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- CRIT = {
- ASSAULT_MODIFIERS = BP_GetCriticalBlueprint("assault_modifiers"),
- ATTACK_PLAN_MODIFIERS = BP_GetCriticalBlueprint("attack_plan_modifiers"),
- AXIS_ASSAULT_MODIFIERS = BP_GetCriticalBlueprint("axis_assault_modifiers"),
- BRIDGE_DEMOLITION_MAKE_WRECK = BP_GetCriticalBlueprint("bridge_demolition_make_wreck"),
- BRIDGE_MAKE_WRECK = BP_GetCriticalBlueprint("bridge_make_wreck"),
- BUILDING_DESTROY = BP_GetCriticalBlueprint("building_destroy"),
- BUILDING_DESTROY_CONSTRUCTION = BP_GetCriticalBlueprint("building_destroy_construction"),
- BUILDING_DESTROY_SUPPLY_CENTER = BP_GetCriticalBlueprint("building_destroy_supply_center"),
- BUILDING_FIRE_DAMAGE_DOT = BP_GetCriticalBlueprint("building_fire_damage_dot"),
- BUILDING_FIRE_DAMAGE_PANEL = BP_GetCriticalBlueprint("building_fire_damage_panel"),
- BUILDING_RED_BUILD_TIME_INCREASE = BP_GetCriticalBlueprint("building_red_build_time_increase"),
- BUILDING_STRONG_CRITICAL = BP_GetCriticalBlueprint("building_strong_critical"),
- BUILDING_WEAK_CRITICAL = BP_GetCriticalBlueprint("building_weak_critical"),
- BUILDING_YELLOW_BUILD_TIME_INCREASE = BP_GetCriticalBlueprint("building_yellow_build_time_increase"),
- BULLET_HIT_CRITICAL = BP_GetCriticalBlueprint("bullet_hit_critical"),
- BURN = BP_GetCriticalBlueprint("burn"),
- BURN_DEATH = BP_GetCriticalBlueprint("burn_death"),
- BURN_DEATH_OUT_OF_CONTROL = BP_GetCriticalBlueprint("burn_death_out_of_control"),
- BURN_WORLD_OBJECT = BP_GetCriticalBlueprint("burn_world_object"),
- BURN_WORLD_OBJECT_DEATH = BP_GetCriticalBlueprint("burn_world_object_death"),
- CAMOUFLAGE_MINE = BP_GetCriticalBlueprint("camouflage_mine"),
- CHURCHILL_TANK_SHOCK_MODIFIERS = BP_GetCriticalBlueprint("churchill_tank_shock_modifiers"),
- DETONATE_DEMOLITION_CHARGE = BP_GetCriticalBlueprint("detonate_demolition_charge"),
- DETONATE_MINE = BP_GetCriticalBlueprint("detonate_mine"),
- EMPLACEMENT_EMPTY = BP_GetCriticalBlueprint("emplacement_empty"),
- EMPLACEMENT_KILL_LOADER = BP_GetCriticalBlueprint("emplacement_kill_loader"),
- EXPLOSIVE_DESTROY = BP_GetCriticalBlueprint("explosive_destroy"),
- GOLIATH_DESTROY = BP_GetCriticalBlueprint("goliath_destroy"),
- HEROIC_CHARGE_FATIGUE = BP_GetCriticalBlueprint("heroic_charge_fatigue"),
- MAKE_CASUALTY = BP_GetCriticalBlueprint("make_casualty"),
- SOLDIER_BLIND = BP_GetCriticalBlueprint("soldier_blind"),
- SOLDIER_EXECUTED = BP_GetCriticalBlueprint("soldier_executed"),
- SOLDIER_EXPLOSIVE_ROUND = BP_GetCriticalBlueprint("soldier_explosive_round"),
- SOLDIER_FLAMETHROWER_EXPLODE = BP_GetCriticalBlueprint("soldier_flamethrower_explode"),
- SOLDIER_FORCE_RETREAT = BP_GetCriticalBlueprint("soldier_force_retreat"),
- SOLDIER_FROZEN = BP_GetCriticalBlueprint("soldier_frozen"),
- SOLDIER_KILLED = BP_GetCriticalBlueprint("soldier_killed"),
- SOLDIER_KILLED_DEATH_INTENSITY_100 = BP_GetCriticalBlueprint("soldier_killed_death_intensity_100"),
- SOLDIER_KILLED_DEATH_INTENSITY_30 = BP_GetCriticalBlueprint("soldier_killed_death_intensity_30"),
- SOLDIER_KILLED_DEATH_INTENSITY_60 = BP_GetCriticalBlueprint("soldier_killed_death_intensity_60"),
- SOLDIER_KILLED_HMG_DEATH = BP_GetCriticalBlueprint("soldier_killed_hmg_death"),
- SOLDIER_PIN = BP_GetCriticalBlueprint("soldier_pin"),
- SOLDIER_SLOW = BP_GetCriticalBlueprint("soldier_slow"),
- SOLDIER_SNIPED = BP_GetCriticalBlueprint("soldier_sniped"),
- SOLDIER_SNIPED_IN_HALFTRACK = BP_GetCriticalBlueprint("soldier_sniped_in_halftrack"),
- SOLDIER_SNIPED_MAKE_CASUALTY = BP_GetCriticalBlueprint("soldier_sniped_make_casualty"),
- SOLDIER_SNIPED_STILL_ALIVE = BP_GetCriticalBlueprint("soldier_sniped_still_alive"),
- SOLDIER_STUN = BP_GetCriticalBlueprint("soldier_stun"),
- SOLDIER_SUPPRESS = BP_GetCriticalBlueprint("soldier_suppress"),
- SQUAD_ITEM_DAMAGED = BP_GetCriticalBlueprint("squad_item_damaged"),
- STUNNED_CANNOT_SHOOT_10_SECONDS = BP_GetCriticalBlueprint("stunned_cannot_shoot_10_seconds"),
- STUNNED_CANNOT_SHOOT_MOVE_10_SECONDS = BP_GetCriticalBlueprint("stunned_cannot_shoot_move_10_seconds"),
- SUPPLY_DROP_BLOW_UP = BP_GetCriticalBlueprint("supply_drop_blow_up"),
- TANK_TRAP_DESTROY = BP_GetCriticalBlueprint("tank_trap_destroy"),
- VEHICLE_ABANDON = BP_GetCriticalBlueprint("vehicle_abandon"),
- VEHICLE_CREW_SHOCKED = BP_GetCriticalBlueprint("vehicle_crew_shocked"),
- VEHICLE_CREW_STUNNED = BP_GetCriticalBlueprint("vehicle_crew_stunned"),
- VEHICLE_DAMAGE_ENGINE = BP_GetCriticalBlueprint("vehicle_damage_engine"),
- VEHICLE_DAMAGE_ENGINE_INCREMENTAL = BP_GetCriticalBlueprint("vehicle_damage_engine_incremental"),
- VEHICLE_DAMAGE_ENGINE_REAR = BP_GetCriticalBlueprint("vehicle_damage_engine_rear"),
- VEHICLE_DAMAGE_ENGINE_REAR_RAMMING = BP_GetCriticalBlueprint("vehicle_damage_engine_rear_ramming"),
- VEHICLE_DESTROY = BP_GetCriticalBlueprint("vehicle_destroy"),
- VEHICLE_DESTROY_ENGINE = BP_GetCriticalBlueprint("vehicle_destroy_engine"),
- VEHICLE_DESTROY_ENGINE_REAR = BP_GetCriticalBlueprint("vehicle_destroy_engine_rear"),
- VEHICLE_DESTROY_MAINGUN = BP_GetCriticalBlueprint("vehicle_destroy_maingun"),
- VEHICLE_DESTROY_MAINGUN_RAMMING = BP_GetCriticalBlueprint("vehicle_destroy_maingun_ramming"),
- VEHICLE_DESTROY_QUAD_50 = BP_GetCriticalBlueprint("vehicle_destroy_quad_50"),
- VEHICLE_DRIVER_INJURED = BP_GetCriticalBlueprint("vehicle_driver_injured"),
- VEHICLE_ENGINE_BURNING = BP_GetCriticalBlueprint("vehicle_engine_burning"),
- VEHICLE_EXHAUST_DAMAGED = BP_GetCriticalBlueprint("vehicle_exhaust_damaged"),
- VEHICLE_GUNNER_INJURED = BP_GetCriticalBlueprint("vehicle_gunner_injured"),
- VEHICLE_KILL_COMMANDER = BP_GetCriticalBlueprint("vehicle_kill_commander"),
- VEHICLE_KILL_DRIVER_RUSSIAN = BP_GetCriticalBlueprint("vehicle_kill_driver_russian"),
- VEHICLE_KILL_GUNNER_RUSSIAN = BP_GetCriticalBlueprint("vehicle_kill_gunner_russian"),
- VEHICLE_KILL_RELOADER_RUSSIAN = BP_GetCriticalBlueprint("vehicle_kill_reloader_russian"),
- VEHICLE_KILL_TOP_GUNNER_HARDPOINT_1 = BP_GetCriticalBlueprint("vehicle_kill_top_gunner_hardpoint_1"),
- VEHICLE_KILL_TOP_GUNNER_HARDPOINT_2 = BP_GetCriticalBlueprint("vehicle_kill_top_gunner_hardpoint_2"),
- VEHICLE_KILL_TOP_GUNNER_HARDPOINT_4 = BP_GetCriticalBlueprint("vehicle_kill_top_gunner_hardpoint_4"),
- VEHICLE_LIGHT_DAMAGE_ENGINE = BP_GetCriticalBlueprint("vehicle_light_damage_engine"),
- VEHICLE_LIGHT_DAMAGE_ENGINE_REAR = BP_GetCriticalBlueprint("vehicle_light_damage_engine_rear"),
- VEHICLE_LIGHT_DESTROY_ENGINE = BP_GetCriticalBlueprint("vehicle_light_destroy_engine"),
- VEHICLE_LIGHT_DESTROY_ENGINE_REAR = BP_GetCriticalBlueprint("vehicle_light_destroy_engine_rear"),
- VEHICLE_LOADER_INJURED = BP_GetCriticalBlueprint("vehicle_loader_injured"),
- VEHICLE_LOSE_TREADS_OR_WHEELS = BP_GetCriticalBlueprint("vehicle_lose_treads_or_wheels"),
- VEHICLE_MAKE_WRECK = BP_GetCriticalBlueprint("vehicle_make_wreck"),
- VEHICLE_OPTICS_DAMAGED = BP_GetCriticalBlueprint("vehicle_optics_damaged"),
- VEHICLE_OUT_OF_CONTROL_FAST = BP_GetCriticalBlueprint("vehicle_out_of_control_fast"),
- VEHICLE_OUT_OF_CONTROL_SLOW = BP_GetCriticalBlueprint("vehicle_out_of_control_slow"),
- VEHICLE_STUCK_IN_MUD = BP_GetCriticalBlueprint("vehicle_stuck_in_mud"),
- VEHICLE_VISON_BLOCK_DAMAGED = BP_GetCriticalBlueprint("vehicle_vison_block_damaged"),
- WORLD_OBJECT_DESTROY = BP_GetCriticalBlueprint("world_object_destroy"),
- WORLD_OWNED_VEHICLE_ABANDON = BP_GetCriticalBlueprint("world_owned_vehicle_abandon"),
- _NO_CRITICAL = BP_GetCriticalBlueprint("_no_critical"),
- _NO_CRITICAL_MINE = BP_GetCriticalBlueprint("_no_critical_mine"),
- _NO_CRITICAL_REAR = BP_GetCriticalBlueprint("_no_critical_rear"),
- _SP_ANIA_EXPLOSIVE = BP_GetCriticalBlueprint("_sp_ania_explosive"),
- _SP_ANIA_KILLED = BP_GetCriticalBlueprint("_sp_ania_killed"),
- }
- setmetatable(CRIT, FatalOnWritesAndNilAccess)
- --? @enum CRIT
- --? CRIT._NO_CRITICAL
- --? CRIT._NO_CRITICAL_MINE
- --? CRIT._NO_CRITICAL_REAR
- --? CRIT._SP_ANIA_EXPLOSIVE
- --? CRIT._SP_ANIA_KILLED
- --? CRIT.ASSAULT_MODIFIERS
- --? CRIT.ATTACK_PLAN_MODIFIERS
- --? CRIT.AXIS_ASSAULT_MODIFIERS
- --? CRIT.BRIDGE_DEMOLITION_MAKE_WRECK
- --? CRIT.BRIDGE_MAKE_WRECK
- --? CRIT.BUILDING_DESTROY
- --? CRIT.BUILDING_DESTROY_CONSTRUCTION
- --? CRIT.BUILDING_DESTROY_SUPPLY_CENTER
- --? CRIT.BUILDING_FIRE_DAMAGE_DOT
- --? CRIT.BUILDING_FIRE_DAMAGE_PANEL
- --? CRIT.BUILDING_RED_BUILD_TIME_INCREASE
- --? CRIT.BUILDING_STRONG_CRITICAL
- --? CRIT.BUILDING_WEAK_CRITICAL
- --? CRIT.BUILDING_YELLOW_BUILD_TIME_INCREASE
- --? CRIT.BULLET_HIT_CRITICAL
- --? CRIT.BURN
- --? CRIT.BURN_DEATH
- --? CRIT.BURN_DEATH_OUT_OF_CONTROL
- --? CRIT.BURN_WORLD_OBJECT
- --? CRIT.BURN_WORLD_OBJECT_DEATH
- --? CRIT.CAMOUFLAGE_MINE
- --? CRIT.CHURCHILL_TANK_SHOCK_MODIFIERS
- --? CRIT.DETONATE_DEMOLITION_CHARGE
- --? CRIT.DETONATE_MINE
- --? CRIT.EMPLACEMENT_EMPTY
- --? CRIT.EMPLACEMENT_KILL_LOADER
- --? CRIT.EXPLOSIVE_DESTROY
- --? CRIT.GOLIATH_DESTROY
- --? CRIT.HEROIC_CHARGE_FATIGUE
- --? CRIT.MAKE_CASUALTY
- --? CRIT.SOLDIER_BLIND
- --? CRIT.SOLDIER_EXECUTED
- --? CRIT.SOLDIER_EXPLOSIVE_ROUND
- --? CRIT.SOLDIER_FLAMETHROWER_EXPLODE
- --? CRIT.SOLDIER_FORCE_RETREAT
- --? CRIT.SOLDIER_FROZEN
- --? CRIT.SOLDIER_KILLED
- --? CRIT.SOLDIER_KILLED_DEATH_INTENSITY_100
- --? CRIT.SOLDIER_KILLED_DEATH_INTENSITY_30
- --? CRIT.SOLDIER_KILLED_DEATH_INTENSITY_60
- --? CRIT.SOLDIER_KILLED_HMG_DEATH
- --? CRIT.SOLDIER_PIN
- --? CRIT.SOLDIER_SLOW
- --? CRIT.SOLDIER_SNIPED
- --? CRIT.SOLDIER_SNIPED_IN_HALFTRACK
- --? CRIT.SOLDIER_SNIPED_MAKE_CASUALTY
- --? CRIT.SOLDIER_SNIPED_STILL_ALIVE
- --? CRIT.SOLDIER_STUN
- --? CRIT.SOLDIER_SUPPRESS
- --? CRIT.SQUAD_ITEM_DAMAGED
- --? CRIT.STUNNED_CANNOT_SHOOT_10_SECONDS
- --? CRIT.STUNNED_CANNOT_SHOOT_MOVE_10_SECONDS
- --? CRIT.SUPPLY_DROP_BLOW_UP
- --? CRIT.TANK_TRAP_DESTROY
- --? CRIT.VEHICLE_ABANDON
- --? CRIT.VEHICLE_CREW_SHOCKED
- --? CRIT.VEHICLE_CREW_STUNNED
- --? CRIT.VEHICLE_DAMAGE_ENGINE
- --? CRIT.VEHICLE_DAMAGE_ENGINE_INCREMENTAL
- --? CRIT.VEHICLE_DAMAGE_ENGINE_REAR
- --? CRIT.VEHICLE_DAMAGE_ENGINE_REAR_RAMMING
- --? CRIT.VEHICLE_DESTROY
- --? CRIT.VEHICLE_DESTROY_ENGINE
- --? CRIT.VEHICLE_DESTROY_ENGINE_REAR
- --? CRIT.VEHICLE_DESTROY_MAINGUN
- --? CRIT.VEHICLE_DESTROY_MAINGUN_RAMMING
- --? CRIT.VEHICLE_DESTROY_QUAD_50
- --? CRIT.VEHICLE_DRIVER_INJURED
- --? CRIT.VEHICLE_ENGINE_BURNING
- --? CRIT.VEHICLE_EXHAUST_DAMAGED
- --? CRIT.VEHICLE_GUNNER_INJURED
- --? CRIT.VEHICLE_KILL_COMMANDER
- --? CRIT.VEHICLE_KILL_DRIVER_RUSSIAN
- --? CRIT.VEHICLE_KILL_GUNNER_RUSSIAN
- --? CRIT.VEHICLE_KILL_RELOADER_RUSSIAN
- --? CRIT.VEHICLE_KILL_TOP_GUNNER_HARDPOINT_1
- --? CRIT.VEHICLE_KILL_TOP_GUNNER_HARDPOINT_2
- --? CRIT.VEHICLE_KILL_TOP_GUNNER_HARDPOINT_4
- --? CRIT.VEHICLE_LIGHT_DAMAGE_ENGINE
- --? CRIT.VEHICLE_LIGHT_DAMAGE_ENGINE_REAR
- --? CRIT.VEHICLE_LIGHT_DESTROY_ENGINE
- --? CRIT.VEHICLE_LIGHT_DESTROY_ENGINE_REAR
- --? CRIT.VEHICLE_LOADER_INJURED
- --? CRIT.VEHICLE_LOSE_TREADS_OR_WHEELS
- --? CRIT.VEHICLE_MAKE_WRECK
- --? CRIT.VEHICLE_OPTICS_DAMAGED
- --? CRIT.VEHICLE_OUT_OF_CONTROL_FAST
- --? CRIT.VEHICLE_OUT_OF_CONTROL_SLOW
- --? CRIT.VEHICLE_STUCK_IN_MUD
- --? CRIT.VEHICLE_VISON_BLOCK_DAMAGED
- --? CRIT.WORLD_OBJECT_DESTROY
- --? CRIT.WORLD_OWNED_VEHICLE_ABANDON
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