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- -- hecknes1800,hecknes1800,hecknes1800,hecknes1800,hecknes1800,hecknes1800,hecknes1800
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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- wait(1)
- local h = Instance.new("Part")
- h.BrickColor = BrickColor.new("Toothpaste")
- h.Material = ("Neon")
- h.Transparency = 1
- h.Shape = ("Ball")
- h.Name = ("Handle")
- local plr = owner
- local char = plr.Character
- local hum = char:WaitForChild("Humanoid")
- local tool = Instance.new("Tool")
- tool.Parent = plr.Backpack
- tool.Name = ("Explosion")
- h.Parent = tool
- local en = true
- tool.Activated:connect(function()
- if not en then return end
- en = false
- hum.WalkSpeed = 0
- local bg = Instance.new("BillboardGui")
- bg.Parent = h
- local il = Instance.new("ImageLabel")
- il.Parent = bg
- il.Image = ("http://www.roblox.com/asset/?id=259835200")
- il.BackgroundTransparency = 1
- bg.MaxDistance = 30
- bg.Size = UDim2.new(0,100,0,100)
- il.Size = UDim2.new(0,100,0,100)
- print("activated")
- local animation = Instance.new("Animation")
- animation.Parent = tool
- animation.AnimationId = "https://roblox.com/Asset?ID=2549108767"
- local ani = hum:LoadAnimation(animation)
- ani:Play()
- wait(0.65)
- tool.Unequipped:connect(function()
- il.ImageTransparency = 1
- end)
- local blastring = Instance.new("Part",game.Workspace)
- local impact = Instance.new("Part",game.Workspace)
- impact.Position = char["Right Arm"].Position
- impact.Shape = ("Ball")
- impact.CanCollide = true
- impact.Anchored = true
- impact.BrickColor = BrickColor.new("Toothpaste")
- impact.Transparency = 1
- impact.Material = ("Neon")
- local ten = true
- blastring.CFrame = char["Right Arm"].CFrame
- local mesh = Instance.new("SpecialMesh",blastring)
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- blastring.Transparency = 0.6
- blastring.CanCollide = false
- blastring.Anchored = true
- blastring.BrickColor = BrickColor.new("Toothpaste")
- blastring.Orientation = Vector3.new(0,0,0)
- -- blast ring explosion
- impact.Transparency = 0.5
- local tweeningService = game:GetService("TweenService")
- local tweeningInfo = TweenInfo.new(
- 3,
- Enum.EasingStyle.Linear,
- Enum.EasingDirection.InOut,
- 0,
- false,
- 2
- )
- local PartPR = {
- Scale = Vector3.new(100,25,100)
- }
- local tween = tweeningService:Create(mesh,tweeningInfo,PartPR)
- tween:Play()
- -- blast ring fading
- local tweeningService = game:GetService("TweenService")
- local tweeningInfo = TweenInfo.new(
- 3,
- Enum.EasingStyle.Linear,
- Enum.EasingDirection.InOut,
- 0,
- false,
- 2
- )
- local PartPR = {
- Transparency = 1
- }
- local tween = tweeningService:Create(blastring,tweeningInfo,PartPR)
- tween:Play()
- -- impact
- local tweeningService = game:GetService("TweenService")
- local tweeningInfo = TweenInfo.new(
- 3,
- Enum.EasingStyle.Linear,
- Enum.EasingDirection.InOut,
- 0,
- false,
- 2
- )
- local PartPR = {
- Size = Vector3.new(100,50,100)
- }
- local tween = tweeningService:Create(impact,tweeningInfo,PartPR)
- tween:Play()
- -- impact fade
- local tweeningService = game:GetService("TweenService")
- local tweeningInfo = TweenInfo.new(
- 3,
- Enum.EasingStyle.Linear,
- Enum.EasingDirection.InOut,
- 0,
- false,
- 2
- )
- local PartPR = {
- Transparency = 1
- }
- local tween = tweeningService:Create(impact,tweeningInfo,PartPR)
- tween:Play()
- impact.Touched:Connect(function(hit)
- local ehum = hit.Parent:FindFirstChild("Humanoid") or hit.Parent.Parent:FindFirstChild("Humanoid")
- if ehum and ehum ~= hum then
- ehum:TakeDamage(math.huge)
- end
- end)
- impact.CanCollide = false
- wait(1)
- hum.WalkSpeed = 16
- wait(5)
- impact:Destroy()
- blastring:Destroy()
- en = true
- end)
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