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Nov 13th, 2019
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  1. Patch Notes - #39810 - 11/13/2019
  2.  
  3. Title Screen Build Number: 39810
  4.  
  5. General
  6. Fixed a few more issues where you could outrun the world loading and end up in walls or fall into the abyss (Ashwat, etc.)
  7. Battle bugfixes:
  8. Characters and enemies spread out from walls again, inadvertently removed after the last Backer Preview.
  9. Sprites remember their last grounded position if they fall into a pit, and try to drop down from high platforms if they're way higher than their target.
  10. Inputting a super on the exact frame a normal attack begins no longer just wastes iddhi without actually doing a super.
  11. In addition to pressing both buttons simultaneously, Ajna's heal super now has an alternate input of "Hold Meter Burn and press All Guard", the same way all other supers can be input as "Hold Meter Burn and press an attack button." Hopefully this helps!
  12. The in-game timer now ignores all loading times!
  13. Tweaked various colors throughout the game to look better. Ren is now EVEN MORE FABULOUS.
  14. Fixed clipped sprite shadows.
  15. Fixed a bug in the sprite culling routine; prevents multi-part sprites from randomly flickering. Oops.
  16. The Contributor Credits are now accessible from the title screen! Previously you could only view them from the pause menu. Thank you, person on Twitter, for indirectly pointing this out. <3
  17. Game-wide environment polish.
  18. Fixed another possible bug if Ajna is held at the edge of a diagonal wind region.
  19. Even more credits fixes! The fun never ends!
  20.  
  21. Spoilers
  22.  
  23. - Polished various Incarnation quests.
  24. - Fixed a progression issue in destroyed Lhan.
  25. - Fixed position of effects on Ajna's real cool pose late in the game.
  26. - Added extra checkpoint saves after completing various quests.
  27. - Removed the ability to trigger Kaanul totem cutscenes while in battle.
  28. - Fixed another bug with wind in the desert.
  29. - Wootz no longer gets an unavoidable first attack if you skip the pre-fight cutscene...thought you were real sneaky, didn't ya, Wootz? :^P
  30. - Put Maha Ravannavar in his place. Literally and figuratively.
  31. - Cihuateteo (useful birds) for platforming will now respawn without requiring you to leave the screen and come back.
  32. - Relocated a Kabandha from Kaanul where you often got knocked onto spikes.
  33. - Fixed up some Nature's Retribution shortcut spots in Mid Sumeru.
  34. - Iron Kingdom Soldier pitched battle now uses the correct type of Soldier.
  35. - Fixed a potential softlock, and other bugs, during Garuda's fight.
  36. - Fixed Nature's Retribution's text on the Abilities screen.
  37. - The Maha Ajna fight now will only fill your party with Incarnations you are currently able to play as. :^P It will also correctly fill your whole party, instead of leaving a blank spot if Dhar was already in the party.
  38. - If Ajna is alone in battle, she's always in the "first" position. Fixes various bugs.
  39. - Dhar dhoesn't take dhamage, or grunt, if you enter battle with the first Hungry Ghost without attacking it.
  40. - Removed the ability to remove Dhar from the party before he has come out the first time, so he actually comes out at that point. :^)
  41. - Added a Clean Block tutorial in Vimana.
  42. - Various enemies now behave properly when tangled, instead of looking around anyway.
  43. - Fixed a bug where you could get irrevocably stuck in terrain with a pixel-perfect slide into a tunnel.
  44. - Improved that new cutscene we added before the last boss.
  45.  
  46. Balance Spoilers
  47.  
  48. - Late-game Belu regular slash is Clean Block only.
  49. - Belu's swan dive attack, Belu Flop (of course!), is now Clean Block only.
  50. - Ahools (bats) in desert now fight in groups. Grr! Reduced HP/XP/damage to compensate.
  51. - Ahp (hair ghost) has the correct chance to Drain.
  52. - Boss Ren actually does stuff, and no longer dies in one hit. He spent the last few years building up an immunity to iocane powder, you see...
  53. - Updated HP of Paidal (sword guards) guarding Yan.
  54. - Various Paidal can do various attacks they couldn't before.
  55. - Fixed battle indicators on the Oont (wizard).
  56. - Rakshasa (big demon) slash and bite are now Clean Block only; other balance adjustments; fixed a bug where it would occasionally disappear while still onscreen.
  57. - Nerfed midgame Bandit (bandit :^) HP.
  58. - Re-added a removed Frug (coconut frog) attack.
  59. - Kinnari (extremely poised horse creature) tail stab is now Clean Block only.
  60. - Preta (bipedal Hungry Ghost) can now slap ya face again.
  61. - Yahui (snake lady) balance adjustments, improved the telegraph for swipe.
  62. - Iron Kingdom Tanks will now attempt to start battles with you when hit, instead of never.
  63. - The gold Paidal very late in the game now does a sane amount of damage. :^P
  64. - Added an extra attack for the Manote.
  65. - Allowed you to reach Ren in Tai Krung properly even if you sequence break to get there.
  66. - Tzitzi balance adjustments; Dash attack is now Clean Block only.
  67. - Unknown Meownster (????) can no longer miss with melee attacks when it gets bigger. Rawr!
  68.  
  69. ***************************************************************************************************
  70.  
  71. Patch Notes - #39504 - 11/7/2019
  72.  
  73. Title screen build number 39504
  74.  
  75. General
  76. Added musical fanfare to all the "Get" screens.
  77. Enabled better culling of sprites to improve framerate! Sprites that aren't onscreen are totally skipped.
  78. Improved shadow performance across all platforms; also improves framerate.
  79. Continued, the balance updates are! Mmmm. Yes.
  80. Additional environment and camera polish.
  81. Even more credits updates! Edge-of-your-seat action every time!
  82.  
  83. PC Specific
  84. Fixed a freeze on startup on some computers! The default video (in case a video fails to load) was not a valid video file.
  85. Steam version now writes savedata in a much more fault-tolerant way, to help prevent loss of savedata if it crashes while writing.
  86.  
  87. Spoilers
  88.  
  89. - Fixed a bug in the cutscene determining how many of the first three Chakra Gates you had unlocked. Gameplay is unaffected.
  90. - Removed I-accidentally-a-savepoint in Ocean of Milk.
  91. - Fixed issue where you couldn't focus in battle against the Serpent Queen.
  92. - Fixed an issue where Ajna would jump during her turn if you got in battle in a very specific spot in Kaanul.
  93. - Added a cutscene before the last boss to help new players figure out what to do a bit more quickly. (;_;)7
  94. - Removed extra debug Ringsel from Kaanul, because you could hear it from inside the level. Oops.
  95. - Added a missing "..." in French. :^P
  96. - Fixed bugs in Leilani and Ginseng's quests.
  97. - Fixed a group of Iron Kingdom conveyor belts that correctly changed direction, but didn't change direction visually.
  98.  
  99. Balance Spoilers
  100.  
  101. - Adjusted AI behavior and damage/HP/XP for Cihuateteo (useful birds).
  102. - Made Ahool (bat) more difficult later in game, and made 'em smaller everywhere.
  103. - Ahp (hair ghost) drain attack now does a percentage of your maximum HP; for the more-powerful versions, spit and drain can apply poison.
  104. - More damage and HP adjustments throughout the game.
  105.  
  106. ***************************************************************************************************
  107.  
  108. Patch notes! Build #39320, October 23rd
  109.  
  110. Title screen version number: 39320
  111.  
  112. General fixes:
  113. Adjusted Enemy HP, damage, and do-they-block-or-not for many late-game enemies, as well as in quests. Begun, the balance fixes have!
  114. Updated the save file format, files are much smaller. Old saves still work! They will be automatically converted.
  115. Fixed more battle softlocks.
  116. Fixed garbled text in Korean and Chinese.
  117. Save/load screen now defaults to the most recently used save slot.
  118. Options menus now remember the former cursor position when you back out of a submenu.
  119. Collapsing collision no longer restores itself in battle; fixes some possible softlocks.
  120. Various translation fixes, Ajna no longer says a German line in the Italian version, etc.
  121. Fixed various textures appearing as pink before they were loaded.
  122. Fixed a bug where you could hit collision that was disabled; fixes several crashes when attacking random walls.
  123. Adjusted level links to prevent several situations where you could outrun collision appearing before it loaded and either get stuck or fall into the abyss.
  124. Fixed a possible crash when collecting a Ringsel juuuust right.
  125. Level-up screen for killing enemies during platforming now correctly displays that you only earned 1/3 the XP you would have from killing that enemy in battle.
  126. Dialogue bubbles are somewhat better positioned vertically, instead of all being the same height.
  127. Updated the credits and the backer credits! YEAH! There are more credits updates to come, please remain appropriately excited! :^)
  128.  
  129. PC only:
  130. The game now mutes itself if the window is unfocused. Use Launch Option
  131. -dontmutewhenunfocused
  132. to disable this.
  133. Divided up the data differently between packages to reduce future update sizes! This one will be the full game because everything changed, but after this they'll be MUCH smaller!
  134. Fixed crash on startup on dual-core machines.
  135. The "Got Character" screen now properly accepts the Esc and Enter keys.
  136. Fixed a PC-only possible scenario where the save data could be corrupted if the game exited at just the right time.
  137. Fix crashes related to potentially reading from uninitialized memory on certain versions of Windows.
  138. Accidentally improved loading times somehow!
  139. Added the -win Launch Option to force the game to start in a window.
  140.  
  141. Spoiler'd:
  142. The spoiler tag doesn't like lists - it makes them difficult to mouseover - so this is an old-style hyphenated list! How nostalgic...
  143.  
  144. - All the helpful useful ability-related enemies in various areas now have unlimited lives.
  145. - Fixed non-functional collision in Nuna's quest!
  146. - Fixed a possible softlock during Leilani's quest battle.
  147. - Removed the Oont (wizard) from Vimana after Tungar; it was lost, and we nicely helped it get home.
  148. - Fix a rare bug when encountering the Ahp (hair ghost) in Zahra's quest while in battle.
  149. - Ajna's Lv5 now correctly moves to the enemy's Z position on startup.
  150. - Lanshi can no longer accidentally waste pips by attacking at the wrong time during the recovery of another attack.
  151. - A perfect spear throw on Baozhai's Lv1 now adds 66% of the base damage, instead of always adding a flat 1000 damage, because that was a trivial amount later in the game.
  152. - Ginseng's Lv3 now heals everyone for 40% and revives dead characters ALL the time, instead of only doing this to characters that are at a positive X position in the world. (Oops.)
  153. - Improved some of Ginseng's sound volumes.
  154. - The fights while leaving Vimana are now much shorter.
  155. - Prettied up enemies in Sumeru Base.
  156. - Fixed Zebei's, Yan's, and Dhar's Inner Realm dialogue so they say the correct things now at various points in the plot.
  157. - Fixed various bugs with Inner Realm Incarnations.
  158. - Baz is more of a challenge now! Previously he was balanced for the wrong Act. Oops.
  159. - Fixed Yan's color 4 being a duplicate.
  160. - Lanshi no longer takes contact damage from barking at enemies that deal contact damage.
  161. - Fixed a possible softlock, as well as visual issues, with the conveyor belts in Iron Kingdom.
  162. - Improved Divine Wheel camera lookahead!
  163. - Lighting polish in many places.
  164. - Fixed Baozhai appearing in Ren's IR dialogue even if you don't have her.
  165. - Pirate's Leap is now actually locked until you get it. :^P
  166. - Roti now makes footstep sounds while running; Roti now makes NO sounds during all cutscenes.
  167. - Fixed getting stuck on top of horizontal wind in rare cases.
  168. - Added various map markers.
  169.  
  170. ***************************************************************************************************
  171.  
  172. "Unstable" build update - Oct 17th - #39261
  173.  
  174. Changes:
  175. FIXED possible random crash when collecting a Ringsel.
  176. Fixed at least one more crash-on-load.
  177. Yay, the change that made update sizes smaller worked! This update is not 2.8 GB. :^)
  178. The DLC validation check happens at a better time now, so you shouldn't be able to boot the game directly into a save with DLC colors and have the colors accidentally removed even though you own them.
  179. Savedata file sizes are now much smaller than before!
  180. Pause menu: backing out of a submenu now remembers your position, instead of sending you back to the top of the menu each time.
  181.  
  182. Spoiler'd Changes:
  183.  
  184. Fixed Yan having two colors that were the same. :^P
  185. Updated Act 2 and 3 enemies with more blocking, and some health and damage adjustments. It's getting there...
  186. Baz now has the correct amount of health, and does his attacks correctly.
  187. Bugfix - Lanshi now doesn't damage from barking at enemies that deal contact damage.
  188.  
  189. ***************************************************************************************************
  190.  
  191. Preorder bonuses fixed! - "Unstable" build update - Oct 15th - #39210
  192.  
  193. The preorder bonuses and Roti are now available!
  194. Because of the way we needed to fix it, they're available to everyone, even if you didn't preorder! ...as long as you buy the game before we fix that. :^)
  195.  
  196. We've made some updates to the Unstable build!
  197. Fixed crash-on-load on dual-core machines!
  198. Fixed the buggy text in Korean, Chinese, and Russian on the Travel screen, in dialogue choices, and in the dye shop.
  199. The Save/Load Game menus now default to the most recently used save slot.
  200. Apparently did something that makes loading faster?
  201. Divided the PC packages up better, to drastically reduce the size of future patch downloads.
  202. The game now mutes itself when the window is unfocused, except during the startup logo; use launch option -dontmutewhenunfocused to disable this behavior.
  203. Changed when the game checks for DLC, so that fast computers can't check before it is enumerated and fail to find the DLC.
  204. Fixed major bug - You can no longer hit disabled collision or collision that's in a gameplay layer which is off! This may fix some 'random' PC crashes.
  205. Collapsible collision does not restore itself during battles; should fix some softlocks.
  206. Performance should be slightly improved, as we are now updating animated objects in parallel. Please be on the lookout for any problems with animated objects (breakable walls, collapsible floors, etc.)
  207. Added several people to the Backer credits; fixed spelling errors in the regular credits.
  208. Fixed the headers in the inner realm so the text is centered.
  209.  
  210. And spoiler-related fixes:
  211. ALL Iron Kingdom Nature's-Embrace-required Balloons are now not limited lives! Thanks Discord person for the help!
  212. ALL Kaanul Nature's-Embrace-required Cihuateteo (Useful Bird) spawns now have unlimited lives.
  213. Fixed a bug that would despawn the Ahp (hair ghost) in Zahra's quest.
  214. BUGFIX - One of Ajna's late-game supers now properly aligns with the target at all times.
  215. Lanshi no longer has uncancellable sections on parts of his attacks.
  216. A perfect spear throw on Baozhai's Lv1 now adds does 166% damage, instead of always adding a flat 1000 damage, because 1000 was a trivial amount later in the game.
  217. Ginseng's Lv3 now heals everyone for 40% and revives dead characters ALL the time, instead of only doing this to characters that are at a positive X position in the world. (Oops.)
  218. Improved some of Ginseng's sound volumes.
  219. Removed the Oont (wizard) from Vimana after Tungar, because it was just weird.
  220.  
  221. ***************************************************************************************************
  222.  
  223. Added "public_unstable" build for testing fixes! - Oct 12th
  224.  
  225. Here's a list of fixes that are currently available in this branch:
  226. A fix for "the game crashes on launch". PLEASE try this build if your game doesn't run at all!
  227. A fix for "the birds in Kaanul don't respawn". If you're stuck without the Useful Birds because you killed them until they gave up and didn't come back, try this build!
  228.  
  229. ***************************************************************************************************
  230.  
  231. Patch Notes - Build #39125 - Oct 10th
  232.  
  233. PC Keyboard Controls Update!
  234. Enter and Esc are now always OK/Cancel, and will bring up the Pause menu.
  235. The arrow keys are always available as directions.
  236. F1 is now a shortcut to open Party Select.
  237. You may also map additional keys to OK/Cancel/Pause or movement directions, if desired.
  238. Default controls were moved up to W/A/S/D/Q/E.
  239. New default world controls:
  240. Q/W/E: Guard / Special / Shoot
  241. A/S/D: Attack / Jump / Focus(Dash)
  242. Space: Additional Jump button, unless mapped otherwise
  243. New default battle controls:
  244. W/A/S/D: Character battle buttons
  245. Q/E: All Guard / Meter Burn
  246. The game will switch between displaying controller buttons and keyboard keys onscreen depending on which input device was most recently used.
  247.  
  248. If you have already played the game, your controls will not be overwritten. If you want the new default controls, you may either choose Restore Defaults from the World Controls and Battle Controls menus or use the -defaultkeys launch option in Steam.
  249.  
  250. Other Updates
  251. Deal A Total Of 2216972 Damage Steam achievement no longer repeatedly pops up progress notifications each time you damage enemies.
  252. Battle framerate improvements for all platforms!
  253. Using Nature's Embrace on an enemy just as you get into battle with it no longer forces a long wait while it unfreezes.
  254. Fixed various other soft locks in odd battle situations.
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