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yeetusFE

gale fighter edit

Jan 19th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --[[ Name : Gale Fighter ]]--
  87. -------------------------------------------------------
  88. --A Collaboration Between makhail07 and KillerDarkness
  89.  
  90. --Base Animaion by makhail07, attacks by KillerDarkness0105
  91. -------------------------------------------------------
  92.  
  93.  
  94. local FavIDs = {
  95. 340106355, --Nefl Crystals
  96. 927529620, --Dimension
  97. 876981900, --Fantasy
  98. 398987889, --Ordinary Days
  99. 1117396305, --Oh wait, it's you.
  100. 885996042, --Action Winter Journey
  101. 919231299, --Sprawling Idiot Effigy
  102. 743466274, --Good Day Sunshine
  103. 727411183, --Knife Fight
  104. 1402748531, --The Earth Is Counting On You!
  105. 595230126 --Robot Language
  106. }
  107.  
  108.  
  109.  
  110. --The reality of my life isn't real but a Universe -makhail07
  111. wait(0.2)
  112. local plr = owner
  113. print('Local User is '..plr.Name)
  114. print('Gale Fighter Loaded')
  115. print('The Fighter that is as fast as wind, a true Fighter')
  116. local char = plr.Character
  117. local hum = char.Humanoid
  118. local hed = char.Head
  119. local root = char.HumanoidRootPart
  120. local rootj = root.RootJoint
  121. local tors = char.Torso
  122. local ra = char["Right Arm"]
  123. local la = char["Left Arm"]
  124. local rl = char["Right Leg"]
  125. local ll = char["Left Leg"]
  126. local neck = tors["Neck"]
  127. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  128. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  129. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  130. local maincolor = BrickColor.new("Yellow")
  131. hum.MaxHealth = 200
  132. hum.Health = 200
  133.  
  134. -------------------------------------------------------
  135. --Start Good Stuff--
  136. -------------------------------------------------------
  137. cam = game.Workspace.CurrentCamera
  138. CF = CFrame.new
  139. angles = CFrame.Angles
  140. attack = false
  141. Euler = CFrame.fromEulerAnglesXYZ
  142. Rad = math.rad
  143. IT = Instance.new
  144. BrickC = BrickColor.new
  145. Cos = math.cos
  146. Acos = math.acos
  147. Sin = math.sin
  148. Asin = math.asin
  149. Abs = math.abs
  150. Mrandom = math.random
  151. Floor = math.floor
  152. -------------------------------------------------------
  153. --End Good Stuff--
  154. -------------------------------------------------------
  155. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  156. RSH, LSH = nil, nil
  157. RW = Instance.new("Weld")
  158. LW = Instance.new("Weld")
  159. RH = tors["Right Hip"]
  160. LH = tors["Left Hip"]
  161. RSH = tors["Right Shoulder"]
  162. LSH = tors["Left Shoulder"]
  163. RSH.Parent = nil
  164. LSH.Parent = nil
  165. RW.Name = "RW"
  166. RW.Part0 = tors
  167. RW.C0 = CF(1.5, 0.5, 0)
  168. RW.C1 = CF(0, 0.5, 0)
  169. RW.Part1 = ra
  170. RW.Parent = tors
  171. LW.Name = "LW"
  172. LW.Part0 = tors
  173. LW.C0 = CF(-1.5, 0.5, 0)
  174. LW.C1 = CF(0, 0.5, 0)
  175. LW.Part1 = la
  176. LW.Parent = tors
  177. vt = Vector3.new
  178. Effects = {}
  179. -------------------------------------------------------
  180. --Start HeartBeat--
  181. -------------------------------------------------------
  182. ArtificialHB = Instance.new("BindableEvent", script)
  183. ArtificialHB.Name = "Heartbeat"
  184. script:WaitForChild("Heartbeat")
  185.  
  186. frame = 1 / 90
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190.  
  191.  
  192. lastframe = tick()
  193. script.Heartbeat:Fire()
  194.  
  195.  
  196. game:GetService("RunService").Heartbeat:connect(function(s, p)
  197. tf = tf + s
  198. if tf >= frame then
  199. if allowframeloss then
  200. script.Heartbeat:Fire()
  201. lastframe = tick()
  202. else
  203. for i = 1, math.floor(tf / frame) do
  204. script.Heartbeat:Fire()
  205. end
  206. lastframe = tick()
  207. end
  208. if tossremainder then
  209. tf = 0
  210. else
  211. tf = tf - frame * math.floor(tf / frame)
  212. end
  213. end
  214. end)
  215. -------------------------------------------------------
  216. --End HeartBeat--
  217. -------------------------------------------------------
  218.  
  219.  
  220.  
  221. -------------------------------------------------------
  222. --Start Combo Function--
  223. -------------------------------------------------------
  224. local comboing = false
  225. local combohits = 0
  226. local combotime = 0
  227. local maxtime = 65
  228.  
  229.  
  230.  
  231. function sandbox(var,func)
  232. local env = getfenv(func)
  233. local newenv = setmetatable({},{
  234. __index = function(self,k)
  235. if k=="script" then
  236. return var
  237. else
  238. return env[k]
  239. end
  240. end,
  241. })
  242. setfenv(func,newenv)
  243. return func
  244. end
  245. cors = {}
  246. mas = Instance.new("Model",game:GetService("Lighting"))
  247. comboframe = Instance.new("ScreenGui")
  248. Frame1 = Instance.new("Frame")
  249. Frame2 = Instance.new("Frame")
  250. TextLabel3 = Instance.new("TextLabel")
  251. comboframe.Name = "combinserter"
  252. comboframe.Parent = mas
  253. Frame1.Name = "combtimegui"
  254. Frame1.Parent = comboframe
  255. Frame1.Size = UDim2.new(0, 300, 0, 14)
  256. Frame1.Position = UDim2.new(0, 900, 0.629999971, 0)
  257. Frame1.BackgroundColor3 = Color3.new(0, 0, 0)
  258. Frame1.BorderColor3 = Color3.new(0.0313726, 0.0470588, 0.0627451)
  259. Frame1.BorderSizePixel = 5
  260. Frame2.Name = "combtimeoverlay"
  261. Frame2.Parent = Frame1
  262. Frame2.Size = UDim2.new(0, 0, 0, 14)
  263. Frame2.BackgroundColor3 = Color3.new(0, 1, 0)
  264. Frame2.ZIndex = 2
  265. TextLabel3.Parent = Frame2
  266. TextLabel3.Transparency = 0
  267. TextLabel3.Size = UDim2.new(0, 300, 0, 50)
  268. TextLabel3.Text ="Hits: "..combohits
  269. TextLabel3.Position = UDim2.new(0, 0, -5.5999999, 0)
  270. TextLabel3.BackgroundColor3 = Color3.new(1, 1, 1)
  271. TextLabel3.BackgroundTransparency = 1
  272. TextLabel3.Font = Enum.Font.Bodoni
  273. TextLabel3.FontSize = Enum.FontSize.Size60
  274. TextLabel3.TextColor3 = Color3.new(0, 1, 0)
  275. TextLabel3.TextStrokeTransparency = 0
  276. gui = owner
  277. for i,v in pairs(mas:GetChildren()) do
  278. v.Parent = owner
  279. pcall(function() v:MakeJoints() end)
  280. end
  281. mas:Destroy()
  282. for i,v in pairs(cors) do
  283. spawn(function()
  284. pcall(v)
  285. end)
  286. end
  287.  
  288.  
  289.  
  290.  
  291.  
  292. coroutine.resume(coroutine.create(function()
  293. while true do
  294. wait()
  295.  
  296.  
  297. if combotime>65 then
  298. combotime = 65
  299. end
  300.  
  301.  
  302.  
  303.  
  304.  
  305. if combotime>.1 and comboing == true then
  306. TextLabel3.Transparency = 0
  307. TextLabel3.TextStrokeTransparency = 0
  308. TextLabel3.BackgroundTransparency = 1
  309. Frame1.Transparency = 0
  310. Frame2.Transparency = 0
  311. TextLabel3.Text ="Hits: "..combohits
  312. combotime = combotime - .34
  313. Frame2.Size = Frame2.Size:lerp(UDim2.new(0, combotime/maxtime*300, 0, 14),0.42)
  314. end
  315.  
  316.  
  317.  
  318.  
  319. if combotime<.1 then
  320. TextLabel3.BackgroundTransparency = 1
  321. TextLabel3.Transparency = 1
  322. TextLabel3.TextStrokeTransparency = 1
  323.  
  324. Frame2.Size = UDim2.new(0, 0, 0, 14)
  325. combotime = 0
  326. comboing = false
  327. Frame1.Transparency = 1
  328. Frame2.Transparency = 1
  329. combohits = 0
  330.  
  331. end
  332. end
  333. end))
  334.  
  335.  
  336.  
  337. -------------------------------------------------------
  338. --End Combo Function--
  339. -------------------------------------------------------
  340.  
  341. -------------------------------------------------------
  342. --Start Important Functions--
  343. -------------------------------------------------------
  344. function swait(num)
  345. if num == 0 or num == nil then
  346. game:service("RunService").Stepped:wait(0)
  347. else
  348. for i = 0, num do
  349. game:service("RunService").Stepped:wait(0)
  350. end
  351. end
  352. end
  353. function thread(f)
  354. coroutine.resume(coroutine.create(f))
  355. end
  356. function clerp(a, b, t)
  357. local qa = {
  358. QuaternionFromCFrame(a)
  359. }
  360. local qb = {
  361. QuaternionFromCFrame(b)
  362. }
  363. local ax, ay, az = a.x, a.y, a.z
  364. local bx, by, bz = b.x, b.y, b.z
  365. local _t = 1 - t
  366. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  367. end
  368. function QuaternionFromCFrame(cf)
  369. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  370. local trace = m00 + m11 + m22
  371. if trace > 0 then
  372. local s = math.sqrt(1 + trace)
  373. local recip = 0.5 / s
  374. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  375. else
  376. local i = 0
  377. if m00 < m11 then
  378. i = 1
  379. end
  380. if m22 > (i == 0 and m00 or m11) then
  381. i = 2
  382. end
  383. if i == 0 then
  384. local s = math.sqrt(m00 - m11 - m22 + 1)
  385. local recip = 0.5 / s
  386. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  387. elseif i == 1 then
  388. local s = math.sqrt(m11 - m22 - m00 + 1)
  389. local recip = 0.5 / s
  390. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  391. elseif i == 2 then
  392. local s = math.sqrt(m22 - m00 - m11 + 1)
  393. local recip = 0.5 / s
  394. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  395. end
  396. end
  397. end
  398. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  399. local xs, ys, zs = x + x, y + y, z + z
  400. local wx, wy, wz = w * xs, w * ys, w * zs
  401. local xx = x * xs
  402. local xy = x * ys
  403. local xz = x * zs
  404. local yy = y * ys
  405. local yz = y * zs
  406. local zz = z * zs
  407. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  408. end
  409. function QuaternionSlerp(a, b, t)
  410. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  411. local startInterp, finishInterp
  412. if cosTheta >= 1.0E-4 then
  413. if 1 - cosTheta > 1.0E-4 then
  414. local theta = math.acos(cosTheta)
  415. local invSinTheta = 1 / Sin(theta)
  416. startInterp = Sin((1 - t) * theta) * invSinTheta
  417. finishInterp = Sin(t * theta) * invSinTheta
  418. else
  419. startInterp = 1 - t
  420. finishInterp = t
  421. end
  422. elseif 1 + cosTheta > 1.0E-4 then
  423. local theta = math.acos(-cosTheta)
  424. local invSinTheta = 1 / Sin(theta)
  425. startInterp = Sin((t - 1) * theta) * invSinTheta
  426. finishInterp = Sin(t * theta) * invSinTheta
  427. else
  428. startInterp = t - 1
  429. finishInterp = t
  430. end
  431. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  432. end
  433. function rayCast(Position, Direction, Range, Ignore)
  434. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  435. end
  436. local RbxUtility = LoadLibrary("RbxUtility")
  437. local Create = RbxUtility.Create
  438.  
  439. -------------------------------------------------------
  440. --Start Damage Function--
  441. -------------------------------------------------------
  442. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  443. if hit.Parent == nil then
  444. return
  445. end
  446. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  447. for _, v in pairs(hit.Parent:children()) do
  448. if v:IsA("Humanoid") then
  449. h = v
  450. end
  451. end
  452. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  453.  
  454. hit.Parent:FindFirstChild("Head"):BreakJoints()
  455. end
  456.  
  457. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  458. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  459. if hit.Parent.DebounceHit.Value == true then
  460. return
  461. end
  462. end
  463. if insta == true then
  464. hit.Parent:FindFirstChild("Head"):BreakJoints()
  465. end
  466. local c = Create("ObjectValue"){}
  467. Name = "creator",
  468. game:GetService("Debris"):AddItem(c, .5)
  469. if HitSound ~= nil and HitPitch ~= nil then
  470. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  471. end
  472. local Damage = math.random(minim, maxim)
  473. local blocked = false
  474. local block = hit.Parent:findFirstChild("Block")
  475. if block ~= nil then
  476. if block.className == "IntValue" then
  477. if block.Value > 0 then
  478. blocked = true
  479. block.Value = block.Value - 1
  480. print(block.Value)
  481. end
  482. end
  483. end
  484. if blocked == false then
  485. h.Health = h.Health - Damage
  486. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  487. else
  488. h.Health = h.Health - (Damage / 2)
  489. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  490. end
  491. if Type == "Knockdown" then
  492. local hum = hit.Parent.Humanoid
  493. hum.PlatformStand = true
  494. coroutine.resume(coroutine.create(function(HHumanoid)
  495. swait(1)
  496. HHumanoid.PlatformStand = false
  497. end), hum)
  498. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  499. local bodvol = Create("BodyVelocity"){
  500. velocity = angle * knockback,
  501. P = 5000,
  502. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  503. Parent = hit,
  504. }
  505. local rl = Create("BodyAngularVelocity"){
  506. P = 3000,
  507. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  508. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  509. Parent = hit,
  510. }
  511. game:GetService("Debris"):AddItem(bodvol, .5)
  512. game:GetService("Debris"):AddItem(rl, .5)
  513. elseif Type == "Normal" then
  514. local vp = Create("BodyVelocity"){
  515. P = 500,
  516. maxForce = Vector3.new(math.huge, 0, math.huge),
  517. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  518. }
  519. if knockback > 0 then
  520. vp.Parent = hit.Parent.Torso
  521. end
  522. game:GetService("Debris"):AddItem(vp, .5)
  523. elseif Type == "Up" then
  524. local bodyVelocity = Create("BodyVelocity"){
  525. velocity = Vector3.new(0, 20, 0),
  526. P = 5000,
  527. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  528. Parent = hit,
  529. }
  530. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  531. elseif Type == "DarkUp" then
  532. coroutine.resume(coroutine.create(function()
  533. for i = 0, 1, 0.1 do
  534. swait()
  535. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  536. end
  537. end))
  538. local bodyVelocity = Create("BodyVelocity"){
  539. velocity = Vector3.new(0, 20, 0),
  540. P = 5000,
  541. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  542. Parent = hit,
  543. }
  544. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  545. elseif Type == "Snare" then
  546. local bp = Create("BodyPosition"){
  547. P = 2000,
  548. D = 100,
  549. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  550. position = hit.Parent.Torso.Position,
  551. Parent = hit.Parent.Torso,
  552. }
  553. game:GetService("Debris"):AddItem(bp, 1)
  554. elseif Type == "Freeze" then
  555. local BodPos = Create("BodyPosition"){
  556. P = 50000,
  557. D = 1000,
  558. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  559. position = hit.Parent.Torso.Position,
  560. Parent = hit.Parent.Torso,
  561. }
  562. local BodGy = Create("BodyGyro") {
  563. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  564. P = 20e+003,
  565. Parent = hit.Parent.Torso,
  566. cframe = hit.Parent.Torso.CFrame,
  567. }
  568. hit.Parent.Torso.Anchored = true
  569. coroutine.resume(coroutine.create(function(Part)
  570. swait(1.5)
  571. Part.Anchored = false
  572. end), hit.Parent.Torso)
  573. game:GetService("Debris"):AddItem(BodPos, 3)
  574. game:GetService("Debris"):AddItem(BodGy, 3)
  575. end
  576. local debounce = Create("BoolValue"){
  577. Name = "DebounceHit",
  578. Parent = hit.Parent,
  579. Value = true,
  580. }
  581. game:GetService("Debris"):AddItem(debounce, Delay)
  582. c = Create("ObjectValue"){
  583. Name = "creator",
  584. Value = Player,
  585. Parent = h,
  586. }
  587. game:GetService("Debris"):AddItem(c, .5)
  588. end
  589. end
  590.  
  591.  
  592.  
  593.  
  594. kDamagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  595. if hit.Parent==nil then
  596. return
  597. end
  598. h=hit.Parent:FindFirstChild("Humanoid")
  599. for _,v in pairs(hit.Parent:children()) do
  600. if v:IsA("Humanoid") then
  601. h=v
  602. end
  603. end
  604. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  605. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  606. end
  607. if hit.Parent.className=="Hat" then
  608. hit=hit.Parent.Parent:findFirstChild("Head")
  609. end
  610. if h~=nil and hit.Parent.Name~=char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  611. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  612. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  613. return
  614. end]]
  615. -- hs(hit,1.2)
  616. c=Instance.new("ObjectValue")
  617. c.Name="creator"
  618. c.Value=owner
  619. c.Parent=h
  620. game:GetService("Debris"):AddItem(c,.5)
  621. Damage=math.random(minim,maxim)
  622. -- h:TakeDamage(Damage)
  623. blocked=false
  624. block=hit.Parent:findFirstChild("Block")
  625. if block~=nil then
  626. print(block.className)
  627. if block.className=="NumberValue" then
  628. if block.Value>0 then
  629. blocked=true
  630. if decreaseblock==nil then
  631. block.Value=block.Value-1
  632. end
  633. end
  634. end
  635. if block.className=="IntValue" then
  636. if block.Value>0 then
  637. blocked=true
  638. if decreaseblock~=nil then
  639. block.Value=block.Value-1
  640. end
  641. end
  642. end
  643. end
  644. if blocked==false then
  645. -- h:TakeDamage(Damage)
  646. h.Health=h.Health-Damage
  647. kshowDamage(hit.Parent,Damage,.5,BrickColor.new("Yellow"))
  648. else
  649. h.Health=h.Health-(Damage/2)
  650. kshowDamage(hit.Parent,Damage/2,.5,BrickColor.new("Yellow"))
  651. end
  652. if Type=="Knockdown" then
  653. hum=hit.Parent.Humanoid
  654. hum.PlatformStand=true
  655. coroutine.resume(coroutine.create(function(HHumanoid)
  656. swait(1)
  657. HHumanoid.PlatformStand=false
  658. end),hum)
  659. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  660. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  661. local bodvol=Instance.new("BodyVelocity")
  662. bodvol.velocity=angle*knockback
  663. bodvol.P=5000
  664. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  665. bodvol.Parent=hit
  666. rl=Instance.new("BodyAngularVelocity")
  667. rl.P=3000
  668. rl.maxTorque=Vector3.new(500,500,500)
  669. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  670. rl.Parent=hit
  671. game:GetService("Debris"):AddItem(bodvol,.5)
  672. game:GetService("Debris"):AddItem(rl,.5)
  673. elseif Type=="Normal" then
  674. vp=Instance.new("BodyVelocity")
  675. vp.P=500
  676. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  677. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  678. if KnockbackType==1 then
  679. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  680. elseif KnockbackType==2 then
  681. vp.velocity=Property.CFrame.lookVector*knockback
  682. end
  683. if knockback>0 then
  684. vp.Parent=hit.Parent.Torso
  685. end
  686. game:GetService("Debris"):AddItem(vp,.5)
  687. elseif Type=="Up" then
  688. hit.Parent.Humanoid.PlatformStand = true
  689. local bodyVelocity=Instance.new("BodyVelocity")
  690. bodyVelocity.velocity=vt(0,15,0)
  691. bodyVelocity.P=5000
  692. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  693. bodyVelocity.Parent=hit
  694. game:GetService("Debris"):AddItem(bodyVelocity,1)
  695. rl=Instance.new("BodyAngularVelocity")
  696. rl.P=3000
  697. rl.AngularVelocity = Vector3.new(2000,2000,2000)
  698. rl.MaxTorque = Vector3.new(40000,40000,40000)
  699. rl.Parent=hit
  700. hit.Parent.Humanoid.PlatformStand = false
  701. game:GetService("Debris"):AddItem(rl,.5)
  702. elseif Type=="Snare" then
  703. bp=Instance.new("BodyPosition")
  704. bp.P=2000
  705. bp.D=100
  706. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  707. bp.position=hit.Parent.Torso.Position
  708. bp.Parent=hit.Parent.Torso
  709. game:GetService("Debris"):AddItem(bp,1)
  710. elseif Type=="Float" then
  711. hit.Parent.Humanoid.PlatformStand = true
  712. bp=Instance.new("BodyPosition")
  713. bp.P=2000
  714. bp.D=400
  715. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  716. bp.position=hit.Parent.Torso.Position+vt(0,35,24)
  717. bp.Parent=hit.Parent.Torso
  718.  
  719. local rl=Instance.new("BodyAngularVelocity",hit.Parent.Torso)
  720. rl.P=377705
  721. rl.maxTorque=Vector3.new(1,1,1)*500
  722. rl.angularvelocity=Vector3.new(math.random(-3,3),math.random(-6,6),math.random(-3,3))
  723.  
  724. local BF = Instance.new("BodyForce",hit.Parent.Torso)
  725. BF.force = Vector3.new(0, workspace.Gravity/1.10, 0)
  726. game:GetService("Debris"):AddItem(bp,5)
  727. game:GetService("Debris"):AddItem(BF,5)
  728. game:GetService("Debris"):AddItem(rl,5)
  729. elseif Type=="Target" then
  730. if Targetting==false then
  731. ZTarget=hit.Parent.Torso
  732. coroutine.resume(coroutine.create(function(Part)
  733. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  734. swait(5)
  735. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  736. end),ZTarget)
  737. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  738. targetgui=Instance.new("BillboardGui")
  739. targetgui.Parent=ZTarget
  740. targetgui.Size=UDim2.new(10,100,10,100)
  741. targ=Instance.new("ImageLabel")
  742. targ.Parent=targetgui
  743. targ.BackgroundTransparency=1
  744. targ.Image="rbxassetid://4834067"
  745. targ.Size=UDim2.new(1,0,1,0)
  746. cam.CameraType="Scriptable"
  747. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  748. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  749. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  750. Targetting=true
  751. RocketTarget=ZTarget
  752. for i=1,Property do
  753. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  754. if Humanoid.Health>0 and char.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  755. swait()
  756. end
  757. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  758. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  759. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  760. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  761. end
  762. Targetting=false
  763. RocketTarget=nil
  764. targetgui.Parent=nil
  765. cam.CameraType="Custom"
  766. end
  767. end
  768. debounce=Instance.new("BoolValue")
  769. debounce.Name="DebounceHit"
  770. debounce.Parent=hit.Parent
  771. debounce.Value=true
  772. game:GetService("Debris"):AddItem(debounce,Delay)
  773. c=Instance.new("ObjectValue")
  774. c.Name="creator"
  775. c.Value=Player
  776. c.Parent=h
  777. game:GetService("Debris"):AddItem(c,.5)
  778. CRIT=false
  779. hitDeb=true
  780. AttackPos=6
  781. comboing = true
  782. combohits = combohits+1
  783. combotime = combotime+3.4
  784.  
  785.  
  786.  
  787. if hitfloor == nil then
  788.  
  789. local velo=Instance.new("BodyVelocity")
  790. velo.velocity=vt(0,5.5,0)
  791. velo.P=8000
  792. velo.maxForce=Vector3.new(math.huge, math.huge, math.huge)
  793. velo.Parent=root
  794. game:GetService("Debris"):AddItem(velo,0.06)
  795.  
  796. local hitvelo=Instance.new("BodyVelocity")
  797. hitvelo.velocity=vt(0,5.5,0)
  798. hitvelo.P=8000
  799. hitvelo.maxForce=Vector3.new(math.huge, math.huge, math.huge)
  800. hitvelo.Parent=hit
  801. game:GetService("Debris"):AddItem(hitvelo,0.06)
  802.  
  803. coroutine.resume(coroutine.create(function()
  804. for i = 0,3.7,0.1 do
  805. swait()
  806. hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,0,-2.4)
  807. root.Velocity = root.CFrame.lookVector*0
  808. hit.Velocity = hit.CFrame.lookVector*130
  809. end
  810. end))
  811. coroutine.resume(coroutine.create(function()
  812. while ultra == true do
  813. swait()
  814. hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,0,-2.4)
  815. end
  816. end))
  817.  
  818.  
  819. end
  820.  
  821.  
  822. end
  823. end
  824.  
  825. kshowDamage=function(Char,Dealt,du,Color)
  826. m=Instance.new("Model")
  827. m.Name=tostring(Dealt)
  828. h=Instance.new("Humanoid")
  829. h.Health=0
  830. h.MaxHealth=0
  831. h.Parent=m
  832. c=Instance.new("Part")
  833. c.Transparency=0
  834. c.BrickColor=Color
  835. c.Name="Head"
  836. c.Material = "Neon"
  837. c.TopSurface=0
  838. c.BottomSurface=0
  839. c.formFactor="Plate"
  840. c.Size=Vector3.new(1,.4,1)
  841. ms=Instance.new("CylinderMesh")
  842. ms.Scale=Vector3.new(.8,.8,.8)
  843. if CRIT==true then
  844. ms.Scale=Vector3.new(1,1.25,1)
  845. end
  846. ms.Parent=c
  847. c.Reflectance=0
  848. Instance.new("BodyGyro").Parent=c
  849. c.Parent=m
  850. if Char:findFirstChild("Head")~=nil then
  851. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  852. elseif Char.Parent:findFirstChild("Head")~=nil then
  853. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  854. end
  855. f=Instance.new("BodyPosition")
  856. f.P=2000
  857. f.D=220
  858. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  859. f.position=c.Position+Vector3.new(0,3,0)
  860. f.Parent=c
  861. game:GetService("Debris"):AddItem(m,.5+du)
  862. c.CanCollide=false
  863. m.Parent=workspace
  864. c.CanCollide=false
  865.  
  866. end
  867.  
  868. -------------------------------------------------------
  869. --End Damage Function--
  870. -------------------------------------------------------
  871.  
  872. -------------------------------------------------------
  873. --Start Damage Function Customization--
  874. -------------------------------------------------------
  875. function ShowDamage(Pos, Text, Time, Color)
  876. local Rate = (1 / 30)
  877. local Pos = (Pos or Vector3.new(0, 0, 0))
  878. local Text = (Text or "")
  879. local Time = (Time or 2)
  880. local Color = (Color or Color3.new(1, 0, 1))
  881. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  882. EffectPart.Anchored = true
  883. local BillboardGui = Create("BillboardGui"){
  884. Size = UDim2.new(3, 0, 3, 0),
  885. Adornee = EffectPart,
  886. Parent = EffectPart,
  887. }
  888. local TextLabel = Create("TextLabel"){
  889. BackgroundTransparency = 1,
  890. Size = UDim2.new(1, 0, 1, 0),
  891. Text = Text,
  892. Font = "Bodoni",
  893. TextColor3 = Color,
  894. TextScaled = true,
  895. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  896. Parent = BillboardGui,
  897. }
  898. game.Debris:AddItem(EffectPart, (Time))
  899. EffectPart.Parent = game:GetService("Workspace")
  900. delay(0, function()
  901. local Frames = (Time / Rate)
  902. for Frame = 1, Frames do
  903. wait(Rate)
  904. local Percent = (Frame / Frames)
  905. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  906. TextLabel.TextTransparency = Percent
  907. end
  908. if EffectPart and EffectPart.Parent then
  909. EffectPart:Destroy()
  910. end
  911. end)
  912. end
  913. -------------------------------------------------------
  914. --End Damage Function Customization--
  915. -------------------------------------------------------
  916.  
  917. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  918. for _, c in pairs(workspace:children()) do
  919. local hum = c:findFirstChild("Humanoid")
  920. if hum ~= nil then
  921. local head = c:findFirstChild("Head")
  922. if head ~= nil then
  923. local targ = head.Position - Part.Position
  924. local mag = targ.magnitude
  925. if magni >= mag and c.Name ~= plr.Name then
  926. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  927. end
  928. end
  929. end
  930. end
  931. end
  932.  
  933.  
  934. CFuncs = {
  935. Part = {
  936. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  937. local Part = Create("Part")({
  938. Parent = Parent,
  939. Reflectance = Reflectance,
  940. Transparency = Transparency,
  941. CanCollide = false,
  942. Locked = true,
  943. BrickColor = BrickColor.new(tostring(BColor)),
  944. Name = Name,
  945. Size = Size,
  946. Material = Material
  947. })
  948. RemoveOutlines(Part)
  949. return Part
  950. end
  951. },
  952. Mesh = {
  953. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  954. local Msh = Create(Mesh)({
  955. Parent = Part,
  956. Offset = OffSet,
  957. Scale = Scale
  958. })
  959. if Mesh == "SpecialMesh" then
  960. Msh.MeshType = MeshType
  961. Msh.MeshId = MeshId
  962. end
  963. return Msh
  964. end
  965. },
  966. Mesh = {
  967. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  968. local Msh = Create(Mesh)({
  969. Parent = Part,
  970. Offset = OffSet,
  971. Scale = Scale
  972. })
  973. if Mesh == "SpecialMesh" then
  974. Msh.MeshType = MeshType
  975. Msh.MeshId = MeshId
  976. end
  977. return Msh
  978. end
  979. },
  980. Weld = {
  981. Create = function(Parent, Part0, Part1, C0, C1)
  982. local Weld = Create("Weld")({
  983. Parent = Parent,
  984. Part0 = Part0,
  985. Part1 = Part1,
  986. C0 = C0,
  987. C1 = C1
  988. })
  989. return Weld
  990. end
  991. },
  992. Sound = {
  993. Create = function(id, par, vol, pit)
  994. coroutine.resume(coroutine.create(function()
  995. local S = Create("Sound")({
  996. Volume = vol,
  997. Pitch = pit or 1,
  998. SoundId = id,
  999. Parent = par or workspace
  1000. })
  1001. wait()
  1002. S:play()
  1003. game:GetService("Debris"):AddItem(S, 6)
  1004. end))
  1005. end
  1006. },
  1007. ParticleEmitter = {
  1008. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1009. local fp = Create("ParticleEmitter")({
  1010. Parent = Parent,
  1011. Color = ColorSequence.new(Color1, Color2),
  1012. LightEmission = LightEmission,
  1013. Size = Size,
  1014. Texture = Texture,
  1015. Transparency = Transparency,
  1016. ZOffset = ZOffset,
  1017. Acceleration = Accel,
  1018. Drag = Drag,
  1019. LockedToPart = LockedToPart,
  1020. VelocityInheritance = VelocityInheritance,
  1021. EmissionDirection = EmissionDirection,
  1022. Enabled = Enabled,
  1023. Lifetime = LifeTime,
  1024. Rate = Rate,
  1025. Rotation = Rotation,
  1026. RotSpeed = RotSpeed,
  1027. Speed = Speed,
  1028. VelocitySpread = VelocitySpread
  1029. })
  1030. return fp
  1031. end
  1032. }
  1033. }
  1034. function RemoveOutlines(part)
  1035. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1036. end
  1037. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1038. local Part = Create("Part")({
  1039. formFactor = FormFactor,
  1040. Parent = Parent,
  1041. Reflectance = Reflectance,
  1042. Transparency = Transparency,
  1043. CanCollide = false,
  1044. Locked = true,
  1045. BrickColor = BrickColor.new(tostring(BColor)),
  1046. Name = Name,
  1047. Size = Size,
  1048. Material = Material
  1049. })
  1050. RemoveOutlines(Part)
  1051. return Part
  1052. end
  1053. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1054. local Msh = Create(Mesh)({
  1055. Parent = Part,
  1056. Offset = OffSet,
  1057. Scale = Scale
  1058. })
  1059. if Mesh == "SpecialMesh" then
  1060. Msh.MeshType = MeshType
  1061. Msh.MeshId = MeshId
  1062. end
  1063. return Msh
  1064. end
  1065. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1066. local Weld = Create("Weld")({
  1067. Parent = Parent,
  1068. Part0 = Part0,
  1069. Part1 = Part1,
  1070. C0 = C0,
  1071. C1 = C1
  1072. })
  1073. return Weld
  1074. end
  1075.  
  1076.  
  1077. -------------------------------------------------------
  1078. --Start Effect Function--
  1079. -------------------------------------------------------
  1080. EffectModel = Instance.new("Model", char)
  1081. Effects = {
  1082. Block = {
  1083. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1084. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1085. prt.Anchored = true
  1086. prt.CFrame = cframe
  1087. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1088. game:GetService("Debris"):AddItem(prt, 10)
  1089. if Type == 1 or Type == nil then
  1090. table.insert(Effects, {
  1091. prt,
  1092. "Block1",
  1093. delay,
  1094. x3,
  1095. y3,
  1096. z3,
  1097. msh
  1098. })
  1099. elseif Type == 2 then
  1100. table.insert(Effects, {
  1101. prt,
  1102. "Block2",
  1103. delay,
  1104. x3,
  1105. y3,
  1106. z3,
  1107. msh
  1108. })
  1109. else
  1110. table.insert(Effects, {
  1111. prt,
  1112. "Block3",
  1113. delay,
  1114. x3,
  1115. y3,
  1116. z3,
  1117. msh
  1118. })
  1119. end
  1120. end
  1121. },
  1122. Sphere = {
  1123. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1124. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1125. prt.Anchored = true
  1126. prt.CFrame = cframe
  1127. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1128. game:GetService("Debris"):AddItem(prt, 10)
  1129. table.insert(Effects, {
  1130. prt,
  1131. "Cylinder",
  1132. delay,
  1133. x3,
  1134. y3,
  1135. z3,
  1136. msh
  1137. })
  1138. end
  1139. },
  1140. Cylinder = {
  1141. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1142. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1143. prt.Anchored = true
  1144. prt.CFrame = cframe
  1145. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1146. game:GetService("Debris"):AddItem(prt, 10)
  1147. table.insert(Effects, {
  1148. prt,
  1149. "Cylinder",
  1150. delay,
  1151. x3,
  1152. y3,
  1153. z3,
  1154. msh
  1155. })
  1156. end
  1157. },
  1158. Wave = {
  1159. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1160. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1161. prt.Anchored = true
  1162. prt.CFrame = cframe
  1163. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1164. game:GetService("Debris"):AddItem(prt, 10)
  1165. table.insert(Effects, {
  1166. prt,
  1167. "Cylinder",
  1168. delay,
  1169. x3 / 60,
  1170. y3 / 60,
  1171. z3 / 60,
  1172. msh
  1173. })
  1174. end
  1175. },
  1176. Ring = {
  1177. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1178. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1179. prt.Anchored = true
  1180. prt.CFrame = cframe
  1181. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1182. game:GetService("Debris"):AddItem(prt, 10)
  1183. table.insert(Effects, {
  1184. prt,
  1185. "Cylinder",
  1186. delay,
  1187. x3,
  1188. y3,
  1189. z3,
  1190. msh
  1191. })
  1192. end
  1193. },
  1194. Break = {
  1195. Create = function(brickcolor, cframe, x1, y1, z1)
  1196. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1197. prt.Anchored = true
  1198. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1199. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1200. local num = math.random(10, 50) / 1000
  1201. game:GetService("Debris"):AddItem(prt, 10)
  1202. table.insert(Effects, {
  1203. prt,
  1204. "Shatter",
  1205. num,
  1206. prt.CFrame,
  1207. math.random() - math.random(),
  1208. 0,
  1209. math.random(50, 100) / 100
  1210. })
  1211. end
  1212. },
  1213. Spiral = {
  1214. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1215. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1216. prt.Anchored = true
  1217. prt.CFrame = cframe
  1218. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1219. game:GetService("Debris"):AddItem(prt, 10)
  1220. table.insert(Effects, {
  1221. prt,
  1222. "Cylinder",
  1223. delay,
  1224. x3,
  1225. y3,
  1226. z3,
  1227. msh
  1228. })
  1229. end
  1230. },
  1231. Push = {
  1232. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1233. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1234. prt.Anchored = true
  1235. prt.CFrame = cframe
  1236. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1237. game:GetService("Debris"):AddItem(prt, 10)
  1238. table.insert(Effects, {
  1239. prt,
  1240. "Cylinder",
  1241. delay,
  1242. x3,
  1243. y3,
  1244. z3,
  1245. msh
  1246. })
  1247. end
  1248. }
  1249. }
  1250. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1251. local fp = IT("Part")
  1252. fp.formFactor = formfactor
  1253. fp.Parent = parent
  1254. fp.Reflectance = reflectance
  1255. fp.Transparency = transparency
  1256. fp.CanCollide = false
  1257. fp.Locked = true
  1258. fp.BrickColor = brickcolor
  1259. fp.Name = name
  1260. fp.Size = size
  1261. fp.Position = tors.Position
  1262. RemoveOutlines(fp)
  1263. fp.Material = "SmoothPlastic"
  1264. fp:BreakJoints()
  1265. return fp
  1266. end
  1267.  
  1268. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1269. local mesh = IT(Mesh)
  1270. mesh.Parent = part
  1271. if Mesh == "SpecialMesh" then
  1272. mesh.MeshType = meshtype
  1273. if meshid ~= "nil" then
  1274. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1275. end
  1276. end
  1277. mesh.Offset = offset
  1278. mesh.Scale = scale
  1279. return mesh
  1280. end
  1281.  
  1282. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1283. local type = type
  1284. local rng = Instance.new("Part", char)
  1285. rng.Anchored = true
  1286. rng.BrickColor = color
  1287. rng.CanCollide = false
  1288. rng.FormFactor = 3
  1289. rng.Name = "Ring"
  1290. rng.Material = "Neon"
  1291. rng.Size = Vector3.new(1, 1, 1)
  1292. rng.Transparency = 0
  1293. rng.TopSurface = 0
  1294. rng.BottomSurface = 0
  1295. rng.CFrame = pos
  1296. local rngm = Instance.new("SpecialMesh", rng)
  1297. rngm.MeshType = MType
  1298. rngm.Scale = scale
  1299. local scaler2 = 1
  1300. if type == "Add" then
  1301. scaler2 = 1 * value
  1302. elseif type == "Divide" then
  1303. scaler2 = 1 / value
  1304. end
  1305. coroutine.resume(coroutine.create(function()
  1306. for i = 0, 10 / bonuspeed, 0.1 do
  1307. swait()
  1308. if type == "Add" then
  1309. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1310. elseif type == "Divide" then
  1311. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1312. end
  1313. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1314. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1315. end
  1316. rng:Destroy()
  1317. end))
  1318. end
  1319.  
  1320. function Eviscerate(dude)
  1321. if dude.Name ~= char then
  1322. local bgf = IT("BodyGyro", dude.Head)
  1323. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1324. local val = IT("BoolValue", dude)
  1325. val.Name = "IsHit"
  1326. local ds = coroutine.wrap(function()
  1327. dude:WaitForChild("Head"):BreakJoints()
  1328. wait(0.5)
  1329. target = nil
  1330. coroutine.resume(coroutine.create(function()
  1331. for i, v in pairs(dude:GetChildren()) do
  1332. if v:IsA("Accessory") then
  1333. v:Destroy()
  1334. end
  1335. if v:IsA("Humanoid") then
  1336. v:Destroy()
  1337. end
  1338. if v:IsA("CharacterMesh") then
  1339. v:Destroy()
  1340. end
  1341. if v:IsA("Model") then
  1342. v:Destroy()
  1343. end
  1344. if v:IsA("Part") or v:IsA("MeshPart") then
  1345. for x, o in pairs(v:GetChildren()) do
  1346. if o:IsA("Decal") then
  1347. o:Destroy()
  1348. end
  1349. end
  1350. coroutine.resume(coroutine.create(function()
  1351. v.Material = "Neon"
  1352. v.CanCollide = false
  1353. local PartEmmit1 = IT("ParticleEmitter", v)
  1354. PartEmmit1.LightEmission = 1
  1355. PartEmmit1.Texture = "rbxassetid://284205403"
  1356. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1357. PartEmmit1.Rate = 150
  1358. PartEmmit1.Lifetime = NumberRange.new(1)
  1359. PartEmmit1.Size = NumberSequence.new({
  1360. NumberSequenceKeypoint.new(0, 0.75, 0),
  1361. NumberSequenceKeypoint.new(1, 0, 0)
  1362. })
  1363. PartEmmit1.Transparency = NumberSequence.new({
  1364. NumberSequenceKeypoint.new(0, 0, 0),
  1365. NumberSequenceKeypoint.new(1, 1, 0)
  1366. })
  1367. PartEmmit1.Speed = NumberRange.new(0, 0)
  1368. PartEmmit1.VelocitySpread = 30000
  1369. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1370. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1371. local BodPoss = IT("BodyPosition", v)
  1372. BodPoss.P = 3000
  1373. BodPoss.D = 1000
  1374. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1375. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1376. v.Color = maincolor.Color
  1377. coroutine.resume(coroutine.create(function()
  1378. for i = 0, 49 do
  1379. swait(1)
  1380. v.Transparency = v.Transparency + 0.08
  1381. end
  1382. wait(0.5)
  1383. PartEmmit1.Enabled = false
  1384. wait(3)
  1385. v:Destroy()
  1386. dude:Destroy()
  1387. end))
  1388. end))
  1389. end
  1390. end
  1391. end))
  1392. end)
  1393. ds()
  1394. end
  1395. end
  1396.  
  1397. function FindNearestHead(Position, Distance, SinglePlayer)
  1398. if SinglePlayer then
  1399. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1400. end
  1401. local List = {}
  1402. for i, v in pairs(workspace:GetChildren()) do
  1403. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1404. table.insert(List, v)
  1405. end
  1406. end
  1407. return List
  1408. end
  1409.  
  1410. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1411. local type = type
  1412. local rng = Instance.new("Part", char)
  1413. rng.Anchored = true
  1414. rng.BrickColor = color
  1415. rng.CanCollide = false
  1416. rng.FormFactor = 3
  1417. rng.Name = "Ring"
  1418. rng.Material = "Neon"
  1419. rng.Size = Vector3.new(1, 1, 1)
  1420. rng.Transparency = 0
  1421. rng.TopSurface = 0
  1422. rng.BottomSurface = 0
  1423. rng.CFrame = pos
  1424. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1425. local rngm = Instance.new("SpecialMesh", rng)
  1426. rngm.MeshType = MType
  1427. rngm.Scale = Vector3.new(x1, y1, z1)
  1428. local scaler2 = 1
  1429. local speeder = FastSpeed
  1430. if type == "Add" then
  1431. scaler2 = 1 * value
  1432. elseif type == "Divide" then
  1433. scaler2 = 1 / value
  1434. end
  1435. coroutine.resume(coroutine.create(function()
  1436. for i = 0, 10 / bonuspeed, 0.1 do
  1437. swait()
  1438. if type == "Add" then
  1439. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1440. elseif type == "Divide" then
  1441. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1442. end
  1443. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1444. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1445. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1446. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1447. end
  1448. rng:Destroy()
  1449. end))
  1450. end
  1451.  
  1452. function SoulSteal(dude)
  1453. if dude.Name ~= char then
  1454. local bgf = IT("BodyGyro", dude.Head)
  1455. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1456. local val = IT("BoolValue", dude)
  1457. val.Name = "IsHit"
  1458. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1459. local soulst = coroutine.wrap(function()
  1460. local soul = Instance.new("Part",dude)
  1461. soul.Size = Vector3.new(1,1,1)
  1462. soul.CanCollide = false
  1463. soul.Anchored = false
  1464. soul.Position = torso.Position
  1465. soul.Transparency = 1
  1466. local PartEmmit1 = IT("ParticleEmitter", soul)
  1467. PartEmmit1.LightEmission = 1
  1468. PartEmmit1.Texture = "rbxassetid://569507414"
  1469. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1470. PartEmmit1.Rate = 250
  1471. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1472. PartEmmit1.Size = NumberSequence.new({
  1473. NumberSequenceKeypoint.new(0, 1, 0),
  1474. NumberSequenceKeypoint.new(1, 0, 0)
  1475. })
  1476. PartEmmit1.Transparency = NumberSequence.new({
  1477. NumberSequenceKeypoint.new(0, 0, 0),
  1478. NumberSequenceKeypoint.new(1, 1, 0)
  1479. })
  1480. PartEmmit1.Speed = NumberRange.new(0, 0)
  1481. PartEmmit1.VelocitySpread = 30000
  1482. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1483. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1484. local BodPoss = IT("BodyPosition", soul)
  1485. BodPoss.P = 3000
  1486. BodPoss.D = 1000
  1487. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1488. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1489. wait(1.6)
  1490. soul.Touched:connect(function(hit)
  1491. if hit.Parent == char then
  1492. soul:Destroy()
  1493. end
  1494. end)
  1495. wait(1.2)
  1496. while soul do
  1497. swait()
  1498. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1499. BodPoss.Position = tors.Position
  1500. end
  1501. end)
  1502. soulst()
  1503. end
  1504. end
  1505.  
  1506.  
  1507.  
  1508.  
  1509. --killer's effects
  1510.  
  1511.  
  1512.  
  1513.  
  1514.  
  1515. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1516. local Part = Create("Part"){
  1517. Parent = Parent,
  1518. Reflectance = Reflectance,
  1519. Transparency = Transparency,
  1520. CanCollide = false,
  1521. Locked = true,
  1522. BrickColor = BrickColor.new(tostring(BColor)),
  1523. Name = Name,
  1524. Size = Size,
  1525. Material = Material,
  1526. }
  1527. RemoveOutlines(Part)
  1528. return Part
  1529. end
  1530.  
  1531. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1532. local Msh = Create(Mesh){
  1533. Parent = Part,
  1534. Offset = OffSet,
  1535. Scale = Scale,
  1536. }
  1537. if Mesh == "SpecialMesh" then
  1538. Msh.MeshType = MeshType
  1539. Msh.MeshId = MeshId
  1540. end
  1541. return Msh
  1542. end
  1543.  
  1544.  
  1545.  
  1546. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1547. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1548. prt.Anchored = true
  1549. prt.CFrame = cframe
  1550. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1551. game:GetService("Debris"):AddItem(prt, 10)
  1552. if Type == 1 or Type == nil then
  1553. table.insert(Effects, {
  1554. prt,
  1555. "Block1",
  1556. delay,
  1557. x3,
  1558. y3,
  1559. z3,
  1560. msh
  1561. })
  1562. elseif Type == 2 then
  1563. table.insert(Effects, {
  1564. prt,
  1565. "Block2",
  1566. delay,
  1567. x3,
  1568. y3,
  1569. z3,
  1570. msh
  1571. })
  1572. end
  1573. end
  1574.  
  1575. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1576. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1577. prt.Anchored = true
  1578. prt.CFrame = cframe
  1579. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1580. game:GetService("Debris"):AddItem(prt, 10)
  1581. table.insert(Effects, {
  1582. prt,
  1583. "Cylinder",
  1584. delay,
  1585. x3,
  1586. y3,
  1587. z3,
  1588. msh
  1589. })
  1590. end
  1591.  
  1592. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1593. local prt=CreatePart(workspace,"Neon",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1594. prt.Anchored=true
  1595. prt.CFrame=cframe
  1596. msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  1597. game:GetService("Debris"):AddItem(prt,2)
  1598. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1599. for i=0,1,delay do
  1600. swait()
  1601. Part.Transparency=i
  1602. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1603. end
  1604. Part.Parent=nil
  1605. end),prt,msh,(math.random(0,1)+math.random())/5)
  1606. end
  1607.  
  1608. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1609. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1610. prt.Anchored = true
  1611. prt.CFrame = cframe
  1612. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1613. game:GetService("Debris"):AddItem(prt, 10)
  1614. table.insert(Effects, {
  1615. prt,
  1616. "Cylinder",
  1617. delay,
  1618. x3,
  1619. y3,
  1620. z3,
  1621. msh
  1622. })
  1623. end
  1624.  
  1625. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1626. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1627. prt.Anchored = true
  1628. prt.CFrame = cframe
  1629. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1630. game:GetService("Debris"):AddItem(prt, 10)
  1631. table.insert(Effects, {
  1632. prt,
  1633. "Cylinder",
  1634. delay,
  1635. x3,
  1636. y3,
  1637. z3,
  1638. msh
  1639. })
  1640. end
  1641.  
  1642. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1643. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1644. prt.Anchored = true
  1645. prt.CFrame = cframe
  1646. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1647. game:GetService("Debris"):AddItem(prt, 10)
  1648. table.insert(Effects, {
  1649. prt,
  1650. "Cylinder",
  1651. delay,
  1652. x3,
  1653. y3,
  1654. z3,
  1655. msh
  1656. })
  1657. end
  1658.  
  1659.  
  1660. function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1661. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1662. prt.Anchored = true
  1663. prt.CFrame = cframe
  1664. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1665. game:GetService("Debris"):AddItem(prt, 10)
  1666. table.insert(Effects, {
  1667. prt,
  1668. "Cylinder",
  1669. delay,
  1670. x3,
  1671. y3,
  1672. z3,
  1673. msh
  1674. })
  1675. end
  1676.  
  1677. function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1678. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1679. prt.Anchored = true
  1680. prt.CFrame = cframe
  1681. local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1682. game:GetService("Debris"):AddItem(prt, 10)
  1683. table.insert(Effects, {
  1684. prt,
  1685. "Cylinder",
  1686. delay,
  1687. x3,
  1688. y3,
  1689. z3,
  1690. msh
  1691. })
  1692. end
  1693.  
  1694. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1695. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1696. prt.Anchored = true
  1697. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1698. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1699. local num = math.random(10, 50) / 1000
  1700. game:GetService("Debris"):AddItem(prt, 10)
  1701. table.insert(Effects, {
  1702. prt,
  1703. "Shatter",
  1704. num,
  1705. prt.CFrame,
  1706. math.random() - math.random(),
  1707. 0,
  1708. math.random(50, 100) / 100
  1709. })
  1710. end
  1711.  
  1712.  
  1713.  
  1714.  
  1715.  
  1716. so = function(id,par,vol,pit)
  1717. coroutine.resume(coroutine.create(function()
  1718. local sou = Instance.new("Sound",par or workspace)
  1719. sou.Volume=vol
  1720. sou.Pitch=pit or 1
  1721. sou.SoundId=id
  1722. sou:play()
  1723. game:GetService("Debris"):AddItem(sou,8)
  1724. end))
  1725. end
  1726.  
  1727.  
  1728. --end of killer's effects
  1729.  
  1730.  
  1731. function FaceMouse()
  1732. local Cam = workspace.CurrentCamera
  1733. return {
  1734. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1735. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1736. }
  1737. end
  1738. -------------------------------------------------------
  1739. --End Effect Function--
  1740. -------------------------------------------------------
  1741. function Cso(ID, PARENT, VOLUME, PITCH)
  1742. local NSound = nil
  1743. coroutine.resume(coroutine.create(function()
  1744. NSound = IT("Sound", PARENT)
  1745. NSound.Volume = VOLUME
  1746. NSound.Pitch = PITCH
  1747. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1748. swait()
  1749. NSound:play()
  1750. game:GetService("Debris"):AddItem(NSound, 10)
  1751. end))
  1752. return NSound
  1753. end
  1754. function CameraEnshaking(Length, Intensity)
  1755. coroutine.resume(coroutine.create(function()
  1756. local intensity = 1 * Intensity
  1757. local rotM = 0.01 * Intensity
  1758. for i = 0, Length, 0.1 do
  1759. swait()
  1760. intensity = intensity - 0.05 * Intensity / Length
  1761. rotM = rotM - 5.0E-4 * Intensity / Length
  1762. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1763. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1764. end
  1765. hum.CameraOffset = Vector3.new(0, 0, 0)
  1766. end))
  1767. end
  1768. -------------------------------------------------------
  1769. --End Important Functions--
  1770. -------------------------------------------------------
  1771.  
  1772.  
  1773. -------------------------------------------------------
  1774. --Start Customization--
  1775. -------------------------------------------------------
  1776. local Player_Size = 1
  1777. if Player_Size ~= 1 then
  1778. root.Size = root.Size * Player_Size
  1779. tors.Size = tors.Size * Player_Size
  1780. hed.Size = hed.Size * Player_Size
  1781. ra.Size = ra.Size * Player_Size
  1782. la.Size = la.Size * Player_Size
  1783. rl.Size = rl.Size * Player_Size
  1784. ll.Size = ll.Size * Player_Size
  1785. ----------------------------------------------------------------------------------
  1786. rootj.Parent = root
  1787. neck.Parent = tors
  1788. RW.Parent = tors
  1789. LW.Parent = tors
  1790. RH.Parent = tors
  1791. LH.Parent = tors
  1792. ----------------------------------------------------------------------------------
  1793. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1794. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1795. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1796. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1797. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1798. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1799. ----------------------------------------------------------------------------------
  1800. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1801. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1802. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1803. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1804. --hat.Parent = Character
  1805. end
  1806. ----------------------------------------------------------------------------------
  1807. local SONG = 559268903 --559268903
  1808. local SONG2 = 0
  1809. local Music = Instance.new("Sound",tors)
  1810. Music.Volume = 0.7
  1811. Music.Looped = true
  1812. Music.Pitch = 1 --Pitcher
  1813. ----------------------------------------------------------------------------------
  1814. local equipped = false
  1815. local idle = 0
  1816. local change = 1
  1817. local val = 0
  1818. local toim = 0
  1819. local idleanim = 0.4
  1820. local sine = 0
  1821. local Sit = 1
  1822. local attacktype = 1
  1823. local attackdebounce = false
  1824. local euler = CFrame.fromEulerAnglesXYZ
  1825. local cankick = false
  1826. ----------------------------------------------------------------------------------
  1827. hum.WalkSpeed = 8
  1828. hum.JumpPower = 57
  1829. --[[
  1830. local ROBLOXIDLEANIMATION = IT("Animation")
  1831. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1832. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1833. ]]
  1834. local ANIMATOR = hum.Animator
  1835. local ANIMATE = char.Animate
  1836. ANIMATE.Parent = nil
  1837. ANIMATOR.Parent = nil
  1838. -------------------------------------------------------
  1839. --End Customization--
  1840. -------------------------------------------------------
  1841.  
  1842.  
  1843. -------------------------------------------------------
  1844. --Start Attacks N Stuff--
  1845. -------------------------------------------------------
  1846.  
  1847. --pls be proud mak i did my best
  1848.  
  1849.  
  1850.  
  1851. function attackone()
  1852.  
  1853. attack = true
  1854.  
  1855. for i = 0, 1.35, 0.1 do
  1856. swait()
  1857. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-4-2*i), math.rad(4+2*i), math.rad(-40-11*i)), 0.2)
  1858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40+11*i)), 0.2)
  1859. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6, 0.2) * angles(math.rad(90+4*i), math.rad(-43), math.rad(16+6*i)), 0.3)
  1860. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-43)), 0.3)
  1861. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.7, 0) * RHCF * angles(math.rad(-34), math.rad(0), math.rad(-17)), 0.2)
  1862. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, -0.2) * LHCF * angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2)
  1863. end
  1864.  
  1865. so("http://roblox.com/asset/?id=12222208",ra,1,math.random(0.7,1))
  1866.  
  1867.  
  1868. con5=ra.Touched:connect(function(hit)
  1869. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1870. if attackdebounce == false then
  1871. attackdebounce = true
  1872.  
  1873. kDamagefunc(hit,3,4,math.random(2,3),"Normal",root,0,1)
  1874.  
  1875. so("http://roblox.com/asset/?id=12221984",ra,2,1)
  1876.  
  1877. RingEffect(BrickColor.new("Yellow"),ra.CFrame*CFrame.new(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  1878. RingEffect(BrickColor.new("Yellow"),ra.CFrame*CFrame.new(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  1879. SphereEffect(BrickColor.new("Yellow"),ra.CFrame*CFrame.new(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
  1880.  
  1881.  
  1882. coroutine.resume(coroutine.create(function()
  1883. for i = 0,1,0.1 do
  1884. swait()
  1885. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24)
  1886. end
  1887. end))
  1888.  
  1889.  
  1890. wait(0.34)
  1891. attackdebounce = false
  1892.  
  1893. end
  1894. end
  1895. end)
  1896. for i = 0, 1.12, 0.1 do
  1897. swait()
  1898. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.9, -0) * angles(math.rad(14), math.rad(6), math.rad(23)), 0.35)
  1899. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-4), math.rad(0), math.rad(-23)), 0.35)
  1900. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -0.8) * angles(math.rad(110), math.rad(23), math.rad(2)), 0.4)
  1901. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2) * angles(math.rad(-37), math.rad(0), math.rad(-13)), 0.35)
  1902. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(6)), 0.3)
  1903. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0.05) * LHCF * angles(math.rad(-22), math.rad(0), math.rad(23)), 0.3)
  1904. end
  1905.  
  1906. con5:Disconnect()
  1907. attack = false
  1908.  
  1909. end
  1910.  
  1911.  
  1912.  
  1913.  
  1914.  
  1915.  
  1916.  
  1917.  
  1918.  
  1919.  
  1920.  
  1921.  
  1922. function attacktwo()
  1923.  
  1924. attack = true
  1925.  
  1926. for i = 0, 1.35, 0.1 do
  1927. swait()
  1928. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-4), math.rad(-4), math.rad(40)), 0.2)
  1929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  1930. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(46)), 0.3)
  1931. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, 0.2) * angles(math.rad(90), math.rad(23), math.rad(6)), 0.3)
  1932. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.7, -0.2) * RHCF * angles(math.rad(-34), math.rad(0), math.rad(-17)), 0.2)
  1933. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2)
  1934. end
  1935.  
  1936. so("http://roblox.com/asset/?id=12222208",la,1,math.random(0.7,1))
  1937.  
  1938.  
  1939. con5=la.Touched:connect(function(hit)
  1940. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1941. if attackdebounce == false then
  1942. attackdebounce = true
  1943.  
  1944. kDamagefunc(hit,3,4,math.random(2,3),"Normal",root,0,1)
  1945.  
  1946. so("http://roblox.com/asset/?id=12222046",la,2,1)
  1947.  
  1948. RingEffect(BrickColor.new("Yellow"),la.CFrame*CFrame.new(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  1949. RingEffect(BrickColor.new("Yellow"),la.CFrame*CFrame.new(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  1950. SphereEffect(BrickColor.new("Yellow"),la.CFrame*CFrame.new(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
  1951.  
  1952.  
  1953. coroutine.resume(coroutine.create(function()
  1954. for i = 0,1,0.1 do
  1955. swait()
  1956. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24)
  1957. end
  1958. end))
  1959.  
  1960.  
  1961. wait(0.34)
  1962. attackdebounce = false
  1963.  
  1964. end
  1965. end
  1966. end)
  1967.  
  1968.  
  1969.  
  1970.  
  1971. for i = 0, 1.12, 0.1 do
  1972. swait()
  1973. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.9, -0) * angles(math.rad(14), math.rad(-6), math.rad(-27)), 0.35)
  1974. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-4), math.rad(0), math.rad(27)), 0.35)
  1975. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.16) * angles(math.rad(-33), math.rad(0), math.rad(23)), 0.4)
  1976. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.67, -0.9) * angles(math.rad(116), math.rad(-28), math.rad(1)), 0.35)
  1977. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0.05) * RHCF * angles(math.rad(-22), math.rad(0), math.rad(-18)), 0.3)
  1978. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, -0.3) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(4)), 0.3)
  1979. end
  1980.  
  1981. con5:Disconnect()
  1982. attack = false
  1983.  
  1984. end
  1985.  
  1986.  
  1987.  
  1988.  
  1989.  
  1990. function attackthree()
  1991.  
  1992. attack = true
  1993.  
  1994.  
  1995. for i = 0, 1.14, 0.1 do
  1996. swait()
  1997. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-4), math.rad(-4), math.rad(40)), 0.2)
  1998. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  1999. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-46)), 0.3)
  2000. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, 0.2) * angles(math.rad(90), math.rad(23), math.rad(36)), 0.3)
  2001. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.7, -0.2) * RHCF * angles(math.rad(-34), math.rad(0), math.rad(-17)), 0.2)
  2002. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-12), math.rad(0), math.rad(34)), 0.2)
  2003. end
  2004.  
  2005. con5=hum.Touched:connect(function(hit)
  2006. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2007. if attackdebounce == false then
  2008. attackdebounce = true
  2009.  
  2010. kDamagefunc(hit,4,5,math.random(3,4),"Normal",root,0,1)
  2011. so("http://roblox.com/asset/?id=12222046",ll,2,1)
  2012.  
  2013. RingEffect(BrickColor.new("Yellow"),ll.CFrame*CF(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2014. RingEffect(BrickColor.new("Yellow"),ll.CFrame*CF(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2015. SphereEffect(BrickColor.new("Yelllow"),ll.CFrame*CF(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
  2016.  
  2017.  
  2018. coroutine.resume(coroutine.create(function()
  2019. for i = 0,1,0.1 do
  2020. swait()
  2021. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24)
  2022. end
  2023. end))
  2024.  
  2025.  
  2026. wait(0.34)
  2027. attackdebounce = false
  2028.  
  2029. end
  2030. end
  2031. end)
  2032.  
  2033. so("http://www.roblox.com/asset/?id=12222065", RightLeg, 1, 1.3)
  2034. for i = 0, 9.14, 0.3 do
  2035. swait()
  2036. BlockEffect(BrickColor.new("Yellow"), ll.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.87) * angles(math.rad(8), math.rad(8), math.rad(0-54*i)), 0.35)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(12), math.rad(0), math.rad(24)), 0.35)
  2039. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(12), math.rad(0), math.rad(62)), 0.35)
  2040. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(12), math.rad(0), math.rad(-23)), 0.35)
  2041. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.17, -0.4) * RHCF * angles(math.rad(7), math.rad(0), math.rad(4)), 0.35)
  2042. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.13, -0.6) * LHCF * angles(math.rad(-64-7*i), math.rad(0), math.rad(0-9*i)), 0.35)
  2043. end
  2044. attack = false
  2045. con5:disconnect()
  2046. end
  2047.  
  2048.  
  2049.  
  2050. function attackfour()
  2051.  
  2052. attack = true
  2053. so("http://www.roblox.com/asset/?id=12222132", RightLeg, 3, 1)
  2054. WaveEffect(BrickColor.new("Yellow"), root.CFrame * CFrame.new(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
  2055. for i = 0, 5.14, 0.1 do
  2056. swait()
  2057. SphereEffect(BrickColor.new("Yellow"),rl.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
  2058. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.8) * angles(math.rad(24+4*i), math.rad(0), math.rad(0)), 0.2)
  2059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0+11*i), math.rad(0), math.rad(0)), 0.2)
  2060. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0-6*i), math.rad(0), math.rad(36+4*i)), 0.3)
  2061. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0-6*i), math.rad(0), math.rad(-36-4*i)), 0.3)
  2062. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.6, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-28+4*i)), 0.2)
  2063. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.2, -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-34-4*i)), 0.2)
  2064. end
  2065. so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
  2066. local velo=Instance.new("BodyVelocity")
  2067. velo.velocity=vt(0,25,0)
  2068. velo.P=8000
  2069. velo.maxForce=Vector3.new(math.huge, math.huge, math.huge)
  2070. velo.Parent=root
  2071. game:GetService("Debris"):AddItem(velo,0.7)
  2072.  
  2073.  
  2074.  
  2075. con5=hum.Touched:connect(function(hit)
  2076. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2077. if attackdebounce == false then
  2078. attackdebounce = true
  2079. coroutine.resume(coroutine.create(function()
  2080. for i = 0,1.5,0.1 do
  2081. swait()
  2082. hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.6,-1.8)
  2083. end
  2084. end))
  2085. kDamagefunc(hit,3,4,math.random(0,0),"Normal",root,0,1)
  2086. so("http://roblox.com/asset/?id=636494529",rl,2,1)
  2087. RingEffect(BrickColor.new("Yellow"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2088. RingEffect(BrickColor.new("Yellow"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2089. SphereEffect(BrickColor.new("Yellow"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
  2090.  
  2091.  
  2092.  
  2093. coroutine.resume(coroutine.create(function()
  2094. for i = 0,1,0.1 do
  2095. swait()
  2096. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.75*1.8,0.75*1.8),math.random(-0.75*1.8,0.75*1.8),math.random(-0.75*1.8,0.75*1.8)),0.44)
  2097. end
  2098. end))
  2099.  
  2100.  
  2101. wait(0.14)
  2102. attackdebounce = false
  2103. end
  2104. end
  2105. end)
  2106.  
  2107. for i = 0, 5.11, 0.15 do
  2108. swait()
  2109. BlockEffect(BrickColor.new("Yellow"), rl.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
  2110. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, 0.1+0.2*i) * angles(math.rad(-10-80*i), math.rad(0), math.rad(0)), 0.42)
  2111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-43), math.rad(0), math.rad(0)), 0.42)
  2112. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-8), math.rad(0), math.rad(60)), 0.35)
  2113. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-8), math.rad(0), math.rad(-60)), 0.35)
  2114. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.5, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20+10*i)), 0.42)
  2115. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.5, -0.4) * LHCF * angles(math.rad(0), math.rad(0), math.rad(24)), 0.42)
  2116. end
  2117.  
  2118.  
  2119. attack = false
  2120. con5:disconnect()
  2121. end
  2122.  
  2123.  
  2124.  
  2125.  
  2126.  
  2127. local cooldown = false
  2128. function quickkick()
  2129. attack = true
  2130.  
  2131.  
  2132. con5=hum.Touched:connect(function(hit)
  2133. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2134. if attackdebounce == false then
  2135. attackdebounce = true
  2136.  
  2137. coroutine.resume(coroutine.create(function()
  2138. for i = 0,1.5,0.1 do
  2139. swait()
  2140. hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.3,-1.8)
  2141. end
  2142. end))
  2143.  
  2144. kDamagefunc(hit,1,2,math.random(0,0),"Normal",root,0,1)
  2145. so("http://roblox.com/asset/?id=636494529",rl,2,1)
  2146. RingEffect(BrickColor.new("Yellow"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2147. RingEffect(BrickColor.new("Yellow"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2148. SphereEffect(BrickColor.new("Yellow"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
  2149.  
  2150.  
  2151.  
  2152. coroutine.resume(coroutine.create(function()
  2153. for i = 0,1,0.1 do
  2154. swait()
  2155. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.8*1.8,0.8*1.8),math.random(-0.8*1.8,0.8*1.8),math.random(-0.8*1.8,0.8*1.8)),0.44)
  2156. end
  2157. end))
  2158.  
  2159.  
  2160. wait(0.08)
  2161. attackdebounce = false
  2162. end
  2163. end
  2164. end)
  2165.  
  2166. so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
  2167. for i = 0, 11.14, 0.3 do
  2168. swait()
  2169. root.Velocity = root.CFrame.lookVector * 30
  2170. BlockEffect(BrickColor.new("Yellow"), ll.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
  2171. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.87) * angles(math.rad(-21-30*i), math.rad(8+10*i), math.rad(0-90*i)), 0.35)
  2172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(12), math.rad(0), math.rad(24)), 0.35)
  2173. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(12), math.rad(0), math.rad(62)), 0.35)
  2174. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(12), math.rad(0), math.rad(-23)), 0.35)
  2175. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.17, -0.4) * RHCF * angles(math.rad(7), math.rad(0), math.rad(4)), 0.35)
  2176. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.13, -0.6) * LHCF * angles(math.rad(-64-2*i), math.rad(0), math.rad(0-9*i)), 0.35)
  2177. end
  2178. attack = false
  2179. con5:disconnect()
  2180. end
  2181.  
  2182.  
  2183.  
  2184.  
  2185.  
  2186.  
  2187.  
  2188.  
  2189. function Taunt()
  2190. attack = true
  2191. hum.WalkSpeed = 0
  2192. Cso("1535995570", hed, 8.45, 1)
  2193. for i = 0, 8.2, 0.1 do
  2194. swait()
  2195. hum.WalkSpeed = 0
  2196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2197. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(16 * Cos(sine / 12))), 0.2)
  2198. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.1)
  2199. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.1)
  2200. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2201. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2202. end
  2203. attack = false
  2204. hum.WalkSpeed = 8
  2205. end
  2206.  
  2207.  
  2208.  
  2209.  
  2210.  
  2211.  
  2212.  
  2213. function Hyperkickcombo()
  2214.  
  2215. attack = true
  2216. so("http://www.roblox.com/asset/?id=12222132", RightLeg, 3, 1)
  2217. WaveEffect(BrickColor.new("Yellow"), root.CFrame * CFrame.new(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
  2218. for i = 0, 7.14, 0.1 do
  2219. swait()
  2220. SphereEffect(BrickColor.new("Yellow"),rl.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
  2221. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.8) * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
  2222. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  2223. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(36)), 0.3)
  2224. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-36)), 0.3)
  2225. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.6, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-28)), 0.2)
  2226. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.2, -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-34)), 0.2)
  2227. end
  2228. local Cracking = Cso("292536356", tors, 10, 1)
  2229. for i = 0, 7.14, 0.1 do
  2230. swait()
  2231. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
  2232. Aura(5, 0.15, "Add" , root.CFrame * CF(Mrandom(-12, 12), -6, Mrandom(-12, 12)) * angles(Rad(90 + Mrandom(-12, 12)), 0, 0), 1.5, 1.5, 10, -0.015, BrickC"Really blaxk", 0, "Sphere")
  2233. WaveEffect(BrickColor.new("Really black"), root.CFrame * CFrame.new(0, -6, 0) * euler(0, math.random(-25, 25), 0), 1, 1, 1, 1, 0.2, 1, 0.05)
  2234. SphereEffect(BrickColor.new("Really black"),rl.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
  2235. SphereEffect(BrickColor.new("Really black"),ll.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
  2236. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.8) * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
  2237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
  2238. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(36)), 0.3)
  2239. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-36)), 0.3)
  2240. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.6, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-28)), 0.2)
  2241. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.2, -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-34)), 0.2)
  2242. end
  2243. Cracking.Playing = false
  2244. so("http://www.roblox.com/asset/?id=197161452", char, 3, 0.8)
  2245. so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
  2246. SphereEffect(BrickColor.new("Really black"),tors.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,38,38,38,0.08)
  2247. local velo=Instance.new("BodyVelocity")
  2248. velo.velocity=vt(0,27,0)
  2249. velo.P=11000
  2250. velo.maxForce=Vector3.new(math.huge, math.huge, math.huge)
  2251. velo.Parent=root
  2252. game:GetService("Debris"):AddItem(velo,1.24)
  2253.  
  2254.  
  2255.  
  2256. con5=hum.Touched:connect(function(hit)
  2257. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2258. if attackdebounce == false then
  2259. attackdebounce = true
  2260. coroutine.resume(coroutine.create(function()
  2261. for i = 0,1.5,0.1 do
  2262. swait()
  2263. hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,3.4,-1.8)
  2264. end
  2265. end))
  2266. kDamagefunc(hit,2,3,math.random(0,0),"Normal",root,0,1)
  2267. so("http://roblox.com/asset/?id=12222046",rl,2,1.6)
  2268. RingEffect(BrickColor.new("Really black"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2269. RingEffect(BrickColor.new("Really black"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2270. SphereEffect(BrickColor.new("Really black"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
  2271.  
  2272.  
  2273.  
  2274. coroutine.resume(coroutine.create(function()
  2275. for i = 0,1,0.1 do
  2276. swait()
  2277. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
  2278. end
  2279. end))
  2280.  
  2281.  
  2282. wait(0.09)
  2283. attackdebounce = false
  2284. end
  2285. end
  2286. end)
  2287.  
  2288. for i = 0, 9.11, 0.2 do
  2289. swait()
  2290. BlockEffect(BrickColor.new("Really black"), rl.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
  2291. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, 0.1+0.12*i) * angles(math.rad(-10-95*i), math.rad(0), math.rad(0)), 0.42)
  2292. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-43), math.rad(0), math.rad(0)), 0.42)
  2293. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-8), math.rad(0), math.rad(60)), 0.35)
  2294. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-8), math.rad(0), math.rad(-60)), 0.35)
  2295. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.5, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20+10*i)), 0.42)
  2296. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.5, -0.4) * LHCF * angles(math.rad(0), math.rad(0), math.rad(24)), 0.42)
  2297. end
  2298.  
  2299.  
  2300.  
  2301.  
  2302. con5:disconnect()
  2303.  
  2304.  
  2305.  
  2306.  
  2307.  
  2308.  
  2309. con5=hum.Touched:connect(function(hit)
  2310. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2311. if attackdebounce == false then
  2312. attackdebounce = true
  2313. coroutine.resume(coroutine.create(function()
  2314. for i = 0,1.5,0.1 do
  2315. swait()
  2316. hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.1,-1.8)
  2317. end
  2318. end))
  2319. kDamagefunc(hit,3,4,math.random(0,0),"Normal",root,0,1)
  2320.  
  2321. so("http://roblox.com/asset/?id=12222046",rl,2,1.6)
  2322. RingEffect(BrickColor.new("Really black"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2323. RingEffect(BrickColor.new("Really black"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2324. SphereEffect(BrickColor.new("Really black"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
  2325.  
  2326.  
  2327.  
  2328. coroutine.resume(coroutine.create(function()
  2329. for i = 0,1,0.1 do
  2330. swait()
  2331. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
  2332. end
  2333. end))
  2334.  
  2335.  
  2336. wait(0.08)
  2337. attackdebounce = false
  2338. end
  2339. end
  2340. end)
  2341.  
  2342.  
  2343.  
  2344. so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
  2345. for i = 0, 9.14, 0.3 do
  2346. swait()
  2347. root.Velocity = root.CFrame.lookVector * 20
  2348. BlockEffect(BrickColor.new("Really black"), ll.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
  2349. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.87) * angles(math.rad(53), math.rad(8), math.rad(0-54*i)), 0.35)
  2350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(12), math.rad(0), math.rad(24)), 0.35)
  2351. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(12), math.rad(0), math.rad(62)), 0.35)
  2352. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(12), math.rad(0), math.rad(-23)), 0.35)
  2353. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.17, -0.4) * RHCF * angles(math.rad(7), math.rad(0), math.rad(4)), 0.35)
  2354. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.13, -0.6) * LHCF * angles(math.rad(-64-7*i), math.rad(0), math.rad(0-9*i)), 0.35)
  2355. end
  2356.  
  2357.  
  2358.  
  2359. con5:disconnect()
  2360.  
  2361.  
  2362.  
  2363. con5=hum.Touched:connect(function(hit)
  2364. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2365. if attackdebounce == false then
  2366. attackdebounce = true
  2367. coroutine.resume(coroutine.create(function()
  2368. for i = 0,1.5,0.1 do
  2369. swait()
  2370. hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.1,-1.8)
  2371. end
  2372. end))
  2373. kDamagefunc(hit,3,4,math.random(0,0),"Normal",root,0,1)
  2374. so("http://roblox.com/asset/?id=12222046",rl,2,1.6)
  2375. RingEffect(BrickColor.new("Really black"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2376. RingEffect(BrickColor.new("Really black"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2377. SphereEffect(BrickColor.new("Really black"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
  2378.  
  2379.  
  2380.  
  2381. coroutine.resume(coroutine.create(function()
  2382. for i = 0,1,0.1 do
  2383. swait()
  2384. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
  2385. end
  2386. end))
  2387.  
  2388.  
  2389. wait(0.05)
  2390. attackdebounce = false
  2391. end
  2392. end
  2393. end)
  2394.  
  2395.  
  2396. so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
  2397. for i = 0, 15.14, 0.32 do
  2398. swait()
  2399. root.Velocity = root.CFrame.lookVector * 20
  2400. BlockEffect(BrickColor.new("Really black"), ll.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
  2401. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.87) * angles(math.rad(-21-50*i), math.rad(8+20*i), math.rad(0-90*i)), 0.35)
  2402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(12), math.rad(0), math.rad(24)), 0.35)
  2403. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(12), math.rad(0), math.rad(62)), 0.35)
  2404. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(12), math.rad(0), math.rad(-23)), 0.35)
  2405. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.17, -0.4) * RHCF * angles(math.rad(7), math.rad(0), math.rad(4)), 0.35)
  2406. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.13, -0.6) * LHCF * angles(math.rad(-64-2*i), math.rad(0), math.rad(0-4*i)), 0.35)
  2407. end
  2408.  
  2409. attack = false
  2410. con5:disconnect()
  2411.  
  2412. end
  2413.  
  2414.  
  2415.  
  2416.  
  2417.  
  2418. local ultra = false
  2419.  
  2420. function Galekicks()
  2421.  
  2422. attack = true
  2423. so("http://www.roblox.com/asset/?id=1452040709", RightLeg, 3, 1)
  2424. for i = 0, 1.65, 0.1 do
  2425. swait()
  2426. root.Velocity = root.CFrame.lookVector * 0
  2427. SphereEffect(BrickColor.new("Really black"),rl.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
  2428. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-32), math.rad(-2), math.rad(90)), 0.2)
  2429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-17), math.rad(-90)), 0.2)
  2430. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.3)
  2431. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.3)
  2432. RH.C0 = clerp(RH.C0, CFrame.new(1, .62 , -0.3) * RHCF * angles(math.rad(-40), math.rad(0), math.rad(2)), 0.2)
  2433. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-28), math.rad(0), math.rad(0)), 0.2)
  2434. end
  2435.  
  2436.  
  2437. for i = 1, 17 do
  2438.  
  2439. con5=hum.Touched:connect(function(hit)
  2440. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2441. if attackdebounce == false then
  2442. attackdebounce = true
  2443. coroutine.resume(coroutine.create(function()
  2444. for i = 0,1.5,0.1 do
  2445. swait()
  2446. hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.1,-1.8)
  2447. end
  2448. end))
  2449. kDamagefunc(hit,1,2,math.random(0,0),"Normal",root,0,1)
  2450. so("http://roblox.com/asset/?id=12222046",rl,2,1.6)
  2451. RingEffect(BrickColor.new("Really black"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2452. RingEffect(BrickColor.new("Really black"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2453. SphereEffect(BrickColor.new("Really black"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
  2454.  
  2455.  
  2456.  
  2457. coroutine.resume(coroutine.create(function()
  2458. for i = 0,1,0.1 do
  2459. swait()
  2460. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
  2461. end
  2462. end))
  2463.  
  2464.  
  2465. wait(0.05)
  2466. attackdebounce = false
  2467. end
  2468. end
  2469. end)
  2470.  
  2471. for i = 0, .1, 0.2 do
  2472. swait()
  2473. BlockEffect(BrickColor.new("Really black"), rl.CFrame*CF(0,-1,0), 2, 2, 2, 1.5, 1.5, 1.5, 0.03)
  2474. root.Velocity = root.CFrame.lookVector * 10
  2475. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, -0.3) * angles(math.rad(-44), math.rad(-2), math.rad(90)), 0.7)
  2476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-24), math.rad(-90)), 0.7)
  2477. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.7)
  2478. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.7)
  2479. RH.C0 = clerp(RH.C0, CFrame.new(1, -.6 , 0) * RHCF * angles(math.rad(math.random(-100,-10)), math.rad(0), math.rad(2)), 0.7)
  2480. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-34), math.rad(0), math.rad(0)), 0.7)
  2481. end
  2482.  
  2483. so("http://roblox.com/asset/?id=12222208",rl,1,math.random(0.7,1))
  2484.  
  2485. for i = 0, 0.4, 0.2 do
  2486. swait()
  2487. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-32), math.rad(-2), math.rad(90)), 0.2)
  2488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-17), math.rad(-90)), 0.2)
  2489. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.3)
  2490. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.3)
  2491. RH.C0 = clerp(RH.C0, CFrame.new(1, .62 , -0.3) * RHCF * angles(math.rad(-40), math.rad(0), math.rad(2)), 0.2)
  2492. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-28), math.rad(0), math.rad(0)), 0.2)
  2493. end
  2494. con5:disconnect()
  2495. end
  2496.  
  2497.  
  2498. u = mouse.KeyDown:connect(function(key)
  2499. if key == 'r' and combohits >= 150 then
  2500. ultra = true
  2501. SphereEffect(BrickColor.new("Really red"),tors.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,15,15,15,0.04)
  2502. end
  2503. end)
  2504. wait(0.3)
  2505. if ultra == true then
  2506. combohits = 0
  2507. wait(0.1)
  2508. for i = 0, 1.65, 0.1 do
  2509. swait()
  2510. root.Velocity = root.CFrame.lookVector * 0
  2511. SphereEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
  2512. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-32), math.rad(-2), math.rad(90)), 0.2)
  2513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-17), math.rad(-90)), 0.2)
  2514. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.3)
  2515. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.3)
  2516. RH.C0 = clerp(RH.C0, CFrame.new(1, .62 , -0.3) * RHCF * angles(math.rad(-40), math.rad(0), math.rad(2)), 0.2)
  2517. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-28), math.rad(0), math.rad(0)), 0.2)
  2518. end
  2519.  
  2520.  
  2521. so("http://roblox.com/asset/?id=506001681",hed,1,1.2)
  2522.  
  2523. for i = 1, 65 do
  2524. --Aura(5, 0.15, "Add" , root.CFrame * CF(Mrandom(-12, 12), -6, Mrandom(-12, 12)) * angles(Rad(90 + Mrandom(-12, 12)), 0, 0), 1.5, 1.5, 10, -0.015, BrickC"Really red", 0, "Brick")
  2525. con5=hum.Touched:connect(function(hit)
  2526. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2527. if attackdebounce == false then
  2528. attackdebounce = true
  2529. coroutine.resume(coroutine.create(function()
  2530. for i = 0,1.5,0.1 do
  2531. swait()
  2532. hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.1,-1.8)
  2533. end
  2534. end))
  2535. kDamagefunc(hit,1,2,math.random(0,0),"Normal",root,0,1)
  2536.  
  2537.  
  2538.  
  2539.  
  2540. so("http://roblox.com/asset/?id=12222046",rl,2,1.6)
  2541. RingEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2542. RingEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2543. SphereEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
  2544.  
  2545.  
  2546.  
  2547. coroutine.resume(coroutine.create(function()
  2548. for i = 0,1,0.1 do
  2549. swait()
  2550. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
  2551. end
  2552. end))
  2553.  
  2554.  
  2555. wait(0.05)
  2556. attackdebounce = false
  2557. end
  2558. end
  2559. end)
  2560.  
  2561. for i = 0, .03, 0.1 do
  2562. swait()
  2563. BlockEffect(BrickColor.new("Really red"), rl.CFrame*CF(0,-1,0), 2, 2, 2, 1.5, 1.5, 1.5, 0.03)
  2564. root.Velocity = root.CFrame.lookVector * 10
  2565. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, -0.3) * angles(math.rad(-44), math.rad(-2), math.rad(90)), 0.7)
  2566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-24), math.rad(-90)), 0.7)
  2567. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.7)
  2568. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.7)
  2569. RH.C0 = clerp(RH.C0, CFrame.new(1, -.6 , 0) * RHCF * angles(math.rad(math.random(-100,-10)), math.rad(0), math.rad(2)), 0.7)
  2570. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-34), math.rad(0), math.rad(0)), 0.7)
  2571. end
  2572.  
  2573. so("http://roblox.com/asset/?id=12222208",rl,1,math.random(0.7,1))
  2574.  
  2575. for i = 0, 0.07, 0.1 do
  2576. swait()
  2577. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-32), math.rad(-2), math.rad(90)), 0.2)
  2578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-17), math.rad(-90)), 0.2)
  2579. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.3)
  2580. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.3)
  2581. RH.C0 = clerp(RH.C0, CFrame.new(1, .62 , -0.3) * RHCF * angles(math.rad(-40), math.rad(0), math.rad(2)), 0.2)
  2582. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-28), math.rad(0), math.rad(0)), 0.2)
  2583. end
  2584. con5:disconnect()
  2585. end
  2586.  
  2587. for i = 0, 1.65, 0.1 do
  2588. swait()
  2589. root.Velocity = root.CFrame.lookVector * 0
  2590. SphereEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
  2591. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-32), math.rad(-2), math.rad(90)), 0.2)
  2592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-17), math.rad(-90)), 0.2)
  2593. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.3)
  2594. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.3)
  2595. RH.C0 = clerp(RH.C0, CFrame.new(1, .62 , -0.3) * RHCF * angles(math.rad(-40), math.rad(0), math.rad(2)), 0.2)
  2596. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-28), math.rad(0), math.rad(0)), 0.2)
  2597. end
  2598.  
  2599. con5=hum.Touched:connect(function(hit)
  2600. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2601. if attackdebounce == false then
  2602. attackdebounce = true
  2603. coroutine.resume(coroutine.create(function()
  2604. for i = 0,1.5,0.1 do
  2605. swait()
  2606. --hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.1,-1.8)
  2607. end
  2608. end))
  2609. kDamagefunc(hit, 1, 3, 0,"Normal",root,0,1)
  2610. so("http://roblox.com/asset/?id=12222046",rl,2,.63)
  2611. RingEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2612. RingEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
  2613. SphereEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
  2614.  
  2615.  
  2616. coroutine.resume(coroutine.create(function()
  2617. for i = 0,1,0.1 do
  2618. swait()
  2619. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
  2620. end
  2621. end))
  2622.  
  2623.  
  2624. wait(0.05)
  2625. attackdebounce = false
  2626. end
  2627. end
  2628. end)
  2629.  
  2630. so("http://www.roblox.com/asset/?id=1452040709", RightLeg, 1, 1.4)
  2631. SphereEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,38,38,38,0.08)
  2632.  
  2633. for i = 0, 2, 0.1 do
  2634. swait()
  2635. --BlockEffect(BrickColor.new("Really red"), rl.CFrame*CF(0,-1,0), 2, 2, 2, 1.5, 1.5, 1.5, 0.03)
  2636. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, -0.3) * angles(math.rad(-32), math.rad(-2), math.rad(90)), 0.2)
  2637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-17), math.rad(-90)), 0.2)
  2638. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.3)
  2639. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.3)
  2640. RH.C0 = clerp(RH.C0, CFrame.new(1, -.6 , 0.2) * RHCF * angles(math.rad(-50), math.rad(0), math.rad(2)), 0.2)
  2641. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-28), math.rad(0), math.rad(0)), 0.2)
  2642. end
  2643. SphereEffect(BrickColor.new("Really red"),tors.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,8,8,8,0.04)
  2644.  
  2645. wait(0.25)
  2646. con5:Disconnect()
  2647.  
  2648.  
  2649.  
  2650.  
  2651. con5=hum.Touched:connect(function(hit)
  2652. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2653. if attackdebounce == false then
  2654. attackdebounce = true
  2655.  
  2656. kDamagefunc(hit,1,2,math.random(0,0),"Normal",root,0,1)
  2657. so("http://roblox.com/asset/?id=12221984",ll,7,0.63)
  2658.  
  2659. RingEffect(BrickColor.new("Really red"),ll.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,2.2,6,2.2,0.04)
  2660. RingEffect(BrickColor.new("Really red"),ll.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,2.2,6,2.2,0.04)
  2661. SphereEffect(BrickColor.new("Really red"),ll.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,8,8,8,0.04)
  2662. SpecialEffect(BrickColor.new("Really red"),ll.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,8,8,8,0.04)
  2663. SphereEffect(BrickColor.new("Really red"),ll.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,5,18,5,0.04)
  2664. WaveEffect(BrickColor.new("Really red"),ll.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,1.5,16,1.5,0.04)
  2665.  
  2666. coroutine.resume(coroutine.create(function()
  2667. for i = 0,1,0.1 do
  2668. swait()
  2669. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24)
  2670. end
  2671. end))
  2672.  
  2673. wait(0.06)
  2674. attackdebounce = false
  2675.  
  2676. end
  2677. end
  2678. end)
  2679.  
  2680. coroutine.resume(coroutine.create(function()
  2681. while ultra == true do
  2682. swait()
  2683. root.CFrame = root.CFrame*CFrame.new(math.random(-3,3),math.random(-2,2),math.random(-3,3))
  2684. end
  2685. end))
  2686.  
  2687.  
  2688. so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
  2689. for i = 1,3 do
  2690. for i = 0, 9.14, 0.45 do
  2691. swait()
  2692. root.Velocity = root.CFrame.lookVector * 30
  2693. BlockEffect(BrickColor.new("Really red"), ll.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
  2694. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.87) * angles(math.rad(8), math.rad(8), math.rad(0-94*i)), 0.35)
  2695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(12), math.rad(0), math.rad(24)), 0.35)
  2696. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(12), math.rad(0), math.rad(62)), 0.35)
  2697. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(12), math.rad(0), math.rad(-23)), 0.35)
  2698. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.17, -0.4) * RHCF * angles(math.rad(7), math.rad(0), math.rad(4)), 0.35)
  2699. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.13, -0.6) * LHCF * angles(math.rad(-64-7*i), math.rad(0), math.rad(0-9*i)), 0.35)
  2700. end
  2701. end
  2702.  
  2703.  
  2704. for i = 1,3 do
  2705. for i = 0, 11.14, 0.45 do
  2706. swait()
  2707. root.Velocity = root.CFrame.lookVector * 30
  2708. BlockEffect(BrickColor.new("Really red"), ll.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
  2709. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.87) * angles(math.rad(-21-30*i), math.rad(8+10*i), math.rad(0-110*i)), 0.35)
  2710. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(12), math.rad(0), math.rad(24)), 0.35)
  2711. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(12), math.rad(0), math.rad(62)), 0.35)
  2712. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(12), math.rad(0), math.rad(-23)), 0.35)
  2713. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.17, -0.4) * RHCF * angles(math.rad(27), math.rad(0), math.rad(74)), 0.35)
  2714. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.13, -0.6) * LHCF * angles(math.rad(-34-2*i), math.rad(0), math.rad(0-9*i)), 0.35)
  2715. end
  2716.  
  2717.  
  2718.  
  2719. end
  2720. so("http://www.roblox.com/asset/?id=197161452", char, 0.5, 0.8)
  2721. con5:disconnect()
  2722.  
  2723.  
  2724. end -- combo hit end
  2725. attack = false
  2726. ultra = false
  2727. u:disconnect()
  2728.  
  2729. end
  2730.  
  2731.  
  2732.  
  2733.  
  2734. -------------------------------------------------------
  2735. --End Attacks N Stuff--
  2736. -------------------------------------------------------
  2737. mouse.KeyDown:connect(function(key)
  2738. if string.byte(key) == 48 then
  2739. Swing = 2
  2740. hum.WalkSpeed = 24.82
  2741. end
  2742. end)
  2743. mouse.KeyUp:connect(function(key)
  2744. if string.byte(key) == 48 then
  2745. Swing = 1
  2746. hum.WalkSpeed = 8
  2747. end
  2748. end)
  2749.  
  2750.  
  2751.  
  2752.  
  2753.  
  2754.  
  2755.  
  2756. mouse.Button1Down:connect(function()
  2757. if attack==false then
  2758. if attacktype==1 then
  2759. attack=true
  2760. attacktype=2
  2761. attackone()
  2762. elseif attacktype==2 then
  2763. attack=true
  2764. attacktype=3
  2765. attacktwo()
  2766. elseif attacktype==3 then
  2767. attack=true
  2768. attacktype=4
  2769. attackthree()
  2770. elseif attacktype==4 then
  2771. attack=true
  2772. attacktype=1
  2773. attackfour()
  2774. end
  2775. end
  2776. end)
  2777.  
  2778.  
  2779.  
  2780.  
  2781. mouse.KeyDown:connect(function(key)
  2782. if key == 'e' and attack == false and cankick == true and cooldown == false then
  2783. quickkick()
  2784. cooldown = true
  2785.  
  2786. coroutine.resume(coroutine.create(function()
  2787. wait(2)
  2788. cooldown = false
  2789. end))
  2790.  
  2791.  
  2792.  
  2793. end
  2794. end)
  2795.  
  2796.  
  2797.  
  2798.  
  2799.  
  2800.  
  2801.  
  2802.  
  2803. mouse.KeyDown:connect(function(key)
  2804. if attack == false then
  2805. if key == 't' then
  2806. Taunt()
  2807. elseif key == 'f' then
  2808. Hyperkickcombo()
  2809. elseif key == 'r' then
  2810. Galekicks()
  2811. end
  2812. end
  2813. end)
  2814.  
  2815. -------------------------------------------------------
  2816. --Start Animations--
  2817. -------------------------------------------------------
  2818. print("By Makhail07 and KillerDarkness0105")
  2819. print("Basic Animations by Makhail07")
  2820. print("Attack Animations by KillerDarkness0105")
  2821. print("This is pretty much our final script together")
  2822. print("--------------------------------")
  2823. print("Attacks")
  2824. print("E in air: Quick Kicks")
  2825. print("Left Mouse: 4 click combo")
  2826. print("F: Hyper Kicks")
  2827. print("R: Gale Kicks, Spam R if your combo is over 150 to do an ultra combo")
  2828. print("--------------------------------")
  2829. while true do
  2830. swait()
  2831. sine = sine + change
  2832. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2833. local velderp = root.Velocity.y
  2834. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2835.  
  2836. if hitfloor == nil then
  2837. cankick = true
  2838. else
  2839. cankick = false
  2840. end
  2841.  
  2842.  
  2843. if equipped == true or equipped == false then
  2844. if attack == false then
  2845. idle = idle + 1
  2846. else
  2847. idle = 0
  2848. end
  2849. if 1 < root.Velocity.y and hitfloor == nil then
  2850. Anim = "Jump"
  2851. if attack == false then
  2852. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  2853. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2854. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.1)
  2855. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2856. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2857. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2858. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2859. end
  2860. elseif -1 > root.Velocity.y and hitfloor == nil then
  2861. Anim = "Fall"
  2862. if attack == false then
  2863. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  2864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2865. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.1)
  2866. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2867. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2868. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2869. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2870. end
  2871. elseif torvel < 1 and hitfloor ~= nil then
  2872. Anim = "Idle"
  2873. change = 1
  2874. if attack == false then
  2875. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  2876. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.1)
  2877. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 12)), Rad(0), Rad(-20)), 0.1)
  2878. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.1)
  2879. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.1)
  2880. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.05 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(110), Rad(6 + 6.5 * Sin(sine / 12)), Rad(25)), 0.1)
  2881. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.2 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(110), Rad(6 - 6.5 * Sin(sine / 12)), Rad(25)), 0.1)
  2882. end
  2883. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  2884. Anim = "Walk"
  2885. change = 1
  2886. if attack == false then
  2887. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  2888. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2889. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-1), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.15)
  2890. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 15 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2891. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 15 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2892. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(56) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  2893. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-56) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  2894. end
  2895. elseif torvel >= 22 and hitfloor ~= nil then
  2896. Anim = "Sprint"
  2897. change = 1.35
  2898. if attack == false then
  2899. hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  2900. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2901. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-8.5 - 2 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.15)
  2902. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2903. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2904. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-65) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2905. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-65) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2906. end
  2907. end
  2908. end
  2909. Music.SoundId = "rbxassetid://"..SONG
  2910. Music.Looped = true
  2911. Music.Pitch = 1
  2912. Music.Volume = 0.7
  2913. Music.Parent = tors
  2914. Music:Resume()
  2915. if 0 < #Effects then
  2916. for e = 1, #Effects do
  2917. if Effects[e] ~= nil then
  2918. local Thing = Effects[e]
  2919. if Thing ~= nil then
  2920. local Part = Thing[1]
  2921. local Mode = Thing[2]
  2922. local Delay = Thing[3]
  2923. local IncX = Thing[4]
  2924. local IncY = Thing[5]
  2925. local IncZ = Thing[6]
  2926. if 1 >= Thing[1].Transparency then
  2927. if Thing[2] == "Block1" then
  2928. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2929. local Mesh = Thing[1].Mesh
  2930. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2931. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2932. elseif Thing[2] == "Block2" then
  2933. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2934. local Mesh = Thing[7]
  2935. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2936. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2937. elseif Thing[2] == "Block3" then
  2938. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2939. local Mesh = Thing[7]
  2940. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2941. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2942. elseif Thing[2] == "Cylinder" then
  2943. local Mesh = Thing[1].Mesh
  2944. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2945. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2946. elseif Thing[2] == "Blood" then
  2947. local Mesh = Thing[7]
  2948. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2949. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2950. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2951. elseif Thing[2] == "Elec" then
  2952. local Mesh = Thing[1].Mesh
  2953. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2954. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2955. elseif Thing[2] == "Disappear" then
  2956. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2957. elseif Thing[2] == "Shatter" then
  2958. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2959. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2960. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2961. Thing[6] = Thing[6] + Thing[5]
  2962. end
  2963. else
  2964. Part.Parent = nil
  2965. table.remove(Effects, e)
  2966. end
  2967. end
  2968. end
  2969. end
  2970. end
  2971. end
  2972. -------------------------------------------------------
  2973. --End Animations And Script--
  2974. -------------------------------------------------------
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