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- Updates to Baldur’s Gate: Enhanced Edition & Siege of Dragonspear
- 17 Agosto
- Baldur's Gate: Enhanced Edition
- Features
- [iOS] [Multiplayer] [Regression] Multiplayer chat should show a message when a player leaves
- [Android] Mod archives created with centralfix don't work properly (partial content only)
- [Uniforms] Members of the Flaming Fist in the Baldur's Gate campaign should wear consistent uniforms
- Allow players to use the Priest of Tempus kit
- Branwen should interject when confronting Tranzig in Beregost
- Eldoth's special ability should create one stack of five arrows
- It should be possible to accept Thalantyr's quest to help Melicamp if you initially decline.
- Jaheira should recognize Seniyad during the encounter with Aldeth.
- Kivan should interject when you encounter Tazok at the bandit camp
- Make 3 new portraits from "The Road to v2.0 Reward" official to the base game of BG:EE
- Oublek should not refer to you as his "fine and honest friend" if you did not decline Greywolf's reward
- Shoal the Nereid should not kill Player1
- Tazok should have a appropriate response if Kivan is in your party.
- There should be a conclusion to the vial of mysterious liquid found in the Nashkel Mines
- There should be a way to avoid Neera's initial encounter
- There should be some visible indication of Marek's poisoning. Player1 should only be poisoned
- Yeslick should confront Rieltar in the Candlekeep Library
- You should be able to finish Kagain's caravan quest
- You should be able to interact with Entar at his estate in NW Baldur's Gate
- You should not receive Coran's quest to kill the Wyvern if you have done so already
- Alter PST dialog selection button to match BGEE UI style
- Brought over PST dialogue selection button
- Replaced old sword and shield logo
- It should be possible to skip all major cutscenes in BG:EE
- Updated Bala's Axe description text (strref 21957)
- Fixes
- "A Ring for a Lady" should not be removed from the journal when it is completed
- "Time spent with party" should be cumulative throughout the game
- (BGEE) Legacy of Bhaal mode should not result in more than one guard interrupting a rest
- (BGEE) Spell descriptions should be accurate about targeting only allies/enemies
- [2.4!] [iOS][Regression] Item descriptions should be available from the Store interface
- [Achievement] [Steam] Lord of Murder achievement should be available when SoD is not installed
- [Android] Description box on the temple Donate screen should allow tap and drag scrolling
- [Android] Dragging on the colour slider should not stop the music
- [Android] Movies should not appear in only one small part of the screen
- [Android] Paladin Lay on Hands icon should not be missing
- [Android] The buttons to restore the left and side panels should not be invisible
- [AR0108] Killing Sarevok In Ducal Palace Soft Locks the Game (No Progression).
- [AR0502] Tourists should not live through Demon Knight's Attacks on Bhaal Mode.
- [AR1401] Combat Music should Stop Playing after Combat
- [AR4300] Colquetle's Family Amulet should not be missing after leaving area for a while
- [BGEE]Shapeshift abilities "Magic Item" animal paw icons should not be dispelled
- [BP] Melee characters should not show fists equipped on the Game screen
- [Character Creation] Import does not include a Shaman Pregen Character like BG:SoD Does.
- [Console] Remove areas that are not usable from the console list
- [Dorn] You should not have two active Dorn Il-Khan quests in the journal after ambush scene
- [French] French description text should not be cut off
- [German] First dream narration should not repeat the last line at the beginning of the narration
- [iOS] [Code] [Multiplayer] Player permissions should work as intended
- [iOS] [Multiplayer] 'Ready to play' box should automatically untick when a new player is assigned to a slot
- [iOS] [Multiplayer] [Code] Player characters should be assignable when there is an empty player slot between the host and the client
- [iOS] [Multiplayer] A user with no Player Name should not be able join a multiplayer session
- [iOS] [Multiplayer] Game type column should not be blank
- [iOS] [Multiplayer] Host should be able to start the game regardless of character organization
- [iOS] [Multiplayer] Najim should not appear in the middle of the Arena during battles
- [iOS] [Multiplayer] Tapping on the multiplayer chat should not create a waypoint for the controlled character
- [iOS] [Multiplayer] The Host should not disconnect from a multiplayer session once completed or defeated in combat in the Black Pits
- [iOS] [Multiplayer] X button should close the player permissions window on client iPad devices
- [iOS] Black Pits saves should be exported with the correct file extension
- [iOS] Camera should not move on its own at the start of The Black Pits
- [iOS] Message box for being unable to save and associated interactive button graphics should not be cut off
- [iOS] Selection icon should use consistent on and off states
- [iOS] Tapping on the Area Map UI should not move the area selection cursor
- [iOS] User should not be able to access the Customization screen of other player's characters
- [iOS][Language UI] Text References to Baldur's Gate: Siege of Dragonspear should not appear within the Baldur's Gate:EE UI
- [Journal] "Joseph's Wife" quest should not disappear after completing.
- [Journal] "Khalid and Jaheira" and "Xzar and Montaron" quest entries should not be removed upon finishing
- [Journal] "Kivan and Tazok" journal entry should appear in journal
- [Journal] "Prisoner of the Gnolls" quest should not be added to the journal if Dynaheir has been rescued already
- [Journal] "Troubles in the Region" should not Disappear after talking with Mayor after Mines
- [Journal] "Tutorial" quest in journal during tutorial should show the entry
- [Journal] A Hidden Base in the Cloakwood quest should not be given after chapter 4 ends
- [Journal] An Offer from Taerom Quest should have quest text.
- [Journal] Chapter 2's "Important Events" Should not be left open upon reaching Chapter 3
- [Journal] Chapter 2's "Investigate Nashkiel Mines" Quest Should not be left open upon reaching Chapter 3
- [Journal] Chapter 2's "Troubles in the Region" should be closed by starting Chapter 3
- [Journal] Chapter 5 "important Events" should not be left open upon entering chapter 6
- [Journal] Completing "Kylee's Dagger" Quest should add all Popup entries to journal.
- [Journal] Dorn Il'Khan - A Blackguard's Revenge Quest should close
- [Journal] Entries in Journal should properly disappear without having to Save/Reload
- [Journal] Entry about ogres and madmen should not be missing in the journal
- [Journal] Entry for Neera's romance should be added to the journal
- [Journal] Entry for Neera's romance should be added to the journal
- [Journal] Firebead's Scroll Quest should Update after speaking with Tethtoril
- [Journal] Important events should never be marked as "finished"
- [Journal] Journal entries should be correct if you trigger chapter two by going to the Carnival instead of Nashkel
- [Journal] Journal Entries should not "disappear" from journal upon completion and then appear after save/reload.
- [Journal] Journal entry after Dorn is kicked out of party should be added to the journal
- [Journal] Prolog Quest "Important Events" Should Behave like other Prolog Quests
- [Journal] Quest "Poe's Tale of Firewine" should close if conditions are met.
- [Journal] Quest for Khalid & Jaheira wishing to travel to Nashkel should not be permanently open if they are recruited in chapter two
- [Journal] Quest for Montaron & Xzar wishing to travel to Nashkel should not be permanently open if they are recruited in chapter two
- [Journal] Re-work "Troubles in the Region" Quest in BG:EE to be Journal Entries instead of Quest.
- [Journal] Tazok and The Bandits Header should not be "Tandem in Extremis"
- [Journal] Xvart Raids Quest should show in Journal
- [Load Saved Game] Halen's Portrait should not be out of place in the "Prologue Start" saved game.
- [Multiplayer] Client camera should not show the same area of every map whenever the game is loaded
- [Multiplayer] Creatures should not spawn outside of Davaeorn's room
- [Multiplayer] Customize UI should not break if another player enters dialogue
- [Multiplayer] Double clicking to load a save should not disable selection actions in the Character Arbitration screen
- [Multiplayer] Gamaz should not lose his lines if the game is reloaded
- [Multiplayer] Imoen should not fail to join the party after Gorion's death
- [Multiplayer] Players should be transported back to the hub after battle 12 in the Black Pits campaign
- [Multiplayer] Selected Client-controlled characters shouldn't teleport in Gullykin when host-controlled characters go out of the buildings
- [Multiplayer] Skipping Gorion's death should not see client characters left near Gorion
- [Non-English] String 0 should be blank
- [Rasaad] Sorrem should teleport with the party
- [Rasaad] You should get an entry in the journal after recruiting Rasaad
- [SoD iOS] Exporting Saved Game from SoD back to BG1 (Possible) Causes BG1 to Crash upon Load
- [Tablets] Host should have control over disconnect characters after a time out
- [Tablets] Host should receive messages about disconnections
- [Tablets] The tutorial should not get stuck after dealing damage to the combat instructor
- [TBP] The correct title screen should show after party death
- [Windows] Doom Guards in Degrodel's Mansion should deal additional fire damage, not slashing
- A commoner in Baldur's Gate should not talk as if in Beregost.
- Abilities should have description icons
- Additional VO should play in French
- Advanced AI should select new targets when the initial target disappears
- Aldeth Sashenstar's betrayal shouldn't bring PC in front of Angelo if PC was already brought in front of Angelo (before revealing Sarevok in the Palace)
- Arcane Conjure Air Elemental Spell should not produce incorrect summons
- Area art of Adoy's Enclave exterior should not shift between day and night
- Asp's Nest +1 poison ability description should include the saving throw
- Avenger druid baby wyvern should be able to poison with its attack.
- Baeloth should behave correctly at 19+ reputation.
- Baeloth should not repeat the same dialogue twice.
- Bala's Axe Dispel Magic properties should be listed correctly
- Bala's Axe, AX1H07, should match the description
- Bard song range should affect party members to at least a visual range
- Bard song should remove panic visualisation
- Bartender in the Helm and Cloak should open his store for low rep/chr players.
- Battle Axe +3 from the Enchanted Weapon spell should have the correct range
- Beamdog logo should not be out of date on tablets
- Belt during the tutorial should not skip a section about the world map
- Blindness on Flaming Fist Mercenaries South of Beregost
- Blink Dogs should not be doing nonlethal damage
- Bottle of Wine shouldn't be dropped to the ground in Durlag's Tower
- Bounty Hunter should display Set Traps skill bonus on the Skills screen during character creation
- Bounty Hunter's special snares should be throwable
- Branwen should correctly initiate dialog with Gamaz
- Branwen should not turn back to stone after leaving the area
- Branwen's name should not be displayed as "Statue" after she is rescued
- Brief Description for Monk Class and Kits should be correct
- Bucklers should have the correct strength requirement
- Burning Hands spell icon should not have a black border
- CADER09.WAV should play correctly
- Camera should follow Garrick and the Protagonist as they walk over to Silke
- Cancel button on Quit Game dialogue should always work
- Candlekeep Inn rumours should be added to the journal
- Captive Audience harp should dominate targets when they fail their save
- Certain scrolls should be named "Letter"
- Chapter 4 should not fail to trigger
- Character portraits should appear correctly on save files
- Characters should only level up when they have sufficient experience to do so
- Charming halfling enforcers should display their charmed dialogue
- Charming the Flaming Fist Mercenary during Narlen's First Test should not cause you to fail the quest
- Chat messages should not appear twice in the dialog box
- Clicking on an identified Girdle of Masculinity/Femininity should not hang the game
- Combat music should not end before the Gorion ambush is over
- Commoner near Rasaad should not have nothing to say to you when talked to.
- COMPS01.item (NPC undroppable Bastard Sword) can break from Iron Crisis but inventory weapon still drops
- Containers in shops should not be greyed out
- Creatures without a name should not show corrupted text when they make a sound
- Custom party members that have been kicked out of the party should be able to rejoin
- Dart of Fire +1, Dart of Ice +1, and Dart of Acid +1 should look different than Dart +1
- Descriptions for Protection From Evil should match the spells
- Dialogue between Rasaad and Gamaz in OH3100 should be correct
- Dialogue with Female Commoner should not give NO VALID REPLIES OR LINKS
- Diggers in archaeological site should not have their dialogues exhausted
- DisplayStringHeadDead() should function correctly.
- Done button should not be misplaced on the Character Information screen
- Doors in Gullykin should not shift when you open and close them
- Dorn should retain his level, health total and equipment if kicked out of the party
- Dorn should talk about the death of Kryll even if he was killed before her
- Dorn's journal should not mention "going to Nashkel mines" if you have already been.
- Dragon Disciple constitution should be correct on import
- Drinking a Vial of Mysterious Liquid should indicate constitution has been permanently reduced
- Drizzt should attack on Legacy of Bhaal difficulty
- During Dorn's initial ambush cutscene player characters should not appear at the center of the area
- Edwin should not speak to you about payment If Dynaheir dies for any reason.
- Edwin should target both Minsc and Dynaheir when they come to blows.
- Elven Chain Mail should have the correct unidentified name
- Empty spaces should not be shown when opening container with full inventory
- Enemy Mages should not cast spells while under the effect of Horror
- Export of character should be successful when overwriting an existing character file
- Feldepost Inn Cook's dialogue should appear in a regular full chat window instead only appearing in the small combat log window
- Fireball should not display two lines of damage feedback on failed saves
- Fist icon should not be larger than the item slot
- Game should end if Aec'Letec's Death Gaze turns Charname into a ghast
- Game should not crash during or after Alt / Tab
- Game should not freeze when starting the first combat of Black Pits Tier 3
- Garrick should always have a biography
- Garrick should attack automatically with Advanced AI
- Garrick should not get 750 extra XP and two spells when main PC reaches 2000 XP
- Geltik and Malkax should leave with Zargal when party surrenders and gives up all gold
- Greenstone Amulet removes Kiel's helmet's protection for morale failure.
- Health bars over creature avatars should always appear during combat
- Hold' status effect from Aec'Letec attack should not be called 'Paralyze' in combat log
- Husam should leave after talking to him for the first time
- Importing a character should not remove that characters class description when importing further characters
- Importing same character file into party should not make class synopsis disappear
- Infravision should not trigger in daylight and houses
- Inventory ground scrollbar should be present and have a slider
- Investigating the Merchant's League quest should not fail to complete
- Investigating the Nashkel Mines quest should not re-open if you speak to a miner after killing Mulahey
- Items such as Goodberry should not show two charge numbers
- Jaheira should not be missing her voice-overs in the tutorial
- Journal entries about Nashkel mines should not be given in chapter 3 or later
- Journal entry about ogres and madmen should only be given once
- Journal entry for rescuing Neera should be posted to the journal
- Journal entry should be erased when returning to Joseph's wife
- Journal entry should not be given until Brage has been killed
- Kent should give the correct journal
- Killing Silke shouldn't prevent Garrick from speaking to you
- Kivan and Edwin should correctly interject when Dorn speaks
- Landrin's Possessions journal entry should not remain open once completed
- Letter that triggers Chapter 4 transition should not disappear if dropped on the ground
- Listed area of effect for items and spells should be correct
- Loading a save should not produce a double click action
- Max HP should not be enabled by default
- Mayor of Nashkel should recognize that you have cleared the mines.
- Mendas should pay an increased reward if he has mentioned doing so
- Minor Spell Sequencer should have the correct description and description icon
- Minsc and Edwin should not give the quest to save Dynaheir if you have already saved her.
- Minsc should interject correctly during Dorn's first romance talk
- Minsc should leave with Dynaheir after fighting Dorn.
- Modifiers from equipped items should not affect base THAC0 on Record Information screen
- Multi-class characters should not use the bio of their first-listed class.
- Nahal's Reckless Dweomer should not work with sequencers
- Narlen should give the correct journal entry
- Neera should interject correctly during Dorn's second romance talk
- Neera should not be able to die in the first encounter in Beregost
- Neera should not respond incorrectly
- Neera should not respond incorrectly during her second romance talk
- Neera should retain her level, equipment and spells if kicked out of the party
- Number of inventory slots in loot window should not be higher than actual number of inventory slots
- Only items which provide fire AND cold resistance should use the Resist Fire/Cold portrait icon
- Osmadi should not create himself if you speak to him while he is charmed.
- Party members should not turn on each other during combat
- Periapt of Proof Against Poison should grant immunity to poison
- Phase spiders summoned by Spider Spawn should not randomly teleport to the party
- Picking up a potion should not trigger a THAC0 change in the inventory screen
- Pixie Dust's description should be accurate
- Players should be selected and can move after exiting "group combat tutorial"
- Priest of Tempus content should be translated
- Priest of Tyr and Tempus should not show as unkitted clerics on the Record and Inventory screens
- Priest of Tyr, Exaltation should remove and prevent intoxication
- Prism's emeralds should be placed in each eye in the statue he created.
- Rasaad should mention Sorrem's location even if Viconia isn't in the party.
- Rasaad should not respond with a player response
- Rasaad should respond correctly
- Rasaad's dialogue after meeting brother should fire
- Record Screens in Turkish, Russian, Hungarian and Ukranian should show full information
- Rededge should accompany Narlen during his thief quests.
- Reevor should say a voiced "By Moradin's hammer" if you speak to him after his quest has ended
- Reputation checks of familiars should be consistent with reputation checks of party members (BG1)
- Safana should interject correctly during Dorn's second romance talk
- Scar should appear outside the FF Barracks even if you don't speak to him on the bridge.
- Selecting a non-English language should result in the game using that language in the games menus
- Selling a stack of more than 20 gems should not reduce the selected quantity to 20
- Shaman should not indicate boredom during dance
- Shapeshifter werewolf should use correct weapon icon
- Soultaker Dagger should be marked as plot critical
- Sparring dummies should not move when bumped
- Spells in the spell page list should be selectable after switching page
- Spirit Form should have the correct name and description
- Story Mode should apply to NPCs even with Party AI off
- Story mode should not toggle portrait icons repeatedly while active
- Strings that are not yet translated into other languages should show untranslated English text, not "placeholder"
- Talking with Commoners near Rasaad should play audio cues
- The Archer's Called Shot ability should have the correct description icon
- The Avenger Druid's Baby Wyvern form should match its description
- The bear cage door should function correctly in OH2000
- The button for installed DLC should say INSTALLED instead of INSTALLED BUTTON
- The camera should follow Gorion and charname at the start of the ambush cutscene
- The Dispel Magic effect of Bala's Axe, AX1H07, should not be drained when found
- The donation amount should be correctly aligned on the temple donation screen
- The Fishermen and the Priestess quest journal entry should not assume the fishermen have been encountered
- The Friend of Volo achievement should unlock
- The game shouldn't crash in MP
- The guards should not wake you up when resting outside of Candlekeep
- The item Gong Mallet should have a more accurate ground item.
- The Kneecapper +1 description should not state incorrect speed factor
- The save buttons should not be cut off
- The storekeep in Nashkel should not trigger a journal entry each time the party delivers a winter wolf pelt
- The Tale of Captain Brage quest should not remain open if he is returned to the temple
- There should be a default party when a new Black Pits game is started
- There should not be a console error when un-memorizing mage spell
- THUNDER3.WAV should not be corrupt and crash the game
- Tomes of Wisdom in Durlags Tower should be consistent with other tomes
- Translation credits for Hungarian, Russian and Ukrainian should show full information when the language is set to Turkish
- Trap spells should go off instantly when they are approached.
- Turning off story mode should not give the "Godlike" achievement
- Varci should not block the area script after his timer expires
- Vultures should not produce invalid strings when string references are enabled
- Wand of Cloudkill description should state the correct saving throw type and penalty
- Yeslick should not start dialogue with you after he leaves the party due to Dorn joining.
- You should be able to tell Safana that you already cleared the cave when you first meet her.
- You should not be able to leave the Dual Class proficiency screen until proficiency points are all spent
- Zombies should use their creature weapons, not their nonlethal fists
- Zoom should work after defeating Sarevok at the Coronation
- Siege of Dragonspear
- Features
- "Important Events" is a vague quest title
- (ITEM) Implement Mizhena's reward item: Blazing Glory +3 (BDBLUN09)
- [Android] Back button should consistently behave as Google expects it to
- [Bridgefort] The fire elemental that was supposed to trigger the explosive barrels instead attacked me, but the barrels still blew up.
- [Cyric temple] Some monsters spawned when I rested in the Cyric Temple, but they spawned inside of some cages.
- [Focus Test] There should be a Tutorial popup when the first new game is started on tablet
- [iOS] Red diamond icon should not be blurry on higher resolution tablets
- [SOD] update achievement script to use proficiency instead of checkstat for the grandmastery achievement
- [Tablet] Portuguese language should be available on Android and iOS
- Allow players to use the Priest of Tempus kit
- Blazing Glory +3 should have unique inventory and description icons
- Bring over PST dialogue selection button
- Bring over PST side bar and re-color to match SoD scheme
- Corwin, Glint, M'Khiin and Voghiln should return to the camp if they leave party due to bad reputation
- Implement the new Mizhena sequences
- iOS 11 should be the min spec for Apple devices
- Item name should appear when the party receives an item
- Mizhena plot needs journal entries
- Mizhena's Amulet should have unique inventory and description icons
- NPCs should be included in new games begun with 2 PCs
- Remove unused VO
- Shaman spells and kit description should use BGEE strrefs
- There should be a popup with clear instructions on how to import a BG:EE game when the Import button is used
- Fixes
- (AI) Enemies shouldn't chase indefinitely after Player1 if they don't see any targets
- (AI) Enemy archers shouldn't flee indefinitely from melee range
- (Area) BD7230 - Rest interrupt should work as intended
- (ASC defense) Allied squad leaders shouldn't be immortal during the last battle phase
- (MDD1731) It shouldn't be possible to skip the revelation that Imoen didn't plan Charname's escape by selecting specific dialog paths
- (SDD318) The option to tell Shapur that player has already met the teens should not be missing
- [All] Journal UI should not be visible during dream sequences
- [All] Multiplayer chat should not prevent user from opening the World Map
- [All] The 'Edit Character' button should function for the Client after opening the Character Arbitration screen during gameplay
- [All] The 'Initiate Dialogue' permission should function as intended when speaking to vendors
- [All] The 'View Other Character Records' permission should function as intended
- [All] The item inspection screen should be dismissed properly during a story event
- [All][Quick Loot] Quick loot button should not change its activation status after holding it for few seconds
- [Android] 'Choose Amount' popup should not close when double tapping an item near the 'Cancel' button area
- [Android] Framerate should not drop during the combat against 'Belhifet' on the Galaxy Tab S2
- [Android] Google Play store should not request permission for in-app purchases
- [Android] Imoen Assassination Cutscene should focus on Imoen
- [Android] Keyboard does not close automatically after saving the game
- [Android] The Color Choice bar should be responsive to dragging motions
- [Android] The onscreen keyboard should close when it is no longer using 'Multiplayer Chat' or 'Journal'
- [Android] The title should not become stuck on a black screen when suspending it
- [Android] The title should not experience performance issues whenever a Pixel C is part of a lobby
- [Android] The title should not have a low frame rate on the Galaxy Tab S2
- [Android] There should not be random door icons in locations where there are no doors
- [Android] Title should not crash when the user presses the ?Character Arbitration? button while switching maps or saving
- [Android] Trap icons should not be visible before they have been detected
- [Android]- The menu UI should not be overlapping when pressing the back button on the device while watching the credits
- [Android][iOS] Characters should not frequently clip through a door when standing between other characters and the door
- [Android][iOS] Help popup should not appear above Imoen's dialogue in multiplayer
- [Android][iOS] The cursor location and label text should not overlap on the world map
- [Audio] VO and corresponding text appearing on screen should be in sync during Chapter Seven intro
- [BD0102] Sprite should be covered when standing in archway
- [Focus Test] Chapter text should not appear then disappear then start scrolling after the Prologue
- [Focus Test] Long tapping on items in the Quick Bar should open their description
- [Focus Test] NPC names should not be present on the black screen after the prologue when Highlight Objects is turned on
- [Focus Test][Android] Holding down the plus/minus buttons should not stop assigning points
- [GDD100] Glint should not reply to Voghiln unless he is in the party
- [GDD100] Glint should reply to Voghiln's "personal safety" line (stringref 67691)
- [Hungarian] - Letters should not be missing from the SoD font
- [iOS Options UI] Changes to Description should show when highlighting a new option within a scrollable option's area.
- [iOS] [Android] [MP] Modifying character inventory should not erroneously trigger the "wizard spells have been disabled" flag
- [iOS] [Android] [Multiplayer] 'Time played' displayed in the multiplayer lobby should match the time played in-game
- [iOS] [Android] [Multiplayer] Client device should not crash when the host attempts to reload
- [iOS] [Android] [SDD201b] The lever used to kill the imprisoned crusaders should be labelled
- [iOS] [Android] Combat AI should not be disabled whenever the host opens the 'Character Record' menu
- [iOS] [Android] Hosts should not be able to bypass the lock on reassigning characters during combat using drag-n-drop
- [iOS] [Android] Scrolling the dialogue box should not scroll the background
- [iOS] [Android] Slider handle should not appear outside of slider bar in Appearance section when creating a Half-Orc character
- [iOS] [Android] The onscreen keyboard should not pop back up when attempting to close it when entering a password for a multiplayer lobby
- [iOS] [Android] The Wraith should be visible to all players when using the team's Mage to dispel the stone's effects in Bridgefort
- [iOS] [UI] UI should properly fit on screen of the iPhone X
- [iOS] A placeholder should not be displayed in the main menu
- [iOS] Dungeons & Dragons text should display crisply
- [iOS] Exporting a save mid-game should allow that save to be re-imported to continue the game
- [iOS] Host should not crash when client loots the 'Sacks of Grain' from the crate without a lid in 'Underground River'
- [iOS] Introduction video should play when launching the title
- [iOS] Opening the Map screen should not close the app
- [iOS] SoD should be able to import BG:EE saves
- [iOS] The map should stop scrolling after there is no touch screen input on the iPhone X
- [iOS] The title should not crash after removing a character from a full party
- [iOS] The title should not crash for host after specific dialogue choices with Jegg at Bridgefort
- [iOS] The title should not crash when opening a container while purchasing from a vendor
- [iOS] The title should not crash when turning off the device screen of host device
- [iOS][Android][Multiplayer] Title should not crash for the Host when opening the Character Arbitration sheet after a quick save is completed
- [iOS][Android][UI] Quick bar should not overlap with the dialogue box
- [iOS][Android][UI] UI overlay should not disappear when identifying an item and saving the game simultaneously
- [iOS][Options UI] Options->Sound should not Open "Movies" and "Movies" should have an effect.
- [Localization] Strref number for items and the NPC named "Belt" should be different
- [Long Tap to Save Feature - iOS] Long Tap to Save in Standalone SOD Build should not be using .bg1save extension.
- [MDD201] Jaheira should be visible in dialogue
- [MDD531] Dead Crusader Scouts should not block pathfinding
- [Mizhena Dialog - SDD303J/K] Return of Mizhena's Amulet should be possible after triggered camp battle
- [Mizhena Dialog - SDD303n] Killing Mizhena's Father Should be a more Fleshed Out Option
- [MP] [PC] Hiding the UI prior to entering active dialogue should not disable reactivation of the UI
- [Multiplayer] [Android] [iOS] Title should not crash for one or all players at random intervals within Bridgefort
- [Multiplayer] [iOS] [Android] Scripted dialogues should not repeatedly trigger if clients are in proximity when the host is occupied
- [Multiplayer] [iOS] [Android] The title should not crash when loading into the 'Dragonspear Castle Basement'
- [Multiplayer] Characters should not treat previously accessible ground areas as blocked after a save is made
- [Multiplayer] Client should not crash with specific pre-gen characters when the host starts the game
- [Multiplayer] Clients should see spirits shown by the Spectacles of Spectacle as ghostly figures consistently
- [Multiplayer] Clients' cutscene should match the Host's cutscene during the 'Coldheart Lich's' resurrection
- [Multiplayer] Dialogue should only show when players are on the main game screen
- [Multiplayer] Different games should not be able to see each other's sessions in multiplayer
- [Multiplayer] Game should not crash when the Warrens elevator is used
- [Multiplayer] Permissions should work correctly for the 'Character Arbitration' menu
- [Multiplayer] Players should not be able to block progression by deleting characters with quest items
- [Multiplayer] There should only be one 'Duke Belt' waiting to send the player off as they leave the 'Ducal Palace'
- [Multiplayer] Wraith should not attack until Bridgefort defences are down
- [Multiplayer][Android][iOS] Texts should not show twice in game chat when typing multiplayer chat
- [Options UI] Options->Credits->Done should take you back to the Options menu, not to the game menu.
- [PC] - Game should not crash when fighting multiple enemies in Dragonspear castle.
- [PC] 'Waiting for Other Players' screen UI should be properly aligned
- [PC] [iOS] The camera should center on Coldhearth during the lich reveal cutscene
- [PC] [Multiplayer] The host should not crash after being idle for a short period of time
- [PC] A fresh install of the title prompts the player to select invalid game modes
- [PC] Exiting the 'Inventory' menu should not toggle the 'Reveal Details' view
- [PC] Option to pre-generate a player character should be present
- [PC] Player characters should not attack each other during combat
- [PC] Steam Cloud functionality should not be present when title is launched from the beamdog launcher
- [PC] The title should not be become stuck when attempting to join a session while refreshing the Join Game screen
- [PC] User is should be able to Quick Save the game
- [Retail Build, Standalone Build] Game should not crash upon importing a saved game.
- [SDD215ba/SDD215bb] Hoach Randymonk journal entry should be removed from Quests when the Boots of Speed have been repaired
- [SDD215ce] You should not get a journal entry about Daggerford soldiers if you never talked to them
- [SDD215cf] Daggerford soldiers should not ask you to kill Pritchard if you have already finished the quest
- [SDD220] Beetles should spawn if huge spider corpse has disappeared
- [SDD221, M'Khiin] Journal entry about goblin loot should close once it is found
- [SDD223c] Journal Entry 50750 should not be empty when Khalid refuses to pay you for the Aquamarine.
- [SDD303f] You should get a reward for returning Mizhena's Amulet
- [SDD303l] Mizhena should not get herself killed by attacking the gate at Dragonspear Castle
- [SDD303n] You should get a finished quest in the journal if you free Mizhena's father after her death
- [SDD303o] Response should not be missing in dialogue with Mizhena
- [SDD303o] The quest Mizhena's Amulet should close when you return the amulet at Dragonspear Castle
- [SDD330b] BeenInParty()-trigger should work when talking to Julann and Rigah
- [SDD330f] Dynaheir should not say that a male charname is a woman
- [SDDD12a/b/c] You should get journal entries after using the scrying pool
- [SoD] You should not be able to hear pre-release voice-overs when the language is not English
- [Story Mode] Story Mode should apply to NPCs as well as CHARNAME.
- [Tablet] Language screen should not reference Baldur's Gate or have incorrect information about SoD
- [TBP] Text should not scroll over background graphics on the Black Pits epilogue screen
- [UI] "Continue" and "End Dialogue" buttons should not be visible to client during a multiplayer game
- [UI] Mizhena's Amulet quest journal prompt should be free of typos
- [UI] Multiplayer lobbies should not disappear after inputting the wrong password
- [UI] Slider elements should be scaled correctly
- [VO] Duke Eltan's VO should match with the text appearing in the dialogue box when speaking to in Ducal Palace
- 10 HP should not show as 0 HP on tooltip
- 6th party member should not get stuck when leaving Bridgefort
- Add blood stains to BD5000
- Alora and Ajantis should not have their lines crossed in the opening dungeon
- Ancient menhirs should not open more than one dialogue when activated
- Arbinge should say the correct line if talked to after fight in ogre camp
- Area list in console should show base game areas and not SoD areas when playing the BG1 campaign
- Armor description text should not overlap border
- Blank entries on inventory screen seem broken
- Bridgefort's drawbridge opening cutscene shouldn't disable zoom
- Buttons on the options screen should not be cut off
- Casting Find Familiar should not crash the game
- Chaos of Battle should give bonuses to allies in its radius and penalties to enemies in its radius
- Character Creation - Specialist's Mage Book should prevent you from selecting only non-specialist spells
- Character wearing Dragonscale Armor should not get killed by Cloudkill
- Choosing "Priest of Tyr" subclass should not block character creation
- Corwin should start a dialogue and not keep stopping
- Corwin's line regarding Skie should make sense
- Critical Hit Effects opcode should not bypass Protection from Weapon Type opcode
- Damage breakdown should be correct when equipping "Legacy of the Masters"
- DisplayStringHeadDead() should function correctly.
- Dragon Disciple constitution should be correct on import
- Effects with save for half damage should not display two lines of damage feedback on failed saves
- Elements' Fury +2 description should state correct weight
- Elven Chain Mail should have the correct unidentified name
- Enemy AI shouldn't cast spells when panicked
- Examined items on the quick bar should not show "Drink Potion" if the item isn't a potion
- Exported characters should not start a new game with no equipment
- Flaming Fist Enforcers should not attack Corwin after the Player Characters attack her
- Game should not crash when AOE spells are cast
- Game should not crash when starting the SoD campaign with a Sorcerer or Shaman
- Gnome Illusionists should not have <SCHOOLTOKEN> in their Specialist Mage spell selection warning
- Help Popup should not appear behind Imoen's first dialogue box
- Help popup text should be free of broken characters and symbols
- Help popup texts should be free of typos
- Implement the new art for BD5000
- Importing a character should not remove that characters class description when importing further characters
- Inn Rest at Thaird's should not cause a CTD
- It should be possible to bind the Quickloot button to a hotkey
- It should not be possible to unpause the game while in the Reform Party window
- Item "Circlet of Lost Souls" should have an accurate description
- Items such as Goodberry should not show two charge numbers
- Key bindings in the Assign Keys menu should not have incorrect names
- Key bindings should not be listed as SDL_0
- Killing Jamven should not block the player from progression
- Legacy of Bhaal mode should not result in more than one interrupt per rest
- Line should play for Voghiln in banter with Khalid
- List of priest and mage spells in Assign Keys menu should be complete in SoD when launched via BDC
- Listed area of effect for items and spells should be correct
- Looters in Dragonspear Castle should not be able to escape justice
- M'Khiin should have her Advanced AI detect trap enabled, and detect illusion when enabled
- M'Khiin should not be missing from the Flaming Fist Camp
- M'Khiin should not repeat her dialogue about hidden goblin treasure if spoken to again
- Male: Jovial soundset should have correct subtitle for the bored VO
- Map note for Phossey Dugdeep should be removed when she leaves
- Map Notes for General Stonehand and Marshal Nederlok should be removed when they leave for Dead Man's Pass
- Mizhena sdd changes.
- Modifiers from equipped items should not affect base THAC0 on Record Information screen
- Modify Characters permission tooltip should not talk about inventory access
- Movie subtitles should match the new VO
- Multi-class characters should not use the bio of their first-listed class.
- Nahal's Reckless Dweomer should not work with sequencers
- Neera should not keep the Planetar Feather in her inventory
- Opening container in inventory should not cause game to crash
- Overhead text in cutscene should not have differently sized text
- Plot should not move forward after getting permission from Ogres to Ascend to DSC Basement.
- Poisoned Throwing Dagger description should not state incorrect weight
- Pressing "Done" should hide the keyboard and exit text edit when editing the character biography
- Priest of Tyr should not reference Exaltation and Acclamation
- Priest of Tyr, Acclamation should remove and prevent intoxication
- SDDD13 Lich phylactery should not become inaccessible and block further game progress
- Shadowed Spear should have an image associated to it in the lore tab
- Shapeshift abilities "Magic Item" animal paw icons should not be dispelled
- Shapeshifter werewolf should use correct weapon icon
- SoD scimitars should not display their Shaman usability restriction twice
- Soft Feet boots should protect against Gargantuan Spider Web
- Spectator VO should not be cut off prematurely in pit fighting scene
- Spell Immunity should show schools when used in a Contingency
- Subtitle text for intro movies should not be right aligned.
- Text box should not jump to an older entry then scroll back down every time a menu is opened
- The achievement Family Reunion should unlock
- The achievement Nature Lover should unlock
- The achievement You Chose... Poorly should unlock
- The Customize button should not be disabled
- The game should not stall between end movie and end credits
- The player should not be able to start 'All the Way to the Bank' by speaking to Senna
- The player should not be able to start 'Refuge for the Refugees' by acquiring 'Supplies'
- There should be temple services available on return from Avernus
- Throwing Axe +1 should have portrait icon when used in combat
- Trolls in the pen should help fight when freed
- Unique save file should be created at the beginning of chapter 11
- Viconia should not automatically leave the party after departing Baldur's Gate if the party's reputation is too high
- You should not be able to get stuck in BD4300 during the escape
- You should not be able to leave the Dual Class proficiency screen until proficiency points are all spent
- You should witness a beautiful dawn
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