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- Random bugs:
- (add Sheriff pr Constable icon for level 3 high elves missing icon)
- High Priority:
- Elementals: To-Do -very strong faction (after my review) need to play-test it to confirm. Edit: done
- Clockwork Dwarves: almost done with suggestions. Edit: done
- Brungar: almost done with suggestions for them. Edit: done
- Triththa: again comming with dwarves patch. Edit: done
- Minotaurs: easy fix with some price reduction. (too expensive) Edit: done
- EE - Dark Elves: Lizard rider could cost 23 gold
- Medium Priority:
- EoC: all factions checkup.
- Chaos Empire: Imbalanced - to do
- Quenoth Elves: Elves patch.
- Sylvans: Edit: done initial balance
- Wild Humans: - to do
- Sea States: needs slight buffs (has almost no magical damage) also slight price reduction to make them cost effective.
- ME - Hive: needs a buff/rebalance weird faction, marksman might help.
- Equestrians: wierd faction with high movement speed and pierce vulnerability.Need to look at overall balance(unit branches and exp)
- Blight: quite wierd need rebalance but they are ugly and I dont feel like putting them in high priority.
- Orcish Khaganates: might come after elf and dwarves updates.
- Free Saurians: some prices dont make sense but ok-ish balanced (will look at prices mostly since its easy)
- Northerner Orcs: Need to look at orcs after dwarves patch.
- EE - Chaos: need to look at their balance.
- Steelhive: needs some balance quite a strong/wierd faction.
- Desert Elves: need to look at them with "elves" patch
- Low Priority:
- Tribalists: might not be too strong
- The Cult: not enough magical damage(first glance)
- Slavers: weird faction needs more thought
- Refugees: need to rebalance some branches
- Eventide: weird faction need a lot of thought and testing to make them balanced. (a bit weak at the moment on first glance)
- The Warg: a bit weak needs some small buffs.
- Devlings: needs rebalance but can't be bothered with level 0 units(so hard to balance) So i'll do it at a later stage.
- Yokai: needs rebalance but can't be bothered with level 0 units(hard to balance) So its done together with devilings.
- Very Low Priority:
- Pygmies: seems balanced at first glance (need to make sure it is) (second test confirms they are very strong)
- Oracles: overall rebalance
- ME - Highlanders: need to check if its balanced (i've seen them played in PvP and they didnt seem too weak but i need to make sure)
- Fanatics: need to check if its balanced
- Runemasters: more of a change of strategy and nerf to technicians (can wait until after all the others are sorted out)
- Darklanders: average faction. Can be used well, needs rebalance to vipers and overall check for balance.
- Dalefolk: seems average. Buff the birds. check overall balance
- EE-Factions. (if you want me to make them as good as ageless era factions)
- Default-Factions (if you want me to buff them to get to the ageless era level) (we're talking about very slight adjustment buffs)
- and we can call them ageless-default and ageless-EE (might require some work (to duplicate the factions etc) so very long term project after everything else is sorted out.
- Relatively Balanced:
- Mercenaries: good faction.
- Infernai: average faction - can be good if played right.
- Holy Order: average faction - can be good if played right.
- Enchanters: strong faction under the right circumstances.
- Emperor's Guard: good faction.
- Avians: good faction -map dependent
- Sidhe: average faction (i personally enjoy playing them)
- Orcei Gladiatores: average-to-good faction(cost-effective especially in a big, long game) has only some fire magical type of damage
- Marauders: average faction. can go toe-to-toe with most factions. (cost effective axemen)
- Lavinian Legion: average-to-good faction (after the buffs)
- Issaelfr: average faction. seem to do well in multiplayer (especially on lower levels) but needs some looking into Edit: done
- Cavernei: strong faction (especially once you fix runelaying to be activeted whenever a friendly unit moves onto a tile and deactivated when it leaves)
- Arendians: strong faction (particularly so durring day)
- High Elves: strong faction.
- Ceresian League: average-to-good faction.
- Aragwaithi: average-to-good faction might need some attention later on.
- Welkin: strong faction.
- Tharis: average faction but can be very good if played well.
- Sky Kingdom: average-to-strong faction but can be very good if played well
- Kharos: very strong faction.
- Destroyers: good faction (havent seen them played much sadly)
- Dark Blood Alliance: good faction. Edit: Very good faction. Wyvern exp might be too low. (there was a change back to standard xp)
- Barbarians: strong faction.
- Al-Kamija: average-to-strong faction.
- Eltireans: average faction.
- Windsong: average-to-weak But can be played very well (to become competitive enough) (could do with 1 gold reduction of their archers)
- Vampires: average faction. (does well if used well) need to look at prices to confirm that they are ok
- Therians: average-to-good faction.
- Celestials: strong faction.
- Imperialists: average faction. (does quite well on open fields)
- EFM - Highlanders: average faction. (relies too much on cost-efficiency of its units, needs to win early in the game by overwhelming their opponents.
- Freemen: average faction. (could get some small buffs)units have synergy with each other, and can do well. (11g = 0lvl unit)
- Ukians: average faction.
- South-Seas: average faction. (seems balanced on level 1)
- Primeval: strong faction.
- Wood Warriors: average faction.
- Calydonians: average faction. (despite the lack of mage)
- Anakes: average faction (might be in the average-to-weak depending on how its played)
- Frozen: average-to-strong faction (map dependent and weak level 2-3 due to high exp)
- Dark Legion: average faction. Edit: added some power and interesting units with the drones.
- Despair: strong faction. (might need some exp balancing but i'm leaving it to the faction creator for now)
- Will be balanced next Patch:
- Phantom: hopefully becoming average-to-strong faction (and quite strong in long games (where upkeep matters)
- Khton: hopefully becoming strong faction(but need to play-test it after the changes)
- Whites: hopefully becoming an average faction
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