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- # Aion X Emu Configuration File
- #
- # To load server on this config file, please use command :
- #
- # java -Xms128m -Xmx1536m -ea -Xbootclasspath/p:./libs/jsr166.jar -cp ./libs/*:ax-game-1.0.1.jar gameserver.GameServer /path/to/configuration/file.config > log/console.log &
- # ===================================
- # DATABASE
- # ===================================
- # JDBC driver to use
- database.driver = com.mysql.jdbc.Driver
- # JDBC database URL
- database.url = jdbc:mysql://localhost:3306/aionx_gs?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true
- # Database user
- database.user = root
- # Database password
- database.password = xxxxx
- # JDBC Connection Pool minimum size (concurrent connections)
- database.connections.min = 5
- # JDBC Connection Pool maximum size
- database.connections.max = 10
- # DAO Scripts context file
- database.scriptcontext.descriptor = ./data/scripts/system/database.xml
- # ===================================
- # NETWORK
- # ===================================
- # GameServer ID
- gameserver.network.login.gsid = 1
- # GameServer bind IP address (* for all available IP)
- gameserver.network.client.host = *
- # GameServer bind TCP port
- gameserver.network.client.port = 7777
- # RDC (Remote Data Call) bind IP address
- gameserver.network.rdc.client.host = *
- # RDC bind TCP port
- gameserver.network.rdc.client.port = 732
- # Online players limit
- gameserver.network.client.maxplayers = 1000
- # Required access level to enter gameserver
- # If set to bigger than 0 only GM's are able to connect
- # and normal players can't see server on serverlist
- # Default = 0
- gameserver.network.client.requiredlevel = 0
- # LoginServer location
- gameserver.network.login.address = localhost:9014
- # LoginServer password for this GameServer
- gameserver.network.login.password = xxxxx
- # ChatServer location
- gameserver.network.chat.address = localhost:9021
- # ChatServer password for this ChatServer
- gameserver.network.chat.password = xxxxx
- # Enable debug information from network layer
- gameserver.network.nio.debug = false
- # Additional threads that are used to read network data
- gameserver.network.nio.threads.read = 1
- # Number of retries to do when reading a packet
- gameserver.network.nio.threads.read.retries = 8
- # Additional threads that are used to write network data
- gameserver.network.nio.threads.write = 1
- # Number of retries to do when writing a packet
- gameserver.network.nio.threads.write.retries = 8
- # Enable additional threads (workers) to handle data processing
- gameserver.network.nio.threads.workers.enable = false
- # Number of workers
- gameserver.network.nio.threads.workers = 1
- # Number of buffers by worker
- gameserver.network.nio.threads.workers.buffers = 16
- # Display/hide unknown packets received by server
- gameserver.network.display.unknownpackets = false
- # ===================================
- # GAMESERVER
- # ===================================
- # GameServer Name
- gameserver.name = Zeta Aion
- # Pattern for player names validation
- # To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16}
- gameserver.character.name.pattern = [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,20}
- # Server Country Code (cc)
- gameserver.country.code = 1
- # Server Version
- gameserver.version = 2.1.0.9
- # Server Mode
- # 1 = user can create characters from both factions
- # 34 = user is bound to a faction, can't create more than 2 characters and can't enter the game world (character reservation mode)
- # 128 = user is bound to a faction (can't create characters from both factions at the same time)
- gameserver.mode = 1
- # Disable chat server connection
- gameserver.disable.chatserver = true
- # Display the server revision in player MOTD
- # SHALL BE DISABLED ON UNIX SERVERS
- gameserver.motd.revision.display = true
- # Enable ratios limitation
- gameserver.factions.ratio.limited = false
- # When a faction ratio reach this value, it's not possible to create new characters of this faction
- gameserver.factions.ratio.value = 50
- # Minimum character level to take into account in ratio calculation
- gameserver.factions.ratio.level = 10
- # Minimum characters count in each faction needed before limiting ratios
- gameserver.factions.ratio.minimum = 50
- # Enable server freefly
- gameserver.enable.freefly = false
- # Log chat?
- gameserver.log.chat = false
- # Log item?
- gameserver.log.item = false
- # Language
- gameserver.lang = "es"
- ---ETC....---
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