your bee collection.
- * Changes
- * - Made Feeding Slab honeylogged. You can now place honey fluid on the feeding slab so bees will heal while pollinating.
- * - Fixed Farmer bee wanting to harvest too many types of blocks
- * - Fixed upgrades not dropping from Centrifuge when broken
- * - Eating a Sugarbag Honeycomb will give you a random positive effect
- * - Added more info to TOP about nest spawn requirements
- * - Changed bee output to be unique registry items (to support centrifuge from Thermal)
- * - Fixed missing pollen texture on Quarry Bee
- * - Fixed recipe display in JEI when output from a comb was 0mb of fluid
- * - Added recipe for converting coal dust into coal
- * - Added alternative path to crafting nether quartz nests
- * - Fixed invalid tag causing problems when loading worlds
- Release notes 0.5.0
- * New Bees:
- * - Quarry Bee, collects from stone, sand and gravel just like the Lumber Bee does with logs
- * - CuBee, gets other animals in the mood
- * - SugarBag Bee, new wild bee
- * New blocks:
- * - Feeder Slab, can hold up to 3 items which can be used for pollination
- * Changes
- * - Nest no longer repopulate automatically, they have to be triggered with a honey treat
- * - Added more info to guide book
- * - Added support for different fluid outputs in the centrifuge
- * - Centrifuge now accepts time upgrades
- * - Centrifuge will now suck in items thrown on top if they can be processed
- * - Pollen particles can now be colored
- * - Redstone bee will now trigger redstone contrapments when flying over
- * - Bee breeding info added to Pathouli book
- * - Bee Cage will not display all the attributes the bee has
- * - Holding shift while releasing a bee from a Bee cage will now reset it's hive position
- * - Magmatic and Blaze bees are now fireproof
- * - Items can now be extracted from the expansion box part of a hive
- * - Fixed tooltip on hive and nest items not showing correct bee name
- * - Fixed missing particle texture for comb blocks
- * - Fixed missing loot table for comb blocks
- * - Fixed produce of ender bees
- * - Removed double configs.
- productivebees-1.16.1-0.5.2.9.jar:
- * Fixed feeding slab loosing inventory
- * Fixed dye bees not working with feeding slab
- Release notes 0.5.2
- * New Bees:
- * - Basalz Bee (Thermal)
- * - Blizz Bee (Thermal)
- * - Blitz Bee (Thermal)
- * - Niter Bee
- * - Sulfur Bee
- * - Menril Bee (Integrated Dynamics)
- * - Mine and Slash Ore Bees
- * - Ancient (Netherite) Bee for 1.15.2 (ExtendedNether)
- * Changes:
- * - Added many more advancements to aid in mod progression
- * - Fixed expanded hives only holding 3 bees until re-activated after being unloaded
- * - Hive bees will no longer go into nests
- * - Hitting a hive with a stick will now make the bees exit
- * - Centrifuge will prefer outputting PB honey fluid
- * - Nest repopulation cooldown will now be saved in NBT and not reset on chunk unload
- * - Doubled Feeding Slab will now drop two slabs
- * - Comb upgrade will make vanilla bees produce vanilla comb blocks
- * - Added backup recipe for coal dust to coal
- * - Added an alternative path to craft a nether quartz nest
- * - Bees will now age while inside the hive
- * - Fixed inventory sorting
- * - Added chance component to Bee Convertion recipe
- * - HWYLA will now display nest cooldown and inhabitant information
- * - Added config to disable centrifuge inventory rendering on model
- Release notes 0.5.1
- * New Bees:
- * - Experience Bee
- * - Uraninite Bee (Powah)
- * - Essence bees (Mystical Aggriculture)
- * - Prosperity Bee (Mystical Aggriculture)
- * - Soulium Bee (Mystical Aggriculture)
- * - Pink Slimy Bee (Industrial Foregoing)
- * - Bismuth Bee
- * - Enderium Bee
- * - Lumium Bee
- * - Signalum Bee
- * - Cinnabar Bee
- * New Blocks
- * - Bee Jar, a decorative container to show off your bee collection.
- * Changes
- * - Made Feeding Slab honeylogged. You can now place honey fluid on the feeding slab so bees will heal while pollinating.
- * - Fixed Farmer bee wanting to harvest too many types of blocks
- * - Fixed upgrades not dropping from Centrifuge when broken
- * - Eating a Sugarbag Honeycomb will give you a random positive effect
- * - Added more info to TOP about nest spawn requirements
- * - Changed bee output to be unique registry items (to support centrifuge from Thermal)
- * - Fixed missing pollen texture on Quarry Bee
- * - Fixed recipe display in JEI when output from a comb was 0mb of fluid
- * - Added recipe for converting coal dust into coal
- * - Added alternative path to crafting nether quartz nests
- * - Fixed invalid tag causing problems when loading worlds
- Release notes 0.5.0
- * New Bees:
- * - Quarry Bee, collects from stone, sand and gravel just like the Lumber Bee does with logs
- * - CuBee, gets other animals in the mood
- * - SugarBag Bee, new wild bee
- * New blocks:
- * - Feeder Slab, can hold up to 3 items which can be used for pollination
- * Changes
- * - Nest no longer repopulate automatically, they have to be triggered with a honey treat
- * - Added more info to guide book
- * - Added support for different fluid outputs in the centrifuge
- * - Centrifuge now accepts time upgrades
- * - Centrifuge will now suck in items thrown on top if they can be processed
- * - Pollen particles can now be colored
- * - Redstone bee will now trigger redstone contrapments when flying over
- * - Bee breeding info added to Pathouli book
- * - Bee Cage will not display all the attributes the bee has
- * - Holding shift while releasing a bee from a Bee cage will now reset it's hive position
- * - Magmatic and Blaze bees are now fireproof
- * - Items can now be extracted from the expansion box part of a hive
- * - Fixed tooltip on hive and nest items not showing correct bee name
- * - Fixed missing particle texture for comb blocks
- * - Fixed missing loot table for comb blocks
- * - Fixed produce of ender bees
- * - Removed double configs.
- productivebees-1.16.4-0.5.2.8.jar:
- * Fixed some Niter and Sulfur bee issues
- Release notes 0.5.2
- * New Bees:
- * - Basalz Bee (Thermal)
- * - Blizz Bee (Thermal)
- * - Blitz Bee (Thermal)
- * - Niter Bee
- * - Sulfur Bee
- * - Menril Bee (Integrated Dynamics)
- * - Mine and Slash Ore Bees
- * - Ancient (Netherite) Bee for 1.15.2 (ExtendedNether)
- * Changes:
- * - Added many more advancements to aid in mod progression
- * - Fixed expanded hives only holding 3 bees until re-activated after being unloaded
- * - Hive bees will no longer go into nests
- * - Hitting a hive with a stick will now make the bees exit
- * - Centrifuge will prefer outputting PB honey fluid
- * - Nest repopulation cooldown will now be saved in NBT and not reset on chunk unload
- * - Doubled Feeding Slab will now drop two slabs
- * - Comb upgrade will make vanilla bees produce vanilla comb blocks
- * - Added backup recipe for coal dust to coal
- * - Added an alternative path to craft a nether quartz nest
- * - Bees will now age while inside the hive
- * - Fixed inventory sorting
- * - Added chance component to Bee Convertion recipe
- * - HWYLA will now display nest cooldown and inhabitant information
- * - Added config to disable centrifuge inventory rendering on model
- Release notes 0.5.1
- * New Bees:
- * - Experience Bee
- * - Uraninite Bee (Powah)
- * - Essence bees (Mystical Aggriculture)
- * - Prosperity Bee (Mystical Aggriculture)
- * - Soulium Bee (Mystical Aggriculture)
- * - Pink Slimy Bee (Industrial Foregoing)
- * - Bismuth Bee
- * - Enderium Bee
- * - Lumium Bee
- * - Signalum Bee
- * - Cinnabar Bee
- * New Blocks
- * - Bee Jar, a decorative container to show off your bee collection.
- * Changes
- * - Made Feeding Slab honeylogged. You can now place honey fluid on the feeding slab so bees will heal while pollinating.
- * - Fixed Farmer bee wanting to harvest too many types of blocks
- * - Fixed upgrades not dropping from Centrifuge when broken
- * - Eating a Sugarbag Honeycomb will give you a random positive effect
- * - Added more info to TOP about nest spawn requirements
- * - Changed bee output to be unique registry items (to support centrifuge from Thermal)
- * - Fixed missing pollen texture on Quarry Bee
- * - Fixed recipe display in JEI when output from a comb was 0mb of fluid
- * - Added recipe for converting coal dust into coal
- * - Added alternative path to crafting nether quartz nests
- * - Fixed invalid tag causing problems when loading worlds
- Release notes 0.5.0
- * New Bees:
- * - Quarry Bee, collects from stone, sand and gravel just like the Lumber Bee does with logs
- * - CuBee, gets other animals in the mood
- * - SugarBag Bee, new wild bee
- * New blocks:
- * - Feeder Slab, can hold up to 3 items which can be used for pollination
- * Changes
- * - Nest no longer repopulate automatically, they have to be triggered with a honey treat
- * - Added more info to guide book
- * - Added support for different fluid outputs in the centrifuge
- * - Centrifuge now accepts time upgrades
- * - Centrifuge will now suck in items thrown on top if they can be processed
- * - Pollen particles can now be colored
- * - Redstone bee will now trigger redstone contrapments when flying over
- * - Bee breeding info added to Pathouli book
- * - Bee Cage will not display all the attributes the bee has
- * - Holding shift while releasing a bee from a Bee cage will now reset it's hive position
- * - Magmatic and Blaze bees are now fireproof
- * - Items can now be extracted from the expansion box part of a hive
- * - Fixed tooltip on hive and nest items not showing correct bee name
- * - Fixed missing particle texture for comb blocks
- * - Fixed missing loot table for comb blocks
- * - Fixed produce of ender bees
- * - Removed double configs.
- productivebees-1.16.1-0.5.2.6.jar:
- * Fixed crash when a bee exits a nest near fire
- * Added client config to turn off inventory rendering on centrifuge model
- * Disallowed processable items in centrifuge bottle output slot
- Release notes 0.5.2
- * New Bees:
- * - Basalz Bee (Thermal)
- * - Blizz Bee (Thermal)
- * - Blitz Bee (Thermal)
- * - Niter Bee
- * - Sulfur Bee
- * - Menril Bee (Integrated Dynamics)
- * - Mine and Slash Ore Bees
- * - Ancient (Netherite) Bee for 1.15.2 (ExtendedNether)
- * Changes:
- * - Added many more advancements to aid in mod progression
- * - Fixed expanded hives only holding 3 bees until re-activated after being unloaded
- * - Hive bees will no longer go into nests
- * - Hitting a hive with a stick will now make the bees exit
- * - Centrifuge will prefer outputting PB honey fluid
- * - Nest repopulation cooldown will now be saved in NBT and not reset on chunk unload
- * - Doubled Feeding Slab will now drop two slabs
- * - Comb upgrade will make vanilla bees produce vanilla comb blocks
- * - Added backup recipe for coal dust to coal
- * - Added an alternative path to craft a nether quartz nest
- * - Bees will now age while inside the hive
- * - Fixed inventory sorting
- * - Added chance component to Bee Convertion recipe
- * - HWYLA will now display nest cooldown and inhabitant information
- * - Added config to disable centrifuge inventory rendering on model
- Release notes 0.5.1
- * New Bees:
- * - Experience Bee
- * - Uraninite Bee (Powah)
- * - Essence bees (Mystical Aggriculture)
- * - Prosperity Bee (Mystical Aggriculture)
- * - Soulium Bee (Mystical Aggriculture)
- * - Pink Slimy Bee (Industrial Foregoing)
- * - Bismuth Bee
- * - Enderium Bee
- * - Lumium Bee
- * - Signalum Bee
- * - Cinnabar Bee
- * New Blocks
- * - Bee Jar, a decorative container to show off your bee collection.
- * Changes
- * - Made Feeding Slab honeylogged. You can now place honey fluid on the feeding slab so bees will heal while pollinating.
- * - Fixed Farmer bee wanting to harvest too many types of blocks
- * - Fixed upgrades not dropping from Centrifuge when broken
- * - Eating a Sugarbag Honeycomb will give you a random positive effect
- * - Added more info to TOP about nest spawn requirements
- * - Changed bee output to be unique registry items (to support centrifuge from Thermal)
- * - Fixed missing pollen texture on Quarry Bee
- * - Fixed recipe display in JEI when output from a comb was 0mb of fluid
- * - Added recipe for converting coal dust into coal
- * - Added alternative path to crafting nether quartz nests
- * - Fixed invalid tag causing problems when loading worlds
- Release notes 0.5.0
- * New Bees:
- * - Quarry Bee, collects from stone, sand and gravel just like the Lumber Bee does with logs
- * - CuBee, gets other animals in the mood
- * - SugarBag Bee, new wild bee
- * New blocks:
- * - Feeder Slab, can hold up to 3 items which can be used for pollination
- * Changes
- * - Nest no longer repopulate automatically, they have to be triggered with a honey treat
- * - Added more info to guide book
- * - Added support for different fluid outputs in the centrifuge
- * - Centrifuge now accepts time upgrades
- * - Centrifuge will now suck in items thrown on top if they can be processed
- * - Pollen particles can now be colored
- * - Redstone bee will now trigger redstone contrapments when flying over
- * - Bee breeding info added to Pathouli book
- * - Bee Cage will not display all the attributes the bee has
- * - Holding shift while releasing a bee from a Bee cage will now reset it's hive position
- * - Magmatic and Blaze bees are now fireproof
- * - Items can now be extracted from the expansion box part of a hive
- * - Fixed tooltip on hive and nest items not showing correct bee name
- * - Fixed missing particle texture for comb blocks
- * - Fixed missing loot table for comb blocks
- * - Fixed produce of ender bees
- * - Removed double configs.
- Project MMO (Project_MMO-1.16.4-3.39.8.jar --> Project_MMO-1.16.4-3.40.jar):
- Project_MMO-1.16.4-3.40.jar:
- Option (default false) to generate Auto Wear Requirements as Combat instead of Endurance
- Project_MMO-1.16.4-3.39.13.jar:
- Black Screen Fix
- Project_MMO-1.16.4-3.39.12.jar:
- Fix for entities dissapearing
- Project_MMO-1.16.4-3.39.11.jar:
- Default item_specific values added for the following mods, thanks to Daddy_P1g!!: Dungeon's Gear Spartan's Weapons Please regenerate (remove) your /config/pmmo/item_specific.json to apply these new additions!
- Project_MMO-1.16.4-3.39.10.jar:
- Tooltip Xp Bonus fix
- Project_MMO-1.16.4-3.39.9.jar:
- Random minor fixes here and there, all technical, so you most likely won't notice them (Event Priorities, Failsafes, etc)
- mostly wanted to update the name accordingly
- Quark (Quark-r2.4-283.jar --> Quark-r2.4-294.jar):
- Quark-r2.4-294.jar:
- * Added config options to make Ancient Tomes generate in Nether Fortresses and Underwater Ruins.
- * Ancient Tomes now generate in Woodland Mansions and Bastions.
- * Attempted to fix a crash with the Usage Ticker again.
- * Configs now add an empty line before comments to be a bit more readable.
- * Fix scuffed pickarang config descriptions.
- * Fixed a crash on startup (? I can't reproduce it)
- * Fixed food tooltips for foods with 0 food value displaying an empty line.
- * Fixed food tooltips for items with stupid amounts of food. Thanks funny rat man.
- * Fixed setting the rune apply cost to 0 causing them to not work.
- * Fixed Stained Planks not being tagged minecraft:planks.
- * Fixed White Cave Crystals having the wrong texture in hand.
- * Limited how many blocks the Monster Box generator can move before trying to place one. Should make it so you no longer get a massive spam of them in mega dungeons.
- * The Matrix Enchanting Table is now a new block, this should fix crashes with Apotheosis.
- * Tile entity blocks can no longer be placed on the tips of scaffolds.
- Quark-r2.4-293.jar:
- * Fixed a crash with the usage ticker running before the world is properly loaded.
- Quark-r2.4-292.jar:
- * Changed some code around to help prevent potential multithreading related crashes.
- Quark-r2.4-291.jar:
- * Added a nerf to wool drops in the optional Game Nerfs module.
- * Changed the way the mixed chest recipe works to prevent it from taking over other mods' chest recipes.
- * Fixed a crash with the usage ticker.
- * Fixed a startup crash with pathfinder maps.
- * Fixed the myalite config not working properly.
- Quark-r2.4-290.jar:
- * Fixed dupe with crafting in the backpack screen.
- * Fixed slightly unnecessary memory usage with dispensers placing blocks.
- Quark-r2.4-289.jar:
- * DID WE FINALLY FIX THE CRASH WITH CHARM? LET'S FIND OUT
- * Also added an option to Game Nerfs to disable ice roads if you want ig
- Quark-r2.4-288.jar:
- * Another attempt at fixing the weird crash that's happening to people randomly. Once again, we haven't been able to reproduce it, so let's hope it's fixed this time.
- * Also fixed the mossy cobblestone bricks texture being one pixel off lol
- Quark-r2.4-287.jar:
- * Blacklisted the Immersive Engineering Engineer's Crafting table from the chest buttons.
- * Fixed a crash with Untranslated Items.
- * Fixed Astral Sorcery's Conversion Wand converting dirt to path.
- * Fixed Auto-Walk having the player walk at full speed when crawling.
- * Fixed being able to right click armor and Seed Pouches in the creative menu.
- * Fixed Cave Roots not spreading.
- * Fixed dispensers always placing redstone components facing up.
- * Fixed Glowshrooms having a red map color.
- * Fixed Iron Grates stopping minecarts and not stopping baby chickens.
- * Fixed Item Sharing not showing icons.
- * Fixed Item Sharing working while there's a selected text box.
- * Fixed Pickarang disappearing inside blocks if the owner dies or leaves the dimension.
- * Fixed pistons pushing dispensers or droppers not updating comparator signals.
- * Fixed quark stones not generating if you disable the big stone clusters feature but not the individual types.
- * Fixed race condition crashes with Charm. (for real this time (hopefully (please actually work)))
- * Fixed Spiral Spires generating over end cities.
- * Fixed the Bucket of Slime not making sound when emptying and not swinging the player's hand when picking up a slime.
- * Improved how shift-click works inside the Backpack screen.
- * Removed "F to Switch" (exists in vanilla since 1.16).
- * Renamed Slime in a Bucket to Bucket of Slime.
- Quark-r2.4-286.jar:
- * Changed the realistic world type to use the new forge system for that. Should prevent it not loading properly in servers. You can also set it as the default world type now in the forge config.
- * Fixed crash on servers.
- * Fixed crash when loaded with charm.
- Please check the changelog for 284 too if you're upgrading from 283 or earlier: [https://www.curseforge.com/minecraft/mc-mods/quark/files/3155841](https://www.curseforge.com/minecraft/mc-mods/quark/files/3155841)
- Quark-r2.4-285.jar:
- * Fixed a crash caused by the last version having a broken mixin included.
- Please check the changelog for 284 too if you're upgrading from 283 or earlier: [https://www.curseforge.com/minecraft/mc-mods/quark/files/3155841](https://www.curseforge.com/minecraft/mc-mods/quark/files/3155841)
- Quark-r2.4-284.jar:
- * Added a button to lock the shift key down in interfaces. This is an accessibility feature that allows people with muscle strains to not have to hold shift down.
- * Added a new "Realistic L.Biomes" world type to allow you to have the realistic world type with large biomes. (Server name: realistic_large_biomes)
- * Added an Auto Walk keybind (Caps Lock by default). When pressed, the player will automatically walk and jump until pressed again or W is pressed. This is an accessibility feature that allows people with muscle strains to not have to hold the walk key down.
- * Added Game Nerfs to experimental (disabled by default). This feature nerfs some parts of the game I consider broken, such as mending, iron farms, and the ability to zombify a villager multiple times to get ridiculous discounts.
- * Added Narrator Readout to experimental (disabled by default), an accessibility feature that allows using the system narrator to read the block or item in front of you, as well as other relevant game info.
- * Added Overlay Shader to experimental (disabled by default), an accessibility feature that allows you to play the game with a post-processing shader enabled, such as increased or decreased contrast, or colorblind simulation.
- * Added Simulated Deutranopia, Protanopia, Tritanopia, and Achromatopsia filters to the camera.
- * Attempted to fix an unknown crash on startup refering to the Leaf Carpet. (#2767) I couldn't reproduce it so I'm not sure whether this fixed it or not.
- * Fixed applying Ancient Tomes costing additional XP if the item was renamed previously.
- * Fixed crash when picking up an item while there's a Shulker Box with a loot table in your inventory.
- * Fixed custom emotes not loading.
- * Fixed Duskbound Blocks and Lantern being in the wrong creative tab.
- * Fixed Elytra not being equippable via right click.
- * Fixed equipping a Backpack while there's an armor item already equipped causing the armor item to drop.
- * Fixed Greener Grass not loading over mod blocks.
- * Fixed infinite sound effect spam when holding an enchanted water bucket.
- * Fixed map tooltips breaking lighting for buttons.
- * Fixed Pathfinder Maps not appearing in trades.
- * Fixed Potted Chorus having an incorrect model.
- * Fixed Quark Chests not being tagged as guarded by piglins.
- * Fixed Quark Ladders not using the axe as the proper tool.
- * Fixed Shulker Boxes with a loot table showing an empty tooltip when hovered.
- * Fixed Simple Harvest not respecting Hoe Harvesting being disabled and still letting hoes harvest 3x3.
- * Fixed Snow Bricks not using shovel as the proper tool. (bageldotjpg)
- * Fixed Spider Nests not spawning.
- * Fixed Stonelings not spawning in peaceful.
- * Fixed the emote system causing players' idle animations not happening.
- * Fixed the Fiery Blossom Sapling not being tagged under saplings properly.
- * Fixed the Icy biome type not being accepted in the config, causing things that spawn there, such as the Permafrost biome or Forsty Blossom Trees.
- * Fixed the Seed Pouch including variants for items that are disabled in the creative tab.
- * Fixed the trowel not losing durability.
- * Fixed Tridents with colored runes being very messy. They still don't render the color when thrown, but that's a more complex issue to fix later.
- * Greener Grass now applies to the blocks in Abnormals' Mods by default. (bageldotjpg)
- * Modules are now marked as enabled earlier in the run cycle to allow other mods to hook better. (F43nd1r)
- * Moved the funny to the q menu and updated it.
- * Renamed the "Quark Realistic" world type to just "Realistic"
- * Restructured a ton of code internally.
- * The placement range for the Seed Pouch is now configurable.
- RandomPatches (Forge) (RandomPatches 1.16.4-1.22.1.10 --> RandomPatches 2.1.5-forge):
- RandomPatches 2.1.5-forge:
- * Fixed configuration resetting.
- RandomPatches 2.1.4-forge:
- * Mouse buttons can now be used for the narrator toggle, pause, GUI toggle and debug key bindings.
- RandomPatches 2.1.3-forge:
- * The configuration file is no longer reset if it is encoded with UTF-8 with BOM and uses LF line endings.
- RandomPatches 2.1.0:
- * Fixed the read timeout.
- * Double-tap sprinting is now possible when flying.
- RandomPatches 2.0.1:
- * Fixed client.window.title never being used.
- * The configurable framerate limit slider step size is now disabled when OptiFine is installed.
- * Minor improvements.
- RandomPatches 2.0.0:
- * Rewrote everything from scratch using Mixin.
- WARNING: Your configuration will be reset!
- RandomPatches 1.16.4-1.22.1.11:
- Recompiled with JDK 8.
- RandomPatches 1.16.4-1.22.1.10:
- The read timeout patch is now compatible with certain custom servers.
- Refined Storage (Refined Storage 1.9.10 --> Refined Storage 1.9.11):
- Refined Storage 1.9.11:
- * Fixed disks and network devices not loading when they did not previously exist
- If you are affected by this please go to the world/data/ folder and remove the ".temp" ending from the files before launching.
- Simple Storage Network (SimpleStorageNetwork-1.16.3-1.3.0.jar --> SimpleStorageNetwork-1.16.4-1.3.1.jar):
- SimpleStorageNetwork-1.16.4-1.3.1.jar:
- New config option 'enableAutoSearchFocus' for clients to disable the auto-focusing on the text box when a network GUI is opened (thanks to PR by LeoBeliik).
- Game no longer crashes if JEI is un-installed from a world.
- Catch and handle exceptions safely when Network Interface are connected to an external mod is throwing errors (For example, AE2 error with Ticking GridNode).
- Refactor: removed deprecated proxy layer in mod startup.
- Smooth Boot (Forge) (smoothboot-forge-1.16-1.1.1.jar --> smoothboot-forge-1.16.4-1.2.0.jar):
- smoothboot-forge-1.16.4-1.2.0.jar:
- Updated to 1.2.0
- * Add integrated server priority config
- * Make main worker priority default value consistent with fabric
- Structure Gel API (Structure Gel API 1.16.4-v1.7.2 --> Structure Gel 1.16.4-v1.7.4):
- Structure Gel 1.16.4-v1.7.4:
- Major bugfix update
- [https://gitlab.com/modding-legacy/structure-gel-api/-/blob/1.16.4/jars/1.16.4-v1.7.4%20Changelog.md]()
- Structure Gel 1.16.4-v1.7.3:
- CRASHES GAME ON LOADING EXISTING WORLD. PLEASE USE 1.16.4-v1.7.4 OR NEWER
- Fixed bugs related to structures not placing in the correct world types
- [Changelog]()
- Supplementaries (supplementaries-0.9.16.jar --> supplementaries-0.9.21.jar):
- supplementaries-0.9.21.jar:
- If you're updating from older version please also read the 0.9.20 patch notes
- Fixed (hopefully) all start up issues related to tags.
- Added bells tweaks: bells will now visually connect to chains and you will be able to rind a bell by pulling a chain that's connected to one using an empty hand.
- You can tweak this via the configs
- Fixed an issue where you were not able to break your own safe when that option was enabled in the configs
- Added some flute related configs
- Added recipe compatibility for Caves & Cliffs Backport mod
- supplementaries-0.9.20c.jar:
- 0.9.20-b/c: the mod now once again loads on servers. I had to fix two separate similar issues hence the many hotfixes
- 0.9.20:
- Lots of under the hood code changes and cleanups were made in this update.
- I advise to empty your jars and cages and break your sign posts before updating since their content might get lost after updating. Some other blocks might need to get broken and placed again.
- Added copper lanterns, a decoration item that works similar to normal lanterns and additionally can be turned on and off using a flint and still or an empty hand.
- Added flutes: basically a pet whistle that will teleport all your non sitting pets that are near you to you. It can also be bound to a specific pet by left/right clicking one, that way it will onlly call that specific pet, even if it's sitting.
- Added soul in a jar. A spooky light source that can be obtained by using a tinted jars on soul sand when wearing soul speed boots. Currently only renders properly in fabulous graphic.
- You can now throw bricks and nether bricks. Be careful because they might break your windows!
- Captured parrots will now dance when you play a music disk
- Sacks will now have 4 additional slots that can be enabled via the configs. Additionally they will now accept only items that shulkers can accept. Unfortunately some mods haven't implemented such mechanic this way so that means they you probably won't be able to put your generic "crate" inside a sack, but that wouldn't be the case for the other way around. Same goes for safes.
- Slightly tweaked globe generation. That means that you'll get a new globe when loading an old world. If you don't like remember you can use /supplementaries globe newseed
- Tweaked swinging blocks physic so they won't be pushed by non moving entities.
- Changed blackboard and globe stand texture.
- Added a config option to disable dispensers behavior, a wall lantern mod blacklist and a command to reload the mod configs (since sometimes they don't get reloaded automatically)
- All models have now been optimized and receive proper culling
- Added and changed some sounds.
- Hourglasses can now hold any type of modded sand as long as it's tagged as such. they will(mostly) also have their respective textures
- Many small bug fixes and improvements that will probably go unnoticed
- supplementaries-0.9.19-2:
- Quick hotfix
- Fixed a rare crash related to tags
- hanging signs and wall lanterns now can be placed on all blocks that have a hitbox equal to the fence or wall blocks. For example they will work with Quarks posts.
- Changed candle holder item texture
- Lunar moths from Druidcraft can now be caught with jars and have a proper animation
- supplementaries-0.9.19-1:
- Very minor update.
- Adjusted blackboard gui so it fits properly on all screen resolutions
- You can now reset an hourglass by shift right clicking
- Some recipes will not change depending on the mod installed. If you have installed quark or buzzier bees you'll be able to use their candles to craft the related items.
- Same goes for silver candelabra, cog block and colored sconces.
- Improved related recipes conditions and advancements.
- Changed blackboard and candle holder texture.
- added config to disable firefly despawning during the day
- re uploaded cause old one for some reason didn't compile properly
- if you are still having issues send me a crash report
- supplementaries-0.9.18.jar:
- Added Safes: they act like an upgraded shulker box that is immune to fire and will be bound to the first player that places it/opens an unbound one. Other player's won't be able to open a safe they don't own but they will still be able to break it, unless you disable that in the configs too. To clear the ownership of a safe place it down and right click it with a tripwire hook.
- Added blackboards: basically a bare bones black and white MS paint in Minecraft.
- Speaker blocks now have a slider that control the volume, aka the radius at which the message will be head.
- You can no longer disable blocks via the configs. Instead they will "simply" be hidden and have their recipe removed (like all other mods do).
- Please try the out and report if any of them doesn't work.
- Added a shulkerbox blacklist tag. You can add stuff from other mods that you don't want to be accepted in shulkerboxes, safes and sacks via a datapack. The tag is located in /data/supplementaries/tags/items/shulker_like_containers_blacklist.json
- You can now place mushrooms and bamboo on planters.
- Added some translations and usual bug fixes & improvements.
- supplementaries-0.9.17.jar:
- Added sacks. Basically an early game version of shulker boxes. They are easy to craft but the catch is that they have only 5
- slots and if you carry more than two of them you'll get overencumbered thus you'll walk slower.
- Added optional creative tab. Enable it via the configs
- Cages and jars will now try to preserve the entity UUID that they are carrying. Should improve compatibility.
- Wall lanterns and hanging signs will now swing depending on which way they are hit. Might cause some glitchyness.
- Fixed pathfinding on all blocks.
- Sign posts and wall lanterns will no longer drop items in creative
- You can now use scroll wheel to edit signs.
- Fixed some recipes and added more tags to improve consistency with vanilla items.
- Usual small bug fixes and cleanups.
- added Korean and Ukrainian translations
- Titanium (titanium-1.16.4-3.2.4.jar --> titanium-1.16.4-3.2.5.jar):
- titanium-1.16.4-3.2.5.jar:
- [https://github.com/InnovativeOnlineIndustries/Titanium/blob/changelog/CHANGELOG.md](https://github.com/InnovativeOnlineIndustries/Titanium/blob/changelog/CHANGELOG.md)
- Transport (Transport-1.16.4-3.3.1.jar --> Transport-1.16.4-3.4.1.jar):
- Transport-1.16.4-3.4.1.jar:
- Fixes issue pertaining to lack of steam bucket
- Transport-1.16.4-3.4.0.jar:
- * Added Steam Locomotive (Runs off Furnace Fuel and Water)
- * Added Rail Rotation Abilities to Rail Breaker
- * Fixed Elevator Rail Missing Model Errors
- V-Tweaks (V-Tweaks 1.16.x 3.3.2 --> V-Tweaks 1.16.x 3.3.3b):
- V-Tweaks 1.16.x 3.3.3b:
- V-Tweaks Changelog MC 1.16.x
- 3.3.3b
- Fixed
- (LOGICAL ERROR): Lumbering not working with electrical tools and possibly others
- 3.3.3
- Fixed
- Lumbering: - Tool damage from lumbering will now make sense again - Imperishable will always save a tool while lumbering again - Non-imperishable tools will reserve 1 durability on your tool so it doesn't get destroyed via lumbering and you can repair it
- 3.3.2
- Added
- *
- New config option for limiting lumbering to the initial wood type you broke
- See [this tweet](https://twitter.com/oitsjustjose/status/1344366952509284353): the first 3 lumbers are with lumberingIsStrictAboutWood=true, the last is with lumberingIsStrictAboutWood=false
- 3.3.1
- Fixed
- * Challenger mobs still lingering after the mob has died/despawned (I HOPE)
- * Challenger mob particles not rendering on servers, at all
- 3.3.0
- Fixed
- * Lumbering not working on electrical tools (for the most part)
- * Particles from Challenger Mobs lingering after the mob has died/despawned
- Changed
- * enablePeacefulSurface now defaults to false
- 3.2.0
- Change compiler options to support 1.16.3 and 1.16.4 (and hopefully .1 and .2 too?)
- 3.1.9
- Initial port to 1.15! I think[?] everything's working!
- V-Tweaks 1.16.x 3.3.3:
- V-Tweaks Changelog MC 1.16.x
- 3.3.3
- Fixed
- Lumbering: - Tool damage from lumbering will now make sense again - Imperishable will always save a tool while lumbering again - Non-imperishable tools will reserve 1 durability on your tool so it doesn't get destroyed via lumbering and you can repair it
- 3.3.2
- Added
- *
- New config option for limiting lumbering to the initial wood type you broke
- See [this tweet](https://twitter.com/oitsjustjose/status/1344366952509284353): the first 3 lumbers are with lumberingIsStrictAboutWood=true, the last is with lumberingIsStrictAboutWood=false
- 3.3.1
- Fixed
- * Challenger mobs still lingering after the mob has died/despawned (I HOPE)
- * Challenger mob particles not rendering on servers, at all
- 3.3.0
- Fixed
- * Lumbering not working on electrical tools (for the most part)
- * Particles from Challenger Mobs lingering after the mob has died/despawned
- Changed
- * enablePeacefulSurface now defaults to false
- 3.2.0
- Change compiler options to support 1.16.3 and 1.16.4 (and hopefully .1 and .2 too?)
- 3.1.9
- Initial port to 1.15! I think[?] everything's working!
- Xaero's Minimap (v20.30.1 for Forge 1.16.4 - 1.16.2 --> v21.0.0 for Forge 1.16.5 - 1.16.2):
- v21.0.0 for Forge 1.16.5 - 1.16.2:
- Minecraft 1.16.5 support.
- v21.0.0 for Fabric 1.16.5 - 1.16.2:
- Minecraft 1.16.5 support.
- v21.0.0 for Forge 1.16.4 - 1.16.2:
- * Compatible with Xaero's World Map 1.11.0 or newer. Version 1.11.7 is recommended.
- * Fixed entity radar names sometimes rendering incorrectly.
- * Fixed on-minimap waypoint initials sometimes rendering incorrectly.
- * Changed default zoom in/out key bindings to none to prevent accidental presses.
- * Changed default zoom to 1x.
- * Fixed compatibility with GrossFabricHacks and similar stuff.
- v21.0.0 for Fabric 1.16.4 - 1.16.2:
- * Compatible with Xaero's World Map 1.11.0 or newer. Version 1.11.7 is recommended.
- * Fixed entity radar names sometimes rendering incorrectly.
- * Fixed on-minimap waypoint initials sometimes rendering incorrectly.
- * Changed default zoom in/out key bindings to none to prevent accidental presses.
- * Changed default zoom to 1x.
- * Fixed compatibility with GrossFabricHacks and similar stuff.
- Xaero's World Map (v1.11.6 for Forge 1.16.4 - 1.16.2 --> v1.11.7 for Forge 1.16.5 - 1.16.2):
- v1.11.7 for Forge 1.16.5 - 1.16.2:
- Minecraft 1.16.5 support.
- v1.11.7 for Fabric 1.16.5 - 1.16.2:
- Minecraft 1.16.5 support.
- v1.11.7 for Forge 1.16.4 - 1.16.2:
- * Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.0.0 is recommended.
- * Fixed a race condition issue causing the "Trying to save unprepared cache" crash.
- * Fixed compatibility with GrossFabricHacks and similar stuff.
- v1.11.7 for Fabric 1.16.4 - 1.16.2:
- * Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.0.0 is recommended.
- * Fixed a race condition issue causing the "Trying to save unprepared cache" crash.
- * Fixed compatibility with GrossFabricHacks and similar stuff.
- Removed:
- - FastFurnace
- - Hwyla
- - Jumbo Furnace
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
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