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SiegeTank

To Do List

Jun 27th, 2015
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  1. Random bugs:
  2. (add Sheriff pr Constable icon for level 3 high elves missing icon)
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  6. High Priority:
  7. Elementals: To-Do -very strong faction (after my review) need to play-test it to confirm. Edit: done
  8. Clockwork Dwarves: almost done with suggestions. Edit: done
  9. Brungar: almost done with suggestions for them. Edit: done
  10. Triththa: again comming with dwarves patch. Edit: done
  11. Minotaurs: easy fix with some price reduction. (too expensive) Edit: done
  12. EE - Dark Elves: Lizard rider could cost 23 gold
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  14. Medium Priority:
  15.  
  16. EoC: all factions checkup.
  17. Chaos Empire: Imbalanced - to do
  18. Quenoth Elves: Elves patch.
  19. Sylvans: Edit: done initial balance
  20. Wild Humans: - to do
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  25. Sea States: needs slight buffs (has almost no magical damage) also slight price reduction to make them cost effective.
  26. ME - Hive: needs a buff/rebalance weird faction, marksman might help.
  27. Equestrians: wierd faction with high movement speed and pierce vulnerability.Need to look at overall balance(unit branches and exp)
  28. Blight: quite wierd need rebalance but they are ugly and I dont feel like putting them in high priority.
  29. Orcish Khaganates: might come after elf and dwarves updates.
  30. Free Saurians: some prices dont make sense but ok-ish balanced (will look at prices mostly since its easy)
  31. Northerner Orcs: Need to look at orcs after dwarves patch.
  32. EE - Chaos: need to look at their balance.
  33. Steelhive: needs some balance quite a strong/wierd faction.
  34. Desert Elves: need to look at them with "elves" patch
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  37. Low Priority:
  38. Tribalists: might not be too strong
  39. The Cult: not enough magical damage(first glance)
  40. Slavers: weird faction needs more thought
  41. Refugees: need to rebalance some branches
  42. Eventide: weird faction need a lot of thought and testing to make them balanced. (a bit weak at the moment on first glance)
  43. The Warg: a bit weak needs some small buffs.
  44. Devlings: needs rebalance but can't be bothered with level 0 units(so hard to balance) So i'll do it at a later stage.
  45. Yokai: needs rebalance but can't be bothered with level 0 units(hard to balance) So its done together with devilings.
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  47. Very Low Priority:
  48. Pygmies: seems balanced at first glance (need to make sure it is) (second test confirms they are very strong)
  49. Oracles: overall rebalance
  50. ME - Highlanders: need to check if its balanced (i've seen them played in PvP and they didnt seem too weak but i need to make sure)
  51. Fanatics: need to check if its balanced
  52. Runemasters: more of a change of strategy and nerf to technicians (can wait until after all the others are sorted out)
  53. Darklanders: average faction. Can be used well, needs rebalance to vipers and overall check for balance.
  54. Dalefolk: seems average. Buff the birds. check overall balance
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  57. EE-Factions. (if you want me to make them as good as ageless era factions)
  58. Default-Factions (if you want me to buff them to get to the ageless era level) (we're talking about very slight adjustment buffs)
  59. and we can call them ageless-default and ageless-EE (might require some work (to duplicate the factions etc) so very long term project after everything else is sorted out.
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  64. Relatively Balanced:
  65. Mercenaries: good faction.
  66. Infernai: average faction - can be good if played right.
  67. Holy Order: average faction - can be good if played right.
  68. Enchanters: strong faction under the right circumstances.
  69. Emperor's Guard: good faction.
  70. Avians: good faction -map dependent
  71. Sidhe: average faction (i personally enjoy playing them)
  72. Orcei Gladiatores: average-to-good faction(cost-effective especially in a big, long game) has only some fire magical type of damage
  73. Marauders: average faction. can go toe-to-toe with most factions. (cost effective axemen)
  74. Lavinian Legion: average-to-good faction (after the buffs)
  75. Issaelfr: average faction. seem to do well in multiplayer (especially on lower levels) but needs some looking into Edit: done
  76. Cavernei: strong faction (especially once you fix runelaying to be activeted whenever a friendly unit moves onto a tile and deactivated when it leaves)
  77. Arendians: strong faction (particularly so durring day)
  78. High Elves: strong faction.
  79. Ceresian League: average-to-good faction.
  80. Aragwaithi: average-to-good faction might need some attention later on.
  81. Welkin: strong faction.
  82. Tharis: average faction but can be very good if played well.
  83. Sky Kingdom: average-to-strong faction but can be very good if played well
  84. Kharos: very strong faction.
  85. Destroyers: good faction (havent seen them played much sadly)
  86. Dark Blood Alliance: good faction. Edit: Very good faction. Wyvern exp might be too low. (there was a change back to standard xp)
  87. Barbarians: strong faction.
  88. Al-Kamija: average-to-strong faction.
  89. Eltireans: average faction.
  90. Windsong: average-to-weak But can be played very well (to become competitive enough) (could do with 1 gold reduction of their archers)
  91. Vampires: average faction. (does well if used well) need to look at prices to confirm that they are ok
  92. Therians: average-to-good faction.
  93. Celestials: strong faction.
  94. Imperialists: average faction. (does quite well on open fields)
  95. EFM - Highlanders: average faction. (relies too much on cost-efficiency of its units, needs to win early in the game by overwhelming their opponents.
  96. Freemen: average faction. (could get some small buffs)units have synergy with each other, and can do well. (11g = 0lvl unit)
  97. Ukians: average faction.
  98. South-Seas: average faction. (seems balanced on level 1)
  99. Primeval: strong faction.
  100. Wood Warriors: average faction.
  101. Calydonians: average faction. (despite the lack of mage)
  102. Anakes: average faction (might be in the average-to-weak depending on how its played)
  103. Frozen: average-to-strong faction (map dependent and weak level 2-3 due to high exp)
  104. Dark Legion: average faction. Edit: added some power and interesting units with the drones.
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  107. Despair: strong faction. (might need some exp balancing but i'm leaving it to the faction creator for now)
  108.  
  109. Will be balanced next Patch:
  110. Phantom: hopefully becoming average-to-strong faction (and quite strong in long games (where upkeep matters)
  111. Khton: hopefully becoming strong faction(but need to play-test it after the changes)
  112. Whites: hopefully becoming an average faction
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