Pytelek

prm.pwn

Jan 1st, 2014
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  1. #pragma dynamic 32768
  2.  
  3. /*
  4. PRM Gamemode [4fun][DM][Party] v.0.1
  5. Author: promsters
  6. */
  7.  
  8. #include <a_samp>
  9. #include <a_http>
  10. #include <kickfix>
  11. #include <mysql>
  12. #include <md5>
  13. #include <zcmd>
  14. #include <dini>
  15. #include <djson>
  16. #include <dudb>
  17. #include <YSI\y_iterate>
  18. #include <YSI\y_timers>
  19. #include <YSI\y_hooks>
  20. #include <sscanf2>
  21. #include <streamer>
  22.  
  23. #include "prm/config.inc"
  24.  
  25. #if defined Itter_OnPlayerConnect || defined _inc_y_iterate
  26. // support foreach or y_iterate
  27. #define __USING_FOREACH true
  28. #else
  29. #define __USING_FOREACH false
  30. #endif
  31.  
  32. new legalmods[48][22] = {
  33. {400, 1024,1021,1020,1019,1018,1013,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  34. {401, 1145,1144,1143,1142,1020,1019,1017,1013,1007,1006,1005,1004,1003,1001,0000,0000,0000,0000},
  35. {404, 1021,1020,1019,1017,1016,1013,1007,1002,1000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  36. {405, 1023,1021,1020,1019,1018,1014,1001,1000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  37. {410, 1024,1023,1021,1020,1019,1017,1013,1007,1003,1001,0000,0000,0000,0000,0000,0000,0000,0000},
  38. {415, 1023,1019,1018,1017,1007,1003,1001,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  39. {418, 1021,1020,1016,1006,1002,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  40. {420, 1021,1019,1005,1004,1003,1001,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  41. {421, 1023,1021,1020,1019,1018,1016,1014,1000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  42. {422, 1021,1020,1019,1017,1013,1007,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  43. {426, 1021,1019,1006,1005,1004,1003,1001,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  44. {436, 1022,1021,1020,1019,1017,1013,1007,1006,1003,1001,0000,0000,0000,0000,0000,0000,0000,0000},
  45. {439, 1145,1144,1143,1142,1023,1017,1013,1007,1003,1001,0000,0000,0000,0000,0000,0000,0000,0000},
  46. {477, 1021,1020,1019,1018,1017,1007,1006,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  47. {478, 1024,1022,1021,1020,1013,1012,1005,1004,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  48. {489, 1024,1020,1019,1018,1016,1013,1006,1005,1004,1002,1000,0000,0000,0000,0000,0000,0000,0000},
  49. {491, 1145,1144,1143,1142,1023,1021,1020,1019,1018,1017,1014,1007,1003,0000,0000,0000,0000,0000},
  50. {492, 1016,1006,1005,1004,1000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  51. {496, 1143,1142,1023,1020,1019,1017,1011,1007,1006,1003,1002,1001,0000,0000,0000,0000,0000,0000},
  52. {500, 1024,1021,1020,1019,1013,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  53. {516, 1021,1020,1019,1018,1017,1016,1015,1007,1004,1002,1000,0000,0000,0000,0000,0000,0000,0000},
  54. {517, 1145,1144,1143,1142,1023,1020,1019,1018,1017,1016,1007,1003,1002,0000,0000,0000,0000,0000},
  55. {518, 1145,1144,1143,1142,1023,1020,1018,1017,1013,1007,1006,1005,1003,1001,0000,0000,0000,0000},
  56. {527, 1021,1020,1018,1017,1015,1014,1007,1001,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  57. {529, 1023,1020,1019,1018,1017,1012,1011,1007,1006,1003,1001,0000,0000,0000,0000,0000,0000,0000},
  58. {534, 1185,1180,1179,1178,1127,1126,1125,1124,1123,1122,1106,1101,1100,0000,0000,0000,0000,0000},
  59. {535, 1121,1120,1119,1118,1117,1116,1115,1114,1113,1110,1109,0000,0000,0000,0000,0000,0000,0000},
  60. {536, 1184,1183,1182,1181,1128,1108,1107,1105,1104,1103,0000,0000,0000,0000,0000,0000,0000,0000},
  61. {540, 1145,1144,1143,1142,1024,1023,1020,1019,1018,1017,1007,1006,1004,1001,0000,0000,0000,0000},
  62. {542, 1145,1144,1021,1020,1019,1018,1015,1014,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  63. {546, 1145,1144,1143,1142,1024,1023,1019,1018,1017,1007,1006,1004,1002,1001,0000,0000,0000,0000},
  64. {547, 1143,1142,1021,1020,1019,1018,1016,1003,1000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  65. {549, 1145,1144,1143,1142,1023,1020,1019,1018,1017,1012,1011,1007,1003,1001,0000,0000,0000,0000},
  66. {550, 1145,1144,1143,1142,1023,1020,1019,1018,1006,1005,1004,1003,1001,0000,0000,0000,0000,0000},
  67. {551, 1023,1021,1020,1019,1018,1016,1006,1005,1003,1002,0000,0000,0000,0000,0000,0000,0000,0000},
  68. {558, 1168,1167,1166,1165,1164,1163,1095,1094,1093,1092,1091,1090,1089,1088,0000,0000,0000,0000},
  69. {559, 1173,1162,1161,1160,1159,1158,1072,1071,1070,1069,1068,1067,1066,1065,0000,0000,0000,0000},
  70. {560, 1170,1169,1141,1140,1139,1138,1033,1032,1031,1030,1029,1028,1027,1026,0000,0000,0000,0000},
  71. {561, 1157,1156,1155,1154,1064,1063,1062,1061,1060,1059,1058,1057,1056,1055,1031,1030,1027,1026},
  72. {562, 1172,1171,1149,1148,1147,1146,1041,1040,1039,1038,1037,1036,1035,1034,0000,0000,0000,0000},
  73. {565, 1153,1152,1151,1150,1054,1053,1052,1051,1050,1049,1048,1047,1046,1045,0000,0000,0000,0000},
  74. {567, 1189,1188,1187,1186,1133,1132,1131,1130,1129,1102,0000,0000,0000,0000,0000,0000,0000,0000},
  75. {575, 1177,1176,1175,1174,1099,1044,1043,1042,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  76. {576, 1193,1192,1191,1190,1137,1136,1135,1134,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  77. {580, 1023,1020,1018,1017,1007,1006,1001,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  78. {589, 1145,1144,1024,1020,1018,1017,1016,1013,1007,1006,1005,1004,1000,0000,0000,0000,0000,0000},
  79. {600, 1022,1020,1018,1017,1013,1007,1006,1005,1004,0000,0000,0000,0000,0000,0000,0000,0000,0000},
  80. {603, 1145,1144,1143,1142,1024,1023,1020,1019,1018,1017,1007,1006,1001,0000,0000,0000,0000,0000}
  81. };
  82.  
  83. main() {}
  84.  
  85. public OnGameModeInit()
  86. {
  87. SetTimer("OnfootCrasher_Checker", 1400 + random(500), true);
  88. djson_GameModeInit();
  89.  
  90. djStyled(true);
  91. ConfH_createGeneralConfig();
  92. ConfH_loadGeneralConfig();
  93.  
  94. if( !ConnectMysql() ) return 1;
  95. LoadSettings();
  96.  
  97. // Check gamemode licence
  98. defer CheckLicense();
  99.  
  100. return 1;
  101. }
  102.  
  103. stock OnGameModeInitAuthenticated()
  104. {
  105. Code_ExTimer_Begin(GameModeInit);
  106.  
  107. // Setting up server settings
  108. SetHostName( Setting[host_name] );
  109. SetGameModeText( Setting[mode_name] );
  110. SetMapName( Setting[map_name] );
  111.  
  112. ShowPlayerMarkers(1);
  113. ShowNameTags(1);
  114. UsePlayerPedAnims();
  115. AllowInteriorWeapons(1);
  116. EnableStuntBonusForAll(0);
  117.  
  118. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, 2024.0892333984,1007.8728027344,10.8203125, 40.0, 0);
  119. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, 1956.3117675781,1342.9382324219,15.374607086182, 40.0, 0);
  120. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, 2509.7456054688,-1685.9478759766,13.565238952637, 40.0, 0);
  121. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, -1972.5944824219,294.89691162109,35.171875, 40.0, 0);
  122. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, -350.86026000977,1521.9378662109,75.560127258301, 40.0, 0);
  123. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, -2489.5715332031,-607.56481933594,132.63385009766, 40.0, 0);
  124. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, 1207.5650634766,-2037.2321777344,69.0078125, 40.0, 0);
  125. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, 1944.0054931641,2387.9252929688,10.8203125, 40.0, 0);
  126. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, 2619.8352050781,1717.0258789063,10.8203125, 40.0, 0);
  127. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, 2107.1596679688,1004.1623535156,11.063724517822, 40.0, 0);
  128. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, 2468.0815429688,-1677.4385986328,13.5078125, 40.0, 0);
  129. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, 1698.6447753906,1595.0660400391,10.631183624268, 40.0, 0);
  130. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, 417.41961669922,2533.0725097656,16.579120635986, 40.0, 0);
  131. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, 1102.7508544922,1011.3727416992,11.1, 40.0, 0);
  132. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, 2026.8940429688,1545.2467041016,10.8203125, 40.0, 0);
  133. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, 2394.8732910156,1002.3458862305,10.8203125, 40.0, 0);
  134. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, -1533.2116699219,-418.74035644531,6.4749298095703, 40.0, 0);
  135. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, -2024.9300537109,144.65922546387,28.8359375, 40.0, 0);
  136. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, -2421.5510253906,341.93408203125,36.99755859375, 40.0, 0);
  137. Create3DTextLabel("{1EF923}Witaj !\n{E9E312}Nie znasz komend ?/CMD \n\n {00FFFF}Chcesz cos kupic w naszym sklepie? \n {DEB045}/sklep \n\n{FF0000}Chcesz Aby Serv był Najlepszy i Popularny?{F20DF2}\n ZAPRASZAJ ZNAJOMYCH !", C_BLACK, -1539.4132080078,479.01040649414,7.1875, 40.0, 0);
  138.  
  139. SetupEvents();
  140.  
  141. SetupAutoSkup();
  142. SetupSpedycja();
  143. SetupRyby();
  144.  
  145. for(new i; i < MAX_VEHICLES; i++)
  146. vNeon[i] = {-1, -1};
  147.  
  148. getdate(Rok,Miesiac,Dzien);
  149.  
  150. print("\n");
  151.  
  152. WczytFile();
  153. CensorText();
  154.  
  155. for(new p=0;p<MAX_PLAYERS;p++)
  156. {
  157. HouseID[p] = -1;
  158. Bombus[p] = -1;
  159. gSpectateID[p] = -1;
  160. PlayerLabel[p] = Create3DTextLabel(" ", 0xFFFF00FF, 30.0, 40.0, 50.0, 30.0, 0, 1);
  161. }
  162.  
  163. for(new x=0;x<2000;x++){
  164. VehicleLocked[x] = -1;
  165. }
  166.  
  167. for(new x=0;x<MAX_GANGS;x++){
  168. GangInfo[x][gLeader] = -1;
  169. }
  170.  
  171. SetTimer("MinSpam",3000,true);
  172. SetTimer("SekundaFunc",1000,true);
  173. SetTimer("MinutaFunc",59500,true);
  174. SetTimer("Min10Func",600000,true);
  175. SetTimer("GodzinaFunc",3600000,true);
  176.  
  177. SetTimer("ScanAdmins",5000,false);
  178. SetTimer("Konfiguracja",3000,false);
  179. SetTimer("reklama",30000, true);
  180.  
  181. FortecaBrama = CreateObject(980, -1176.4272, -939.781, 124.9171, 0, 0, 90);
  182. TDCWinda = CreateObject(980, 2416.103027, 1156.031372, 9.855947, 89.3814, 0.0000, 270.0000);
  183. TDCKlatka = CreateObject(980, 2370.977783, 1108.294312, 35.956200, 0.0000, 0.0000, 157.5000);
  184. TDCPick = CreatePickup(354,2,2372.256104, 1111.005371, 35.312813);
  185. WindaWB = CreateObject(5837, 1861.5742, 1371.254, 56.0905, 0.0, 0.0, 0.0);
  186. CreateObject(13607, -157.544403, -610.249146, 57.731945, 0.0000, 14.6104, 0.0000); //Derby
  187.  
  188. CreateTextdraws();
  189.  
  190. //-------------[ Wybierałka (Wszystkie skiny) ]-------------------------//
  191.  
  192. AddAllClass(320.1322,1123.0422,1083.8828,181.3320,4,1,24,3000,29,3000);
  193.  
  194. ZapisyUpdate();
  195.  
  196. TextDrawSetString(Tytul[1], Setting[server_www]);
  197. TextDrawSetString(Tytul[0], Setting[server_name]);
  198.  
  199. Reklamy[0] = dini_Get(PLIK_TUTINFO,"Tut1");
  200. Reklamy[1] = dini_Get(PLIK_TUTINFO,"Tut2");
  201. Reklamy[2] = dini_Get(PLIK_TUTINFO,"Tut3");
  202. Reklamy[3] = dini_Get(PLIK_TUTINFO,"Tut4");
  203. Reklamy[4] = dini_Get(PLIK_TUTINFO,"Tut5");
  204. Reklamy[5] = dini_Get(PLIK_TUTINFO,"Tut6");
  205. Reklamy[6] = dini_Get(PLIK_TUTINFO,"Tut7");
  206. Reklamy[7] = dini_Get(PLIK_TUTINFO,"Tut8");
  207. Reklamy[8] = dini_Get(PLIK_TUTINFO,"Tut9");
  208. Reklamy[9] = dini_Get(PLIK_TUTINFO,"Tut10");
  209.  
  210. LoadHouses();
  211.  
  212. printf("[load] Wczytywanie gamemode'a prm zakończone pomyślnie [czas wykonania: %d ms]", Code_ExTimer_End(GameModeInit));
  213.  
  214. return 1;
  215. }
  216.  
  217. public OnGameModeExit()
  218. {
  219. ZapiszStatystyki();
  220. AntiDeAMX();
  221.  
  222. mysql_close();
  223.  
  224. djson_GameModeExit();
  225. return 1;
  226. }
  227.  
  228. public OnPlayerEnterDynamicArea(playerid, areaid)
  229. {
  230. RY_OnPlayerEnterArea(playerid, areaid);
  231. EV_OnPlayerEnterArea(playerid, areaid);
  232. return 1;
  233. }
  234.  
  235. public OnPlayerLeaveDynamicArea(playerid, areaid)
  236. {
  237. RY_OnPlayerLeaveArea(playerid, areaid);
  238. EV_OnPlayerLeaveArea(playerid, areaid);
  239. CH_OnPlayerLeaveArea(playerid, areaid);
  240. return 1;
  241. }
  242.  
  243.  
  244. public OnPlayerEnterDynamicCP(playerid, checkpointid)
  245. {
  246. if( checkpointid == SkupPoint )
  247. {
  248. if( !IsPlayerInAnyVehicle(playerid) && !SkupZlecenie[playerid] )
  249. {
  250. dialog_tmp_1[playerid] = 0;
  251. ShowPlayerDialog(playerid, DIALOG_SKUP, DIALOG_STYLE_MSGBOX, "Skup aut", "Jeśli dostarczysz pewne auto, którego brakuje na salonie to dostaniesz odpowiednią nagrodę.\nCzy chcesz podjąć się tego zadania?", "Dalej", "Anuluj");
  252. }
  253.  
  254. if( SkupZlecenie[playerid] && IsPlayerInAnyVehicle(playerid) )
  255. {
  256. new tow_car = GetPlayerVehicleID(playerid);
  257.  
  258. if( IsTrailerAttachedToVehicle(tow_car) )
  259. {
  260. new towed_car = GetVehicleTrailer(tow_car);
  261.  
  262. if( GetVehicleModel(towed_car) != SkupZlecenieAuto[playerid] )
  263. {
  264. dialog_tmp_1[playerid] = 5;
  265.  
  266. new str[150];
  267. format(str, sizeof(str), "Dostarczone przez Ciebie auto nie jest tym, na które masz zlecenie.\nPowinieneś dostarczyć pojazd: "HEX_COLOR_LIGHTER_RED"%s"HEX_COLOR_SAMP".", CarList[SkupZlecenieAuto[playerid]-400]);
  268. ShowPlayerDialog(playerid, DIALOG_SKUP, DIALOG_STYLE_MSGBOX, "Skup aut", str, "Zamknij", "");
  269. }
  270. else
  271. {
  272. new Float:vhp;
  273. GetVehicleHealth(towed_car, vhp);
  274. if( vhp < 800.0 )
  275. {
  276. dialog_tmp_1[playerid] = 5;
  277. ShowPlayerDialog(playerid, DIALOG_SKUP, DIALOG_STYLE_MSGBOX, "Skup aut", "Dostarczyłeś mi odpowiednie auto, aczkolwiek jest ono za bardzo zniszczone, przykro mi.", "Zamknij", "");
  278. return 1;
  279. }
  280. DetachTrailerFromVehicle(tow_car);
  281. DestroyVehicle(towed_car);
  282.  
  283. dialog_tmp_1[playerid] = 5;
  284.  
  285. SkupZlecenie[playerid] = false;
  286.  
  287. DestroyVehicle(SkupZlecenieHolownik[playerid]);
  288.  
  289. new rand = LosujLiczbe(1, 10);
  290.  
  291. new str[150];
  292. format(str, sizeof(str), "Dostarczyłeś mi odpowiednie auto!\n\nW ramach nagrody otrzymujesz "HEX_COLOR_GREEN"%d$"HEX_COLOR_SAMP" oraz "HEX_COLOR_LIGHTER_RED"%d respektu"HEX_COLOR_SAMP".", rand*1000, rand*10);
  293. ShowPlayerDialog(playerid, DIALOG_SKUP, DIALOG_STYLE_MSGBOX, "Skup aut - finalizacja zlecenia", str, "Zamknij", "");
  294.  
  295. GivePlayerMoney(playerid, rand*1000);
  296. Money[playerid] += rand*1000;
  297.  
  298. pInfo[playerid][player_respect] += rand*10;
  299.  
  300. format(str, sizeof(str), "[SKUP] %s dostarczył mi auto na /salon i otrzymał $%d oraz %d respektu.", pInfo[playerid][player_name], rand*1000, rand*10);
  301.  
  302. foreach(new p : Player)
  303. {
  304. if( p == playerid ) continue;
  305. SendClientMessage(p, C_INFO, str);
  306. }
  307. }
  308. }
  309. }
  310. }
  311.  
  312. if( checkpointid == SpedycjaPoint )
  313. {
  314. if( IsPlayerInAnyVehicle(playerid) && !SpedycjaZlecenie[playerid] )
  315. {
  316. new truck = GetPlayerVehicleID(playerid);
  317. if( IsTrailerAttachedToVehicle(truck) )
  318. {
  319. dialog_tmp_1[playerid] = 0;
  320. ShowPlayerDialog(playerid, DIALOG_SPEDYCJA, DIALOG_STYLE_MSGBOX, "Spedycja", "Mając odpowiedni sprzęt możesz podjąc się zadania transportu towaru.\nWynagrodzenie jest dostosowane do czasu w jakim dowieziesz towar\noraz od stanu w jakim zostanie on dostarczony.\n\nCzy jesteś pewien, że chcesz rozpocząć zadanie?", "Dalej", "Zamknij");
  321. }
  322. else
  323. {
  324. dialog_tmp_1[playerid] = 10;
  325. ShowPlayerDialog(playerid, DIALOG_SPEDYCJA, DIALOG_STYLE_MSGBOX, "Spedycja", "Aby móc podjąc się zlecenia przewozu towaru musisz do swojego tira doczepić przyczepę.", "Zamknij", "");
  326. }
  327. }
  328. else if( !IsPlayerInAnyVehicle(playerid) )
  329. {
  330. dialog_tmp_1[playerid] = 10;
  331. ShowPlayerDialog(playerid, DIALOG_SPEDYCJA, DIALOG_STYLE_MSGBOX, "Spedycja", "Aby móc podjąc się zlecenia przewozu towaru musisz znajdować się w tirze.", "Zamknij", "");
  332. }
  333. }
  334.  
  335. if( SpedycjaZlecenie[playerid] && checkpointid == SpedycjaZlecenieCheckpoint[playerid] )
  336. {
  337. dialog_tmp_1[playerid] = 10;
  338. new
  339. Float:procent = SpedycjaLiczProcentNagrody(playerid),
  340. reward_cash = floatround(SpedycjaPunktyDostawy[SpedycjaZleceniePunkt[playerid]][sp_reward][SPEDYCJA_REWARD_MONEY] * procent),
  341. reward_respect = floatround(SpedycjaPunktyDostawy[SpedycjaZleceniePunkt[playerid]][sp_reward][SPEDYCJA_REWARD_RESPECT] * procent);
  342.  
  343. Money[playerid] += reward_cash;
  344. GivePlayerMoney(playerid, reward_cash);
  345. pInfo[playerid][player_respect] += reward_respect;
  346.  
  347. new str[200];
  348. format(str, sizeof(str), "Pomyślnie dostarczyłeś towar do jego miejsca rozładunku.\nOto Twoje wynagrodzenie:\n\t\t$%d i %d respektu", reward_cash, reward_respect);
  349. ShowPlayerDialog(playerid, DIALOG_SPEDYCJA, DIALOG_STYLE_MSGBOX, "Spedycja - finalizacja zlecenia", str, "Zamknij", "");
  350. format(str, sizeof(str), "[SPEEDYCJA] %s dostarczył mi towar z /tir i otrzymał $%d oraz %d respektu.", pInfo[playerid][player_name], reward_cash, reward_respect);
  351.  
  352. SpedycjaZakoncz(playerid);
  353. }
  354. return 1;
  355. }
  356.  
  357. public OnPlayerStateChange(playerid, newstate, oldstate)
  358. {
  359. if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
  360. {
  361. CanNitro[playerid] = true;
  362. }
  363. if(CarInfoChce[playerid]){
  364. if(newstate == PLAYER_STATE_DRIVER){
  365. TextDrawShowForPlayer(playerid,TloTD[0]);
  366. TextDrawSetString(CarInfo[playerid],"_");
  367. TextDrawShowForPlayer(playerid,CarInfo[playerid]);
  368.  
  369. }
  370. else if(newstate != PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_DRIVER){
  371. TextDrawHideForPlayer(playerid,CarInfo[playerid]);
  372. TextDrawHideForPlayer(playerid,TloTD[0]);
  373. }
  374. }
  375.  
  376. if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
  377. {
  378. for(new x=0;x<MAX_GRACZY;x++){
  379. if(gSpectateID[x] == playerid && GetPlayerState(x) == PLAYER_STATE_SPECTATING){
  380. PlayerSpectateVehicle(x,GetPlayerVehicleID(playerid));
  381. }
  382. }
  383. }
  384.  
  385. if(oldstate == PLAYER_STATE_DRIVER && newstate != PLAYER_STATE_PASSENGER || oldstate == PLAYER_STATE_PASSENGER && newstate != PLAYER_STATE_DRIVER)
  386. {
  387. for(new x=0;x<MAX_GRACZY;x++){
  388. if(gSpectateID[x] == playerid && GetPlayerState(x) == PLAYER_STATE_SPECTATING){
  389. PlayerSpectatePlayer(x, playerid);
  390. }
  391. }
  392. }
  393.  
  394. if( newstate == PLAYER_STATE_DRIVER )
  395. {
  396. new vid = GetPlayerVehicleID(playerid);
  397. AddVehicleComponent(vid, 1010);
  398. }
  399.  
  400. if( SkupZlecenie[playerid] && oldstate == PLAYER_STATE_DRIVER )
  401. {
  402. SkupZlecenie[playerid] = false;
  403. DestroyVehicle(SkupZlecenieHolownik[playerid]);
  404.  
  405. dialog_tmp_1[playerid] = 5;
  406. ShowPlayerDialog(playerid, DIALOG_SKUP, DIALOG_STYLE_MSGBOX, "Skup aut - anulowanie zlecenia", "Twoje zlecenie zostało anulowane ponieważ opuściłeś holownik.\nMożesz ponownie podjąć się tego zadania w garażu.", "Zamknij", "");
  407. }
  408.  
  409. if( SpedycjaZlecenie[playerid] && oldstate == PLAYER_STATE_DRIVER )
  410. {
  411. SpedycjaZakoncz(playerid);
  412.  
  413. dialog_tmp_1[playerid] = 10;
  414. ShowPlayerDialog(playerid, DIALOG_SPEDYCJA, DIALOG_STYLE_MSGBOX, "Spedycja - anulowanie zlecenia", "Twoje zlecenie zostało anulowane ponieważ opuściłeś tira.\nMożesz ponownie podjąć się tego zadania w bazie spedycyjnej(/tir).", "Zamknij", "");
  415. }
  416. return 1;
  417. }
  418.  
  419. forward TytulAnim();
  420. public TytulAnim()
  421. {
  422. ColorTranslateCD ++;
  423. if(ColorTranslateCD >= sizeof(ColorTranslate)) ColorTranslateCD = 0;
  424. TextDrawColor(Tytul[0],ColorTranslate[ColorTranslateCD]);
  425. for(new x=0;x<MAX_GRACZY;x++){
  426. if(TytulChce[x] && IsPlayerConnected(x)){
  427. TextDrawShowForPlayer(x,Tytul[0]);
  428. }
  429. }
  430. return 1;
  431. }
  432.  
  433. forward WarnUnlock(playerid);
  434. public WarnUnlock(playerid)
  435. {
  436. WarnBlock[playerid] = false;
  437. return 1;
  438. }
  439.  
  440. forward OnfootCrasher_Checker();
  441. public OnfootCrasher_Checker()
  442. {
  443. new
  444. x, y, z;
  445.  
  446. #if (__USING_FOREACH == true)
  447. foreach(Player, playerid)
  448. {
  449. if(!(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)) continue;
  450.  
  451. GetPlayerCameraFrontVector(playerid, Float:x, Float:y, Float:z);
  452. if(floatabs(Float:x) >= 9000.0 && Float:z > 1.0)
  453. {
  454. Kick(playerid);
  455. continue;
  456. }
  457. }
  458. #elseif (__USING_FOREACH == false)
  459. for(new playerid; playerid <= MAX_PLAYERS-1; playerid++) if(IsPlayerConnected(playerid))
  460. {
  461. if(!(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)) continue;
  462.  
  463. GetPlayerCameraFrontVector(playerid, Float:x, Float:y, Float:z);
  464. if(floatabs(Float:x) >= 9000.0 && Float:z > 1.0)
  465. {
  466. Kick(playerid);
  467. continue;
  468. }
  469. }
  470. #endif
  471. }
  472.  
  473.  
  474. forward VpozostaloUnlock(playerid);
  475. public VpozostaloUnlock(playerid)
  476. {
  477. VpozostaloBlock[playerid] = false;
  478. return 1;
  479. }
  480.  
  481. forward AutoUnlock(playerid);
  482. public AutoUnlock(playerid)
  483. {
  484. AutoBlock[playerid] = false;
  485. return 1;
  486. }
  487.  
  488. forward Top10Unlock(id);
  489. public Top10Unlock(id)
  490. {
  491. Top10Block[id] = false;
  492. return 1;
  493. }
  494.  
  495. forward Odliczanka();
  496. public Odliczanka()
  497. {
  498.  
  499. if(!VoteON) return 1;
  500.  
  501. new string[64];
  502. VotePozostalo --;
  503. format(string, sizeof(string), "Pozostalo_%d_sec.", VotePozostalo);
  504. TextDrawSetString(Odliczanie,string);
  505.  
  506. if(VotePozostalo <= 0){
  507. TextDrawHideForAll(Tak);
  508. TextDrawHideForAll(Nie);
  509. TextDrawShowForAll(Wynik);
  510.  
  511. if(LiczbaTak > LiczbaNie){
  512. format(string, sizeof(string), "~g~Tak~w~~n~%d_glosow", LiczbaTak);
  513. }
  514. else if(LiczbaTak < LiczbaNie){
  515. format(string, sizeof(string), "~r~Nie~w~~n~%d_glosow", LiczbaNie);
  516. }
  517. else if(LiczbaTak == LiczbaNie){
  518. format(string, sizeof(string), "~b~Remis");
  519. }
  520.  
  521. SetTimer("VoteWylacz",5000,0);
  522. TextDrawShowForAll(Wynik);
  523. TextDrawSetString(Wynik,string);
  524.  
  525.  
  526. }else{
  527. SetTimer("Odliczanka",1000,0);
  528. }
  529.  
  530. return 1;
  531. }
  532.  
  533. forward VoteWylacz();
  534. public VoteWylacz()
  535. {
  536.  
  537. TextDrawHideForAll(Tak);
  538. TextDrawHideForAll(Nie);
  539. TextDrawHideForAll(Odliczanie);
  540. TextDrawHideForAll(Wynik);
  541. TextDrawHideForAll(BoxSmall);
  542. TextDrawHideForAll(BoxBig);
  543. TextDrawHideForAll(Glosowanie);
  544. TextDrawHideForAll(Pytanie);
  545. VoteON = false;
  546. VotePozostalo = 0;
  547.  
  548. return 1;
  549. }
  550.  
  551. forward PlayerLabelOff(playerid);
  552. public PlayerLabelOff(playerid)
  553. {
  554.  
  555. if(PlayerGangInfo[playerid][gID] != -1)
  556. {
  557. new id = PlayerGangInfo[playerid][gID];
  558. new color = GangInfo[id][gColor];
  559. Update3DTextLabelText(PlayerLabel[playerid],color,GangInfo[id][gName]);
  560. }
  561. else
  562. {
  563. Update3DTextLabelText(PlayerLabel[playerid], C_GREY, GetPlayerRank(playerid));
  564. }
  565. return 1;
  566. }
  567.  
  568. forward JailPlayer(playerid,reason[],time);
  569. public JailPlayer(playerid,reason[],time)
  570. {
  571. new string[256];
  572. time = time*60000;
  573. Wiezien[playerid] = true;
  574. if(!JailText[playerid]){
  575. format(string, sizeof(string), "Trafiłeś(aś) do więzienia na %d minut za: %s",time/60000,reason);
  576. SendClientMessage(playerid,C_RED2, string);
  577. JailText[playerid] = true;
  578. SetTimerEx("JailTextUnlock",5000,0,"i",playerid);
  579. }
  580.  
  581. new rand = random(sizeof(CelaSpawn));
  582. PlayerTeleport(playerid,0,CelaSpawn[rand][0], CelaSpawn[rand][1], CelaSpawn[rand][2]);
  583. TogglePlayerControllable(playerid,0);
  584. SetPlayerVirtualWorld(playerid,10);
  585. ResetPlayerWeapons(playerid);
  586. SetTimerEx("JailUnfreeze",2000,0,"i",playerid);
  587. KillTimer(JailTimer[playerid]);
  588. JailTimer[playerid] = SetTimerEx("UnjailPlayer",time,0,"i",playerid);
  589.  
  590. format(string,sizeof(string),"#1. Zakaz Uzywania Cheatow, Spamerow, Trainerow itd.\n#2. Zakaz Wyzywania innych oraz przeklinania na czacie\n#3. Zakaz Reklamowania innych serwerow\n#4. Zakaz Zabijania na Statku, Dragu, Banku, Poczekalni solowek\n#5. Zakaz Przeszkadzania w zabawach zorganizowanych\n#6. Zakaz CK, DB, HK za wyjatkiem ''Wolnej Strefy''\n\nSzczegolowy regulamin na %s", Setting[server_www]);
  591. ShowPlayerDialog(playerid,22,0,"Regulamin Serwera",string,"OK","OK");
  592.  
  593. return 1;
  594. }
  595.  
  596.  
  597. forward DomKoniecOgladania(playerid,x);
  598. public DomKoniecOgladania(playerid,x)
  599. {
  600.  
  601. SetPlayerInterior(playerid,0);
  602. SetPlayerVirtualWorld(playerid,0);
  603. SetPlayerPos(playerid,HouseInfo[x][henter_x],HouseInfo[x][henter_y],HouseInfo[x][henter_z]);
  604. SendClientMessage(playerid,C_RED2,"Minął czas na oglądanie domu!");
  605.  
  606. return 1;
  607. }
  608.  
  609. forward SoloEnd(loser);
  610. public SoloEnd(loser)
  611. {
  612. new x1 = SoloPlayer[0];
  613. new x2 = SoloPlayer[1];
  614.  
  615. if(x1 != loser){
  616. SetPlayerPos(x1,1966.0569,-2497.5547,43.5088);
  617. ResetPlayerWeapons(x1);
  618. pInfo[x1][player_score] ++;
  619. pInfo[x2][player_score] --;
  620. }
  621. if(x2 != loser){
  622. SetPlayerPos(x2,1966.0569,-2497.5547,43.5088);
  623. ResetPlayerWeapons(x2);
  624. pInfo[x2][player_score] ++;
  625. pInfo[x1][player_score] --;
  626. }
  627.  
  628. SoloON = false;
  629. SoloPlayer[0] = -1;
  630. SoloPlayer[1] = -1;
  631.  
  632.  
  633. for(new x=0;x<MAX_GRACZY;x++){
  634. SoloWyzywa[x] = -1;
  635. SoloBron[x] = 0;
  636. }
  637.  
  638. return 1;
  639. }
  640.  
  641. forward StartSolo(gracz1,gracz2,bron);
  642. public StartSolo(gracz1,gracz2,bron)
  643. {
  644. SoloON = true;
  645.  
  646. SetPlayerPos(gracz1,1915.9880,-2475.7432,43.5088);
  647. SetPlayerPos(gracz2,1958.9172,-2520.1323,43.5088);
  648.  
  649. SetPlayerFacingAngle(gracz1,205.00);
  650. SetPlayerFacingAngle(gracz2,70.00);
  651.  
  652. SetCameraBehindPlayer(gracz1);
  653. SetCameraBehindPlayer(gracz2);
  654.  
  655. TogglePlayerControllable(gracz1,0);
  656. TogglePlayerControllable(gracz2,0);
  657.  
  658. ResetPlayerWeapons(gracz1);
  659. ResetPlayerWeapons(gracz2);
  660.  
  661. GivePlayerWeapon(gracz1, bron, 3000);
  662. GivePlayerWeapon(gracz2, bron, 3000);
  663.  
  664. SetPlayerHealth(gracz1,100);
  665. SetPlayerHealth(gracz2,100);
  666.  
  667. SetPlayerArmour(gracz1,0);
  668. SetPlayerArmour(gracz2,0);
  669.  
  670. SoloPlayer[0] = gracz1;
  671. SoloPlayer[1] = gracz2;
  672. new string[100];
  673. format(string, sizeof(string), "Solo Rozpoczęte: %s vs %s Broń: %s", PlayerName(gracz1), PlayerName(gracz2),ReturnWeaponName(bron));
  674.  
  675. for(new x=0;x<MAX_GRACZY;x++){
  676. if(PlayerToPoint(100,x,1963.0099,-2503.1980,43.5088)){
  677. SendClientMessage(x,C_ORANGE,string);
  678. }
  679. }
  680.  
  681. Solocd();
  682.  
  683. return 1;
  684. }
  685.  
  686. forward Solocd();
  687. public Solocd(){
  688. if (SoloCD > 0){
  689.  
  690. GameTextForPlayer(SoloPlayer[0],CountText[SoloCD-1], 2500, 3);
  691. GameTextForPlayer(SoloPlayer[1],CountText[SoloCD-1], 2500, 3);
  692. PlayerPlaySound(SoloPlayer[0],1056,0,0,0);
  693. PlayerPlaySound(SoloPlayer[1],1056,0,0,0);
  694.  
  695. SoloCD--;
  696. SetTimer("Solocd", 1000, 0);
  697. }
  698. else{
  699.  
  700. GameTextForPlayer(SoloPlayer[0],"~r~Walcz !!!", 2500, 3);
  701. GameTextForPlayer(SoloPlayer[1],"~r~Walcz !!!", 2500, 3);
  702. PlayerPlaySound(SoloPlayer[0],1057,0,0,0);
  703. PlayerPlaySound(SoloPlayer[1],1057,0,0,0);
  704. TogglePlayerControllable(SoloPlayer[0],1);
  705. TogglePlayerControllable(SoloPlayer[1],1);
  706.  
  707. SoloCD = 3;
  708. }
  709. return 1;
  710. }
  711.  
  712.  
  713. forward PlayerSetColor(playerid);
  714. public PlayerSetColor(playerid)
  715. {
  716.  
  717. if(Invisible[playerid])
  718. {
  719. SetPlayerColor(playerid,0xFFFFFF00);
  720. return 1;
  721. }
  722.  
  723. if(pInfo[playerid][player_crew_level] > CREW_LEVEL_MODERATOR)
  724. {
  725. SetPlayerColor(playerid,C_RED2);
  726. return 1;
  727. }
  728. if(pInfo[playerid][player_crew_level] == CREW_LEVEL_MODERATOR)
  729. {
  730. SetPlayerColor(playerid,C_MOD);
  731. return 1;
  732. }
  733. if(IsVip(playerid))
  734. {
  735. SetPlayerColor(playerid,C_VIP);
  736. return 1;
  737. }
  738.  
  739. SetPlayerColor(playerid, ColorPlayer[random(sizeof ColorPlayer)]);
  740.  
  741. return 1;
  742. }
  743.  
  744. public OnRconLoginAttempt(ip[], password[], success)
  745. {
  746.  
  747. if(success){
  748. SetTimer("ScanAdmins",1000,0);
  749. return 1;
  750. }
  751.  
  752. return 1;
  753. }
  754.  
  755. forward FindBadSign(string[]);
  756. public FindBadSign(string[])
  757. {
  758. for(new i; i < strlen(string); i++){
  759. switch(string[i]){
  760. case 'a'..'z': continue;
  761. case 'A'..'Z': continue;
  762. case '0'..'9': continue;
  763. case '.', '_', '[', ']', '(', ')','!': continue;
  764. default: return true;
  765. }
  766. }
  767. return 0;
  768. }
  769.  
  770. forward AnnForPlayer(playerid,time,string[]);
  771. public AnnForPlayer(playerid,time,string[])
  772. {
  773.  
  774. TextDrawShowForPlayer(playerid,AnnText[playerid]);
  775. TextDrawSetString(AnnText[playerid],string);
  776. KillTimer(AnnTimer[playerid]);
  777. AnnTimer[playerid] = SetTimerEx("AnnTDoff",time,0,"i",playerid);
  778.  
  779. return 1;
  780. }
  781.  
  782. forward AnnTDoff(playerid);
  783. public AnnTDoff(playerid)
  784. {
  785.  
  786. TextDrawHideForPlayer(playerid,AnnText[playerid]);
  787. TextDrawSetString(AnnText[playerid],"_");
  788. return 1;
  789. }
  790.  
  791. forward ZjazdVeh(playerid);
  792. public ZjazdVeh(playerid)
  793. {
  794. if(!IsVehicleInUse(TPcar[playerid])) DestroyVehicle(TPcar[playerid]);
  795. TPcar[playerid] = CreateVehicle(411 ,2776.2703,-126.0380,610.2881,34.6018,405,405, 9999);
  796. PutPlayerInVehicle(playerid,TPcar[playerid],0);
  797. return 1;
  798. }
  799.  
  800. forward Zjazd2Veh(playerid);
  801. public Zjazd2Veh(playerid)
  802. {
  803. if(!IsVehicleInUse(TPcar[playerid])) DestroyVehicle(TPcar[playerid]);
  804. TPcar[playerid] = CreateVehicle(411 ,775.5983, 2493.1392, 489.5291,90.3379,405,405, 9999);
  805. PutPlayerInVehicle(playerid,TPcar[playerid],0);
  806. return 1;
  807. }
  808.  
  809. forward GivePlayerCar(playerid,carid);
  810. public GivePlayerCar(playerid,carid)
  811. {
  812.  
  813. if(GetPlayerInterior(playerid) != 0){
  814. SendClientMessage(playerid,C_RED2,"Pojazdy można kupować tylko na dworze!");
  815. return 1;
  816. }
  817.  
  818. if(ZmieniaAuto[playerid]){
  819.  
  820. if(AutoBlock[playerid]){
  821. SendClientMessage(playerid,C_RED2,"Możesz zmieniać auto raz na 2 min!");
  822. return 1;
  823. }
  824.  
  825. AutoBlock[playerid] = true;
  826. SetTimerEx("AutoUnlock",120000,0,"i",playerid);
  827.  
  828. new x=HouseID[playerid];
  829.  
  830. new tmp[128];
  831.  
  832. tmp = house_Get(x,6);
  833.  
  834. new f;
  835. new Float:xxx = floatstr(strtok(tmp,f,','));
  836. new Float:yyy = floatstr(strtok(tmp,f,','));
  837. new Float:zzz = floatstr(strtok(tmp,f,','));
  838. new Float:ang = floatstr(strtok(tmp,f,','));
  839.  
  840. DestroyVehicle(HouseInfo[x][hCarid]);
  841. HouseInfo[x][hCarid] = CreateVehicle(carid,xxx,yyy,zzz,ang,-1,-1, 999999);
  842.  
  843. new caridstr[5];
  844. valstr(caridstr,carid);
  845. house_Update(x,5,caridstr);
  846.  
  847. SendClientMessage(playerid,C_GREEN,"Zmieniłeś(aś) sobie pojazd domowy!");
  848.  
  849. return 1;
  850. }
  851.  
  852. SendClientMessage(playerid, C_GREEN, "Pojazd został zakupiony!");
  853.  
  854. new Float:x, Float:y, Float:z,Float:Angle;
  855. GetPlayerPos(playerid,x,y,z);
  856. GetPlayerFacingAngle(playerid,Angle);
  857. if(!IsVehicleInUse(AutoMenu[playerid])){
  858. DestroyVehicle(AutoMenu[playerid]);
  859. }
  860. AutoMenu[playerid] = CreateVehicle(carid,x ,y,z + 2,Angle,-1,-1, 9999);
  861. PutPlayerInVehicle(playerid,AutoMenu[playerid],0);
  862. return 1;
  863. }
  864.  
  865.  
  866. forward BialyEkranOff(playerid);
  867. public BialyEkranOff(playerid)
  868. {
  869. TextDrawHideForPlayer(playerid,BialyEkran);
  870. return 1;
  871. }
  872.  
  873. public OnPlayerUpdate(playerid)
  874. {
  875. AFKMeter[playerid] = GetTickCount();
  876. return 1;
  877. }
  878.  
  879. forward SoundOff(playerid);
  880. public SoundOff(playerid)
  881. {
  882. PlayerPlaySound(playerid,1098,0.0,0.0,0.0);
  883. return 1;
  884. }
  885.  
  886. forward UnPanorama(playerid);
  887. public UnPanorama(playerid)
  888. {
  889. for(new i = 0; i < 20; i++){
  890. TextDrawHideForPlayer(playerid,Panorama[i]);
  891. }
  892. return 1;
  893. }
  894.  
  895. AntiDeAMX()
  896. {
  897. new a[][] =
  898. {
  899. "Unarmed (Fist)",
  900. "Brass K"
  901. };
  902. #pragma unused a
  903. }
  904.  
  905. forward UnmutePlayer(playerid);
  906. public UnmutePlayer(playerid)
  907. {
  908. playermuted[playerid] = false;
  909. KillTimer(MuteTimer[playerid]);
  910. SendClientMessage(playerid,C_GREEN,"Możesz już mówić!");
  911. return 1;
  912. }
  913.  
  914. forward JailUnfreeze(playerid);
  915. public JailUnfreeze(playerid)
  916. {
  917. KillTimer(FreezeTimer[playerid]);
  918. TogglePlayerControllable(playerid,1);
  919. return 1;
  920. }
  921.  
  922.  
  923. forward UnjailPlayer(playerid);
  924. public UnjailPlayer(playerid)
  925. {
  926. Wiezien[playerid] = false;
  927. KillTimer(JailTimer[playerid]);
  928. SetPlayerRandomSpawn(playerid);
  929. SendClientMessage(playerid,C_GREEN,"Odbyłeś(aś) swoją karę i możesz już grać");
  930. return 1;
  931. }
  932.  
  933.  
  934. forward DragTeleport(playerid);
  935. public DragTeleport(playerid)
  936. {
  937. new vehid;
  938. vehid = GetPlayerVehicleID(playerid);
  939. SetVehicleVirtualWorld(vehid,0);
  940. SetVehicleToRespawn(vehid);
  941. SetPlayerVirtualWorld(playerid,0);
  942. PlayerTeleport(playerid,0,623.1945,-1391.3428,13.0539);
  943. return 1;
  944. }
  945.  
  946.  
  947.  
  948. forward CDTextUnlock();
  949. public CDTextUnlock()
  950. {
  951. CDText = false;
  952. return 1;
  953. }
  954.  
  955. forward JailTextUnlock(playerid);
  956. public JailTextUnlock(playerid)
  957. {
  958. JailText[playerid] = false;
  959. return 1;
  960. }
  961.  
  962. task IloscGraczy[800]()
  963. {
  964. new online[4];
  965. foreach(new p : Player)
  966. {
  967. if( pInfo[p][player_crew_level] >= CREW_LEVEL_ADMIN ) online[3]++;
  968. if( pInfo[p][player_crew_level] == CREW_LEVEL_MODERATOR ) online[2]++;
  969. if( IsVip(p) ) online[1]++;
  970.  
  971. online[0]++;
  972. }
  973.  
  974. //Staty
  975. new str[25];
  976. format(str,sizeof(str),"~w~%d ~y~%d ~g~%d ~r~%d", online[0], online[1], online[2], online[3]);
  977. TextDrawSetString(PlayerPasekGlob,str);
  978.  
  979. PirateShipScoreUpdate();
  980. AtrakcjeCheck();
  981. }
  982.  
  983. ptask StatystykiGracza[200](playerid)
  984. {
  985. if( !pInfo[playerid][player_logged] ) return 1;
  986.  
  987. new str[25];
  988. new xx = sizeof(Abronie);
  989.  
  990. // Ping
  991. format(str,sizeof(str),"%dms", GetPlayerPing(playerid));
  992. TextDrawSetString(PlayerPasek[playerid][0],str);
  993.  
  994. // Czas gry
  995. format(str,sizeof(str),"%dh %dmin", Godz[playerid], Min[playerid]);
  996. TextDrawSetString(PlayerPasek[playerid][3],str);
  997.  
  998. // Skill
  999. format(str,sizeof(str),"%d", Skill[playerid]);
  1000. TextDrawSetString(PlayerPasek[playerid][2],str);
  1001.  
  1002. // Respekt
  1003. if(pInfo[playerid][player_registered])
  1004. {
  1005.  
  1006. format(str,sizeof(str),"%d/%d", pInfo[playerid][player_respect], GetPlayerNextExp(playerid));
  1007. TextDrawSetString(PlayerPasek[playerid][4],str);
  1008. SetPlayerScore(playerid, pInfo[playerid][player_respect]);
  1009. }
  1010. else
  1011. {
  1012. TextDrawSetString(PlayerPasek[playerid][4],"~r~---");
  1013. SetPlayerScore(playerid,0);
  1014. }
  1015.  
  1016. // Level
  1017. if(pInfo[playerid][player_logged])
  1018. {
  1019. format(str, sizeof(str), "%d", GetPlayerLevel(playerid));
  1020. TextDrawSetString(PlayerPasek[playerid][5], str);
  1021. }
  1022. else
  1023. {
  1024. TextDrawSetString(PlayerPasek[playerid][5],"~r~---");
  1025. }
  1026.  
  1027. // Zycie w TD
  1028. new Float:pHealth, Float:pArmour;
  1029. GetPlayerHealth(playerid,pHealth);
  1030. GetPlayerArmour(playerid,pArmour);
  1031. format(str, sizeof(str), "%.0f%", pHealth);
  1032. TextDrawSetString(HealthTD[playerid], str);
  1033. format(str, sizeof(str), "%.0f%", pArmour);
  1034. TextDrawSetString(ArmourTD[playerid], str);
  1035. if(pArmour == 0) TextDrawHideForPlayer(playerid, ArmourTD[playerid]);
  1036. else TextDrawShowForPlayer(playerid, ArmourTD[playerid]);
  1037.  
  1038. if(pInfo[playerid][player_registered])
  1039. {
  1040. if(Godz[playerid] > RespektPremia[playerid])
  1041. {
  1042. RespektPremia[playerid] ++;
  1043. WinSound(playerid);
  1044.  
  1045. if(!pInfo[playerid][player_has_server_tag])
  1046. {
  1047. SendClientMessage(playerid,C_GREEN,"Otrzymałeś(aś) premię respektu za pełną godzine grania");
  1048. GameTextForPlayer(playerid,"respekt~n~~g~+100", 1000, 1);
  1049. pInfo[playerid][player_respect] += 100;
  1050. }
  1051. else
  1052. {
  1053. SendFormattedClientMessage(playerid, C_GREEN, "Otrzymałeś(aś) premię respektu za pełną godzine grania + Tag %s", Setting[server_tag]);
  1054. GameTextForPlayer(playerid,"respekt~n~~g~+150", 1000, 1);
  1055. pInfo[playerid][player_respect] += 150;
  1056. }
  1057. }
  1058. ResetPlayerMoney(playerid);
  1059. GivePlayerMoney(playerid, Money[playerid]);
  1060. }
  1061.  
  1062. if(Wiezien[playerid])
  1063. {
  1064. if(!PlayerToPoint(100,playerid,-1850.0167,1014.3398,48.8845))
  1065. {
  1066. new rand = random(sizeof(CelaSpawn));
  1067. SetPlayerPos(playerid, CelaSpawn[rand][0], CelaSpawn[rand][1], CelaSpawn[rand][2]);
  1068. SetPlayerInterior(playerid,0);
  1069. SendClientMessage(playerid,C_RED2,"Tak szybko nie uciekniesz!!!");
  1070. TogglePlayerControllable(playerid,0);
  1071. SetTimerEx("JailUnfreeze",2000,0,"i",playerid);
  1072. ResetPlayerWeapons(playerid);
  1073. }
  1074. }
  1075.  
  1076. new bool:IsInFreeZone;
  1077. if(GetPlayerInterior(playerid) == 0)
  1078. {
  1079. if(!IsPlayerInFreeZone(playerid))
  1080. {
  1081. TextDrawHideForPlayer(playerid,FreeZone);
  1082. }
  1083. else
  1084. {
  1085. TextDrawShowForPlayer(playerid,FreeZone);
  1086. IsInFreeZone = true;
  1087. }
  1088. }
  1089.  
  1090. if( (GetTickCount() - AFKMeter[playerid]) >= 5000 && !AFK[playerid])
  1091. {
  1092. AFK[playerid] = true;
  1093. Update3DTextLabelText(PlayerLabel[playerid],0x00FF00FF,"(Zaraz Wracam)");
  1094.  
  1095. }
  1096. else if( (GetTickCount() - AFKMeter[playerid]) < 5000 && AFK[playerid])
  1097. {
  1098. AFK[playerid] = false;
  1099. PlayerLabelOff(playerid);
  1100. }
  1101.  
  1102. if(pInfo[playerid][player_crew_level] < CREW_LEVEL_MODERATOR && !Immunitet[playerid])
  1103. {
  1104. if(GetPlayerPing(playerid) > 450)
  1105. {
  1106. Pinger[playerid]++;
  1107. if(Pinger[playerid] == 1){
  1108. SendClientMessage(playerid,C_RED2,"Uwaga! Przekraczasz maksymalny dopuszczalny ping 450ms");
  1109. SendPlayerWarning(playerid,5000,"Uwaga! Przekraczasz maksymalny dopuszczalny ping!");
  1110. }
  1111.  
  1112. if(Pinger[playerid] > 1){
  1113. SendPlayerWarning(playerid,5000,"Zostales(as) wyrzucony(a) z serwera z powodu zbyt duzego pingu!");
  1114. Kick(playerid);
  1115. }
  1116. }
  1117. else
  1118. {
  1119. Pinger[playerid] = 0;
  1120. }
  1121. }
  1122.  
  1123.  
  1124. if(!Iter_Contains(ChowanyPlayers, playerid) && !IsPlayerInAnyVehicle(playerid) && !IsInFreeZone)
  1125. {
  1126. new weap = GetPlayerWeapon(playerid);
  1127.  
  1128. for(new b=0; b<xx; b++)
  1129. {
  1130. if(Abronie[b]==weap)
  1131. {
  1132. ResetPlayerWeapons(playerid);
  1133. SendClientMessage(playerid,C_RED2,"Tej broni można używać tylko w Wolnej Strefie!");
  1134. break;
  1135. }
  1136. }
  1137. }
  1138.  
  1139. ControlLevelUp(playerid);
  1140. return 1;
  1141. }
  1142.  
  1143.  
  1144. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1145. {
  1146.  
  1147. if(dialogid == 1)
  1148. {
  1149. if(response)
  1150. {
  1151. switch(listitem)
  1152. {
  1153. case 0: SellGun(playerid,38,5000,1000000);
  1154. case 1: SellGun(playerid,35,5000,500000);
  1155. case 2: SellGun(playerid,36,5000,750000);
  1156. case 3: SellGun(playerid,37,5000,400000);
  1157. case 4: SellGun(playerid,39,5000,200000);
  1158. case 5: SellGun(playerid,16,100,150000);
  1159. }
  1160. }
  1161. return 1;
  1162. }
  1163.  
  1164. if(dialogid == 2)
  1165. {
  1166. if(response)
  1167. {
  1168. switch(listitem)
  1169. {
  1170. case 0: SellGun(playerid,1,1,100);
  1171. case 1: SellGun(playerid,2,1,100);
  1172. case 2: SellGun(playerid,3,1,100);
  1173. case 3: SellGun(playerid,4,1,100);
  1174. case 4: SellGun(playerid,5,1,100);
  1175. case 5: SellGun(playerid,6,1,100);
  1176. case 6: SellGun(playerid,7,1,100);
  1177. case 7: SellGun(playerid,8,1,100);
  1178. case 8: SellGun(playerid,9,1,1500);
  1179. case 9: SellGun(playerid,10,1,100);
  1180. case 10: SellGun(playerid,14,1,100);
  1181. case 11: SellGun(playerid,17,10,5000);
  1182. case 12: SellGun(playerid,22,350,3000);
  1183. case 13: SellGun(playerid,23,200,4000);
  1184. case 14: SellGun(playerid,24,200,5000);
  1185. case 15: SellGun(playerid,25,200,5000);
  1186. case 16: SellGun(playerid,26,100,8000);
  1187. case 17: SellGun(playerid,27,150,25000);
  1188. case 18: SellGun(playerid,28,500,10000);
  1189. case 19: SellGun(playerid,29,550,12000);
  1190. case 20: SellGun(playerid,30,550,13000);
  1191. case 21: SellGun(playerid,31,600,15000);
  1192. case 22: SellGun(playerid,32,500,10000);
  1193. case 23: SellGun(playerid,33,200,5000);
  1194. case 24: SellGun(playerid,34,50,20000);
  1195. case 25: SellGun(playerid,41,500,100);
  1196. case 26: SellGun(playerid,42,500,500);
  1197. case 27: SellGun(playerid,46,1,100);
  1198. }
  1199. }
  1200. return 1;
  1201. }
  1202.  
  1203. if(dialogid == 3)
  1204. {
  1205. if(response)
  1206. {
  1207. switch(listitem)
  1208. {
  1209. case 0:
  1210. {
  1211. new string[1230];
  1212. strcat(string,"Admiral\nAlpha\nAmbulans\nBaggage\nBandito\nBanshee\nBarracks\nBenson\nBfinject\nBlade\nBlistac\nBloodra\nBobcat\nBoxburg\nBoxville\nBravura\nBroadway\nBuccanee\nBuffalo\nBullet\nBurrito\nBus\nCabbie\nCaddy\nCadrona\nCamper\nCement\nCheetah\nClover\nClub\nCoach\nCombine\nComet\nCopCarla\nCopCarru\nCopCarsf\nCopCarvg\nCft30\nDozer\nDumper\nDuneride\nElegant\nElegy\nEmperor\nEnforcer\nEsperant\nEuros\nFbiranch\nFbitruck\nFeltze\n");
  1213. strcat(string,"Firela\nFiretruck\nFlash\nFlatbed\nForklift\nFortune\nGlendale\nGreenwoo\nHermes\nHotdog\nHotknife\nHotrina\nHotrinb\nHotring\nHuntley\nHustler\nInfernus\nIntruder\nJester\nJourney\nKart\nLandstalker\nLinerunner\nMajestic\nManana\nMerit\nMesa\nMoonbeam\nMower\nMrwhoop\nMonster\nMonsterA\nMonsterB\nMule\nNebula\nNewsvan\nOceanic\nPacker\nPatriot\nPeren\nPetro\nPhoenix\nPicador\nPony\nPremier\nPrevion\nPrimo\nRancher\nRoadtrain\n");
  1214. strcat(string,"Regina\nRemington\nRomero\nRumpoid\nSabre\nSadler\nSandking\nSavanna\nSecurica\nSentinel\nSlamvan\nSolair\nStafford\nStallion\nStratum\nStretch\nSultan\nSunrise\nSupergt\nSwatvan\nSweeper\nTahoma\nTampa\nTaxi\nTopfun\nTornado\nTowtruck\nTractor\nTrash\nTug\nTurismo\nUranus\nUtility\nVincent\nVirgo\nVoodoo\nVortex\nWashington\nWillard\nWindsor\nYankee\nYosemite");
  1215. ShowPlayerDialog(playerid,10,DIALOG_STYLE_LIST,"Samochody",string,"Wybierz","Cofnij");
  1216. }
  1217. case 1:
  1218. {
  1219. ShowPlayerDialog(playerid,11,DIALOG_STYLE_LIST,"Motory/Rowery","Bike\nBMX\nMountain Bike\nNRG-500\nFaggio\nFCR-900\nFreeway\nWayfarer\nSanchez\nQuad","Wybierz","Cofnij");
  1220. }
  1221. case 2:
  1222. {
  1223. ShowPlayerDialog(playerid,12,DIALOG_STYLE_LIST,"Lodzie","Dinghy\nJetmax\nMarquis\nReefer\nSpeeder\nSqualo\nTropic","Wybierz","Cofnij");
  1224. }
  1225. case 3:
  1226. {
  1227. ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Samoloty/Helikoptery","Dodo\nStunt\nBeagle\nSkimmer\nShamal\nCargobob\nLeviathn\nMaverick\nRaindanc\nSparrow","Wybierz","Cofnij");
  1228. }
  1229. }
  1230. }
  1231. return 1;
  1232. }
  1233.  
  1234. if(dialogid == 4)
  1235. {
  1236. if(response)
  1237. {
  1238. switch(listitem)
  1239. {
  1240. case 0:
  1241. {
  1242. SetPlayerFightingStyle(playerid,4);
  1243. SendClientMessage(playerid, C_ORANGE, "Wybrałeś(aś) Normalny Styl Walki");
  1244. }
  1245. case 1:
  1246. {
  1247. SetPlayerFightingStyle(playerid,6);
  1248. SendClientMessage(playerid, C_ORANGE, "Wybrałeś(aś) Styl Walki Karate");
  1249. }
  1250. case 2:
  1251. {
  1252. SetPlayerFightingStyle(playerid,5);
  1253. SendClientMessage(playerid, C_ORANGE, "Wybrałeś(aś) Styl Walki Boxera");
  1254. }
  1255. case 3:
  1256. {
  1257. SetPlayerFightingStyle(playerid,7);
  1258. SendClientMessage(playerid, C_ORANGE, "Wybrałeś(aś) Styl Walki Gangstera");
  1259. }
  1260. }
  1261. }
  1262. return 1;
  1263. }
  1264.  
  1265.  
  1266. if(dialogid == DIALOG_NOT_REGISTERED)
  1267. {
  1268. if(response)
  1269. {
  1270. ForceClassSelection(playerid);
  1271. TogglePlayerSpectating(playerid, 0);
  1272. }
  1273. else
  1274. {
  1275. dialog_tmp_1[playerid] = 0;
  1276. ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Zakładanie konta » Wprowadź hasło [1/3]", "W pole poniżej wprowadź hasło, którym ma być zabezpieczone Twoje konto:", "Dalej", "Anuluj");
  1277. }
  1278.  
  1279. return 1;
  1280. }
  1281.  
  1282.  
  1283. if(dialogid == DIALOG_REGISTER)
  1284. {
  1285. if(response)
  1286. {
  1287. // 1 krok rejestracji
  1288. if( dialog_tmp_1[playerid] == 0 )
  1289. {
  1290. if( strlen(inputtext) < 5 )
  1291. {
  1292. ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Zakładanie konta » Wprowadź hasło [1/3]", "W pole poniżej wprowadź hasło, którym ma być zabezpieczone Twoje konto:\n\n"HEX_COLOR_LIGHTER_RED"Hasło musi posiadać minimalnie 5 znaków.", "Dalej", "Anuluj");
  1293. return 1;
  1294. }
  1295.  
  1296. format(dialog_tmp_2[playerid], 60, inputtext);
  1297. dialog_tmp_1[playerid] = 1;
  1298.  
  1299. ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Zakładanie konta » Powtórz wprowadzone hasło [2/3]", "W pole poniżej ponownie wprowadź hasło, które podałeś w poprzednim kroku:", "Dalej", "Anuluj");
  1300.  
  1301. }
  1302. // 2 krok rejestracji
  1303. else if( dialog_tmp_1[playerid] == 1 )
  1304. {
  1305. if( strcmp(dialog_tmp_2[playerid], inputtext) != 0 )
  1306. {
  1307. ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Zakładanie konta » Powtórz wprowadzone hasło [2/3]", "W pole poniżej ponownie wprowadź hasło, które podałeś w poprzednim kroku:\n\n"HEX_COLOR_LIGHTER_RED"Hasło nie są takie same.", "Dalej", "Anuluj");
  1308. return 1;
  1309. }
  1310.  
  1311. mysql_query_format("INSERT INTO `players` SET `nick` = '%s',`pass` = MD5('%s'),`score` = '0',`bank` = '0',`bounty` = '0',`kills` = '0',`deaths` = '0',`suicides` = '0',`used_score` = '0',`skin` = '0',`row_kills` = '0',`arena` = '0',`drag` = '100000'", pInfo[playerid][player_name], dialog_tmp_2[playerid]);
  1312.  
  1313. new string[128];
  1314. format(string, sizeof(string), "•• |Info| Właśnie zarejestrował się nowy gracz o nicku {FF8040}%s, {ff9900}Witamy!", pInfo[playerid][player_name]);
  1315. foreach(new p : Player)
  1316. {
  1317. if( p == playerid ) continue;
  1318. if( !pInfo[p][player_logged] ) continue;
  1319. SendClientMessage(playerid, C_ORANGE, string);
  1320. }
  1321. dialog_tmp_1[playerid] = 2;
  1322. ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_MSGBOX, "Zakładanie konta » Konto zarejestrowane [3/3]", "Twoje konto zostało założone!\n\nWciśnij poniższy przycisk aby przejść do logowania.", "Dalej", "");
  1323. }
  1324. // 3 krok rejestracji
  1325. else if( dialog_tmp_1[playerid] == 2 )
  1326. {
  1327. if(IsPlayerRegistered(playerid))
  1328. {
  1329. pInfo[playerid][player_registered] = true;
  1330.  
  1331. if( pInfo[playerid][player_skin] > 0 ) OnPlayerConnect(playerid);
  1332. else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Logowanie", "Witaj ponownie na serwerze!\n\nTwoje konto jest zarejestrowane. Aby rozpocząć grę musisz się zalogować\naby to zrobić, podaj hasło poniżej:", "Zaloguj", "Anuluj");
  1333. }
  1334. }
  1335. }
  1336.  
  1337. if(!response)
  1338. {
  1339. dialog_tmp_1[playerid] = 0;
  1340. if( pInfo[playerid][player_skin] > 0 ) return 1;
  1341. ShowPlayerDialog(playerid, DIALOG_NOT_REGISTERED, DIALOG_STYLE_MSGBOX, "Postać o tym nicku nie jest zarejestrowana!", "Widzę, że nie zdąrzyłeś jeszcze dołączyć do naszej społeczności!\n\
  1342. \nKorzyści z zakładania konta:\n\
  1343. \t• zapisywanie statystyk\n\
  1344. \t• dodatkowe opcje\n\
  1345. \t• możliwość zostania vip'em\n\n\
  1346. Kliknij 'Zarejestruj' aby założyć konto natychmiastowo! \
  1347. ", "Graj!", "Zarejestruj!");
  1348.  
  1349. }
  1350. return 1;
  1351. }
  1352.  
  1353.  
  1354. if(dialogid == DIALOG_LOGIN)
  1355. {
  1356. if(response == 1)
  1357. {
  1358. if( strcmp(MD5_Hash(inputtext), pInfo[playerid][player_pass]) != 0 )
  1359. {
  1360. pInfo[playerid][player_bad_pass] ++;
  1361. if(pInfo[playerid][player_bad_pass] >= 3)
  1362. {
  1363. ShowPlayerDialog(playerid, -1, DIALOG_STYLE_MSGBOX, "Logowanie", "Zostałeś wyrzucony z serwera ponieważ zbyt dużo razy wpisałeś błędne hasło.", "Zamknij", "");
  1364. Kick(playerid);
  1365.  
  1366. return 1;
  1367. }
  1368.  
  1369. new
  1370. str[210];
  1371. format(str, 210, "{A9C4E4}Witaj ponownie na serwerze!\n\nTwoje konto jest zarejestrowane. Aby rozpocząć grę musisz się zalogować\naby to zrobić, podaj hasło poniżej:\n\n"HEX_COLOR_LIGHTER_RED"Podane hasło jest błędne, pozostałe próby: %d/3", 3-pInfo[playerid][player_bad_pass]);
  1372. ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Logowanie", str, "Zaloguj", "Anuluj");
  1373.  
  1374. return 1;
  1375. }
  1376.  
  1377. mysql_query_format("SELECT * FROM players WHERE Nick = '%s' LIMIT 1;", pInfo[playerid][player_name]);
  1378. mysql_store_result();
  1379.  
  1380. pInfo[playerid][player_uid] = mysql_fetch_field_int("uid");
  1381. pInfo[playerid][player_respect] = mysql_fetch_field_int("score");
  1382. pInfo[playerid][player_bank] = mysql_fetch_field_int("bank");
  1383. pInfo[playerid][player_bounty] = mysql_fetch_field_int("bounty");
  1384. pInfo[playerid][player_kills] = mysql_fetch_field_int("kills");
  1385. pInfo[playerid][player_deaths] = mysql_fetch_field_int("deaths");
  1386. pInfo[playerid][player_kills_in_row] = mysql_fetch_field_int("row_kills");
  1387. pInfo[playerid][player_suicides] = mysql_fetch_field_int("suicides");
  1388. pInfo[playerid][player_spent_respect] = mysql_fetch_field_int("used_score");
  1389. pInfo[playerid][player_score] = mysql_fetch_field_int("arena");
  1390. pInfo[playerid][player_drag_time] = mysql_fetch_field_int("drag");
  1391. pInfo[playerid][player_time_played] = mysql_fetch_field_int("time");
  1392. pInfo[playerid][player_crew_level] = mysql_fetch_field_int("crew_level");
  1393. pInfo[playerid][player_skin] = mysql_fetch_field_int("skin");
  1394. pInfo[playerid][player_vip] = mysql_fetch_field_int("vip");
  1395.  
  1396. mysql_free_result();
  1397.  
  1398. pInfo[playerid][player_level] = GetPlayerLevel(playerid);
  1399. /*tmp = dini_Get(PLIK_VIP,nick);
  1400. if(strval(tmp) > 0)
  1401. {
  1402. VipMozeLogowac[playerid] = true;
  1403. }*/
  1404.  
  1405. for(new x=0;x<HOUSES_LOOP;x++)
  1406. {
  1407. if( !strfind(pInfo[playerid][player_name], HouseInfo[x][hOwner], true) )
  1408. {
  1409. MaDom[playerid] = true;
  1410. HouseID[playerid] = x;
  1411. break;
  1412. }
  1413. }
  1414.  
  1415. /*if(VipMozeLogowac[playerid])
  1416. {
  1417. Vip[playerid] = true;
  1418. SetPlayerColor(playerid,C_VIP);
  1419. format(tmp, sizeof(tmp), "%s (ID: %d) zalogował(a) się jako Vip", pInfo[playerid][player_name],playerid);
  1420. SendClientMessageToAll(C_VIP, tmp);
  1421. SendClientMessage(playerid,C_ORANGE,"Wszystkie komendy znajdziesz pod /vpomoc");
  1422. }*/
  1423.  
  1424. new vipNotif[120];
  1425. if( IsVip(playerid) )
  1426. {
  1427. new diff = pInfo[playerid][player_vip] - gettime();
  1428.  
  1429. SetPlayerColor(playerid,C_VIP);
  1430.  
  1431. format(vipNotif, sizeof(vipNotif), " "HEX_COLOR_GOLD"Do końca konta vip pozostało Ci %d dni %d godzin %d minut.", floatround(diff/86400), floatround((diff%86400)/3600), floatround((diff/60)%60));
  1432. }
  1433.  
  1434. pInfo[playerid][player_logged] = true;
  1435. SendFormattedClientMessage(playerid, -1, "{C7321C}Witaj, %s (UID %d, ID %d). Miłej gry życzy administracja!%s", pInfo[playerid][player_name], pInfo[playerid][player_uid], playerid, vipNotif);
  1436.  
  1437. PlayerLabelOff(playerid);
  1438.  
  1439. ForceClassSelection(playerid);
  1440. TogglePlayerSpectating(playerid, 0);
  1441. }
  1442. else Kick(playerid);
  1443.  
  1444. return 1;
  1445. }
  1446.  
  1447.  
  1448. if(dialogid == DIALOG_CHANGE_PASS)
  1449. {
  1450. if(response)
  1451. {
  1452. if( dialog_tmp_1[playerid] == 0 )
  1453. {
  1454. if( strlen(inputtext) < 5 )
  1455. {
  1456. ShowPlayerDialog(playerid, DIALOG_CHANGE_PASS, DIALOG_STYLE_PASSWORD, "Zmiana hasła [1/3]", "Aby zmienić swoje aktualne hasło, podaj nowe w polu poniżej:\n\n"HEX_COLOR_LIGHTER_RED"Hasło musi posiadać minimalnie 5 znaków.", "Dalej", "Anuluj");
  1457. return 1;
  1458. }
  1459.  
  1460. format(dialog_tmp_2[playerid], 60, inputtext);
  1461. dialog_tmp_1[playerid] = 1;
  1462.  
  1463. ShowPlayerDialog(playerid, DIALOG_CHANGE_PASS, DIALOG_STYLE_PASSWORD, "Zmiana hasła [2/3]", "Powtórz jeszcze raz hasło wpisane we wcześniejszym kroku:", "Dalej", "Anuluj");
  1464.  
  1465. }
  1466. else if( dialog_tmp_1[playerid] == 1 )
  1467. {
  1468. if( strcmp(dialog_tmp_2[playerid], inputtext) != 0 )
  1469. {
  1470. ShowPlayerDialog(playerid, DIALOG_CHANGE_PASS, DIALOG_STYLE_PASSWORD, "Zmiana hasła [2/3]", "Powtórz jeszcze raz hasło wpisane we wcześniejszym kroku:\n\n"HEX_COLOR_LIGHTER_RED"Hasło nie są takie same.", "Dalej", "Anuluj");
  1471. return 1;
  1472. }
  1473.  
  1474. mysql_query_format("UPDATE `players` SET `pass` = MD5('%s') WHERE `uid`=%d", dialog_tmp_2[playerid], pInfo[playerid][player_uid]);
  1475.  
  1476. dialog_tmp_1[playerid] = 2;
  1477. ShowPlayerDialog(playerid, DIALOG_CHANGE_PASS, DIALOG_STYLE_MSGBOX, "Zmiana hasła [3/3]", "Twoje hasło zostało poprawnie zmienione.\n\nOd teraz będziesz logował się za pomocą nowych danych.", "Zamknij", "");
  1478. }
  1479. }
  1480.  
  1481. return 1;
  1482. }
  1483.  
  1484. if(dialogid == 10)
  1485. {
  1486. if(response)
  1487. {
  1488. switch(listitem)
  1489. {
  1490. case 0: GivePlayerCar(playerid,445);
  1491. case 1: GivePlayerCar(playerid,602);
  1492. case 2: GivePlayerCar(playerid,416);
  1493. case 3: GivePlayerCar(playerid,485);
  1494. case 4: GivePlayerCar(playerid,568);
  1495. case 5: GivePlayerCar(playerid,429);
  1496. case 6: GivePlayerCar(playerid,433);
  1497. case 7: GivePlayerCar(playerid,499);
  1498. case 8: GivePlayerCar(playerid,424);
  1499. case 9: GivePlayerCar(playerid,536);
  1500. case 10: GivePlayerCar(playerid,496);
  1501. case 11: GivePlayerCar(playerid,504);
  1502. case 12: GivePlayerCar(playerid,422);
  1503. case 13: GivePlayerCar(playerid,609);
  1504. case 14: GivePlayerCar(playerid,498);
  1505. case 15: GivePlayerCar(playerid,401);
  1506. case 16: GivePlayerCar(playerid,575);
  1507. case 17: GivePlayerCar(playerid,518);
  1508. case 18: GivePlayerCar(playerid,402);
  1509. case 19: GivePlayerCar(playerid,541);
  1510. case 20: GivePlayerCar(playerid,482);
  1511. case 21: GivePlayerCar(playerid,431);
  1512. case 22: GivePlayerCar(playerid,438);
  1513. case 23: GivePlayerCar(playerid,457);
  1514. case 24: GivePlayerCar(playerid,527);
  1515. case 25: GivePlayerCar(playerid,483);
  1516. case 26: GivePlayerCar(playerid,524);
  1517. case 27: GivePlayerCar(playerid,415);
  1518. case 28: GivePlayerCar(playerid,542);
  1519. case 29: GivePlayerCar(playerid,589);
  1520. case 30: GivePlayerCar(playerid,437);
  1521. case 31: GivePlayerCar(playerid,532);
  1522. case 32: GivePlayerCar(playerid,480);
  1523. case 33: GivePlayerCar(playerid,596);
  1524. case 34: GivePlayerCar(playerid,599);
  1525. case 35: GivePlayerCar(playerid,597);
  1526. case 36: GivePlayerCar(playerid,598);
  1527. case 37: GivePlayerCar(playerid,578);
  1528. case 38: GivePlayerCar(playerid,486);
  1529. case 39: GivePlayerCar(playerid,406);
  1530. case 40: GivePlayerCar(playerid,573);
  1531. case 41: GivePlayerCar(playerid,507);
  1532. case 42: GivePlayerCar(playerid,562);
  1533. case 43: GivePlayerCar(playerid,585);
  1534. case 44: GivePlayerCar(playerid,427);
  1535. case 45: GivePlayerCar(playerid,419);
  1536. case 46: GivePlayerCar(playerid,587);
  1537. case 47: GivePlayerCar(playerid,490);
  1538. case 48: GivePlayerCar(playerid,528);
  1539. case 49: GivePlayerCar(playerid,533);
  1540. case 50: GivePlayerCar(playerid,544);
  1541. case 51: GivePlayerCar(playerid,407);
  1542. case 52: GivePlayerCar(playerid,565);
  1543. case 53: GivePlayerCar(playerid,455);
  1544. case 54: GivePlayerCar(playerid,530);
  1545. case 55: GivePlayerCar(playerid,526);
  1546. case 56: GivePlayerCar(playerid,466);
  1547. case 57: GivePlayerCar(playerid,492);
  1548. case 58: GivePlayerCar(playerid,474);
  1549. case 59: GivePlayerCar(playerid,588);
  1550. case 60: GivePlayerCar(playerid,434);
  1551. case 61: GivePlayerCar(playerid,502);
  1552. case 62: GivePlayerCar(playerid,503);
  1553. case 63: GivePlayerCar(playerid,494);
  1554. case 64: GivePlayerCar(playerid,579);
  1555. case 65: GivePlayerCar(playerid,545);
  1556. case 66: GivePlayerCar(playerid,411);
  1557. case 67: GivePlayerCar(playerid,546);
  1558. case 68: GivePlayerCar(playerid,559);
  1559. case 69: GivePlayerCar(playerid,508);
  1560. case 70: GivePlayerCar(playerid,571);
  1561. case 71: GivePlayerCar(playerid,400);
  1562. case 72: GivePlayerCar(playerid,403);
  1563. case 73: GivePlayerCar(playerid,517);
  1564. case 74: GivePlayerCar(playerid,410);
  1565. case 75: GivePlayerCar(playerid,551);
  1566. case 76: GivePlayerCar(playerid,500);
  1567. case 77: GivePlayerCar(playerid,418);
  1568. case 78: GivePlayerCar(playerid,572);
  1569. case 79: GivePlayerCar(playerid,423);
  1570. case 80: GivePlayerCar(playerid,444);
  1571. case 81: GivePlayerCar(playerid,556);
  1572. case 82: GivePlayerCar(playerid,557);
  1573. case 83: GivePlayerCar(playerid,414);
  1574. case 84: GivePlayerCar(playerid,516);
  1575. case 85: GivePlayerCar(playerid,582);
  1576. case 86: GivePlayerCar(playerid,467);
  1577. case 87: GivePlayerCar(playerid,443);
  1578. case 88: GivePlayerCar(playerid,470);
  1579. case 89: GivePlayerCar(playerid,404);
  1580. case 90: GivePlayerCar(playerid,514);
  1581. case 91: GivePlayerCar(playerid,603);
  1582. case 92: GivePlayerCar(playerid,600);
  1583. case 93: GivePlayerCar(playerid,413);
  1584. case 94: GivePlayerCar(playerid,426);
  1585. case 95: GivePlayerCar(playerid,436);
  1586. case 96: GivePlayerCar(playerid,547);
  1587. case 97: GivePlayerCar(playerid,489);
  1588. case 98: GivePlayerCar(playerid,515);
  1589. case 99: GivePlayerCar(playerid,479);
  1590. case 100: GivePlayerCar(playerid,534);
  1591. case 101: GivePlayerCar(playerid,442);
  1592. case 102: GivePlayerCar(playerid,440);
  1593. case 103: GivePlayerCar(playerid,475);
  1594. case 104: GivePlayerCar(playerid,543);
  1595. case 105: GivePlayerCar(playerid,495);
  1596. case 106: GivePlayerCar(playerid,567);
  1597. case 107: GivePlayerCar(playerid,428);
  1598. case 108: GivePlayerCar(playerid,405);
  1599. case 109: GivePlayerCar(playerid,535);
  1600. case 110: GivePlayerCar(playerid,458);
  1601. case 111: GivePlayerCar(playerid,580);
  1602. case 112: GivePlayerCar(playerid,439);
  1603. case 113: GivePlayerCar(playerid,561);
  1604. case 114: GivePlayerCar(playerid,409);
  1605. case 115: GivePlayerCar(playerid,560);
  1606. case 116: GivePlayerCar(playerid,550);
  1607. case 117: GivePlayerCar(playerid,506);
  1608. case 118: GivePlayerCar(playerid,601);
  1609. case 119: GivePlayerCar(playerid,574);
  1610. case 120: GivePlayerCar(playerid,566);
  1611. case 121: GivePlayerCar(playerid,549);
  1612. case 122: GivePlayerCar(playerid,420);
  1613. case 123: GivePlayerCar(playerid,559);
  1614. case 124: GivePlayerCar(playerid,576);
  1615. case 125: GivePlayerCar(playerid,525);
  1616. case 126: GivePlayerCar(playerid,531);
  1617. case 127: GivePlayerCar(playerid,408);
  1618. case 128: GivePlayerCar(playerid,583);
  1619. case 129: GivePlayerCar(playerid,451);
  1620. case 130: GivePlayerCar(playerid,558);
  1621. case 131: GivePlayerCar(playerid,552);
  1622. case 132: GivePlayerCar(playerid,540);
  1623. case 133: GivePlayerCar(playerid,451);
  1624. case 134: GivePlayerCar(playerid,412);
  1625. case 135: GivePlayerCar(playerid,539);
  1626. case 136: GivePlayerCar(playerid,421);
  1627. case 137: GivePlayerCar(playerid,529);
  1628. case 138: GivePlayerCar(playerid,555);
  1629. case 139: GivePlayerCar(playerid,456);
  1630. case 140: GivePlayerCar(playerid,554);
  1631.  
  1632. }
  1633. }else{
  1634.  
  1635. if(!ZmieniaAuto[playerid]){
  1636. ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Wybierz typ pojazdu", "× Samochody \n× Jednoslady \n× Lodzie\n× Samoloty", "Dalej", "Anuluj");
  1637. }else{
  1638. ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Wybierz typ pojazdu", "Samochody \n Motory/Rowery", "Dalej", "Anuluj");
  1639. }
  1640. }
  1641.  
  1642. return 1;
  1643. }
  1644.  
  1645. if(dialogid == 11)
  1646. {
  1647. if(response)
  1648. {
  1649. switch(listitem)
  1650. {
  1651. case 0: GivePlayerCar(playerid,509);
  1652. case 1: GivePlayerCar(playerid,481);
  1653. case 2: GivePlayerCar(playerid,510);
  1654. case 3: GivePlayerCar(playerid,522);
  1655. case 4: GivePlayerCar(playerid,462);
  1656. case 5: GivePlayerCar(playerid,521);
  1657. case 6: GivePlayerCar(playerid,463);
  1658. case 7: GivePlayerCar(playerid,586);
  1659. case 8: GivePlayerCar(playerid,468);
  1660. case 9: GivePlayerCar(playerid,471);
  1661. }
  1662. }else{
  1663.  
  1664. if(!ZmieniaAuto[playerid]){
  1665. ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Wybierz typ pojazdu", "× Samochody \n× Jednoslady \n× Lodzie\n× Samoloty", "Dalej", "Anuluj");
  1666. }else{
  1667. ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Wybierz typ pojazdu", "Samochody \n Motory/Rowery", "Dalej", "Anuluj");
  1668. }
  1669. }
  1670.  
  1671. return 1;
  1672. }
  1673.  
  1674.  
  1675. if(dialogid == 12)
  1676. {
  1677. if(response)
  1678. {
  1679. switch(listitem)
  1680. {
  1681. case 0: GivePlayerCar(playerid,473);
  1682. case 1: GivePlayerCar(playerid,493);
  1683. case 2: GivePlayerCar(playerid,484);
  1684. case 3: GivePlayerCar(playerid,453);
  1685. case 4: GivePlayerCar(playerid,452);
  1686. case 5: GivePlayerCar(playerid,446);
  1687. case 6: GivePlayerCar(playerid,454);
  1688. }
  1689. }else{
  1690.  
  1691. if(!ZmieniaAuto[playerid]){
  1692. ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Wybierz typ pojazdu", "× Samochody \n× Jednoslady \n× Lodzie\n× Samoloty", "Dalej", "Anuluj");
  1693. }else{
  1694. ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Wybierz typ pojazdu", "Samochody \n Motory/Rowery", "Dalej", "Anuluj");
  1695. }
  1696. }
  1697.  
  1698. return 1;
  1699. }
  1700.  
  1701. if(dialogid == 13)
  1702. {
  1703. if(response)
  1704. {
  1705. switch(listitem)
  1706. {
  1707. case 0: GivePlayerCar(playerid,593);
  1708. case 1: GivePlayerCar(playerid,513);
  1709. case 2: GivePlayerCar(playerid,511);
  1710. case 3: GivePlayerCar(playerid,460);
  1711. case 4: GivePlayerCar(playerid,519);
  1712. case 5: GivePlayerCar(playerid,548);
  1713. case 6: GivePlayerCar(playerid,417);
  1714. case 7: GivePlayerCar(playerid,487);
  1715. case 8: GivePlayerCar(playerid,563);
  1716. case 9: GivePlayerCar(playerid,469);
  1717. }
  1718. }else{
  1719.  
  1720. if(!ZmieniaAuto[playerid]){
  1721. ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Wybierz typ pojazdu", "× Samochody \n× Jednoslady \n× Lodzie\n× Samoloty", "Dalej", "Anuluj");
  1722. }else{
  1723. ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Wybierz typ pojazdu", "Samochody \n Motory/Rowery", "Dalej", "Anuluj");
  1724. }
  1725. }
  1726.  
  1727. return 1;
  1728. }
  1729.  
  1730.  
  1731. if(dialogid == 14)
  1732. {
  1733. if(response)
  1734. {
  1735. new vehicleid = GetPlayerVehicleID(playerid);
  1736. switch(listitem)
  1737. {
  1738. case 0: ShowPlayerDialog(playerid, 15, DIALOG_STYLE_LIST, "Felgi", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Wybierz", "Wróć");
  1739. case 1: ShowPlayerDialog(playerid, 16, DIALOG_STYLE_LIST, "Kolory", "Czarny\nBialy\nSzary\nZolty\nNiebieski\nBlekitny\nGranatowy\nFiloetowy\nCzerwony\nJasny Czerwony\nZielony\nRozowy", "Wybierz", "Wróć");
  1740. case 2:
  1741. {
  1742. PlayerPlaySound(playerid, 1133, 0, 0, 0);
  1743. AddVehicleComponent(vehicleid, 1087);
  1744. ShowPlayerDialog(playerid, 14, DIALOG_STYLE_LIST, "×Tuning Menu×", "× Felgi\n× Kolory\n× Hydraulika\n× Nitro\n× Stereo\n× Paint Job\n× Neony", "Wybierz", "Anuluj");
  1745. }
  1746. case 3:
  1747. {
  1748. PlayerPlaySound(playerid, 1133, 0, 0, 0);
  1749. AddVehicleComponent(vehicleid, 1010);
  1750. HaveNitro[vehicleid] = true;
  1751. ShowPlayerDialog(playerid, 14, DIALOG_STYLE_LIST, "×Tuning Menu×", "× Felgi\n× Kolory\n× Hydraulika\n× Nitro\n× Stereo\n× Paint Job\n× Neony", "Wybierz", "Anuluj");
  1752. }
  1753. case 4:
  1754. {
  1755. PlayerPlaySound(playerid, 1133, 0, 0, 0);
  1756. AddVehicleComponent(vehicleid, 1086);
  1757. ShowPlayerDialog(playerid, 14, DIALOG_STYLE_LIST, "×Tuning Menu×", "× Felgi\n× Kolory\n× Hydraulika\n× Nitro\n× Stereo\n× Paint Job\n× Neony", "Wybierz", "Anuluj");
  1758. }
  1759. case 5: ShowPlayerDialog(playerid, 36, DIALOG_STYLE_LIST, "Paint Job", "Paint Job 1\nPaint Job 2\nPaint Job 3\nUsun Paint Job'a", "Wybierz", "Wróć");
  1760. case 6: ShowPlayerDialog(playerid, 42, DIALOG_STYLE_LIST, "Neon","Bialy\nZółty\nRóżowy\nCzerwony\nZielony\nNiebieski\nUsuń neon", "Wybierz", "Wróć");
  1761. }
  1762. }
  1763. return 1;
  1764. }
  1765.  
  1766. if(dialogid == 15)
  1767. {
  1768. if(response == 1)
  1769. {
  1770. new vehicleid = GetPlayerVehicleID(playerid);
  1771. PlayerPlaySound(playerid, 1133, 0, 0, 0);
  1772. switch(listitem)
  1773. {
  1774. case 0: AddVehicleComponent(vehicleid, 1080); //Switch
  1775. case 1: AddVehicleComponent(vehicleid, 1074); //Mega
  1776. case 2: AddVehicleComponent(vehicleid, 1079); //Cutter
  1777. case 3: AddVehicleComponent(vehicleid, 1025); //Offroad
  1778. case 4: AddVehicleComponent(vehicleid, 1073); //Shadow
  1779. case 5: AddVehicleComponent(vehicleid, 1075); //Rimshine
  1780. case 6: AddVehicleComponent(vehicleid, 1076); //Wires
  1781. case 7: AddVehicleComponent(vehicleid, 1077); //Classic
  1782. case 8: AddVehicleComponent(vehicleid, 1078); //Twist
  1783. case 9: AddVehicleComponent(vehicleid, 1081); //Grove
  1784. case 10: AddVehicleComponent(vehicleid, 1082); //Import
  1785. case 11: AddVehicleComponent(vehicleid, 1083); //Dollar
  1786. case 12: AddVehicleComponent(vehicleid, 1084); //Trance
  1787. case 13: AddVehicleComponent(vehicleid, 1085); //Atomic
  1788. case 14: AddVehicleComponent(vehicleid, 1096); //Ahab
  1789. case 15: AddVehicleComponent(vehicleid, 1097); //Virtual
  1790. case 16: AddVehicleComponent(vehicleid, 1098); //Access
  1791. }
  1792. ShowPlayerDialog(playerid, 15, DIALOG_STYLE_LIST, "Felgi", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Wybierz", "Wróć");
  1793. }else{
  1794. ShowPlayerDialog(playerid, 14, DIALOG_STYLE_LIST, "×Tuning Menu×", "× Felgi\n× Kolory\n× Hydraulika\n× Nitro\n× Stereo\n× Paint Job\n× Neony", "Wybierz", "Anuluj");
  1795. }
  1796. return 1;
  1797. }
  1798.  
  1799. if(dialogid == 16)
  1800. {
  1801. if(response == 1)
  1802. {
  1803. PlayerPlaySound(playerid, 1134, 0, 0, 0);
  1804. new vehicleid = GetPlayerVehicleID(playerid);
  1805. switch(listitem)
  1806. {
  1807. case 0: ChangeVehicleColor(vehicleid, 0, 0);
  1808. case 1: ChangeVehicleColor(vehicleid, 1, 1);
  1809. case 2: ChangeVehicleColor(vehicleid, 33, 33);
  1810. case 3: ChangeVehicleColor(vehicleid, 6, 6);
  1811. case 4: ChangeVehicleColor(vehicleid, 108, 108);
  1812. case 5: ChangeVehicleColor(vehicleid, 7, 7);
  1813. case 6: ChangeVehicleColor(vehicleid, 79, 79);
  1814. case 7: ChangeVehicleColor(vehicleid, 405, 405);
  1815. case 8: ChangeVehicleColor(vehicleid, 3, 3);
  1816. case 9: ChangeVehicleColor(vehicleid, 166, 166);
  1817. case 10: ChangeVehicleColor(vehicleid, 16, 16);
  1818. case 11: ChangeVehicleColor(vehicleid, 146, 146);
  1819. }
  1820. ShowPlayerDialog(playerid, 16, DIALOG_STYLE_LIST, "Kolory", "Czarny\nBialy\nSzary\nZolty\nNiebieski\nBlekitny\nGranatowy\nFiloetowy\nCzerwony\nJasny Czerwony\nZielony\nRozowy", "Wybierz", "Wróć"); }else{
  1821. ShowPlayerDialog(playerid, 14, DIALOG_STYLE_LIST, "×Tuning Menu×", "× Felgi\n× Kolory\n× Hydraulika\n× Nitro\n× Stereo\n× Paint Job\n× Neony", "Wybierz", "Anuluj");
  1822. }
  1823. return 1;
  1824. }
  1825.  
  1826. if(dialogid == 17){
  1827. if(response){
  1828.  
  1829. if(listitem == 0){
  1830.  
  1831. if (pInfo[playerid][player_logged]) {
  1832. new string[270];
  1833. new Float:sec = pInfo[playerid][player_time_played];
  1834. sec = sec/60;
  1835. sec = sec - (pInfo[playerid][player_time_played]/60);
  1836. sec = 60*sec;
  1837. new a = pInfo[playerid][player_score];
  1838. new b = pInfo[playerid][player_drag_time]/1000;
  1839. new c = pInfo[playerid][player_drag_time]-((pInfo[playerid][player_drag_time]/1000)*1000);
  1840.  
  1841. format(string, sizeof(string), "Zabitych: %d\nZabitych pod rzad: %d\nSmierci: %d\nSamobojstwa: %d\nTwoje wszystkie pieniadze: $%d\nNagroda za twoja smierc: $%d", pInfo[playerid][player_kills], pInfo[playerid][player_kills_in_row], pInfo[playerid][player_deaths], pInfo[playerid][player_suicides], GetPlayerMoney(playerid) + pInfo[playerid][player_bank], pInfo[playerid][player_bounty]);
  1842. format(string, sizeof(string), "%s\nLaczny czas grania: %d godzin, %d minut\nWynik z Areny Solo: %d\nNajlepszy czas na Dragu: %d:%03d", string, pInfo[playerid][player_time_played]/60, floatround(sec), a, b, c);
  1843.  
  1844. ShowPlayerDialog(playerid,18,0,"Twoje Statystyki:",string,"Cofnij","Wyjscie");
  1845. }else{
  1846. SendClientMessage(playerid,C_RED2,"Nie jestes zarejestrowany(a) i nie masz swoich statystyk!");
  1847. ShowPlayerDialog(playerid,17,2,"Panel Statystyk","Twoje Statystyki \nStatystyki Serwa \nRespekt Top10 \nKillers Top10 \nDrag TOP-10 \nArena Solo TOP-10","Dalej","Wyjdz");
  1848. }
  1849.  
  1850.  
  1851. }else if(listitem == 1){
  1852.  
  1853. new string[456];
  1854. format(string, sizeof(string), "Zabójstw:\t\t"HEX_COLOR_GOLD"%d\n"HEX_COLOR_WHITE"\
  1855. Śmierci:\t\t"HEX_COLOR_GOLD"%d\n"HEX_COLOR_WHITE"\
  1856. Samobójstw:\t\t"HEX_COLOR_GOLD"%d\n"HEX_COLOR_WHITE"\
  1857. Zarejestrowanych:\t"HEX_COLOR_GOLD"%d\n"HEX_COLOR_WHITE"\
  1858. Rekord graczy:\t\t"HEX_COLOR_GOLD"%d\n"HEX_COLOR_WHITE"\
  1859. ", Setting[global_kills], Setting[global_deaths], Setting[global_suicides], CountRegisteredAccounts(), Setting[players_record]);
  1860.  
  1861. format(string, sizeof(string), "%sKicków:\t\t\t"HEX_COLOR_GOLD"%d\n"HEX_COLOR_WHITE"\
  1862. Banów:\t\t\t"HEX_COLOR_GOLD"%d\n"HEX_COLOR_WHITE"\
  1863. Wejść na serwer:\t"HEX_COLOR_GOLD"%d", string, Setting[kicks], Setting[bans], Setting[players_joined]);
  1864. ShowPlayerDialog(playerid, 19, DIALOG_STYLE_LIST, "Statystyki serwera", string, "Cofnij", "Zamknij");
  1865.  
  1866.  
  1867. }
  1868. if(listitem == 2){
  1869. /* TODO */
  1870. /*if(!Top10Block[0]){
  1871.  
  1872. Top10Block[0] = true;
  1873. SetTimerEx("Top10Unlock",300000,0,"i",0);
  1874. strdel(Top10Text[0],0,512);
  1875.  
  1876. for(new x=0;x<10;x++){
  1877.  
  1878. new str[128];
  1879. new name[25];
  1880. new score[11];
  1881. format(str,sizeof(str),"SELECT Nick,Score FROM Players ORDER BY `Score` DESC, `Nick` ASC LIMIT %d , %d",x,x+1);
  1882. mysql_query(str);
  1883. mysql_store_result(MySQLcon);
  1884. mysql_fetch_row_format(str, "|",MySQLcon);
  1885. new ii=strlen(str);
  1886. for(new i=0;i<ii;i++){
  1887. if(strfind(str[i],"|",false)==0){
  1888. strmid(name,str,0,i);
  1889. strmid(score,str,i+1,ii);
  1890. format(score,sizeof(score),"(%s)",score);
  1891. break;
  1892. }
  1893. }
  1894.  
  1895. mysql_free_result(MySQLcon);
  1896.  
  1897. format(Top10Text[0],512,"%s\n%d. %25s %11s",Top10Text[0],x+1,name,score);
  1898. }
  1899. }*/
  1900.  
  1901. ShowPlayerDialog(playerid,20,0,"Respekt TOP-10:",Top10Text[0],"Cofnij","Wyjscie");
  1902.  
  1903.  
  1904. }else if(listitem == 3){
  1905. /* TODO */
  1906. /*if(!Top10Block[1]){
  1907.  
  1908. Top10Block[1] = true;
  1909. SetTimerEx("Top10Unlock",300000,0,"i",1);
  1910. strdel(Top10Text[1],0,512);
  1911.  
  1912. for(new x=0;x<10;x++){
  1913.  
  1914. new str[128];
  1915. new name[25];
  1916. new score[11];
  1917. format(str,sizeof(str),"SELECT Nick,Kills FROM Players ORDER BY `Kills` DESC, `Nick` ASC LIMIT %d , %d",x,x+1);
  1918. mysql_query(str);
  1919. mysql_store_result(MySQLcon);
  1920. mysql_fetch_row_format(str, "|",MySQLcon);
  1921. new ii=strlen(str);
  1922. for(new i=0;i<ii;i++){
  1923. if(strfind(str[i],"|",false)==0){
  1924. strmid(name,str,0,i);
  1925. strmid(score,str,i+1,ii);
  1926. format(score,sizeof(score),"(%s)",score);
  1927. break;
  1928. }
  1929. }
  1930.  
  1931. mysql_free_result(MySQLcon);
  1932.  
  1933. format(Top10Text[1],512,"%s\n%d. %25s %11s",Top10Text[1],x+1,name,score);
  1934. }
  1935. }*/
  1936.  
  1937. ShowPlayerDialog(playerid,21,0,"Killers TOP-10:",Top10Text[1],"Cofnij","Wyjscie");
  1938.  
  1939. }else if(listitem == 4){
  1940. /* TODO */
  1941. /*if(!Top10Block[2]){
  1942.  
  1943. Top10Block[2] = true;
  1944. SetTimerEx("Top10Unlock",300000,0,"i",2);
  1945. strdel(Top10Text[2],0,512);
  1946.  
  1947. for(new x=0;x<10;x++){
  1948.  
  1949. new str[128];
  1950. new name[25];
  1951. new score[11];
  1952. format(str,sizeof(str),"SELECT Nick,Drag FROM Players ORDER BY `Drag` ASC, `Nick` ASC LIMIT %d , %d",x,x+1);
  1953. mysql_query(str);
  1954. mysql_store_result(MySQLcon);
  1955. mysql_fetch_row_format(str, "|",MySQLcon);
  1956. new ii=strlen(str);
  1957. for(new i=0;i<ii;i++){
  1958. if(strfind(str[i],"|",false)==0){
  1959. strmid(name,str,0,i);
  1960. strmid(score,str,i+1,ii);
  1961. break;
  1962. }
  1963. }
  1964.  
  1965. mysql_free_result(MySQLcon);
  1966.  
  1967. new Ms = strval(score);
  1968. format(score, sizeof(score), "%d:%03d",Ms/1000,Ms-((Ms/1000)*1000));
  1969.  
  1970. format(Top10Text[2],512,"%s\n%d. %25s %11s",Top10Text[2],x+1,name,score);
  1971. }
  1972. }*/
  1973.  
  1974. ShowPlayerDialog(playerid,21,0,"Drag TOP-10:",Top10Text[2],"Cofnij","Wyjscie");
  1975.  
  1976.  
  1977. }else if(listitem == 5){
  1978. /* TODO */
  1979. /*if(!Top10Block[3]){
  1980.  
  1981. Top10Block[3] = true;
  1982. SetTimerEx("Top10Unlock",300000,0,"i",3);
  1983. strdel(Top10Text[3],0,512);
  1984.  
  1985. for(new x=0;x<10;x++){
  1986.  
  1987. new str[128];
  1988. new name[25];
  1989. new score[11];
  1990. format(str,sizeof(str),"SELECT Nick,Arena FROM Players ORDER BY `Arena` DESC, `Nick` ASC LIMIT %d , %d",x,x+1);
  1991. mysql_query(str);
  1992. mysql_store_result(MySQLcon);
  1993. mysql_fetch_row_format(str, "|",MySQLcon);
  1994. new ii=strlen(str);
  1995. for(new i=0;i<ii;i++){
  1996. if(strfind(str[i],"|",false)==0){
  1997. strmid(name,str,0,i);
  1998. strmid(score,str,i+1,ii);
  1999. format(score,sizeof(score),"(%s)",score);
  2000. break;
  2001. }
  2002. }
  2003.  
  2004. mysql_free_result(MySQLcon);
  2005.  
  2006. format(Top10Text[3],512,"%s\n%d. %25s %11s",Top10Text[3],x+1,name,score);
  2007. }
  2008. }*/
  2009.  
  2010. ShowPlayerDialog(playerid,25,0,"Arena Solo TOP-10:",Top10Text[3],"Cofnij","Wyjscie");
  2011.  
  2012. }else if(listitem == 6){
  2013. /* TODO */
  2014. /*if(!Top10Block[4]){
  2015.  
  2016. Top10Block[4] = true;
  2017. SetTimerEx("Top10Unlock",300000,0,"i",4);
  2018. strdel(Top10Text[4],0,512);
  2019.  
  2020. for(new x=0;x<10;x++){
  2021.  
  2022. new str[128];
  2023. new name[25];
  2024. new score[11];
  2025. format(str,sizeof(str),"SELECT Nick,Time FROM Players ORDER BY `Time` DESC, `Nick` ASC LIMIT %d , %d",x,x+1);
  2026. mysql_query(str);
  2027. mysql_store_result(MySQLcon);
  2028. mysql_fetch_row_format(str, "|",MySQLcon);
  2029. new ii=strlen(str);
  2030. for(new i=0;i<ii;i++){
  2031. if(strfind(str[i],"|",false)==0){
  2032. strmid(name,str,0,i);
  2033. strmid(score,str,i+1,ii);
  2034. break;
  2035. }
  2036. }
  2037.  
  2038.  
  2039. new Godzz = strval(score);
  2040. new Float:sec = Godzz;
  2041. sec = sec/60;
  2042. Godzz = Godzz/60;
  2043. sec = sec - Godzz;
  2044. sec = 60*sec;
  2045.  
  2046.  
  2047. mysql_free_result(MySQLcon);
  2048.  
  2049. format(Top10Text[4],512,"%s\n%d. %25s %d godz. , %d min.",Top10Text[4],x+1,name,Godzz,floatround(sec));
  2050. }
  2051. }*/
  2052.  
  2053. ShowPlayerDialog(playerid,25,0,"Czas Grania TOP-10:",Top10Text[4],"Cofnij","Wyjscie");
  2054.  
  2055.  
  2056. }
  2057. }
  2058. return 1;
  2059. }
  2060.  
  2061.  
  2062. if(dialogid == 18){
  2063. if(response){
  2064. ShowPlayerDialog(playerid,17,2,"Panel Statystyk","Twoje Statystyki \nStatystyki Serwa \nRespekt TOP-10 \nKillers TOP-10 \nDrag TOP-10 \nArena Solo TOP-10 \nCzas Grania TOP-10","Dalej","Wyjdz");
  2065. }
  2066. return 1;
  2067. }
  2068.  
  2069. if(dialogid == 19){
  2070. if(response){
  2071. ShowPlayerDialog(playerid,17,2,"Panel Statystyk","Twoje Statystyki \nStatystyki Serwa \nRespekt TOP-10 \nKillers TOP-10 \nDrag TOP-10 \nArena Solo TOP-10 \nCzas Grania TOP-10","Dalej","Wyjdz");
  2072. }
  2073. return 1;
  2074. }
  2075.  
  2076. if(dialogid == 20){
  2077. if(response){
  2078. ShowPlayerDialog(playerid,17,2,"Panel Statystyk","Twoje Statystyki \nStatystyki Serwa \nRespekt TOP-10 \nKillers TOP-10 \nDrag TOP-10 \nArena Solo TOP-10 \nCzas Grania TOP-10","Dalej","Wyjdz");
  2079. }
  2080. return 1;
  2081. }
  2082.  
  2083. if(dialogid == 21){
  2084. if(response){
  2085. ShowPlayerDialog(playerid,17,2,"Panel Statystyk","Twoje Statystyki \nStatystyki Serwa \nRespekt TOP-10 \nKillers TOP-10 \nDrag TOP-10 \nArena Solo TOP-10 \nCzas Grania TOP-10","Dalej","Wyjdz");
  2086. }
  2087. return 1;
  2088. }
  2089.  
  2090. if(dialogid == 25){
  2091. if(response){
  2092. ShowPlayerDialog(playerid,17,2,"Panel Statystyk","Twoje Statystyki \nStatystyki Serwa \nRespekt TOP-10 \nKillers TOP-10 \nDrag TOP-10 \nArena Solo TOP-10 \nCzas Grania TOP-10","Dalej","Wyjdz");
  2093. }
  2094. return 1;
  2095. }
  2096.  
  2097. //dialogid 22 jest tylko do odczytu
  2098.  
  2099. if(dialogid == 23){
  2100. if(response){
  2101. for(new x=0;x<MAX_GRACZY;x++){
  2102. if(IsPlayerConnected(x)){
  2103. SetPlayerVirtualWorld(x,WorldChange);
  2104. }
  2105. }
  2106. new string2[128];
  2107. format(string2, sizeof(string2), "Admin %s zmienił(a) wszystkim Virtual Worlda na %d", PlayerName(playerid),WorldChange);
  2108. SendClientMessageToAll(C_GREEN, string2);
  2109.  
  2110. }else{
  2111. WorldChange = 0;
  2112. }
  2113. return 1;
  2114. }
  2115.  
  2116. if(dialogid == 24){
  2117. if(response){
  2118.  
  2119. if(!SoloON){
  2120. SendClientMessage(SoloWyzywa[playerid],C_GREEN,"Przeciwnik zaakceptował wyzwanie!");
  2121. new x = SoloWyzywa[playerid];
  2122. StartSolo(playerid,x,SoloBron[x]);
  2123. }else{
  2124. SendClientMessage(SoloWyzywa[playerid],C_RED2,"Przeciwnik zaakceptował wyzwanie, jednak ktoś już wcześniej rozpoczął solowke");
  2125. SendClientMessage(playerid,C_RED2,"Już trwa jakaś solówka!");
  2126. }
  2127.  
  2128. }else{
  2129. SendClientMessage(SoloWyzywa[playerid],C_RED2,"Przeciwnik nie zaakceptował twojego wyzwania!");
  2130. }
  2131.  
  2132. return 1;
  2133. }
  2134.  
  2135.  
  2136.  
  2137.  
  2138. if(dialogid == 28){
  2139. if(response){
  2140.  
  2141. if(listitem == 0){
  2142. ShowPlayerDialog(playerid, 29, 0, "Wszystkie TextDrawy"," ","ON","OFF");
  2143. PanelID[playerid] = 0;
  2144. }
  2145. if(listitem == 1){
  2146. ShowPlayerDialog(playerid, 29, 0, "Zegar"," ","ON","OFF");
  2147. PanelID[playerid] = 1;
  2148. }
  2149. if(listitem == 2){
  2150. ShowPlayerDialog(playerid, 29, 0, "Pasek Stanu"," ","ON","OFF");
  2151. PanelID[playerid] = 2;
  2152. }
  2153. if(listitem == 3){
  2154. ShowPlayerDialog(playerid, 29, 0, "Nazwa Serwa"," ","ON","OFF");
  2155. PanelID[playerid] = 3;
  2156. }
  2157. if(listitem == 4){
  2158. ShowPlayerDialog(playerid, 29, 0, "Tabelka Chowanego"," ","ON","OFF");
  2159. PanelID[playerid] = 4;
  2160. }
  2161. if(listitem == 5){
  2162. ShowPlayerDialog(playerid, 29, 0, "Ogloszenia"," ","ON","OFF");
  2163. PanelID[playerid] = 5;
  2164. }
  2165. if(listitem == 6){
  2166. ShowPlayerDialog(playerid, 29, 0, "Glosowania"," ","ON","OFF");
  2167. PanelID[playerid] = 6;
  2168.  
  2169. }
  2170. if(listitem == 7){
  2171. ShowPlayerDialog(playerid, 29, 0, "Tabelka Zapisow"," ","ON","OFF");
  2172. PanelID[playerid] = 7;
  2173.  
  2174. }
  2175. if(listitem == 8){
  2176. ShowPlayerDialog(playerid, 29, 0, "Status pojazdu"," ","ON","OFF");
  2177. PanelID[playerid] = 8;
  2178. }
  2179. if(listitem == 9){
  2180. ShowPlayerDialog(playerid, 29, 0, "Podpowiedzi"," ","ON","OFF");
  2181. PanelID[playerid] = 9;
  2182. }
  2183. }
  2184. return 1;
  2185. }
  2186.  
  2187.  
  2188. if(dialogid == 29){
  2189. if(response){
  2190.  
  2191. if(PanelID[playerid] == 0){
  2192.  
  2193. SendClientMessage(playerid, C_GREEN, "Wszystkie TextDrawy włączone!");
  2194. ShowPlayerPasek(playerid);
  2195. TextDrawShowForPlayer(playerid, Czas[0]);
  2196. TextDrawShowForPlayer(playerid, Czas[1]);
  2197. TextDrawShowForPlayer(playerid, Tytul[0]);
  2198. TextDrawShowForPlayer(playerid, Tytul[1]);
  2199. TextDrawShowForPlayer(playerid, ReklamaTD);
  2200. TextDrawShowForPlayer(playerid,WalizkaTD);
  2201. TytulChce[playerid] = true;
  2202.  
  2203. TextDrawShowForPlayer(playerid,TloTD[1]);
  2204. TextDrawShowForPlayer(playerid,Zapisy[0]);
  2205. TextDrawShowForPlayer(playerid,Zapisy[1]);
  2206.  
  2207. if( ChowanyState >= CH_STATE_IN_PROGRESS )
  2208. {
  2209. TextDrawShowForPlayer(playerid, ChowanyTD[0]);
  2210. TextDrawShowForPlayer(playerid, ChowanyTD[1]);
  2211. TextDrawShowForPlayer(playerid, TloTD[2]);
  2212. }
  2213.  
  2214. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER){
  2215. TextDrawShowForPlayer(playerid,CarInfo[playerid]);
  2216. TextDrawShowForPlayer(playerid,TloTD[0]);
  2217. }
  2218.  
  2219. CarInfoChce[playerid] = true;
  2220. ChowanyChceTD[playerid] = true;
  2221. ChceAnn[playerid] = true;
  2222.  
  2223. VoteChce[playerid] = true;
  2224.  
  2225. if(VoteON){
  2226. TextDrawShowForPlayer(playerid,BoxBig);
  2227. TextDrawShowForPlayer(playerid,BoxSmall);
  2228. TextDrawShowForPlayer(playerid,Glosowanie);
  2229. TextDrawShowForPlayer(playerid,Pytanie);
  2230. TextDrawShowForPlayer(playerid,Tak);
  2231. TextDrawShowForPlayer(playerid,Nie);
  2232. TextDrawShowForPlayer(playerid,Odliczanie);
  2233. }
  2234.  
  2235.  
  2236. }else if(PanelID[playerid] == 1){
  2237.  
  2238. SendClientMessage(playerid, C_GREEN, "Zegar włączony!");
  2239. TextDrawShowForPlayer(playerid, Czas[0]);
  2240. TextDrawShowForPlayer(playerid, Czas[1]);
  2241.  
  2242. }else if(PanelID[playerid] == 2){
  2243.  
  2244. SendClientMessage(playerid, C_GREEN, "Pasek Stanu włączony!");
  2245. ShowPlayerPasek(playerid);
  2246.  
  2247. }else if(PanelID[playerid] == 3){
  2248.  
  2249. SendClientMessage(playerid, C_GREEN, "Nazwa Serwa włączona!");
  2250. TextDrawShowForPlayer(playerid, Tytul[0]);
  2251. TextDrawShowForPlayer(playerid, Tytul[1]);
  2252. TytulChce[playerid] = true;
  2253.  
  2254. }else if(PanelID[playerid] == 4){
  2255.  
  2256. SendClientMessage(playerid, C_GREEN, "Tabela Chowanego włączona!");
  2257. if(ChowanyState >= CH_STATE_IN_PROGRESS)
  2258. {
  2259. TextDrawShowForPlayer(playerid, ChowanyTD[0]);
  2260. TextDrawShowForPlayer(playerid, ChowanyTD[1]);
  2261. TextDrawShowForPlayer(playerid, TloTD[2]);
  2262. }
  2263. ChowanyChceTD[playerid] = true;
  2264.  
  2265.  
  2266. }else if(PanelID[playerid] == 5){
  2267.  
  2268. SendClientMessage(playerid, C_GREEN, "Ogłoszenia włączone!");
  2269. ChceAnn[playerid] = true;
  2270. TextDrawShowForPlayer(playerid,WalizkaTD);
  2271.  
  2272. }else if(PanelID[playerid] == 6){
  2273.  
  2274. SendClientMessage(playerid, C_GREEN, "Głosowania włączone!");
  2275. VoteChce[playerid] = true;
  2276.  
  2277. if(VoteON){
  2278. TextDrawShowForPlayer(playerid,BoxBig);
  2279. TextDrawShowForPlayer(playerid,BoxSmall);
  2280. TextDrawShowForPlayer(playerid,Glosowanie);
  2281. TextDrawShowForPlayer(playerid,Pytanie);
  2282. TextDrawShowForPlayer(playerid,Tak);
  2283. TextDrawShowForPlayer(playerid,Nie);
  2284. TextDrawShowForPlayer(playerid,Odliczanie);
  2285. }
  2286.  
  2287.  
  2288. }else if(PanelID[playerid] == 7){
  2289.  
  2290. TextDrawShowForPlayer(playerid,TloTD[1]);
  2291. TextDrawShowForPlayer(playerid,Zapisy[0]);
  2292. TextDrawShowForPlayer(playerid,Zapisy[1]);
  2293. SendClientMessage(playerid, C_GREEN, "Tabelka Zapisów włączona!");
  2294.  
  2295. }else if(PanelID[playerid] == 8){
  2296.  
  2297. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER){
  2298. TextDrawShowForPlayer(playerid,CarInfo[playerid]);
  2299. TextDrawShowForPlayer(playerid,TloTD[0]);
  2300. }
  2301. CarInfoChce[playerid] = true;
  2302. SendClientMessage(playerid, C_GREEN, "Status pojazdu włączony!");
  2303.  
  2304. }else if(PanelID[playerid] == 9){
  2305.  
  2306. TextDrawShowForPlayer(playerid, ReklamaTD);
  2307. SendClientMessage(playerid, C_GREEN, "Podpowiedzi włączone!");
  2308. }
  2309. }else{
  2310. if(PanelID[playerid] == 0){
  2311.  
  2312. SendClientMessage(playerid, C_GREEN, "Wszystkie TextDrawy wyłączone!");
  2313. HidePlayerPasek(playerid);
  2314. TextDrawHideForPlayer(playerid, Czas[0]);
  2315. TextDrawHideForPlayer(playerid, Czas[1]);
  2316. TextDrawHideForPlayer(playerid, Tytul[0]);
  2317. TextDrawHideForPlayer(playerid, Tytul[1]);
  2318.  
  2319. TextDrawHideForPlayer(playerid, ReklamaTD);
  2320. TextDrawHideForPlayer(playerid, WalizkaTD);
  2321. TextDrawHideForPlayer(playerid,TloTD[1]);
  2322. TextDrawHideForPlayer(playerid,Zapisy[0]);
  2323. TextDrawHideForPlayer(playerid,Zapisy[1]);
  2324.  
  2325. TextDrawHideForPlayer(playerid,CarInfo[playerid]);
  2326. TextDrawHideForPlayer(playerid,TloTD[0]);
  2327.  
  2328. CarInfoChce[playerid] = false;
  2329.  
  2330. TytulChce[playerid] = false;
  2331.  
  2332. TextDrawHideForPlayer(playerid, ChowanyTD[0]);
  2333. TextDrawHideForPlayer(playerid, ChowanyTD[1]);
  2334. TextDrawHideForPlayer(playerid, TloTD[2]);
  2335.  
  2336. ChowanyChceTD[playerid] = false;
  2337.  
  2338. ChceAnn[playerid] = false;
  2339.  
  2340. VoteChce[playerid] = false;
  2341.  
  2342. if(VoteON){
  2343. TextDrawHideForPlayer(playerid,BoxBig);
  2344. TextDrawHideForPlayer(playerid,BoxSmall);
  2345. TextDrawHideForPlayer(playerid,Glosowanie);
  2346. TextDrawHideForPlayer(playerid,Pytanie);
  2347. TextDrawHideForPlayer(playerid,Tak);
  2348. TextDrawHideForPlayer(playerid,Nie);
  2349. TextDrawHideForPlayer(playerid,Odliczanie);
  2350. }
  2351.  
  2352.  
  2353. }else if(PanelID[playerid] == 1){
  2354.  
  2355. SendClientMessage(playerid, C_GREEN, "Zegar wyłączony!");
  2356. TextDrawHideForPlayer(playerid, Czas[0]);
  2357. TextDrawHideForPlayer(playerid, Czas[1]);
  2358.  
  2359. }else if(PanelID[playerid] == 2){
  2360.  
  2361. SendClientMessage(playerid, C_GREEN, "Pasek Stanu wyłączony!");
  2362. HidePlayerPasek(playerid);
  2363.  
  2364. }else if(PanelID[playerid] == 3){
  2365.  
  2366. SendClientMessage(playerid, C_GREEN, "Nazwa Serwa wyłączona!");
  2367. TextDrawHideForPlayer(playerid, Tytul[0]);
  2368. TextDrawHideForPlayer(playerid, Tytul[1]);
  2369. TytulChce[playerid] = false;
  2370.  
  2371. }else if(PanelID[playerid] == 4){
  2372.  
  2373. SendClientMessage(playerid, C_GREEN, "Tabela Chowanego wyłączona!");
  2374. TextDrawHideForPlayer(playerid, ChowanyTD[0]);
  2375. TextDrawHideForPlayer(playerid, ChowanyTD[1]);
  2376. TextDrawHideForPlayer(playerid, TloTD[2]);
  2377. ChowanyChceTD[playerid] = false;
  2378.  
  2379.  
  2380. }else if(PanelID[playerid] == 5){
  2381.  
  2382. SendClientMessage(playerid, C_GREEN, "Ogłoszenia wyłączone!");
  2383. ChceAnn[playerid] = false;
  2384. TextDrawHideForPlayer(playerid, WalizkaTD);
  2385.  
  2386. }else if(PanelID[playerid] == 6){
  2387.  
  2388. SendClientMessage(playerid, C_GREEN, "Głosowania wyłączone!");
  2389. VoteChce[playerid] = false;
  2390.  
  2391. if(VoteON){
  2392. TextDrawHideForPlayer(playerid,BoxBig);
  2393. TextDrawHideForPlayer(playerid,BoxSmall);
  2394. TextDrawHideForPlayer(playerid,Glosowanie);
  2395. TextDrawHideForPlayer(playerid,Pytanie);
  2396. TextDrawHideForPlayer(playerid,Tak);
  2397. TextDrawHideForPlayer(playerid,Nie);
  2398. TextDrawHideForPlayer(playerid,Odliczanie);
  2399. }
  2400.  
  2401. }else if(PanelID[playerid] == 7){
  2402.  
  2403. TextDrawHideForPlayer(playerid,TloTD[1]);
  2404. TextDrawHideForPlayer(playerid,Zapisy[0]);
  2405. TextDrawHideForPlayer(playerid,Zapisy[1]);
  2406.  
  2407. SendClientMessage(playerid, C_GREEN, "Tabelka Zapisów wyłączona!");
  2408.  
  2409. }else if(PanelID[playerid] == 8){
  2410.  
  2411. TextDrawHideForPlayer(playerid,CarInfo[playerid]);
  2412. TextDrawHideForPlayer(playerid,TloTD[0]);
  2413. CarInfoChce[playerid] = false;
  2414. SendClientMessage(playerid, C_GREEN, "Status pojazdu wyłączony!");
  2415.  
  2416. }else if(PanelID[playerid] == 9){
  2417.  
  2418. TextDrawHideForPlayer(playerid, ReklamaTD);
  2419. SendClientMessage(playerid, C_GREEN, "Podpowiedzi wyłączone!");
  2420. }
  2421. }
  2422. ShowPlayerDialog(playerid, 28, DIALOG_STYLE_LIST, "Zarzadzanie TextDrawami!", "Wszystkie \nZegar \nPasek Stanu \nNazwa Serwa \nTabelka Chowanego \nOgloszenia \nGlosowanie \nTabelka Zapisow \nStatus pojazdu\nPodpowiedzi", "OK", "Anuluj");
  2423. return 1;
  2424. }
  2425.  
  2426.  
  2427. if(dialogid == 30){
  2428. if(response){
  2429.  
  2430. if(listitem == 0){
  2431. new StrinG[1750];
  2432. StrinG = "{0072FF}* /KolorAuto {FFFFFF} -zmieniasz sobie losowo kolor pojazdu\n";
  2433. strcat(StrinG,"{0072FF}* /Sklep {FFFFFF} - Sklepik Servera\n");
  2434. strcat(StrinG,"{0072FF}* /IdzDo {FFFFFF} - Teleportujesz się do gracza\n");
  2435. strcat(StrinG,"{0072FF}* /L [tekst] {FFFFFF} -wiadomosc do graczy w zasiegu 50 m.\n");
  2436. strcat(StrinG,"{0072FF}* /Losowanie {FFFFFF} -moze cos wygrasz...\n");
  2437. strcat(StrinG,"{0072FF}* /TDpanel {FFFFFF} -panel zarzadzania TextDraw'ami\n");
  2438. strcat(StrinG,"{0072FF}* /Staty {FFFFFF} -panel roznych statystyk i TOP-list\n");
  2439. strcat(StrinG,"{0072FF}* /Podloz {FFFFFF} -podkladasz bombe \n");
  2440. strcat(StrinG,"{0072FF}* /GiveCash [ID_gracza] [kwota] {FFFFFF} -dajesz graczowi podana ilosc pieniedzy\n");
  2441. strcat(StrinG,"{0072FF}* /Hitman [ID_gracza] [kwota] {FFFFFF} -wyznaczasz nagrode za zabicie gracza\n");
  2442. strcat(StrinG,"{0072FF}* /Bounty [ID_gracza] {FFFFFF} -sprawdzasz nagrode jaka jest za zabicie gracza\n");
  2443. strcat(StrinG,"{0072FF}* /Bounties {FFFFFF} -sprawdzasz liste nagrod za zabicie graczy\n");
  2444. strcat(StrinG,"{0072FF}* /Kup {FFFFFF} -kupujesz wybrany biznes\n");
  2445. strcat(StrinG,"{0072FF}* /KupDom {FFFFFF} -kupujesz wybrany dom\n");
  2446. strcat(StrinG,"{0072FF}* /Admins {FFFFFF} -pokazuje obecnych administratorow\n");
  2447. strcat(StrinG,"{0072FF}* /Vips {FFFFFF} -pokazuje obecnych Vipow\n");
  2448. strcat(StrinG,"{0072FF}* /Fopen {FFFFFF} -otwierasz fortece (Farma na wsi) \n");
  2449. strcat(StrinG,"{0072FF}* /Fclose {FFFFFF} -zamykasz fotrece (Farma na wsi)\n");
  2450. strcat(StrinG,"{0072FF}* /Bronie {FFFFFF} -lista broni do kupienia\n");
  2451. strcat(StrinG,"{0072FF}* /PM [ID_gracza] [tekst] {FFFFFF} -wysylasz prywatna wiadomosc do gracza\n");
  2452. strcat(StrinG,"{0072FF}* /BuyWeapon [ID_broni] {FFFFFF} -kupujesz bron na stale (Ammunation)\n");
  2453. strcat(StrinG,"{0072FF}* /DelWeapons {FFFFFF} -usuwasz swoje stale bronie\n");
  2454. strcat(StrinG,"{0072FF}* /Weapons {FFFFFF} -lista broni do kupienia na stale\n");
  2455. strcat(StrinG,"{0072FF}* /Lock {FFFFFF} -zamykasz pojazd\n");
  2456. strcat(StrinG,"{0072FF}* /UnLock {FFFFFF} -otwierasz pojazd\n");
  2457. strcat(StrinG,"{0072FF}* /Odleglosc [ID_gracza] {FFFFFF} -pojazuje odleglosc od gracza\n");
  2458. strcat(StrinG,"{0072FF}* /Skok [500-20000] {FFFFFF} -wykonujesz skok spadochronowy z okreslonej wysokosci\n");
  2459.  
  2460. ShowPlayerDialog(playerid,32,0,"Komendy graczy",StrinG,"Cofnij",">>>");
  2461.  
  2462. }else if(listitem == 1){
  2463.  
  2464. if(pInfo[playerid][player_crew_level] < CREW_LEVEL_ADMIN && !IsVip(playerid)){
  2465. SendClientMessage(playerid,C_RED2,"Nie jesteś Vipem!");
  2466. ShowPlayerDialog(playerid,30,2,"×DS×","×Komendy Gracza \n×Komendy VIPa \n×Komendy Admina \n×Konto \n×Dom Info\n×Gang Info\n×Dodatki EXP \n×Animacje \n×Teleporty \n×Atrakcje \n×Panel Gangu \n×Panel Podpowiedzi \n×Regulamin Servera \n×Respekt Info \n×Gwiazdki\n×Konto VIP \n×Nowosci \n×Autor Mapy","Dalej","Wyjdz");
  2467. return 1;
  2468. }
  2469. new StrinG[1320];
  2470. StrinG = "{0072FF}* /Vpozostalo {FFFFFF} -Sprawdzasz waznosc swojego konta VIP\n";
  2471. strcat(StrinG,"{0072FF}* /Cars {FFFFFF} -lista pojazdow do spawnowania\n");
  2472. strcat(StrinG,"{0072FF}* /Vcar [nazwa] {FFFFFF} -spawnujesz dowolny pojazd podajac jego nazwe\n");
  2473. strcat(StrinG,"{0072FF}* /Vzestaw {FFFFFF} -Dostajesz zestaw broni Vip'a\n");
  2474. strcat(StrinG,"{0072FF}* /Vgivecash [id] [kwota] {FFFFFF} -Dajesz wybranemu graczowi kase\n");
  2475. strcat(StrinG,"{0072FF}* /Vsettime [godzina] {FFFFFF} -Ustawiasz godzine na serwerze\n");
  2476. strcat(StrinG,"{0072FF}* /Vbron [id_broni] [ammo] {FFFFFF} -Dajesz sobie dowolna bron\n");
  2477. strcat(StrinG,"{0072FF}* /Vlistabroni {FFFFFF} -Lista ID wszyskich broni\n");
  2478. strcat(StrinG,"{0072FF}* /Vsay [tekst] {FFFFFF} -Piszesz na czacie jako Vip\n");
  2479. strcat(StrinG,"{0072FF}* /Pmv [tskst] {FFFFFF} -Piszesz na prywatnym czacie Adminow i Vipow\n");
  2480. strcat(StrinG,"{0072FF}* /Vrepair [id] {FFFFFF} -Naprawiasz graczowi pojazd\n");
  2481. strcat(StrinG,"{0072FF}* /Vrepairall {FFFFFF} -Naprawiasz wszystkim pojazdy\n");
  2482. strcat(StrinG,"{0072FF}* /Vcolor {FFFFFF} -Ustawiasz sobie kolor nicku\n");
  2483. strcat(StrinG,"{0072FF}* /Vcolorveh {FFFFFF} -Ustawiasz sobie kolor pojazdu\n");
  2484. strcat(StrinG,"{0072FF}* /Vjetpack {FFFFFF} -Dajesz Sobie jetpacka\n");
  2485. strcat(StrinG,"{0072FF}* /Vheal [id] {FFFFFF} -Uzdrawiasz gracza\n");
  2486. strcat(StrinG,"{0072FF}* /Varmor {FFFFFF} -Dajesz sobie kamizelke\n");
  2487. strcat(StrinG,"{0072FF}* /VTp [id:1] [id:2] {FFFFFF} -teleportujesz gracza 1 do gracza 2\n\n");
  2488. strcat(StrinG,"___________________________________\n");
  2489. strcat(StrinG,"Pamietaj jednak ze naduzycia zwiazane z tymi komendami\n");
  2490. strcat(StrinG,"moga sie wiazac z odebraniem ci rangi VIP!");
  2491.  
  2492. ShowPlayerDialog(playerid,31,0,"Komendy Vipa",StrinG,"Cofnij","Wyjdz");
  2493.  
  2494.  
  2495.  
  2496.  
  2497. }else if(listitem == 2){
  2498.  
  2499. if(pInfo[playerid][player_crew_level] < CREW_LEVEL_ADMIN){
  2500. SendClientMessage(playerid,C_RED2,"Nie jesteś administratorem!");
  2501. ShowPlayerDialog(playerid,30,2,"×DS×","×Komendy Gracza \n×Komendy VIPa \n×Komendy Admina \n×Konto \n×Dom Info\n×Gang Info\n×Dodatki EXP \n×Animacje \n×Teleporty \n×Atrakcje \n×Panel Gangu \n×Panel Podpowiedzi \n×Regulamin Servera \n×Respekt Info \n×Gwiazdki\n×Konto VIP \n×Nowosci \n×Autor Mapy","Dalej","Wyjdz");
  2502. return 1;
  2503. }
  2504.  
  2505. new StrinG[1630];
  2506. StrinG = "{0072FF}* /CZ {FFFFFF} -czyscisz caly czat\n";
  2507. strcat(StrinG,"{0072FF}* /Bomby [on/off] {FFFFFF} -wlaczasz lib wylaczasz mozliwosc podkladania bomb\n");
  2508. strcat(StrinG,"{0072FF}* /JoinInfo(on/off) {FFFFFF} -wlaczasz/wylaczasz informacje o wchodzeniu graczy\n");
  2509. strcat(StrinG,"{0072FF}* /JoinInfoAdmin(on/off) {FFFFFF} -wlaczasz/wylaczasz info o wchodzeniu graczy dla adminow\n");
  2510. strcat(StrinG,"{0072FF}* /TT [id_gracza] {FFFFFF} -teleportujesz sie do gracza\n");
  2511. strcat(StrinG,"{0072FF}* /TH [id_gracza] {FFFFFF} -teleportujesz gracza do siebie\n");
  2512. strcat(StrinG,"{0072FF}* /LockAll {FFFFFF} -zamykasz wszystkie pojazdy\n");
  2513. strcat(StrinG,"{0072FF}* /UnLockAll {FFFFFF} -otwierasz wszystkie pojazdy\n");
  2514. strcat(StrinG,"{0072FF}* /RspAuta {FFFFFF} -respawn wszystkich pojazdow\n");
  2515. strcat(StrinG,"{0072FF}* /RspTrailers {FFFFFF} -respawn wszystkich przyczep\n");
  2516. strcat(StrinG,"{0072FF}* /DelAuta {FFFFFF} -usuwasz swtorzone pojazdy\n");
  2517. strcat(StrinG,"{0072FF}* /DelTrailers {FFFFFF} -usuwasz stworzone naczepy\n");
  2518. strcat(StrinG,"{0072FF}* /DelCar {FFFFFF} -usuwasz pojazd w ktorym jestes\n");
  2519. strcat(StrinG,"{0072FF}* /Prot/UnProt [id] {FFFFFF} -dajesz/odbierasz immunitet graczowi \n");
  2520. strcat(StrinG,"{0072FF}* /Cenz /Uncenz [id] {FFFFFF} -cenzurujesz/odcenzurowujesz gracza\n");
  2521. strcat(StrinG,"{0072FF}* /Spec /Specoff [id] {FFFFFF} -ogladasz/przestajesz ogladac gracza\n");
  2522. strcat(StrinG,"{0072FF}* /SVall {FFFFFF} -zapisujesz wszystkim staty\n");
  2523. strcat(StrinG,"{0072FF}* /Wiez [id] [czas] /UnWiez [id] {FFFFFF} -dajesz/wyciagasz gracza z wiezienia\n");
  2524. strcat(StrinG,"{0072FF}* /Mute [id] [czas] /UnMute [id] {FFFFFF} -uciszasz/odciszasz gracza\n");
  2525. strcat(StrinG,"{0072FF}* /K [id] [powod] {FFFFFF} -wywalasz gracza z serwa\n");
  2526. strcat(StrinG,"{0072FF}* /B [id] [powod] {FFFFFF} -banujesz gracza\n");
  2527. strcat(StrinG,"{0072FF}* /Explode [id] {FFFFFF} -wysadzasz gracza \n");
  2528. strcat(StrinG,"{0072FF}* /Remove [ID] {FFFFFF} -wywalasz gracza z pojazdu\n");
  2529. strcat(StrinG,"{0072FF}* /PodgladPM(on/off) {FFFFFF} -wlaczasz/wylaczasz podglad prywatnych wiadomosci");
  2530.  
  2531. ShowPlayerDialog(playerid,31,0,"Komendy administracji",StrinG,"Cofnij","Wyjdz");
  2532.  
  2533. }else if(listitem == 3){
  2534.  
  2535. new string[512];
  2536. format(string,sizeof(string),"{0072FF}* /rejestracja {FFFFFF} -Rejstracja nowego konta (nicku na ktorym gracz) \n{0072FF}* /logowanie {FFFFFF} -Logowanie do konta (Jesli automatycznie nie pokazuje sie okno logowania \n{0072FF}* /ZmienHaslo {FFFFFF} -zmiana hasla konta \n{0072FF}* /NowyNick {FFFFFF} -przenoszenie statystyk na nowe konto \n\nW przypadku problemow z kontem zglos sie na %s", Setting[server_www]);
  2537. ShowPlayerDialog(playerid,31,0,"Komendy zarzadzania kontem",string,"Cofnij","Wyjdz");
  2538.  
  2539. }else if(listitem == 4){
  2540.  
  2541. new StrinG[1024];
  2542. StrinG = "{0072FF}* /KupDom {FFFFFF} -kupujesz dom \n";
  2543. strcat(StrinG,"{0072FF}* /ZobaczDom {FFFFFF} -ogladasz dom od srodka przed kupnem \n");
  2544. strcat(StrinG,"{0072FF}* /SprzedajDom {FFFFFF} -sprzedajesz swoj dom \n");
  2545. strcat(StrinG,"{0072FF}* /ZamknijDom {FFFFFF} -zamykasz dom \n");
  2546. strcat(StrinG,"{0072FF}* /OtworzDom {FFFFFF} -otwierasz dom \n");
  2547. strcat(StrinG,"{0072FF}* /AutoDom {FFFFFF} -przywolujesz swoje auto przed dom \n");
  2548. strcat(StrinG,"{0072FF}* /ZmienAuto {FFFFFF} -zmieniasz auto domowe \n");
  2549. strcat(StrinG,"{0072FF}* /TPdom {FFFFFF} -teleport do domu\n");
  2550. strcat(StrinG,"{0072FF}* /Wejdz {FFFFFF} -wchodzisz do domu\n");
  2551. strcat(StrinG,"{0072FF}* /Wyjdz {FFFFFF} -wychodzisz z domu\n\n\n");
  2552. strcat(StrinG,"__[ZARZADZANIE KONTEM DOMOWYM]__\n\n");
  2553. strcat(StrinG,"{0072FF}* /OplacDom [kwota] {FFFFFF} -wplacasz na konto domowe respekt do oplacania czynszu\n");
  2554. strcat(StrinG,"{0072FF}* /WyplacDom [kwota] {FFFFFF} -wyplacasz z konta domowego respekt\n");
  2555. strcat(StrinG,"{0072FF}* /StanKonta {FFFFFF} -sprawdzasz stan konta domowego \n\n");
  2556. strcat(StrinG,"Czynsz jest pobierany nawet gdy nie grasz na serwerze!");
  2557.  
  2558. ShowPlayerDialog(playerid,32,0,"Komendy zarzadzania domem",StrinG,"Cofnij","Wyjdz");
  2559.  
  2560. }else if(listitem == 5){
  2561.  
  2562. new StrinG[256];
  2563. StrinG = "* Wszystkie opcje dotyczace gangu znajdziesz w: /Gang\n\n";
  2564. strcat(StrinG,"! tekst - aby pisac na czacie gangu np. !siemka");
  2565.  
  2566. ShowPlayerDialog(playerid,31,0,"Komendy zarzadzania gangami",StrinG,"Cofnij","Wyjdz");
  2567.  
  2568. }else if(listitem == 6){
  2569.  
  2570. new StrinG[512];
  2571. StrinG = "{0072FF}* /rKasa {FFFFFF} -dostajesz $50 000 (20 pkt. respektu)\n";
  2572. strcat(StrinG,"{0072FF}* /rArmor {FFFFFF} -dostajesz kamizelke (30 pkt. respektu)\n");
  2573. strcat(StrinG,"{0072FF}* /rZestaw {FFFFFF} -dostajesz zestaw broni (50 pkt. respektu)\n");
  2574. strcat(StrinG,"{0072FF}* /rInvisible {FFFFFF} -niewidzialnosc na mapie (15 pkt. respektu)\n");
  2575. strcat(StrinG,"{0072FF}* /rDualUzi {FFFFFF} -podwojne Uzi (100 pkt. respektu)\n");
  2576. strcat(StrinG,"{0072FF}* /rDualSO {FFFFFF} -podwojny obrzyn (100 pkt. respektu)");
  2577.  
  2578. ShowPlayerDialog(playerid,31,0,"Komendy za respekt",StrinG,"Cofnij","Wyjdz");
  2579.  
  2580. }else if(listitem == 7){
  2581.  
  2582. new StrinG[1024];
  2583. StrinG = "/Rece /Rece2 /Rece3 /Rece4 \n";
  2584. strcat(StrinG,"/Rece5 /Rece6 /Bar2 /Bar3 \n");
  2585. strcat(StrinG,"/Szafka /Zegarek /Lez /Hide\n");
  2586. strcat(StrinG,"/Rzygaj /Grubas /Grubas2 /Taichi\n");
  2587. strcat(StrinG,"/Siadaj /Chat /Ratunku /Kopniak\n");
  2588. strcat(StrinG,"/Dance /Fucku /Cellin /Cellout\n");
  2589. strcat(StrinG,"/Pij /Smoke /Fsmoke /Krzeslo\n");
  2590. strcat(StrinG,"/Krzeslo2 /Calus /Trup /Trup2\n");
  2591. strcat(StrinG,"/Wankin /Wankout /Deal /Boks\n");
  2592. strcat(StrinG,"/Lol /Bomba /Aresztuj /Opalaj\n");
  2593. strcat(StrinG,"/Opalaj2 /Opalaj3 /Turlaj /Klaps\n");
  2594. strcat(StrinG,"/Kradnij /Kaleka /Swat /Swat2\n");
  2595. strcat(StrinG,"/Swat3 /Piwo /Drunk /Rap\n");
  2596. strcat(StrinG,"/Lookout /Napad /Papieros /Cpun\n");
  2597. strcat(StrinG,"/Cpun2 /Cpun3 /Cpun4 /Cpun5\n");
  2598. strcat(StrinG,"/Skok2 /Skok3 /Jedz /Jedz2\n");
  2599. strcat(StrinG,"/Jedz3 /Wino /Taniec /Taniec2\n");
  2600. strcat(StrinG,"/Taniec3 /Taniec4 /Taniec5 /Taniec6\n");
  2601. strcat(StrinG,"/Taniec7 /Rolki /Sprunk /Inbedleft\n");
  2602. strcat(StrinG,"/Inbedright /Poddajsie /Aresztowany /Aresztuj2");
  2603.  
  2604. ShowPlayerDialog(playerid,31,0,"Animacje",StrinG,"Cofnij","Wyjdz");
  2605.  
  2606. }else if(listitem == 8){
  2607.  
  2608. new StrinG[1024];
  2609. StrinG = "/LV /LS /SF /LVlot\n";
  2610. strcat(StrinG,"/SFlot /LSlot /Bank /Chilliad\n");
  2611. strcat(StrinG,"/Wojsko /Wojsko2 /Impra /Kosciol\n");
  2612. strcat(StrinG,"/4smoki /TuneLV /TuneSF /TuneLS\n");
  2613. strcat(StrinG,"/PlazaSF /Plaza /Molo /DB\n");
  2614. strcat(StrinG,"/VC /Tama /Zadupie /Kart\n");
  2615. strcat(StrinG,"/Drag /Zjazd /Zjazd2 /PGR\n");
  2616. strcat(StrinG,"/DD /g1 /g2 /g3\n");
  2617. strcat(StrinG,"/g4 /Salon /Osiedle(1-5)\n");
  2618. strcat(StrinG,"/Stunt /StuntCity /Baza(1-4)\n");
  2619. strcat(StrinG,"/KSS /Drift(1-7) /Zakochani /Miasteczko\n");
  2620. strcat(StrinG,"/Wiezowiec /Tor /Lot /Lot2\n");
  2621. strcat(StrinG,"/Ammo /RCshop /CPN /CJgarage\n");
  2622. strcat(StrinG,"/Calligula /Andromeda /Wooziebed /Jaysdin\n");
  2623. strcat(StrinG,"/WOC /TDdin /Brothel /Brothel2\n");
  2624. strcat(StrinG,"/LibertyCity /Forteca");
  2625.  
  2626. ShowPlayerDialog(playerid,31,0,"Teleporty",StrinG,"Cofnij","Wyjdz");
  2627.  
  2628. }else if(listitem == 9){
  2629.  
  2630. new StrinG[1024];
  2631. StrinG = "/Kart /Zjazd /Zjazd2 /RPG\n";
  2632. strcat(StrinG,"/Stunt /StuntCity /Wyspa\n");
  2633. strcat(StrinG,"/Park /Osiedle(1-5)\n");
  2634. strcat(StrinG,"/Baza1 /Baza2 /Baza3 /Baza4\n");
  2635. strcat(StrinG,"/Minigun /Sky /Radio /ArenaSolo\n");
  2636. strcat(StrinG,"/Tereno /Drag /Wojsko /Drift\n");
  2637. strcat(StrinG,"/Drift2 /Drift3 /Arena /WG\n");
  2638. strcat(StrinG,"/Wyspa /Forteca\n\n");
  2639. strcat(StrinG,"__[NAJLEPSZE ATRAKCJE]__\n\n");
  2640. strcat(StrinG,"{0072FF}* /Db {FFFFFF} -spychanie sie samochodami z platformy\n");
  2641. strcat(StrinG,"{0072FF}* /Sky {FFFFFF} -skok spadochronowy omijajac przeszkody\n");
  2642. strcat(StrinG,"{0072FF}* /Tr{FFFFFF} -Tower\n");
  2643. strcat(StrinG,"{0072FF}* /Sn{FFFFFF} -Siano\n");
  2644. strcat(StrinG,"{0072FF}* /St {FFFFFF} -Ucieczka przed snajperem\n");
  2645. strcat(StrinG,"{0072FF}* /ArenaSolo {FFFFFF} -tam mozesz wyzwac graczy na solowke\n");
  2646. strcat(StrinG,"{0072FF}* /Drag {FFFFFF} -wyscig na 1/4 mili (z naliczaniem rekordow czasowych)\n");
  2647. strcat(StrinG,"{0072FF}* /WG {FFFFFF} -Wojna Gangow\n");
  2648. strcat(StrinG,"{0072FF}* /Ch {FFFFFF} -Chowany\n");
  2649. strcat(StrinG,"{0072FF}* /Pb{FFFFFF} -PaintBall\n");
  2650. strcat(StrinG,"{0072FF}* /Lb {FFFFFF} -Labirynt\n");
  2651. strcat(StrinG,"{0072FF}* /Ryby {FFFFFF} -lowienie ryb;)\n");
  2652. strcat(StrinG,"{0072FF}* /Salon {FFFFFF} -skup pojazdow\n");
  2653. strcat(StrinG,"{0072FF}* /Tir {FFFFFF} -Speedycja\n");
  2654. strcat(StrinG,"{0072FF}* /Radio {FFFFFF} -sluchaj radia internetowego na serwerze");
  2655. ShowPlayerDialog(playerid,31,0,"Atrakcje Serwera",StrinG,"Cofnij","Wyjdz");
  2656.  
  2657. }else if(listitem == 10){
  2658.  
  2659. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  2660.  
  2661. }else if(listitem == 11){
  2662.  
  2663. ShowPlayerDialog(playerid, 28, DIALOG_STYLE_LIST, "Zarzadzanie TextDrawami!", "Wszystkie \nZegar \nPasek Stanu \nNazwa Serwa\nTabelka Chowanego \nOgloszenia \nGlosowanie \nTabelka Zapisow \nStatus pojazdu\nPodpowiedzi\nLevel", "OK", "Anuluj");
  2664.  
  2665. }else if(listitem == 12){
  2666.  
  2667. new StrinG[1024];
  2668. StrinG = "#1. Zakaz Uzywania Cheatow, Spamerow, Trainerow itd.\n";
  2669. strcat(StrinG,"#2. Zakaz Wyzywania innych oraz przeklinania na czacie\n");
  2670. strcat(StrinG,"#3. Zakaz Reklamowania innych serwerow\n");
  2671. strcat(StrinG,"#4. Zakaz Zabijania na Statku, Dragu, Banku, Poczekalni solowek\n");
  2672. strcat(StrinG,"#5. Zakaz Przeszkadzania w zabawach zorganizowanych\n");
  2673. strcat(StrinG,"#6. Zakaz CK, DB, HK za wyjatkiem ''Wolnej Strefy''\n");
  2674. strcat(StrinG,"#7. Zakaz Bugowania w celu ulatwienia sobie gry\n\n");
  2675. strcat(StrinG,"Szczegolowy regulamin na ");
  2676. strcat(StrinG, Setting[server_www]);
  2677.  
  2678. ShowPlayerDialog(playerid,31,0,"Regulamin Serwera",StrinG,"Cofnij","Wyjdz");
  2679.  
  2680. }else if(listitem == 13){
  2681.  
  2682. new StrinG[1024];
  2683. StrinG = "Dzieki Respektowi zdobywasz nowe poziomy (Levele)\n";
  2684. strcat(StrinG,"Im wiecej masz gwiazdek tym lepsze rzeczy dostajesz na spawnie\n");
  2685. strcat(StrinG,"Jesli chcesz zobaczyc jakie to sa rzeczy wpisz: /LVL\n");
  2686. strcat(StrinG,"Punkty respektu mozesz wykorzystac na specjalne komendy: /Rcmd\n");
  2687. strcat(StrinG,"Punktami respektu mozesz oplacac wynajmowany dom\n\n");
  2688. strcat(StrinG,"JAK ZDOBYWAC RESPEKT?\n\n");
  2689. strcat(StrinG,"{FFFFFF} -Za zabijanie innych graczy (pamietajac o tym ze nie wszedzie mozna to robic)\n");
  2690. strcat(StrinG,"{FFFFFF} -Za wygrywanie na atrakcjach, np. /WG /Derby (zobacz /Atrakcje)\n");
  2691. strcat(StrinG,"{FFFFFF} -Respekt otrzymujesz dodatkowo po prostu za to ze grasz u nas!\n");
  2692. strcat(StrinG,"{FFFFFF} -Za godzine grania wychodzi 50 pkt. respektu\n");
  2693. strcat(StrinG,"{FFFFFF} -Za pelna godzine grania (bez wychodzenia) jest premia dodatkowych 100 pkt. respektu!\n");
  2694. strcat(StrinG,"{FFFFFF} -Jesli twoj nick rozpoczyna sie tagiem [DS] otrzymujesz 100 procent wiecej respektu za czas grania!");
  2695.  
  2696. ShowPlayerDialog(playerid,31,0,"×Respekt",StrinG,"Cofnij","Wyjdz");
  2697.  
  2698. }else if(listitem == 14){
  2699.  
  2700. new StrinG[1024];
  2701. StrinG = "1. (od 500 respektu) - dodatkowo $40 000 na spawnie\n";
  2702. strcat(StrinG,"2. (od 1000 respektu) - dodatkowo Shotgun na spawnie\n");
  2703. strcat(StrinG,"3. (od 2000 respektu) - dodatkowo M4 na spawnie\n");
  2704. strcat(StrinG,"4. (od 3500 respektu) - dodatkowo polowa kamizelki kuloodpornej na spawnie\n");
  2705. strcat(StrinG,"5. (od 5000 respektu) - dodatkowo cala kamizelka kuloodporna na spawnie\n");
  2706. strcat(StrinG,"6. (od 10000 respektu) - dodatkowo Snajperka na spawnie\n");
  2707. strcat(StrinG,"7. (od 20000 respektu) - dodatkowo $50 000 na spawnie\n");
  2708. strcat(StrinG,"8. (od 30000 respektu) - dodatkowo Combat Shotgun na spawnie\n");
  2709. strcat(StrinG,"9. (od 40000 respektu) - dodatkowo Granaty na spawnie\n");
  2710. strcat(StrinG,"10. (od 50000 respektu) - dodatkowo Koktajle Molotova na spawnie\n");
  2711. strcat(StrinG,"11. (od 60000 respektu) - dodatkowo $100 000 na spawnie\n");
  2712. strcat(StrinG,"12. (od 70000 respektu) - dodatkowo Ladunki Wybuchowe na spawnie");
  2713.  
  2714. ShowPlayerDialog(playerid,31,0,"×Level",StrinG,"Cofnij","Wyjdz");
  2715.  
  2716. }else if(listitem == 15){
  2717.  
  2718. new StrinG[1200];
  2719. StrinG = "__________[Mozliwosci Konta VIP]__________\n\n";
  2720. strcat(StrinG,"* Spawnowanie za darmo wszystkich pojazdow z listy /Cars\n");
  2721. strcat(StrinG,"* Spawnowanie dowolnego pojazdu podajac jego nazwe\n");
  2722. strcat(StrinG,"* Dodawanie sobie jedna komenda zestawu broni za darmo\n");
  2723. strcat(StrinG,"* Dodawanie sobie dowolnej broni wraz z amunicja\n");
  2724. strcat(StrinG,"* Dodawanie sobie nielimitowanej ilosci pieniedzy\n");
  2725. strcat(StrinG,"* Dodawanie innym ograniczana ilosc pieniedzy\n");
  2726. strcat(StrinG,"* Ustawianie dowolnej godziny na serwerze\n");
  2727. strcat(StrinG,"* Pisanie na czacie jako VIP\n");
  2728. strcat(StrinG,"* Pisanie na prywatnym czacie Vipow i Adminow\n");
  2729. strcat(StrinG,"* Naprawianie pojazdu dowolnemu graczowi za darmo\n");
  2730. strcat(StrinG,"* Posiadanie wyrozniajacego sie koloru Zoltego\n");
  2731. strcat(StrinG,"* Posiadanie napisu (VIP) nad nickiem\n");
  2732. strcat(StrinG,"* Uzdrawianie dowolnego gracza za darmo\n");
  2733. strcat(StrinG,"* Dodawanie sobie kamizelki kuloodpornej za darmo\n");
  2734. strcat(StrinG,"* Teleportowanie jednego gracza do drugiego\n\n\n");
  2735. strcat(StrinG,"______________________________________________\n");
  2736. strcat(StrinG,"Jesli jestes zainteresowany posiadaniem konta VIP\n");
  2737. strcat(StrinG,"Odwiedzaj naszą stronę: ");
  2738. strcat(StrinG, Setting[server_www]);
  2739.  
  2740. ShowPlayerDialog(playerid,31,0,"×Konto VIP",StrinG,"Cofnij","Wyjdz");
  2741. }else if(listitem == 16){
  2742.  
  2743. new StrinG[1024];
  2744. StrinG = "- Optymalizacja kodu\n";
  2745. strcat(StrinG,"- Zrobienie lowienia ryb\n");
  2746. strcat(StrinG,"- Dodano skup pojazdu\n");
  2747. strcat(StrinG,"- Dodano speedycje\n");
  2748. strcat(StrinG,"- Poprawiono kod\n");
  2749. strcat(StrinG,"- Nowe obiekty\n");
  2750. strcat(StrinG,"- Dodano nowy system nitro (na trzymanie klawisza)\n");
  2751. strcat(StrinG,"- Dodano areny onede i oneshoot\n");
  2752. strcat(StrinG,"- Poprawiono spawny na arenach");
  2753.  
  2754. ShowPlayerDialog(playerid,31,0,"Lista 10 ostatnich zmian na serwerze:",StrinG,"Cofnij","Wyjdz");
  2755.  
  2756. }else if(listitem == 17){
  2757.  
  2758. new StrinG[800];
  2759. strcat(StrinG,"Autor Mapy: ");
  2760. strcat(StrinG,GM_AUTOR);
  2761. strcat(StrinG,"\nAktualna Wersja Mapy:");
  2762. strcat(StrinG,GM_VERSION);
  2763. strcat(StrinG,"\nOstatnia Aktualizacja MP: ");
  2764. strcat(StrinG,GM_COMPILED);
  2765.  
  2766. ShowPlayerDialog(playerid,31,0,"×Autor",StrinG,"Cofnij","Wyjdz");
  2767.  
  2768. }
  2769.  
  2770. }
  2771. return 1;
  2772. }
  2773.  
  2774.  
  2775. if(dialogid == 31){
  2776. if(response){
  2777. ShowPlayerDialog(playerid,30,2,"×DS×","×Komendy Gracza \n×Komendy VIPa \n×Komendy Admina \n×Konto \n×Dom Info\n×Gang Info\n×Dodatki EXP \n×Animacje \n×Teleporty \n×Atrakcje \n×Panel Gangu \n×Panel Podpowiedzi \n×Regulamin Servera \n×Respekt Info \n×Gwiazdki\n×Konto VIP \n×Nowosci \n×Autor Mapy","Dalej","Wyjdz");
  2778. }
  2779. return 1;
  2780. }
  2781.  
  2782. if(dialogid == 32){
  2783. if(response){
  2784. ShowPlayerDialog(playerid,30,2,"×DS×","×Komendy Gracza \n×Komendy VIPa \n×Komendy Admina \n×Konto \n×Dom Info\n×Gang Info\n×Dodatki EXP \n×Animacje \n×Teleporty \n×Atrakcje \n×Panel Gangu \n×Panel Podpowiedzi \n×Regulamin Servera \n×Respekt Info \n×Gwiazdki\n×Konto VIP \n×Nowosci \n×Autor Mapy","Dalej","Wyjdz");
  2785. }else{
  2786.  
  2787. new StrinG[1620];
  2788. StrinG = "{0072FF}* /CarDive {FFFFFF} -wystrzeliwujesz w gore pojazd i spadasz\n";
  2789. strcat(StrinG,"{0072FF}* /100hp {FFFFFF} -uleczasz sie\n");
  2790. strcat(StrinG,"{0072FF}* /kamizelka {FFFFFF} -dajesz sobie kamizelke\n");
  2791. strcat(StrinG,"{0072FF}* /Pojazdy {FFFFFF} -lista pojazdow do kupienia\n");
  2792. strcat(StrinG,"{0072FF}* /Posiadlosci /Posiadlosci2 {FFFFFF} -pokazuje liste i wlascicieli biznesow\n");
  2793. strcat(StrinG,"{0072FF}* /NRG {FFFFFF} -dostajesz motor NRG-500\n");
  2794. strcat(StrinG,"{0072FF}* /Kill {FFFFFF} -popelniasz samobojstwo\n");
  2795. strcat(StrinG,"{0072FF}* /Tune {FFFFFF} -tuningujesz swoj pojazd\n");
  2796. strcat(StrinG,"{0072FF}* /TuneMenu {FFFFFF} -otwiera menu z opcjami tuningu pojazdu\n");
  2797. strcat(StrinG,"{0072FF}* /Flip {FFFFFF} -stawiasz swoj pojazd na kola\n");
  2798. strcat(StrinG,"{0072FF}* /NOS {FFFFFF} -wstawiasz do pojazdu nitro\n");
  2799. strcat(StrinG,"{0072FF}* /ZW /JJ /Siema /Nara /Witam /Pa {FFFFFF} -wiadomo o co chodzi...\n");
  2800. strcat(StrinG,"{0072FF}* /Napraw {FFFFFF} -naprawiasz swoj pojazd\n");
  2801. strcat(StrinG,"{0072FF}* /SavePos {FFFFFF} -ustawiasz chwilowy teleport dla wszystkich\n");
  2802. strcat(StrinG,"{0072FF}* /TelPos {FFFFFF} -teleportujesz sie do chwilowego teleportu\n");
  2803. strcat(StrinG,"{0072FF}* /SP {FFFFFF} -zapisujesz swoj prywatny teleport\n");
  2804. strcat(StrinG,"{0072FF}* /LP {FFFFFF} -teleportujesz sie to swojego teleportu\n");
  2805. strcat(StrinG,"{0072FF}* /Raport [ID_gracza] [powod] {FFFFFF} -wysylasz raport adminowi na gracza \n");
  2806. strcat(StrinG,"{0072FF}*/Odlicz {FFFFFF} -wlaczasz odliczanie\n");
  2807. strcat(StrinG,"{0072FF}* /StylWalki {FFFFFF} -wybierasz swoj styl walki\n");
  2808. strcat(StrinG,"{0072FF}* /Rozbroj {FFFFFF} -rozbrajasz siebie\n");
  2809. strcat(StrinG,"{0072FF}* /Respekt {FFFFFF} -informacja co to jest respekt\n");
  2810. strcat(StrinG,"{0072FF}* /VipInfo {FFFFFF} -poznaj mozliwosci vipa\n ");
  2811. strcat(StrinG,"{0072FF}* /Autor {FFFFFF} -pokazuje autora tego gamemoda\n");
  2812. strcat(StrinG,"{0072FF}* /Skin [id] {FFFFFF} -zmieniasz sobie skina podajac jego ID");
  2813.  
  2814. ShowPlayerDialog(playerid,33,0,"Komendy graczy",StrinG,"<<<","Wyjdz");
  2815.  
  2816. }
  2817. return 1;
  2818. }
  2819.  
  2820.  
  2821. if(dialogid == 33){
  2822. if(response){
  2823.  
  2824. new StrinG[1750];
  2825. StrinG = "{0072FF}* /KolorAuto {FFFFFF} -zmieniasz sobie losowo kolor pojazdu\n";
  2826. strcat(StrinG,"{0072FF}* /L [tekst] {FFFFFF} -wiadomosc do graczy w zasiegu 50 m.\n");
  2827. strcat(StrinG,"{0072FF}* /Sklep {FFFFFF} - Sklepik Servera\n");
  2828. strcat(StrinG,"{0072FF}* /IdzDo {FFFFFF} - Teleportujesz się do gracza\n");
  2829. strcat(StrinG,"{0072FF}* /Losowanie {FFFFFF} -moze cos wygrasz...\n");
  2830. strcat(StrinG,"{0072FF}* /TDpanel {FFFFFF} -panel zarzadzania TextDraw'ami\n");
  2831. strcat(StrinG,"{0072FF}* /Staty {FFFFFF} -panel roznych statystyk i TOP-list\n");
  2832. strcat(StrinG,"{0072FF}* /Podloz {FFFFFF} -podkladasz bombe \n");
  2833. strcat(StrinG,"{0072FF}* /GiveCash [ID_gracza] [kwota] {FFFFFF} -dajesz graczowi podana ilosc pieniedzy\n");
  2834. strcat(StrinG,"{0072FF}* /Hitman [ID_gracza] [kwota] {FFFFFF} -wyznaczasz nagrode za zabicie gracza\n");
  2835. strcat(StrinG,"{0072FF}* /Bounty [ID_gracza] {FFFFFF} -sprawdzasz nagrode jaka jest za zabicie gracza\n");
  2836. strcat(StrinG,"{0072FF}* /Kup {FFFFFF} -kupujesz wybrany biznes\n");
  2837. strcat(StrinG,"{0072FF}* /KupDom {FFFFFF} -kupujesz wybrany dom\n");
  2838. strcat(StrinG,"{0072FF}* /Admins {FFFFFF} -pokazuje obecnych administratorow\n");
  2839. strcat(StrinG,"{0072FF}* /Vips {FFFFFF} -pokazuje obecnych Vipow\n");
  2840. strcat(StrinG,"{0072FF}* /Fopen {FFFFFF} -otwierasz fortece (Farma na wsi) \n");
  2841. strcat(StrinG,"{0072FF}* /Fclose {FFFFFF} -zamykasz fotrece (Farma na wsi)\n");
  2842. strcat(StrinG,"{0072FF}* /Bronie {FFFFFF} -lista broni do kupienia\n");
  2843. strcat(StrinG,"{0072FF}* /PM [ID_gracza] [tekst] {FFFFFF} -wysylasz prywatna wiadomosc do gracza\n");
  2844. strcat(StrinG,"{0072FF}* /BuyWeapon [ID_broni] {FFFFFF} -kupujesz bron na stale (Ammunation)\n");
  2845. strcat(StrinG,"{0072FF}* /DelWeapons {FFFFFF} -usuwasz swoje stale bronie\n");
  2846. strcat(StrinG,"{0072FF}* /Weapons {FFFFFF} -lista broni do kupienia na stale\n");
  2847. strcat(StrinG,"{0072FF}* /Lock {FFFFFF} -zamykasz pojazd\n");
  2848. strcat(StrinG,"{0072FF}* /UnLock {FFFFFF} -otwierasz pojazd\n");
  2849. strcat(StrinG,"{0072FF}* /Odleglosc [ID_gracza] {FFFFFF} -pojazuje odleglosc od gracza\n");
  2850. strcat(StrinG,"{0072FF}* /Skok [500-20000] {FFFFFF} -wykonujesz skok spadochronowy z okreslonej wysokosci\n");
  2851. strcat(StrinG,"{0072FF}* /Zapiszskin [500-20000] {FFFFFF} -zapisujesz skin\n");
  2852.  
  2853. ShowPlayerDialog(playerid,32,0,"Komendy graczy",StrinG,"Cofnij",">>>");
  2854.  
  2855. }
  2856. return 1;
  2857. }
  2858.  
  2859.  
  2860. if(dialogid == 34){
  2861. if(response){
  2862.  
  2863. if(strfind(CheckNick[playerid],inputtext,true) == -1){
  2864. SendClientMessage(playerid,C_RED2,"Podany nick nie pasuje do wybranego gracza!");
  2865. ShowPlayerDialog(playerid,34,1,CheckNick[playerid],"( ! ) Podany nick nie pasuje do wybranego gracza!\n\nPodaj nick tego gracza bez tagu itp.\ntak aby mozna bylo wyszukac podobne nicki","OK","Anuluj");
  2866. return 1;
  2867. }
  2868.  
  2869. if(strlen(inputtext) < 3){
  2870. SendClientMessage(playerid,C_RED2,"Nick musi mieć co najmniej 3 znaki");
  2871. ShowPlayerDialog(playerid,34,1,CheckNick[playerid],"( ! ) Nick musi miec co najmniej 3 znaki!\n\nPodaj nick tego gracza bez tagu itp.\ntak aby mozna bylo wyszukac podobne nicki","OK","Anuluj");
  2872. return 1;
  2873. }
  2874.  
  2875. new othercd;
  2876. new other[512];
  2877. new othernickcd;
  2878. new othernick[512];
  2879. new ip[16];
  2880. new host[8];
  2881.  
  2882. new BanCD;
  2883. new HostCD;
  2884. new NickCD;
  2885.  
  2886. GetPlayerIp(CheckID[playerid],ip,16);
  2887.  
  2888. new cd;
  2889. new pos;
  2890. for(new x=0;x<16;x++){
  2891. if(strfind(ip[x],".",true) == 0){
  2892. cd ++;
  2893. if(cd == 2){
  2894. pos = x;
  2895. break;
  2896. }
  2897. }
  2898. }
  2899.  
  2900. strmid(host,ip,0,pos);
  2901.  
  2902. new str[64], File:file;
  2903. if((file = fopen("HistoriaBanow.txt",io_read)))
  2904. {
  2905. while(fread(file,str))
  2906. {
  2907.  
  2908. if(strfind(str,inputtext,true) > -1 && strfind(str,CheckNick[playerid],true) == -1){
  2909. NickCD ++;
  2910. if(othercd < 10){
  2911. othercd ++;
  2912. format(other,sizeof(other),"%s%s",other,str);
  2913. }
  2914. }
  2915.  
  2916. if(othernickcd < 10){
  2917. if(strfind(str,host,true) > -1 && strfind(str,ip,true) == -1){
  2918. othernickcd ++;
  2919. format(othernick,sizeof(othernick),"%s%s",othernick,str);
  2920. }
  2921. }
  2922.  
  2923. if(strfind(str,ip,true) > -1){
  2924. BanCD ++;
  2925. }
  2926. if(strfind(str,host,true) > -1){
  2927. HostCD ++;
  2928. }
  2929.  
  2930. }
  2931. fclose(file);
  2932. }
  2933.  
  2934. if(othercd >= 10){
  2935. strins(other,"(...)",strlen(other),sizeof(other));
  2936. }
  2937. if(othernickcd >= 10){
  2938. strins(othernick,"(...)",strlen(othernick),sizeof(othernick));
  2939. }
  2940. print("Bla");
  2941. printf("%d+%d=%d",strlen(other),strlen(othernick),strlen(other)+strlen(othernick));
  2942. new all[1300];
  2943. print("Bla2");
  2944. format(all,sizeof(all),"Adres IP banowany %d raz(y)\nAdresy IP na tym hoscie banowane %d raz(y)\nPodobne nicki banowane %d raz(y)\n_________________________\nPodobne banowane nicki:\n\n%s\n_________________________\nNicki banowane na tym hoscie:\n\n%s",BanCD,HostCD,NickCD,other,othernick);
  2945. if(othercd <= 0 && othernickcd <= 0){
  2946. format(all,sizeof(all),"Adres IP banowany %d raz(y)\nAdresy IP na tym hoscie banowane %d raz(y)\nPodobne nicki banowane %d raz(y)",BanCD,HostCD,NickCD);
  2947. }
  2948. if(othercd <= 0 && othernickcd > 0){
  2949. format(all,sizeof(all),"Adres IP banowany %d raz(y)\nAdresy IP na tym hoscie banowane %d raz(y)\nPodobne nicki banowane %d raz(y)\n_________________________\nNicki banowane na tym hoscie:\n\n%s",BanCD,HostCD,NickCD,othernick);
  2950. }
  2951. if(othercd > 0 && othernickcd <= 0){
  2952. format(all,sizeof(all),"Adres IP banowany %d raz(y)\nAdresy IP na tym hoscie banowane %d raz(y)\nPodobne nicki banowane %d raz(y)\n_________________________\nPodobne banowane nicki:\n\n%s",BanCD,HostCD,NickCD,other);
  2953. }
  2954. print("Bla3");
  2955. new tytul[50];
  2956. format(tytul,sizeof(tytul),"%s (%s)",CheckNick[playerid],ip);
  2957. ShowPlayerDialog(playerid,22,0,tytul,all,"OK","OK");
  2958. print("Bla4");
  2959. }
  2960. return 1;
  2961. }
  2962.  
  2963. if(dialogid == 35){
  2964.  
  2965. if(listitem >= 10){ return 1;}
  2966. if(response){
  2967.  
  2968. if(RaportID[listitem] == -1){
  2969. SendClientMessage(playerid,C_RED2,"Ten raport został usunięty lub sprawdzony!");
  2970. return 1;
  2971. }
  2972.  
  2973. if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING){
  2974. GetPlayerPos(playerid,SpecPosX[playerid],SpecPosY[playerid],SpecPosZ[playerid]);
  2975. SpecInt[playerid] = GetPlayerInterior(playerid);
  2976. SpecVW[playerid] = GetPlayerVirtualWorld(playerid);
  2977. }
  2978.  
  2979. new specplayerid = RaportID[listitem];
  2980. SetPlayerInterior(playerid,GetPlayerInterior(specplayerid));
  2981. SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(specplayerid));
  2982.  
  2983. new sss[128];
  2984. format(sss,sizeof(sss),"Oglądasz gracza: %s (%d) z powodu: %s",PlayerName(specplayerid),specplayerid,Raport[listitem]);
  2985. SendClientMessage(playerid,C_ORANGE,sss);
  2986.  
  2987. TogglePlayerSpectating(playerid, 1);
  2988. if(!IsPlayerInAnyVehicle(specplayerid)){
  2989. PlayerSpectatePlayer(playerid, specplayerid);
  2990. }else{
  2991. PlayerSpectateVehicle(playerid,GetPlayerVehicleID(specplayerid));
  2992. }
  2993. gSpectateID[playerid] = specplayerid;
  2994. gSpectateType[playerid] = 1;
  2995. RaportID[listitem] = -1;
  2996.  
  2997.  
  2998. }else{
  2999.  
  3000. RaportID[listitem] = -1;
  3001. SendClientMessage(playerid,C_RED2,"Raport został anulowany");
  3002.  
  3003.  
  3004. new str[700];
  3005. for(new x=0;x<10;x++){
  3006. new name[25];
  3007. if(RaportID[x] < 0){
  3008. format(str,sizeof(str),"%s\nBrak Raportu",str);
  3009. }else{
  3010. GetPlayerName(RaportID[x],name,sizeof(name));
  3011. format(str,sizeof(str),"%s\n%s(%d) >> %s",str,name,RaportID[x],Raport[x]);
  3012. }
  3013. }
  3014. strins(str,"\nWyjdz",strlen(str),sizeof(str));
  3015.  
  3016. ShowPlayerDialog(playerid,35,2,"Lista Raportow",str,"Spec","Usun");
  3017.  
  3018. }
  3019. return 1;
  3020. }
  3021.  
  3022.  
  3023. if(dialogid == 36)
  3024. {
  3025. if(response)
  3026. {
  3027. new vehicleid = GetPlayerVehicleID(playerid);
  3028. ChangeVehicleColor(vehicleid,1,1);
  3029. switch(listitem)
  3030. {
  3031. case 0: ChangeVehiclePaintjob(vehicleid,0);
  3032. case 1: ChangeVehiclePaintjob(vehicleid,1);
  3033. case 2: ChangeVehiclePaintjob(vehicleid,2);
  3034. case 3: ChangeVehiclePaintjob(vehicleid,3);
  3035. case 4: ChangeVehiclePaintjob(vehicleid,4);
  3036. }
  3037.  
  3038. ShowPlayerDialog(playerid, 36, DIALOG_STYLE_LIST, "Paint Job", "Paint Job 1\nPaint Job 2\nPaint Job 3\nUsun Paint Job'a", "Wybierz", "Wróć");
  3039.  
  3040. }else{
  3041.  
  3042. ShowPlayerDialog(playerid, 14, DIALOG_STYLE_LIST, "×Tuning Menu×", "× Felgi\n× Kolory\n× Hydraulika\n× Nitro\n× Stereo\n× Paint Job\n× Neony", "Wybierz", "Anuluj");
  3043.  
  3044. }
  3045. return 1;
  3046. }
  3047.  
  3048.  
  3049. if(dialogid == 37){
  3050. if(response){
  3051.  
  3052. if(listitem == 0){
  3053.  
  3054. if(PlayerGangInfo[playerid][gID] != -1){
  3055. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3056. SendClientMessage(playerid,C_RED2,"Masz już gang!");
  3057. return 1;
  3058. }
  3059.  
  3060. new IsFreeGang = -1;
  3061.  
  3062. for(new x=0;x<MAX_GANGS;x++){
  3063. if(GangInfo[x][gLeader] == -1){
  3064. IsFreeGang = x;
  3065. break;
  3066. }
  3067. }
  3068.  
  3069. if(IsFreeGang == -1){
  3070. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3071. SendClientMessage(playerid,C_RED2,"Na serwerze jest już za dużo gangów!");
  3072. return 1;
  3073. }
  3074.  
  3075.  
  3076. PlayerGangInfo[playerid][gDialog] = 1;
  3077. ShowPlayerDialog(playerid,38,1,"Tworzenie Gangu","Podaj nazwe dla gangu","Utworz","Cofnij");
  3078.  
  3079. }else if(listitem == 1){
  3080.  
  3081.  
  3082. if(PlayerGangInfo[playerid][gID] == -1){
  3083. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3084. SendClientMessage(playerid,C_RED2,"Nie posiadasz gangu!");
  3085. return 1;
  3086. }
  3087.  
  3088. new id = PlayerGangInfo[playerid][gID];
  3089. if(GangInfo[id][gLeader] != playerid){
  3090. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3091. SendClientMessage(playerid,C_RED2,"Nie jesteś liderem gangu!");
  3092. return 1;
  3093. }
  3094.  
  3095. for(new x=0;x<MAX_GRACZY;x++){
  3096. if(IsPlayerConnected(x) && x != playerid){
  3097. if(PlayerGangInfo[x][gID] == id){
  3098. PlayerGangInfo[x][gID] = -1;
  3099. PlayerLabelOff(x);
  3100. SendClientMessage(x,C_RED2,"Twoj gang zostal usunięty przez lidera!");
  3101. }
  3102. }
  3103. }
  3104.  
  3105. GangInfo[id][gLeader] = -1;
  3106. PlayerGangInfo[playerid][gID] = -1;
  3107.  
  3108. PlayerGangInfo[playerid][gDialog] = 0;
  3109. ShowPlayerDialog(playerid,38,0,"Usuwanie Gangu","Twoj gang zostal usuniety poprawnie!","OK","OK");
  3110.  
  3111. }else if(listitem == 2){
  3112.  
  3113.  
  3114. if(PlayerGangInfo[playerid][gID] == -1){
  3115. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3116. SendClientMessage(playerid,C_RED2,"Nie posiadasz gangu!");
  3117. return 1;
  3118. }
  3119.  
  3120. new id = PlayerGangInfo[playerid][gID];
  3121. if(GangInfo[id][gLeader] != playerid){
  3122. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3123. SendClientMessage(playerid,C_RED2,"Nie jesteś liderem gangu!");
  3124. return 1;
  3125. }
  3126.  
  3127. PlayerGangInfo[playerid][gDialog] = 2;
  3128. ShowPlayerDialog(playerid,38,1,"Rekrutacja Gangu","Podaj ID gracza\nkrotego chcesz zaprosic do gangu","Zapros","Cofnij");
  3129.  
  3130. }else if(listitem == 3){
  3131.  
  3132. if(PlayerGangInfo[playerid][gID] == -1){
  3133. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3134. SendClientMessage(playerid,C_RED2,"Nie posiadasz gangu!");
  3135. return 1;
  3136. }
  3137.  
  3138. new id = PlayerGangInfo[playerid][gID];
  3139. if(GangInfo[id][gLeader] != playerid){
  3140. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3141. SendClientMessage(playerid,C_RED2,"Nie jesteś liderem gangu!");
  3142. return 1;
  3143. }
  3144.  
  3145. new string[256];
  3146. new bool:first = true;
  3147. for(new x=0;x<MAX_GRACZY;x++){
  3148. if(IsPlayerConnected(x) && PlayerGangInfo[x][gID] == id){
  3149. if(first){
  3150. format(string,sizeof(string),"%s\n",PlayerName(x));
  3151. first = false;
  3152. }else{
  3153. format(string,sizeof(string),"%s%s\n",string,PlayerName(x));
  3154. }
  3155. }
  3156. }
  3157.  
  3158. PlayerGangInfo[playerid][gDialog] = 3;
  3159. if(strlen(string) >= 3){
  3160. ShowPlayerDialog(playerid,38,2,"Wywalanie z Gangu",string,"Wywal","Cofnij");
  3161. }else{
  3162. SendClientMessage(playerid,C_RED2,"Nie masz nikogo w gangu!");
  3163. }
  3164.  
  3165. }else if(listitem == 4){
  3166.  
  3167.  
  3168. if(PlayerGangInfo[playerid][gID] == -1){
  3169. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3170. SendClientMessage(playerid,C_RED2,"Nie posiadasz gangu!");
  3171. return 1;
  3172. }
  3173.  
  3174. new id = PlayerGangInfo[playerid][gID];
  3175. if(GangInfo[id][gLeader] != playerid){
  3176. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3177. SendClientMessage(playerid,C_RED2,"Nie jesteś liderem gangu!");
  3178. return 1;
  3179. }
  3180.  
  3181. new Float:x,Float:y,Float:z;
  3182. GetPlayerPos(playerid,x,y,z);
  3183. GangInfo[id][gSpawnX] = x;
  3184. GangInfo[id][gSpawnY] = y;
  3185. GangInfo[id][gSpawnZ] = z;
  3186.  
  3187. PlayerGangInfo[playerid][gDialog] = 0;
  3188. ShowPlayerDialog(playerid,38,0,"Spawn Gangu","Teraz czlonkowie gangu bada respawnowas sie\nw miejscu w ktorym stoisz","OK","OK");
  3189.  
  3190. }else if(listitem == 5){
  3191.  
  3192. if(PlayerGangInfo[playerid][gID] == -1){
  3193. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3194. SendClientMessage(playerid,C_RED2,"Nie posiadasz gangu!");
  3195. return 1;
  3196. }
  3197.  
  3198. new id = PlayerGangInfo[playerid][gID];
  3199. if(GangInfo[id][gLeader] != playerid){
  3200. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3201. SendClientMessage(playerid,C_RED2,"Nie jesteś liderem gangu!");
  3202. return 1;
  3203. }
  3204.  
  3205. PlayerGangInfo[playerid][gDialog] = 5;
  3206. ShowPlayerDialog(playerid,38,2,"Kolor Gangu","Czarny \nBialy \nSzary \nPomaranczowy \nZielony \nCzerwony \nNiebieski \nBlekitny \nRozowy \nFielotowy","Ustaw","Cofnij");
  3207.  
  3208.  
  3209. }else if(listitem == 6){
  3210.  
  3211. if(PlayerGangInfo[playerid][gID] != -1){
  3212. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3213. SendClientMessage(playerid,C_RED2,"Masz już gang!");
  3214. return 1;
  3215. }
  3216.  
  3217. new bool:first = true;
  3218. new string[512];
  3219. for(new x=0;x<MAX_GANGS;x++){
  3220. if(PlayerGangInfo[playerid][gInvites][x]){
  3221. if(first){
  3222. format(string,sizeof(string),"%s",GangInfo[x][gName]);
  3223. first = false;
  3224. }else{
  3225. format(string,sizeof(string),"%s\n%s",string,GangInfo[x][gName]);
  3226. }
  3227. }
  3228. }
  3229.  
  3230. if(strlen(string) < 2){
  3231.  
  3232. PlayerGangInfo[playerid][gDialog] = 0;
  3233. ShowPlayerDialog(playerid,38,0,"Dolacz do Gangu","Brak zaproszen do gangu","OK","OK");
  3234.  
  3235. }else{
  3236.  
  3237. PlayerGangInfo[playerid][gDialog] = 4;
  3238. ShowPlayerDialog(playerid,38,2,"Dolacz do Gangu",string,"Dolacz","Cofnij");
  3239.  
  3240. }
  3241.  
  3242. }else if(listitem == 7){
  3243.  
  3244. if(PlayerGangInfo[playerid][gID] == -1){
  3245. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3246. SendClientMessage(playerid,C_RED2,"Nie posiadasz gangu!");
  3247. return 1;
  3248. }
  3249.  
  3250. PlayerGangInfo[playerid][gDialog] = 0;
  3251. PlayerLeaveGang(playerid);
  3252. SendClientMessage(playerid,C_ORANGE,"Opuściłeś(aś) swój gang!");
  3253.  
  3254.  
  3255. }else if(listitem == 8){
  3256. //Info Gang
  3257.  
  3258. if(PlayerGangInfo[playerid][gID] == -1){
  3259. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3260. SendClientMessage(playerid,C_RED2,"Nie posiadasz gangu!");
  3261. return 1;
  3262. }
  3263.  
  3264.  
  3265. new id = PlayerGangInfo[playerid][gID];
  3266. new lid = GangInfo[id][gLeader];
  3267. new string[320];
  3268. new memb[256];
  3269. new leader[25];
  3270. GetPlayerName(lid,leader,sizeof(leader));
  3271.  
  3272. for(new x=0;x<MAX_GRACZY;x++){
  3273. if(IsPlayerConnected(x) && PlayerGangInfo[x][gID] == id && x != lid){
  3274. format(memb,sizeof(memb),"%s\n%s",memb,PlayerName(x));
  3275. }
  3276. }
  3277.  
  3278. format(string,sizeof(string),"Nazwa: %s\nLider: %s\nCzlonkowie:\n%s",GangInfo[id][gName],leader,memb);
  3279.  
  3280. PlayerGangInfo[playerid][gDialog] = 0;
  3281. ShowPlayerDialog(playerid,38,0,"Informacje o twoim gangu",string,"OK","OK");
  3282.  
  3283. }else if(listitem == 9){
  3284.  
  3285. new string[512];
  3286.  
  3287. for(new x=0;x<MAX_GANGS;x++){
  3288. if(GangInfo[x][gLeader] > -1){
  3289. format(string,sizeof(string),"%s\n%s",string,GangInfo[x][gName]);
  3290. }
  3291. }
  3292.  
  3293. PlayerGangInfo[playerid][gDialog] = 0;
  3294. if(strlen(string) >= 3){
  3295. ShowPlayerDialog(playerid,38,0,"Istniejace Gangi",string,"OK","OK");
  3296. }else{
  3297. ShowPlayerDialog(playerid,38,0,"Istniejace Gangi","Na serwerze nie ma obecnie\nzadnego gangu!","OK","OK");
  3298. }
  3299.  
  3300.  
  3301. }
  3302.  
  3303. }
  3304. return 1;
  3305. }
  3306.  
  3307.  
  3308.  
  3309. if(dialogid == 38){
  3310.  
  3311. if(PlayerGangInfo[playerid][gDialog] == 0){
  3312. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3313. return 1;
  3314. }
  3315.  
  3316.  
  3317. if(PlayerGangInfo[playerid][gDialog] == 1){
  3318.  
  3319. if(!response){
  3320. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3321. return 1;
  3322. }
  3323.  
  3324. if(strlen(inputtext) > 20 || strlen(inputtext) < 3){
  3325. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3326. SendClientMessage(playerid,C_RED2,"Nazwa gangu musi mieć od 3 do 20 znaków!");
  3327. return 1;
  3328. }
  3329.  
  3330. new IsFreeGang = -1;
  3331.  
  3332. for(new x=0;x<MAX_GANGS;x++){
  3333. if(GangInfo[x][gLeader] == -1){
  3334. IsFreeGang = x;
  3335. break;
  3336. }
  3337. }
  3338.  
  3339. if(IsFreeGang == -1){
  3340. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3341. SendClientMessage(playerid,C_RED2,"Na serwerze jest już za dużo gangów!");
  3342. return 1;
  3343. }
  3344.  
  3345. GangInfo[IsFreeGang][gLeader] = playerid;
  3346. PlayerGangInfo[playerid][gID] = IsFreeGang;
  3347. format(GangInfo[IsFreeGang][gName],21,"%s",inputtext);
  3348. GangInfo[IsFreeGang][gSpawnX] = 0.0;
  3349. GangInfo[IsFreeGang][gSpawnY] = 0.0;
  3350. GangInfo[IsFreeGang][gSpawnZ] = 0.0;
  3351. GangInfo[IsFreeGang][gColor] = 0x000000FF;
  3352. Update3DTextLabelText(PlayerLabel[playerid],0x000000FF,GangInfo[IsFreeGang][gName]);
  3353.  
  3354. PlayerGangInfo[playerid][gDialog] = 0;
  3355. ShowPlayerDialog(playerid,38,0,"Tworzenie Gangu","Twoj gang zostal utworzony.\nMozesz teraz rekrutowac czlonkow","OK","OK");
  3356.  
  3357. return 1;
  3358. }
  3359.  
  3360.  
  3361. if(PlayerGangInfo[playerid][gDialog] == 2){
  3362.  
  3363. if(!response){
  3364. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3365. return 1;
  3366. }
  3367.  
  3368. new id = PlayerGangInfo[playerid][gID];
  3369. new gracz = strval(inputtext);
  3370.  
  3371. if(gracz < 0 || gracz >= MAX_GRACZY || !IsPlayerConnected(gracz)){
  3372. PlayerGangInfo[playerid][gDialog] = 2;
  3373. ShowPlayerDialog(playerid,38,1,"Rekrutacja Gangu","Podaj ID gracza\nkrotego chcesz zaprosic do gangu","Zapros","Cofnij");
  3374. SendClientMessage(playerid,C_RED2,"Nie ma takiego gracza!");
  3375. return 1;
  3376. }
  3377.  
  3378. PlayerGangInfo[gracz][gInvites][id] = true;
  3379. new string[64];
  3380. format(string,sizeof(string),"Zaprosiles(as) do gangu gracza: %s",PlayerName(gracz));
  3381. PlayerGangInfo[playerid][gDialog] = 0;
  3382. ShowPlayerDialog(playerid,38,0,"Rekrutacja Gangu",string,"OK","OK");
  3383. format(string,sizeof(string),"Zostałeś(aś) zaproszony(a) do gangu: %s",GangInfo[id][gName]);
  3384. SendClientMessage(gracz,C_ORANGE,string);
  3385. SendClientMessage(gracz,C_ORANGE,"Możesz do niego dołączyć w panelu: /GangDolacz");
  3386.  
  3387. return 1;
  3388. }
  3389.  
  3390.  
  3391.  
  3392. if(PlayerGangInfo[playerid][gDialog] == 3){
  3393.  
  3394. if(!response){
  3395. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3396. return 1;
  3397. }
  3398.  
  3399. new id = PlayerGangInfo[playerid][gID];
  3400.  
  3401. new num;
  3402. for(new x=0;x<MAX_GRACZY;x++){
  3403. if(IsPlayerConnected(x) && PlayerGangInfo[x][gID] == id){
  3404.  
  3405. if(num == listitem){
  3406. SendClientMessage(x,C_RED2,"Lider wyrzucił cię z gangu!");
  3407. PlayerLeaveGang(x);
  3408. break;
  3409. }
  3410. num ++;
  3411. }
  3412. }
  3413.  
  3414.  
  3415. return 1;
  3416. }
  3417.  
  3418.  
  3419. if(PlayerGangInfo[playerid][gDialog] == 4){
  3420.  
  3421. if(!response){
  3422. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3423. return 1;
  3424. }
  3425.  
  3426.  
  3427. new num;
  3428. for(new x=0;x<MAX_GANGS;x++){
  3429. if(PlayerGangInfo[playerid][gInvites][x]){
  3430. if(num == listitem){
  3431.  
  3432. new cd;
  3433. for(new i=0;i<MAX_GRACZY;i++){
  3434. if(IsPlayerConnected(i) && PlayerGangInfo[i][gID] == x){
  3435. cd ++;
  3436. }
  3437. }
  3438.  
  3439. if(cd >= MAX_GANG_MEMBERS){
  3440. SendClientMessage(playerid,C_RED2,"Niestety ten gang ma już max. ilość członków");
  3441. break;
  3442. }
  3443.  
  3444. if(GangInfo[x][gLeader] == -1){
  3445. PlayerGangInfo[playerid][gInvites][x] = false;
  3446. SendClientMessage(playerid,C_RED2,"Niestety ale ten gang już się rozpadł!");
  3447. break;
  3448. }
  3449.  
  3450. PlayerGangInfo[playerid][gID] = x;
  3451. PlayerGangInfo[playerid][gInvites][x] = false;
  3452. Update3DTextLabelText(PlayerLabel[playerid],GangInfo[x][gColor],GangInfo[x][gName]);
  3453. SendClientMessage(playerid,C_ORANGE,"Dołączyłeś(aś) do wybranego gangu!");
  3454. break;
  3455. }
  3456. num ++;
  3457. }
  3458. }
  3459.  
  3460. return 1;
  3461. }
  3462.  
  3463.  
  3464.  
  3465. if(PlayerGangInfo[playerid][gDialog] == 5){
  3466.  
  3467. if(!response){
  3468. ShowPlayerDialog(playerid,37,2,"Zarzadzanie Gangiem","Stworz Gang\nUsun Gang\nZapros Gracza\nWywal Gracza\nSpawn Gangu\nKolor Gangu\nDolacz do gangu\nOdejdz z gangu\nInfo o Gangu\nInfo o Gangach","Wybierz","Wyjdz");
  3469. return 1;
  3470. }
  3471.  
  3472. new id = PlayerGangInfo[playerid][gID];
  3473.  
  3474. switch(listitem){
  3475. case 0:{
  3476. GangInfo[id][gColor] = 0x000000FF;
  3477. }
  3478. case 1:{
  3479. GangInfo[id][gColor] = 0xFFFFFFFF;
  3480. }
  3481. case 2: {
  3482. GangInfo[id][gColor] = 0xC0C0C0FF;
  3483. }
  3484. case 3:{
  3485. GangInfo[id][gColor] = 0xFF8040FF;
  3486. }
  3487. case 4:{
  3488. GangInfo[id][gColor] = 0x00E600FF;
  3489. }
  3490. case 5:{
  3491. GangInfo[id][gColor] = 0xFF0000FF;
  3492. }
  3493. case 6:{
  3494. GangInfo[id][gColor] = 0x0080FFFF;
  3495. }
  3496. case 7:{
  3497. GangInfo[id][gColor] = 0x80FFFFFF;
  3498. }
  3499. case 8:{
  3500. GangInfo[id][gColor] = 0xFF00FFFF;
  3501. }
  3502. case 9:{
  3503. GangInfo[id][gColor] = 0x8000FFFF;
  3504. }
  3505. }
  3506.  
  3507. for(new x=0;x<MAX_GRACZY;x++){
  3508. if(IsPlayerConnected(x) && PlayerGangInfo[x][gID] == id){
  3509. Update3DTextLabelText(PlayerLabel[x],GangInfo[id][gColor],GangInfo[id][gName]);
  3510. SendClientMessage(x,GangInfo[id][gColor],"Kolor twojego gangu został zmieniony na ten");
  3511. }
  3512. }
  3513.  
  3514. return 1;
  3515. }
  3516.  
  3517.  
  3518. return 1;
  3519. }
  3520.  
  3521.  
  3522. if(dialogid == DIALOG_SHOP)
  3523. {
  3524. if(response)
  3525. {
  3526. new string[1024];
  3527. switch(listitem)
  3528. {
  3529. case 0:
  3530. {
  3531. strcat(string,"Po wysłaniu sms po kilku minutach otrzymasz zwrotny sms w którym bedzie KOD ZWROTNY\n");
  3532. strcat(string,"Potem wejdź na forum www.ds-dm.pl\n");
  3533. strcat(string,"I napisz temat w dziale Kupno Vipa\n");
  3534. strcat(string,"A kupiona rzecz otrzymasz max. w 12 godz\n\n");
  3535. }
  3536. case 1:
  3537. {
  3538. strcat(string,"Jeżeli chcesz kupić Vipa wyślij sms'a o wybranej treści na podany numer\n");
  3539. strcat(string,"Vip na 30 dni: wyslij sms o treści AD.VIPDS30 na numer 7655 za 6 zl + VAT\n");
  3540. strcat(string,"Vip na 50 dni: wyslij sms o treści AD.VIPDS50 na numer 7955 za 9zl + VAT\n\n");
  3541. strcat(string,"Usługa dostępna w sieciach T-mobile, Plus GSM, Orange, Play.\n\n");
  3542. strcat(string,"{ffffff}Po wysłaniu smsa przejdź do zakładki 'Po Zakupie'\n");
  3543.  
  3544. }
  3545. case 2:
  3546. {
  3547. strcat(string,"Chwilowo usługa nieaktualna\n");
  3548. strcat(string,"Przepraszamy\n\n");
  3549. }
  3550. case 3:
  3551. {
  3552. strcat(string,"Chwilowo usługa nieaktualna\n");
  3553. strcat(string,"Przepraszamy\n\n");
  3554. }
  3555. case 4:
  3556. {
  3557. strcat(string,"Jeżeli chcesz kupić Moderatora napoczątku musisz:\n");
  3558. strcat(string,"Napisz podanie na forum: (Jeżeli Rekrutacja będzie OFF nie sprawdzamy)\n");
  3559. strcat(string, Setting[server_www]);
  3560. strcat(string,"Gdy podanie zostanie zaakceptowane przed Administrację\n");
  3561. strcat(string,"Dostaniesz Moderatora jezeli wyślesz SMS na podany nr przez Head Admina\n\n");
  3562. strcat(string,"{ffffff}Po wysłaniu smsa przejdź do zakładki 'Po Zakupie'\n");
  3563. }
  3564. }
  3565. ShowPlayerDialog(playerid, DIALOG_INFO, DIALOG_STYLE_MSGBOX, "{00FFFF}Sklep", string, "Wróć", "Anuluj");
  3566. }
  3567. }
  3568. if(dialogid == DIALOG_INFO){
  3569. if(response)
  3570. {
  3571. ShowPlayerDialog(playerid, DIALOG_SHOP, DIALOG_STYLE_LIST, "×Sklep", "×× Po Zakupie\n× Kup VIPa\n× Kup Respekt\n× Kup Pelny Pakiet\n×Moderator", "Dalej", "Anuluj");
  3572. }
  3573. }
  3574.  
  3575. if(dialogid == 41){
  3576. if(response){
  3577. new Float:x,Float:y,Float:z;
  3578. GetPlayerPos(playerid,x,y,z);
  3579. SetPlayerPos(GetPVarInt(playerid,"tpdo"),x,y,z+2);
  3580. }else{
  3581. SendClientMessage(GetPVarInt(playerid,"tpdo"),-1,"Gracz{FF6347} nie zgodzil {FFFFFF}sie na teleport do niego!");
  3582. }
  3583. return 1;
  3584. }
  3585.  
  3586. if(dialogid == 42){
  3587. if(response == 1){
  3588. PlayerPlaySound(playerid, 1134, 0, 0, 0);
  3589. new vid = GetPlayerVehicleID(playerid);
  3590. DestroyNeon(vid);
  3591. if(listitem != 7){
  3592. switch(listitem){
  3593. case 0:
  3594. {
  3595. vNeon[vid][0] = CreateObject(18652,0,0,0,0,0,0, 100.0);
  3596. vNeon[vid][1] = CreateObject(18652,0,0,0,0,0,0, 100.0);
  3597. }
  3598. case 1:
  3599. {
  3600. vNeon[vid][0] = CreateObject(18650,0,0,0,0,0,0, 100.0);
  3601. vNeon[vid][1] = CreateObject(18650,0,0,0,0,0,0, 100.0);
  3602. }
  3603. case 2:
  3604. {
  3605. vNeon[vid][0] = CreateObject(18651,0,0,0,0,0,0, 100.0);
  3606. vNeon[vid][1] = CreateObject(18651,0,0,0,0,0,0, 100.0);
  3607. }
  3608. case 3:
  3609. {
  3610. vNeon[vid][0] = CreateObject(18647,0,0,0,0,0,0, 100.0);
  3611. vNeon[vid][1] = CreateObject(18647,0,0,0,0,0,0, 100.0);
  3612. }
  3613. case 4:
  3614. {
  3615. vNeon[vid][0] = CreateObject(18649,0,0,0,0,0,0, 100.0);
  3616. vNeon[vid][1] = CreateObject(18649,0,0,0,0,0,0, 100.0);
  3617. }
  3618. case 5:
  3619. {
  3620. vNeon[vid][0] = CreateObject(18648,0,0,0,0,0,0, 100.0);
  3621. vNeon[vid][1] = CreateObject(18648,0,0,0,0,0,0, 100.0);
  3622. }
  3623. case 6:
  3624. {
  3625. vNeon[vid][0] = -1;
  3626. vNeon[vid][1] = -1;
  3627. }
  3628. }
  3629. if(vNeon[vid][1] != -1)
  3630. AttachObjectToVehicle(vNeon[vid][1], vid, -0.7, 0.0, -0.70, 0.0, 0.0, 0.0);
  3631. AttachObjectToVehicle(vNeon[vid][0], vid, 0.7, 0.0, -0.70, 0.0, 0.0, 0.0);
  3632. SendClientMessage(playerid, C_INFO, "•• |Info| Neon został zainstalowany");
  3633. }
  3634. ShowPlayerDialog(playerid, 42, DIALOG_STYLE_LIST, "Neon","Bialy\nZółty\nRóżowy\nCzerwony\nZielony\nNiebieski\nUsuń neon", "Wybierz", "Wróć");
  3635. }else ShowPlayerDialog(playerid, 14, DIALOG_STYLE_LIST, "×Tuning Menu×", "× Felgi\n× Kolory\n× Hydraulika\n× Nitro\n× Stereo\n× Paint Job\n× Neony", "Wybierz", "Anuluj");
  3636. return 1;
  3637. }
  3638.  
  3639. if(dialogid == DIALOG_ARENY)
  3640. {
  3641. if(response)
  3642. {
  3643. if( IsPlayerInAnyEvent(playerid) ) return 1;
  3644. switch(listitem)
  3645. {
  3646. case 0:
  3647. {
  3648. cmd_minigun(playerid, "");
  3649. }
  3650.  
  3651. case 1:
  3652. {
  3653. cmd_arena(playerid, "");
  3654. }
  3655.  
  3656. case 2:
  3657. {
  3658. cmd_rpg(playerid, "");
  3659. }
  3660.  
  3661. case 3:
  3662. {
  3663. cmd_granaty(playerid, "");
  3664. }
  3665.  
  3666. case 4:
  3667. {
  3668. cmd_onede(playerid, "");
  3669. }
  3670.  
  3671. case 5:
  3672. {
  3673. cmd_oneshoot(playerid, "");
  3674. }
  3675. }
  3676. }
  3677. return 1;
  3678. }
  3679.  
  3680. if( dialogid == DIALOG_SAVE_SKIN )
  3681. {
  3682. if( !response ) return 1;
  3683.  
  3684. mysql_query_format("UPDATE players SET `skin`=%d WHERE `uid`=%d", pInfo[playerid][player_skin], pInfo[playerid][player_uid]);
  3685. SendClientMessage(playerid, C_ORANGE, "Twój stały skin został pomyślnie zapisany.");
  3686. }
  3687.  
  3688. if( dialogid == DIALOG_SKUP )
  3689. {
  3690. if(!response) return 1;
  3691.  
  3692. if( dialog_tmp_1[playerid] == 0 )
  3693. {
  3694. new random_vehicle = SkupAuta[random(sizeof(SkupAuta))];
  3695.  
  3696. dialog_tmp_1[playerid] = 1;
  3697.  
  3698. SkupZlecenie[playerid] = true;
  3699. SkupZlecenieAuto[playerid] = random_vehicle;
  3700.  
  3701. new str[400];
  3702. format(str, sizeof(str), "Pojazd, który musisz dostarczyć to "HEX_COLOR_LIGHTER_RED"%s.\n"HEX_COLOR_SAMP"Auto musi być w idealnym stanie, więc staraj się go nie zepsuć(ponad 800hp).\nDodatkowo nie możesz opuszczać holownika, który zabierzesz z mojego garażu inaczej przerwiesz zlecenie.\n\nPowodzenia!", CarList[random_vehicle-400]);
  3703. ShowPlayerDialog(playerid, DIALOG_SKUP, DIALOG_STYLE_MSGBOX, "Skup aut - zlecenie", str, "Dalej", "");
  3704. }
  3705. else if( dialog_tmp_1[playerid] == 1 )
  3706. {
  3707. SkupZlecenieHolownik[playerid] = CreateVehicle(525, -1921.149658, 303.486206, 40.619979, 270.127929, 1, 1, 0);
  3708. PutPlayerInVehicle(playerid, SkupZlecenieHolownik[playerid], 0);
  3709.  
  3710. SendClientMessage(playerid, C_RED2, "Aby anulować zadanie, wystarczy wysiąść z pojazdu. Holować pojazd znajdujący się za pojazdem możesz za pomocą komendy /holuj.");
  3711. }
  3712.  
  3713. }
  3714.  
  3715. if( dialogid == DIALOG_SPEDYCJA )
  3716. {
  3717. if(!response) return 1;
  3718.  
  3719. if( dialog_tmp_1[playerid] == 0 )
  3720. {
  3721. dialog_tmp_1[playerid] = 1;
  3722. ShowPlayerDialog(playerid, DIALOG_SPEDYCJA, DIALOG_STYLE_MSGBOX, "Spedycja - zlecenie", "Zaraz otrzymasz mapę na której oznaczone zostanie miejsce rozładunku.\nPamiętaj jednak, że jeśli zgubisz naczepę lub wysiądzesz z pojazdu to zadanie zostanie anulowane!\n\nCzy jesteś pewien, że chcesz kontynuować?", "Dalej", "Anuluj");
  3723. }
  3724.  
  3725. if( dialog_tmp_1[playerid] == 1 )
  3726. {
  3727. SpedycjaZlecenie[playerid] = true;
  3728. SpedycjaZleceniePunkt[playerid] = random(MAX_SPEDYCJA_PUNKTY);
  3729.  
  3730. SpedycjaZlecenieCzas[playerid] = GetTickCount();
  3731. TogglePlayerDynamicCP(playerid, SpedycjaPoint, 0);
  3732.  
  3733. SpedycjaZlecenieCheckpoint[playerid] = CreateDynamicCP(SpedycjaPunktyDostawy[SpedycjaZleceniePunkt[playerid]][sp_pos][0], SpedycjaPunktyDostawy[SpedycjaZleceniePunkt[playerid]][sp_pos][1], SpedycjaPunktyDostawy[SpedycjaZleceniePunkt[playerid]][sp_pos][2], 5.0, 0, 0, playerid, 20000.0);
  3734. Streamer_Update(playerid);
  3735.  
  3736. // Spedycja textdraws
  3737.  
  3738. PlayerTextDrawShow(playerid, SpedycjaTextdraw[0]);
  3739. PlayerTextDrawShow(playerid, SpedycjaTextdraw[1]);
  3740. PlayerTextDrawShow(playerid, SpedycjaTextdraw[2]);
  3741. PlayerTextDrawShow(playerid, SpedycjaTextdraw[3]);
  3742. PlayerTextDrawShow(playerid, SpedycjaTextdraw[4]);
  3743.  
  3744. dialog_tmp_1[playerid] = 10;
  3745. ShowPlayerDialog(playerid, DIALOG_SPEDYCJA, DIALOG_STYLE_MSGBOX, "Spedycja - szczegóły zlecenia", "Na mapie został oznaczony punkt rozładunku. W górnej części ekranu wyświetlone jest zniszcenie naczepy oraz czas przewozu.\nAby anulować zadanie, po prostu wyjdź z pojazdu.", "Gotowe", "");
  3746. }
  3747. }
  3748.  
  3749. if( dialogid == DIALOG_ADMIN_GIVE_CREW_LEVEL)
  3750. {
  3751. if( !response ) return 1;
  3752.  
  3753. new erank = DynamicGui_GetValue(playerid, listitem);
  3754. new giveTo = DynamicGui_GetDataInt(playerid, listitem);
  3755.  
  3756. if( !IsPlayerConnected(giveTo) || !pInfo[giveTo][player_logged] ) return SendClientMessage(playerid, COLOR_GREY, "Gracz nie jest już zalogowany.");
  3757.  
  3758. dialog_tmp_1[playerid] = giveTo;
  3759. dialog_tmp_3[playerid] = erank;
  3760.  
  3761. new str[120];
  3762. format(str, sizeof(str), "Czy jesteś pewien, że chcesz nadać rangę ekipy "HEX_COLOR_LIGHTER_RED"%s "HEX_COLOR_SAMP"graczowi "HEX_COLOR_LIGHTER_RED"%s"HEX_COLOR_SAMP"?", GetPlayerRank(INVALID_PLAYER_ID, erank), pInfo[giveTo][player_name]);
  3763.  
  3764. ShowPlayerDialog(playerid, DIALOG_ADMIN_GIVE_CREW_LEVEL_CONFIRM, DIALOG_STYLE_MSGBOX, "Nadanie poziomu ekipy » Potwierdzenie", str, "Dalej", "Zamknij");
  3765. }
  3766.  
  3767. if( dialogid == DIALOG_ADMIN_GIVE_CREW_LEVEL_CONFIRM )
  3768. {
  3769. if( !response ) return 1;
  3770.  
  3771. new
  3772. giveTo = dialog_tmp_1[playerid],
  3773. erank = dialog_tmp_3[playerid];
  3774.  
  3775. if( !IsPlayerConnected(giveTo) || !pInfo[giveTo][player_logged] ) return SendClientMessage(playerid, COLOR_GREY, "Gracz nie jest już zalogowany.");
  3776.  
  3777. pInfo[giveTo][player_crew_level] = erank;
  3778.  
  3779. mysql_query_format("UPDATE players SET crew_level=%d WHERE uid=%d", erank, pInfo[giveTo][player_uid]);
  3780.  
  3781. SendFormattedClientMessage(playerid, COLOR_GREEN, "Nadałeś graczowi %s (%d) rangę ekipy %s.", pInfo[giveTo][player_name], giveTo, GetPlayerRank(INVALID_PLAYER_ID, erank));
  3782. SendFormattedClientMessage(giveTo, COLOR_LIGHTER_RED, "%s (%d) nadał Ci rangę ekipy %s.", pInfo[playerid][player_name], playerid, GetPlayerRank(INVALID_PLAYER_ID, erank));
  3783. }
  3784.  
  3785. return 0;
  3786. }
  3787.  
  3788. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  3789. {
  3790.  
  3791. new string[64];
  3792.  
  3793. if (pInfo[clickedplayerid][player_logged]) {
  3794. SendClientMessage(playerid, C_WHITE,"____________________________");
  3795. format(string, sizeof(string), "Statystyki Gracza: %s", pInfo[clickedplayerid][player_name]);
  3796. SendClientMessage(playerid, C_ORANGE, string);
  3797.  
  3798. format(string, sizeof(string), "Zabitych: %d", pInfo[clickedplayerid][player_kills]);
  3799. SendClientMessage(playerid, C_LIST, string);
  3800.  
  3801. format(string, sizeof(string), "Zabitych pod rząd: %d", pInfo[clickedplayerid][player_kills_in_row]);
  3802. SendClientMessage(playerid, C_LIST, string);
  3803.  
  3804. format(string, sizeof(string), "Śmierci: %d", pInfo[clickedplayerid][player_deaths]);
  3805. SendClientMessage(playerid, C_LIST, string);
  3806.  
  3807. format(string, sizeof(string), "Samobójstw: %d", pInfo[clickedplayerid][player_suicides]);
  3808. SendClientMessage(playerid, C_LIST, string);
  3809.  
  3810. format(string, sizeof(string), "Pieniądze w kieszeni: %d", Money[clickedplayerid]);
  3811. SendClientMessage(playerid, C_LIST, string);
  3812.  
  3813. format(string, sizeof(string), "Level: %d", pInfo[clickedplayerid][player_level]);
  3814. SendClientMessage(playerid, C_LIST, string);
  3815.  
  3816. format(string, sizeof(string), "Respekt: %d", pInfo[clickedplayerid][player_respect]);
  3817. SendClientMessage(playerid, C_LIST, string);
  3818.  
  3819. format(string, sizeof(string), "Nagroda za śmierć: %d", pInfo[clickedplayerid][player_bounty]);
  3820. SendClientMessage(playerid, C_LIST, string);
  3821. SendClientMessage(playerid, C_WHITE,"____________________________");
  3822. }else{
  3823. SendClientMessage(playerid,C_RED2,"Ten gracz nie jest zalogowany!");
  3824. }
  3825.  
  3826. return 1;
  3827. }
  3828.  
  3829. forward TDoff(playerid);
  3830. public TDoff(playerid)
  3831. {
  3832.  
  3833. TextDrawHideForPlayer(playerid,Powitanie[0]);
  3834. TextDrawHideForPlayer(playerid,Powitanie[1]);
  3835. return 1;
  3836. }
  3837.  
  3838.  
  3839. forward DelTrailers();
  3840. public DelTrailers()
  3841. {
  3842.  
  3843. for(new x=MaxPojazdow;x<2000;x++)
  3844. {
  3845. if(!IsTrailer(x))
  3846. {
  3847. DestroyVehicle(x);
  3848. }
  3849. }
  3850.  
  3851. SendClientMessageToAll(C_LIGHTGREEN,"Stworzone naczepy zostały usunięte");
  3852. return 1;
  3853. }
  3854.  
  3855.  
  3856. forward DelPojazdy();
  3857. public DelPojazdy()
  3858. {
  3859. new how_much = 0;
  3860. foreach(new x : NonStaticVehicles)
  3861. {
  3862. if(!IsVehicleInUse(x))
  3863. {
  3864. new bool:block;
  3865. for(new i=0;i<HOUSES_LOOP;i++)
  3866. {
  3867. if(HouseInfo[i][hCarid] == x)
  3868. {
  3869. block = true;
  3870. break;
  3871. }
  3872. }
  3873. if(block) continue;
  3874. how_much++;
  3875. x = DestroyVehicle(x);
  3876. }
  3877. }
  3878.  
  3879. new str[100];
  3880. format(str, 100, "%d nieużywanych stworzonych pojazdów zostało usuniętych!", how_much);
  3881. SendClientMessageToAll(C_LIGHTGREEN, str);
  3882. return 1;
  3883. }
  3884.  
  3885.  
  3886. forward SetDragCheckpoints(playerid);
  3887. public SetDragCheckpoints(playerid)
  3888. {
  3889.  
  3890. for(new x=0;x<MAX_GRACZY;x++){
  3891. if(Drager[x]){
  3892. if(PlayerToPoint(3.0,x,664.1330,-1392.5837,13.1778)){
  3893. Drager1[x] = true;
  3894. SetPlayerRaceCheckpoint(x,0,753.8131,-1392.4583,13.1739,848.0184,-1392.2720,13.1114,5);
  3895. }
  3896. else if(PlayerToPoint(3.0,x,664.3258,-1397.8151,13.1221)){
  3897. Drager2[x] = true;
  3898. SetPlayerRaceCheckpoint(x,0,754.4495,-1397.7930,12.9921,848.2114,-1397.7303,12.7792,5);
  3899. }
  3900. else if(PlayerToPoint(3.0,x,663.8873,-1402.8795,13.0817)){
  3901. Drager3[x] = true;
  3902. SetPlayerRaceCheckpoint(x,0,757.4145,-1403.0627,13.2752,848.5390,-1402.8962,13.1847,5);
  3903. }
  3904. else if(PlayerToPoint(3.0,x,663.6431,-1408.2515,13.0918)){
  3905. Drager4[x] = true;
  3906. SetPlayerRaceCheckpoint(x,0,753.5180,-1408.1012,13.0800,848.4573,-1408.2458,12.9308,5);
  3907. }
  3908. }
  3909. }
  3910. return 1;
  3911. }
  3912.  
  3913.  
  3914.  
  3915. forward DragTimerr(playerid);
  3916. public DragTimerr(playerid)
  3917. {
  3918.  
  3919. DragON = false;
  3920. DragMiejsce = 0;
  3921. Dragliczba = 0;
  3922.  
  3923. SendClientMessageToAllDrag(C_RED2,"Wyścig DRAG został zatrzymany przez Serwer");
  3924. for(new x=0;x<MAX_GRACZY;x++){
  3925. if(Drager[x]){
  3926. DisablePlayerCheckpoint(x);
  3927. DisablePlayerRaceCheckpoint(x);
  3928. Drager[x] = false;
  3929. Drager1[x] = false;
  3930. Drager2[x] = false;
  3931. Drager3[x] = false;
  3932. Drager4[x] = false;
  3933. DragCheck[x] = 0;
  3934. SetPlayerVirtualWorld(x,0);
  3935. }
  3936. }
  3937.  
  3938. return 1;
  3939. }
  3940.  
  3941.  
  3942. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  3943. {
  3944.  
  3945. if(ispassenger)
  3946. {
  3947. if(GetVehicleModel(vehicleid) == 519)
  3948. {
  3949. IsInShml[playerid]=vehicleid;
  3950.  
  3951. SetPlayerFacingAngle(playerid, 0);
  3952. SetCameraBehindPlayer(playerid);
  3953.  
  3954. SetPlayerInterior(playerid, 1);
  3955. SetPlayerPos(playerid, 1.5527,32.4773,1199.5938);
  3956.  
  3957. }
  3958. return 1;
  3959. }
  3960.  
  3961. if(vehicleid < MaxPojazdow) return 1;
  3962.  
  3963. for(new x=0;x<HOUSES_LOOP;x++){
  3964. if(vehicleid == HouseInfo[x][hCarid]){
  3965.  
  3966. if(HouseID[playerid] != x){
  3967. SendClientMessage(playerid,C_RED2,"To jest prywatny pojazd!");
  3968. SendClientMessage(playerid,C_RED2,"Aby taki mieć musisz kupić dom /Kupdom");
  3969. new Float:fx,Float:y,Float:z;
  3970. GetPlayerPos(playerid,fx,y,z);
  3971. SetPlayerPos(playerid,fx,y,z+2);
  3972. break;
  3973. }
  3974.  
  3975. }
  3976. }
  3977.  
  3978.  
  3979. return 1;
  3980. }
  3981.  
  3982. forward DetonUnlock(playerid);
  3983. public DetonUnlock(playerid)
  3984. {
  3985. MozeDetonowac[playerid] = true;
  3986. return 1;
  3987. }
  3988.  
  3989. forward Waliza();
  3990. public Waliza()
  3991. {
  3992. Walizka = CreatePickup(1210,2,Pwal[0],Pwal[1],Pwal[2]);
  3993. return 1;
  3994. }
  3995.  
  3996.  
  3997. public OnPlayerPickUpPickup(playerid, pickupid)
  3998. {
  3999.  
  4000. if(pickupid == TDCPick){
  4001. SendClientMessage(playerid, 0xFF9900AA, "Dostałeś(aś) Mega zestaw Broni!");
  4002. GivePlayerWeapon(playerid, 24,3000);
  4003. GivePlayerWeapon(playerid, 28,3000);
  4004. GivePlayerWeapon(playerid, 31,3000);
  4005. GivePlayerWeapon(playerid, 26,3000);
  4006. GivePlayerWeapon(playerid, 34,3000);
  4007. SetPlayerHealth(playerid, 100);
  4008. SetPlayerArmour(playerid,100);
  4009. PlayerPlaySound(playerid, 1039, 0, 0, 0);
  4010. return 1;
  4011. }
  4012.  
  4013. if(pickupid == Walizka){
  4014. new str[128],Nick[25];
  4015. GetPlayerName(playerid,Nick,25);
  4016. new Kasa = (random(50)+10)*10000;
  4017. new Resp = random(25);
  4018. new Wybuch = random(5);
  4019. if(Wybuch != 4){
  4020. format(str,128,"%s znalazl(a) walizkę a w niej $%d oraz %d pkt. respektu",Nick,Kasa,Resp);
  4021. SendClientMessageToAll(0x33AA33AA,str);
  4022. GivePlayerMoney(playerid,Kasa);
  4023. Money[playerid] += Kasa;
  4024. pInfo[playerid][player_respect] += Resp;
  4025. ControlLevelUp(playerid);
  4026. }else if(Wybuch == 4){
  4027. format(str,128,"%s znalazl(a) walizkę a w niej śmieci",Nick,Kasa,Resp);
  4028. SendClientMessageToAll(0x33AA33AA,str);
  4029. }
  4030. format(str,sizeof(str),"");
  4031. TextDrawSetString(WalizkaTD,str);
  4032. PickDestroy(Walizka);
  4033. Walizka=-1;
  4034. return 1;
  4035. }
  4036.  
  4037.  
  4038. new string[140];
  4039. for(new x=0;x<HOUSES_LOOP;x++){
  4040. if(pickupid == HouseInfo[x][hPick]){
  4041. PlayerPlaySound(playerid, 1150, 0, 0, 0);
  4042.  
  4043. if(HouseID[playerid] == x){
  4044. AnnForPlayer(playerid,5000,"Witaj w swoim domu~n~aby wejsc wpisz ~y~/Wejdz");
  4045. break;
  4046. }
  4047.  
  4048. if(strlen(HouseInfo[x][hOwner]) >= 3){
  4049.  
  4050. format(string,sizeof(string),"Witaj w domu ~r~%s~n~~w~aby wejsc wpisz ~y~/Wejdz",HouseInfo[x][hOwner]);
  4051. AnnForPlayer(playerid,5000,string);
  4052. break;
  4053.  
  4054. }else{
  4055.  
  4056. format(string,sizeof(string),"Mozesz wynajac ten dom za: ~n~~r~%d pkt. respektu na godzine~n~~w~Uzywajac komendy: ~y~/KupDom~n~~w~Aby go obejrzec ~g~/ZobaczDom",HouseInfo[x][hCost]);
  4057. AnnForPlayer(playerid,10000,string);
  4058. break;
  4059.  
  4060. }
  4061. }
  4062. }
  4063.  
  4064. return 1;
  4065. }
  4066.  
  4067.  
  4068. forward HitmanUnlock(playerid);
  4069. public HitmanUnlock(playerid)
  4070. {
  4071. HitmanBlock[playerid] = false;
  4072. return 1;
  4073. }
  4074.  
  4075.  
  4076. forward SiemaUnlock(playerid);
  4077. public SiemaUnlock(playerid)
  4078. {
  4079. SiemaBlock[playerid] = false;
  4080. return 1;
  4081. }
  4082.  
  4083.  
  4084. forward BronieGracza(playerid);
  4085. public BronieGracza(playerid)
  4086. {
  4087.  
  4088. GivePlayerWeapon(playerid,PlayerWeapon[playerid][0],PlayerWeaponAmmo[playerid][0]);
  4089. GivePlayerWeapon(playerid,PlayerWeapon[playerid][1],PlayerWeaponAmmo[playerid][1]);
  4090. GivePlayerWeapon(playerid,PlayerWeapon[playerid][2],PlayerWeaponAmmo[playerid][2]);
  4091.  
  4092. return 1;
  4093. }
  4094.  
  4095. forward HouseBadExit(x,playerid);
  4096. public HouseBadExit(x,playerid)
  4097. {
  4098.  
  4099. if(!PlayerToPoint(15,playerid,HouseInfo[x][henter_x],HouseInfo[x][henter_y],HouseInfo[x][henter_z])){
  4100. SetPlayerPos(playerid,HouseInfo[x][henter_x],HouseInfo[x][henter_y],HouseInfo[x][henter_z]);
  4101. SetPlayerInterior(playerid,0);
  4102. SetPlayerVirtualWorld(playerid,0);
  4103. }
  4104.  
  4105. return 1;
  4106. }
  4107.  
  4108. forward HouseWorld(playerid);
  4109. public HouseWorld(playerid)
  4110. {
  4111. SetPlayerVirtualWorld(playerid,0);
  4112. return 1;
  4113. }
  4114.  
  4115. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  4116. {
  4117. for(new x=0;x<MAX_GRACZY;x++){
  4118. if(gSpectateID[x] == playerid && GetPlayerState(x) == PLAYER_STATE_SPECTATING){
  4119. SetPlayerInterior(x,newinteriorid);
  4120. }
  4121. }
  4122.  
  4123. if(newinteriorid != 0) return 1;
  4124.  
  4125. for(new x=0;x<HOUSES_LOOP;x++){
  4126. if(oldinteriorid == HouseInfo[x][hInterior] && GetPlayerVirtualWorld(playerid) == HouseInfo[x][hWorld]){
  4127. if(PlayerToPoint(5,playerid,HouseInfo[x][hexit_x],HouseInfo[x][hexit_y],HouseInfo[x][hexit_z])){
  4128. SetTimerEx("HouseBadExit",3000,0,"dd",x,playerid);
  4129. break;
  4130. }
  4131. }
  4132. }
  4133. return 1;
  4134. }
  4135.  
  4136.  
  4137. forward Detonacja(playerid);
  4138. public Detonacja(playerid)
  4139. {
  4140. Bomber[playerid] = false;
  4141. CreateExplosion(BombX[playerid], BombY[playerid], BombZ[playerid], 6, 100.0);
  4142. PickDestroy(Bombus[playerid]);
  4143.  
  4144. return 1;
  4145. }
  4146.  
  4147. forward Uleczenie(playerid);
  4148. public Uleczenie(playerid)
  4149. {
  4150. if( IsPlayerInAnyEvent(playerid) || pInfo[playerid][player_attraction_apply] ) return 1;
  4151.  
  4152. new string[128];
  4153. SetPlayerHealth(playerid, 100);
  4154. format(string, sizeof(string), "•• |Zdrowie| Gracz %s uleczył się za $5000! • {FF9900}Komenda: /100HP",PlayerName(playerid));
  4155. SendClientMessageToAll(C_LIGHTGREEN,string);
  4156. return 1;
  4157. }
  4158. forward KamizelkaUlecz(playerid);
  4159. public KamizelkaUlecz(playerid)
  4160. {
  4161. if( IsPlayerInAnyEvent(playerid) || pInfo[playerid][player_attraction_apply] ) return 1;
  4162.  
  4163. new string[128];
  4164. SetPlayerArmour(playerid, 100);
  4165. format(string, sizeof(string), "•• |Zdrowie| Gracz %s kupił kamizelkę za $10000! • {FF9900}Komenda: /Kamizelka",PlayerName(playerid));
  4166. SendClientMessageToAll(C_LIGHTGREEN,string);
  4167. return 1;
  4168. }
  4169.  
  4170. forward SetRandomWeather();
  4171. public SetRandomWeather()
  4172. {
  4173. new hour;
  4174. gettime(hour);
  4175. SetWorldTime(hour);
  4176. SetWeather(random(6));
  4177.  
  4178. return 1;
  4179. }
  4180.  
  4181.  
  4182.  
  4183. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  4184. {
  4185.  
  4186. if(newkeys == 16){
  4187. if(IsInShml[playerid] > 0){
  4188. new Float:X,Float:Y,Float:Z;
  4189. GetVehiclePos(IsInShml[playerid], X, Y, Z);
  4190. SetPlayerPos(playerid, X+4, Y, Z);
  4191. SetPlayerInterior(playerid, 0);
  4192. IsInShml[playerid]=0;
  4193. }
  4194. }
  4195.  
  4196. if(newkeys == KEY_FIRE){
  4197. if(gPlayerUsingAnim[playerid]){
  4198. StopLoopingAnim(playerid);
  4199. ClearAnimations(playerid);
  4200. }
  4201. }
  4202.  
  4203. if((newkeys & KEY_SUBMISSION) && GetPlayerState(playerid) == 2)
  4204. {
  4205. if((gettime() - EndUzycieNprawa[playerid]) < 10)
  4206. { new xString[60];
  4207. format(xString, sizeof(xString), "•• |Info| Musisz odczekać %d sek by naprawić pojazd!", 10 - (gettime() - EndUzycieNprawa[playerid])); // tu tak samo 10 sekund
  4208. SendClientMessage(playerid, C_INFO, xString);
  4209. }else{
  4210. RepairVehicle(GetPlayerVehicleID(playerid));
  4211. SendClientMessage(playerid, C_INFO, "•• |Info| Pojazd naprawiony!");
  4212. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  4213. EndUzycieNprawa[playerid] = gettime();
  4214. }
  4215. }
  4216. if( HOLDING(KEY_FIRE) )
  4217. {
  4218. if(GetVehicleComponentInSlot(GetPlayerVehicleID(playerid),GetVehicleComponentType(1010)) != 1010)
  4219. {
  4220. AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
  4221. }
  4222.  
  4223. }
  4224. else if ((oldkeys & KEY_FIRE) && !(newkeys & KEY_FIRE))
  4225. {
  4226. if( GetVehicleComponentInSlot(GetPlayerVehicleID(playerid), GetVehicleComponentType(1010)) == 1010)
  4227. {
  4228. RemoveVehicleComponent(GetPlayerVehicleID(playerid),1010);
  4229. }
  4230. }
  4231.  
  4232.  
  4233. return 1;
  4234. }
  4235.  
  4236. public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
  4237. {
  4238. if( issuerid != INVALID_PLAYER_ID ) pInfo[issuerid][player_last_damaged] = playerid;
  4239. SetPVarInt( playerid, "dagmage_player", gettime() + 2 );
  4240. return 1;
  4241. }
  4242.  
  4243. forward GiveRespect();
  4244. public GiveRespect()
  4245. {
  4246. for(new x=0;x<MAX_GRACZY;x++){
  4247. if(IsPlayerConnected(x)){
  4248. if(pInfo[x][player_logged]){
  4249. pInfo[x][player_respect] += 25;
  4250. ControlLevelUp(x);
  4251. GivePlayerMoney(x, 7500);
  4252. Money[x] += 7500;
  4253. SendClientMessage(x, 0xFF9900ff,"•• |Premia| Dostałeś Premię: 25 exp i $7500!");
  4254. }
  4255. }
  4256. }
  4257. return 1;
  4258. }
  4259.  
  4260. forward reklama();
  4261. public reklama()
  4262. {
  4263.  
  4264. new x = random(sizeof(Reklamy));
  4265. if(strlen(Reklamy[x]) > 1){
  4266. TextDrawSetString(ReklamaTD,Reklamy[x]);
  4267. }
  4268. return 1;
  4269. }
  4270.  
  4271.  
  4272. forward getCheckpointType(playerID);
  4273. public getCheckpointType(playerID) {
  4274. return checkpointType[playerCheckpoint[playerID]];
  4275. }
  4276.  
  4277.  
  4278. //------------------------------------------------------------------------------------------------------
  4279.  
  4280. forward PirateShipScoreUpdate();
  4281. public PirateShipScoreUpdate()
  4282. {
  4283. for(new i=0; i<MAX_GRACZY; i++)
  4284. {
  4285. if(IsPlayerConnected(i)){
  4286. if(PlayerToPoint(15,i,2001.6912,1544.4111,13.5859)){
  4287. GivePlayerMoney(i, 2000);
  4288. Money[i] += 2000;
  4289. }
  4290. }
  4291. }
  4292. return 1;
  4293. }
  4294.  
  4295.  
  4296. //------------------------------------------------------------------------------------------------------
  4297.  
  4298. forward PropertyScoreUpdate();
  4299. public PropertyScoreUpdate()
  4300. {
  4301. new owners[MAX_PROPERTIES];
  4302. new payments[MAX_PROPERTIES];
  4303.  
  4304. for(new i=0; i < MAX_PROPERTIES; i++)
  4305. owners[i]=999;
  4306.  
  4307. for(new i=0; i < MAX_PROPERTIES; i++)
  4308. {
  4309. if(propertyOwner[i] < 999) {
  4310.  
  4311. for(new j=0; j < MAX_PROPERTIES; j++) {
  4312. if(owners[j]==propertyOwner[i]) {
  4313. payments[j]+=propertyEarnings[i];
  4314. j = MAX_PROPERTIES;
  4315. } else if (owners[j]==999) {
  4316. owners[j]=propertyOwner[i];
  4317. payments[j]+=propertyEarnings[i];
  4318. j = MAX_PROPERTIES;
  4319. }
  4320. }
  4321. }
  4322. }
  4323.  
  4324. for(new i=0; i < MAX_PROPERTIES; i++) {
  4325. if(owners[i] < 999 && IsPlayerConnected(owners[i])) {
  4326. new string[80];
  4327.  
  4328. GivePlayerMoney(owners[i], payments[i]);
  4329. new x = owners[i];
  4330. Money[x] += payments[i];
  4331.  
  4332. format(string, sizeof(string), "Otrzymałeś(aś) $%d z kupionych budynków!", payments[i]);
  4333. SendClientMessage(owners[i], C_GREEN, string);
  4334. }
  4335. }
  4336.  
  4337. return 1;
  4338. }
  4339.  
  4340.  
  4341. forward SaveData(playerid);
  4342. public SaveData(playerid)
  4343. {
  4344. if( !pInfo[playerid][player_registered] ) return 1;
  4345.  
  4346. new tmp[450];
  4347. format(tmp, sizeof(tmp), "UPDATE `players` SET `score` = '%d',`bank` = '%d',`bounty` = '%d',`kills` = '%d',`deaths` = '%d',`suicides` = '%d',`used_score` = '%d',`row_kills` = '%d',`arena` = '%d',`drag` = '%d',`time` = '%d',`vip` = '%d' WHERE `uid` = %d",
  4348. pInfo[playerid][player_respect],pInfo[playerid][player_bank],pInfo[playerid][player_bounty],pInfo[playerid][player_kills],pInfo[playerid][player_deaths],pInfo[playerid][player_suicides],pInfo[playerid][player_spent_respect],pInfo[playerid][player_kills_in_row],pInfo[playerid][player_score],pInfo[playerid][player_drag_time],pInfo[playerid][player_time_played],pInfo[playerid][player_vip],pInfo[playerid][player_uid]);
  4349. mysql_query(tmp);
  4350. return 1;
  4351. }
  4352.  
  4353.  
  4354. forward ZapiszStatystyki();
  4355. public ZapiszStatystyki()
  4356. {
  4357. for(new x=0;x<MAX_GRACZY;x++)
  4358. {
  4359. if(IsPlayerConnected(x) && pInfo[x][player_logged])
  4360. {
  4361. SaveData(x);
  4362. new string[64];
  4363. format(string,sizeof(string),"Statysyki zapisane na nick: %s",pInfo[x][player_name]);
  4364. SendClientMessage(x,C_GREEN,string);
  4365. }
  4366. }
  4367.  
  4368. return 1;
  4369. }
  4370.  
  4371.  
  4372. forward Losowanko(playerid);
  4373. public Losowanko(playerid)
  4374. {
  4375. new losek = random(21);
  4376.  
  4377. if(losek == 0)
  4378. {
  4379. SendClientMessage(playerid, 0xFFFFFFAA,"Wygrales(aś) m4!");
  4380. GivePlayerWeapon(playerid, 31, 2000);
  4381. }
  4382. else if(losek == 1)
  4383. {
  4384.  
  4385. SendClientMessage(playerid, 0xFFFFFFAA,"Wygrałeś(aś) nóż! ");
  4386. GivePlayerWeapon(playerid, 4, 1);
  4387. }
  4388. else if(losek == 2)
  4389. {
  4390.  
  4391. SendClientMessage(playerid, 0xFFFFFFAA,"Wygrałeś(aś) wibrator");
  4392. GivePlayerWeapon(playerid, 12, 1);
  4393. }
  4394. else if(losek == 3)
  4395. {
  4396. SendClientMessage(playerid, 0xFFFFFFAA,"Wygrałeś(aś) Snajperkę!!!");
  4397. GivePlayerWeapon(playerid, 34, 100);
  4398. }
  4399. else if(losek == 4)
  4400. {
  4401.  
  4402. SendClientMessage(playerid, 0xFFFFFFAA,"Wygrałeś(aś) skin dziadka");
  4403. SetPlayerSkin(playerid, 49);
  4404. GivePlayerWeapon(playerid, 15 ,1);
  4405. }
  4406. else if(losek == 5)
  4407. {
  4408. SendClientMessage(playerid, 0xFFFFFFAA,"Nic nie wygrałeś(aś)");
  4409. }
  4410. else if(losek == 6)
  4411. {
  4412.  
  4413. SendClientMessage(playerid, 0xFFFFFFAA,"Wygrałeś(aś) fortune");
  4414. GivePlayerMoney(playerid, 1);
  4415. Money[playerid] += 1;
  4416. }
  4417. else if(losek == 7)
  4418. {
  4419.  
  4420. SendClientMessage(playerid, 0xFFFFFFAA,"Wygrałeś(aś) trochę kaski na wydatki");
  4421. GivePlayerMoney(playerid, 1000000);
  4422. Money[playerid] += 1000000;
  4423. }
  4424. else if(losek == 8)
  4425. {
  4426. SendClientMessage(playerid, C_LIGHTRED,"Niestety Tym Razem Wygrałeś(aś) pobyt w więzieniu!");
  4427. JailPlayer(playerid,"Nagroda z Losowania",3);
  4428. }
  4429. else if(losek == 9)
  4430. {
  4431. SendClientMessage(playerid, 0xFFFFFFAA,"Nic nie wygrałeś(aś)");
  4432. }
  4433. else if(losek == 10)
  4434. {
  4435. SendClientMessage(playerid, C_LIGHTRED,"Niestety Tym Razem Wygrałeś(aś) pobyt w więzieniu!");
  4436. JailPlayer(playerid,"Nagroda z Losowania",3);
  4437. }
  4438. else if(losek == 11)
  4439. {
  4440.  
  4441. SendClientMessage(playerid, 0xFFFFFFAA,"Wygrałeś(aś) Reset kasy");
  4442. ResetPlayerMoney(playerid);
  4443. Money[playerid] = 0;
  4444. }
  4445. else if(losek == 12)
  4446. {
  4447.  
  4448. SendClientMessage(playerid, 0xFFFFFFAA,"Wygrałeś(aś) Dług!");
  4449. ResetPlayerMoney(playerid);
  4450. Money[playerid] = 0;
  4451. GivePlayerMoney(playerid, -10000);
  4452. Money[playerid] -= 10000;
  4453. }
  4454. else if(losek == 13)
  4455. {
  4456.  
  4457. SendClientMessage(playerid, 0xFFFFFFAA,"Wygrałeś(aś) Teleport");
  4458. SetPlayerPos(playerid, -1383.3280,-1507.3010,102.2328);
  4459. }
  4460. else if(losek == 15)
  4461. {
  4462.  
  4463. SendClientMessage(playerid, 0xFFFFFFAA,"Wygrałeś(aś) śmierć");
  4464. SetPlayerHealth(playerid, 0);
  4465. }
  4466. else if(losek == 16)
  4467. {
  4468.  
  4469. SendClientMessage(playerid, 0xFFFFFFAA,"Wygrałeś(aś) Życie = 1 hp");
  4470. SetPlayerHealth(playerid, 1);
  4471. }
  4472. else if(losek == 17)
  4473. {
  4474.  
  4475. SendClientMessage(playerid, 0xFFFFFFAA,"Wygrałeś(aś) łopatę");
  4476. GivePlayerWeapon(playerid, 6, 1);
  4477. }
  4478. else if(losek == 18)
  4479. {
  4480. SendClientMessage(playerid, 0xFFFFFFAA,"Nic nie wygrałeś(aś)");
  4481. }
  4482. else if(losek == 19)
  4483. {
  4484.  
  4485. SendClientMessage(playerid, 0xFFFFFFAA,"Wygrałeś(aś) Mega Zestaw");
  4486. GivePlayerWeapon(playerid, 29, 2000);
  4487. GivePlayerWeapon(playerid, 31, 2000);
  4488. GivePlayerWeapon(playerid, 34, 2000);
  4489. GivePlayerWeapon(playerid, 24, 2000);
  4490. SetPlayerArmour(playerid, 100);
  4491. SetPlayerHealth(playerid, 100);
  4492. GivePlayerMoney(playerid, 1000000);
  4493. Money[playerid] += 1000000;
  4494. }
  4495. else if(losek == 20)
  4496. {
  4497. SendClientMessage(playerid, C_LIGHTRED,"Niestety Tym Razem Wygrałeś(aś) pobyt w więzieniu!");
  4498. JailPlayer(playerid,"Nagroda z Losowania",3);
  4499. }
  4500. return 1;
  4501. }
  4502.  
  4503.  
  4504.  
  4505. public OnPlayerConnect(playerid)
  4506. {
  4507. if( !Setting[license_valid] ) OnPlayerConnect(playerid);
  4508.  
  4509. TogglePlayerSpectating(playerid, 1);
  4510.  
  4511. HidePlayerPasek(playerid);
  4512.  
  4513. TextDrawHideForPlayer(playerid, ReklamaTD);
  4514. TextDrawHideForPlayer(playerid, Zapisy[0]);
  4515. TextDrawHideForPlayer(playerid, Zapisy[1]);
  4516.  
  4517. // Setup player name
  4518. GetPlayerName(playerid, pInfo[playerid][player_name], MAX_PLAYER_NAME+1);
  4519.  
  4520. // Setup player ip
  4521. GetPlayerIp(playerid, pInfo[playerid][player_ip], 30);
  4522.  
  4523. // Bot checks
  4524. CheckIsBot(playerid, BOT_IP);
  4525. CheckIsBot(playerid, BOT_NAME);
  4526.  
  4527. // Ban check
  4528. if( CheckIsBanned(playerid) ) return 1;
  4529.  
  4530. // Set player not logged
  4531. pInfo[playerid][player_logged] = false;
  4532. pInfo[playerid][player_registered] = false;
  4533.  
  4534. //warsztat
  4535. RemoveBuildingForPlayer(playerid, 3276, 18.5469, -197.7500, 1.4609, 0.25);
  4536. RemoveBuildingForPlayer(playerid, 3276, 30.3906, -198.5938, 1.4609, 0.25);
  4537.  
  4538. //lv
  4539. RemoveBuildingForPlayer(playerid, 3516, 2042.5234, 831.0156, 9.0469, 0.25);
  4540.  
  4541.  
  4542.  
  4543. //LV
  4544.  
  4545. RemoveBuildingForPlayer(playerid, 792, 1118.0156, -1467.4688, 15.2109, 0.25);
  4546. RemoveBuildingForPlayer(playerid, 792, 1139.9219, -1467.4688, 15.2109, 0.25);
  4547. RemoveBuildingForPlayer(playerid, 792, 1139.9219, -1456.4375, 15.2109, 0.25);
  4548. RemoveBuildingForPlayer(playerid, 792, 1118.0156, -1456.4375, 15.2109, 0.25);
  4549. RemoveBuildingForPlayer(playerid, 792, 1139.9219, -1445.1016, 15.2109, 0.25);
  4550. RemoveBuildingForPlayer(playerid, 792, 1118.0156, -1445.1016, 15.2109, 0.25);
  4551. RemoveBuildingForPlayer(playerid, 792, 1139.9219, -1434.0703, 15.2109, 0.25);
  4552. RemoveBuildingForPlayer(playerid, 792, 1118.0156, -1434.0703, 15.2109, 0.25);
  4553. RemoveBuildingForPlayer(playerid, 8707, 2107.3516, 1003.0547, 32.9844, 0.25);
  4554. RemoveBuildingForPlayer(playerid, 9126, 2107.3750, 1003.0781, 33.0000, 0.25);
  4555. RemoveBuildingForPlayer(playerid, 3525, 2100.8594, 1005.7344, 12.2813, 0.25);
  4556. RemoveBuildingForPlayer(playerid, 3525, 2100.7578, 1000.4063, 12.2813, 0.25);
  4557. RemoveBuildingForPlayer(playerid, 8620, 2107.3516, 1003.0547, 32.9844, 0.25);
  4558. RemoveBuildingForPlayer(playerid, 8621, 2107.5938, 1003.0625, 42.1406, 0.25);
  4559. RemoveBuildingForPlayer(playerid, 3525, 2113.8594, 1005.7422, 12.2813, 0.25);
  4560. RemoveBuildingForPlayer(playerid, 3525, 2113.8594, 1000.3828, 12.2813, 0.25);
  4561. RemoveBuildingForPlayer(playerid, 4518, 1694.3203, 395.1094, 31.1641, 0.25);
  4562.  
  4563. // Staty serwera
  4564. Setting[players_joined]++;
  4565.  
  4566. // Rekord graczy
  4567. if( Setting[players_record] < Iter_Count(Player) )
  4568. {
  4569. Setting[players_record] = Iter_Count(Player);
  4570.  
  4571. mysql_query_format("UPDATE settings SET `value`=%d WHERE `name`='players_record'", Setting[players_record]);
  4572.  
  4573. new
  4574. string[60];
  4575. format(string, sizeof(string), "Nowy Rekord Graczy! >>> %d <<<", Setting[players_record]);
  4576. SendClientMessageToAll(C_LIGHTGREEN,string);
  4577. SoundForAll(1139);
  4578. }
  4579.  
  4580. // Joined stats
  4581. mysql_query_format("UPDATE settings SET `value`=%d WHERE `name`='players_joined'", Setting[players_joined]);
  4582.  
  4583. // Reset gangu
  4584. for(new x=0;x<MAX_GANGS;x++)
  4585. {
  4586. PlayerGangInfo[playerid][gInvites][x] = false;
  4587. }
  4588.  
  4589. // Reset zmiennych gracza
  4590. ResetPlayerVariables(playerid);
  4591.  
  4592. SpedycjaCreatePlayerTextdraws(playerid);
  4593. RybyCreatePlayerTextdraws(playerid);
  4594.  
  4595. // Tag serwerowy
  4596. if( strfind(pInfo[playerid][player_name], Setting[server_tag], true) != -1 ) pInfo[playerid][player_has_server_tag] = true;
  4597.  
  4598. // Reset nick labela
  4599. Attach3DTextLabelToPlayer(PlayerLabel[playerid], playerid, 0.0, 0.0, 0.4);
  4600. Update3DTextLabelText(PlayerLabel[playerid],C_WHITE," ");
  4601.  
  4602. // Wyswietlenie textdrawow intro
  4603. ShowLoginIntro(playerid);
  4604.  
  4605. new string[100];
  4606. if( Setting[admin_join_info] )
  4607. {
  4608. format(string, sizeof(string), "•• %s (id: %d) dołączył(a) na serwer [IP: %s]", pInfo[playerid][player_name], playerid, pInfo[playerid][player_ip]);
  4609. SendClientMessageToAdmins(C_ORANGE,string);
  4610. }
  4611.  
  4612. if( Setting[join_info] )
  4613. {
  4614. format(string, sizeof(string), "•• %s (id: %d) dołączył(a) na serwer.", pInfo[playerid][player_name], playerid);
  4615. foreach(new p : Player)
  4616. {
  4617. if( p == playerid ) continue;
  4618. SendClientMessage(p, C_ORANGE, string);
  4619. }
  4620. }
  4621.  
  4622. SendFormattedClientMessage(playerid, C_TD,"» {E9B132}Jesteś naszym stałym graczem? {15E639}Dodaj do nicku tag {FF0000}%s", Setting[server_tag]);
  4623.  
  4624. if(IsPlayerRegistered(playerid))
  4625. {
  4626. pInfo[playerid][player_registered] = true;
  4627.  
  4628. ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Logowanie", "Witaj ponownie na serwerze!\n\nTwoje konto jest zarejestrowane. Aby rozpocząć grę musisz się zalogować\naby to zrobić, podaj hasło poniżej:", "Zaloguj", "Anuluj");
  4629. }
  4630. else
  4631. {
  4632. ShowPlayerDialog(playerid, DIALOG_NOT_REGISTERED, DIALOG_STYLE_MSGBOX, "Postać o tym nicku nie jest zarejestrowana!", "Widzę, że nie zdąrzyłeś jeszcze dołączyć do naszej społeczności!\n\
  4633. \nKorzyści z zakładania konta:\n\
  4634. \t• zapisywanie statystyk\n\
  4635. \t• dodatkowe opcje\n\
  4636. \t• możliwość zostania vip'em\n\n\
  4637. Kliknij 'Zarejestruj' aby założyć konto natychmiastowo! \
  4638. ", "Graj!", "Zarejestruj!");
  4639. }
  4640. return 1;
  4641. }
  4642.  
  4643. timer LoginIntro[100](playerid)
  4644. {
  4645. TogglePlayerSpectating(playerid, 1);
  4646. }
  4647.  
  4648. //------------------------------------------------------------------------------------------------------
  4649. public OnPlayerDisconnect(playerid, reason)
  4650. {
  4651. cmd_aexit(playerid, "");
  4652.  
  4653. if(NowyNickInUse == playerid){
  4654. NowyNickInUse = -1;
  4655. }
  4656.  
  4657. if( SkupZlecenie[playerid] )
  4658. {
  4659. SkupZlecenie[playerid] = false;
  4660. DestroyVehicle(SkupZlecenieHolownik[playerid]);
  4661. }
  4662.  
  4663. if( RybyLowienie[playerid] ) RybyLowienieZakoncz(playerid);
  4664.  
  4665. if( SpedycjaZlecenie[playerid] ) SpedycjaZakoncz(playerid);
  4666.  
  4667. if(pInfo[playerid][player_logged])
  4668. {
  4669. SaveData(playerid);
  4670. }
  4671.  
  4672. WGTeam[playerid] = 0;
  4673. WGKandydat[playerid] = false;
  4674. gSpectateID[playerid] = -1;
  4675. IsInShml[playerid] = 0;
  4676. PlayerLeaveGang(playerid);
  4677. RaceMen[playerid] = false;
  4678. SianoMen[playerid] = false;
  4679. PaintbMen[playerid] = false;
  4680. TowerMen[playerid] = false;
  4681. Labirynt[playerid] = false;
  4682. SianoZaglosowal[playerid] = false;
  4683. PaintbZaglosowal[playerid] = false;
  4684. TowerZaglosowal[playerid] = false;
  4685. Strzelnica[playerid] = false;
  4686. StrzelnicaSniper[playerid] = false;
  4687. StrzelnicaDalGlos[playerid] = false;
  4688.  
  4689. pInfo[playerid][player_cmd_rsp] = false;
  4690.  
  4691. for(new x=0;x<10;x++){
  4692. if(RaportID[x] == playerid){
  4693. RaportID[x] = -1;
  4694. break;
  4695. }
  4696. }
  4697.  
  4698. if(Strzelnica[playerid] && StrzelnicaON){
  4699.  
  4700. Strzelnica[playerid] = false;
  4701. StrzelnicaSniper[playerid] = false;
  4702. new StrzLicz,SnipLicz;
  4703.  
  4704. for(new x=0;x<MAX_GRACZY;x++){
  4705. if(!StrzelnicaSniper[x] && Strzelnica[x] && IsPlayerConnected(x)){
  4706. StrzLicz ++;
  4707. }
  4708. else if(StrzelnicaSniper[x] && IsPlayerConnected(x)){
  4709. SnipLicz ++;
  4710. }
  4711. }
  4712.  
  4713. if(StrzLicz <= 1){
  4714. for(new x=0;x<MAX_GRACZY;x++){
  4715. if(!StrzelnicaSniper[x] && Strzelnica[x] && IsPlayerConnected(x)){
  4716. new str[80];
  4717. format(str,sizeof(str),"Na strzelnicy najdłużej wytrzymał(a) %s", pInfo[x][player_name]);
  4718. SendClientMessageToAll(0x8080C0FF,str);
  4719. WinSound(x);
  4720. if(pInfo[x][player_logged]){
  4721. GameTextForPlayer(x,"respekt~n~~g~+7", 1000, 1);
  4722. pInfo[x][player_respect] += 7;
  4723. }
  4724. }
  4725. }
  4726. StrzelnicaEnd();
  4727. }else if(SnipLicz <= 0){
  4728. SendClientMessageToAll(C_RED2,"Strzelnica przerwana z powodu braku strzelca");
  4729. StrzelnicaEnd();
  4730. }
  4731. }
  4732.  
  4733.  
  4734. if(MaDom[playerid]){
  4735. new x=HouseID[playerid];
  4736. new budgetstr[12];
  4737. valstr(budgetstr,HouseInfo[x][hBudget]);
  4738. house_Update(x,8,budgetstr);
  4739. }
  4740.  
  4741.  
  4742. if(SoloPlayer[0] == playerid){
  4743.  
  4744. for(new x=0;x<MAX_GRACZY;x++){
  4745. if(PlayerToPoint(100,x,1939.2324,-2499.2456,43.5088)){
  4746. new string2[80];
  4747. format(string2,sizeof(string2),"Solo wygrywa: ~r~%s~n~~w~(przeciwnik wyszedl z gry)",pInfo[SoloPlayer[1]][player_name]);
  4748. AnnForPlayer(x,5000,string2);
  4749. }
  4750. }
  4751. SoloEnd(playerid);
  4752. }else if(SoloPlayer[1] == playerid){
  4753.  
  4754. for(new x=0;x<MAX_GRACZY;x++){
  4755. if(PlayerToPoint(100,x,1939.2324,-2499.2456,43.5088)){
  4756. new string2[80];
  4757. format(string2,sizeof(string2),"Solo wygrywa: ~r~%s~n~~w~(przeciwnik wyszedl z gry)", pInfo[SoloPlayer[0]][player_name]);
  4758. AnnForPlayer(x,5000,string2);
  4759. }
  4760. }
  4761. SoloEnd(playerid);
  4762. }
  4763.  
  4764. pInfo[playerid][player_logged] = false;
  4765.  
  4766. KillTimer(JailTimer[playerid]);
  4767.  
  4768. for(new i = 0; i < MAX_PROPERTIES; i++) {
  4769. if(propertyOwner[i]==playerid) {
  4770. propertyOwner[i] = 999;
  4771. }
  4772. }
  4773. ZapisyUpdate();
  4774.  
  4775. new reason_str[32];
  4776. switch(reason)
  4777. {
  4778. case 0:
  4779. {
  4780. format(reason_str, sizeof(reason_str), "Crash");
  4781. }
  4782. case 1:
  4783. {
  4784. format(reason_str, sizeof(reason_str), "Wyjście");
  4785. }
  4786.  
  4787. case 2:
  4788. {
  4789. format(reason_str, sizeof(reason_str), "Kick/Ban");
  4790. }
  4791. }
  4792.  
  4793.  
  4794. if( Setting[join_info] )
  4795. {
  4796. new string[120];
  4797. format(string, sizeof(string), "•• %s opuścił(a) serwer |%s| • Grał(a): %dh %dmin", pInfo[playerid][player_name], reason_str, Godz[playerid], Min[playerid]);
  4798. foreach(new p : Player)
  4799. {
  4800. if( p == playerid ) continue;
  4801. SendClientMessage(p, 0xC0C0C0FF, string);
  4802. }
  4803. }
  4804.  
  4805.  
  4806. return 1;
  4807. }
  4808. //------------------------------------------------------------------------------------------------------
  4809.  
  4810.  
  4811. public OnPlayerCommandPerformed(playerid, cmdtext[], success)
  4812. {
  4813. if(success)
  4814. {
  4815. if(Setting[logging_cmd])
  4816. {
  4817. if(strfind(cmdtext,"/pm ",true) == 0 || strfind(cmdtext,"/a ",true) == 0 || strfind(cmdtext,"/m ",true) == 0) return 1;
  4818. new g,m,s;
  4819. new str[128];
  4820. gettime(g,m,s);
  4821. new File:CMDLogFile = fopen(PLIK_CMDLOG, io_append);
  4822. format(str, sizeof str, "[%02d:%02d:%02d] %s : %s\r\n",g,m,s,PlayerName(playerid),cmdtext);
  4823. fwrite(CMDLogFile, str);
  4824. fclose(CMDLogFile);
  4825. }
  4826. }
  4827. else
  4828. {
  4829. SendClientMessage(playerid, C_WHITE, "••• Nie odnaleziono podanej komendy, poszukaj w /cmd");
  4830. }
  4831. return 1;
  4832. }
  4833.  
  4834. public OnPlayerCommandReceived(playerid, cmdtext[])
  4835. {
  4836.  
  4837. if( !pInfo[playerid][player_spawned] ) return 1;
  4838.  
  4839. if(pInfo[playerid][player_crew_level] < CREW_LEVEL_ADMIN){
  4840. if(CMDspam[playerid] >= 10) {
  4841. SendClientMessage(playerid,C_RED2,"••|Kick| Zostałeś(aś) wyrzucony(a) z powodu użycia spamera!");
  4842. Kick(playerid);
  4843. return 0;
  4844. }
  4845.  
  4846. CMDspam[playerid] ++;
  4847. if(CMDspam[playerid] >= 3) {
  4848. SendClientMessage(playerid,C_TD,"••|Spam| Wykryto spam komendami i zostały one chwilowo zablokowane!");
  4849. return 0;
  4850. }
  4851.  
  4852. if(strcmp(cmdtext,"/rsp",true) == 0) return 1;
  4853. if(strcmp(cmdtext,"/flo",true) == 0) return 1;
  4854. if(strcmp(cmdtext,"/raport",true) == 0) return 1;
  4855. if(strcmp(cmdtext,"/toadmin",true) == 0) return 1;
  4856. if(strcmp(cmdtext,"/b",true) == 0) return 1;
  4857. if(strcmp(cmdtext,"/k",true) == 0) return 1;
  4858. if(strcmp(cmdtext,"/warn",true) == 0) return 1;
  4859. if(strcmp(cmdtext,"/wiez",true) == 0) return 1;
  4860. if(strcmp(cmdtext,"/unwiez",true) == 0) return 1;
  4861. if(strcmp(cmdtext,"/unwiez",true) == 0) return 1;
  4862. if(strcmp(cmdtext,"/mute",true) == 0) return 1;
  4863. if(strcmp(cmdtext,"/a",true) == 0) return 1;
  4864. if(strcmp(cmdtext,"/m",true) == 0) return 1;
  4865.  
  4866. if(Cenzor[playerid] || Wiezien[playerid]){
  4867. SendClientMessage(playerid, C_RED2, "••|Block| Masz zablokowaną możliwość wpisywania komend!");
  4868. return 0;
  4869. }
  4870.  
  4871. if( IsPlayerInAnyEvent(playerid) && strcmp(cmdtext,"/aexit",true) != 0)
  4872. {
  4873. SendClientMessage(playerid, C_RED2, "Będąc na arenie możesz używać jedynie komendy /AExit.");
  4874. return 0;
  4875. }
  4876.  
  4877. if( SkupZlecenie[playerid] )
  4878. {
  4879. if( !strcmp(cmdtext, "/holuj", true) ) return 1;
  4880. SendClientMessage(playerid, C_RED2, "Wykonując zlecenie w auto skupie nie możesz używać komend, wyjątek: /holuj");
  4881. return 0;
  4882. }
  4883.  
  4884. if(Miotacz[playerid] == 1){
  4885. if(strcmp(cmdtext,"/aexit",true) == 0) return 1;
  4886. SendClientMessage(playerid,C_RED2,"Na Miotacz nie można używać komend, wyjątek: /AExit");
  4887. return 0;
  4888. }
  4889.  
  4890. if(Strzelnica[playerid] && StrzelnicaON){
  4891. if(strcmp(cmdtext,"/stexit",true) == 0) return 1;
  4892. SendClientMessage(playerid,C_RED2,"Na Strzelnicy nie można używać komend, wyjątek: /STexit");
  4893. return 0;
  4894. }
  4895.  
  4896. if( Iter_Contains(ChowanyPlayers, playerid) )
  4897. {
  4898. if(strcmp(cmdtext,"/chexit",true) == 0) return 1;
  4899. SendClientMessage(playerid,C_RED2,"Na chowanym nie można używać komend, wyjątek: /chexit");
  4900. return 0;
  4901. }
  4902.  
  4903. if( Iter_Contains(DerbyPlayers, playerid) && DerbyState == DB_STATE_IN_PROGRESS){
  4904. if(strcmp(cmdtext,"/dbexit",true) == 0) return 1;
  4905. SendClientMessage(playerid,C_RED2,"Na Derbach nie można używać komend, wyjątek: /DBexit");
  4906. return 0;
  4907. }
  4908.  
  4909. if(SianoMen[playerid] && SianoON){
  4910. if(strcmp(cmdtext,"/snexit",true) == 0) return 1;
  4911. SendClientMessage(playerid,C_RED2,"Na Siano nie można używać komend, wyjątek: /SNexit");
  4912. return 0;
  4913. }
  4914.  
  4915. if(TowerMen[playerid] && TowerON){
  4916. if(strcmp(cmdtext,"/trexit",true) == 0) return 1;
  4917. SendClientMessage(playerid,C_RED2,"Na Tower nie można używać komend, wyjątek: /TRexit");
  4918. return 0;
  4919. }
  4920.  
  4921. if(PaintbMen[playerid] && PaintbON){
  4922. if(strcmp(cmdtext,"/snexit",true) == 0) return 1;
  4923. SendClientMessage(playerid,C_RED2,"Na PaintBall nie można używać komend, wyjątek: /PBexit");
  4924. return 0;
  4925. }
  4926.  
  4927. if(WGTeam[playerid] == 1 || WGTeam[playerid] == 2){
  4928. if(strcmp(cmdtext,"/wgexit",true) == 0) return 1;
  4929. SendClientMessage(playerid,C_RED2,"Na Wojnie Gangów nie można używać komend, wyjątek: /WGexit");
  4930. return 0;
  4931. }
  4932.  
  4933. if(Labirynt[playerid]){
  4934. if(strcmp(cmdtext,"/lbexit",true) == 0) return 1;
  4935. SendClientMessage(playerid,C_RED2,"W labiryncie nie można używać komend, wyjątek: /LBexit");
  4936. return 0;
  4937. }
  4938.  
  4939. if(SoloPlayer[0] == playerid || SoloPlayer[1] == playerid){
  4940. if(strcmp(cmdtext,"/soloexit",true) == 0) return 1;
  4941. SendClientMessage(playerid, C_RED2, "Podczas solówki nie można używać komend, wyjątek: /SoloExit");
  4942. return 0;
  4943. }
  4944.  
  4945. if(RaceWystartowal && RaceMen[playerid] || Drager[playerid]){
  4946. if(strcmp(cmdtext,"/nos",true) == 0) return 1;
  4947. if(strcmp(cmdtext,"/napraw",true) == 0) return 1;
  4948. if(strcmp(cmdtext,"/flip",true) == 0) return 1;
  4949. if(strcmp(cmdtext,"/rcexit",true) == 0) return 1;
  4950. SendClientMessage(playerid, C_RED2, "Na wyścigu nie można używać komend, wyjątki: /RCexit /Napraw /Nos /Flip");
  4951. return 0;
  4952. }
  4953. }
  4954. return 1;
  4955. }
  4956.  
  4957.  
  4958. //------------------------------------------------------------------------------------------------------
  4959.  
  4960. public OnPlayerText(playerid, text[])
  4961. {
  4962. new string[300];
  4963.  
  4964. if( !pInfo[playerid][player_spawned] ) return 0;
  4965.  
  4966. if(text[0] == '!')
  4967. {
  4968.  
  4969. if(PlayerGangInfo[playerid][gID] == -1){
  4970. SendClientMessage(playerid,C_RED2,"•• |Info| Nie masz gangu!");
  4971. return false;
  4972. }
  4973.  
  4974. new gangchat[128];
  4975. strmid(gangchat,text,1,strlen(text));
  4976. format(string,sizeof(string),"Czat Gang: %s (%d): %s",PlayerName(playerid),playerid,gangchat);
  4977.  
  4978. for(new x=0;x<MAX_GRACZY;x++){
  4979. if(PlayerGangInfo[x][gID] == PlayerGangInfo[playerid][gID]){
  4980. SendClientMessage(x,C_LIGHTGREEN,string);
  4981. }
  4982. }
  4983.  
  4984. return false;
  4985. }
  4986.  
  4987. if(!ChatON && pInfo[playerid][player_crew_level] < CREW_LEVEL_ADMIN){
  4988. SendClientMessage(playerid, C_RED2, "•• |Info| Chat jest wyłączony przez admina!");
  4989. return false;
  4990. }
  4991.  
  4992. if(playermuted[playerid] && (pInfo[playerid][player_crew_level] < CREW_LEVEL_ADMIN || Wiezien[playerid]) && pInfo[playerid][player_crew_level] < CREW_LEVEL_ADMIN){
  4993. SendClientMessage(playerid, C_RED2, "••|Block| Masz zablokowaną możliwość pisania!");
  4994. return false;
  4995. }
  4996.  
  4997. if(SpamStrings[playerid] >= 15) {
  4998. SendClientMessage(playerid,C_RED2,"••|Kick| Zostałeś(aś) wyrzucony(a) z powodu użycia spamera!");
  4999. Kick(playerid);
  5000. return false;
  5001. }
  5002.  
  5003. SpamStrings[playerid] ++;
  5004. if(SpamStrings[playerid] >= 3 && pInfo[playerid][player_crew_level] < CREW_LEVEL_ADMIN) {
  5005. SendClientMessage(playerid,C_ORANGE,"••|Spam| Wykryto spam ! Możliwość pisania chwilowo zablokowana!");
  5006. return false;
  5007. }
  5008.  
  5009. for(new s = 0; s < num_words; s++){
  5010. new pos;
  5011. while((pos = strfind(text,Swears[s],true)) != -1) for(new i = pos, j = pos + strlen(Swears[s]); i < j; i++){
  5012. text[i] = '*';
  5013. }
  5014. }
  5015.  
  5016. format(string, sizeof string, "{FFFFFF}[%s] {%06x}%s {FFFFFF}(%d): %s", GetPlayerRank(playerid), (GetPlayerColor(playerid) >>> 8), pInfo[playerid][player_name], playerid, text);
  5017. foreach(new p : Player)
  5018. {
  5019. if( !pInfo[p][player_spawned] ) continue;
  5020. scrp_SendClientMessage(p, C_GREY, string);
  5021. }
  5022.  
  5023. return 0;
  5024. }
  5025.  
  5026. //------------------------------------------------------------------------------------------------------
  5027.  
  5028. public OnPlayerSpawn(playerid)
  5029. {
  5030. if( !pInfo[playerid][player_logged] && pInfo[playerid][player_skin] == 0 ) return 1;
  5031.  
  5032. pInfo[playerid][player_spawned] = true;
  5033.  
  5034. if( pInfo[playerid][player_just_died] || !FirstSpawn[playerid] )
  5035. {
  5036. GivePlayerMoney(playerid, 10000);
  5037. Money[playerid] += 10000;
  5038. }
  5039. TestyReakcjiDlaPrzychodzacych(playerid);
  5040.  
  5041. if( pInfo[playerid][player_cmd_rsp] )
  5042. {
  5043. pInfo[playerid][player_cmd_rsp] = false;
  5044.  
  5045. SetPlayerInterior(playerid, inter);
  5046. SetPlayerVirtualWorld(playerid, RspWorld);
  5047. SetPlayerHealth(playerid, healthrsp);
  5048. SetPlayerArmour(playerid, armourrsp);
  5049. GivePlayerWeapon(playerid, bron1, ammorsp);
  5050. GivePlayerWeapon(playerid, bron2, ammo2);
  5051. GivePlayerWeapon(playerid, bron3, ammo3);
  5052. GivePlayerWeapon(playerid, bron4, ammo4);
  5053. GivePlayerWeapon(playerid, bron5, ammo5);
  5054. GivePlayerWeapon(playerid, bron6, ammo6);
  5055. GivePlayerWeapon(playerid, bron7, ammo7);
  5056. GivePlayerWeapon(playerid, bron8, ammo8);
  5057. GivePlayerWeapon(playerid, bron9, ammo9);
  5058. GivePlayerWeapon(playerid, bron10, ammo10);
  5059. GivePlayerWeapon(playerid, bron11, ammo11);
  5060. GivePlayerWeapon(playerid, bron12, ammo12);
  5061. GivePlayerWeapon(playerid, bron13, ammo13);
  5062. SetCameraBehindPlayer(playerid);
  5063.  
  5064. return 1;
  5065. }
  5066.  
  5067. if(SpecOff[playerid]){
  5068. SetPlayerVirtualWorld(playerid,SpecVW[playerid]);
  5069. SetPlayerInterior(playerid,SpecInt[playerid]);
  5070. SetPlayerPos(playerid,SpecPosX[playerid],SpecPosY[playerid],SpecPosZ[playerid]);
  5071. SpecVW[playerid] = 0;
  5072. SpecInt[playerid] = 0;
  5073. SpecOff[playerid] = false;
  5074. return 1;
  5075. }
  5076.  
  5077. SpecOff[playerid] = false;
  5078.  
  5079. for(new i = 0; i < 20; i++){
  5080. TextDrawHideForPlayer(playerid,Panorama[i]);
  5081. }
  5082.  
  5083. TextDrawHideForPlayer(playerid,SkinIDTD[playerid]);
  5084.  
  5085. SetPlayerVirtualWorld(playerid,0);
  5086.  
  5087. SetPlayerSkillLevel(playerid,4,SOSkill[playerid]);
  5088. SetPlayerSkillLevel(playerid,6,UziSkill[playerid]);
  5089.  
  5090. SetPlayerHealth(playerid, 100);
  5091.  
  5092. PlayerTut[playerid] = false;
  5093. Wybieralka[playerid] = false;
  5094. KillBug[playerid] = false;
  5095. CanNitro[playerid] = false;
  5096.  
  5097. PlayerSetColor(playerid);
  5098.  
  5099. PlayerPlaySound(playerid,1098,0.0,0.0,0.0);
  5100.  
  5101. if( IsPlayerInAnyEvent(playerid) && pInfo[playerid][player_just_died] )
  5102. {
  5103. ResumeArenaAfterDeath(playerid, GetPlayerArena(playerid));
  5104. }
  5105. else
  5106. {
  5107. SetPlayerRandomSpawn(playerid);
  5108. pInfo[playerid][player_just_died] = false;
  5109. }
  5110.  
  5111. // ShowPlayerDialog(playerid, 4, DIALOG_STYLE_LIST, "Wybierz STYL WALKI , mozna zmienic komenda /StylWalki", "Normalny \n Karate \n Bokser \n Gangster", "Wybieram", "Anuluj");
  5112. TextDrawHideForPlayer(playerid,Powitanie[0]);
  5113. TextDrawHideForPlayer(playerid,Powitanie[1]);
  5114. TextDrawShowForPlayer(playerid,ReklamaTD);
  5115. //TextDrawShowForPlayer(playerid,TloTD[1]);
  5116. TextDrawShowForPlayer(playerid,Zapisy[0]);
  5117. TextDrawShowForPlayer(playerid,Zapisy[1]);
  5118. TextDrawShowForPlayer(playerid,WalizkaTD);
  5119. TextDrawShowForPlayer(playerid,HealthTD[playerid]);
  5120. new str[40];
  5121. format(str,sizeof(str),"~y~(~w~%d~y~)~y~ %s",playerid,PlayerName(playerid));
  5122. TextDrawSetString(PlayerPasek[playerid][1],str);
  5123.  
  5124. ShowPlayerPasek(playerid);
  5125.  
  5126. Freeze[playerid] = false;
  5127. FirstSpawn[playerid] = true;
  5128.  
  5129. if( pInfo[playerid][player_skin] > 0 ) SetPlayerSkin(playerid, pInfo[playerid][player_skin]);
  5130. else pInfo[playerid][player_skin] = GetPlayerSkin(playerid);
  5131.  
  5132. return 1;
  5133. SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
  5134. }
  5135.  
  5136. //------------------------------------------------------------------------------------------------------
  5137.  
  5138. forward SetPlayerRandomSpawn(playerid);
  5139. public SetPlayerRandomSpawn(playerid)
  5140. {
  5141.  
  5142. SetCameraBehindPlayer(playerid);
  5143. ResetPlayerWeapons(playerid);
  5144.  
  5145. SetTimerEx("BronieGracza",1000,0,"i",playerid);
  5146.  
  5147. GivePlayerWeapon(playerid,4,1);
  5148. GivePlayerWeapon(playerid,24,1000);
  5149. GivePlayerWeapon(playerid,29,3000);
  5150.  
  5151. if(pInfo[playerid][player_respect] >= 500){
  5152. GivePlayerMoney(playerid, 40000);
  5153. Money[playerid] += 40000;
  5154. }
  5155. if(pInfo[playerid][player_respect] >= 1000){
  5156. GivePlayerWeapon(playerid,25,500);
  5157. }
  5158. if(pInfo[playerid][player_respect] >= 2000){
  5159. GivePlayerWeapon(playerid, 31, 3000);
  5160. }
  5161. if(pInfo[playerid][player_respect] >= 3500){
  5162. SetPlayerArmour(playerid, 50);
  5163. }
  5164. if(pInfo[playerid][player_respect] >= 5000){
  5165. SetPlayerArmour(playerid, 100);
  5166. }
  5167. if(pInfo[playerid][player_respect] >= 10000){
  5168. GivePlayerWeapon(playerid, 34, 200);
  5169. }
  5170. if(pInfo[playerid][player_respect] >= 20000){
  5171. GivePlayerMoney(playerid, 50000);
  5172. Money[playerid] += 50000;
  5173. }
  5174. if(pInfo[playerid][player_respect] >= 30000){
  5175. GivePlayerWeapon(playerid,27,2000);
  5176. }
  5177. if(pInfo[playerid][player_respect] >= 40000){
  5178. GivePlayerWeapon(playerid,16,20);
  5179. }
  5180. if(pInfo[playerid][player_respect] >= 50000){
  5181. GivePlayerWeapon(playerid,18,20);
  5182. }
  5183. if(pInfo[playerid][player_respect] >= 60000){
  5184. GivePlayerMoney(playerid, 100000);
  5185. Money[playerid] += 100000;
  5186. }
  5187. if(pInfo[playerid][player_respect] >= 70000){
  5188. GivePlayerWeapon(playerid,39,20);
  5189. GivePlayerWeapon(playerid,40,1);
  5190. }
  5191.  
  5192. if(PlayerGangInfo[playerid][gID] != -1){
  5193. new id = PlayerGangInfo[playerid][gID];
  5194. if(floatround(GangInfo[id][gSpawnX]) != 0){
  5195. SetPlayerPos(playerid,GangInfo[id][gSpawnX],GangInfo[id][gSpawnY],GangInfo[id][gSpawnZ]);
  5196. SetPlayerInterior(playerid,0);
  5197. SetPlayerVirtualWorld(playerid,0);
  5198. PlayerSetColor(playerid);
  5199. SetPlayerTeam(playerid,playerid+10);
  5200. return 1;
  5201. }
  5202. }
  5203.  
  5204. if(MaDom[playerid]){
  5205. new x=HouseID[playerid];
  5206. SetPlayerPos(playerid,HouseInfo[x][henter_x],HouseInfo[x][henter_y],HouseInfo[x][henter_z]);
  5207. SetPlayerInterior(playerid,0);
  5208. SetPlayerVirtualWorld(playerid,0);
  5209. PlayerSetColor(playerid);
  5210. SetPlayerTeam(playerid,playerid+10);
  5211. return 1;
  5212. }
  5213.  
  5214. new rand = random(sizeof(gRandomPlayerSpawns));
  5215. SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]);
  5216. SetPlayerInterior(playerid,0);
  5217. SetPlayerVirtualWorld(playerid,0);
  5218. PlayerSetColor(playerid);
  5219. SetPlayerTeam(playerid,playerid+10);
  5220.  
  5221. return 1;
  5222. }
  5223.  
  5224. //------------------------------------------------------------------------------------------------------
  5225. public OnVehicleDeath(vehicleid)
  5226. {
  5227. DestroyNeon(vehicleid);
  5228. return 1;
  5229. }
  5230.  
  5231.  
  5232. public OnPlayerDeath(playerid, killerid, reason)
  5233. {
  5234.  
  5235. SetPlayerHealth(playerid, 0.0);
  5236. TextDrawSetString(HealthTD[playerid], "0%");
  5237. TextDrawSetString(ArmourTD[playerid], "0%");
  5238.  
  5239. IsInShml[playerid] = 0;
  5240. ResetPlayerMoney(playerid);
  5241. Money[playerid] = 0;
  5242. pInfo[playerid][player_deaths] ++;
  5243. pInfo[playerid][player_just_died] = true;
  5244. pInfo[playerid][player_kills_in_row] = 0;
  5245.  
  5246. if( Skill[playerid] > 0 ) Skill[playerid]--;
  5247.  
  5248. if(killerid == INVALID_PLAYER_ID)
  5249. {
  5250. SendDeathMessage(INVALID_PLAYER_ID, playerid, reason);
  5251. pInfo[playerid][player_suicides] ++;
  5252.  
  5253. Setting[global_suicides]++;
  5254. mysql_query_format("UPDATE settings SET `value`=%d WHERE `name`='global_suicides'", Setting[global_suicides]);
  5255. }
  5256. else
  5257. {
  5258.  
  5259. AnnForPlayer(playerid,3000,"~n~~n~~n~~n~~n~~n~~n~~r~Jestes Trupem");
  5260.  
  5261. Setting[global_kills]++;
  5262. Setting[global_deaths]++;
  5263.  
  5264. mysql_query_format("UPDATE settings SET `value`=%d WHERE `name`='global_kills'", Setting[global_kills]);
  5265. mysql_query_format("UPDATE settings SET `value`=%d WHERE `name`='global_deaths'", Setting[global_deaths]);
  5266.  
  5267. pInfo[killerid][player_kills]++;
  5268. pInfo[killerid][player_kills_in_row]++;
  5269.  
  5270. Skill[killerid]++;
  5271. GivePlayerMoney(killerid,5000);
  5272. Money[killerid] += 5000;
  5273. if(pInfo[killerid][player_logged])
  5274. {
  5275. GameTextForPlayer(killerid,"respekt~n~~g~+1", 1000, 1);
  5276. pInfo[killerid][player_respect] ++;
  5277. ControlLevelUp(killerid);
  5278. }
  5279. SendDeathMessage(killerid,playerid,reason);
  5280. if(pInfo[playerid][player_bounty] > 0)
  5281. {
  5282. new name[MAX_PLAYER_NAME];
  5283. new string[100];
  5284. GetPlayerName(playerid, name, sizeof(name));
  5285. format(string, sizeof(string), "Dostałeś nagrode pieniężną: $%d za zabicie %s", pInfo[playerid][player_bounty],name);
  5286. SendClientMessage(killerid, C_GREEN, string);
  5287. GivePlayerMoney(killerid, pInfo[playerid][player_bounty]);
  5288. Money[killerid] += pInfo[playerid][player_bounty];
  5289. pInfo[playerid][player_bounty] = 0;
  5290. }
  5291. }
  5292.  
  5293. if(RaceWystartowal)
  5294. {
  5295. RaceMen[playerid] = false;
  5296. }
  5297.  
  5298. if(SianoON){
  5299. SianoMen[playerid] = false;
  5300. }
  5301. if(PaintbON){
  5302. PaintbMen[playerid] = false;
  5303. }
  5304. if(TowerON){
  5305. TowerMen[playerid] = false;
  5306. }
  5307. if(WGTeam[playerid] > 0){
  5308. WGPlayerEnd(playerid);
  5309. return 1;
  5310. }
  5311.  
  5312. if(StrzelnicaON && Strzelnica[playerid]){
  5313.  
  5314. Strzelnica[playerid] = false;
  5315. StrzelnicaSniper[playerid] = false;
  5316. new StrzLicz,SnipLicz;
  5317.  
  5318. for(new x=0;x<MAX_GRACZY;x++){
  5319. if(!StrzelnicaSniper[x] && Strzelnica[x] && IsPlayerConnected(x)){
  5320. StrzLicz ++;
  5321. }
  5322. if(StrzelnicaSniper[x] && IsPlayerConnected(x)){
  5323. SnipLicz ++;
  5324. }
  5325. }
  5326.  
  5327. if(StrzLicz <= 1){
  5328. for(new x=0;x<MAX_GRACZY;x++){
  5329. if(!StrzelnicaSniper[x] && Strzelnica[x] && IsPlayerConnected(x)){
  5330. new str[80];
  5331. format(str,sizeof(str),"Na strzelnicy najdłużej wytrzymał(a) %s",PlayerName(x));
  5332. SendClientMessageToAll(0x8080C0FF,str);
  5333. WinSound(x);
  5334. if(pInfo[x][player_logged]){
  5335. GameTextForPlayer(x,"respekt~n~~g~+7", 1000, 1);
  5336. pInfo[x][player_respect] += 7;
  5337. ControlLevelUp(x);
  5338. }
  5339. }
  5340. }
  5341. StrzelnicaEnd();
  5342. }
  5343. else if(SnipLicz <= 0){
  5344. SendClientMessageToAll(C_RED2,"Strzelnica przerwana z powodu braku strzelca");
  5345. StrzelnicaEnd();
  5346. }
  5347. return 1;
  5348. }
  5349.  
  5350. if(SoloPlayer[0] == playerid){
  5351. for(new x=0;x<MAX_GRACZY;x++){
  5352. if(PlayerToPoint(100,x,1939.2324,-2499.2456,43.5088)){
  5353. new string[50];
  5354. format(string,sizeof(string),"Solo wygrywa: ~r~%s",PlayerName(SoloPlayer[1]));
  5355. AnnForPlayer(x,5000,string);
  5356. }
  5357. }
  5358. SetTimerEx("SoloEnd",1000,0,"i",playerid);
  5359. return 1;
  5360. }else if(SoloPlayer[1] == playerid){
  5361.  
  5362. for(new x=0;x<MAX_GRACZY;x++){
  5363. if(PlayerToPoint(100,x,1939.2324,-2499.2456,43.5088)){
  5364. new string[50];
  5365. format(string,sizeof(string),"Solo wygrywa: ~r~%s",PlayerName(SoloPlayer[0]));
  5366. AnnForPlayer(x,5000,string);
  5367. }
  5368. }
  5369. SetTimerEx("SoloEnd",1000,0,"i",playerid);
  5370. return 1;
  5371. }
  5372.  
  5373. if(KillBug[playerid]) return 1;
  5374. if( killerid != INVALID_PLAYER_ID )
  5375. {
  5376. if( pInfo[killerid][player_crew_level] > CREW_LEVEL_MODERATOR ) return 1;
  5377. if( pInfo[killerid][player_crew_level] == CREW_LEVEL_MODERATOR ) return 1;
  5378. if(Immunitet[killerid]) return 1;
  5379.  
  5380. if(PlayerToPoint(15,killerid,-27.2098,-52.6179,1003.5469)){
  5381. JailPlayer(killerid,"Zabijanie w banku",5);
  5382. return 1;
  5383. }
  5384.  
  5385. if(Wiezien[killerid] || Wiezien[playerid]){
  5386. JailPlayer(killerid,"Zabijanie w więzieniu",5);
  5387. return 1;
  5388. }
  5389.  
  5390. if(IsPlayerInArea(killerid,605.5474,1390.8591,-1423.9529,-1328.6188)){
  5391. JailPlayer(killerid,"Zabijanie na Dragu",3);
  5392. return 1;
  5393. }
  5394. if(PlayerToPoint(100,killerid,1939.2324,-2499.2456,43.5088) && SoloPlayer[0] != killerid && SoloPlayer[1] != killerid){
  5395. JailPlayer(killerid,"Zabijanie w poczekalni solowek",2);
  5396. return 1;
  5397. }
  5398.  
  5399. if(GetPlayerState(killerid) != PLAYER_STATE_DRIVER) return 1;
  5400. if(IsPlayerInFreeZone(killerid)) return 1;
  5401.  
  5402. JailPlayer(killerid,"Zabijanie z użyciem pojazdu",3);
  5403.  
  5404. }
  5405.  
  5406. return 1;
  5407. }
  5408.  
  5409.  
  5410.  
  5411. //------------------------------------------------------------------------------------------------------
  5412. public OnPlayerEnterRaceCheckpoint(playerid)
  5413. {
  5414.  
  5415. if(RaceMen[playerid] && !Drager[playerid]){
  5416.  
  5417. new bla = RaceCheck[playerid];
  5418. Pozycja[bla] ++;
  5419. RaceCheck[playerid] ++;
  5420.  
  5421. ActualPos[playerid] = Pozycja[bla];
  5422.  
  5423. RaceMenLiczba = 0;
  5424. for(new x=0;x<MAX_GRACZY;x++){
  5425. if(RaceMen[x]){
  5426. RaceMenLiczba ++;
  5427. }
  5428. }
  5429.  
  5430. if(RaceCheck[playerid] == CPliczba){
  5431. new string[100];
  5432. new name[MAX_PLAYER_NAME];
  5433. GetPlayerName(playerid,name,sizeof(name));
  5434. MiejsceMeta ++;
  5435. format(string,sizeof(string),"%s id(%d) dotarł(a) na mete wyścigu | %d Miejsce",name,playerid,MiejsceMeta);
  5436. if(MiejsceMeta == 1){
  5437.  
  5438. if(pInfo[playerid][player_logged]){
  5439. GameTextForPlayer(playerid,"respekt~n~~g~+10", 1000, 1);
  5440. pInfo[playerid][player_respect] += 10;
  5441. ControlLevelUp(playerid);
  5442. SetPlayerRandomSpawn(playerid);
  5443. TextDrawHideForPlayer(playerid,TloTD[4]);
  5444. TextDrawHideForPlayer(playerid,CarRace);
  5445. }
  5446.  
  5447. }
  5448. if(MiejsceMeta == 2){
  5449.  
  5450. if(pInfo[playerid][player_logged]){
  5451. GameTextForPlayer(playerid,"respekt~n~~g~+5", 1000, 1);
  5452. pInfo[playerid][player_respect] += 5;
  5453. ControlLevelUp(playerid);
  5454. SetPlayerRandomSpawn(playerid);
  5455. TextDrawHideForPlayer(playerid,TloTD[4]);
  5456. TextDrawHideForPlayer(playerid,CarRace);
  5457. }
  5458.  
  5459. }
  5460. if(MiejsceMeta == 3){
  5461.  
  5462. if(pInfo[playerid][player_logged]){
  5463. GameTextForPlayer(playerid,"respekt~n~~g~+2", 1000, 1);
  5464. pInfo[playerid][player_respect] += 2;
  5465. ControlLevelUp(playerid);
  5466. SetPlayerRandomSpawn(playerid);
  5467. TextDrawHideForPlayer(playerid,TloTD[4]);
  5468. TextDrawHideForPlayer(playerid,CarRace);
  5469. }
  5470.  
  5471. }
  5472. for(new x=0;x<MAX_GRACZY;x++){
  5473. if(PlayerToPoint(100,x,CPx[CPliczba-1],CPy[CPliczba-1],CPz[CPliczba-1]) || RaceMen[x]){
  5474. SendClientMessage(x,0xFF00FFFF,string);
  5475. }
  5476. }
  5477. RaceMen[playerid] = false;
  5478. DisablePlayerRaceCheckpoint(playerid);
  5479. DestroyVehicle(GetPlayerVehicleID(playerid));
  5480. WinSound(playerid);
  5481.  
  5482. if(RaceMenLiczba <= 2){
  5483. SendClientMessageToAll(C_GREEN,"Wyścig zakończony!");
  5484. TotalRaceEnd();
  5485. SetPlayerRandomSpawn(playerid);
  5486. TextDrawHideForPlayer(playerid,TloTD[4]);
  5487. TextDrawHideForPlayer(playerid,CarRace);
  5488. }
  5489.  
  5490. return 1;
  5491. }
  5492.  
  5493.  
  5494. if(RaceCheck[playerid] == CPliczba-1){
  5495. PlayerPlaySound(playerid, 1139, 0, 0, 0);
  5496. SetPlayerRaceCheckpoint(playerid,CPType+1,CPx[RaceCheck[playerid]],CPy[RaceCheck[playerid]],CPz[RaceCheck[playerid]],CPx[RaceCheck[playerid]],CPy[RaceCheck[playerid]],CPz[RaceCheck[playerid]],CPSize);
  5497. }else{
  5498. PlayerPlaySound(playerid, 1139, 0, 0, 0);
  5499. SetPlayerRaceCheckpoint(playerid,CPType,CPx[RaceCheck[playerid]],CPy[RaceCheck[playerid]],CPz[RaceCheck[playerid]],CPx[RaceCheck[playerid]+1],CPy[RaceCheck[playerid]+1],CPz[RaceCheck[playerid]+1],CPSize);
  5500. }
  5501.  
  5502. return 1;
  5503. }
  5504.  
  5505. if(Drager[playerid] && !RaceMen[playerid]){
  5506. DragCheck[playerid] ++;
  5507. PlayerPlaySound(playerid,1057,0,0,0);
  5508.  
  5509. if(DragCheck[playerid] == 1){
  5510. if(Drager1[playerid]){
  5511. SetPlayerRaceCheckpoint(playerid,0,848.0184,-1392.2720,13.1114,966.4977,-1392.7513,12.8072,5);
  5512.  
  5513. }else if(Drager2[playerid]){
  5514. SetPlayerRaceCheckpoint(playerid,0,848.2114,-1397.7303,12.7792,966.8767,-1398.0573,12.7047,5);
  5515.  
  5516. }else if(Drager3[playerid]){
  5517. SetPlayerRaceCheckpoint(playerid,0,848.5390,-1402.8962,13.1847,967.2685,-1402.6027,13.0538,5);
  5518.  
  5519. }else if(Drager4[playerid]){
  5520. SetPlayerRaceCheckpoint(playerid,0,848.4573,-1408.2458,12.9308,965.1777,-1408.0708,12.8785,5);
  5521.  
  5522. }
  5523.  
  5524. }
  5525.  
  5526. if(DragCheck[playerid] == 2){
  5527. if(Drager1[playerid]){
  5528. SetPlayerRaceCheckpoint(playerid,0,966.4977,-1392.7513,12.8072,1091.8967,-1392.9240,13.2658,5);
  5529. }else if(Drager2[playerid]){
  5530. SetPlayerRaceCheckpoint(playerid,0,966.8767,-1398.0573,12.7047,1092.4669,-1398.4116,13.0968,5);
  5531.  
  5532. }else if(Drager3[playerid]){
  5533. SetPlayerRaceCheckpoint(playerid,0,967.2685,-1402.6027,13.0538,1093.7964,-1402.9365,13.3639,5);
  5534.  
  5535. }else if(Drager4[playerid]){
  5536. SetPlayerRaceCheckpoint(playerid,0,965.1777,-1408.0708,12.8785,1093.6565,-1407.8411,13.1829,5);
  5537.  
  5538. }
  5539.  
  5540. }
  5541.  
  5542. if(DragCheck[playerid] == 3){
  5543. if(Drager1[playerid]){
  5544. SetPlayerRaceCheckpoint(playerid,0,1091.8967,-1392.9240,13.2658,1225.4003,-1392.8851,12.9379,5);
  5545. }else if(Drager2[playerid]){
  5546. SetPlayerRaceCheckpoint(playerid,0,1092.4669,-1398.4116,13.0968,1225.0206,-1397.9462,12.7785,5);
  5547.  
  5548. }else if(Drager3[playerid]){
  5549. SetPlayerRaceCheckpoint(playerid,0,1093.7964,-1402.9365,13.3639,1224.3564,-1403.2108,13.0298,5);
  5550.  
  5551. }else if(Drager4[playerid]){
  5552. SetPlayerRaceCheckpoint(playerid,0,1093.6565,-1407.8411,13.1829,1226.7388,-1407.6307,12.8202,5);
  5553.  
  5554. }
  5555.  
  5556. }
  5557. if(DragCheck[playerid] == 4){
  5558. if(Drager1[playerid]){
  5559. SetPlayerRaceCheckpoint(playerid,0,1225.4003,-1392.8851,12.9379,1335.0629,-1393.2385,13.1205,5);
  5560.  
  5561. }else if(Drager2[playerid]){
  5562. SetPlayerRaceCheckpoint(playerid,0,1225.0206,-1397.9462,12.7785,1335.0239,-1398.0027,12.9679,5);
  5563.  
  5564. }else if(Drager3[playerid]){
  5565. SetPlayerRaceCheckpoint(playerid,0,1224.3564,-1403.2108,13.0298,1335.1765,-1403.1411,13.2389,5);
  5566.  
  5567. }else if(Drager4[playerid]){
  5568. SetPlayerRaceCheckpoint(playerid,0,1226.7388,-1407.6307,12.8202,1335.2096,-1407.9459,13.0682,5);
  5569.  
  5570. }
  5571.  
  5572. }
  5573. if(DragCheck[playerid] == 5){
  5574. if(Drager1[playerid]){
  5575. SetPlayerRaceCheckpoint(playerid,1,1335.0629,-1393.2385,13.1205,1335.0629,-1393.2385,13.1205,5);
  5576.  
  5577. }else if(Drager2[playerid]){
  5578. SetPlayerRaceCheckpoint(playerid,1,1335.0239,-1398.0027,12.9679,1335.0239,-1398.0027,12.9679,5);
  5579.  
  5580. }else if(Drager3[playerid]){
  5581. SetPlayerRaceCheckpoint(playerid,1,1335.1765,-1403.1411,13.2389,1335.1765,-1403.1411,13.2389,5);
  5582.  
  5583. }else if(Drager4[playerid]){
  5584. SetPlayerRaceCheckpoint(playerid,1,1335.2096,-1407.9459,13.0682,1335.2096,-1407.9459,13.0682,5);
  5585.  
  5586. }
  5587.  
  5588. }
  5589. if(DragCheck[playerid] == 6){
  5590. DragMiejsce ++;
  5591. new Bla = GetTickCount();
  5592. new Bla2 = Bla-DragTick[playerid];
  5593. new string[70];
  5594. format(string, sizeof(string), "[Drag] %s Dojechał(a) na mete! > %d miejsce < (%d:%03d)",PlayerName(playerid),DragMiejsce,Bla2/1000,Bla2-((Bla2/1000)*1000));
  5595. SendClientMessageToAllDrag(0x0080FFFF,string);
  5596. Drager[playerid] = false;
  5597. DragCheck[playerid] = 0;
  5598. Drager1[playerid] = false;
  5599. Drager2[playerid] = false;
  5600. Drager3[playerid] = false;
  5601. Drager4[playerid] = false;
  5602. DisablePlayerRaceCheckpoint(playerid);
  5603. if(Bla2 >= 12500){
  5604.  
  5605. if(DragTime[playerid] > Bla2){
  5606. DragTime[playerid] = Bla2;
  5607. SendClientMessage(playerid,C_GREEN,"Poprawiłeś(aś) swój rekordowy czas na Dragu!");
  5608. }
  5609. }else{
  5610. SendClientMessage(playerid,C_RED2,"Twój czas wydaje się nieosiągalny i nie jest brany pod uwagę!");
  5611. }
  5612. SetTimerEx("DragTeleport",3000,0,"i",playerid);
  5613. if(DragMiejsce == 1){
  5614. WinSound(playerid);
  5615. GivePlayerMoney(playerid,10000);
  5616. Money[playerid] += 10000;
  5617. if(pInfo[playerid][player_logged]){
  5618. GameTextForPlayer(playerid,"respekt~n~~g~+2", 1000, 1);
  5619. pInfo[playerid][player_respect] += 2;
  5620. ControlLevelUp(playerid);
  5621. }
  5622.  
  5623. }
  5624. if(DragMiejsce == 2){
  5625. GivePlayerMoney(playerid,5000);
  5626. Money[playerid] += 5000;
  5627. }
  5628. if(DragMiejsce == 3){
  5629. GivePlayerMoney(playerid,2500);
  5630. Money[playerid] += 2500;
  5631. }
  5632. if(DragMiejsce == 4){
  5633. GivePlayerMoney(playerid,1000);
  5634. Money[playerid] += 1000;
  5635. }
  5636. if(DragMiejsce >= 4 || DragMiejsce >= Dragliczba){
  5637. DragON = false;
  5638. DragMiejsce = 0;
  5639. Dragliczba = 0;
  5640. KillTimer(DragTimer);
  5641. for(new x=0;x<MAX_GRACZY;x++){
  5642. if(Drager[x]){
  5643. DisablePlayerCheckpoint(x);
  5644. DisablePlayerRaceCheckpoint(x);
  5645. Drager[x] = false;
  5646. Drager1[x] = false;
  5647. Drager2[x] = false;
  5648. Drager3[x] = false;
  5649. Drager4[x] = false;
  5650. DragCheck[x] = 0;
  5651. }
  5652. }
  5653. }
  5654. }
  5655. return 1;
  5656. }
  5657. if(IsPlayerInArea(playerid,2891.5725,3291.5725,-1718.9702,-1318.9702)){
  5658. if(RuraCD[playerid] == 0){
  5659. SetPlayerRaceCheckpoint(playerid,3,3094.2212, -1536.1183, 1205.6886,3096.5774, -1518.2262, 1002.3639,2);
  5660. MaRure[playerid] ++;
  5661. RuraCD[playerid] ++;
  5662. PlayerPlaySound(playerid, 1057, 0, 0, 0);
  5663. new str[30];
  5664. format(str,sizeof(str),"~n~~n~~n~~n~~n~~n~~n~%d/8",RuraCD[playerid]);
  5665. GameTextForPlayer(playerid,str,3000,3);
  5666. }else if(RuraCD[playerid] == 1){
  5667. SetPlayerRaceCheckpoint(playerid,3,3096.5774, -1518.2262, 1002.3639,3097.6829, -1537.4142, 889.6663,2);
  5668. MaRure[playerid] ++;
  5669. RuraCD[playerid] ++;
  5670. PlayerPlaySound(playerid, 1057, 0, 0, 0);
  5671. new str[30];
  5672. format(str,sizeof(str),"~n~~n~~n~~n~~n~~n~~n~%d/8",RuraCD[playerid]);
  5673. GameTextForPlayer(playerid,str,3000,3);
  5674. }else if(RuraCD[playerid] == 2){
  5675. SetPlayerRaceCheckpoint(playerid,3,3097.6829, -1537.4142, 889.6663,3100.4736, -1518.8101, 700.3438,2);
  5676. MaRure[playerid] ++;
  5677. RuraCD[playerid] ++;
  5678. PlayerPlaySound(playerid, 1057, 0, 0, 0);
  5679. new str[30];
  5680. format(str,sizeof(str),"~n~~n~~n~~n~~n~~n~~n~%d/8",RuraCD[playerid]);
  5681. GameTextForPlayer(playerid,str,3000,3);
  5682. }else if(RuraCD[playerid] == 3){
  5683. SetPlayerRaceCheckpoint(playerid,3,3100.4736, -1518.8101, 700.3438,3100.4031, -1538.8583, 517.2215,2);
  5684. MaRure[playerid] ++;
  5685. RuraCD[playerid] ++;
  5686. PlayerPlaySound(playerid, 1057, 0, 0, 0);
  5687. new str[30];
  5688. format(str,sizeof(str),"~n~~n~~n~~n~~n~~n~~n~%d/8",RuraCD[playerid]);
  5689. GameTextForPlayer(playerid,str,3000,3);
  5690. }else if(RuraCD[playerid] == 4){
  5691. SetPlayerRaceCheckpoint(playerid,3,3100.4031, -1538.8583, 517.2215,3104.9785, -1520.5675, 212.7438,2);
  5692. MaRure[playerid] ++;
  5693. RuraCD[playerid] ++;
  5694. PlayerPlaySound(playerid, 1057, 0, 0, 0);
  5695. new str[30];
  5696. format(str,sizeof(str),"~n~~n~~n~~n~~n~~n~~n~%d/8",RuraCD[playerid]);
  5697. GameTextForPlayer(playerid,str,3000,3);
  5698. }else if(RuraCD[playerid] == 5){
  5699. SetPlayerRaceCheckpoint(playerid,3,3104.9785, -1520.5675, 212.7438,3105.5059, -1526.2288, 1.8939,2);
  5700. MaRure[playerid] ++;
  5701. RuraCD[playerid] ++;
  5702. PlayerPlaySound(playerid, 1057, 0, 0, 0);
  5703. new str[30];
  5704. format(str,sizeof(str),"~n~~n~~n~~n~~n~~n~~n~%d/8",RuraCD[playerid]);
  5705. GameTextForPlayer(playerid,str,3000,3);
  5706. }else if(RuraCD[playerid] == 6){
  5707. SetPlayerRaceCheckpoint(playerid,4,3105.5059, -1526.2288, 1.8939,3105.5059, -1526.2288, 0.8939,2);
  5708. MaRure[playerid] ++;
  5709. RuraCD[playerid] ++;
  5710. PlayerPlaySound(playerid, 1057, 0, 0, 0);
  5711. new str[30];
  5712. format(str,sizeof(str),"~n~~n~~n~~n~~n~~n~~n~%d/8",RuraCD[playerid]);
  5713. GameTextForPlayer(playerid,str,3000,3);
  5714. }else if(RuraCD[playerid] == 7){
  5715.  
  5716. if(MaRure[playerid] >= 7){
  5717. GameTextForPlayer(playerid,"respekt~n~~g~+10", 1000, 1);
  5718. pInfo[playerid][player_respect] += 10;
  5719. ControlLevelUp(playerid);
  5720. PlayerPlaySound(playerid, 1057, 0, 0, 0);
  5721. WinSound(playerid);
  5722. }
  5723. MaRure[playerid] = 0;
  5724. RuraCD[playerid] = 0;
  5725. DisablePlayerRaceCheckpoint(playerid);
  5726. }
  5727. return 1;
  5728. }
  5729. return 1;
  5730. }
  5731.  
  5732. public OnPlayerEnterCheckpoint(playerid)
  5733. {
  5734. new ownplayer[MAX_PLAYER_NAME];
  5735.  
  5736. if(LabON && Labirynt[playerid]){
  5737. new str[64];
  5738. format(str,sizeof(str),"Labirynt wygrywa: %s , Zapisy wznowione!",PlayerName(playerid));
  5739. SendClientMessageToAll(0x5EAEAEFF,str);
  5740. WinSound(playerid);
  5741. if(pInfo[playerid][player_logged]){
  5742. GameTextForPlayer(playerid,"respekt~n~~g~+10", 1000, 1);
  5743. pInfo[playerid][player_respect] += 10;
  5744. ControlLevelUp(playerid);
  5745. }
  5746. LabiryntEnd();
  5747. return 1;
  5748. }
  5749.  
  5750. /*switch(getCheckpointType(playerid))
  5751. {
  5752. case CP_WOJSKO: {
  5753. SendClientMessage(playerid, C_ORANGE, "Jesteś w Wojsku!");
  5754. SendClientMessage(playerid, C_ORANGE, "Aby Kupić Bron Specjalną wpisz /BronieS");
  5755. }
  5756.  
  5757. case CP_WIELKABAZA: {
  5758. SendClientMessage(playerid, C_RED2, "[-- Komendy Bazy Graczy nr.4 ---]");
  5759. SendClientMessage(playerid, C_LIST, "/wup - winda jedzie w górę!");
  5760. SendClientMessage(playerid, C_LIST, "/wdown - winda jedzie w dół!");
  5761. SendClientMessage(playerid, C_LIST, "/baza4 - Teleport do bazy!");
  5762. SendClientMessage(playerid, C_LIST, "/baza4info - pokazuje tą liste komend w dowolnym miejscu");
  5763.  
  5764. }
  5765.  
  5766. case CP_BAZATDC: {
  5767. SendClientMessage(playerid, C_RED2, "[-- Komendy Bazy Graczy nr.2 ---]");
  5768. SendClientMessage(playerid, C_LIST, "/windaup - winda jedzie w górę");
  5769. SendClientMessage(playerid, C_LIST, "/windadown - winda jedzie w dół");
  5770. SendClientMessage(playerid, C_LIST, "/klatkaopen - otwierasz klatkę");
  5771. SendClientMessage(playerid, C_LIST, "/klatkaclose - zamykasz klatkę");
  5772. SendClientMessage(playerid, C_LIST, "/baza2info - pokazuje tą liste komend w dowolnym miejscu");
  5773. SendClientMessage(playerid, C_LIST, "/baza2 - teleportujesz się do Bazy");
  5774.  
  5775. }
  5776. case CP_BANK: {
  5777. SendClientMessage(playerid, C_RED2, "Jesteś w Banku: Możesz zrobić następujące rzeczy!");
  5778. SendClientMessage(playerid, C_LIST, "/wplac [kwota] - wpłacasz pieniądze do banku");
  5779. SendClientMessage(playerid, C_LIST, "/wyplac [kwota] - pobierasz pieniądze z konta");
  5780. SendClientMessage(playerid, C_LIST, "/przelew [ID_gracza] [kwota] - przelewasz graczowi pieniądze na konto");
  5781. SendClientMessage(playerid, C_LIST, "/stan - sprawdzasz stan konta");
  5782. SendClientMessage(playerid, C_LIST, "/przelew [id_gracza] [kwota]- Przelewa graczowi pieniądze do banku");
  5783.  
  5784. }
  5785. case CP_PIRATE: {
  5786. SendClientMessage(playerid, C_YELLOW, "Przebywając na statku dostajesz pieniądze...");
  5787. }
  5788. case CP_AMMU: {
  5789. SendClientMessage(playerid, C_GREEN, "Kupując tutaj broń będziesz ją miał nawet po śmierci!");
  5790. SendClientMessage(playerid, C_GREEN, "Aby kupić broń wpisz:");
  5791. SendClientMessage(playerid, C_YELLOW, "/buyweapon [idbroni] - kupuje wybraną broń ");
  5792. SendClientMessage(playerid, C_YELLOW, "/weapons - pokazuje bronie które można kupić ");
  5793. }
  5794. case CP_FORTECA: {
  5795. SendClientMessage(playerid, C_RED2, "Witaj w fortecy!");
  5796. SendClientMessage(playerid, C_LIST, "/Fopen - aby otworzyć fortecę");
  5797. SendClientMessage(playerid, C_LIST, "/Fclose - aby zamknąć fortecę");
  5798. }
  5799.  
  5800. }
  5801. if(getCheckpointType(playerid) >= PROP_INDEX) {
  5802. format(string, sizeof(string), "Możesz kupić %s za $%d używając komendy /Kup", propertyNames[playerCheckpoint[playerid]-PROP_INDEX], propertyValues[playerCheckpoint[playerid]-PROP_INDEX]);
  5803. SendClientMessage(playerid, 0x00E6E6FF, string);
  5804. format(string, sizeof(string), "Będziesz dostawać regularnie $%d", propertyEarnings[playerCheckpoint[playerid]-PROP_INDEX]);
  5805. SendClientMessage(playerid, 0x00E6E6FF, string);
  5806. if(propertyOwner[playerCheckpoint[playerid]-PROP_INDEX]<999) {
  5807. GetPlayerName(propertyOwner[playerCheckpoint[playerid]-PROP_INDEX], ownplayer, sizeof(ownplayer));
  5808. format(string, sizeof(string), "Ten budynek należy do %s , Możesz go odkupić używając komendy /kup", ownplayer);
  5809. SendClientMessage(playerid, 0xDF7000FF, string);
  5810. }
  5811. }*/
  5812. return 1;
  5813. }
  5814.  
  5815. public OnPlayerRequestSpawn(playerid)
  5816. {
  5817. PlayerLabelOff(playerid);
  5818.  
  5819. pInfo[playerid][player_skin] = GetPlayerSkin(playerid);
  5820. return 1;
  5821. }
  5822.  
  5823. public OnPlayerRequestClass(playerid, classid)
  5824. {
  5825. if( pInfo[playerid][player_skin] > 0 )
  5826. {
  5827. SetSpawnInfo(playerid, 0, 0, 637.368469, -1835.813354, 5.814462, 0.0, 0, 0, 0, 0, 0, 0);
  5828. SpawnPlayer(playerid);
  5829.  
  5830. return 1;
  5831. }
  5832. Wybieralka[playerid] = true;
  5833.  
  5834. for(new i = 0; i < 20; i++){
  5835. TextDrawShowForPlayer(playerid,Panorama[i]);
  5836. }
  5837. PlayerPlaySound(playerid, 1132, 0, 0, 0);
  5838.  
  5839. new str[16];
  5840. format(str,80,"Skin ID: %d",GetPlayerSkin(playerid));
  5841. TextDrawSetString(SkinIDTD[playerid],str);
  5842. TextDrawShowForPlayer(playerid,SkinIDTD[playerid]);
  5843.  
  5844. SetPlayerPos(playerid, 637.368469, -1835.813354, 5.814462);
  5845. SetPlayerFacingAngle(playerid, 306.111450);
  5846. SetPlayerCameraPos(playerid, 644.947204, -1829.919799, 6.564462);
  5847. SetPlayerCameraLookAt(playerid, 638.868469, -1835.813354, 6.564462);
  5848. SetPlayerInterior(playerid, 0);
  5849.  
  5850. switch(AnimSkinow)
  5851. {
  5852. case 0: ApplyAnimation(playerid, "DANCING", "DAN_Down_A", 4.000000, 1, 1, 1, 1, 1); // Taichi
  5853. case 1: ApplyAnimation(playerid, "DANCING", "DAN_Left_A", 4.000000, 1, 1, 1, 1, 1); // Dilujesz
  5854. case 2: ApplyAnimation(playerid, "DANCING", "DAN_Right_A", 4.000000, 1, 1, 1, 1, 1); // Ręce
  5855. case 3: ApplyAnimation(playerid, "DANCING", "DAN_Up_A", 4.000000, 1, 1, 1, 1, 1); // Fuck
  5856. case 4: ApplyAnimation(playerid, "DANCING", "dnce_M_a", 4.000000, 1, 1, 1, 1, 1); // Lookout
  5857. case 5: ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 1, 0, 0, 0, 0); // Laugh
  5858. case 6: ApplyAnimation(playerid, "RAPPING", "RAP_B_Loop", 4.0,1,0,0,0,0); // Rapujesz
  5859. case 7: ApplyAnimation(playerid, "DANCING", "DAN_Right_A", 4.000000, 1, 1, 1, 1, 1); //Taniec
  5860. }
  5861. if(AnimSkinow >= 7){
  5862. AnimSkinow = 0;
  5863. }else{
  5864. AnimSkinow++;
  5865. }
  5866. return 1;
  5867. }
  5868.  
  5869. forward DomyCzynsz();
  5870. public DomyCzynsz()
  5871. {
  5872. new str[128];
  5873. for(new x=0;x<HOUSES_LOOP;x++){
  5874.  
  5875. if(strlen(HouseInfo[x][hOwner]) < 3) continue;
  5876.  
  5877. HouseInfo[x][hBudget] -= HouseInfo[x][hCost];
  5878. if(HouseInfo[x][hBudget] < 0){
  5879.  
  5880. HouseInfo[x][hBudget] = 0;
  5881. HouseInfo[x][hOpen] = false;
  5882.  
  5883. format(str,sizeof(str),"Dom do wynajecia\n%d pkt. respektu na godzine",HouseInfo[x][hCost]);
  5884. Update3DTextLabelText(HouseInfo[x][hLabel],0x00DD37FF, str);
  5885.  
  5886. house_Update(x,2," ");
  5887. house_Update(x,8,"0");
  5888.  
  5889.  
  5890. for(new i=0;i<MAX_GRACZY;i++)
  5891. {
  5892. if(strfind(pInfo[i][player_name],HouseInfo[x][hOwner],false)==0)
  5893. {
  5894. MaDom[i] = false;
  5895. HouseID[i] = -1;
  5896. SendClientMessage(i,C_RED2,"Zostałeś wyrzucony(a) z domu z powodu nie płacenia czynszu!");
  5897. break;
  5898. }
  5899. }
  5900. strdel(HouseInfo[x][hOwner],0,MAX_PLAYER_NAME);
  5901. SetVehicleToRespawn(HouseInfo[x][hCarid]);
  5902. }else{
  5903. new budgetstr[12];
  5904. valstr(budgetstr,HouseInfo[x][hBudget]);
  5905. house_Update(x,8,budgetstr);
  5906. }
  5907. }
  5908. return 1;
  5909. }
  5910.  
  5911. forward LoadHouses();
  5912. public LoadHouses()
  5913. {
  5914. Code_ExTimer_Begin(LoadHouses);
  5915.  
  5916. new tmp[256];
  5917. new dest[256];
  5918. new File:domy = fopen("Domy.txt",io_read);
  5919. while(fread(domy,tmp)){
  5920. HOUSES_LOOP ++;
  5921. }
  5922. fclose(domy);
  5923.  
  5924. if(HOUSES_LOOP >= MAX_HOUSES){
  5925. HOUSES_LOOP = MAX_HOUSES;
  5926. }
  5927.  
  5928. domy = fopen("Domy.txt",io_read);
  5929. new x = 0;
  5930. while(fread(domy,tmp)){
  5931.  
  5932. if(x >= HOUSES_LOOP) break;
  5933.  
  5934. dest = dbstrtok(tmp,2);
  5935. format(HouseInfo[x][hOwner],MAX_PLAYER_NAME,"%s",dest);
  5936.  
  5937. dest = dbstrtok(tmp,7);
  5938. HouseInfo[x][hCost] = strval(dest);
  5939.  
  5940. dest = dbstrtok(tmp,3);
  5941. new e;
  5942. HouseInfo[x][henter_x] = floatstr(strtok(dest,e,','));
  5943. HouseInfo[x][henter_y] = floatstr(strtok(dest,e,','));
  5944. HouseInfo[x][henter_z] = floatstr(strtok(dest,e,','));
  5945.  
  5946. dest = dbstrtok(tmp,4);
  5947. new f;
  5948. HouseInfo[x][hexit_x] = floatstr(strtok(dest,f,','));
  5949. HouseInfo[x][hexit_y] = floatstr(strtok(dest,f,','));
  5950. HouseInfo[x][hexit_z] = floatstr(strtok(dest,f,','));
  5951.  
  5952. new Float:Cx,Float:Cy,Float:Cz,Float:Ca,Model;
  5953.  
  5954. dest = dbstrtok(tmp,6);
  5955. new g;
  5956. Cx = floatstr(strtok(dest,g,','));
  5957. Cy = floatstr(strtok(dest,g,','));
  5958. Cz = floatstr(strtok(dest,g,','));
  5959. Ca = floatstr(strtok(dest,g,','));
  5960.  
  5961. dest = dbstrtok(tmp,5);
  5962. Model = strval(dest);
  5963.  
  5964. dest = dbstrtok(tmp,8);
  5965. HouseInfo[x][hBudget] = strval(dest);
  5966.  
  5967. dest = dbstrtok(tmp,9);
  5968. HouseInfo[x][hInterior] = strval(dest);
  5969.  
  5970. dest = dbstrtok(tmp,10);
  5971. HouseInfo[x][hWorld] = strval(dest);
  5972.  
  5973. HouseInfo[x][hCarid] = CreateVehicle(Model,Cx,Cy,Cz,Ca,-1,-1,600000);
  5974. HouseInfo[x][hPick] = CreatePickup(1272,2,HouseInfo[x][henter_x],HouseInfo[x][henter_y],HouseInfo[x][henter_z]);
  5975. HouseInfo[x][hOpen] = false;
  5976.  
  5977. if(strlen(HouseInfo[x][hOwner]) >= 3){
  5978. format(tmp,sizeof(tmp),"Dom gracza: \n%s",HouseInfo[x][hOwner]);
  5979. HouseInfo[x][hLabel] = Create3DTextLabel(tmp, 0xFF8040FF, HouseInfo[x][henter_x], HouseInfo[x][henter_y], HouseInfo[x][henter_z]+0.75, 30.0, 0, 1);
  5980. }else{
  5981. format(tmp,sizeof(tmp),"Dom do wynajecia\n%d pkt. respektu na godzine",HouseInfo[x][hCost]);
  5982. HouseInfo[x][hLabel] = Create3DTextLabel(tmp, 0x00DD37FF, HouseInfo[x][henter_x], HouseInfo[x][henter_y], HouseInfo[x][henter_z]+0.75, 30.0, 0, 1);
  5983. }
  5984.  
  5985. x ++;
  5986. }
  5987. printf("[load] Wczytano %d domów [czas wykonania: %d ms]", x, Code_ExTimer_End(LoadHouses));
  5988.  
  5989. return 1;
  5990. }
  5991.  
  5992. forward GetDistanceBetweenPlayers(playerid,playerid2);
  5993. public GetDistanceBetweenPlayers(playerid,playerid2){
  5994. new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
  5995. new Float:dis;
  5996. if (!IsPlayerConnected(playerid) || !IsPlayerConnected(playerid2)){
  5997. return 0;
  5998. }
  5999. GetPlayerPos(playerid,x1,y1,z1);
  6000. GetPlayerPos(playerid2,x2,y2,z2);
  6001. dis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
  6002. return floatround(dis);
  6003. }
  6004.  
  6005. forward isPlayerInArea(playerID, Float:data[4]);
  6006. public isPlayerInArea(playerID, Float:data[4])
  6007. {
  6008. new Float:X, Float:Y, Float:Z;
  6009. GetPlayerPos(playerID, X, Y, Z);
  6010. if(X >= data[0] && X <= data[2] && Y >= data[1] && Y <= data[3]) {
  6011. return 1;
  6012. }
  6013. return 0;
  6014. }
  6015.  
  6016.  
  6017. stock TuneCar(vehicleid)
  6018. {
  6019. HaveNitro[vehicleid] = true;
  6020. switch(GetVehicleModel(vehicleid))
  6021. {
  6022. case 400:
  6023. AddVehComp(vehicleid,1008,1009,1010,1013,1018,1019,1020,1021,1024,1086,1087);
  6024. case 401:
  6025. AddVehComp(vehicleid,1001,1003,1004,1005,1006,1007,1008,1009,1010,1013,1017,1019,1020,1086,10871142,1143,1144,1145);
  6026. case 404:
  6027. AddVehComp(vehicleid,1000,1002,1007,1008,1009,1010,1013,1016,1017,1019,1020,1021,1086,1087);
  6028. case 405:
  6029. AddVehComp(vehicleid,1000,1001,1008,1009,1010,1014,1018,1019,1020,1021,1023,1086,1087);
  6030. case 410:
  6031. AddVehComp(vehicleid,1001,1003,1007,1008,1009,1010,1013,1017,1019,1020,1021,1023,1024,1086,1087);
  6032. case 415:
  6033. AddVehComp(vehicleid,1001,1003,1007,1008,1009,1010,1017,1018,1019,1023,1086,1087);
  6034. case 418:
  6035. AddVehComp(vehicleid,1002,1006,1008,1009,1010,1016,1020,1021,1086,1087);
  6036. case 420:
  6037. AddVehComp(vehicleid,1001,1003,1004,1005,1008,1009,1010,1019,1021,1086,1087);
  6038. case 421:
  6039. AddVehComp(vehicleid,1000,1008,1009,1010,1014,1016,1018,1019,1020,1021,1023,1086,1087);
  6040. case 422:
  6041. AddVehComp(vehicleid,1007,1008,1009,1010,1013,1017,1019,1020,1021,1086,1087);
  6042. case 426:
  6043. AddVehComp(vehicleid,1001,1003,1004,1005,1006,1008,1009,1010,1019,1021,1086,1087);
  6044. case 436:
  6045. AddVehComp(vehicleid,1001,1003,1006,1007,1008,1009,1010,1013,1017,1019,1020,1021,1022,1086,1087);
  6046. case 439:
  6047. AddVehComp(vehicleid,1001,1003,1007,1008,1009,1010,1013,1017,1023,1086,1087,1142,1143,1144,1145);
  6048. case 477:
  6049. AddVehComp(vehicleid,1006,1007,1008,1009,1010,1017,1018,1019,1020,1021,1086,1087);
  6050. case 478:
  6051. AddVehComp(vehicleid,1004,1005,1008,1009,1010,1012,1013,1020,1021,1022,1024,1086,1087);
  6052. case 489:
  6053. AddVehComp(vehicleid,1000,1002,1004,1005,1006,1008,1009,1010,1013,1016,1018,1019,1020,1024,1086,1087);
  6054. case 491:
  6055. AddVehComp(vehicleid,1003,1007,1008,1009,1010,1014,1017,1018,1019,1020,1021,1023,1086,1087,1142,1143,1144,1145);
  6056. case 492:
  6057. AddVehComp(vehicleid,1000,1004,1005,1006,1008,1009,1010,1016,1086,1087);
  6058. case 496:
  6059. AddVehComp(vehicleid,1001,1002,1003,1006,1007,1008,1009,1010,1011,1017,1019,1020,1023,1086,1087);
  6060. case 500:
  6061. AddVehComp(vehicleid,1008,1009,1010,1013,1019,1020,1021,1024,1086,1087);
  6062. case 505:
  6063. AddVehComp(vehicleid,1000,1002,1004,1005,1006,1008,1009,1010,1013,1016,1018,1019,1020,1024,1086,1087);
  6064. case 516:
  6065. AddVehComp(vehicleid,1000,1002,1004,1007,1008,1009,1010,1015,1016,1017,1018,1019,1020,1021,1086,1087);
  6066. case 517:
  6067. AddVehComp(vehicleid,1002,1003,1007,1008,1009,1010,1016,1017,1018,1019,1020,1023,1086,1087,1142,1143,1144,1145);
  6068. case 518:
  6069. AddVehComp(vehicleid,1001,1003,1005,1006,1007,1008,1009,1010,1013,1017,1018,1020,1023,1086,1087,1142,1143,1144,1145);
  6070. case 527:
  6071. AddVehComp(vehicleid,1001,1007,1008,1009,1010,1014,1015,1017,1018,1020,1021,1086,1087);
  6072. case 529:
  6073. AddVehComp(vehicleid,1001,1003,1006,1007,1008,1009,1010,1011,1012,1017,1018,1019,1020,1023,1086,1087);
  6074. case 534:
  6075. AddVehComp(vehicleid,1008,1009,1010,1086,1087,1100,1101,1106,1122,1123,1124,1125,1126,1127,1178,1179,1180,1185);
  6076. case 535:
  6077. AddVehComp(vehicleid,1008,1009,1010,1086,1087,1109,1110,1111,1112,1113,1114,1115,1116,1117,1118,1119,1120,1121);
  6078. case 536:
  6079. AddVehComp(vehicleid,1008,1009,1010,1086,1087,1103,1104,1105,1107,1108,1128,1181,1182,1183,1184);
  6080. case 540:
  6081. AddVehComp(vehicleid,1001,1004,1006,1007,1008,1009,1010,1017,1018,1019,1020,1023,1024,1086,1087,1142,1143,1144,1145);
  6082. case 542:
  6083. AddVehComp(vehicleid,1008,1009,1010,1014,1015,1018,1019,1020,1021,1086,1087,1142,1143,1144,1145);
  6084. case 546:
  6085. AddVehComp(vehicleid,1001,1002,1004,1006,1007,1008,1009,1010,1017,1018,1019,1023,1024,1086,1087,1142,1143,1144,1145);
  6086. case 547:
  6087. AddVehComp(vehicleid,1000,1003,1008,1009,1010,1016,1018,1019,1020,1021,1086,1087);
  6088. case 549:
  6089. AddVehComp(vehicleid,1001,1003,1007,1008,1009,1010,1011,1012,1017,1018,1019,1020,1023,1086,1087,1142,1143,1144,1145);
  6090. case 550:
  6091. AddVehComp(vehicleid,1001,1003,1004,1005,1006,1008,1009,1010,1018,1019,1020,1023,1086,1087,1142,1143,1144,1145);
  6092. case 551:
  6093. AddVehComp(vehicleid,1002,1003,1005,1006,1008,1009,1010,1016,1018,1019,1020,1021,1023,1086,1087);
  6094. case 558:
  6095. AddVehComp(vehicleid,1008,1009,1010,1086,1087,1088,1089,1090,1091,1092,1093,1094,1095,1163,1164,1165,1166,1167,1168);
  6096. case 559:
  6097. AddVehComp(vehicleid,1008,1009,1010,1065,1066,1067,1068,1069,1070,1071,1072,1086,1087,1158,1159,1160,1161,1162,1173);
  6098. case 560:
  6099. AddVehComp(vehicleid,1008,1009,1010,1026,1027,1028,1029,1030,1031,1032,1033,1086,1087,1138,1139,1140,1141,1169,1170);
  6100. case 561:
  6101. AddVehComp(vehicleid,1008,1009,1010,1055,1056,1057,1058,1059,1060,1061,1062,1063,1064,1086,1087,1154,1155,1156,1157);
  6102. case 562:
  6103. AddVehComp(vehicleid,1008,1009,1010,1034,1035,1036,1037,1038,1039,1040,1041,1086,1087,1146,1147,1148,1149,1171,1172);
  6104. case 565:
  6105. AddVehComp(vehicleid,1008,1009,1010,1045,1046,1047,1048,1049,1050,1051,1052,1053,1054,1086,1087,1150,1151,1152,1153);
  6106. case 567:
  6107. AddVehComp(vehicleid,1008,1009,1010,1086,1087,1102,1129,1130,1131,1132,1133,1186,1187,1188,1189);
  6108. case 575:
  6109. AddVehComp(vehicleid,1008,1009,1010,1042,1043,1044,1086,1087,1099,1174,1175,1176,1177);
  6110. case 576:
  6111. AddVehComp(vehicleid,1008,1009,1010,1086,1087,1134,1135,1136,1137,1190,1191,1192,1193);
  6112. case 580:
  6113. AddVehComp(vehicleid,1001,1006,1007,1008,1009,1010,1017,1018,1020,1023,1086,1087);
  6114. case 585:
  6115. AddVehComp(vehicleid,1001,1003,1006,1007,1008,1009,1010,1013,1017,1018,1019,1020,1023,1086,1087,1142,1143,1144,1145);
  6116. case 589:
  6117. AddVehComp(vehicleid,1000,1004,1005,1006,1007,1008,1009,1010,1013,1016,1017,1018,1020,1024,1086,1087,1142,1143,1144,1145);
  6118. case 600:
  6119. AddVehComp(vehicleid,1004,1005,1006,1007,1008,1009,1010,1013,1017,1018,1020,1022,1086,1087);
  6120. case 603:
  6121. AddVehComp(vehicleid,1001,1006,1007,1008,1009,1010,1017,1018,1019,1020,1023,1024,1086,1087,1142,1143,1144,1145);
  6122. case 402,409,411,412,419,424,
  6123. 438,442,445,451,458,466,
  6124. 467,474,475,479,480,506,
  6125. 507,526,533,541,545,555,
  6126. 566,579,587,602:
  6127. AddVehComp(vehicleid,1008,1009,1010,1086,1087);
  6128. }
  6129. return 1;
  6130. }
  6131.  
  6132.  
  6133.  
  6134. stock AddVehComp(vehicleid, ...)
  6135. {
  6136. new Wheels[] =
  6137. {
  6138. 1025, 1073, 1074, 1075,
  6139. 1076, 1077, 1078, 1079,
  6140. 1080, 1081, 1082, 1083,
  6141. 1084, 1085, 1096, 1097,
  6142. 1098
  6143. };
  6144. AddVehicleComponent(vehicleid, Wheels[random(sizeof(Wheels))]);
  6145. ChangeVehiclePaintjob(vehicleid, random(3));
  6146. for(new n = 1; n < numargs(); n++)
  6147. AddVehicleComponent(vehicleid, getarg(n, 0));
  6148. return 1;
  6149. }
  6150.  
  6151. forward IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy);
  6152. public IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy)
  6153. {
  6154. new Float:x, Float:y, Float:z;
  6155. GetPlayerPos(playerid, x, y, z);
  6156. if (x > minx && x < maxx && y > miny && y < maxy) return 1;
  6157. return 0;
  6158. }
  6159. forward Dragcd();
  6160. public Dragcd()
  6161. {
  6162. if (Count1 > 0){
  6163. for(new x=0;x<MAX_GRACZY;x++){
  6164. if(PlayerToPoint(3.0,x,664.1330,-1392.5837,13.1778) ||
  6165. PlayerToPoint(3.0,x,664.3258,-1397.8151,13.1221) ||
  6166. PlayerToPoint(3.0,x,663.8873,-1402.8795,13.0817) ||
  6167. PlayerToPoint(3.0,x,663.6431,-1408.2515,13.0918))
  6168. {
  6169. GameTextForPlayer(x,CountText[Count1-1], 2500, 3);
  6170. PlayerPlaySound(x,1056,0,0,0);
  6171. }
  6172. }
  6173. Count1--;
  6174. SetTimer("Dragcd", 1000, 0);
  6175. }
  6176. else{
  6177. for(new x=0;x<MAX_GRACZY;x++){
  6178. if(GetPlayerState(x) == PLAYER_STATE_DRIVER){
  6179. if(PlayerToPoint(3.0,x,664.1330,-1392.5837,13.1778) ||
  6180. PlayerToPoint(3.0,x,664.3258,-1397.8151,13.1221) ||
  6181. PlayerToPoint(3.0,x,663.8873,-1402.8795,13.0817) ||
  6182. PlayerToPoint(3.0,x,663.6431,-1408.2515,13.0918))
  6183. {
  6184. GameTextForPlayer(x,"~r~] ~g~GO ~y~!!! ~r~]", 2500, 3);
  6185. PlayerPlaySound(x,1056,0,0,0);
  6186. SetPlayerVirtualWorld(x,100);
  6187. Drager[x] = true;
  6188. DisablePlayerCheckpoint(x);
  6189. DisablePlayerRaceCheckpoint(x);
  6190. SetDragCheckpoints(x);
  6191. TogglePlayerControllable(x,1);
  6192. DragTick[x] = GetTickCount();
  6193. new veh = GetPlayerVehicleID(x);
  6194. SetVehicleVirtualWorld(veh,100);
  6195. }
  6196. }
  6197. }
  6198. Count1 = 3;
  6199. }
  6200. return 1;
  6201. }
  6202.  
  6203. forward CountDown();
  6204. public CountDown()
  6205. {
  6206. if (Count1 > 0){
  6207. GameTextForAll( CountText[Count1-1], 2500, 3);
  6208. Count1--;
  6209. SoundForAll(1056);
  6210. SetTimer("CountDown", 1000, 0);
  6211. }
  6212. else{
  6213. GameTextForAll("~r~] ~g~GO ~y~!!! ~r~]", 2500, 3);
  6214. Count1 = 3;
  6215. SoundForAll(1057);
  6216. }
  6217. return 1;
  6218. }
  6219.  
  6220. SoundForAll(sound)
  6221. {
  6222. for(new i = 0; i < MAX_GRACZY; i ++)
  6223. if (IsPlayerConnected(i))
  6224. PlayerPlaySound(i,sound,0.0,0.0,0.0);
  6225. }
  6226.  
  6227. stock PlayerToPoint(Float: radi, playerid, Float:x, Float:y, Float:z)
  6228. {
  6229. if(IsPlayerInRangeOfPoint(playerid, radi, x, y, z)) return 1;
  6230. return 0;
  6231. }
  6232.  
  6233. stock PlayerIP(playerid)
  6234. {
  6235. new ajpi[16];
  6236. GetPlayerIp(playerid, ajpi, sizeof(ajpi));
  6237. return ajpi;
  6238. }
  6239.  
  6240. stock IsVehicleInUse(vehicleid)
  6241. {
  6242. new bool:temp = false;
  6243. for(new i=0;i<MAX_GRACZY;i++)
  6244. {
  6245. if(GetPlayerVehicleID(i) == vehicleid)
  6246. {
  6247. temp = true;
  6248. break;
  6249. }
  6250. }
  6251. return temp;
  6252. }
  6253.  
  6254. stock OnlinePlayers()
  6255. {
  6256. new ol;
  6257. for(new i=0; i < MAX_GRACZY; i++) {
  6258. if (IsPlayerConnected(i)) {
  6259. ol++;
  6260. }
  6261. }
  6262. return ol;
  6263. }
  6264.  
  6265. forward MinSpam();
  6266. public MinSpam()
  6267. {
  6268. for(new i = 0; i < MAX_GRACZY; i ++) {
  6269. if(SpamStrings[i] > 0) {
  6270. SpamStrings[i] --;
  6271. }
  6272. if(SpamStrings[i] > 2){
  6273. SpamStrings[i] = 2;
  6274. }
  6275. }
  6276. return 1;
  6277. }
  6278.  
  6279.  
  6280. stock ReturnWeaponName(weaponid)
  6281. {
  6282. new weaponname[32];
  6283. GetWeaponName(weaponid,weaponname,sizeof(weaponname));
  6284. if(weaponid == 0){
  6285. format(weaponname,32,"Fist");
  6286. }
  6287. return weaponname;
  6288. }
  6289.  
  6290. forward CountDownAS();
  6291. public CountDownAS()
  6292. {
  6293. if(Count2 == -1){
  6294. GameTextForAll("~r~Odliczanie zakonczone",3000,3);
  6295. CountDowning = 0;
  6296. return 1;
  6297. }
  6298. if (Count2 > 0){
  6299. new string[5];
  6300. format(string,5,"%d",Count2);
  6301. GameTextForAll(string, 2500, 3);
  6302. Count2--;
  6303. SetTimer("CountDownAS", 1000, 0);
  6304. }
  6305. else{
  6306. GameTextForAll("~r~Go", 2500, 3);
  6307. Count2 = 0;
  6308. for(new x=0;x<MAX_GRACZY;x++){
  6309. if(IsPlayerConnected(x)){
  6310. TogglePlayerControllable(x,1);
  6311. }
  6312. }
  6313. CountDowning = 0;
  6314. }
  6315. return 1;
  6316. }
  6317.  
  6318. stock GetVehicleModelIDFromName(vname[])
  6319. {
  6320. for(new i = 0; i < 211; i++)
  6321. {
  6322. if(strfind(CarList[i],vname,true) != -1)
  6323. return i+400;
  6324. }
  6325. return -1;
  6326. }
  6327.  
  6328. stock GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
  6329. {
  6330. new Float:a;
  6331. GetPlayerPos(playerid, x, y, a);
  6332. GetPlayerFacingAngle(playerid, a);
  6333. if (GetPlayerVehicleID(playerid)) {
  6334. GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
  6335. }
  6336. x += (distance * floatsin(-a, degrees));
  6337. y += (distance * floatcos(-a, degrees));
  6338. }
  6339.  
  6340. forward PickDestroy(o);
  6341. public PickDestroy(o)DestroyPickup(o);
  6342.  
  6343. stock IsTrailer(playerid)
  6344. {
  6345. new model = GetVehicleModel(playerid);
  6346. switch(model)
  6347. {
  6348. case 435:return 0;
  6349. case 450:return 0;
  6350. case 591:return 0;
  6351. case 606:return 0;
  6352. case 610:return 0;
  6353. case 584:return 0;
  6354. case 608:return 0;
  6355. case 611:return 0;
  6356. case 607:return 0;
  6357. }
  6358. return 1;
  6359. }
  6360.  
  6361. iswheelmodel(modelid) {
  6362.  
  6363. new wheelmodels[17] = {1025,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082,1083,1084,1085,1096,1097,1098};
  6364.  
  6365. foreach(wheelmodels, I) {
  6366.  
  6367. if (modelid == wheelmodels[I])
  6368. return true;
  6369.  
  6370. }
  6371.  
  6372. return false;
  6373. }
  6374.  
  6375. IllegalCarNitroIde(carmodel) {
  6376.  
  6377. new illegalvehs[29] = { 581, 523, 462, 521, 463, 522, 461, 448, 468, 586, 509, 481, 510, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454, 590, 569, 537, 538, 570, 449 };
  6378.  
  6379. foreach(illegalvehs, I) {
  6380.  
  6381. if (carmodel == illegalvehs[I])
  6382. return true;
  6383.  
  6384. }
  6385.  
  6386. return false;
  6387. }
  6388.  
  6389. // assumes player is in a car - make sure it is.
  6390. illegal_nos_vehicle(PlayerID) {
  6391.  
  6392. new carid = GetPlayerVehicleID(PlayerID);
  6393. new playercarmodel = GetVehicleModel(carid);
  6394.  
  6395. return IllegalCarNitroIde(playercarmodel);
  6396.  
  6397. }
  6398.  
  6399. stock islegalcarmod(vehicleide, componentid) {
  6400.  
  6401. new modok = false;
  6402.  
  6403. // stereo, hydraulics & nos (1x 2x 3x) are special.
  6404. if ( (iswheelmodel(componentid)) || (componentid == 1086) || (componentid == 1087) || ((componentid >= 1008) && (componentid <= 1010))) {
  6405.  
  6406. new nosblocker = IllegalCarNitroIde(vehicleide);
  6407.  
  6408. if (!nosblocker)
  6409. modok = true;
  6410.  
  6411. } else {
  6412.  
  6413. // check if the specified model CAN use this particular mod.
  6414. foreach(legalmods, I) {
  6415.  
  6416. if (legalmods[I][0] == vehicleide) { // first is car IDE
  6417.  
  6418. for(new J = 1; J < 22; J++) { // start with 1
  6419. if (legalmods[I][J] == componentid)
  6420. modok = true;
  6421. }
  6422.  
  6423. }
  6424.  
  6425. }
  6426.  
  6427. }
  6428.  
  6429. return modok;
  6430. }
  6431.  
  6432. OnVehicleMod(playerid, vehicleid, componentid) {
  6433.  
  6434. new vehicleide = GetVehicleModel(vehicleid);
  6435. new modok = islegalcarmod(vehicleide, componentid);
  6436.  
  6437. if (!modok) {
  6438. AddEchoMessageEx("[invalid_mod] %s %d %d %d %d %d", pNickname[playerid], playerid, vehicleid, vehicleide, componentid);
  6439. banaplayer(ANTICHEAT_ID, PlayerID, "Fuck you and your mods!");
  6440. return 0;
  6441. }
  6442.  
  6443. return 1;
  6444. }
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