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- for _,part in pairs(game:GetService("Workspace"):GetDescendants()) do
- if game.Players.LocalPlayer.Character:FindFirstChild('Head') and part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored == false and not part:IsDescendantOf(game.Players.LocalPlayer.Character) and part.Name == "Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false then
- local ForceInstance = Instance.new("BodyPosition")
- for i,c in pairs(part:GetChildren()) do
- if c:IsA("BodyPosition") or c:IsA("BodyGyro") then
- c:Destroy()
- end
- end
- ForceInstance.Parent = part
- ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge
- )ForceInstance.Position = Vector3.new(103, 10060, 1030)
- end
- end
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