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  1. ubuntu@ubuntu:~/Github/tremulous/build/release-linux-x86_64$ ./tremulous.x86_64
  2. tremulous 1.2.0_GIT_c862a534-2016-06-16 linux-x86_64 Aug 11 2020
  3. Have SSE support
  4. ----- FS_Startup -----
  5. We are looking in the current search path:
  6. /home/ubuntu//.tremulous/base
  7. ./base
  8. ./base/vms-1.1.0.pk3 (4 files)
  9. ./base/map-uncreation-1.1.0.pk3 (110 files)
  10. ./base/map-tremor-1.1.0.pk3 (45 files)
  11. ./base/map-transit-1.1.0.pk3 (135 files)
  12. ./base/map-niveus-1.1.0.pk3 (134 files)
  13. ./base/map-nexus6-1.1.0.pk3 (151 files)
  14. ./base/map-karith-1.1.0.pk3 (118 files)
  15. ./base/map-atcs-1.1.0.pk3 (87 files)
  16. ./base/map-arachnid2-1.1.0.pk3 (67 files)
  17. ./base/data-gpp1.pk3 (263 files)
  18. ./base/data-1.1.0.pk3 (1229 files)
  19.  
  20. ----------------------
  21. 2343 files in pk3 files
  22. execing default.cfg
  23. execing autogen.cfg
  24. couldn't exec autoexec.cfg
  25. Hunk_Clear: reset the hunk ok
  26. Gtk-Message: 22:11:16.840: GtkDialog mapped without a transient parent. This is discouraged.
  27. ----- Client Initialization -----
  28. ----- Initializing Renderer ----
  29. Trying to load "renderer_opengl1_x86_64.so" from "."...
  30. -------------------------------
  31. QKEY found.
  32. ----- Client Initialization Complete -----
  33. ----- R_Init -----
  34. SDL using driver "x11"
  35. Initializing OpenGL display
  36. Display aspect: 1.778
  37. ...setting mode 1920x1080
  38. Using 24 color bits, 24 depth, 8 stencil display.
  39. Available modes: '1280x720 1920x1080 720x400 1440x900 1680x1050 720x480 640x480 800x600 832x624 1024x768 1280x960 720x576 1280x1024'
  40. GL_RENDERER: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2)
  41. Initializing OpenGL extensions
  42. ...ignoring GL_EXT_texture_compression_s3tc
  43. ...ignoring GL_S3_s3tc
  44. ...using GL_EXT_texture_env_add
  45. ...using GL_ARB_multitexture
  46. ...using GL_EXT_compiled_vertex_array
  47. ...ignoring GL_EXT_texture_filter_anisotropic
  48. Initializing Shaders
  49.  
  50. GL_VENDOR: Intel Open Source Technology Center
  51. GL_RENDERER: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2)
  52. GL_VERSION: 3.0 Mesa 19.2.8
  53. GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_fragment_shader_interlock GL_ARB_parallel_shader_compile GL_ARB_post_depth_coverage GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_EXT_shader_samples_identical GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_NV_fragment_shader_interlock GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_KHR_parallel_shader_compile GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_texture_sRGB_R8 GL_EXT_texture_shadow_lod GL_INTEL_shader_atomic_float_minmax GL_NV_compute_shader_derivatives
  54. GL_MAX_TEXTURE_SIZE: 16384
  55. GL_MAX_TEXTURE_UNITS_ARB: 8
  56.  
  57. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
  58. MODE: 1920 x 1080 fullscreen hz:N/A
  59. GAMMA: hardware w/ 1 overbright bits
  60. rendering primitives: single glDrawElements
  61. texturemode: GL_LINEAR_MIPMAP_LINEAR
  62. picmip: 0
  63. texture bits: 0
  64. multitexture: enabled
  65. compiled vertex arrays: enabled
  66. texenv add: enabled
  67. compressed textures: disabled
  68. ----- finished R_Init -----
  69. ------ Initializing Sound ------
  70. SDL_Init( SDL_INIT_AUDIO )... OK
  71. SDL audio driver is "pulseaudio".
  72. SDL_AudioSpec:
  73. Format: AUDIO_S16LSB
  74. Freq: 22050
  75. Samples: 512
  76. Channels: 2
  77. Starting SDL audio callback...
  78. SDL audio initialized.
  79. ----- Sound Info -----
  80. 1 stereo
  81. 16384 samples
  82. 16 samplebits
  83. 1 submission_chunk
  84. 22050 speed
  85. 0x3c19f80 dma buffer
  86. No background file.
  87. ----------------------
  88. Sound initialization successful.
  89. --------------------------------
  90. Sound memory manager started
  91. Loading vm file vm/ui.qvm...
  92. File "vm/ui.qvm" found at "./base"
  93. ...which has vmMagic VM_MAGIC_VER2
  94. Loading 808 jump table targets
  95. VM file ui compiled to 739746 bytes of code
  96. ui loaded in 4884256 bytes on the hunk
  97. Loaded 44 of 44 emoticons (MAX_EMOTICONS is 64)
  98. ^3WARNING: Menu file ui/credit.menu not found
  99. ^3WARNING: Menu file ui/addfilter.menu not found
  100. UI menu file 'ui/menus.txt' loaded in 85 msec
  101. UI menu file 'ui/ingame.txt' loaded in 7 msec
  102. UI menu file 'ui/tremulous.txt' loaded in 6 msec
  103. UI help file 'ui/help.txt' loaded in 1 msec (16 infopanes)
  104. File "ui/" found in "./base/data-gpp1.pk3"
  105. --- Common Initialization Complete ---
  106. IP: 127.0.0.1
  107. IP: 192.168.1.25
  108. IP6: ::1
  109. IP6: fe80::780f:fb0f:6cc9:6398%wlp2s0
  110. Opening IP6 socket: [::]:30720
  111. Opening IP socket: 0.0.0.0:30720
  112. WARNING: NET_IPSocket: bind: Address already in use
  113. Opening IP socket: 0.0.0.0:30721
  114. Requesting servers from master master.tremulous.net...
  115. Resolving master.tremulous.net
  116. master.tremulous.net resolved to 109.237.26.52:30710
  117. 0 servers parsed (total 0)
  118. 0 servers listed in browser with 0 players.
  119. ]/quit
  120. ----- Client Shutdown (Client quit) -----
  121. RE_Shutdown( 1 )
  122. Hunk_Clear: reset the hunk ok
  123. Closing SDL audio device...
  124. SDL audio device shut down.
  125. -----------------------
  126.  
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