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- Eleanor Wells (NPC mode)
- Dead Apostle
- Motivation : Bring her friends and family back to life.
- Power level : 7
- Power points : Abilities 2, Powers 124, Feats 6, Skills 17, Defenses 4 : TOTAL 153
- Fuck it, 153 is close enough.
- Ability scores : STR -2 (+22 overdrive), AGI -1 FGT -1 AWR 10 STA 0 DEX -2 INT 0 PRE 0
- Dodge : -1 (+14 impervious Overdrive). Parry : -1 (+14 impervious Overdrive).
- Attack (ranged) : -2. Attack (melee) : -1 (+4 unarmed).
- Will : +10. Fortitude +4. Toughness +0.
- Unarmed attack : +4, Weapon damage -2
- Sanguine overdrive unarmed attack : +4, Weapon damage +10
- Automatic grab after an unarmed attack, automatic drain after a successful grab
- Initiative : +0
- Complications :
- Feeds on Blood
- Sunlight causes a DC17 damage check every round.
- Holy weapons cause +5 damage
- Skills :
- Close combat (Unarmed) +5 (5 ranks)
- Stealth +10 (10 ranks)
- Insight +10 (0 ranks)
- Perception +10 (0 ranks)
- Deception +4 (5 ranks)
- Expertise (magic) +14 (14 ranks)
- Feats :
- Accurate attack
- Ritualist
- Fast grab
- Fearless
- Hide in plain sight
- Taunt
- Headquarters - Old abandoned orbital station - transformed with Caster's Territory Creation into an orbital winter palace - complete with orbital winter.
- Structure size Huge (= Awesome++ character size). Toughness 25. Communications, Computer, Isolated, Concealed x7, Masterwork magical workshop, Library, Power system, Living space.
- Many servants live in the palace, taken from the homeless and destitute people from the street and enthralled by caster's magic. They generally live an easy, carefree life, their every need tended to - until the masters need them for something.
- The palace, and the orbital station it has been created from, have been literally removed from Creation. Any data about it has been erased from all datababses, anyone involved with the station has lost his memories of it, etc. Finding the station, either mundanely or magically, is impossible without the runestone of teleportation. Even Caster himself couldn't find the station anymore without the stone.
- The walls of the palace are reinforced with caster's magic and are supernaturally tough. Only a very strong noble phantasm or a direct nuclear strike could have a chance of breaching one of these walls (and even then, it would probably take quite a few tries).
- Powers
- ETERNAL LIFE
- Immmortality 10 (resurrect after 1 hour). Limited (Staked heart). Limited (Sunlight).
- 5PP.
- GASEOUS FORM
- Insubstantial 2 (Gaseous form). Extra (Reaction)
- 12PP
- Flight 1. Flaw(Limited - Only in gaseous form).
- 1PP
- UNDEAD
- Immunity 11 : Aging, Life Support. Feat : Innate. (Immune to age, disease, poison, suffocation, cold, heat, high pressure, radiation, vacuum, and all other environmental conditions).
- 12PP
- BLOOD DRAIN
- Weaken Stamina 7. Extra (Grab-based).
- 14PP
- BLOOD HEALING
- Regeneration 10. Flaw (Source : Blood).
- 5PP
- SANGUINE OVERDRIVE
- Enhanced trait (Strength 24). Flaw (Fades). Flaw (Increased action : Standard). 8PP
- LINKED TO
- Enhanced trait (Parry 15). Flaw (Fades). Flaw (Increased action : Standard). Extra (Impervious). 5PP
- LINKED TO
- Enhanced trait (Dodge 15). Flaw (Fades). Flaw (Increased action : Standard). Extra (Impervious). 5PP
- LINKED TO
- Speed 3. Flaw (Fades). Flaw (Increased action : Standard). 1PP
- 23PP
- Morph 2 (People whose blood I've sucked before).
- 10PP
- Summon minions 1 (Bat familiars). Extra (multiple minions x2)
- Minion powers : (9PP total, get those 6 remaining PP somewhere later)
- STR -3, AGI 0 FGT 0 AWR 2 STA -2 DEX -1 INT -3 PRE -4 : -22PP
- Concealment 10 (total concealment from all but tactile senses), Flaw (Passive), Flaw (Blending) : 5PP
- Flight 1 : 2PP
- Senses (Accurate, Ultrasonic hearing, Counters concealment, Counters illusion) : 7PP
- Super senses (Communication link, with master) : 1PP
- Insubstantial 3 : 15PP
- Skills (Notice 2, Stealth 2) : 1PP
- 4PP
- Variable 6 (Blood mimic) : Any combination of powers with total cost <= 30 PP. Descriptor : Copies the powers of the people whose blood was sucked, Flaw(Limited : Cannot mix and match and take the powers of two different people at once). Flaw (Tiring : Every time you switch powersets, take a level of fatigue)
- 30PP
- Senses 5 (Mystic eyes of mana reading) : Mental detect (Magic), Ranged, Acute, Analytical, Tracking.
- May make notice checks against DC0 to notice the presence of magical effects, creatures and items. By beating a DC10, you can distinguish between the magic of different people and tell who the effect/item's creator was. By beating a DC20, the complete stats of magical powers and effects are revealed as soon as they are detected by this sense. Also, the mystic eyes can be used to track down a magi (Notice DC10 base, with circumstances modifiers if appropriate) through a magical item or effect he created.
- 5PP
- Device (First Runestone of Teleportation) : Teleport 10. Extra (Area), Extra (Affects others). Flaw (Limited - Affects ONLY others. The stone cannot teleport itself, it stays behind). Flaw (Anchor - Second Runestone of Teleportation). Flaw(Action *2 - Requires a full action to activate). Flaw (Long-range only). Flaw (-2) (easily taken away).
- ARRAYED WITH
- Device (Second Runestone of Teleportation) : Teleport 10. Extra (Area), Extra (Affects others). Flaw (Limited - Affects ONLY others. The stone cannot teleport itself, it stays behind). Flaw (Anchor - First Runestone of Teleportation). Flaw(Action *2 - Requires a full action to activate). Flaw (Long-range only). Flaw (-2) (easily taken away).
- 3PP
- The second runestone of teleportation is in the Palace. The first Runestone is on Eleanor when she's outside the station, and she always hides it somewhere before teleporting back.
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