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- ubuntu@ubuntu:~/Github/tremulous/build/release-linux-x86_64$ ./tremulous.x86_64
- tremulous 1.2.0_GIT_c862a534-2016-06-16 linux-x86_64 Aug 11 2020
- Have SSE support
- ----- FS_Startup -----
- We are looking in the current search path:
- /home/ubuntu//.tremulous/base
- ./base
- ./base/vms-1.1.0.pk3 (4 files)
- ./base/map-uncreation-1.1.0.pk3 (110 files)
- ./base/map-tremor-1.1.0.pk3 (45 files)
- ./base/map-transit-1.1.0.pk3 (135 files)
- ./base/map-niveus-1.1.0.pk3 (134 files)
- ./base/map-nexus6-1.1.0.pk3 (151 files)
- ./base/map-karith-1.1.0.pk3 (118 files)
- ./base/map-atcs-1.1.0.pk3 (87 files)
- ./base/map-arachnid2-1.1.0.pk3 (67 files)
- ./base/data-gpp1.pk3 (263 files)
- ./base/data-1.1.0.pk3 (1229 files)
- ----------------------
- 2343 files in pk3 files
- execing default.cfg
- execing autogen.cfg
- couldn't exec autoexec.cfg
- Hunk_Clear: reset the hunk ok
- Gtk-Message: 22:11:16.840: GtkDialog mapped without a transient parent. This is discouraged.
- ----- Client Initialization -----
- ----- Initializing Renderer ----
- Trying to load "renderer_opengl1_x86_64.so" from "."...
- -------------------------------
- QKEY found.
- ----- Client Initialization Complete -----
- ----- R_Init -----
- SDL using driver "x11"
- Initializing OpenGL display
- Display aspect: 1.778
- ...setting mode 1920x1080
- Using 24 color bits, 24 depth, 8 stencil display.
- Available modes: '1280x720 1920x1080 720x400 1440x900 1680x1050 720x480 640x480 800x600 832x624 1024x768 1280x960 720x576 1280x1024'
- GL_RENDERER: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2)
- Initializing OpenGL extensions
- ...ignoring GL_EXT_texture_compression_s3tc
- ...ignoring GL_S3_s3tc
- ...using GL_EXT_texture_env_add
- ...using GL_ARB_multitexture
- ...using GL_EXT_compiled_vertex_array
- ...ignoring GL_EXT_texture_filter_anisotropic
- Initializing Shaders
- GL_VENDOR: Intel Open Source Technology Center
- GL_RENDERER: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2)
- GL_VERSION: 3.0 Mesa 19.2.8
- GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_fragment_shader_interlock GL_ARB_parallel_shader_compile GL_ARB_post_depth_coverage GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_EXT_shader_samples_identical GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_NV_fragment_shader_interlock GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_KHR_parallel_shader_compile GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_texture_sRGB_R8 GL_EXT_texture_shadow_lod GL_INTEL_shader_atomic_float_minmax GL_NV_compute_shader_derivatives
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_UNITS_ARB: 8
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
- MODE: 1920 x 1080 fullscreen hz:N/A
- GAMMA: hardware w/ 1 overbright bits
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- ----- finished R_Init -----
- ------ Initializing Sound ------
- SDL_Init( SDL_INIT_AUDIO )... OK
- SDL audio driver is "pulseaudio".
- SDL_AudioSpec:
- Format: AUDIO_S16LSB
- Freq: 22050
- Samples: 512
- Channels: 2
- Starting SDL audio callback...
- SDL audio initialized.
- ----- Sound Info -----
- 1 stereo
- 16384 samples
- 16 samplebits
- 1 submission_chunk
- 22050 speed
- 0x3c19f80 dma buffer
- No background file.
- ----------------------
- Sound initialization successful.
- --------------------------------
- Sound memory manager started
- Loading vm file vm/ui.qvm...
- File "vm/ui.qvm" found at "./base"
- ...which has vmMagic VM_MAGIC_VER2
- Loading 808 jump table targets
- VM file ui compiled to 739746 bytes of code
- ui loaded in 4884256 bytes on the hunk
- Loaded 44 of 44 emoticons (MAX_EMOTICONS is 64)
- ^3WARNING: Menu file ui/credit.menu not found
- ^3WARNING: Menu file ui/addfilter.menu not found
- UI menu file 'ui/menus.txt' loaded in 85 msec
- UI menu file 'ui/ingame.txt' loaded in 7 msec
- UI menu file 'ui/tremulous.txt' loaded in 6 msec
- UI help file 'ui/help.txt' loaded in 1 msec (16 infopanes)
- File "ui/" found in "./base/data-gpp1.pk3"
- --- Common Initialization Complete ---
- IP: 127.0.0.1
- IP: 192.168.1.25
- IP6: ::1
- IP6: fe80::780f:fb0f:6cc9:6398%wlp2s0
- Opening IP6 socket: [::]:30720
- Opening IP socket: 0.0.0.0:30720
- WARNING: NET_IPSocket: bind: Address already in use
- Opening IP socket: 0.0.0.0:30721
- Requesting servers from master master.tremulous.net...
- Resolving master.tremulous.net
- master.tremulous.net resolved to 109.237.26.52:30710
- 0 servers parsed (total 0)
- 0 servers listed in browser with 0 players.
- ]/quit
- ----- Client Shutdown (Client quit) -----
- RE_Shutdown( 1 )
- Hunk_Clear: reset the hunk ok
- Closing SDL audio device...
- SDL audio device shut down.
- -----------------------
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