ArseneLupin32

Valamere Churches

Aug 28th, 2018
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  1. LG: Church Of Abbarae: The Blades
  2. Symbol: A Golden Blade With White Wings Wrapped Around It.
  3. Holy Color: Gold
  4. Favored Weapon: Longsword
  5. Favored Animal: Bear
  6. Guards: Polearm Master Fighters and Scion Of Peace Paladins
  7. The Blades are the force where many of the more trusted guards come from due to the nature of their goddess. They tend to be involved in both the more domestic issues and the most dangerous, they are known for being one of the first groups to arrive.
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  9. LN: Church Of Etia: The Naturalists
  10. Symbol: A Balanced Scale With A Leaf on one scale and a flower on the other
  11. Holy Color: Green
  12. Favored Weapon: Bow
  13. Favored Animal: Sloth
  14. Guards: Druids and Rangers
  15. The Naturalists are protectors of nature and the people who came from it. They tend to not be quite as active as the other groups, although they are valued as help when tracking or keeping injured people alive until The Givers arrive.
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  17. LE: Church Of Agmir: The Crackers
  18. Symbol: A Scale With A Figure Being raised On One Side and Coins Weighing down the other
  19. Holy Color: Grey
  20. Favored Weapon: Whip
  21. Favored Animal: Cuckoo
  22. Guards: Whip Focused Magus and Gunslingers
  23. The Crackers are helpful far more often than you would expect, although there are some reports that some minor evidence such as stolen coin tend to go missing when they arrive. They are another large part of the fighting force of the guards.
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  25. NG: Church Of Yweyr: The Givers
  26. Symbol: A Hand Extending Out to a Bleeding Hand
  27. Holy Color: Blue
  28. Favored Weapon: Shotel
  29. Favored Animal: Dolphin
  30. Guards: Life Clerics
  31. The Givers are what can best be described as a Charity that also happens to be guards. They can be counted on to help anyone with their problems and help those down on their luck. They dont mind getting in a scrap or two to help people either.
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  33. TN: Church Of The Split God: The Splitters
  34. Symbol:A Coin Turned On It's Side
  35. Holy Color: Yellow For Serga and Purple For Agres
  36. Favored Weapon: Dual Daggers
  37. Favored Animal: Scorpion and Turtle
  38. Guards: Serga: Aegis/Monk
  39. Agres: Celestial Sorcerers/Ninja
  40. The Splitters are a torn faction in and of themselves, although they always pull together to help when called upon. There are two halves of The Splitters, those who follow Serga, they tend to be protective and hate seeing people hurt, and those who follow Agres, they tend to me far more aggressive in their methods and think helping people means hurting the people trying to hurt them.
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  44. NE: Church Of Vefris: The Masked Troupe
  45. Symbol: A Mask With A Smug Grin
  46. Holy Color: Pink
  47. Favored Weapon: Rapier
  48. Favored Animal: Peacock
  49. Guards: Acrobat Rogues
  50. The Masked Troupe are more of a Secret Police than guards and officially do not exist. They like dealing with troublesome issues quickly and quietly.
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  52. CG: Church Of Lymstrus: The Singers
  53. Symbol: A Few Bars Of Sheet Music
  54. Holy Color: Royal Blue
  55. Favored Weapon: Lute
  56. Favored Animal: Mockingbird
  57. Guards: Sound Striker Bards
  58. The Singers are guards who do their best to support the other guards by gathering intel and keeping morale high for the citizens and churches. They do have a slight mischievous side at times though.
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  60. CN: Church Of Ementa: The Candle Bearers
  61. Symbol: A Candle With The Handle In The Shape Of An Infinity Sign
  62. Holy Color: Yellow and Blue like a flame
  63. Favored Weapon: Lantern Staff
  64. Favored Animal: Firefly
  65. Guards: Summoners
  66. The Candle Bearers are the trackers of the guard by and large. They help dig out criminals on the run and subdue them, pursuing them tirelessly until justice is served.
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  68. CE: Church Of Mivarus: The Lighters
  69. Symbol: A Roaring Bonfire
  70. Holy Color: Red
  71. Favored Weapon: Greatsword
  72. Favored Animal: Dragon
  73. Guards: Flame Kineticists
  74. The Lighters are side eyed by pretty much everyone in how they operate. They are vicious and merciless in pursuing their justice. Oftentimes criminals end up turning themselves in when they learn The Lighters have been assigned to finding them rather than deal with the consequences of being caught by them.
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