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- Game AddAchievement
- Game AddPerkPoints
- Game AdvanceSkill
- Game AddHavokBallAndSocketConstraint
- Game RemoveHavokConstraints
- Game CalculateFavorCost
- Game ClearTempEffects
- Game ClearPrison
- Game DisablePlayerControls
- Game EnablePlayerControls
- Game EnableFastTravel
- Game FadeOutGame
- Game FastTravel
- Game FindClosestReferenceOfType
- Game FindClosestReferenceOfAnyTypeInList
- Game FindRandomReferenceOfType
- Game FindRandomReferenceOfAnyTypeInList
- Game FindClosestActor
- Game FindRandomActor
- Game ForceThirdPerson
- Game ForceFirstPerson
- Game ShowFirstPersonGeometry
- Game GetForm
- Game GetFormFromFile
- Game GetGameSettingFloat
- Game GetGameSettingInt
- Game GetGameSettingString
- Game getplayer
- Game GetPlayerGrabbedRef
- Game GetPlayersLastRiddenHorse
- Game GetSunPositionX
- Game GetSunPositionY
- Game GetSunPositionZ
- Game GetRealHoursPassed
- Game IncrementSkill
- Game IncrementSkillBy
- Game IncrementStat
- Game IsActivateControlsEnabled
- Game IsCamSwitchControlsEnabled
- Game IsFastTravelControlsEnabled
- Game IsFastTravelEnabled
- Game IsFightingControlsEnabled
- Game IsJournalControlsEnabled
- Game IsLookingControlsEnabled
- Game IsMenuControlsEnabled
- Game IsMovementControlsEnabled
- Game IsPlayerSungazing
- Game IsSneakingControlsEnabled
- Game IsWordUnlocked
- Game PlayBink
- Game PrecacheCharGen
- Game PrecacheCharGenClear
- Game QueryStat
- Game QuitToMainMenu
- Game RequestAutosave
- Game RequestModel
- Game RequestSave
- Game SendWereWolfTransformation
- Game ServeTime
- Game SetBeastForm
- Game SetCameraTarget
- Game SetHudCartMode
- Game SetInChargen
- Game SetPlayerAIDriven
- Game SetPlayerReportCrime
- Game SetSittingRotation
- Game shakeCamera
- Game shakeController
- Game ShowTitleSequenceMenu
- Game HideTitleSequenceMenu
- Game StartTitleSequence
- Game SetAllowFlyingMountLandingRequests
- Game SetSunGazeImageSpaceModifier
- Game ShowRaceMenu
- Game ShowLimitedRaceMenu
- Game ShowTrainingMenu
- Game TeachWord
- Game TriggerScreenBlood
- Game UnlockWord
- Game UsingGamepad
- utility GameTimeToString
- utility GetCurrentGameTime
- utility GetCurrentRealTime
- utility IsInMenuMode
- utility RandomInt
- utility RandomFloat
- utility SetINIBool
- utility SetINIFloat
- utility SetINIInt
- utility SetINIString
- utility Wait
- utility WaitGameTime
- utility WaitMenuMode
- Debug CenterOnCell
- Debug CenterOnCellAndWait
- Debug PlayerMoveToAndWait
- Debug CloseUserLog
- Debug DebugChannelNotify
- Debug DumpAliasData
- Debug GetConfigName
- Debug GetPlatformName
- Debug GetVersionNumber
- Debug MessageBox
- Debug Notification
- Debug OpenUserLog
- Debug QuitGame
- Debug SendAnimationEvent
- Debug SetFootIK
- Debug SetGodMode
- Debug StartScriptProfiling
- Debug StartStackProfiling
- Debug StopScriptProfiling
- Debug StopStackProfiling
- Debug TakeScreenshot
- Debug ToggleAI
- Debug ToggleCollisions
- Debug ToggleMenus
- Debug Trace
- Debug TraceStack
- Debug TraceUser
- Math abs
- Math acos
- Math asin
- Math atan
- Math Ceiling
- Math cos
- Math DegreesToRadians
- Math Floor
- Math pow
- Math RadiansToDegrees
- Math sin
- Math sqrt
- Math tan
- Form GetFormID
- Form GetGoldValue
- Form HasKeyword
- Form PlayerKnows
- Form RegisterForAnimationEvent
- Form RegisterForLOS
- Form RegisterForSingleLOSGain
- Form RegisterForSingleLOSLost
- Form RegisterForSingleUpdate
- Form RegisterForSingleUpdateGameTime
- Form RegisterForSleep
- Form RegisterForTrackedStatsEvent
- Form RegisterForUpdate
- Form RegisterForUpdateGameTime
- Form StartObjectProfiling
- Form StopObjectProfiling
- Form UnregisterForAnimationEvent
- Form UnregisterForLOS
- Form UnregisterForSleep
- Form UnregisterForTrackedStatsEvent
- Form UnregisterForUpdate
- Form UnregisterForUpdateGameTime
- Keyword SendStoryEvent
- Keyword SendStoryEventAndWait
- Location GetKeywordData
- Location GetRefTypeAliveCount
- Location GetRefTypeDeadCount
- Location HasCommonParent
- Location HasRefType
- Location IsChild
- Location IsCleared
- Location IsLoaded
- Location SetCleared
- Location SetKeywordData
- Message Show
- Message ShowAsHelpMessage
- Message ResetHelpMessage
- MusicType Add
- MusicType Remove
- VisualEffect Play
- VisualEffect Stop
- Scene ForceStart
- Scene GetOwningQuest
- Scene IsActionComplete
- Scene IsPlaying
- Scene start
- Scene Stop
- ShaderParticleGeometry Apply
- ShaderParticleGeometry Remove
- SoundCategory Pause
- SoundCategory UnPause
- SoundCategory Mute
- SoundCategory UnMute
- SoundCategory SetVolume
- SoundCategory SetFrequency
- MagicEffect GetAssociatedSkill
- EffectShader Play
- EffectShader Stop
- Faction CanPayCrimeGold
- Faction GetCrimeGold
- Faction GetCrimeGoldNonViolent
- Faction GetCrimeGoldViolent
- Faction GetInfamy
- Faction GetInfamyNonViolent
- Faction GetInfamyViolent
- Faction GetReaction
- Faction GetStolenItemValueCrime
- Faction GetStolenItemValueNoCrime
- Faction IsFactionInCrimeGroup
- Faction IsPlayerExpelled
- Faction ModCrimeGold
- Faction ModReaction
- Faction PlayerPayCrimeGold
- Faction SendAssaultAlarm
- Faction SendPlayerToJail
- Faction SetAlly
- Faction SetCrimeGold
- Faction SetCrimeGoldViolent
- Faction SetEnemy
- Faction SetPlayerEnemy
- Faction SetPlayerExpelled
- Faction SetReaction
- GlobalVariable GetValue
- GlobalVariable SetValue
- ImageSpaceModifier Apply
- ImageSpaceModifier ApplyCrossFade
- ImageSpaceModifier PopTo
- ImageSpaceModifier Remove
- ImageSpaceModifier RemoveCrossFade
- LeveledActor AddForm
- LeveledActor Revert
- LeveledItem AddForm
- LeveledItem Revert
- LeveledSpell AddForm
- LeveledSpell Revert
- ActorBase GetClass
- ActorBase GetDeadCount
- ActorBase GetGiftFilter
- ActorBase GetRace
- ActorBase GetSex
- ActorBase IsEssential
- ActorBase IsInvulnerable
- ActorBase IsProtected
- ActorBase IsUnique
- ActorBase SetEssential
- ActorBase SetInvulnerable
- ActorBase SetProtected
- ActorBase SetOutfit
- Cell GetActorOwner
- Cell GetFactionOwner
- Cell IsAttached
- Cell IsInterior
- Cell Reset
- Cell SetActorOwner
- Cell SetFactionOwner
- Cell SetFogColor
- Cell SetFogPlanes
- Cell SetFogPower
- Cell SetPublic
- ObjectReference Activate
- ObjectReference AddInventoryEventFilter
- ObjectReference TetherToHorse
- ObjectReference AddDependentAnimatedObjectReference
- ObjectReference AddItem
- ObjectReference AddToMap
- ObjectReference ApplyHavokImpulse
- ObjectReference BlockActivation
- ObjectReference CalculateEncounterLevel
- ObjectReference CanFastTravelToMarker
- ObjectReference ClearDestruction
- ObjectReference CreateDetectionEvent
- ObjectReference DamageObject
- ObjectReference Delete
- ObjectReference Disable
- ObjectReference DisableNoWait
- ObjectReference DropObject
- ObjectReference Enable
- ObjectReference EnableFastTravel
- ObjectReference EnableNoWait
- ObjectReference ForceAddRagdollToWorld
- ObjectReference ForceRemoveRagdollFromWorld
- ObjectReference GetActorOwner
- ObjectReference GetAngleX
- ObjectReference GetAngleY
- ObjectReference GetAngleZ
- ObjectReference GetAnimationVariableBool
- ObjectReference GetAnimationVariableInt
- ObjectReference GetAnimationVariableFloat
- ObjectReference GetBaseObject
- ObjectReference GetCurrentDestructionStage
- ObjectReference GetCurrentLocation
- ObjectReference GetCurrentScene
- ObjectReference getDistance
- ObjectReference GetEditorLocation
- ObjectReference GetFactionOwner
- ObjectReference GetHeadingAngle
- ObjectReference GetHeight
- ObjectReference GetItemCount
- ObjectReference GetItemHealthPercent
- ObjectReference GetKey
- ObjectReference GetLength
- ObjectReference GetLinkedRef
- ObjectReference GetLockLevel
- ObjectReference GetMass
- ObjectReference GetNthLinkedRef
- ObjectReference GetOpenState
- ObjectReference GetParentCell
- ObjectReference GetPositionX
- ObjectReference GetPositionY
- ObjectReference GetPositionZ
- ObjectReference GetScale
- ObjectReference GetTriggerObjectCount
- ObjectReference GetVoiceType
- ObjectReference GetWidth
- ObjectReference GetWorldSpace
- ObjectReference HasEffectKeyword
- ObjectReference HasNode
- ObjectReference HasRefType
- ObjectReference IgnoreFriendlyHits
- ObjectReference InterruptCast
- ObjectReference Is3DLoaded
- ObjectReference IsActivateChild
- ObjectReference IsActivationBlocked
- ObjectReference IsDeleted
- ObjectReference IsDisabled
- ObjectReference IsFurnitureInUse
- ObjectReference IsFurnitureMarkerInUse
- ObjectReference IsIgnoringFriendlyHits
- ObjectReference IsInDialogueWithPlayer
- ObjectReference IsLockBroken
- ObjectReference IsLocked
- ObjectReference IsMapMarkerVisible
- ObjectReference KnockAreaEffect
- ObjectReference Lock
- ObjectReference MoveTo
- ObjectReference MoveToInteractionLocation
- ObjectReference MoveToMyEditorLocation
- ObjectReference MoveToNode
- ObjectReference PlaceAtMe
- ObjectReference PlaceActorAtMe
- ObjectReference PlayAnimation
- ObjectReference PlayAnimationAndWait
- ObjectReference PlayGamebryoAnimation
- ObjectReference PlayImpactEffect
- ObjectReference PlaySyncedAnimationSS
- ObjectReference PlaySyncedAnimationAndWaitSS
- ObjectReference PlayTerrainEffect
- ObjectReference ProcessTrapHit
- ObjectReference PushActorAway
- ObjectReference RemoveAllInventoryEventFilters
- ObjectReference RemoveAllItems
- ObjectReference RemoveDependentAnimatedObjectReference
- ObjectReference RemoveInventoryEventFilter
- ObjectReference RemoveItem
- ObjectReference Reset
- ObjectReference Say
- ObjectReference SendStealAlarm
- ObjectReference SetActorCause
- ObjectReference SetActorOwner
- ObjectReference SetAngle
- ObjectReference SetAnimationVariableBool
- ObjectReference SetAnimationVariableInt
- ObjectReference SetAnimationVariableFloat
- ObjectReference SetDestroyed
- ObjectReference SetScale
- ObjectReference SetFactionOwner
- ObjectReference SetLockLevel
- ObjectReference SetMotionType
- ObjectReference SetNoFavorAllowed
- ObjectReference SetOpen
- ObjectReference SetPosition
- ObjectReference TranslateTo
- ObjectReference SplineTranslateTo
- ObjectReference SplineTranslateToRefNode
- ObjectReference StopTranslation
- ObjectReference WaitForAnimationEvent
- WEAPON Fire
- Package GetOwningQuest
- Package GetTemplate
- Quest CompleteAllObjectives
- Quest CompleteQuest
- Quest FailAllObjectives
- Quest GetAlias
- Quest GetCurrentStageID
- Quest IsActive
- Quest IsCompleted
- Quest IsObjectiveCompleted
- Quest IsObjectiveDisplayed
- Quest IsObjectiveFailed
- Quest IsRunning
- Quest IsStageDone
- Quest IsStarting
- Quest IsStopping
- Quest IsStopped
- Quest Reset
- Quest SetActive
- Quest SetCurrentStageID
- Quest SetObjectiveCompleted
- Quest SetObjectiveDisplayed
- Quest SetObjectiveFailed
- Quest start
- Quest Stop
- Quest UpdateCurrentInstanceGlobal
- Sound Play
- Sound PlayAndWait
- Sound StopInstance
- Sound SetInstanceVolume
- Topic Add
- TopicInfo GetOwningQuest
- Actor AddPerk
- Actor AddShout
- Actor AddSpell
- Actor AllowBleedoutDialogue
- Actor AllowPCDialogue
- Actor AttachAshPile
- Actor CanFlyHere
- Actor ClearArrested
- Actor ClearExpressionOverride
- Actor ClearExtraArrows
- Actor ClearKeepOffsetFromActor
- Actor ClearLookAt
- Actor DamageActorValue
- Actor Dismount
- Actor DispelAllSpells
- Actor DispelSpell
- Actor DoCombatSpellApply
- Actor EnableAI
- Actor EndDeferredKill
- Actor EquipItem
- Actor EquipShout
- Actor EquipSpell
- Actor EvaluatePackage
- Actor ForceActorValue
- Actor GetActorValue
- Actor GetActorValuePercentage
- Actor GetBaseActorValue
- Actor GetBribeAmount
- Actor GetCrimeFaction
- Actor GetCombatState
- Actor GetCombatTarget
- Actor GetCurrentPackage
- Actor GetDialogueTarget
- Actor GetEquippedShout
- Actor GetEquippedSpell
- Actor GetEquippedWeapon
- Actor GetEquippedShield
- Actor GetEquippedItemType
- Actor GetFactionRank
- Actor GetFactionReaction
- Actor GetFlyingState
- Actor GetGoldAmount
- Actor GetHighestRelationshipRank
- Actor GetKiller
- Actor GetForcedLandingMarker
- Actor GetLevel
- Actor GetLeveledActorBase
- Actor GetLightLevel
- Actor GetLowestRelationshipRank
- Actor GetNoBleedoutRecovery
- Actor GetPlayerControls
- Actor GetRace
- Actor GetRelationshipRank
- Actor GetSitState
- Actor GetSleepState
- Actor GetVoiceRecoveryTime
- Actor HasAssociation
- Actor HasFamilyRelationship
- Actor HasLOS
- Actor HasMagicEffect
- Actor HasMagicEffectWithKeyword
- Actor HasParentRelationship
- Actor HasPerk
- Actor HasSpell
- Actor IsAlarmed
- Actor IsAlerted
- Actor IsAllowedToFly
- Actor IsArrested
- Actor IsArrestingTarget
- Actor IsBeingRidden
- Actor IsBleedingOut
- Actor IsBribed
- Actor IsChild
- Actor IsCommandedActor
- Actor IsDead
- Actor IsDetectedBy
- Actor IsDoingFavor
- Actor IsEquipped
- Actor IsEssential
- Actor IsFlying
- Actor IsGhost
- Actor IsGuard
- Actor IsHostileToActor
- Actor IsInCombat
- Actor IsInFaction
- Actor IsInKillMove
- Actor IsIntimidated
- Actor IsOnMount
- Actor IsPlayersLastRiddenHorse
- Actor IsPlayerTeammate
- Actor IsRunning
- Actor IsSneaking
- Actor IsSprinting
- Actor IsTrespassing
- Actor IsUnconscious
- Actor IsWeaponDrawn
- Actor KeepOffsetFromActor
- Actor KillSilent
- Actor Kill
- Actor ModActorValue
- Actor ModFactionRank
- Actor MoveToPackageLocation
- Actor OpenInventory
- Actor PathToReference
- Actor PlayIdle
- Actor PlayIdleWithTarget
- Actor PlaySubGraphAnimation
- Actor RemoveFromFaction
- Actor RemoveFromAllFactions
- Actor RemovePerk
- Actor RemoveShout
- Actor RemoveSpell
- Actor ResetHealthAndLimbs
- Actor Resurrect
- Actor RestoreActorValue
- Actor SendAssaultAlarm
- Actor SendTrespassAlarm
- Actor SetActorValue
- Actor SetAlert
- Actor SetAllowFlying
- Actor SetAllowFlyingEx
- Actor SetAlpha
- Actor SetAttackActorOnSight
- Actor SetBribed
- Actor SetCrimeFaction
- Actor SetCriticalStage
- Actor SetDoingFavor
- Actor SetDontMove
- Actor SetExpressionOverride
- Actor SetEyeTexture
- Actor SetFactionRank
- Actor SetGhost
- Actor SetHeadTracking
- Actor SetForcedLandingMarker
- Actor SetIntimidated
- Actor SetLookAt
- Actor SetNoBleedoutRecovery
- Actor SetNotShowOnStealthMeter
- Actor SetOutfit
- Actor SetPlayerControls
- Actor SetPlayerResistingArrest
- Actor SetPlayerTeammate
- Actor SetRace
- Actor SetRelationshipRank
- Actor SetRestrained
- Actor SetSubGraphFloatVariable
- Actor SetUnconscious
- Actor SetVehicle
- Actor SetVoiceRecoveryTime
- Actor ShowBarterMenu
- Actor ShowGiftMenu
- Actor StartCannibal
- Actor StartCombat
- Actor StartDeferredKill
- Actor StartVampireFeed
- Actor StopCombat
- Actor StopCombatAlarm
- Actor TrapSoul
- Actor UnequipAll
- Actor UnequipItem
- Actor UnequipItemSlot
- Actor UnequipShout
- Actor UnequipSpell
- Actor UnLockOwnedDoorsInCell
- Actor WillIntimidateSucceed
- Actor WornHasKeyword
- Actor StartSneaking
- Actor DrawWeapon
- Alias GetOwningQuest
- Alias RegisterForAnimationEvent
- Alias RegisterForLOS
- Alias RegisterForSingleLOSGain
- Alias RegisterForSingleLOSLost
- Alias RegisterForSingleUpdate
- Alias RegisterForSingleUpdateGameTime
- Alias RegisterForSleep
- Alias RegisterForTrackedStatsEvent
- Alias RegisterForUpdate
- Alias RegisterForUpdateGameTime
- Alias StartObjectProfiling
- Alias StopObjectProfiling
- Alias UnregisterForAnimationEvent
- Alias UnregisterForLOS
- Alias UnregisterForSleep
- Alias UnregisterForTrackedStatsEvent
- Alias UnregisterForUpdate
- Alias UnregisterForUpdateGameTime
- ReferenceAlias AddInventoryEventFilter
- ReferenceAlias Clear
- ReferenceAlias GetReference
- ReferenceAlias ForceRefTo
- ReferenceAlias RemoveAllInventoryEventFilters
- ReferenceAlias RemoveInventoryEventFilter
- LocationAlias Clear
- LocationAlias GetLocation
- LocationAlias ForceLocationTo
- FormList AddForm
- FormList Find
- FormList GetAt
- FormList GetSize
- FormList HasForm
- FormList RemoveAddedForm
- FormList Revert
- SPELL Cast
- SPELL RemoteCast
- SPELL IsHostile
- SPELL Preload
- SPELL Unload
- Scroll Cast
- ActiveMagicEffect AddInventoryEventFilter
- ActiveMagicEffect Dispel
- ActiveMagicEffect GetBaseObject
- ActiveMagicEffect GetCasterActor
- ActiveMagicEffect GetTargetActor
- ActiveMagicEffect RegisterForAnimationEvent
- ActiveMagicEffect RegisterForLOS
- ActiveMagicEffect RegisterForSingleLOSGain
- ActiveMagicEffect RegisterForSingleLOSLost
- ActiveMagicEffect RegisterForSingleUpdate
- ActiveMagicEffect RegisterForSingleUpdateGameTime
- ActiveMagicEffect RegisterForSleep
- ActiveMagicEffect RegisterForTrackedStatsEvent
- ActiveMagicEffect RegisterForUpdate
- ActiveMagicEffect RegisterForUpdateGameTime
- ActiveMagicEffect RemoveAllInventoryEventFilters
- ActiveMagicEffect RemoveInventoryEventFilter
- ActiveMagicEffect StartObjectProfiling
- ActiveMagicEffect StopObjectProfiling
- ActiveMagicEffect UnregisterForAnimationEvent
- ActiveMagicEffect UnregisterForLOS
- ActiveMagicEffect UnregisterForSleep
- ActiveMagicEffect UnregisterForTrackedStatsEvent
- ActiveMagicEffect UnregisterForUpdate
- ActiveMagicEffect UnregisterForUpdateGameTime
- Weather ReleaseOverride
- Weather GetCurrentWeather
- Weather GetOutgoingWeather
- Weather GetCurrentWeatherTransition
- Weather GetSkyMode
- Weather FindWeather
- Weather ForceActive
- Weather SetActive
- Weather GetClassification
- Ingredient IsHostile
- Ingredient LearnEffect
- Ingredient LearnNextEffect
- Ingredient LearnAllEffects
- Potion IsHostile
- Enchantment IsHostile
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