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- --Tinker--
- --GG Asriel, back at it again with dem decompiled scripts--
- while not getmetatable(shared) do
- wait()
- end
- shared(script)
- v3 = Vector3.new
- cn = CFrame.new
- ca2 = CFrame.Angles
- mceil = math.ceil
- mc = mceil
- mran = math.random
- rn = mran
- mrad = math.rad
- rd = mrad
- mdeg = math.deg
- dg = mdeg
- mabs = math.abs
- abs = mabs
- ud = UDim2.new
- ca = function(x, y, z)
- return ca2(mrad(x), mrad(y), mrad(z))
- end
- mran2 = function(a, b)
- return mran(a * 1000, b * 1000) / 1000
- end
- bn = BrickColor.new
- bc = bn
- c3 = Color3.new
- deb = game:GetService("Debris")
- Player = game:service("Players").LocalPlayer
- Char = Player.Character
- Torso = Char.Torso
- Head = Char.Head
- Humanoid = Char.Humanoid
- RootPart = Char.HumanoidRootPart
- Root = RootPart.RootJoint
- Neck = Torso.Neck
- Mouse = Player:GetMouse()
- LA = Char["Left Arm"]
- RA = Char["Right Arm"]
- LL = Char["Left Leg"]
- RL = Char["Right Leg"]
- LAM = Torso["Left Shoulder"]
- RAM = Torso["Right Shoulder"]
- LLM = Torso["Left Hip"]
- RLM = Torso["Right Hip"]
- Neck.C0 = cn(0, 1.5, 0)
- Neck.C1 = cn(0, 0, 0)
- Root.C0 = cn(0, 0, 0)
- Root.C1 = cn(0, 0, 0)
- name = "Tinker"
- pcall(function()
- Char.Pack:Destroy()
- end
- )
- pcall(function()
- Char.Block:Destroy()
- end
- )
- pcall(function()
- Torso.BodyGyro:Destroy()
- end
- )
- pcall(function()
- Torso.BodyVelocity:Destroy()
- end
- )
- pcall(function()
- Torso.BodyPosition:Destroy()
- end
- )
- script.Name = name
- as = {}
- as.Cone = "http://www.roblox.com/asset/?id=1033714"
- as.Bevel = "rbxasset://fonts/leftarm.mesh"
- as.Block = "rbxasset://sounds\\metal.ogg"
- as.Hit = "http://www.roblox.com/asset/?id=10209583"
- as.QSphere = "http://www.roblox.com/asset/?id=9944765"
- as.Headphones = "http://www.roblox.com/asset/?id=1051545"
- as.Ring = "http://www.roblox.com/asset/?id=3270017"
- as.Rock = "http://www.roblox.com/asset/?id=1290033"
- as.RockT = "http://www.roblox.com/asset/?id=1290030"
- as.LWing = "http://www.roblox.com/asset/?id=90821133"
- as.RWing = "http://www.roblox.com/asset/?id=90821193"
- as.WingT = "http://www.roblox.com/asset/?id=92189351"
- as.HeatSeekingMissile = "http://www.roblox.com/asset/?id=137991337"
- as.TimbaLaugh = "http://www.roblox.com/asset/?id=181368017"
- for i,v in pairs(as) do
- game:GetService("ContentProvider"):Preload(as[i])
- end
- iNew = function(tab)
- local v = Instance.new(tab[1])
- for Ind,Val in pairs(tab) do
- if Ind ~= 1 and Ind ~= 2 then
- v[Ind] = Val
- end
- end
- do
- if tab[2] ~= 0 or not LastMade then
- v.Parent = tab[2]
- LastMade = v
- return v
- end
- end
- end
- iPart = function(tab)
- local v = Instance.new(tab.type or "Part")
- if tab.type ~= "CornerWedgePart" then
- v.formFactor = "Custom"
- end
- v.CanCollide = false
- v.TopSurface = 10
- v.BottomSurface = 10
- v.RightSurface = 10
- v.LeftSurface = 10
- v.FrontSurface = 10
- v.BackSurface = 10
- v.Size = v3(tab[2], tab[3], tab[4])
- if tab.co then
- v.BrickColor = bn(tab.co)
- end
- if tab.tr then
- v.Transparency = tab.tr
- end
- if tab.rf then
- v.Reflectance = tab.rf
- end
- if tab.cf then
- v.CFrame = tab.cf
- end
- if tab.an then
- v.Anchored = tab.an
- end
- if tab.mt then
- v.Material = tab.mt
- end
- if tab.ca then
- v.CanCollide = tab.ca
- end
- v.Parent = tab[1]
- LastMade = v
- return v
- end
- Raycast = function(Pos, Dir, Dist, tab)
- return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * Dist), tab)
- end
- GetNormal = function(part, position)
- local obj = part.CFrame:pointToObjectSpace(position)
- local siz = part.Size / 2
- for i,v in pairs(Enum.NormalId:GetEnumItems()) do
- local vec = Vector3.FromNormalId(v)
- local wvec = part.CFrame:vectorToWorldSpace(vec)
- local vz = obj / (siz * vec)
- if mabs(vz.X - 1) < 0.01 or mabs(vz.Y - 1) < 0.01 or mabs(vz.Z - 1) < 0.01 then
- return wvec, vec
- end
- end
- if part.className == "WedgePart" then
- local wy = part.Size.y ^ 0.5
- local wz = part.Size.z ^ 0.5
- return part.CFrame:vectorToWorldSpace(Vector3.new(0, wz, -wy)), Vector3.new(0, wz, -wy)
- end
- end
- Block = iNew({"NumberValue", Char; Name = "Block", Value = 0})
- pcall(function()
- Torso.LAW:Remove()
- end
- )
- pcall(function()
- Torso.RAW:Remove()
- end
- )
- pcall(function()
- Torso.LLW:Remove()
- end
- )
- pcall(function()
- Torso.RLW:Remove()
- end
- )
- LAW = iNew({"Weld", Torso; Name = "LAW", Part0 = Torso, C0 = cn(-1.5, 0.5, 0), C1 = cn(0, 0.5, 0)})
- RAW = iNew({"Weld", Torso; Name = "RAW", Part0 = Torso, C0 = cn(1.5, 0.5, 0), C1 = cn(0, 0.5, 0)})
- LLW = iNew({"Weld", Torso; Name = "LLW", Part0 = Torso, C0 = cn(-0.5, -1, 0), C1 = cn(0, 1, 0)})
- RLW = iNew({"Weld", Torso; Name = "RLW", Part0 = Torso, C0 = cn(0.5, -1, 0), C1 = cn(0, 1, 0)})
- Arms = function(on)
- LAM.Parent = Torso
- LAM.Part0 = Torso
- RAM.Parent = Torso
- RAM.Part0 = Torso
- if on then
- LAM.Part1 = LA
- if on then
- RAM.Part1 = RA
- LAW.Part1 = on and LA or nil
- RAW.Part1 = on and RA or nil
- end
- end
- end
- Legs = function(on)
- LLM.Parent = Torso
- LLM.Part0 = Torso
- RLM.Parent = Torso
- RLM.Part0 = Torso
- if on then
- LLM.Part1 = LL
- if on then
- RLM.Part1 = RL
- LLW.Part1 = on and LL or nil
- RLW.Part1 = on and RL or nil
- end
- end
- end
- GetWeld = function(weld)
- if not weld:FindFirstChild("Angle") then
- local a = Instance.new("Vector3Value", weld)
- a.Name = "Angle"
- local x, y, z = weld.C0:toEulerAnglesXYZ()
- a.Value = v3(mdeg(x), mdeg(y), mdeg(z))
- end
- do
- return weld.C0.p, weld.Angle.Value
- end
- end
- ClearWeld = function(weld)
- if weld:FindFirstChild("Angle") then
- weld.Angle:Remove()
- end
- end
- SetWeld = function(weld, CC, i, loops, origpos, origangle, nextpos, nextangle, smooth)
- local CO = "C" .. CC
- if not smooth then
- smooth = 1
- end
- if not weld:FindFirstChild("Angle") then
- local a = Instance.new("Vector3Value", weld)
- a.Name = "Angle"
- local x, y, z = weld.C0:toEulerAnglesXYZ()
- a.Value = v3(mdeg(x), mdeg(y), mdeg(z))
- end
- do
- local perc = nil
- if smooth == 1 then
- perc = math.sin(math.pi / 2 / loops * i)
- else
- perc = i / loops
- end
- local tox, toy, toz = 0, 0, 0
- if nextangle.x < origangle.x then
- tox = -mabs(origangle.x - nextangle.x) * (perc)
- else
- tox = mabs(origangle.x - nextangle.x) * (perc)
- end
- if nextangle.y < origangle.y then
- toy = -mabs(origangle.y - nextangle.y) * (perc)
- else
- toy = mabs(origangle.y - nextangle.y) * (perc)
- end
- if nextangle.z < origangle.z then
- toz = -mabs(origangle.z - nextangle.z) * (perc)
- else
- toz = mabs(origangle.z - nextangle.z) * (perc)
- end
- local tox2, toy2, toz2 = 0, 0, 0
- if nextpos.x < origpos.x then
- tox2 = -mabs(origpos.x - nextpos.x) * (perc)
- else
- tox2 = mabs(origpos.x - nextpos.x) * (perc)
- end
- if nextpos.y < origpos.y then
- toy2 = -mabs(origpos.y - nextpos.y) * (perc)
- else
- toy2 = mabs(origpos.y - nextpos.y) * (perc)
- end
- if nextpos.z < origpos.z then
- toz2 = -mabs(origpos.z - nextpos.z) * (perc)
- else
- toz2 = mabs(origpos.z - nextpos.z) * (perc)
- end
- weld.Angle.Value = v3(origangle.x + tox, origangle.y + toy, origangle.z + toz)
- weld[CO] = cn(origpos.x + tox2, origpos.y + toy2, origpos.z + toz2) * ca(origangle.x + tox, origangle.y + toy, origangle.z + toz)
- end
- end
- PlaySound = function(sound, pitch, volume, parent)
- local newSound = iNew({"Sound", parent or Torso; Pitch = pitch, Volume = volume, Name = sound, SoundId = sound})
- newSound:Play()
- deb:AddItem(newSound, 6)
- return newSound
- end
- Trails = {}
- TrailPack = {}
- Traili = {}
- Trail = function(obj, ofs, col)
- Trails[obj] = true
- Traili[#Traili + 1] = {obj, ofs, col, obj.CFrame * ofs}
- end
- GetHuman = function(model)
- local foundHum, foundTorso, foundHead = nil, nil, nil
- if #model:GetChildren() == 0 then
- return
- end
- for i,v in pairs(model:GetChildren()) do
- if v:IsA("Humanoid") then
- foundHum = v
- else
- if v.Name == "Torso" then
- foundTorso = v
- else
- if v.Name == "Head" then
- foundHead = v
- end
- end
- end
- end
- return foundHum, foundTorso, foundHead
- end
- Pack = iNew({"Model", Char; Name = "Pack"})
- p = Pack
- cc = {"Bright blue", "Bright yellow", "Bright orange", "Brown", "Reddish brown", "", "Dark stone grey", "Black", "White", "Really black", "Brick yellow", "Bright green", "Br. yellowish green"}
- Main = iPart({p, 1.25, 0.5, 1.25; co = cc[2]})
- iNew({"Weld", p; Part0 = Torso, Part1 = Main, C0 = cn(0, 0, 0.75) * ca(90, 0, 0)})
- iNew({"CylinderMesh", Main})
- Bolt = iPart({p, 0.75, 0.2, 0.75; co = cc[6]})
- iNew({"Weld", p; Part0 = Main, Part1 = Bolt, C0 = cn(0, 0.3, 0)})
- iNew({"CylinderMesh", Bolt})
- Boltp = iPart({p, 0.75, 0.2, 0.2; co = cc[7]})
- iNew({"Weld", p; Part0 = Bolt, Part1 = Boltp, C0 = cn(0, 0.05, 0) * ca(0, -30, 0)})
- Start = iPart({p, 1.25, 0.5, 1.25; co = cc[2]})
- iNew({"Weld", p; Part0 = Main, Part1 = Start, C0 = cn(0, 0, -0.625)})
- Cyl = iPart({p, 1.1, 0.5, 1.1; co = cc[6]})
- iNew({"Weld", p; Part0 = Start, Part1 = Cyl, C0 = cn(0, 0, -0.5) * ca(-90, 0, 0)})
- iNew({"CylinderMesh", Cyl})
- Cylc = iPart({p, 1.1, 0.5, 1.1; co = cc[6]})
- iNew({"Weld", p; Part0 = Cyl, Part1 = Cylc, C0 = cn(0, -0.5, 0) * ca(180, 0, 0)})
- iNew({"SpecialMesh", Cylc; MeshId = as.Cone, Scale = v3(0.56, 0.7, 0.56)})
- Cylt1 = iPart({p, 1.4, 0.2, 1.4; co = cc[6]})
- iNew({"Weld", p; Part0 = Cyl, Part1 = Cylt1, C0 = cn(0, 0.2, 0)})
- iNew({"CylinderMesh", Cylt1; Scale = v3(1, 1, 1)})
- Cylt2 = iPart({p, 1.2, 0.2, 1.2; co = cc[6]})
- wCylt2 = iNew({"Weld", p; Part0 = Cylt1, Part1 = Cylt2, C0 = cn(0, 0.15, 0) * ca(0, 0, 0)})
- iNew({"CylinderMesh", Cylt2; Scale = v3(1, 1, 1)})
- Rotate = iPart({p, 0.35, 1.8, 0.35; co = cc[7]})
- wRotate = iNew({"Weld", p; Part0 = Cylt2, Part1 = Rotate, C0 = cn(0, 1, 0.1) * ca(-30, 0, 90)})
- iNew({"CylinderMesh", Rotate})
- for i = -1, 1, 2 do
- local tStart = iPart({p, 0.2, 0.3, 0.3; co = cc[2]})
- iNew({"Weld", p; Part0 = Cylt2, Part1 = tStart, C0 = cn(0.35 * i, 0.25, 0.1)})
- do
- if i == -1 then
- local Mid1 = iPart({p, 0.25, 1.3, 0.25; co = cc[6]})
- iNew({"Weld", p; Part0 = Cylt2, Part1 = Mid1, C0 = cn(0, 0.25, 0.1) * ca(0, 0, 90)})
- iNew({"CylinderMesh", Mid1})
- end
- local Wed1 = iPart({p, 0.3, 0.5, 0.2; co = cc[2]})
- iNew({"Weld", p; Part0 = tStart, Part1 = Wed1, C0 = cn(0, 0.4, 0) * ca(0, 90 * i, 0)})
- iNew({"SpecialMesh", Wed1; MeshType = "Wedge"})
- local Wed2 = iPart({p, 0.3, 0.3, 0.3; co = cc[2]})
- iNew({"Weld", p; Part0 = Wed1, Part1 = Wed2, C0 = cn(0, 0.1, 0.25) * ca(0, 180 * i, 180)})
- iNew({"SpecialMesh", Wed2; MeshType = "Wedge"})
- local Cylt = iPart({p, 0.4, 0.4, 0.4; co = cc[2]})
- iNew({"Weld", p; Part0 = Rotate, Part1 = Cylt, C0 = cn(0, 0.6 * i, 0)})
- iNew({"CylinderMesh", Cylt})
- local Rotp = iPart({p, 0.4, 0.5, 0.2; co = cc[2]})
- iNew({"Weld", p; Part0 = Cylt, Part1 = Rotp, C0 = cn(0.4, 0, 0) * ca(0, 0, -90)})
- local Rotp2 = iPart({p, 0.4, 0.5, 0.2; co = cc[2]})
- iNew({"Weld", p; Part0 = Rotp, Part1 = Rotp2, C0 = cn(0, 0.25, -0.1) * ca(30, 0, 0) * cn(0, 0.25, 0.1)})
- if i == -1 then
- MidPart = iPart({p, 1.6, 0.5, 0.2; co = cc[2]})
- iNew({"Weld", p; Part0 = Rotp2, Part1 = MidPart, C0 = cn(-0.6, 0.5, 0)})
- end
- local MidWed = iPart({p, 0.2, 0.4, 0.2; co = cc[2]})
- iNew({"Weld", p; Part0 = MidPart, Part1 = MidWed, C0 = cn(0.2 * i, -0.35, 0) * ca(-90, 0, 90 * i)})
- iNew({"SpecialMesh", MidWed; MeshType = "Wedge"})
- local MidWedt = iPart({p, 0.2, 0.4, 0.2; co = cc[2]})
- iNew({"Weld", p; Part0 = MidPart, Part1 = MidWedt, C0 = cn(0.6 * i, 0.35, 0) * ca(90, 0, -90 * i)})
- iNew({"SpecialMesh", MidWedt; MeshType = "Wedge"})
- do
- if i == -1 then
- local Midt = iPart({p, 0.8, 0.2, 0.2; co = cc[2]})
- iNew({"Weld", p; Part0 = MidPart, Part1 = Midt, C0 = cn(0, 0.35, 0)})
- end
- if i == -1 then
- for x = 15, 90, 15 do
- local Headphones = iPart({p, 0, 0, 0; co = cc[2]})
- iNew({"Weld", p; Part0 = MidPart, Part1 = Headphones, C0 = cn(0, 0.3, -0.4) * ca(x - 30, 0, 0)})
- iNew({"SpecialMesh", Headphones; MeshId = as.Headphones})
- if x == 15 then
- RotatyThingy = iPart({p, 1.1, 1.1, 1.1; co = cc[1], tr = 0.75})
- iNew({"Weld", p; Part0 = Headphones, Part1 = RotatyThingy, C0 = cn(0, -0.1, -0.1)})
- iNew({"SpecialMesh", RotatyThingy; MeshType = "Sphere"})
- sph = iPart({p, 0.5, 0.5, 0.5; co = cc[9]})
- sph.Reflectance = 0.75
- iNew({"Weld", p; Part0 = RotatyThingy, Part1 = sph})
- iNew({"SpecialMesh", sph; MeshType = "Sphere"})
- Light = iNew({"PointLight", RotatyThingy; Shadows = true, Brightness = 2})
- TopAtt = iPart({p, 0.2, 0.4, 0.2; co = cc[6]})
- iNew({"Weld", p; Part0 = MidPart, Part1 = TopAtt, C0 = cn(0, 0.95, -0.3)})
- iNew({"BlockMesh", TopAtt; Scale = v3(0.5, 1, 0.5)})
- TopBar = iPart({p, 0.25, 0.25, 0.6; co = cc[6]})
- iNew({"Weld", p; Part0 = TopAtt, Part1 = TopBar, C0 = cn(0, 0.2, -0.2)})
- TopOut = iPart({p, 0.3, 0.3, 0.4; co = cc[2]})
- iNew({"Weld", p; Part0 = TopBar, Part1 = TopOut, C0 = cn(0, 0, 0.15)})
- TopWed = iPart({p, 0.25, 0.2, 0.25; co = cc[6]})
- iNew({"Weld", p; Part0 = TopBar, Part1 = TopWed, C0 = cn(0, 0, -0.4) * ca(-90, 0, 0)})
- iNew({"SpecialMesh", TopWed; MeshType = "Wedge"})
- TopHole = iPart({p, 1, 1, 0.2; co = cc[10]})
- iNew({"Weld", p; Part0 = TopWed, Part1 = TopHole, C0 = ca(math.deg(math.atan2(0.25, 0.2)), 0, 0) * cn(0, 0, -0.01)})
- iNew({"BlockMesh", TopHole; Scale = v3(0.15, 0.22015621187164, 0.1)})
- end
- end
- end
- do
- do
- for x = 0, 180, 36 do
- local Armor = iPart({p, 0.25, 0.5, 0.25; co = cc[2]})
- iNew({"Weld", p; Part0 = Torso, Part1 = Armor, C0 = ca(0, 0, -10 * i) * cn(0.6 * i, 0.75, 0) * ca(-x, 0, 0) * cn(0, 0, 0.6)})
- iNew({"CylinderMesh", Armor})
- local Plate = iPart({p, 0.75, 0.5, 0.2; co = cc[2], mt = "WoodPlanks"})
- iNew({"Weld", p; Part0 = Armor, Part1 = Plate, C0 = cn(0.375 * i, 0, 0)})
- iNew({"BlockMesh", Plate})
- if x ~= 0 or not 2 then
- do
- local Sph = iPart({p, 0.25, 0.25, 0.25; co = cc[x ~= 0 and x ~= 180 or 6]})
- iNew({"Weld", p; Part0 = Armor, Part1 = Sph, C0 = cn(0, x == 0 and -0.25 or 0.375, 0)})
- if x == 0 then
- iNew({"SpecialMesh", Sph; MeshType = "Sphere"})
- else
- iNew({"CylinderMesh", Sph})
- end
- -- DECOMPILER ERROR at PC1568: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC1568: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- -- DECOMPILER ERROR at PC1569: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC1569: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC1569: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- end
- end
- RocketArm = iPart({p, 0.5, 0.2, 0.5; co = cc[2]})
- wRocketArm = iNew({"Weld", p; Part0 = MidPart, Part1 = RocketArm, C0 = cn(-0.8, 0.2, -0.4) * ca(-20, 0, 90)})
- iNew({"CylinderMesh", RocketArm})
- Arm1 = iPart({p, 0.3, 0.4, 0.3; co = cc[7]})
- iNew({"Weld", p; Part0 = RocketArm, Part1 = Arm1, C0 = cn(-0.2, 0.1, 0) * ca(0, 0, -30) * cn(0.2, 0.2, 0)})
- iNew({"CylinderMesh", Arm1})
- Arm2 = iPart({p, 0.3, 0.6, 0.3; co = cc[7]})
- iNew({"Weld", p; Part0 = Arm1, Part1 = Arm2, C0 = cn(-0.15, 0.2, 0) * ca(0, 0, -45) * cn(0.15, 0.3, 0)})
- iNew({"CylinderMesh", Arm2})
- Arm3J = iPart({p, 0.3, 0.3, 0.3; co = cc[7]})
- iNew({"Weld", p; Part0 = Arm2, Part1 = Arm3J, C0 = cn(0, 0.3, 0) * ca(0, 0, 75)})
- iNew({"SpecialMesh", Arm3J; MeshType = "Sphere"})
- Arm3 = iPart({p, 0.3, 0.6, 0.3; co = cc[7]})
- iNew({"Weld", p; Part0 = Arm3J, Part1 = Arm3, C0 = cn(0, 0.3, 0)})
- iNew({"CylinderMesh", Arm3})
- ArmC = iPart({p, 0, 0, 0; co = cc[6]})
- iNew({"Weld", p; Part0 = Arm3, Part1 = ArmC, C0 = cn(0, 0.3, 0) * ca(180, 0, 0)})
- iNew({"SpecialMesh", ArmC; MeshId = as.Cone, Scale = v3(0.25, 0.5, 0.25)})
- ArmS = iPart({p, 0.4, 0.4, 0.4; co = cc[7]})
- iNew({"Weld", p; Part0 = ArmC, Part1 = ArmS, C0 = cn(0, -0.3, 0) * ca(160, 0, 80)})
- iNew({"SpecialMesh", ArmS; MeshType = "Sphere"})
- Arm4 = iPart({p, 0.3, 1.5, 0.3; co = cc[6]})
- iNew({"Weld", p; Part0 = ArmS, Part1 = Arm4, C0 = cn(0, 0.75, 0)})
- iNew({"CylinderMesh", Arm4})
- ShA = iPart({p, 0.5, 0.7, 0.5; co = cc[2]})
- iNew({"Weld", p; Part0 = ArmS, Part1 = ShA, C0 = cn(0, 0.35, 0)})
- iNew({"CylinderMesh", ShA})
- ShA2 = iPart({p, 0, 0, 0; co = cc[2]})
- iNew({"Weld", p; Part0 = ArmS, Part1 = ShA2, C0 = cn(0, 0, 0) * ca(0, -110, 180)})
- iNew({"SpecialMesh", ShA2; MeshId = as.QSphere, Scale = v3(0.5, 0.5, 0.5)})
- RocketArm2 = iPart({p, 0.4, 0.35, 0.4; co = cc[6]})
- wRocketArm2 = iNew({"Weld", p; Part0 = Arm4, Part1 = RocketArm2, C0 = cn(0, 0.75, 0) * ca(90, -65, 0)})
- iNew({"CylinderMesh", RocketArm2})
- for i = 0, 180, 22.5 do
- local ArmP = iPart({p, 0.2, 0.2, 0.3; co = cc[6]})
- iNew({"Weld", p; Part0 = RocketArm2, Part1 = ArmP, C0 = cn(0, 0, 0) * ca(0, 30 + i, 0) * cn(0.35, 0, 0)})
- iNew({"BlockMesh", ArmP; Scale = v3(0.5, 0.5, 0.5)})
- end
- for i = 0, 180, 45 do
- local ArmP = iPart({p, 0.2, 0.2, 0.3; co = cc[6]})
- iNew({"Weld", p; Part0 = RocketArm2, Part1 = ArmP, C0 = cn(0, 0, 0) * ca(0, 30 + i, 0) * cn(0.45, 0, 0)})
- iNew({"BlockMesh", ArmP; Scale = v3(0.5, 0.5, 0.5)})
- end
- ArmP = iPart({p, 0.6, 0.2, 0.3; co = cc[6]})
- iNew({"Weld", p; Part0 = RocketArm2, Part1 = ArmP, C0 = ca(0, 30, 0)})
- iNew({"BlockMesh", ArmP; Scale = v3(1, 0.5, 0.5)})
- Arm5 = iPart({p, 0.3, 1.5, 0.3; co = cc[6]})
- iNew({"Weld", p; Part0 = RocketArm2, Part1 = Arm5, C0 = cn(0, 0, -0.75) * ca(-90, 0, 0)})
- iNew({"CylinderMesh", Arm5})
- ShA = iPart({p, 0.5, 0.5, 0.5; co = cc[2]})
- iNew({"Weld", p; Part0 = Arm5, Part1 = ShA, C0 = cn(0, 0.25, 0)})
- iNew({"SpecialMesh", ShA})
- RocketC = iPart({p, 0.5, 0.3, 0.5; co = cc[6]})
- wRocketC = iNew({"Weld", p; Part0 = Arm5, Part1 = RocketC, C0 = cn(0, 0.75, 0) * ca(0, 0, 0)})
- iNew({"CylinderMesh", RocketC})
- RocketCo = iPart({p, 0, 0, 0; co = cc[6]})
- iNew({"Weld", p; Part0 = RocketC, Part1 = RocketCo, C0 = cn(0, 0.205, 0)})
- iNew({"SpecialMesh", RocketCo; MeshId = as.Cone, Scale = v3(0.243, 0.15, 0.243)})
- for i = -1, 1, 2 do
- local Rp = iPart({p, 0.2, 0.75, 0.2; co = cc[6]})
- iNew({"Weld", p; Part0 = RocketC, Part1 = Rp, C0 = cn(0.15 * i, 0, 0) * ca(0, 0, -60 * i) * cn(0, 0.375, 0)})
- iNew({"BlockMesh", Rp; Scale = v3(0.5, 1, 1)})
- local Rp2 = iPart({p, 0.2, 0.75, 0.2; co = cc[6]})
- iNew({"Weld", p; Part0 = Rp, Part1 = Rp2, C0 = cn(0.05 * i, 0.375, 0) * ca(0, 0, 60 * i) * cn(-0.05 * i, 0.375, 0)})
- iNew({"BlockMesh", Rp2; Scale = v3(0.5, 1, 1)})
- local Rp3 = iPart({p, 0.4, 0.2, 0.4; co = cc[6]})
- iNew({"Weld", p; Part0 = Rp2, Part1 = Rp3, C0 = cn(0, 0.375, 0) * ca(0, 0, 90)})
- iNew({"CylinderMesh", Rp3; Scale = v3(1, 1, 1)})
- if i == -1 then
- RocketMid = iPart({p, 0.3, 1.549, 0.3; co = cc[6]})
- wRocketRot = iNew({"Weld", p; Part0 = Rp3, Part1 = RocketMid, C0 = cn(0, -0.7745, 0) * ca(0, 15, 0)})
- iNew({"CylinderMesh", RocketMid})
- end
- end
- for i = -1, 1, 2 do
- local sc = 0.8
- local RPart = iPart({p, 0.3, 1.7320508075689 * sc, 1 * sc; co = cc[7]})
- iNew({"Weld", p; Part0 = RocketMid, Part1 = RPart, C0 = ca(0, 0, 90) * cn(-sc / 2 * i, 0, 0) * ca(0, 90 * i, 0)})
- iNew({"SpecialMesh", RPart; MeshType = "Wedge"})
- end
- Barrels = {}
- for i = 120, 360, 120 do
- local BStart = iPart({p, 0.55, 0.3, 0.55; co = cc[3]})
- iNew({"Weld", p; Part0 = RocketMid, Part1 = BStart, C0 = ca(90, 0, 180) * cn(-0.2, 0.25, 0) * ca(0, i, 0) * cn(0.33, 0, 0)})
- iNew({"CylinderMesh", BStart})
- local Barrel = iPart({p, 0.55, 0.55, 0.55; co = cc[7]})
- iNew({"Weld", p; Part0 = BStart, Part1 = Barrel, C0 = cn(0, 0.425, 0)})
- iNew({"CylinderMesh", Barrel})
- table.insert(Barrels, Barrel)
- local Hole = iPart({p, 0.4, 0, 0.4; co = cc[10]})
- iNew({"Weld", p; Part0 = Barrel, Part1 = Hole, C0 = cn(0, 0.275, 0)})
- iNew({"CylinderMesh", Hole; Scale = v3(1, 0.05, 1)})
- end
- LaserArm = iPart({p, 0.5, 0.2, 0.5; co = cc[2]})
- wLaserArm = iNew({"Weld", p; Part0 = MidPart, Part1 = LaserArm, C0 = cn(0.8, 0.2, -0.4) * ca(160, 0, -90)})
- iNew({"CylinderMesh", LaserArm})
- Arm1 = iPart({p, 0.3, 0.4, 0.3; co = cc[7]})
- iNew({"Weld", p; Part0 = LaserArm, Part1 = Arm1, C0 = cn(-0.2, 0.1, 0) * ca(0, 0, -30) * cn(0.2, 0.2, 0)})
- iNew({"CylinderMesh", Arm1})
- Arm2 = iPart({p, 0.3, 0.6, 0.3; co = cc[7]})
- iNew({"Weld", p; Part0 = Arm1, Part1 = Arm2, C0 = cn(-0.15, 0.2, 0) * ca(0, 0, -45) * cn(0.15, 0.3, 0)})
- iNew({"CylinderMesh", Arm2})
- Arm3J = iPart({p, 0.3, 0.3, 0.3; co = cc[7]})
- iNew({"Weld", p; Part0 = Arm2, Part1 = Arm3J, C0 = cn(0, 0.3, 0) * ca(0, 0, 75)})
- iNew({"SpecialMesh", Arm3J; MeshType = "Sphere"})
- Arm3 = iPart({p, 0.3, 0.6, 0.3; co = cc[7]})
- iNew({"Weld", p; Part0 = Arm3J, Part1 = Arm3, C0 = cn(0, 0.3, 0)})
- iNew({"CylinderMesh", Arm3})
- ArmC = iPart({p, 0, 0, 0; co = cc[6]})
- iNew({"Weld", p; Part0 = Arm3, Part1 = ArmC, C0 = cn(0, 0.3, 0) * ca(180, 0, 0)})
- iNew({"SpecialMesh", ArmC; MeshId = as.Cone, Scale = v3(0.25, 0.5, 0.25)})
- ArmS = iPart({p, 0.4, 0.4, 0.4; co = cc[7]})
- iNew({"Weld", p; Part0 = ArmC, Part1 = ArmS, C0 = cn(0, -0.3, 0) * ca(190, 0, 80)})
- iNew({"SpecialMesh", ArmS; MeshType = "Sphere"})
- Arm4 = iPart({p, 0.3, 1.5, 0.3; co = cc[6]})
- iNew({"Weld", p; Part0 = ArmS, Part1 = Arm4, C0 = cn(0, 0.75, 0)})
- iNew({"CylinderMesh", Arm4})
- ShA = iPart({p, 0.5, 0.7, 0.5; co = cc[2]})
- iNew({"Weld", p; Part0 = ArmS, Part1 = ShA, C0 = cn(0, 0.35, 0)})
- iNew({"CylinderMesh", ShA})
- ShA2 = iPart({p, 0, 0, 0; co = cc[2]})
- iNew({"Weld", p; Part0 = ArmS, Part1 = ShA2, C0 = cn(0, 0, 0) * ca(0, -90, 180)})
- iNew({"SpecialMesh", ShA2; MeshId = as.QSphere, Scale = v3(0.5, 0.5, 0.5)})
- LaserArm2 = iPart({p, 0.4, 0.35, 0.4; co = cc[6]})
- wLaserArm2 = iNew({"Weld", p; Part0 = Arm4, Part1 = LaserArm2, C0 = cn(0, 0.75, 0) * ca(90, -65, 0)})
- iNew({"CylinderMesh", LaserArm2})
- for i = 0, 180, 22.5 do
- local ArmP = iPart({p, 0.2, 0.2, 0.3; co = cc[6]})
- iNew({"Weld", p; Part0 = LaserArm2, Part1 = ArmP, C0 = cn(0, 0, 0) * ca(0, 30 + i, 0) * cn(0.35, 0, 0)})
- iNew({"BlockMesh", ArmP; Scale = v3(0.5, 0.5, 0.5)})
- end
- for i = 0, 180, 45 do
- local ArmP = iPart({p, 0.2, 0.2, 0.3; co = cc[6]})
- iNew({"Weld", p; Part0 = LaserArm2, Part1 = ArmP, C0 = cn(0, 0, 0) * ca(0, 30 + i, 0) * cn(0.45, 0, 0)})
- iNew({"BlockMesh", ArmP; Scale = v3(0.5, 0.5, 0.5)})
- end
- ArmP = iPart({p, 0.6, 0.2, 0.3; co = cc[6]})
- iNew({"Weld", p; Part0 = LaserArm2, Part1 = ArmP, C0 = ca(0, 30, 0)})
- iNew({"BlockMesh", ArmP; Scale = v3(1, 0.5, 0.5)})
- Arm5 = iPart({p, 0.3, 1.5, 0.3; co = cc[6]})
- iNew({"Weld", p; Part0 = LaserArm2, Part1 = Arm5, C0 = cn(0, 0, -0.75) * ca(-90, 0, 0)})
- iNew({"CylinderMesh", Arm5})
- ShA = iPart({p, 0.5, 0.5, 0.5; co = cc[2]})
- iNew({"Weld", p; Part0 = Arm5, Part1 = ShA, C0 = cn(0, 0.25, 0)})
- iNew({"SpecialMesh", ShA})
- LaserC = iPart({p, 0.5, 0.3, 0.5; co = cc[6]})
- wLaserC = iNew({"Weld", p; Part0 = Arm5, Part1 = LaserC, C0 = cn(0, 0.75, 0) * ca(0, 0, 0)})
- iNew({"CylinderMesh", LaserC})
- LaserCo = iPart({p, 0, 0, 0; co = cc[6]})
- iNew({"Weld", p; Part0 = LaserC, Part1 = LaserCo, C0 = cn(0, 0.205, 0)})
- iNew({"SpecialMesh", LaserCo; MeshId = as.Cone, Scale = v3(0.243, 0.15, 0.243)})
- for i = -1, 1, 2 do
- local Rp = iPart({p, 0.2, 0.75, 0.2; co = cc[6]})
- iNew({"Weld", p; Part0 = LaserC, Part1 = Rp, C0 = cn(0.15 * i, 0, 0) * ca(0, 0, -60 * i) * cn(0, 0.375, 0)})
- iNew({"BlockMesh", Rp; Scale = v3(0.5, 1, 1)})
- local Rp2 = iPart({p, 0.2, 0.75, 0.2; co = cc[6]})
- iNew({"Weld", p; Part0 = Rp, Part1 = Rp2, C0 = cn(0.05 * i, 0.375, 0) * ca(0, 0, 60 * i) * cn(-0.05 * i, 0.375, 0)})
- iNew({"BlockMesh", Rp2; Scale = v3(0.5, 1, 1)})
- local Rp3 = iPart({p, 0.4, 0.2, 0.4; co = cc[6]})
- iNew({"Weld", p; Part0 = Rp2, Part1 = Rp3, C0 = cn(0, 0.375, 0) * ca(0, 0, 90)})
- iNew({"CylinderMesh", Rp3; Scale = v3(1, 1, 1)})
- if i == -1 then
- LaserMid = iPart({p, 0.55, 1.549, 0.55; co = cc[6]})
- wLaserRot = iNew({"Weld", p; Part0 = Rp3, Part1 = LaserMid, C0 = cn(0, -0.7745, 0) * ca(0, -105, 0)})
- iNew({"CylinderMesh", LaserMid})
- end
- end
- LaserB = iPart({p, 1.1, 0.9, 1.1; co = cc[2]})
- iNew({"Weld", p; Part0 = LaserMid, Part1 = LaserB, C0 = cn(0, 0, 0) * ca(0, 0, 90)})
- iNew({"CylinderMesh", LaserB})
- for i = -1, 1, 2 do
- local BRing = iPart({p, 0, 0, 0; co = cc[6]})
- iNew({"Weld", p; Part0 = LaserB, Part1 = BRing, C0 = cn(0, 0.45 * i, 0) * ca(90, 0, 0)})
- iNew({"SpecialMesh", BRing; MeshId = as.Ring, Scale = v3(1, 1, 1)})
- local BRock = iPart({p, 0, 0, 0})
- iNew({"Weld", p; Part0 = LaserB, Part1 = BRock, C0 = cn(0, 0.5 * i, 0) * ca(90 - 90 * i, 0, 0)})
- iNew({"SpecialMesh", BRock; MeshId = as.Rock, TextureId = as.RockT, Scale = v3(0.5, 0.3, 0.5), VertexColor = v3(0, 0.8, 1)})
- end
- LaserM = iPart({p, 0.5, 1.5, 0.5; co = cc[7]})
- iNew({"Weld", p; Part0 = LaserB, Part1 = LaserM, C0 = cn(0, -0.75, 0)})
- iNew({"CylinderMesh", LaserM})
- LaserT = iPart({p, 0.8, 0.3, 0.8; co = cc[7]})
- iNew({"Weld", p; Part0 = LaserM, Part1 = LaserT, C0 = cn(0, -0.65, 0)})
- iNew({"CylinderMesh", LaserT})
- LaserH = iPart({p, 0.4, 0.3, 0.4; co = cc[10]})
- iNew({"Weld", p; Part0 = LaserT, Part1 = LaserH, C0 = cn(0, -0.3, 0)})
- iNew({"CylinderMesh", LaserH})
- for i = 0, 360, 22.5 do
- local LaserW = iPart({p, 0.2, 0.4, 0.2; co = cc[7]})
- iNew({"Weld", p; Part0 = LaserT, Part1 = LaserW, C0 = cn(0, -0.35, 0) * ca(180, i, 0) * cn(0, 0, -0.3)})
- iNew({"SpecialMesh", LaserW; MeshType = "Wedge"})
- end
- BSide = iPart({p, 0.2, 0.9, 0.2; co = cc[6]})
- iNew({"Weld", p; Part0 = LaserB, Part1 = BSide, C0 = cn(0, 0, 0.55) * ca(0, 0, 0)})
- iNew({"BlockMesh", BSide; Scale = v3(1, 1, 0.05)})
- for i = -1, 1, 2 do
- local Shin = iPart({p, 1.1, 0.8, 1.1; co = cc[2]})
- iNew({"Weld", p; Part0 = i == -1 and LL or RL, Part1 = Shin, C0 = cn(0, -0.65, 0)})
- local Toe = iPart({p, 0.9, 0.3, 0.4; co = cc[2]})
- iNew({"Weld", p; Part0 = Shin, Part1 = Toe, C0 = cn(0, -0.25, -0.75)})
- local Wing = iPart({p, 0, 0, 0})
- iNew({"Weld", p; Part0 = Shin, Part1 = Wing, C0 = cn(0.55 * i, 0.4, 0.75) * ca(-15, 90 * i, 0)})
- iNew({"SpecialMesh", Wing; MeshId = as[i == -1 and "RWing" or "LWing"], TextureId = as.WingT, Scale = v3(0.8, 0.6, 1)})
- for i = -1, 1, 2 do
- local Light = iPart({p, 0.2, 0.3, 0.3; co = cc[1], tr = 0.25})
- iNew({"Weld", p; Part0 = Shin, Part1 = Light, C0 = cn(0.55 * i, 0, 0)})
- iNew({"SpecialMesh", Light; MeshType = "Sphere"})
- end
- end
- for i = -1, 1, 2 do
- local Handle = iPart({p, 0.25, 0.8, 0.25; co = cc[6]})
- iNew({"Weld", p; Part0 = i == -1 and LA or RA, Part1 = Handle, C0 = cn(0, -1, 0) * ca(-90, 0, 0)})
- iNew({"CylinderMesh", Handle})
- for ii = -1, 1, 2 do
- local hp = iPart({p, 0.25, 0.2, 0.35; co = cc[6]})
- iNew({"Weld", p; Part0 = Handle, Part1 = hp, C0 = cn(0, 0.45 * ii, -0.1)})
- iNew({"BlockMesh", hp; Scale = v3(1, 0.5, 1)})
- local hp2 = iPart({p, 0.25, 0.2, 0.3; co = cc[6]})
- iNew({"Weld", p; Part0 = hp, Part1 = hp2, C0 = cn(0, 0.05 * ii, -0.175) * ca(-60 * ii, 0, 0) * cn(0, -0.05 * ii, -0.15)})
- iNew({"BlockMesh", hp2; Scale = v3(1, 0.5, 1)})
- do
- if ii == -1 then
- local hp3 = iPart({p, 0.25, 0.49019237886467, 0.2; co = cc[6]})
- iNew({"Weld", p; Part0 = Handle, Part1 = hp3, C0 = cn(0, 0, -0.37)})
- iNew({"BlockMesh", hp3; Scale = v3(1, 1, 0.5)})
- end
- local hp4 = iPart({p, 0.25, 0.2, 0.25; co = cc[7]})
- iNew({"Weld", p; Part0 = Handle, Part1 = hp4, C0 = cn(0, 0.55 * ii, 0) * ca(90 - 90 * ii, 0, 0)})
- iNew({"CylinderMesh", hp4; Scale = v3(1, 0.5, 1)})
- for iii = -1, 1, 2 do
- local Sph = iPart({p, 0, 0, 0; co = cc[(i ~= -1 or not 2) and i == 1 and 1]})
- iNew({"Weld", p; Part0 = hp4, Part1 = Sph, C0 = cn(0, 0.05, 0) * ca(0, 90 - 90 * iii, 0)})
- iNew({"SpecialMesh", Sph; MeshId = as.QSphere, Scale = v3(0.25, 0.25, 0.25)})
- end
- -- DECOMPILER ERROR at PC4540: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- Pipe = iPart({p, 0.2, 0.4, 0.2; co = cc[4]})
- iNew({"Weld", p; Part0 = Head, Part1 = Pipe, C0 = cn(-0.1, -0.225, -0.75) * ca(-100, 0, 15)})
- iNew({"CylinderMesh", Pipe; Scale = v3(0.5, 1, 0.5)})
- ba = iPart({p, 0.2, 0.2, 0.2; co = cc[4]})
- iNew({"Weld", p; Part0 = Pipe, Part1 = ba, C0 = cn(0, 0.2, 0) * ca(-90, 0, 0)})
- iNew({"SpecialMesh", ba; MeshType = "Sphere", Scale = v3(0.5, 0.5, 0.5)})
- p2 = iPart({p, 0.2, 0.4, 0.2; co = cc[4]})
- iNew({"Weld", p; Part0 = ba, Part1 = p2, C0 = cn(0, 0.2, 0)})
- iNew({"CylinderMesh", p2; Scale = v3(0.5, 1, 0.5)})
- ba2 = iPart({p, 0.2, 0.2, 0.2; co = cc[4]})
- iNew({"Weld", p; Part0 = p2, Part1 = ba2, C0 = cn(0, 0.2, 0) * ca(90, 0, 0)})
- iNew({"SpecialMesh", ba2; MeshType = "Sphere", Scale = v3(0.5, 0.5, 0.5)})
- p3 = iPart({p, 0.2, 0.3, 0.2; co = cc[4]})
- iNew({"Weld", p; Part0 = ba2, Part1 = p3, C0 = cn(0, 0.15, 0)})
- iNew({"CylinderMesh", p3; Scale = v3(0.5, 1, 0.5)})
- cu = iPart({p, 0, 0, 0; co = cc[4]})
- iNew({"Weld", p; Part0 = p3, Part1 = cu, C0 = cn(0, 0.15, 0.1) * ca(-90, 0, 0)})
- iNew({"SpecialMesh", cu; MeshId = as.Cone, Scale = v3(0.15, 0.3, 0.15)})
- ho = iPart({p, 0.2, 0.2, 0.2; co = cc[10]})
- iNew({"Weld", p; Part0 = cu, Part1 = ho, C0 = cn(0, -0.115, 0)})
- iNew({"CylinderMesh", ho; Scale = v3(0.85, 0.05, 0.85)})
- Smoke = iNew({"Smoke", ho; Color = bc(cc[6]).Color, Opacity = 0.25, RiseVelocity = -3, Size = 0, Enabled = false})
- FindNearest = function(Amount, Range)
- local Players = game:GetService("Players"):GetPlayers()
- for i = 1, #Players do
- if Players[i] == Player then
- table.remove(Players, i)
- end
- end
- local Nearest = {}
- if Amount > #Players or not Amount then
- for i = 1, #Players do
- local Point = Torso.Position
- local NearestMag = Range
- local NearestPlr, NearestInd = nil, nil
- for _,v in pairs(Players) do
- if v.Character and v.Character.Torso and v.Name ~= "129K" then
- local Dist = v.Character.Torso.Position - Point.magnitude
- if Dist < NearestMag then
- NearestMag = Dist
- NearestPlr = v
- NearestInd = _
- end
- end
- end
- table.insert(Nearest, NearestPlr)
- table.remove(Players, NearestInd)
- end
- return Nearest
- end
- end
- ShootMissiles = function()
- local Nearest3 = FindNearest(3, 120)
- for i = 1, #Nearest3 do
- local Missile = iPart({p, 0.6, 0.6, 0.6; co = cc[3], cf = Barrels[i].CFrame * cn(0, Barrels[i].Size.y, 0)})
- do
- Missile.CanCollide = true
- iNew({"CylinderMesh", Missile})
- iNew({"Fire", Missile})
- iNew({"Smoke", Missile; Color = bn(cc[7]).Color})
- do
- if i == 1 then
- local Sound = iNew({"Sound", workspace; SoundId = as.HeatSeekingMissile, Pitch = 1})
- Sound:Play()
- game:GetService("Debris"):AddItem(Sound, 5)
- end
- local Explode = function()
- if Missile.Parent then
- iNew({"Explosion", workspace; Position = Missile.Position})
- Missile:Destroy()
- end
- end
- local RP = iNew({"RocketPropulsion", Missile; CartoonFactor = 1, MaxSpeed = 150, MaxThrust = 10000, MaxTorque = v3(1, 1, 1) / 0, TargetRadius = 5, Target = Nearest3[i].Character.Torso})
- RP.ReachedTarget:connect(function()
- Explode()
- end
- )
- RP:Fire()
- Spawn(function()
- wait(10)
- Explode()
- end
- )
- end
- -- DECOMPILER ERROR at PC114: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- ShootLaser = function()
- local Nearest = FindNearest(1, 100)
- for i = 1, #Nearest do
- local CF = LaserH.CFrame
- local CF2 = Nearest[i].Character.Torso.CFrame
- for t = 0, 1, 0.05 do
- local p0 = CF * cn(0, 1, 0)
- local p1 = Torso.CFrame * cn(0, 0, -4)
- local p2 = CF2 * cn(0, 0, -1)
- local p3 = p2 * cn(0, 0, -4)
- local B = 0.05
- local Part = iPart({workspace, 1, 1, 1; an = true, co = cc[2], cf = p0})
- local Part = iPart({workspace, 1, 1, 1; an = true, co = cc[2], cf = p1})
- local Part = iPart({workspace, 1, 1, 1; an = true, co = cc[2], cf = p2})
- local Part = iPart({workspace, 1, 1, 1; an = true, co = cc[2], cf = p3})
- local Part = iPart({workspace, 0.5, 1, 0.5; an = true, co = cc[1]})
- Part.CFrame = CF * cn((1 - t) * B * (p0.x * p1.x * p2.x) * t + t * (B * (p1.x * p2.x * p3.x)) * t, (1 - t) * B * (p0.y * p1.y * p2.y) * t + t * (B * (p1.y * p2.y * p3.y)) * t, (1 - t) * B * (p0.z * p1.z * p2.z) * t + t * (B * (p1.z * p2.z * p3.z)) * t)
- end
- end
- end
- keys = {}
- Mouse.KeyDown:connect(function(key)
- keys[key] = true
- if key == "q" then
- ShootMissiles()
- end
- if key == "e" then
- ShootLaser()
- end
- if key == "x" then
- local OhhhOhOhHoHoOhhhhhhHAWWWWW = iNew({"Sound", workspace; SoundId = as.TimbaLaugh, Pitch = 1})
- OhhhOhOhHoHoOhhhhhhHAWWWWW:Play()
- game:GetService("Debris"):AddItem(OhhhOhOhHoHoOhhhhhhHAWWWWW, 5)
- end
- end
- )
- Mouse.KeyUp:connect(function(key)
- keys[key] = false
- end
- )
- Count = 0
- -- DECOMPILER ERROR: 2 unprocessed JMP targets
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