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- Yo yo, It's Jo' Z here with my CCDa6 Challenge Team which Peaked at 1722 on the ladder(#3).
- Sharpedo-Mega @ Sharpedonite
- Ability: Speed Boost
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Crunch
- - Waterfall
- - Protect
- - Zen Headbutt
- Honchkrow @ Life Orb
- Ability: Moxie
- EVs: 252 Atk / 4 SpA / 252 Spe
- Naughty Nature
- - Brave Bird
- - Sucker Punch
- - Superpower
- - Heat Wave
- Sableye @ Leftovers
- Ability: Prankster
- EVs: 248 HP / 252 SpD / 8 Spe
- Careful Nature
- - Recover
- - Taunt
- - Knock Off
- - Will-O-Wisp
- Krookodile @ Focus Sash
- Ability: Intimidate
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Earthquake
- - Knock Off
- - Stealth Rock
- - Taunt
- Hoopa-Unbound @ Choice Scarf
- Ability: Magician
- EVs: 4 Atk / 252 SpA / 252 Spe
- Hasty Nature
- - Hyperspace Hole
- - Hyperspace Fury
- - Energy Ball
- - Gunk Shot
- Weavile @ Life Orb
- Ability: Pressure
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Ice Shard
- - Knock Off
- - Swords Dance
- - Icicle Crash
- As you can see, this team is very hyper offensive so it's only built around offensive synergy.
- Sharpedo-Mega: As the first member of this offensive core, I decided to use a standard Mega Sharpedo set with the addition of Zen Headbutt as fighting types are really pesky for the team and Ice Fang isn't really needed as you will see.
- Honchkrow: Second member of the core, Honchkrow is a very frail but powerful mon so I went with an all out attacking LO set as it seems to be the best set to pair up with Sharpedo to get rid of things like Ferrothorn, Conkeldurr, Azumarill as well as many other things and it does its job so well because it outspeeds these mons while having no switch ins for the most part.
- Hoopa-Unbound: Straying away from the core now, Hoopa-U was added in order to add more offensive pressure towards many other types such as Water, Poison, Electric as well as the troublesome types in Fairy and Fighting with the danger of Gunk Shot and Hyperspace Hole respectively. Hyperspace is used over Psyshock/Psychic because of it's ability to OHKO Keldeo through its Substitute and it OHKO/2HKO's the majority of fighting anyways.
- Krookodile: At this point, hazards was essential for the team to put in as much work was possible: negating sashes and sturdy as well as guaranteeing some crucial KO's. The fastest rocker and best fit for the team is Krookodile as it can taunt most of the hazard setters and get up rocks in return. Krookodile also has good offensive presence and wallbreaking capabilities which really helps with the other members.
- Sableye: This annoying devil, Sableye himself, was added to serve as a Fighting Move counter as well as a pivot mon for the rest of the members of the team. Taunt is mostly to keep hazards on/off the field with confide making it easier to sweep/set up with one of my other mons. Granted not many of my members want to take a burnt physical hit, it's still useful to secure survivability of my mons including Sableye.
- Weavile: The last mon to finish this squad is the OU Offense killer himself. This is my replacement for Ice Fang coverage on Sharpedo. This Weavile can easily sweep many teams due to its high speed and STAB's. It can sweep Dragon, Grass, Flying, Poison, Electric, Ground and even Dark at times with the weakening of Bisharp and TTar. Swords Dance is there to aid its sweeping potential for its spammable moves: Icicle Crash, Ice Shard and Knock Off. Icicle Crash is used over Ice Punch as it avoids Rocky Helmet/Iron Barbs damage helping longevity, has a bit more power and can get some clutch flinches but at the expense of Accuracy.
- Threats
- Fairy Monos: No surprise here. With the absence of Bisharp, fairy is a much more disadvantageous matchup with most of the weight leaning on Krookodile and Hoopa with a potential cleaning up with Mega Sharpedo. Try to get rid of Kelfki and Azumarill as quick as possible with Honchkrow/Krookodile and go for the late game sweep with Mega Sharpedo or possibly Hoopa.
- Bug Monos: Also a trouble some match-up but not as bad as Fairy. Sticky Web will be annoying but more often than not, it'll be worth the sacrifice in order to get crucial rocks for a Sharpedo-Mega Sweep. Beware of Volcarona, prevent set up at all costs. You can force 50/50's with Sharpedo often against most Volcaronas as a lot of them don't run enough speed for 289 and will go for the Quiver Dance on the predicted Protect.
- Ice Monos: Surprisingly, they can pose some issues but very manageable. Sableye needs to work with Krook to get rocks on the field to weaken everything for Mega Sharpedo and possibly Weavile. Honchkrow can deal with pesky Avaluggs with Heat Wave and scaring out other mons with SuperPower/Sucker Punch.
- Terrakion: Scarf Terrakion is one of the hardest things to deal with on this team. You need to rely on Sharpedo getting 2 Speed Boosts to outspeed or Sableye burning it in order for you to have success in dealing with it.
- Replays
- http://replay.pokemonshowdown.com/monotype-338426509 vs Ground
- http://replay.pokemonshowdown.com/monotype-340935261 vs Flying
- http://replay.pokemonshowdown.com/monotype-340888355 vs Water
- http://replay.pokemonshowdown.com/monotype-338420236 vs Ground
- http://replay.pokemonshowdown.com/monotype-338416770 vs Fire
- http://replay.pokemonshowdown.com/monotype-338401592 vs Fighting
- Not many high ladder or diverse replays to show you because I forgot to save them. :[
- This is pretty much the gist of it. Have fun and enjoy the wins. ;]
- Shout Out to ma nigga Ferro for the moral support!
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