G4U55

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Aug 22nd, 2018
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  1. Updates to Baldur’s Gate: Enhanced Edition & Siege of Dragonspear
  2.  
  3. 17 Agosto
  4.  
  5. Baldur's Gate: Enhanced Edition
  6.  
  7. Features
  8.  
  9. [iOS] [Multiplayer] [Regression] Multiplayer chat should show a message when a player leaves
  10. [Android] Mod archives created with centralfix don't work properly (partial content only)
  11. [Uniforms] Members of the Flaming Fist in the Baldur's Gate campaign should wear consistent uniforms
  12. Allow players to use the Priest of Tempus kit
  13. Branwen should interject when confronting Tranzig in Beregost
  14. Eldoth's special ability should create one stack of five arrows
  15. It should be possible to accept Thalantyr's quest to help Melicamp if you initially decline.
  16. Jaheira should recognize Seniyad during the encounter with Aldeth.
  17. Kivan should interject when you encounter Tazok at the bandit camp
  18. Make 3 new portraits from "The Road to v2.0 Reward" official to the base game of BG:EE
  19. Oublek should not refer to you as his "fine and honest friend" if you did not decline Greywolf's reward
  20. Shoal the Nereid should not kill Player1
  21. Tazok should have a appropriate response if Kivan is in your party.
  22. There should be a conclusion to the vial of mysterious liquid found in the Nashkel Mines
  23. There should be a way to avoid Neera's initial encounter
  24. There should be some visible indication of Marek's poisoning. Player1 should only be poisoned
  25. Yeslick should confront Rieltar in the Candlekeep Library
  26. You should be able to finish Kagain's caravan quest
  27. You should be able to interact with Entar at his estate in NW Baldur's Gate
  28. You should not receive Coran's quest to kill the Wyvern if you have done so already
  29. Alter PST dialog selection button to match BGEE UI style
  30. Brought over PST dialogue selection button
  31. Replaced old sword and shield logo
  32. It should be possible to skip all major cutscenes in BG:EE
  33. Updated Bala's Axe description text (strref 21957)
  34.  
  35. Fixes
  36.  
  37. "A Ring for a Lady" should not be removed from the journal when it is completed
  38. "Time spent with party" should be cumulative throughout the game
  39. (BGEE) Legacy of Bhaal mode should not result in more than one guard interrupting a rest
  40. (BGEE) Spell descriptions should be accurate about targeting only allies/enemies
  41. [2.4!] [iOS][Regression] Item descriptions should be available from the Store interface
  42. [Achievement] [Steam] Lord of Murder achievement should be available when SoD is not installed
  43. [Android] Description box on the temple Donate screen should allow tap and drag scrolling
  44. [Android] Dragging on the colour slider should not stop the music
  45. [Android] Movies should not appear in only one small part of the screen
  46. [Android] Paladin Lay on Hands icon should not be missing
  47. [Android] The buttons to restore the left and side panels should not be invisible
  48. [AR0108] Killing Sarevok In Ducal Palace Soft Locks the Game (No Progression).
  49. [AR0502] Tourists should not live through Demon Knight's Attacks on Bhaal Mode.
  50. [AR1401] Combat Music should Stop Playing after Combat
  51. [AR4300] Colquetle's Family Amulet should not be missing after leaving area for a while
  52. [BGEE]Shapeshift abilities "Magic Item" animal paw icons should not be dispelled
  53. [BP] Melee characters should not show fists equipped on the Game screen
  54. [Character Creation] Import does not include a Shaman Pregen Character like BG:SoD Does.
  55. [Console] Remove areas that are not usable from the console list
  56. [Dorn] You should not have two active Dorn Il-Khan quests in the journal after ambush scene
  57. [French] French description text should not be cut off
  58. [German] First dream narration should not repeat the last line at the beginning of the narration
  59. [iOS] [Code] [Multiplayer] Player permissions should work as intended
  60. [iOS] [Multiplayer] 'Ready to play' box should automatically untick when a new player is assigned to a slot
  61. [iOS] [Multiplayer] [Code] Player characters should be assignable when there is an empty player slot between the host and the client
  62. [iOS] [Multiplayer] A user with no Player Name should not be able join a multiplayer session
  63. [iOS] [Multiplayer] Game type column should not be blank
  64. [iOS] [Multiplayer] Host should be able to start the game regardless of character organization
  65. [iOS] [Multiplayer] Najim should not appear in the middle of the Arena during battles
  66. [iOS] [Multiplayer] Tapping on the multiplayer chat should not create a waypoint for the controlled character
  67. [iOS] [Multiplayer] The Host should not disconnect from a multiplayer session once completed or defeated in combat in the Black Pits
  68. [iOS] [Multiplayer] X button should close the player permissions window on client iPad devices
  69. [iOS] Black Pits saves should be exported with the correct file extension
  70. [iOS] Camera should not move on its own at the start of The Black Pits
  71. [iOS] Message box for being unable to save and associated interactive button graphics should not be cut off
  72. [iOS] Selection icon should use consistent on and off states
  73. [iOS] Tapping on the Area Map UI should not move the area selection cursor
  74. [iOS] User should not be able to access the Customization screen of other player's characters
  75. [iOS][Language UI] Text References to Baldur's Gate: Siege of Dragonspear should not appear within the Baldur's Gate:EE UI
  76. [Journal] "Joseph's Wife" quest should not disappear after completing.
  77. [Journal] "Khalid and Jaheira" and "Xzar and Montaron" quest entries should not be removed upon finishing
  78. [Journal] "Kivan and Tazok" journal entry should appear in journal
  79. [Journal] "Prisoner of the Gnolls" quest should not be added to the journal if Dynaheir has been rescued already
  80. [Journal] "Troubles in the Region" should not Disappear after talking with Mayor after Mines
  81. [Journal] "Tutorial" quest in journal during tutorial should show the entry
  82. [Journal] A Hidden Base in the Cloakwood quest should not be given after chapter 4 ends
  83. [Journal] An Offer from Taerom Quest should have quest text.
  84. [Journal] Chapter 2's "Important Events" Should not be left open upon reaching Chapter 3
  85. [Journal] Chapter 2's "Investigate Nashkiel Mines" Quest Should not be left open upon reaching Chapter 3
  86. [Journal] Chapter 2's "Troubles in the Region" should be closed by starting Chapter 3
  87. [Journal] Chapter 5 "important Events" should not be left open upon entering chapter 6
  88. [Journal] Completing "Kylee's Dagger" Quest should add all Popup entries to journal.
  89. [Journal] Dorn Il'Khan - A Blackguard's Revenge Quest should close
  90. [Journal] Entries in Journal should properly disappear without having to Save/Reload
  91. [Journal] Entry about ogres and madmen should not be missing in the journal
  92. [Journal] Entry for Neera's romance should be added to the journal
  93. [Journal] Entry for Neera's romance should be added to the journal
  94. [Journal] Firebead's Scroll Quest should Update after speaking with Tethtoril
  95. [Journal] Important events should never be marked as "finished"
  96. [Journal] Journal entries should be correct if you trigger chapter two by going to the Carnival instead of Nashkel
  97. [Journal] Journal Entries should not "disappear" from journal upon completion and then appear after save/reload.
  98. [Journal] Journal entry after Dorn is kicked out of party should be added to the journal
  99. [Journal] Prolog Quest "Important Events" Should Behave like other Prolog Quests
  100. [Journal] Quest "Poe's Tale of Firewine" should close if conditions are met.
  101. [Journal] Quest for Khalid & Jaheira wishing to travel to Nashkel should not be permanently open if they are recruited in chapter two
  102. [Journal] Quest for Montaron & Xzar wishing to travel to Nashkel should not be permanently open if they are recruited in chapter two
  103. [Journal] Re-work "Troubles in the Region" Quest in BG:EE to be Journal Entries instead of Quest.
  104. [Journal] Tazok and The Bandits Header should not be "Tandem in Extremis"
  105. [Journal] Xvart Raids Quest should show in Journal
  106. [Load Saved Game] Halen's Portrait should not be out of place in the "Prologue Start" saved game.
  107. [Multiplayer] Client camera should not show the same area of every map whenever the game is loaded
  108. [Multiplayer] Creatures should not spawn outside of Davaeorn's room
  109. [Multiplayer] Customize UI should not break if another player enters dialogue
  110. [Multiplayer] Double clicking to load a save should not disable selection actions in the Character Arbitration screen
  111. [Multiplayer] Gamaz should not lose his lines if the game is reloaded
  112. [Multiplayer] Imoen should not fail to join the party after Gorion's death
  113. [Multiplayer] Players should be transported back to the hub after battle 12 in the Black Pits campaign
  114. [Multiplayer] Selected Client-controlled characters shouldn't teleport in Gullykin when host-controlled characters go out of the buildings
  115. [Multiplayer] Skipping Gorion's death should not see client characters left near Gorion
  116. [Non-English] String 0 should be blank
  117. [Rasaad] Sorrem should teleport with the party
  118. [Rasaad] You should get an entry in the journal after recruiting Rasaad
  119. [SoD iOS] Exporting Saved Game from SoD back to BG1 (Possible) Causes BG1 to Crash upon Load
  120. [Tablets] Host should have control over disconnect characters after a time out
  121. [Tablets] Host should receive messages about disconnections
  122. [Tablets] The tutorial should not get stuck after dealing damage to the combat instructor
  123. [TBP] The correct title screen should show after party death
  124. [Windows] Doom Guards in Degrodel's Mansion should deal additional fire damage, not slashing
  125. A commoner in Baldur's Gate should not talk as if in Beregost.
  126. Abilities should have description icons
  127. Additional VO should play in French
  128. Advanced AI should select new targets when the initial target disappears
  129. Aldeth Sashenstar's betrayal shouldn't bring PC in front of Angelo if PC was already brought in front of Angelo (before revealing Sarevok in the Palace)
  130. Arcane Conjure Air Elemental Spell should not produce incorrect summons
  131. Area art of Adoy's Enclave exterior should not shift between day and night
  132. Asp's Nest +1 poison ability description should include the saving throw
  133. Avenger druid baby wyvern should be able to poison with its attack.
  134. Baeloth should behave correctly at 19+ reputation.
  135. Baeloth should not repeat the same dialogue twice.
  136. Bala's Axe Dispel Magic properties should be listed correctly
  137. Bala's Axe, AX1H07, should match the description
  138. Bard song range should affect party members to at least a visual range
  139. Bard song should remove panic visualisation
  140. Bartender in the Helm and Cloak should open his store for low rep/chr players.
  141. Battle Axe +3 from the Enchanted Weapon spell should have the correct range
  142. Beamdog logo should not be out of date on tablets
  143. Belt during the tutorial should not skip a section about the world map
  144. Blindness on Flaming Fist Mercenaries South of Beregost
  145. Blink Dogs should not be doing nonlethal damage
  146. Bottle of Wine shouldn't be dropped to the ground in Durlag's Tower
  147. Bounty Hunter should display Set Traps skill bonus on the Skills screen during character creation
  148. Bounty Hunter's special snares should be throwable
  149. Branwen should correctly initiate dialog with Gamaz
  150. Branwen should not turn back to stone after leaving the area
  151. Branwen's name should not be displayed as "Statue" after she is rescued
  152. Brief Description for Monk Class and Kits should be correct
  153. Bucklers should have the correct strength requirement
  154. Burning Hands spell icon should not have a black border
  155. CADER09.WAV should play correctly
  156. Camera should follow Garrick and the Protagonist as they walk over to Silke
  157. Cancel button on Quit Game dialogue should always work
  158. Candlekeep Inn rumours should be added to the journal
  159. Captive Audience harp should dominate targets when they fail their save
  160. Certain scrolls should be named "Letter"
  161. Chapter 4 should not fail to trigger
  162. Character portraits should appear correctly on save files
  163. Characters should only level up when they have sufficient experience to do so
  164. Charming halfling enforcers should display their charmed dialogue
  165. Charming the Flaming Fist Mercenary during Narlen's First Test should not cause you to fail the quest
  166. Chat messages should not appear twice in the dialog box
  167. Clicking on an identified Girdle of Masculinity/Femininity should not hang the game
  168. Combat music should not end before the Gorion ambush is over
  169. Commoner near Rasaad should not have nothing to say to you when talked to.
  170. COMPS01.item (NPC undroppable Bastard Sword) can break from Iron Crisis but inventory weapon still drops
  171. Containers in shops should not be greyed out
  172. Creatures without a name should not show corrupted text when they make a sound
  173. Custom party members that have been kicked out of the party should be able to rejoin
  174. Dart of Fire +1, Dart of Ice +1, and Dart of Acid +1 should look different than Dart +1
  175. Descriptions for Protection From Evil should match the spells
  176. Dialogue between Rasaad and Gamaz in OH3100 should be correct
  177. Dialogue with Female Commoner should not give NO VALID REPLIES OR LINKS
  178. Diggers in archaeological site should not have their dialogues exhausted
  179. DisplayStringHeadDead() should function correctly.
  180. Done button should not be misplaced on the Character Information screen
  181. Doors in Gullykin should not shift when you open and close them
  182. Dorn should retain his level, health total and equipment if kicked out of the party
  183. Dorn should talk about the death of Kryll even if he was killed before her
  184. Dorn's journal should not mention "going to Nashkel mines" if you have already been.
  185. Dragon Disciple constitution should be correct on import
  186. Drinking a Vial of Mysterious Liquid should indicate constitution has been permanently reduced
  187. Drizzt should attack on Legacy of Bhaal difficulty
  188. During Dorn's initial ambush cutscene player characters should not appear at the center of the area
  189. Edwin should not speak to you about payment If Dynaheir dies for any reason.
  190. Edwin should target both Minsc and Dynaheir when they come to blows.
  191. Elven Chain Mail should have the correct unidentified name
  192. Empty spaces should not be shown when opening container with full inventory
  193. Enemy Mages should not cast spells while under the effect of Horror
  194. Export of character should be successful when overwriting an existing character file
  195. Feldepost Inn Cook's dialogue should appear in a regular full chat window instead only appearing in the small combat log window
  196. Fireball should not display two lines of damage feedback on failed saves
  197. Fist icon should not be larger than the item slot
  198. Game should end if Aec'Letec's Death Gaze turns Charname into a ghast
  199. Game should not crash during or after Alt / Tab
  200. Game should not freeze when starting the first combat of Black Pits Tier 3
  201. Garrick should always have a biography
  202. Garrick should attack automatically with Advanced AI
  203. Garrick should not get 750 extra XP and two spells when main PC reaches 2000 XP
  204. Geltik and Malkax should leave with Zargal when party surrenders and gives up all gold
  205. Greenstone Amulet removes Kiel's helmet's protection for morale failure.
  206. Health bars over creature avatars should always appear during combat
  207. Hold' status effect from Aec'Letec attack should not be called 'Paralyze' in combat log
  208. Husam should leave after talking to him for the first time
  209. Importing a character should not remove that characters class description when importing further characters
  210. Importing same character file into party should not make class synopsis disappear
  211. Infravision should not trigger in daylight and houses
  212. Inventory ground scrollbar should be present and have a slider
  213. Investigating the Merchant's League quest should not fail to complete
  214. Investigating the Nashkel Mines quest should not re-open if you speak to a miner after killing Mulahey
  215. Items such as Goodberry should not show two charge numbers
  216. Jaheira should not be missing her voice-overs in the tutorial
  217. Journal entries about Nashkel mines should not be given in chapter 3 or later
  218. Journal entry about ogres and madmen should only be given once
  219. Journal entry for rescuing Neera should be posted to the journal
  220. Journal entry should be erased when returning to Joseph's wife
  221. Journal entry should not be given until Brage has been killed
  222. Kent should give the correct journal
  223. Killing Silke shouldn't prevent Garrick from speaking to you
  224. Kivan and Edwin should correctly interject when Dorn speaks
  225. Landrin's Possessions journal entry should not remain open once completed
  226. Letter that triggers Chapter 4 transition should not disappear if dropped on the ground
  227. Listed area of effect for items and spells should be correct
  228. Loading a save should not produce a double click action
  229. Max HP should not be enabled by default
  230. Mayor of Nashkel should recognize that you have cleared the mines.
  231. Mendas should pay an increased reward if he has mentioned doing so
  232. Minor Spell Sequencer should have the correct description and description icon
  233. Minsc and Edwin should not give the quest to save Dynaheir if you have already saved her.
  234. Minsc should interject correctly during Dorn's first romance talk
  235. Minsc should leave with Dynaheir after fighting Dorn.
  236. Modifiers from equipped items should not affect base THAC0 on Record Information screen
  237. Multi-class characters should not use the bio of their first-listed class.
  238. Nahal's Reckless Dweomer should not work with sequencers
  239. Narlen should give the correct journal entry
  240. Neera should interject correctly during Dorn's second romance talk
  241. Neera should not be able to die in the first encounter in Beregost
  242. Neera should not respond incorrectly
  243. Neera should not respond incorrectly during her second romance talk
  244. Neera should retain her level, equipment and spells if kicked out of the party
  245. Number of inventory slots in loot window should not be higher than actual number of inventory slots
  246. Only items which provide fire AND cold resistance should use the Resist Fire/Cold portrait icon
  247. Osmadi should not create himself if you speak to him while he is charmed.
  248. Party members should not turn on each other during combat
  249. Periapt of Proof Against Poison should grant immunity to poison
  250. Phase spiders summoned by Spider Spawn should not randomly teleport to the party
  251. Picking up a potion should not trigger a THAC0 change in the inventory screen
  252. Pixie Dust's description should be accurate
  253. Players should be selected and can move after exiting "group combat tutorial"
  254. Priest of Tempus content should be translated
  255. Priest of Tyr and Tempus should not show as unkitted clerics on the Record and Inventory screens
  256. Priest of Tyr, Exaltation should remove and prevent intoxication
  257. Prism's emeralds should be placed in each eye in the statue he created.
  258. Rasaad should mention Sorrem's location even if Viconia isn't in the party.
  259. Rasaad should not respond with a player response
  260. Rasaad should respond correctly
  261. Rasaad's dialogue after meeting brother should fire
  262. Record Screens in Turkish, Russian, Hungarian and Ukranian should show full information
  263. Rededge should accompany Narlen during his thief quests.
  264. Reevor should say a voiced "By Moradin's hammer" if you speak to him after his quest has ended
  265. Reputation checks of familiars should be consistent with reputation checks of party members (BG1)
  266. Safana should interject correctly during Dorn's second romance talk
  267. Scar should appear outside the FF Barracks even if you don't speak to him on the bridge.
  268. Selecting a non-English language should result in the game using that language in the games menus
  269. Selling a stack of more than 20 gems should not reduce the selected quantity to 20
  270. Shaman should not indicate boredom during dance
  271. Shapeshifter werewolf should use correct weapon icon
  272. Soultaker Dagger should be marked as plot critical
  273. Sparring dummies should not move when bumped
  274. Spells in the spell page list should be selectable after switching page
  275. Spirit Form should have the correct name and description
  276. Story Mode should apply to NPCs even with Party AI off
  277. Story mode should not toggle portrait icons repeatedly while active
  278. Strings that are not yet translated into other languages should show untranslated English text, not "placeholder"
  279. Talking with Commoners near Rasaad should play audio cues
  280. The Archer's Called Shot ability should have the correct description icon
  281. The Avenger Druid's Baby Wyvern form should match its description
  282. The bear cage door should function correctly in OH2000
  283. The button for installed DLC should say INSTALLED instead of INSTALLED BUTTON
  284. The camera should follow Gorion and charname at the start of the ambush cutscene
  285. The Dispel Magic effect of Bala's Axe, AX1H07, should not be drained when found
  286. The donation amount should be correctly aligned on the temple donation screen
  287. The Fishermen and the Priestess quest journal entry should not assume the fishermen have been encountered
  288. The Friend of Volo achievement should unlock
  289. The game shouldn't crash in MP
  290. The guards should not wake you up when resting outside of Candlekeep
  291. The item Gong Mallet should have a more accurate ground item.
  292. The Kneecapper +1 description should not state incorrect speed factor
  293. The save buttons should not be cut off
  294. The storekeep in Nashkel should not trigger a journal entry each time the party delivers a winter wolf pelt
  295. The Tale of Captain Brage quest should not remain open if he is returned to the temple
  296. There should be a default party when a new Black Pits game is started
  297. There should not be a console error when un-memorizing mage spell
  298. THUNDER3.WAV should not be corrupt and crash the game
  299. Tomes of Wisdom in Durlags Tower should be consistent with other tomes
  300. Translation credits for Hungarian, Russian and Ukrainian should show full information when the language is set to Turkish
  301. Trap spells should go off instantly when they are approached.
  302. Turning off story mode should not give the "Godlike" achievement
  303. Varci should not block the area script after his timer expires
  304. Vultures should not produce invalid strings when string references are enabled
  305. Wand of Cloudkill description should state the correct saving throw type and penalty
  306. Yeslick should not start dialogue with you after he leaves the party due to Dorn joining.
  307. You should be able to tell Safana that you already cleared the cave when you first meet her.
  308. You should not be able to leave the Dual Class proficiency screen until proficiency points are all spent
  309. Zombies should use their creature weapons, not their nonlethal fists
  310. Zoom should work after defeating Sarevok at the Coronation
  311.  
  312.  
  313. Siege of Dragonspear
  314.  
  315. Features
  316.  
  317. "Important Events" is a vague quest title
  318. (ITEM) Implement Mizhena's reward item: Blazing Glory +3 (BDBLUN09)
  319. [Android] Back button should consistently behave as Google expects it to
  320. [Bridgefort] The fire elemental that was supposed to trigger the explosive barrels instead attacked me, but the barrels still blew up.
  321. [Cyric temple] Some monsters spawned when I rested in the Cyric Temple, but they spawned inside of some cages.
  322. [Focus Test] There should be a Tutorial popup when the first new game is started on tablet
  323. [iOS] Red diamond icon should not be blurry on higher resolution tablets
  324. [SOD] update achievement script to use proficiency instead of checkstat for the grandmastery achievement
  325. [Tablet] Portuguese language should be available on Android and iOS
  326. Allow players to use the Priest of Tempus kit
  327. Blazing Glory +3 should have unique inventory and description icons
  328. Bring over PST dialogue selection button
  329. Bring over PST side bar and re-color to match SoD scheme
  330. Corwin, Glint, M'Khiin and Voghiln should return to the camp if they leave party due to bad reputation
  331. Implement the new Mizhena sequences
  332. iOS 11 should be the min spec for Apple devices
  333. Item name should appear when the party receives an item
  334. Mizhena plot needs journal entries
  335. Mizhena's Amulet should have unique inventory and description icons
  336. NPCs should be included in new games begun with 2 PCs
  337. Remove unused VO
  338. Shaman spells and kit description should use BGEE strrefs
  339. There should be a popup with clear instructions on how to import a BG:EE game when the Import button is used
  340.  
  341. Fixes
  342.  
  343.  
  344. (AI) Enemies shouldn't chase indefinitely after Player1 if they don't see any targets
  345. (AI) Enemy archers shouldn't flee indefinitely from melee range
  346. (Area) BD7230 - Rest interrupt should work as intended
  347. (ASC defense) Allied squad leaders shouldn't be immortal during the last battle phase
  348. (MDD1731) It shouldn't be possible to skip the revelation that Imoen didn't plan Charname's escape by selecting specific dialog paths
  349. (SDD318) The option to tell Shapur that player has already met the teens should not be missing
  350. [All] Journal UI should not be visible during dream sequences
  351. [All] Multiplayer chat should not prevent user from opening the World Map
  352. [All] The 'Edit Character' button should function for the Client after opening the Character Arbitration screen during gameplay
  353. [All] The 'Initiate Dialogue' permission should function as intended when speaking to vendors
  354. [All] The 'View Other Character Records' permission should function as intended
  355. [All] The item inspection screen should be dismissed properly during a story event
  356. [All][Quick Loot] Quick loot button should not change its activation status after holding it for few seconds
  357. [Android] 'Choose Amount' popup should not close when double tapping an item near the 'Cancel' button area
  358. [Android] Framerate should not drop during the combat against 'Belhifet' on the Galaxy Tab S2
  359. [Android] Google Play store should not request permission for in-app purchases
  360. [Android] Imoen Assassination Cutscene should focus on Imoen
  361. [Android] Keyboard does not close automatically after saving the game
  362. [Android] The Color Choice bar should be responsive to dragging motions
  363. [Android] The onscreen keyboard should close when it is no longer using 'Multiplayer Chat' or 'Journal'
  364. [Android] The title should not become stuck on a black screen when suspending it
  365. [Android] The title should not experience performance issues whenever a Pixel C is part of a lobby
  366. [Android] The title should not have a low frame rate on the Galaxy Tab S2
  367. [Android] There should not be random door icons in locations where there are no doors
  368. [Android] Title should not crash when the user presses the ?Character Arbitration? button while switching maps or saving
  369. [Android] Trap icons should not be visible before they have been detected
  370. [Android]- The menu UI should not be overlapping when pressing the back button on the device while watching the credits
  371. [Android][iOS] Characters should not frequently clip through a door when standing between other characters and the door
  372. [Android][iOS] Help popup should not appear above Imoen's dialogue in multiplayer
  373. [Android][iOS] The cursor location and label text should not overlap on the world map
  374. [Audio] VO and corresponding text appearing on screen should be in sync during Chapter Seven intro
  375. [BD0102] Sprite should be covered when standing in archway
  376. [Focus Test] Chapter text should not appear then disappear then start scrolling after the Prologue
  377. [Focus Test] Long tapping on items in the Quick Bar should open their description
  378. [Focus Test] NPC names should not be present on the black screen after the prologue when Highlight Objects is turned on
  379. [Focus Test][Android] Holding down the plus/minus buttons should not stop assigning points
  380. [GDD100] Glint should not reply to Voghiln unless he is in the party
  381. [GDD100] Glint should reply to Voghiln's "personal safety" line (stringref 67691)
  382. [Hungarian] - Letters should not be missing from the SoD font
  383. [iOS Options UI] Changes to Description should show when highlighting a new option within a scrollable option's area.
  384. [iOS] [Android] [MP] Modifying character inventory should not erroneously trigger the "wizard spells have been disabled" flag
  385. [iOS] [Android] [Multiplayer] 'Time played' displayed in the multiplayer lobby should match the time played in-game
  386. [iOS] [Android] [Multiplayer] Client device should not crash when the host attempts to reload
  387. [iOS] [Android] [SDD201b] The lever used to kill the imprisoned crusaders should be labelled
  388. [iOS] [Android] Combat AI should not be disabled whenever the host opens the 'Character Record' menu
  389. [iOS] [Android] Hosts should not be able to bypass the lock on reassigning characters during combat using drag-n-drop
  390. [iOS] [Android] Scrolling the dialogue box should not scroll the background
  391. [iOS] [Android] Slider handle should not appear outside of slider bar in Appearance section when creating a Half-Orc character
  392. [iOS] [Android] The onscreen keyboard should not pop back up when attempting to close it when entering a password for a multiplayer lobby
  393. [iOS] [Android] The Wraith should be visible to all players when using the team's Mage to dispel the stone's effects in Bridgefort
  394. [iOS] [UI] UI should properly fit on screen of the iPhone X
  395. [iOS] A placeholder should not be displayed in the main menu
  396. [iOS] Dungeons & Dragons text should display crisply
  397. [iOS] Exporting a save mid-game should allow that save to be re-imported to continue the game
  398. [iOS] Host should not crash when client loots the 'Sacks of Grain' from the crate without a lid in 'Underground River'
  399. [iOS] Introduction video should play when launching the title
  400. [iOS] Opening the Map screen should not close the app
  401. [iOS] SoD should be able to import BG:EE saves
  402. [iOS] The map should stop scrolling after there is no touch screen input on the iPhone X
  403. [iOS] The title should not crash after removing a character from a full party
  404. [iOS] The title should not crash for host after specific dialogue choices with Jegg at Bridgefort
  405. [iOS] The title should not crash when opening a container while purchasing from a vendor
  406. [iOS] The title should not crash when turning off the device screen of host device
  407. [iOS][Android][Multiplayer] Title should not crash for the Host when opening the Character Arbitration sheet after a quick save is completed
  408. [iOS][Android][UI] Quick bar should not overlap with the dialogue box
  409. [iOS][Android][UI] UI overlay should not disappear when identifying an item and saving the game simultaneously
  410. [iOS][Options UI] Options->Sound should not Open "Movies" and "Movies" should have an effect.
  411. [Localization] Strref number for items and the NPC named "Belt" should be different
  412. [Long Tap to Save Feature - iOS] Long Tap to Save in Standalone SOD Build should not be using .bg1save extension.
  413. [MDD201] Jaheira should be visible in dialogue
  414. [MDD531] Dead Crusader Scouts should not block pathfinding
  415. [Mizhena Dialog - SDD303J/K] Return of Mizhena's Amulet should be possible after triggered camp battle
  416. [Mizhena Dialog - SDD303n] Killing Mizhena's Father Should be a more Fleshed Out Option
  417. [MP] [PC] Hiding the UI prior to entering active dialogue should not disable reactivation of the UI
  418. [Multiplayer] [Android] [iOS] Title should not crash for one or all players at random intervals within Bridgefort
  419. [Multiplayer] [iOS] [Android] Scripted dialogues should not repeatedly trigger if clients are in proximity when the host is occupied
  420. [Multiplayer] [iOS] [Android] The title should not crash when loading into the 'Dragonspear Castle Basement'
  421. [Multiplayer] Characters should not treat previously accessible ground areas as blocked after a save is made
  422. [Multiplayer] Client should not crash with specific pre-gen characters when the host starts the game
  423. [Multiplayer] Clients should see spirits shown by the Spectacles of Spectacle as ghostly figures consistently
  424. [Multiplayer] Clients' cutscene should match the Host's cutscene during the 'Coldheart Lich's' resurrection
  425. [Multiplayer] Dialogue should only show when players are on the main game screen
  426. [Multiplayer] Different games should not be able to see each other's sessions in multiplayer
  427. [Multiplayer] Game should not crash when the Warrens elevator is used
  428. [Multiplayer] Permissions should work correctly for the 'Character Arbitration' menu
  429. [Multiplayer] Players should not be able to block progression by deleting characters with quest items
  430. [Multiplayer] There should only be one 'Duke Belt' waiting to send the player off as they leave the 'Ducal Palace'
  431. [Multiplayer] Wraith should not attack until Bridgefort defences are down
  432. [Multiplayer][Android][iOS] Texts should not show twice in game chat when typing multiplayer chat
  433. [Options UI] Options->Credits->Done should take you back to the Options menu, not to the game menu.
  434. [PC] - Game should not crash when fighting multiple enemies in Dragonspear castle.
  435. [PC] 'Waiting for Other Players' screen UI should be properly aligned
  436. [PC] [iOS] The camera should center on Coldhearth during the lich reveal cutscene
  437. [PC] [Multiplayer] The host should not crash after being idle for a short period of time
  438. [PC] A fresh install of the title prompts the player to select invalid game modes
  439. [PC] Exiting the 'Inventory' menu should not toggle the 'Reveal Details' view
  440. [PC] Option to pre-generate a player character should be present
  441. [PC] Player characters should not attack each other during combat
  442. [PC] Steam Cloud functionality should not be present when title is launched from the beamdog launcher
  443. [PC] The title should not be become stuck when attempting to join a session while refreshing the Join Game screen
  444. [PC] User is should be able to Quick Save the game
  445. [Retail Build, Standalone Build] Game should not crash upon importing a saved game.
  446. [SDD215ba/SDD215bb] Hoach Randymonk journal entry should be removed from Quests when the Boots of Speed have been repaired
  447. [SDD215ce] You should not get a journal entry about Daggerford soldiers if you never talked to them
  448. [SDD215cf] Daggerford soldiers should not ask you to kill Pritchard if you have already finished the quest
  449. [SDD220] Beetles should spawn if huge spider corpse has disappeared
  450. [SDD221, M'Khiin] Journal entry about goblin loot should close once it is found
  451. [SDD223c] Journal Entry 50750 should not be empty when Khalid refuses to pay you for the Aquamarine.
  452. [SDD303f] You should get a reward for returning Mizhena's Amulet
  453. [SDD303l] Mizhena should not get herself killed by attacking the gate at Dragonspear Castle
  454. [SDD303n] You should get a finished quest in the journal if you free Mizhena's father after her death
  455. [SDD303o] Response should not be missing in dialogue with Mizhena
  456. [SDD303o] The quest Mizhena's Amulet should close when you return the amulet at Dragonspear Castle
  457. [SDD330b] BeenInParty()-trigger should work when talking to Julann and Rigah
  458. [SDD330f] Dynaheir should not say that a male charname is a woman
  459. [SDDD12a/b/c] You should get journal entries after using the scrying pool
  460. [SoD] You should not be able to hear pre-release voice-overs when the language is not English
  461. [Story Mode] Story Mode should apply to NPCs as well as CHARNAME.
  462. [Tablet] Language screen should not reference Baldur's Gate or have incorrect information about SoD
  463. [TBP] Text should not scroll over background graphics on the Black Pits epilogue screen
  464. [UI] "Continue" and "End Dialogue" buttons should not be visible to client during a multiplayer game
  465. [UI] Mizhena's Amulet quest journal prompt should be free of typos
  466. [UI] Multiplayer lobbies should not disappear after inputting the wrong password
  467. [UI] Slider elements should be scaled correctly
  468. [VO] Duke Eltan's VO should match with the text appearing in the dialogue box when speaking to in Ducal Palace
  469. 10 HP should not show as 0 HP on tooltip
  470. 6th party member should not get stuck when leaving Bridgefort
  471. Add blood stains to BD5000
  472. Alora and Ajantis should not have their lines crossed in the opening dungeon
  473. Ancient menhirs should not open more than one dialogue when activated
  474. Arbinge should say the correct line if talked to after fight in ogre camp
  475. Area list in console should show base game areas and not SoD areas when playing the BG1 campaign
  476. Armor description text should not overlap border
  477. Blank entries on inventory screen seem broken
  478. Bridgefort's drawbridge opening cutscene shouldn't disable zoom
  479. Buttons on the options screen should not be cut off
  480. Casting Find Familiar should not crash the game
  481. Chaos of Battle should give bonuses to allies in its radius and penalties to enemies in its radius
  482. Character Creation - Specialist's Mage Book should prevent you from selecting only non-specialist spells
  483. Character wearing Dragonscale Armor should not get killed by Cloudkill
  484. Choosing "Priest of Tyr" subclass should not block character creation
  485. Corwin should start a dialogue and not keep stopping
  486. Corwin's line regarding Skie should make sense
  487. Critical Hit Effects opcode should not bypass Protection from Weapon Type opcode
  488. Damage breakdown should be correct when equipping "Legacy of the Masters"
  489. DisplayStringHeadDead() should function correctly.
  490. Dragon Disciple constitution should be correct on import
  491. Effects with save for half damage should not display two lines of damage feedback on failed saves
  492. Elements' Fury +2 description should state correct weight
  493. Elven Chain Mail should have the correct unidentified name
  494. Enemy AI shouldn't cast spells when panicked
  495. Examined items on the quick bar should not show "Drink Potion" if the item isn't a potion
  496. Exported characters should not start a new game with no equipment
  497. Flaming Fist Enforcers should not attack Corwin after the Player Characters attack her
  498. Game should not crash when AOE spells are cast
  499. Game should not crash when starting the SoD campaign with a Sorcerer or Shaman
  500. Gnome Illusionists should not have <SCHOOLTOKEN> in their Specialist Mage spell selection warning
  501. Help Popup should not appear behind Imoen's first dialogue box
  502. Help popup text should be free of broken characters and symbols
  503. Help popup texts should be free of typos
  504. Implement the new art for BD5000
  505. Importing a character should not remove that characters class description when importing further characters
  506. Inn Rest at Thaird's should not cause a CTD
  507. It should be possible to bind the Quickloot button to a hotkey
  508. It should not be possible to unpause the game while in the Reform Party window
  509. Item "Circlet of Lost Souls" should have an accurate description
  510. Items such as Goodberry should not show two charge numbers
  511. Key bindings in the Assign Keys menu should not have incorrect names
  512. Key bindings should not be listed as SDL_0
  513. Killing Jamven should not block the player from progression
  514. Legacy of Bhaal mode should not result in more than one interrupt per rest
  515. Line should play for Voghiln in banter with Khalid
  516. List of priest and mage spells in Assign Keys menu should be complete in SoD when launched via BDC
  517. Listed area of effect for items and spells should be correct
  518. Looters in Dragonspear Castle should not be able to escape justice
  519. M'Khiin should have her Advanced AI detect trap enabled, and detect illusion when enabled
  520. M'Khiin should not be missing from the Flaming Fist Camp
  521. M'Khiin should not repeat her dialogue about hidden goblin treasure if spoken to again
  522. Male: Jovial soundset should have correct subtitle for the bored VO
  523. Map note for Phossey Dugdeep should be removed when she leaves
  524. Map Notes for General Stonehand and Marshal Nederlok should be removed when they leave for Dead Man's Pass
  525. Mizhena sdd changes.
  526. Modifiers from equipped items should not affect base THAC0 on Record Information screen
  527. Modify Characters permission tooltip should not talk about inventory access
  528. Movie subtitles should match the new VO
  529. Multi-class characters should not use the bio of their first-listed class.
  530. Nahal's Reckless Dweomer should not work with sequencers
  531. Neera should not keep the Planetar Feather in her inventory
  532. Opening container in inventory should not cause game to crash
  533. Overhead text in cutscene should not have differently sized text
  534. Plot should not move forward after getting permission from Ogres to Ascend to DSC Basement.
  535. Poisoned Throwing Dagger description should not state incorrect weight
  536. Pressing "Done" should hide the keyboard and exit text edit when editing the character biography
  537. Priest of Tyr should not reference Exaltation and Acclamation
  538. Priest of Tyr, Acclamation should remove and prevent intoxication
  539. SDDD13 Lich phylactery should not become inaccessible and block further game progress
  540. Shadowed Spear should have an image associated to it in the lore tab
  541. Shapeshift abilities "Magic Item" animal paw icons should not be dispelled
  542. Shapeshifter werewolf should use correct weapon icon
  543. SoD scimitars should not display their Shaman usability restriction twice
  544. Soft Feet boots should protect against Gargantuan Spider Web
  545. Spectator VO should not be cut off prematurely in pit fighting scene
  546. Spell Immunity should show schools when used in a Contingency
  547. Subtitle text for intro movies should not be right aligned.
  548. Text box should not jump to an older entry then scroll back down every time a menu is opened
  549. The achievement Family Reunion should unlock
  550. The achievement Nature Lover should unlock
  551. The achievement You Chose... Poorly should unlock
  552. The Customize button should not be disabled
  553. The game should not stall between end movie and end credits
  554. The player should not be able to start 'All the Way to the Bank' by speaking to Senna
  555. The player should not be able to start 'Refuge for the Refugees' by acquiring 'Supplies'
  556. There should be temple services available on return from Avernus
  557. Throwing Axe +1 should have portrait icon when used in combat
  558. Trolls in the pen should help fight when freed
  559. Unique save file should be created at the beginning of chapter 11
  560. Viconia should not automatically leave the party after departing Baldur's Gate if the party's reputation is too high
  561. You should not be able to get stuck in BD4300 during the escape
  562. You should not be able to leave the Dual Class proficiency screen until proficiency points are all spent
  563. You should witness a beautiful dawn
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