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BodyHorrorOP

BHQ - 52nd Vein Level-Up List

Jun 14th, 2022
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  1. +++AMALGAM ABILITIES+++
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  4. >>CHROMATOPHORIA (Unnatural Predator, Lvl 1 of 5): The curious and potent ability of a creature that lived in the edges of perception—the user automatically blends in to their environment at the start of combat, becoming completely untargetable by any hostiles or hostile effects, though this effect ceases at the end of the first round of combat. Any attacks made by the user while this cloaking field is in effect automatically score a CRITICAL HIT that deals 5X DAMAGE. You may replicate this effect at the cost of 400% BIO at the start of any subsequent round, with this cost doubling every time it is used. (HEALTH +400%, BIO +400%)
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  6. >>TECHNICOLOR DREAMS (Flesh Artisan/Neuromancer Hybrid, Lvl 1 of 5): If you possess camouflage or are otherwise hidden from your foe’s perceptions, the first time they see through or break your stealth they take CATASTROPHIC NEURO damage, as your subversive methods violently retaliate against being broken. Foes struck by this attack take a stacking penalty to seeing through fields or effects you produce. (BIO +200%, BIO REGEN +100%)
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  8. >>SHIRK FLESH (Flesh Artisan Augmentation): The first time per turn you would take damage while cloaked, you turn the HIT into a MISS. (HEALTH +150%, HEALTH REGEN +50%)
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  10. >>REBUKE FAILURE (Flesh Artisan Augmentation): The first time per turn a foe would MISS you with an attack, your very flesh retaliates to deal DAMAGE to the attacker equal to ½ the damage you would’ve taken if their attack had successfully struck you. (BIO +150%, BIO REGEN +50%)
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  13. +++HUNGER-MAD DAUGHTER CORES & ABILITIES+++
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  16. >>UNLIMITED BONE WORKS (Calcite Armorer/Flesh Artisan Hybrid, Lvl 1 of 10): A potent hybrid for a lover of weaponry, for 30% BIO the user may spawn a melee weapon of their choice that deals 2 of the following; SEVERE SLASHING, PERICING, BLUDGEONING, or CRUSHING damage. Alternatively, the weapons may be fired as projectiles with LONG range, remaining on the battlefield to be picked up by their creator as a free action and exploding when touched by a foe for CATASTROPHIC damage of their chosen typings. Finally, Calcite weapons generated by this Core benefit count as Relics for the purposes of any other abilities or augments the user possesses. (HEALTH +400%, BIO +600%, BIO REGEN +100%)
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  18. >>SELACHIMORPH TYPHOON (Generator + Hive Mistress Hybrid CORE, Lvl 1 of 10): This patently bizarre hybrid Core married the user’s original hurricane-based Generator powers with a HIve Mistress set focused on spawning miniature versions of predatory sea life. For 30% BIO, you may generate a number of arm-length sharks that orbit around you, dealing one instance of MODERATE SLASHING damage per shark to foes in melee range. For 100% BIO, you may generate a gust of high-pressure wind that deals MASSIVE BLUNT + CRUSHING DAMAGE to a single target, which also triggers a single attack from each active shark you possess. [Shark Max: 20] (HEALTH +400%, BIO +300%, HEALTH REGEN +40%, BIO REGEN +30%)
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  20. >>INDIGNATIO POPULI (Hive Mistress / Flesh Artisan / Phantasmal Conduit Augment): The first time per turn a construct from one of the three classes mentioned would take damage, they instead take half damage with the remaining half reflected back at the attacker. If a construct affected by this enhancement is a hybrid of two or more schools, the damage is cut by three-quarters and returned to the attacker by the same amount, instead. (HEALTH +200%, BIO +200%)
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  22. >>ABYSSAL DERMIS (Hive Mistress Augment): The user’s constructs gain +5 COLD resistance. (BIO +150%)
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  24. >>KINETIC CONCUSSION (Generator / Fibromancer Augment): If a Generator or Fibromancer ability activated by the user would cause the target to change ZONEs, then they move twice as many ZONEs. Additionally, if this would cause a foe to collide with an obstruction or another foe, then both units take CATASTROPHIC CRUSHING damage. If the foe would collide with the user or a unit allied to the user, they take CASTROPHIC CRUSHING damage AND the user/ally may make a free melee attack with ADVANTAGE. (HEALTH +300%, HEALTH REGEN +100%)
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  26. >>IVORY WHETSTONE (Calcite Armorer Augment): The damage inflicted by any Calcite Armorer abilities the user possesses is increased by +3 DAMAGE tiers, and their final CRIT DAMAGE is DOUBLED. (BIO +100%, BIO REGEN +20%)
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  28. >>TOUCH FAITH (Flesh Artisan Augment): The RANGE of all Flesh Artisan abilities the user possesses is INCREASED by +1, with this increase manifesting in a thematically appropriate manner to the power being used. (HEALTH + 150%, HEALTH REGEN +50%)
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  31. +++BONUS+++
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  34. >>Additionally, you may spend 1 Lvl Up point to grant a playable character HEALTH +500%, BIO +500%, HEALTH REGEN +100%, & BIO REGEN +100%.
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