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Oct 15th, 2019
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  1. ---------------
  2. --nahid chara v1.2.6--
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by Makhail07
  6. --FE code by Mokiros
  7. --Edited by ozzak1003 --
  8. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  9. --Discord: ozzak1003#3275
  10. --------------------------------
  11. hello good sir
  12. Don't leak pls
  13. Enjoy ;)
  14. --------------------------------
  15. ]])
  16. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  17. local Player,game,owner = owner,game
  18. local RealPlayer = Player
  19. do
  20. local rp = RealPlayer
  21. script.Parent = rp.Character
  22.  
  23. --RemoteEvent for communicating
  24. local Event = Instance.new("RemoteEvent")
  25. Event.Name = "UserInput_Event"
  26.  
  27. --Fake event to make stuff like Mouse.KeyDown work
  28. local function fakeEvent()
  29. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  30. t.connect = t.Connect
  31. return t
  32. end
  33.  
  34. --Creating fake input objects with fake variables
  35. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  36. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  37. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  38. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  39. end}
  40. --Merged 2 functions into one by checking amount of arguments
  41. CAS.UnbindAction = CAS.BindAction
  42.  
  43. --This function will trigger the events that have been :Connect()'ed
  44. local function te(self,ev,...)
  45. local t = m[ev]
  46. if t and t._fakeEvent then
  47. for _,f in pairs(t.Functions) do
  48. f(...)
  49. end
  50. end
  51. end
  52. m.TrigEvent = te
  53. UIS.TrigEvent = te
  54.  
  55. Event.OnServerEvent:Connect(function(plr,io)
  56. if plr~=rp then return end
  57. m.Target = io.Target
  58. m.Hit = io.Hit
  59. if not io.isMouse then
  60. local b = io.UserInputState == Enum.UserInputState.Begin
  61. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  62. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[
  76. local Player = game:GetService("Players").LocalPlayer
  77. local Event = script:WaitForChild("UserInput_Event")
  78.  
  79. local Mouse = Player:GetMouse()
  80. local UIS = game:GetService("UserInputService")
  81. local input = function(io,a)
  82. if a then return end
  83. --Since InputObject is a client-side instance, we create and pass table instead
  84. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  85. end
  86. UIS.InputBegan:Connect(input)
  87. UIS.InputEnded:Connect(input)
  88.  
  89. local h,t
  90. --Give the server mouse data 30 times every second, but only if the values changed
  91. --If player is not moving their mouse, client won't fire events
  92. while wait(1/30) do
  93. if h~=Mouse.Hit or t~=Mouse.Target then
  94. h,t=Mouse.Hit,Mouse.Target
  95. Event:FireServer({isMouse=true,Target=t,Hit=h})
  96. end
  97. end]==],Player.Character)
  98.  
  99. ----Sandboxed game object that allows the usage of client-side methods and services
  100. --Real game object
  101. local _rg = game
  102.  
  103. --Metatable for fake service
  104. local fsmt = {
  105. __index = function(self,k)
  106. local s = rawget(self,"_RealService")
  107. if s then return s[k] end
  108. end,
  109. __newindex = function(self,k,v)
  110. local s = rawget(self,"_RealService")
  111. if s then s[k]=v end
  112. end,
  113. __call = function(self,...)
  114. local s = rawget(self,"_RealService")
  115. if s then return s(...) end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  120. return setmetatable(t,fsmt)
  121. end
  122.  
  123. --Fake game object
  124. local g = {
  125. GetService = function(self,s)
  126. return self[s]
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. }
  134. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  135. g.service = g.GetService
  136.  
  137. g.RunService = FakeService({
  138. RenderStepped = _rg:GetService("RunService").Heartbeat,
  139. BindToRenderStep = function(self,name,_,fun)
  140. self._btrs[name] = self.Heartbeat:Connect(fun)
  141. end,
  142. UnbindFromRenderStep = function(self,name)
  143. self._btrs[name]:Disconnect()
  144. end,
  145. },"RunService")
  146.  
  147. setmetatable(g,{
  148. __index=function(self,s)
  149. return _rg:GetService(s) or typeof(_rg[s])=="function"
  150. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  151. end,
  152. __newindex = fsmt.__newindex,
  153. __call = fsmt.__call
  154. })
  155. --Changing owner to fake player object to support owner:GetMouse()
  156. game,owner = g,g.Players.LocalPlayer
  157. end
  158.  
  159. Player = owner
  160. PlayerGui = Player.PlayerGui
  161. Cam = workspace.CurrentCamera
  162. Backpack = Player.Backpack
  163. Character = Player.Character
  164. Humanoid = Character.Humanoid
  165. Mouse = Player:GetMouse()
  166. RootPart = Character["HumanoidRootPart"]
  167. Torso = Character["Torso"]
  168. Head = Character["Head"]
  169. RightArm = Character["Right Arm"]
  170. LeftArm = Character["Left Arm"]
  171. RightLeg = Character["Right Leg"]
  172. LeftLeg = Character["Left Leg"]
  173. RootJoint = RootPart["RootJoint"]
  174. Neck = Torso["Neck"]
  175. RightShoulder = Torso["Right Shoulder"]
  176. LeftShoulder = Torso["Left Shoulder"]
  177. RightHip = Torso["Right Hip"]
  178. LeftHip = Torso["Left Hip"]
  179.  
  180. Character = Player.Character
  181. Humanoid = Character.Humanoid
  182.  
  183. -------------------------------------------------------
  184.  
  185. local FavIDs = {
  186. 340106355, --Nefl Crystals
  187. 927529620, --Dimension
  188. 876981900, --Fantasy
  189. 398987889, --Ordinary Days
  190. 1117396305, --Oh wait, it's you.
  191. 885996042, --Action Winter Journey
  192. 919231299, --Sprawling Idiot Effigy
  193. 743466274, --Good Day Sunshine
  194. 727411183, --Knife Fight
  195. 1402748531, --The Earth Is Counting On You!
  196. 595230126 --Robot Language
  197. }
  198.  
  199.  
  200.  
  201. wait(0.2)
  202. local plr = game:service'Players'.LocalPlayer
  203. local char = plr.Character
  204. local hum = char.Humanoid
  205. local hed = char.Head
  206. local root = char.HumanoidRootPart
  207. local rootj = root.RootJoint
  208. local tors = char.Torso
  209. local ra = char["Right Arm"]
  210. local la = char["Left Arm"]
  211. local rl = char["Right Leg"]
  212. local ll = char["Left Leg"]
  213. local neck = tors["Neck"]
  214. local mouse = plr:GetMouse()
  215. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  216. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  217. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  218. local maincolor = BrickColor.new("Institutional white")
  219.  
  220. -------------------------------------------------------
  221. --Start Good Stuff--
  222. -------------------------------------------------------
  223. cam = game.Workspace.CurrentCamera
  224. CF = CFrame.new
  225. angles = CFrame.Angles
  226. attack = false
  227. Euler = CFrame.fromEulerAnglesXYZ
  228. Rad = math.rad
  229. IT = Instance.new
  230. BrickC = BrickColor.new
  231. Cos = math.cos
  232. Acos = math.acos
  233. Sin = math.sin
  234. Asin = math.asin
  235. Abs = math.abs
  236. Mrandom = math.random
  237. Floor = math.floor
  238. -------------------------------------------------------
  239. --End Good Stuff--
  240. -------------------------------------------------------
  241. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  242. RSH, LSH = nil, nil
  243. RW = Instance.new("Weld")
  244. LW = Instance.new("Weld")
  245. RH = tors["Right Hip"]
  246. LH = tors["Left Hip"]
  247. RSH = tors["Right Shoulder"]
  248. LSH = tors["Left Shoulder"]
  249. RSH.Parent = nil
  250. LSH.Parent = nil
  251. RW.Name = "RW"
  252. RW.Part0 = tors
  253. RW.C0 = CF(1.5, 0.5, 0)
  254. RW.C1 = CF(0, 0.5, 0)
  255. RW.Part1 = ra
  256. RW.Parent = tors
  257. LW.Name = "LW"
  258. LW.Part0 = tors
  259. LW.C0 = CF(-1.5, 0.5, 0)
  260. LW.C1 = CF(0, 0.5, 0)
  261. LW.Part1 = la
  262. LW.Parent = tors
  263. Effects = {}
  264. -------------------------------------------------------
  265. --Start HeartBeat--
  266. -------------------------------------------------------
  267. ArtificialHB = Instance.new("BindableEvent", script)
  268. ArtificialHB.Name = "Heartbeat"
  269. script:WaitForChild("Heartbeat")
  270.  
  271. frame = 1 / 60
  272. tf = 0
  273. allowframeloss = false
  274. tossremainder = false
  275.  
  276.  
  277. lastframe = tick()
  278. script.Heartbeat:Fire()
  279.  
  280.  
  281. game:GetService("RunService").Heartbeat:connect(function(s, p)
  282. tf = tf + s
  283. if tf >= frame then
  284. if allowframeloss then
  285. script.Heartbeat:Fire()
  286. lastframe = tick()
  287. else
  288. for i = 1, math.floor(tf / frame) do
  289. script.Heartbeat:Fire()
  290. end
  291. lastframe = tick()
  292. end
  293. if tossremainder then
  294. tf = 0
  295. else
  296. tf = tf - frame * math.floor(tf / frame)
  297. end
  298. end
  299. end)
  300. -------------------------------------------------------
  301. --End HeartBeat--
  302. -------------------------------------------------------
  303.  
  304. -------------------------------------------------------
  305. --Start Important Functions--
  306. -------------------------------------------------------
  307. function swait(num)
  308. if num == 0 or num == nil then
  309. game:service("RunService").Stepped:wait(0)
  310. else
  311. for i = 0, num do
  312. game:service("RunService").Stepped:wait(0)
  313. end
  314. end
  315. end
  316. function thread(f)
  317. coroutine.resume(coroutine.create(f))
  318. end
  319. function clerp(a, b, t)
  320. local qa = {
  321. QuaternionFromCFrame(a)
  322. }
  323. local qb = {
  324. QuaternionFromCFrame(b)
  325. }
  326. local ax, ay, az = a.x, a.y, a.z
  327. local bx, by, bz = b.x, b.y, b.z
  328. local _t = 1 - t
  329. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  330. end
  331. function QuaternionFromCFrame(cf)
  332. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  333. local trace = m00 + m11 + m22
  334. if trace > 0 then
  335. local s = math.sqrt(1 + trace)
  336. local recip = 0.5 / s
  337. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  338. else
  339. local i = 0
  340. if m00 < m11 then
  341. i = 1
  342. end
  343. if m22 > (i == 0 and m00 or m11) then
  344. i = 2
  345. end
  346. if i == 0 then
  347. local s = math.sqrt(m00 - m11 - m22 + 1)
  348. local recip = 0.5 / s
  349. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  350. elseif i == 1 then
  351. local s = math.sqrt(m11 - m22 - m00 + 1)
  352. local recip = 0.5 / s
  353. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  354. elseif i == 2 then
  355. local s = math.sqrt(m22 - m00 - m11 + 1)
  356. local recip = 0.5 / s
  357. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  358. end
  359. end
  360. end
  361. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  362. local xs, ys, zs = x + x, y + y, z + z
  363. local wx, wy, wz = w * xs, w * ys, w * zs
  364. local xx = x * xs
  365. local xy = x * ys
  366. local xz = x * zs
  367. local yy = y * ys
  368. local yz = y * zs
  369. local zz = z * zs
  370. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  371. end
  372. function QuaternionSlerp(a, b, t)
  373. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  374. local startInterp, finishInterp
  375. if cosTheta >= 1.0E-4 then
  376. if 1 - cosTheta > 1.0E-4 then
  377. local theta = math.acos(cosTheta)
  378. local invSinTheta = 1 / Sin(theta)
  379. startInterp = Sin((1 - t) * theta) * invSinTheta
  380. finishInterp = Sin(t * theta) * invSinTheta
  381. else
  382. startInterp = 1 - t
  383. finishInterp = t
  384. end
  385. elseif 1 + cosTheta > 1.0E-4 then
  386. local theta = math.acos(-cosTheta)
  387. local invSinTheta = 1 / Sin(theta)
  388. startInterp = Sin((t - 1) * theta) * invSinTheta
  389. finishInterp = Sin(t * theta) * invSinTheta
  390. else
  391. startInterp = t - 1
  392. finishInterp = t
  393. end
  394. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  395. end
  396. function rayCast(Position, Direction, Range, Ignore)
  397. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  398. end
  399. local RbxUtility = LoadLibrary("RbxUtility")
  400. local Create = RbxUtility.Create
  401.  
  402. -------------------------------------------------------
  403. --Start Damage Function--
  404. -------------------------------------------------------
  405. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  406. if hit.Parent == nil then
  407. return
  408. end
  409. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  410. for _, v in pairs(hit.Parent:children()) do
  411. if v:IsA("Humanoid") then
  412. h = v
  413. end
  414. end
  415. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  416.  
  417. hit.Parent:FindFirstChild("Head"):BreakJoints()
  418. end
  419.  
  420. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  421. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  422. if hit.Parent.DebounceHit.Value == true then
  423. return
  424. end
  425. end
  426. if insta == true then
  427. hit.Parent:FindFirstChild("Head"):BreakJoints()
  428. end
  429. local c = Create("ObjectValue"){
  430. Name = "creator",
  431. Value = game:service("Players").LocalPlayer,
  432. Parent = h,
  433. }
  434. game:GetService("Debris"):AddItem(c, .5)
  435. if HitSound ~= nil and HitPitch ~= nil then
  436. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  437. end
  438. local Damage = math.random(minim, maxim)
  439. local blocked = false
  440. local block = hit.Parent:findFirstChild("Block")
  441. if block ~= nil then
  442. if block.className == "IntValue" then
  443. if block.Value > 0 then
  444. blocked = true
  445. block.Value = block.Value - 1
  446. print(block.Value)
  447. end
  448. end
  449. end
  450. if blocked == false then
  451. h.Health = h.Health - Damage
  452. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  453. else
  454. h.Health = h.Health - (Damage / 2)
  455. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  456. end
  457. if Type == "Knockdown" then
  458. local hum = hit.Parent.Humanoid
  459. hum.PlatformStand = true
  460. coroutine.resume(coroutine.create(function(HHumanoid)
  461. swait(1)
  462. HHumanoid.PlatformStand = false
  463. end), hum)
  464. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  465. local bodvol = Create("BodyVelocity"){
  466. velocity = angle * knockback,
  467. P = 5000,
  468. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  469. Parent = hit,
  470. }
  471. local rl = Create("BodyAngularVelocity"){
  472. P = 3000,
  473. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  474. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  475. Parent = hit,
  476. }
  477. game:GetService("Debris"):AddItem(bodvol, .5)
  478. game:GetService("Debris"):AddItem(rl, .5)
  479. elseif Type == "Normal" then
  480. local vp = Create("BodyVelocity"){
  481. P = 500,
  482. maxForce = Vector3.new(math.huge, 0, math.huge),
  483. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  484. }
  485. if knockback > 0 then
  486. vp.Parent = hit.Parent.Torso
  487. end
  488. game:GetService("Debris"):AddItem(vp, .5)
  489. elseif Type == "Up" then
  490. local bodyVelocity = Create("BodyVelocity"){
  491. velocity = Vector3.new(0, 20, 0),
  492. P = 5000,
  493. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  494. Parent = hit,
  495. }
  496. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  497. elseif Type == "DarkUp" then
  498. coroutine.resume(coroutine.create(function()
  499. for i = 0, 1, 0.1 do
  500. swait()
  501. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  502. end
  503. end))
  504. local bodyVelocity = Create("BodyVelocity"){
  505. velocity = Vector3.new(0, 20, 0),
  506. P = 5000,
  507. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  508. Parent = hit,
  509. }
  510. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  511. elseif Type == "Snare" then
  512. local bp = Create("BodyPosition"){
  513. P = 2000,
  514. D = 100,
  515. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  516. position = hit.Parent.Torso.Position,
  517. Parent = hit.Parent.Torso,
  518. }
  519. game:GetService("Debris"):AddItem(bp, 1)
  520. elseif Type == "Freeze" then
  521. local BodPos = Create("BodyPosition"){
  522. P = 50000,
  523. D = 1000,
  524. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  525. position = hit.Parent.Torso.Position,
  526. Parent = hit.Parent.Torso,
  527. }
  528. local BodGy = Create("BodyGyro") {
  529. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  530. P = 20e+003,
  531. Parent = hit.Parent.Torso,
  532. cframe = hit.Parent.Torso.CFrame,
  533. }
  534. hit.Parent.Torso.Anchored = true
  535. coroutine.resume(coroutine.create(function(Part)
  536. swait(1.5)
  537. Part.Anchored = false
  538. end), hit.Parent.Torso)
  539. game:GetService("Debris"):AddItem(BodPos, 3)
  540. game:GetService("Debris"):AddItem(BodGy, 3)
  541. end
  542. local debounce = Create("BoolValue"){
  543. Name = "DebounceHit",
  544. Parent = hit.Parent,
  545. Value = true,
  546. }
  547. game:GetService("Debris"):AddItem(debounce, Delay)
  548. c = Create("ObjectValue"){
  549. Name = "creator",
  550. Value = Player,
  551. Parent = h,
  552. }
  553. game:GetService("Debris"):AddItem(c, .5)
  554. end
  555. end
  556. -------------------------------------------------------
  557. --End Damage Function--
  558. -------------------------------------------------------
  559.  
  560. -------------------------------------------------------
  561. --Start Damage Function Customization--
  562. -------------------------------------------------------
  563. function ShowDamage(Pos, Text, Time, Color)
  564. local Rate = (1 / 30)
  565. local Pos = (Pos or Vector3.new(0, 0, 0))
  566. local Text = (Text or "")
  567. local Time = (Time or 2)
  568. local Color = (Color or Color3.new(1, 0, 1))
  569. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  570. EffectPart.Anchored = true
  571. local BillboardGui = Create("BillboardGui"){
  572. Size = UDim2.new(3, 0, 3, 0),
  573. Adornee = EffectPart,
  574. Parent = EffectPart,
  575. }
  576. local TextLabel = Create("TextLabel"){
  577. BackgroundTransparency = 1,
  578. Size = UDim2.new(1, 0, 1, 0),
  579. Text = Text,
  580. Font = "Bodoni",
  581. TextColor3 = Color,
  582. TextScaled = true,
  583. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  584. Parent = BillboardGui,
  585. }
  586. game.Debris:AddItem(EffectPart, (Time))
  587. EffectPart.Parent = game:GetService("Workspace")
  588. delay(0, function()
  589. local Frames = (Time / Rate)
  590. for Frame = 1, Frames do
  591. wait(Rate)
  592. local Percent = (Frame / Frames)
  593. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  594. TextLabel.TextTransparency = Percent
  595. end
  596. if EffectPart and EffectPart.Parent then
  597. EffectPart:Destroy()
  598. end
  599. end)
  600. end
  601. -------------------------------------------------------
  602. --End Damage Function Customization--
  603. -------------------------------------------------------
  604.  
  605. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  606. for _, c in pairs(workspace:children()) do
  607. local hum = c:findFirstChild("Humanoid")
  608. if hum ~= nil then
  609. local head = c:findFirstChild("Head")
  610. if head ~= nil then
  611. local targ = head.Position - Part.Position
  612. local mag = targ.magnitude
  613. if magni >= mag and c.Name ~= plr.Name then
  614. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  615. end
  616. end
  617. end
  618. end
  619. end
  620.  
  621.  
  622. CFuncs = {
  623. Part = {
  624. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  625. local Part = Create("Part")({
  626. Parent = Parent,
  627. Reflectance = Reflectance,
  628. Transparency = Transparency,
  629. CanCollide = false,
  630. Locked = true,
  631. BrickColor = BrickColor.new(tostring(BColor)),
  632. Name = Name,
  633. Size = Size,
  634. Material = Material
  635. })
  636. RemoveOutlines(Part)
  637. return Part
  638. end
  639. },
  640. Mesh = {
  641. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  642. local Msh = Create(Mesh)({
  643. Parent = Part,
  644. Offset = OffSet,
  645. Scale = Scale
  646. })
  647. if Mesh == "SpecialMesh" then
  648. Msh.MeshType = MeshType
  649. Msh.MeshId = MeshId
  650. end
  651. return Msh
  652. end
  653. },
  654. Mesh = {
  655. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  656. local Msh = Create(Mesh)({
  657. Parent = Part,
  658. Offset = OffSet,
  659. Scale = Scale
  660. })
  661. if Mesh == "SpecialMesh" then
  662. Msh.MeshType = MeshType
  663. Msh.MeshId = MeshId
  664. end
  665. return Msh
  666. end
  667. },
  668. Weld = {
  669. Create = function(Parent, Part0, Part1, C0, C1)
  670. local Weld = Create("Weld")({
  671. Parent = Parent,
  672. Part0 = Part0,
  673. Part1 = Part1,
  674. C0 = C0,
  675. C1 = C1
  676. })
  677. return Weld
  678. end
  679. },
  680. Sound = {
  681. Create = function(id, par, vol, pit)
  682. coroutine.resume(coroutine.create(function()
  683. local S = Create("Sound")({
  684. Volume = vol,
  685. Pitch = pit or 1,
  686. SoundId = id,
  687. Parent = par or workspace
  688. })
  689. wait()
  690. S:play()
  691. game:GetService("Debris"):AddItem(S, 6)
  692. end))
  693. end
  694. },
  695. ParticleEmitter = {
  696. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  697. local fp = Create("ParticleEmitter")({
  698. Parent = Parent,
  699. Color = ColorSequence.new(Color1, Color2),
  700. LightEmission = LightEmission,
  701. Size = Size,
  702. Texture = Texture,
  703. Transparency = Transparency,
  704. ZOffset = ZOffset,
  705. Acceleration = Accel,
  706. Drag = Drag,
  707. LockedToPart = LockedToPart,
  708. VelocityInheritance = VelocityInheritance,
  709. EmissionDirection = EmissionDirection,
  710. Enabled = Enabled,
  711. Lifetime = LifeTime,
  712. Rate = Rate,
  713. Rotation = Rotation,
  714. RotSpeed = RotSpeed,
  715. Speed = Speed,
  716. VelocitySpread = VelocitySpread
  717. })
  718. return fp
  719. end
  720. }
  721. }
  722. function RemoveOutlines(part)
  723. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  724. end
  725. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  726. local Part = Create("Part")({
  727. formFactor = FormFactor,
  728. Parent = Parent,
  729. Reflectance = Reflectance,
  730. Transparency = Transparency,
  731. CanCollide = false,
  732. Locked = true,
  733. BrickColor = BrickColor.new(tostring(BColor)),
  734. Name = Name,
  735. Size = Size,
  736. Material = Material
  737. })
  738. RemoveOutlines(Part)
  739. return Part
  740. end
  741. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  742. local Msh = Create(Mesh)({
  743. Parent = Part,
  744. Offset = OffSet,
  745. Scale = Scale
  746. })
  747. if Mesh == "SpecialMesh" then
  748. Msh.MeshType = MeshType
  749. Msh.MeshId = MeshId
  750. end
  751. return Msh
  752. end
  753. function CreateWeld(Parent, Part0, Part1, C0, C1)
  754. local Weld = Create("Weld")({
  755. Parent = Parent,
  756. Part0 = Part0,
  757. Part1 = Part1,
  758. C0 = C0,
  759. C1 = C1
  760. })
  761. return Weld
  762. end
  763.  
  764.  
  765. -------------------------------------------------------
  766. --Start Effect Function--
  767. -------------------------------------------------------
  768. EffectModel = Instance.new("Model", char)
  769. Effects = {
  770. Block = {
  771. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  772. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  773. prt.Anchored = true
  774. prt.CFrame = cframe
  775. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  776. game:GetService("Debris"):AddItem(prt, 10)
  777. if Type == 1 or Type == nil then
  778. table.insert(Effects, {
  779. prt,
  780. "Block1",
  781. delay,
  782. x3,
  783. y3,
  784. z3,
  785. msh
  786. })
  787. elseif Type == 2 then
  788. table.insert(Effects, {
  789. prt,
  790. "Block2",
  791. delay,
  792. x3,
  793. y3,
  794. z3,
  795. msh
  796. })
  797. else
  798. table.insert(Effects, {
  799. prt,
  800. "Block3",
  801. delay,
  802. x3,
  803. y3,
  804. z3,
  805. msh
  806. })
  807. end
  808. end
  809. },
  810. Sphere = {
  811. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  812. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  813. prt.Anchored = true
  814. prt.CFrame = cframe
  815. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  816. game:GetService("Debris"):AddItem(prt, 10)
  817. table.insert(Effects, {
  818. prt,
  819. "Cylinder",
  820. delay,
  821. x3,
  822. y3,
  823. z3,
  824. msh
  825. })
  826. end
  827. },
  828. Cylinder = {
  829. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  830. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  831. prt.Anchored = true
  832. prt.CFrame = cframe
  833. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  834. game:GetService("Debris"):AddItem(prt, 10)
  835. table.insert(Effects, {
  836. prt,
  837. "Cylinder",
  838. delay,
  839. x3,
  840. y3,
  841. z3,
  842. msh
  843. })
  844. end
  845. },
  846. Wave = {
  847. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  848. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  849. prt.Anchored = true
  850. prt.CFrame = cframe
  851. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  852. game:GetService("Debris"):AddItem(prt, 10)
  853. table.insert(Effects, {
  854. prt,
  855. "Cylinder",
  856. delay,
  857. x3 / 60,
  858. y3 / 60,
  859. z3 / 60,
  860. msh
  861. })
  862. end
  863. },
  864. Ring = {
  865. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  866. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  867. prt.Anchored = true
  868. prt.CFrame = cframe
  869. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  870. game:GetService("Debris"):AddItem(prt, 10)
  871. table.insert(Effects, {
  872. prt,
  873. "Cylinder",
  874. delay,
  875. x3,
  876. y3,
  877. z3,
  878. msh
  879. })
  880. end
  881. },
  882. Break = {
  883. Create = function(brickcolor, cframe, x1, y1, z1)
  884. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  885. prt.Anchored = true
  886. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  887. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  888. local num = math.random(10, 50) / 1000
  889. game:GetService("Debris"):AddItem(prt, 10)
  890. table.insert(Effects, {
  891. prt,
  892. "Shatter",
  893. num,
  894. prt.CFrame,
  895. math.random() - math.random(),
  896. 0,
  897. math.random(50, 100) / 100
  898. })
  899. end
  900. },
  901. Spiral = {
  902. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  903. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  904. prt.Anchored = true
  905. prt.CFrame = cframe
  906. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  907. game:GetService("Debris"):AddItem(prt, 10)
  908. table.insert(Effects, {
  909. prt,
  910. "Cylinder",
  911. delay,
  912. x3,
  913. y3,
  914. z3,
  915. msh
  916. })
  917. end
  918. },
  919. Push = {
  920. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  921. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  922. prt.Anchored = true
  923. prt.CFrame = cframe
  924. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  925. game:GetService("Debris"):AddItem(prt, 10)
  926. table.insert(Effects, {
  927. prt,
  928. "Cylinder",
  929. delay,
  930. x3,
  931. y3,
  932. z3,
  933. msh
  934. })
  935. end
  936. }
  937. }
  938. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  939. local fp = IT("Part")
  940. fp.formFactor = formfactor
  941. fp.Parent = parent
  942. fp.Reflectance = reflectance
  943. fp.Transparency = transparency
  944. fp.CanCollide = false
  945. fp.Locked = true
  946. fp.BrickColor = brickcolor
  947. fp.Name = name
  948. fp.Size = size
  949. fp.Position = tors.Position
  950. RemoveOutlines(fp)
  951. fp.Material = "SmoothPlastic"
  952. fp:BreakJoints()
  953. return fp
  954. end
  955.  
  956. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  957. local mesh = IT(Mesh)
  958. mesh.Parent = part
  959. if Mesh == "SpecialMesh" then
  960. mesh.MeshType = meshtype
  961. if meshid ~= "nil" then
  962. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  963. end
  964. end
  965. mesh.Offset = offset
  966. mesh.Scale = scale
  967. return mesh
  968. end
  969.  
  970. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  971. local type = type
  972. local rng = Instance.new("Part", char)
  973. rng.Anchored = true
  974. rng.BrickColor = color
  975. rng.CanCollide = false
  976. rng.FormFactor = 3
  977. rng.Name = "Ring"
  978. rng.Material = "Neon"
  979. rng.Size = Vector3.new(1, 1, 1)
  980. rng.Transparency = 0
  981. rng.TopSurface = 0
  982. rng.BottomSurface = 0
  983. rng.CFrame = pos
  984. local rngm = Instance.new("SpecialMesh", rng)
  985. rngm.MeshType = MType
  986. rngm.Scale = scale
  987. local scaler2 = 1
  988. if type == "Add" then
  989. scaler2 = 1 * value
  990. elseif type == "Divide" then
  991. scaler2 = 1 / value
  992. end
  993. coroutine.resume(coroutine.create(function()
  994. for i = 0, 10 / bonuspeed, 0.1 do
  995. swait()
  996. if type == "Add" then
  997. scaler2 = scaler2 - 0.01 * value / bonuspeed
  998. elseif type == "Divide" then
  999. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1000. end
  1001. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1002. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1003. end
  1004. rng:Destroy()
  1005. end))
  1006. end
  1007.  
  1008. function Eviscerate(dude)
  1009. if dude.Name ~= char then
  1010. local bgf = IT("BodyGyro", dude.Head)
  1011. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1012. local val = IT("BoolValue", dude)
  1013. val.Name = "IsHit"
  1014. local ds = coroutine.wrap(function()
  1015. dude:WaitForChild("Head"):BreakJoints()
  1016. wait(0.5)
  1017. target = nil
  1018. coroutine.resume(coroutine.create(function()
  1019. for i, v in pairs(dude:GetChildren()) do
  1020. if v:IsA("Accessory") then
  1021. v:Destroy()
  1022. end
  1023. if v:IsA("Humanoid") then
  1024. v:Destroy()
  1025. end
  1026. if v:IsA("CharacterMesh") then
  1027. v:Destroy()
  1028. end
  1029. if v:IsA("Model") then
  1030. v:Destroy()
  1031. end
  1032. if v:IsA("Part") or v:IsA("MeshPart") then
  1033. for x, o in pairs(v:GetChildren()) do
  1034. if o:IsA("Decal") then
  1035. o:Destroy()
  1036. end
  1037. end
  1038. coroutine.resume(coroutine.create(function()
  1039. v.Material = "Neon"
  1040. v.CanCollide = false
  1041. local PartEmmit1 = IT("ParticleEmitter", v)
  1042. PartEmmit1.LightEmission = 1
  1043. PartEmmit1.Texture = "rbxassetid://284205403"
  1044. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1045. PartEmmit1.Rate = 150
  1046. PartEmmit1.Lifetime = NumberRange.new(1)
  1047. PartEmmit1.Size = NumberSequence.new({
  1048. NumberSequenceKeypoint.new(0, 0.75, 0),
  1049. NumberSequenceKeypoint.new(1, 0, 0)
  1050. })
  1051. PartEmmit1.Transparency = NumberSequence.new({
  1052. NumberSequenceKeypoint.new(0, 0, 0),
  1053. NumberSequenceKeypoint.new(1, 1, 0)
  1054. })
  1055. PartEmmit1.Speed = NumberRange.new(0, 0)
  1056. PartEmmit1.VelocitySpread = 30000
  1057. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1058. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1059. local BodPoss = IT("BodyPosition", v)
  1060. BodPoss.P = 3000
  1061. BodPoss.D = 1000
  1062. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1063. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1064. v.Color = maincolor.Color
  1065. coroutine.resume(coroutine.create(function()
  1066. for i = 0, 49 do
  1067. swait(1)
  1068. v.Transparency = v.Transparency + 0.08
  1069. end
  1070. wait(0.5)
  1071. PartEmmit1.Enabled = false
  1072. wait(3)
  1073. v:Destroy()
  1074. dude:Destroy()
  1075. end))
  1076. end))
  1077. end
  1078. end
  1079. end))
  1080. end)
  1081. ds()
  1082. end
  1083. end
  1084.  
  1085. function FindNearestHead(Position, Distance, SinglePlayer)
  1086. if SinglePlayer then
  1087. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1088. end
  1089. local List = {}
  1090. for i, v in pairs(workspace:GetChildren()) do
  1091. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1092. table.insert(List, v)
  1093. end
  1094. end
  1095. return List
  1096. end
  1097.  
  1098. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1099. local type = type
  1100. local rng = Instance.new("Part", char)
  1101. rng.Anchored = true
  1102. rng.BrickColor = color
  1103. rng.CanCollide = false
  1104. rng.FormFactor = 3
  1105. rng.Name = "Ring"
  1106. rng.Material = "Neon"
  1107. rng.Size = Vector3.new(1, 1, 1)
  1108. rng.Transparency = 0
  1109. rng.TopSurface = 0
  1110. rng.BottomSurface = 0
  1111. rng.CFrame = pos
  1112. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1113. local rngm = Instance.new("SpecialMesh", rng)
  1114. rngm.MeshType = MType
  1115. rngm.Scale = Vector3.new(x1, y1, z1)
  1116. local scaler2 = 1
  1117. local speeder = FastSpeed
  1118. if type == "Add" then
  1119. scaler2 = 1 * value
  1120. elseif type == "Divide" then
  1121. scaler2 = 1 / value
  1122. end
  1123. coroutine.resume(coroutine.create(function()
  1124. for i = 0, 10 / bonuspeed, 0.1 do
  1125. swait()
  1126. if type == "Add" then
  1127. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1128. elseif type == "Divide" then
  1129. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1130. end
  1131. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1132. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1133. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1134. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1135. end
  1136. rng:Destroy()
  1137. end))
  1138. end
  1139.  
  1140. function SoulSteal(dude)
  1141. if dude.Name ~= char then
  1142. local bgf = IT("BodyGyro", dude.Head)
  1143. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1144. local val = IT("BoolValue", dude)
  1145. val.Name = "IsHit"
  1146. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1147. local soulst = coroutine.wrap(function()
  1148. local soul = Instance.new("Part",dude)
  1149. soul.Size = Vector3.new(1,1,1)
  1150. soul.CanCollide = false
  1151. soul.Anchored = false
  1152. soul.Position = torso.Position
  1153. soul.Transparency = 1
  1154. local PartEmmit1 = IT("ParticleEmitter", soul)
  1155. PartEmmit1.LightEmission = 1
  1156. PartEmmit1.Texture = "rbxassetid://569507414"
  1157. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1158. PartEmmit1.Rate = 250
  1159. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1160. PartEmmit1.Size = NumberSequence.new({
  1161. NumberSequenceKeypoint.new(0, 1, 0),
  1162. NumberSequenceKeypoint.new(1, 0, 0)
  1163. })
  1164. PartEmmit1.Transparency = NumberSequence.new({
  1165. NumberSequenceKeypoint.new(0, 0, 0),
  1166. NumberSequenceKeypoint.new(1, 1, 0)
  1167. })
  1168. PartEmmit1.Speed = NumberRange.new(0, 0)
  1169. PartEmmit1.VelocitySpread = 30000
  1170. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1171. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1172. local BodPoss = IT("BodyPosition", soul)
  1173. BodPoss.P = 3000
  1174. BodPoss.D = 1000
  1175. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1176. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1177. wait(1.6)
  1178. soul.Touched:connect(function(hit)
  1179. if hit.Parent == char then
  1180. soul:Destroy()
  1181. end
  1182. end)
  1183. wait(1.2)
  1184. while soul do
  1185. swait()
  1186. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1187. BodPoss.Position = tors.Position
  1188. end
  1189. end)
  1190. soulst()
  1191. end
  1192. end
  1193. function FaceMouse()
  1194. local Cam = workspace.CurrentCamera
  1195. return {
  1196. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1197. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1198. }
  1199. end
  1200.  
  1201. BTAUNT = Instance.new("Sound", tors)
  1202. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=717045615"
  1203. BTAUNT.Volume = 10
  1204. BTAUNT.Pitch = 1
  1205. BTAUNT.Looped = true
  1206. BTAUNT.TimePosition = 0.2
  1207.  
  1208. BTAUNT1 = Instance.new("Sound", tors)
  1209. BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=0"
  1210. BTAUNT1.Volume = 10
  1211. BTAUNT1.Pitch = 1
  1212. BTAUNT1.Looped = true
  1213. BTAUNT1.TimePosition = 0.2
  1214.  
  1215. BTAUNT3 = Instance.new("Sound", tors)
  1216. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=424026286"
  1217. BTAUNT3.Volume = 10
  1218. BTAUNT3.Pitch = 1
  1219. BTAUNT3.Looped = true
  1220. BTAUNT3.TimePosition = 0.2
  1221.  
  1222. BTAUNT2 = Instance.new("Sound", tors)
  1223. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=431213856"
  1224. BTAUNT2.Volume = 10
  1225. BTAUNT2.Pitch = 1
  1226. BTAUNT2.Looped = true
  1227. BTAUNT2.TimePosition = 0.2
  1228. ------------------------------------------------------
  1229. --End Effect Function--
  1230. -------------------------------------------------------
  1231. function Cso(ID, PARENT, VOLUME, PITCH)
  1232. local NSound = nil
  1233. coroutine.resume(coroutine.create(function()
  1234. NSound = IT("Sound", PARENT)
  1235. NSound.Volume = VOLUME
  1236. NSound.Pitch = PITCH
  1237. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1238. swait()
  1239. NSound:play()
  1240. game:GetService("Debris"):AddItem(NSound, 50)
  1241. end))
  1242. return NSound
  1243. end
  1244. function CameraEnshaking(Length, Intensity)
  1245. coroutine.resume(coroutine.create(function()
  1246. local intensity = 1 * Intensity
  1247. local rotM = 0.01 * Intensity
  1248. for i = 0, Length, 0.1 do
  1249. swait()
  1250. intensity = intensity - 0.05 * Intensity / Length
  1251. rotM = rotM - 5.0E-4 * Intensity / Length
  1252. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1253. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1254. end
  1255. hum.CameraOffset = Vector3.new(0, 0, 0)
  1256. end))
  1257. end
  1258. -------------------------------------------------------
  1259. --End Important Functions--
  1260. -------------------------------------------------------
  1261.  
  1262.  
  1263. -------------------------------------------------------
  1264. --Start Customization--
  1265. -------------------------------------------------------
  1266. local Player_Size = 1
  1267. if Player_Size ~= 1 then
  1268. root.Size = root.Size * Player_Size
  1269. tors.Size = tors.Size * Player_Size
  1270. hed.Size = hed.Size * Player_Size
  1271. ra.Size = ra.Size * Player_Size
  1272. la.Size = la.Size * Player_Size
  1273. rl.Size = rl.Size * Player_Size
  1274. ll.Size = ll.Size * Player_Size
  1275. ----------------------------------------------------------------------------------
  1276. rootj.Parent = root
  1277. neck.Parent = tors
  1278. RW.Parent = tors
  1279. LW.Parent = tors
  1280. RH.Parent = tors
  1281. LH.Parent = tors
  1282. ----------------------------------------------------------------------------------
  1283. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1284. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1285. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1286. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1287. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1288. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1289. ----------------------------------------------------------------------------------
  1290. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1291. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1292. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1293. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1294. --hat.Parent = Character
  1295. end
  1296. ----------------------------------------------------------------------------------
  1297. ----------------------------------------------------------------------------------
  1298. local equipped = false
  1299. local idle = 0
  1300. local change = 1
  1301. local val = 0
  1302. local toim = 0
  1303. local idleanim = 0.4
  1304. local sine = 0
  1305. local Sit = 1
  1306. ----------------------------------------------------------------------------------
  1307. hum.WalkSpeed = 8
  1308. hum.JumpPower = 57
  1309. hum.Animator.Parent = nil
  1310. ----------------------------------------------------------------------------------
  1311.  
  1312. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1313. naeeym2.AlwaysOnTop = true
  1314. naeeym2.Size = UDim2.new(5,35,2,15)
  1315. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1316. naeeym2.Adornee = hed
  1317. naeeym2.Name = "Name"
  1318. --naeeym2.PlayerToHideFrom = Player
  1319. local tecks2 = Instance.new("TextLabel",naeeym2)
  1320. tecks2.BackgroundTransparency = 1
  1321. tecks2.TextScaled = true
  1322. tecks2.BorderSizePixel = 0
  1323. tecks2.Text = "Fight Me"
  1324. tecks2.Font = Enum.Font.Bodoni
  1325. tecks2.TextSize = 30
  1326. tecks2.TextStrokeTransparency = 0
  1327. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1328. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1329. tecks2.Size = UDim2.new(1,0,0.5,0)
  1330. tecks2.Parent = naeeym2]]
  1331. -------------------------------------------------------
  1332. --End Customization--
  1333. -------------------------------------------------------
  1334.  
  1335. -------------------------------------------------------
  1336. --Start Attacks N Stuff--
  1337. -------------------------------------------------------
  1338. local naeeym2 = Instance.new("BillboardGui",char)
  1339. naeeym2.AlwaysOnTop = true
  1340. naeeym2.Size = UDim2.new(5,35,2,35)
  1341. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1342. naeeym2.Adornee = hed
  1343. naeeym2.Name = "Name"
  1344.  
  1345. local tecks2 = Instance.new("TextLabel",naeeym2)
  1346. tecks2.BackgroundTransparency = 1
  1347. tecks2.TextScaled = true
  1348. tecks2.BorderSizePixel = 0
  1349. tecks2.Text = "welcome to my nahid hell"
  1350. tecks2.Font = "Garamond"
  1351. tecks2.TextSize = 30
  1352. tecks2.TextStrokeTransparency = 0
  1353. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1354. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1355. tecks2.Size = UDim2.new(1,0,0.5,0)
  1356. tecks2.Parent = naeeym2
  1357. textfag = tecks2
  1358. tecks2.Text = "Edited by ozzak1003"
  1359. wait(2)
  1360. tecks2.Text = "Don't leak please :)"
  1361. wait(1)
  1362. tecks2.Text = "nahid Chara"
  1363. BTAUNT:Play()
  1364. coroutine.resume(coroutine.create(function()
  1365. while textfag ~= nil do
  1366. swait()
  1367. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1368. textfag.Rotation = math.random(-3,3)
  1369. end
  1370. end))
  1371. local l = game.Lighting
  1372. local sky = Instance.new("Sky",l)
  1373. l.TimeOfDay = "00:00:00"
  1374. l.Brightness = 1
  1375. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  1376. ----------------------------------------------------------------------------------
  1377. wait()
  1378. player = game.Players.LocalPlayer
  1379. torso = player.Character:WaitForChild("Torso")
  1380. mouse = player:GetMouse()
  1381.  
  1382. mouse.KeyDown:connect(function(key)
  1383. if key == "t" then
  1384. dist = (torso.Position - mouse.Hit.p).magnitude
  1385. if dist <= 10000 then
  1386. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1387. end
  1388. end
  1389. end)
  1390. ----------------------------------------------------------------------------------
  1391. local AddInstance = function(Object, ...)
  1392. local Obj = Instance.new(Object)
  1393. for i,v in next,(...) do
  1394. Obj[i] = v
  1395. end
  1396. return Obj
  1397. end
  1398. ----------------------------------------------------
  1399. local Reaper = AddInstance("Part",{
  1400. Parent = hed,
  1401. CFrame = hed.CFrame,
  1402. formFactor = "Symmetric",
  1403. Size = Vector3.new(1, 1, 1),
  1404. CanCollide = false,
  1405. TopSurface = "Smooth",
  1406. BottomSurface = "Smooth",
  1407. Locked = true,
  1408. })
  1409. local Weld = AddInstance("Weld",{
  1410. Parent = Reaper,
  1411. Part0 = hed,
  1412. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1413. Part1 = Reaper,
  1414. })
  1415. local Mesh = AddInstance("SpecialMesh",{
  1416. Parent = Reaper,
  1417. MeshId = "rbxassetid://83499032",
  1418. TextureId = "rbxassetid://184744284",
  1419. Scale = Vector3.new(1.1, 1.1, 1.1),
  1420. VertexColor = Vector3.new(0.3, 0.3, 0.3),
  1421. })
  1422. -------------------------------------------------------
  1423. wait()
  1424. plr = game.Players.LocalPlayer
  1425. char = plr.Character
  1426. mouse = plr:GetMouse()
  1427. whitecolor = Color3.new(1,1,1)
  1428. epicmode = false
  1429. normal = true
  1430. ----------------------------------------------------------------------
  1431. Circle = nil
  1432. CircleParts = {}
  1433. Equipped = false
  1434.  
  1435. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1436. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1437. end
  1438. Equipped = true
  1439. Circle = Instance.new("Model")
  1440. Circle.Name = "Circle"
  1441. Angle = 0
  1442. for i = 1, 1 do
  1443. local CirclePart = Instance.new("Part")
  1444. CirclePart.Name = "CirclePart"
  1445. CirclePart.Transparency = 1
  1446. CirclePart.BrickColor = BrickColor.new("Really black")
  1447. CirclePart.Material = Enum.Material.Plastic
  1448. CirclePart.Shape = Enum.PartType.Block
  1449. CirclePart.FormFactor = Enum.FormFactor.Custom
  1450. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1451. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1452. CirclePart.Anchored = true
  1453. CirclePart.CanCollide = false
  1454. CirclePart.Locked = true
  1455. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1456. local Aura = Instance.new('ParticleEmitter')
  1457. Aura.Name = "Aura"
  1458. Aura.Texture = "rbxassetid://771221224"
  1459. Aura.Parent = CirclePart
  1460. Aura.LightEmission = 0
  1461. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1462. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1463. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1464. Aura.LockedToPart = false
  1465. Aura.Lifetime = NumberRange.new(1)
  1466. Aura.Rate = 50
  1467. Aura.Speed = NumberRange.new(2.5)
  1468. Aura.SpreadAngle = Vector2.new(80,80)
  1469. local BlockMesh = Instance.new("BlockMesh")
  1470. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1471. BlockMesh.Parent = CirclePart
  1472. CirclePart.Parent = Circle
  1473. local Star = Instance.new("Decal", CirclePart)
  1474. Star.Texture = "http://www.roblox.com/asset/?id=818983932"
  1475. Star.Face = "Top"
  1476. local Light = Instance.new("PointLight", CirclePart)
  1477. Light.Color = Color3.new(.20,0,0)
  1478. Light.Brightness = 100
  1479. Light.Range = 15
  1480. table.insert(CircleParts, CirclePart)
  1481. end
  1482. Spawn(function()
  1483. while Equipped and Humanoid.Parent and Torso.Parent do
  1484. if Angle == 360 then
  1485. Angle = 0
  1486. end
  1487. Angle = Angle + 0.05
  1488. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1489. if Hit then
  1490. if not Circle.Parent then
  1491. Circle.Parent = Character
  1492. end
  1493. for i, v in pairs(CircleParts) do
  1494. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1495. end
  1496. else
  1497. Circle.Parent = nil
  1498. end
  1499. wait()
  1500. end
  1501. end)
  1502.  
  1503. function chatfunc(text, color)
  1504. local chat = coroutine.wrap(function()
  1505. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1506. char:FindFirstChild("TalkingBillBoard"):destroy()
  1507. end
  1508. local naeeym2 = Instance.new("BillboardGui", char)
  1509. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1510. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1511. naeeym2.Adornee = hed
  1512. naeeym2.Name = "TalkingBillBoard"
  1513. local tecks2 = Instance.new("TextLabel", naeeym2)
  1514. tecks2.BackgroundTransparency = 1
  1515. tecks2.BorderSizePixel = 0
  1516. tecks2.Text = ""
  1517. tecks2.Font = "SciFi"
  1518. tecks2.TextSize = 30
  1519. tecks2.TextStrokeTransparency = 0
  1520. tecks2.TextColor3 = color
  1521. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1522. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1523. local tecks3 = Instance.new("TextLabel", naeeym2)
  1524. tecks3.BackgroundTransparency = 1
  1525. tecks3.BorderSizePixel = 0
  1526. tecks3.Text = ""
  1527. tecks3.Font = "SciFi"
  1528. tecks3.TextSize = 30
  1529. tecks3.TextStrokeTransparency = 0
  1530. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1531. tecks3.TextStrokeColor3 = color
  1532. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1533. coroutine.resume(coroutine.create(function()
  1534. while true do
  1535. swait(1)
  1536. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1537. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1538. tecks2.Rotation = math.random(-5, 5)
  1539. tecks3.Rotation = math.random(-5, 5)
  1540. end
  1541. end))
  1542. for i = 1, string.len(text) do
  1543. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1544. tecks2.Text = string.sub(text, 1, i)
  1545. tecks3.Text = string.sub(text, 1, i)
  1546. swait(1)
  1547. end
  1548. wait(1)
  1549. local randomrot = math.random(1, 2)
  1550. if randomrot == 1 then
  1551. for i = 1, 50 do
  1552. swait()
  1553. tecks2.Rotation = tecks2.Rotation - 0.75
  1554. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1555. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1556. tecks3.Rotation = tecks2.Rotation + 0.75
  1557. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1558. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1559. end
  1560. elseif randomrot == 2 then
  1561. for i = 1, 50 do
  1562. swait()
  1563. tecks2.Rotation = tecks2.Rotation + 0.75
  1564. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1565. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1566. tecks3.Rotation = tecks2.Rotation - 0.75
  1567. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1568. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1569. end
  1570. end
  1571. naeeym2:Destroy()
  1572. end)
  1573. chat()
  1574. end
  1575. function Ban()
  1576. attack = true
  1577. for i = 0, 2.6, 0.1 do
  1578. swait()
  1579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  1580. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  1581. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1582. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  1583. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1584. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  1585. end
  1586. Cso("357417055", tors, 10, 1)
  1587. CameraEnshaking(2, 15)
  1588. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1589. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1590. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1591. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1592. if v:FindFirstChild("Head") then
  1593. Eviscerate(v)
  1594. end
  1595. end
  1596. for i = 0, 3, 0.1 do
  1597. swait()
  1598. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1599. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  1600. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  1601. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  1602. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1603. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  1604. end
  1605. attack = false
  1606. end
  1607. function fail()
  1608. chatfunc("You have failed.", BrickColor.new("Really red").Color)
  1609. Cso("907331307", hed, 3.5, 1)
  1610. attack = true
  1611. hum.WalkSpeed = 2.01
  1612. for i = 0,1.2,0.1 do
  1613. swait()
  1614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1616. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1617. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1618. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1619. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1620. end
  1621. for i = 0,1.2,0.1 do
  1622. swait()
  1623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1625. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1629. end
  1630. for i = 0,1.2,0.1 do
  1631. swait()
  1632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1634. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1635. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1636. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1637. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1638. end
  1639. for i = 0,1.2,0.1 do
  1640. swait()
  1641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1643. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1645. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1647. end
  1648. for i = 0,1.2,0.1 do
  1649. swait()
  1650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1652. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1654. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1655. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1656. end
  1657. for i = 0,1.2,0.1 do
  1658. swait()
  1659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1663. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1664. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1665. end
  1666. hum.WalkSpeed = 16
  1667. attack = false
  1668. end
  1669. function special_hell()
  1670. chatfunc("welcome to my special hell.", BrickColor.new("Really red").Color)
  1671. wait(2)
  1672. CHOICE = 6
  1673. Cso("464600985", hed, 3.5, 1)
  1674. local killsky = Instance.new('Sky', game:GetService'Lighting')
  1675. killsky.SkyboxBk = "rbxassetid://818983932"
  1676. killsky.SkyboxDn = "rbxassetid://818983932"
  1677. killsky.SkyboxFt = "rbxassetid://818983932"
  1678. killsky.SkyboxLf = "rbxassetid://818983932"
  1679. killsky.SkyboxRt = "rbxassetid://818983932"
  1680. killsky.SkyboxUp = "rbxassetid://818983932"
  1681. ---
  1682. killsky.StarCount = 0
  1683. killsky.SunAngularSize = 0
  1684. killsky.MoonAngularSize = 0
  1685. killsky.MoonTextureId = ""
  1686. killsky.CelestialBodiesShown = false
  1687. game.Lighting.FogColor = Color3.new(255,0,0)
  1688. game.Lighting.FogEnd = 1500
  1689. if HITFLOOR ~= nil then
  1690. ATTACK = false
  1691. Rooted = false
  1692. local RINGSPIN = true
  1693. local CONSTRUCTING = true
  1694. local RING = CreatePart(3, Effects, "Neon", 0, 5, "Really red", "Ring", VT(0,0,0))
  1695. RING.Color = C3(0,0,0)
  1696. MakeForm(RING,"Cyl")
  1697. RING.CFrame = CF(HITPOS)
  1698. coroutine.resume(coroutine.create(function()
  1699. repeat
  1700. Swait()
  1701. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1702. until CONSTRUCTING == false
  1703. repeat
  1704. Swait()
  1705. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1706. until RINGSPIN == false
  1707. for i = 1, 25 do
  1708. Swait()
  1709. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1710. RING.Size = RING.Size - VT(0.15,0,0.15)
  1711. --DECAL.Transparency = DECAL.Transparency + 1/25
  1712. RING.Transparency = RING.Transparency + 1/25
  1713. end
  1714. RING:remove()
  1715. end))
  1716. for i = 1, 15 do
  1717. Swait()
  1718. RING.Size = RING.Size + VT(0,0,0)
  1719. RING.Transparency = RING.Transparency - 1/15
  1720. end
  1721. end
  1722. hum.WalkSpeed = 16
  1723. attack = false
  1724. end
  1725. function ultra()
  1726. attack = true
  1727. hum.WalkSpeed = 0
  1728. BTAUNT:Remove()
  1729. hed.face.Texture = "http://www.roblox.com/asset/?id=495377787"
  1730. local Fire = IT("Sound",Character.Torso)
  1731. Fire.SoundId = "rbxassetid://192104941"
  1732. Fire.Looped = true
  1733. Fire.Pitch = 1
  1734. Fire.Volume = 1
  1735. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1736. fire.Lifetime = NumberRange.new(0.5)
  1737. fire.Speed = NumberRange.new(1, 3)
  1738. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1739. fire.Rate = 0
  1740. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1741. fire.LightEmission = 0.6
  1742. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  1743. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1744. Fire:Play()
  1745. BTAUNT1:Play()
  1746. fire.Enabled = true
  1747. fire.Rate =2000
  1748. BTAUNT1:Remove()
  1749. chatfunc("ahhhhhhhhh", BrickColor.new("Really red").Color)
  1750. wait(1)
  1751. for i = 0,18,0.1 do
  1752. swait()
  1753. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1755. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1756. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1757. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1758. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1759. end
  1760. chatfunc("Time to die", BrickColor.new("Really red").Color)
  1761. wait(1)
  1762. for i = 0,1.2,0.1 do
  1763. swait()
  1764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1766. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1767. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1768. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1769. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1770. end
  1771. for i = 0,1.2,0.1 do
  1772. swait()
  1773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1775. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1777. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1778. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1779. end
  1780. tecks2:Remove()
  1781. fire:Remove()
  1782. Fire:Stop()
  1783. local BC = char["Body Colors"]
  1784. BC.HeadColor = BrickColor.new("Really black")
  1785. BC.LeftArmColor = BrickColor.new("Really black")
  1786. BC.LeftLegColor = BrickColor.new("Really black")
  1787. BC.RightArmColor = BrickColor.new("Really black")
  1788. BC.RightLegColor = BrickColor.new("Really black")
  1789. BC.TorsoColor = BrickColor.new("Really black")
  1790. tecks2:Remove()
  1791. BTAUNT3:Play()
  1792. local naeeym2 = Instance.new("BillboardGui",char)
  1793. naeeym2.AlwaysOnTop = true
  1794. naeeym2.Size = UDim2.new(5,35,2,35)
  1795. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1796. naeeym2.Adornee = hed
  1797. naeeym2.Name = "Name"
  1798. local tecks2 = Instance.new("TextLabel",naeeym2)
  1799. tecks2.BackgroundTransparency = 1
  1800. tecks2.TextScaled = true
  1801. tecks2.BorderSizePixel = 0
  1802. tecks2.Font = "Garamond"
  1803. tecks2.TextSize = 30
  1804. tecks2.TextStrokeTransparency = 0
  1805. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1806. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1807. tecks2.Size = UDim2.new(1,0,0.5,0)
  1808. tecks2.Parent = naeeym2
  1809. textfag = tecks2
  1810. wait(1)
  1811. tecks2.Text = "Ultra nahid chara"
  1812. coroutine.resume(coroutine.create(function()
  1813. while textfag ~= nil do
  1814. swait()
  1815. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1816. textfag.Rotation = math.random(-3,3)
  1817. end
  1818. end))
  1819. hed.face.Texture = "http://www.roblox.com/asset/?id=435233416"
  1820. -------------------
  1821. Spawn(function()
  1822. while Equipped and Humanoid.Parent and Torso.Parent do
  1823. if Angle == 360 then
  1824. Angle = 0
  1825. end
  1826. Angle = Angle + 0.05
  1827. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1828. if Hit then
  1829. if not Circle.Parent then
  1830. Circle.Parent = Character
  1831. end
  1832. for i, v in pairs(CircleParts) do
  1833. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1834. end
  1835. else
  1836. Circle.Parent = nil
  1837. end
  1838. wait()
  1839. end
  1840. end)
  1841. attack = false
  1842. hum.WalkSpeed = 75
  1843. end
  1844. function hate()
  1845. chatfunc("i've got a question for you.", BrickColor.new("Really red").Color)
  1846. wait(3)
  1847. chatfunc("do you know black means?.", BrickColor.new("Really red").Color)
  1848. wait(3)
  1849. attack = true
  1850. Cso("464600985", hed, 3.5, 1)
  1851. local orb = Instance.new("Part", char)
  1852. orb.Anchored = true
  1853. orb.BrickColor = BrickC("Really black")
  1854. orb.CanCollide = false
  1855. orb.FormFactor = 3
  1856. orb.Name = "Ring"
  1857. orb.Material = "Neon"
  1858. orb.Size = Vector3.new(1, 1, 1)
  1859. orb.Transparency = 0
  1860. orb.TopSurface = 0
  1861. orb.BottomSurface = 0
  1862. local orbm = Instance.new("SpecialMesh", orb)
  1863. orbm.MeshType = "Sphere"
  1864. orbm.Name = "SizeMesh"
  1865. orbm.Scale = Vector3.new(0, 0, 0)
  1866. local scaled = 0.1
  1867. local posid = 0
  1868. for i = 0, 12, 0.1 do
  1869. swait()
  1870. scaled = scaled + 0.001
  1871. posid = posid - scaled
  1872. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1873. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1874. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1875. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1876. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1877. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1878. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1879. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1880. end
  1881. hed.face.Texture = "http://www.roblox.com/asset/?id=435233416"
  1882. chatfunc("it's hate", BrickColor.new("Really red").Color)
  1883. wait(3)
  1884. chatfunc("and i have a LOT of it to share", BrickColor.new("Really red").Color)
  1885. wait(2)
  1886. for i = 0, 2, 0.1 do
  1887. swait()
  1888. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1889. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1890. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1891. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1892. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1893. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1894. end
  1895. coroutine.resume(coroutine.create(function()
  1896. orb.Anchored = false
  1897. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1898. local a = Instance.new("Part", workspace)
  1899. a.Name = "Direction"
  1900. a.Anchored = true
  1901. a.BrickColor = BrickC("Really black")
  1902. a.Material = "Neon"
  1903. a.Transparency = 1
  1904. a.CanCollide = false
  1905. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1906. local ignore = orb
  1907. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1908. a.BottomSurface = 10
  1909. a.TopSurface = 10
  1910. local distance = (orb.CFrame.p - position).magnitude
  1911. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1912. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1913. orb.CFrame = a.CFrame
  1914. a:Destroy()
  1915. local bv = Instance.new("BodyVelocity")
  1916. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1917. bv.velocity = orb.CFrame.lookVector * 125
  1918. bv.Parent = orb
  1919. local hitted = false
  1920. game:GetService("Debris"):AddItem(orb, 15)
  1921. swait()
  1922. local hit = orb.Touched:connect(function(hit)
  1923. if hitted == false then
  1924. hitted = true
  1925. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1926. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  1927. if v:FindFirstChild("Head") then
  1928. Eviscerate(v)
  1929. end
  1930. end
  1931. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  1932. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  1933. for i = 0, 9 do
  1934. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1935. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1936. end
  1937. orb.Anchored = true
  1938. orb.Transparency = 1
  1939. wait(8)
  1940. orb:Destroy()
  1941. end
  1942. end)
  1943. end))
  1944. for i = 0, 1, 0.1 do
  1945. swait()
  1946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  1947. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  1948. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  1949. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  1950. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  1951. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  1952. end
  1953. hed.face.Texture = "http://www.roblox.com/asset/?id=946610608"
  1954. attack = false
  1955. end
  1956. function THUNDERCLAP()
  1957. attack = true
  1958. for i = 0, 15, 0.1 do
  1959. swait()
  1960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1961. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  1962. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1963. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1964. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  1965. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  1966. end
  1967. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1968. for i = 0, 7, 0.1 do
  1969. swait()
  1970. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1971. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  1972. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1973. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1974. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  1975. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  1976. end
  1977.  
  1978. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  1979. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  1980. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  1981. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  1982. if v:FindFirstChild("Head") then
  1983. Eviscerate(v)
  1984. end
  1985. end
  1986. CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
  1987. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
  1988. CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
  1989. for i = 0, 7, 0.1 do
  1990. swait()
  1991. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1992. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  1993. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1994. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1995. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  1996. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  1997. end
  1998. attack = false
  1999. end
  2000. function TUSKOR661()
  2001. attack = true
  2002. M2.Scale = Vector3.new(5, 5, 5)
  2003. chatfunc("mu hahahahahahahaha", BrickColor.new("Really red").Color)
  2004. Cso("464600985", hed, 3.5, 1)
  2005. hed.face.Texture = "http://www.roblox.com/asset/?id=435233416"
  2006. for i = 0, 15, 0.1 do
  2007. swait()
  2008. hum.CameraOffset = Vector3.new(0, 8, 0)
  2009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2010. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2011. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2012. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2013. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2014. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2015. end
  2016. for i = 0, 15, 0.1 do
  2017. swait()
  2018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2019. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2020. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2021. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2022. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2023. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2024. end
  2025. wait(0.1)
  2026. for i = 0, 15, 0.1 do
  2027. swait()
  2028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2029. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2030. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2031. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2032. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2033. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2034. end
  2035. Cso("483458132", char, 10, .7)
  2036. CameraEnshaking(6, 65)
  2037. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2038. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2039. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2040. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2041. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2042. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2043. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2044. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really black"), "Sphere")
  2045. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
  2046. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really black"), "Sphere")
  2047. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really black"), "Sphere")
  2048. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2049. if v:FindFirstChild("Head") then
  2050. Eviscerate(v)
  2051. end
  2052. end
  2053. for i = 0, 15, 0.1 do
  2054. swait()
  2055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
  2056. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2057. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2058. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2059. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2060. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2061. end
  2062. hed.face.Texture = "http://www.roblox.com/asset/?id=946610608"
  2063. M2.Scale = Vector3.new(1, 1, 1)
  2064. attack = false
  2065. end
  2066. -------------------------------------------------------
  2067. --End Attacks N Stuff--
  2068. -------------------------------------------------------
  2069. mouse.KeyDown:connect(function(key)
  2070. if attack == false then
  2071. if key == "y" then
  2072. Cso("464600985", tors, 10, 1)
  2073. elseif key == 'q' then
  2074. fail()
  2075. elseif key == 'h' then
  2076. special_hell()
  2077. elseif key == 'f' then
  2078. ultra()
  2079. elseif key == 'z' then
  2080. hate()
  2081. elseif key == 'g' then
  2082. TUSKOR661()
  2083. elseif key == 'b' then
  2084. THUNDERCLAP()
  2085. elseif key == 'm' then
  2086. Cso("660701977", hed, 3.5, 1)
  2087. end
  2088. end
  2089. end)
  2090. mouse.Button1Down:connect(function(key)
  2091. if attack == false then
  2092. Ban()
  2093. end
  2094. end)
  2095.  
  2096.  
  2097.  
  2098.  
  2099.  
  2100. -------------------------------------------------------
  2101. --Start Animations--
  2102. -------------------------------------------------------
  2103. while true do
  2104. swait()
  2105. sine = sine + change
  2106. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2107. local velderp = root.Velocity.y
  2108. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2109. if equipped == true or equipped == false then
  2110. if attack == false then
  2111. idle = idle + 1
  2112. else
  2113. idle = 0
  2114. end
  2115. if 1 < root.Velocity.y and hitfloor == nil then
  2116. Anim = "Jump"
  2117. if attack == false then
  2118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2119. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2120. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2121. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2122. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2123. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2124. end
  2125. elseif -1 > root.Velocity.y and hitfloor == nil then
  2126. Anim = "Fall"
  2127. if attack == false then
  2128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2129. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2130. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2131. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2132. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2133. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2134. end
  2135. elseif torvel < 1 and hitfloor ~= nil then
  2136. Anim = "Idle"
  2137. change = 1
  2138. if attack == false then
  2139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2140. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  2141. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2142. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2143. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2144. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  2145. end
  2146. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2147. Anim = "Walk"
  2148. change = 1
  2149. if attack == false then
  2150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2152. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2153. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2154. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2155. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2156. end
  2157. elseif torvel >= 25 and hitfloor ~= nil then
  2158. Anim = "Sprint"
  2159. change = 1.35
  2160. if attack == false then
  2161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2162. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2163. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2164. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2165. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2166. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2167. end
  2168. end
  2169. end
  2170. if 0 < #Effects then
  2171. for e = 1, #Effects do
  2172. if Effects[e] ~= nil then
  2173. local Thing = Effects[e]
  2174. if Thing ~= nil then
  2175. local Part = Thing[1]
  2176. local Mode = Thing[2]
  2177. local Delay = Thing[3]
  2178. local IncX = Thing[4]
  2179. local IncY = Thing[5]
  2180. local IncZ = Thing[6]
  2181. if 1 >= Thing[1].Transparency then
  2182. if Thing[2] == "Block1" then
  2183. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2184. local Mesh = Thing[1].Mesh
  2185. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2186. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2187. elseif Thing[2] == "Block2" then
  2188. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2189. local Mesh = Thing[7]
  2190. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2191. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2192. elseif Thing[2] == "Block3" then
  2193. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2194. local Mesh = Thing[7]
  2195. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2196. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2197. elseif Thing[2] == "Cylinder" then
  2198. local Mesh = Thing[1].Mesh
  2199. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2200. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2201. elseif Thing[2] == "Blood" then
  2202. local Mesh = Thing[7]
  2203. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2204. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2205. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2206. elseif Thing[2] == "Elec" then
  2207. local Mesh = Thing[1].Mesh
  2208. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2209. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2210. elseif Thing[2] == "Disappear" then
  2211. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2212. elseif Thing[2] == "Shatter" then
  2213. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2214. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2215. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2216. Thing[6] = Thing[6] + Thing[5]
  2217. end
  2218. else
  2219. Part.Parent = nil
  2220. table.remove(Effects, e)
  2221. end
  2222. end
  2223. end
  2224. end
  2225. end
  2226. end
  2227. -------------------------------------------------------
  2228. --End Animations And Script--
  2229. -------------------------------------------------------
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