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- quest teleporter begin
- state start begin
- when letter begin
- send_letter ( "Teleporter" )
- end
- when button or info begin
- -- SETTINGS
- local SETTINGS_MAP_VILLAGE = {
- {"Villo 1 Jinho", 969600, 278400},
- {"Villo 2 Jinho", 873100,242600},
- {"Villo 1 Shinsoo", 469300, 964200},
- {"Villo 2 Shinsoo", 360800 ,877600},
- {"Villo 1 Chunjo", 55700 ,157900},
- {"Villo 2 Chunjo", 138500 ,234900},
- }
- local SETTINGS_MAP_EXP = {
- {"Deserto", 204800, 486400},
- {"Valle", 256000, 665600},
- {"Covo1", 89600, 525400},
- {"Covo2", 703800, 522700},
- {"Bosco", 288700, 5700},
- {"Bosco Rosso", 1119900, 70800},
- }
- -- END SETTINGS
- local NAME_VILLAGE = {}
- for i = 1, table.getn (SETTINGS_MAP_VILLAGE) do
- local V1 = SETTINGS_MAP_VILLAGE[i][1]
- table.insert (NAME_VILLAGE, V1)
- end
- local NAME_EXP_MAP = {}
- for k = 1, table.getn (SETTINGS_MAP_EXP) do
- local V2 = SETTINGS_MAP_EXP[k][1]
- table.insert (NAME_EXP_MAP, V2)
- end
- local scelta = select("Teleporter Villi" , "Teleporter Mappe Exp 40-75", "Annulla")
- if scelta == 1 then
- local T1 = select_table (NAME_VILLAGE)
- table.insert (T1, "Chiudi")
- if T1 > table.getn (NAME_VILLAGE) then return end
- local X_1 = SETTINGS_MAP_VILLAGE[T1][2]
- local Y_1 = SETTINGS_MAP_VILLAGE[T1][3]
- pc.warp (X_1, Y_1)
- elseif scelta == 2 then
- local T2 = select_table (NAME_EXP_MAP)
- table.insert (T2, "Chiudi")
- if T2 > table.getn (SETTINGS_MAP_EXP) then return end
- local X_2 = SETTINGS_MAP_EXP[T2][2]
- local Y_2 = SETTINGS_MAP_EXP[T2][3]
- pc.warp (X_2, Y_2)
- end
- end
- end
- end
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