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Janne252

COH2 CRIT Table

Apr 25th, 2014
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  1.  
  2. CRIT = {
  3.     ASSAULT_MODIFIERS = BP_GetCriticalBlueprint("assault_modifiers"),
  4.     ATTACK_PLAN_MODIFIERS = BP_GetCriticalBlueprint("attack_plan_modifiers"),
  5.     AXIS_ASSAULT_MODIFIERS = BP_GetCriticalBlueprint("axis_assault_modifiers"),
  6.     BRIDGE_DEMOLITION_MAKE_WRECK = BP_GetCriticalBlueprint("bridge_demolition_make_wreck"),
  7.     BRIDGE_MAKE_WRECK = BP_GetCriticalBlueprint("bridge_make_wreck"),
  8.     BUILDING_DESTROY = BP_GetCriticalBlueprint("building_destroy"),
  9.     BUILDING_DESTROY_CONSTRUCTION = BP_GetCriticalBlueprint("building_destroy_construction"),
  10.     BUILDING_DESTROY_SUPPLY_CENTER = BP_GetCriticalBlueprint("building_destroy_supply_center"),
  11.     BUILDING_FIRE_DAMAGE_DOT = BP_GetCriticalBlueprint("building_fire_damage_dot"),
  12.     BUILDING_FIRE_DAMAGE_PANEL = BP_GetCriticalBlueprint("building_fire_damage_panel"),
  13.     BUILDING_RED_BUILD_TIME_INCREASE = BP_GetCriticalBlueprint("building_red_build_time_increase"),
  14.     BUILDING_STRONG_CRITICAL = BP_GetCriticalBlueprint("building_strong_critical"),
  15.     BUILDING_WEAK_CRITICAL = BP_GetCriticalBlueprint("building_weak_critical"),
  16.     BUILDING_YELLOW_BUILD_TIME_INCREASE = BP_GetCriticalBlueprint("building_yellow_build_time_increase"),
  17.     BULLET_HIT_CRITICAL = BP_GetCriticalBlueprint("bullet_hit_critical"),
  18.     BURN = BP_GetCriticalBlueprint("burn"),
  19.     BURN_DEATH = BP_GetCriticalBlueprint("burn_death"),
  20.     BURN_DEATH_OUT_OF_CONTROL = BP_GetCriticalBlueprint("burn_death_out_of_control"),
  21.     BURN_WORLD_OBJECT = BP_GetCriticalBlueprint("burn_world_object"),
  22.     BURN_WORLD_OBJECT_DEATH = BP_GetCriticalBlueprint("burn_world_object_death"),
  23.     CAMOUFLAGE_MINE = BP_GetCriticalBlueprint("camouflage_mine"),
  24.     CHURCHILL_TANK_SHOCK_MODIFIERS = BP_GetCriticalBlueprint("churchill_tank_shock_modifiers"),
  25.     DETONATE_DEMOLITION_CHARGE = BP_GetCriticalBlueprint("detonate_demolition_charge"),
  26.     DETONATE_MINE = BP_GetCriticalBlueprint("detonate_mine"),
  27.     EMPLACEMENT_EMPTY = BP_GetCriticalBlueprint("emplacement_empty"),
  28.     EMPLACEMENT_KILL_LOADER = BP_GetCriticalBlueprint("emplacement_kill_loader"),
  29.     EXPLOSIVE_DESTROY = BP_GetCriticalBlueprint("explosive_destroy"),
  30.     GOLIATH_DESTROY = BP_GetCriticalBlueprint("goliath_destroy"),
  31.     HEROIC_CHARGE_FATIGUE = BP_GetCriticalBlueprint("heroic_charge_fatigue"),
  32.     MAKE_CASUALTY = BP_GetCriticalBlueprint("make_casualty"),
  33.     SOLDIER_BLIND = BP_GetCriticalBlueprint("soldier_blind"),
  34.     SOLDIER_EXECUTED = BP_GetCriticalBlueprint("soldier_executed"),
  35.     SOLDIER_EXPLOSIVE_ROUND = BP_GetCriticalBlueprint("soldier_explosive_round"),
  36.     SOLDIER_FLAMETHROWER_EXPLODE = BP_GetCriticalBlueprint("soldier_flamethrower_explode"),
  37.     SOLDIER_FORCE_RETREAT = BP_GetCriticalBlueprint("soldier_force_retreat"),
  38.     SOLDIER_FROZEN = BP_GetCriticalBlueprint("soldier_frozen"),
  39.     SOLDIER_KILLED = BP_GetCriticalBlueprint("soldier_killed"),
  40.     SOLDIER_KILLED_DEATH_INTENSITY_100 = BP_GetCriticalBlueprint("soldier_killed_death_intensity_100"),
  41.     SOLDIER_KILLED_DEATH_INTENSITY_30 = BP_GetCriticalBlueprint("soldier_killed_death_intensity_30"),
  42.     SOLDIER_KILLED_DEATH_INTENSITY_60 = BP_GetCriticalBlueprint("soldier_killed_death_intensity_60"),
  43.     SOLDIER_KILLED_HMG_DEATH = BP_GetCriticalBlueprint("soldier_killed_hmg_death"),
  44.     SOLDIER_PIN = BP_GetCriticalBlueprint("soldier_pin"),
  45.     SOLDIER_SLOW = BP_GetCriticalBlueprint("soldier_slow"),
  46.     SOLDIER_SNIPED = BP_GetCriticalBlueprint("soldier_sniped"),
  47.     SOLDIER_SNIPED_IN_HALFTRACK = BP_GetCriticalBlueprint("soldier_sniped_in_halftrack"),
  48.     SOLDIER_SNIPED_MAKE_CASUALTY = BP_GetCriticalBlueprint("soldier_sniped_make_casualty"),
  49.     SOLDIER_SNIPED_STILL_ALIVE = BP_GetCriticalBlueprint("soldier_sniped_still_alive"),
  50.     SOLDIER_STUN = BP_GetCriticalBlueprint("soldier_stun"),
  51.     SOLDIER_SUPPRESS = BP_GetCriticalBlueprint("soldier_suppress"),
  52.     SQUAD_ITEM_DAMAGED = BP_GetCriticalBlueprint("squad_item_damaged"),
  53.     STUNNED_CANNOT_SHOOT_10_SECONDS = BP_GetCriticalBlueprint("stunned_cannot_shoot_10_seconds"),
  54.     STUNNED_CANNOT_SHOOT_MOVE_10_SECONDS = BP_GetCriticalBlueprint("stunned_cannot_shoot_move_10_seconds"),
  55.     SUPPLY_DROP_BLOW_UP = BP_GetCriticalBlueprint("supply_drop_blow_up"),
  56.     TANK_TRAP_DESTROY = BP_GetCriticalBlueprint("tank_trap_destroy"),
  57.     VEHICLE_ABANDON = BP_GetCriticalBlueprint("vehicle_abandon"),
  58.     VEHICLE_CREW_SHOCKED = BP_GetCriticalBlueprint("vehicle_crew_shocked"),
  59.     VEHICLE_CREW_STUNNED = BP_GetCriticalBlueprint("vehicle_crew_stunned"),
  60.     VEHICLE_DAMAGE_ENGINE = BP_GetCriticalBlueprint("vehicle_damage_engine"),
  61.     VEHICLE_DAMAGE_ENGINE_INCREMENTAL = BP_GetCriticalBlueprint("vehicle_damage_engine_incremental"),
  62.     VEHICLE_DAMAGE_ENGINE_REAR = BP_GetCriticalBlueprint("vehicle_damage_engine_rear"),
  63.     VEHICLE_DAMAGE_ENGINE_REAR_RAMMING = BP_GetCriticalBlueprint("vehicle_damage_engine_rear_ramming"),
  64.     VEHICLE_DESTROY = BP_GetCriticalBlueprint("vehicle_destroy"),
  65.     VEHICLE_DESTROY_ENGINE = BP_GetCriticalBlueprint("vehicle_destroy_engine"),
  66.     VEHICLE_DESTROY_ENGINE_REAR = BP_GetCriticalBlueprint("vehicle_destroy_engine_rear"),
  67.     VEHICLE_DESTROY_MAINGUN = BP_GetCriticalBlueprint("vehicle_destroy_maingun"),
  68.     VEHICLE_DESTROY_MAINGUN_RAMMING = BP_GetCriticalBlueprint("vehicle_destroy_maingun_ramming"),
  69.     VEHICLE_DESTROY_QUAD_50 = BP_GetCriticalBlueprint("vehicle_destroy_quad_50"),
  70.     VEHICLE_DRIVER_INJURED = BP_GetCriticalBlueprint("vehicle_driver_injured"),
  71.     VEHICLE_ENGINE_BURNING = BP_GetCriticalBlueprint("vehicle_engine_burning"),
  72.     VEHICLE_EXHAUST_DAMAGED = BP_GetCriticalBlueprint("vehicle_exhaust_damaged"),
  73.     VEHICLE_GUNNER_INJURED = BP_GetCriticalBlueprint("vehicle_gunner_injured"),
  74.     VEHICLE_KILL_COMMANDER = BP_GetCriticalBlueprint("vehicle_kill_commander"),
  75.     VEHICLE_KILL_DRIVER_RUSSIAN = BP_GetCriticalBlueprint("vehicle_kill_driver_russian"),
  76.     VEHICLE_KILL_GUNNER_RUSSIAN = BP_GetCriticalBlueprint("vehicle_kill_gunner_russian"),
  77.     VEHICLE_KILL_RELOADER_RUSSIAN = BP_GetCriticalBlueprint("vehicle_kill_reloader_russian"),
  78.     VEHICLE_KILL_TOP_GUNNER_HARDPOINT_1 = BP_GetCriticalBlueprint("vehicle_kill_top_gunner_hardpoint_1"),
  79.     VEHICLE_KILL_TOP_GUNNER_HARDPOINT_2 = BP_GetCriticalBlueprint("vehicle_kill_top_gunner_hardpoint_2"),
  80.     VEHICLE_KILL_TOP_GUNNER_HARDPOINT_4 = BP_GetCriticalBlueprint("vehicle_kill_top_gunner_hardpoint_4"),
  81.     VEHICLE_LIGHT_DAMAGE_ENGINE = BP_GetCriticalBlueprint("vehicle_light_damage_engine"),
  82.     VEHICLE_LIGHT_DAMAGE_ENGINE_REAR = BP_GetCriticalBlueprint("vehicle_light_damage_engine_rear"),
  83.     VEHICLE_LIGHT_DESTROY_ENGINE = BP_GetCriticalBlueprint("vehicle_light_destroy_engine"),
  84.     VEHICLE_LIGHT_DESTROY_ENGINE_REAR = BP_GetCriticalBlueprint("vehicle_light_destroy_engine_rear"),
  85.     VEHICLE_LOADER_INJURED = BP_GetCriticalBlueprint("vehicle_loader_injured"),
  86.     VEHICLE_LOSE_TREADS_OR_WHEELS = BP_GetCriticalBlueprint("vehicle_lose_treads_or_wheels"),
  87.     VEHICLE_MAKE_WRECK = BP_GetCriticalBlueprint("vehicle_make_wreck"),
  88.     VEHICLE_OPTICS_DAMAGED = BP_GetCriticalBlueprint("vehicle_optics_damaged"),
  89.     VEHICLE_OUT_OF_CONTROL_FAST = BP_GetCriticalBlueprint("vehicle_out_of_control_fast"),
  90.     VEHICLE_OUT_OF_CONTROL_SLOW = BP_GetCriticalBlueprint("vehicle_out_of_control_slow"),
  91.     VEHICLE_STUCK_IN_MUD = BP_GetCriticalBlueprint("vehicle_stuck_in_mud"),
  92.     VEHICLE_VISON_BLOCK_DAMAGED = BP_GetCriticalBlueprint("vehicle_vison_block_damaged"),
  93.     WORLD_OBJECT_DESTROY = BP_GetCriticalBlueprint("world_object_destroy"),
  94.     WORLD_OWNED_VEHICLE_ABANDON = BP_GetCriticalBlueprint("world_owned_vehicle_abandon"),
  95.     _NO_CRITICAL = BP_GetCriticalBlueprint("_no_critical"),
  96.     _NO_CRITICAL_MINE = BP_GetCriticalBlueprint("_no_critical_mine"),
  97.     _NO_CRITICAL_REAR = BP_GetCriticalBlueprint("_no_critical_rear"),
  98.     _SP_ANIA_EXPLOSIVE = BP_GetCriticalBlueprint("_sp_ania_explosive"),
  99.     _SP_ANIA_KILLED = BP_GetCriticalBlueprint("_sp_ania_killed"),
  100. }
  101.  
  102. setmetatable(CRIT, FatalOnWritesAndNilAccess)
  103.  
  104. --? @enum CRIT
  105. --? CRIT._NO_CRITICAL
  106. --? CRIT._NO_CRITICAL_MINE
  107. --? CRIT._NO_CRITICAL_REAR
  108. --? CRIT._SP_ANIA_EXPLOSIVE
  109. --? CRIT._SP_ANIA_KILLED
  110. --? CRIT.ASSAULT_MODIFIERS
  111. --? CRIT.ATTACK_PLAN_MODIFIERS
  112. --? CRIT.AXIS_ASSAULT_MODIFIERS
  113. --? CRIT.BRIDGE_DEMOLITION_MAKE_WRECK
  114. --? CRIT.BRIDGE_MAKE_WRECK
  115. --? CRIT.BUILDING_DESTROY
  116. --? CRIT.BUILDING_DESTROY_CONSTRUCTION
  117. --? CRIT.BUILDING_DESTROY_SUPPLY_CENTER
  118. --? CRIT.BUILDING_FIRE_DAMAGE_DOT
  119. --? CRIT.BUILDING_FIRE_DAMAGE_PANEL
  120. --? CRIT.BUILDING_RED_BUILD_TIME_INCREASE
  121. --? CRIT.BUILDING_STRONG_CRITICAL
  122. --? CRIT.BUILDING_WEAK_CRITICAL
  123. --? CRIT.BUILDING_YELLOW_BUILD_TIME_INCREASE
  124. --? CRIT.BULLET_HIT_CRITICAL
  125. --? CRIT.BURN
  126. --? CRIT.BURN_DEATH
  127. --? CRIT.BURN_DEATH_OUT_OF_CONTROL
  128. --? CRIT.BURN_WORLD_OBJECT
  129. --? CRIT.BURN_WORLD_OBJECT_DEATH
  130. --? CRIT.CAMOUFLAGE_MINE
  131. --? CRIT.CHURCHILL_TANK_SHOCK_MODIFIERS
  132. --? CRIT.DETONATE_DEMOLITION_CHARGE
  133. --? CRIT.DETONATE_MINE
  134. --? CRIT.EMPLACEMENT_EMPTY
  135. --? CRIT.EMPLACEMENT_KILL_LOADER
  136. --? CRIT.EXPLOSIVE_DESTROY
  137. --? CRIT.GOLIATH_DESTROY
  138. --? CRIT.HEROIC_CHARGE_FATIGUE
  139. --? CRIT.MAKE_CASUALTY
  140. --? CRIT.SOLDIER_BLIND
  141. --? CRIT.SOLDIER_EXECUTED
  142. --? CRIT.SOLDIER_EXPLOSIVE_ROUND
  143. --? CRIT.SOLDIER_FLAMETHROWER_EXPLODE
  144. --? CRIT.SOLDIER_FORCE_RETREAT
  145. --? CRIT.SOLDIER_FROZEN
  146. --? CRIT.SOLDIER_KILLED
  147. --? CRIT.SOLDIER_KILLED_DEATH_INTENSITY_100
  148. --? CRIT.SOLDIER_KILLED_DEATH_INTENSITY_30
  149. --? CRIT.SOLDIER_KILLED_DEATH_INTENSITY_60
  150. --? CRIT.SOLDIER_KILLED_HMG_DEATH
  151. --? CRIT.SOLDIER_PIN
  152. --? CRIT.SOLDIER_SLOW
  153. --? CRIT.SOLDIER_SNIPED
  154. --? CRIT.SOLDIER_SNIPED_IN_HALFTRACK
  155. --? CRIT.SOLDIER_SNIPED_MAKE_CASUALTY
  156. --? CRIT.SOLDIER_SNIPED_STILL_ALIVE
  157. --? CRIT.SOLDIER_STUN
  158. --? CRIT.SOLDIER_SUPPRESS
  159. --? CRIT.SQUAD_ITEM_DAMAGED
  160. --? CRIT.STUNNED_CANNOT_SHOOT_10_SECONDS
  161. --? CRIT.STUNNED_CANNOT_SHOOT_MOVE_10_SECONDS
  162. --? CRIT.SUPPLY_DROP_BLOW_UP
  163. --? CRIT.TANK_TRAP_DESTROY
  164. --? CRIT.VEHICLE_ABANDON
  165. --? CRIT.VEHICLE_CREW_SHOCKED
  166. --? CRIT.VEHICLE_CREW_STUNNED
  167. --? CRIT.VEHICLE_DAMAGE_ENGINE
  168. --? CRIT.VEHICLE_DAMAGE_ENGINE_INCREMENTAL
  169. --? CRIT.VEHICLE_DAMAGE_ENGINE_REAR
  170. --? CRIT.VEHICLE_DAMAGE_ENGINE_REAR_RAMMING
  171. --? CRIT.VEHICLE_DESTROY
  172. --? CRIT.VEHICLE_DESTROY_ENGINE
  173. --? CRIT.VEHICLE_DESTROY_ENGINE_REAR
  174. --? CRIT.VEHICLE_DESTROY_MAINGUN
  175. --? CRIT.VEHICLE_DESTROY_MAINGUN_RAMMING
  176. --? CRIT.VEHICLE_DESTROY_QUAD_50
  177. --? CRIT.VEHICLE_DRIVER_INJURED
  178. --? CRIT.VEHICLE_ENGINE_BURNING
  179. --? CRIT.VEHICLE_EXHAUST_DAMAGED
  180. --? CRIT.VEHICLE_GUNNER_INJURED
  181. --? CRIT.VEHICLE_KILL_COMMANDER
  182. --? CRIT.VEHICLE_KILL_DRIVER_RUSSIAN
  183. --? CRIT.VEHICLE_KILL_GUNNER_RUSSIAN
  184. --? CRIT.VEHICLE_KILL_RELOADER_RUSSIAN
  185. --? CRIT.VEHICLE_KILL_TOP_GUNNER_HARDPOINT_1
  186. --? CRIT.VEHICLE_KILL_TOP_GUNNER_HARDPOINT_2
  187. --? CRIT.VEHICLE_KILL_TOP_GUNNER_HARDPOINT_4
  188. --? CRIT.VEHICLE_LIGHT_DAMAGE_ENGINE
  189. --? CRIT.VEHICLE_LIGHT_DAMAGE_ENGINE_REAR
  190. --? CRIT.VEHICLE_LIGHT_DESTROY_ENGINE
  191. --? CRIT.VEHICLE_LIGHT_DESTROY_ENGINE_REAR
  192. --? CRIT.VEHICLE_LOADER_INJURED
  193. --? CRIT.VEHICLE_LOSE_TREADS_OR_WHEELS
  194. --? CRIT.VEHICLE_MAKE_WRECK
  195. --? CRIT.VEHICLE_OPTICS_DAMAGED
  196. --? CRIT.VEHICLE_OUT_OF_CONTROL_FAST
  197. --? CRIT.VEHICLE_OUT_OF_CONTROL_SLOW
  198. --? CRIT.VEHICLE_STUCK_IN_MUD
  199. --? CRIT.VEHICLE_VISON_BLOCK_DAMAGED
  200. --? CRIT.WORLD_OBJECT_DESTROY
  201. --? CRIT.WORLD_OWNED_VEHICLE_ABANDON
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