Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- Raw stacktrace: 0x9dfcc1, 0x9e03f8, 0xa022df, 0xaccedb, 0xc57f59, 0xc2f701, 0x7d990d, 0xbf03f2, 0xbd408c, 0xc6c3b0, 0xef717e, 0xef7870, 0xf10ddf, 0xf1170b, 0x5197e8, 0, 0x528bee
- 97389.746 Warning Logger.cpp:491: Symbols.size() == 21, usedSize == 16
- #0 0x00000000009e03f8 in Logging::flush() at /tmp/factorio-build-FsA9rp/src/Util/Logging.cpp:65
- #1 0x0000000000a022df in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::string const&) at /tmp/factorio-build-FsA9rp/src/Util/Logging.cpp:90
- #2 0x0000000000accedb in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) at /tmp/factorio-build-FsA9rp/src/Util/Logging.cpp:83
- #3 0x0000000000c57f59 in ResearchManager::cancelResearch(TechnologyWithCount) at /tmp/factorio-build-FsA9rp/src/Technology/ResearchManager.cpp:262 (discriminator 11)
- #4 0x0000000000c2f701 in GameActionHandler::cancelResearch(InputAction const&, Controller*) at /tmp/factorio-build-FsA9rp/src/GameActionHandler.cpp:3192
- #5 0x00000000007d990d in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-build-FsA9rp/src/GameActionHandler.cpp:324 (discriminator 1)
- #6 0x0000000000bf03f2 in InputHandler::flushToListeners(InputAction const&, bool) at /tmp/factorio-build-FsA9rp/src/Input/InputHandler.cpp:72
- #7 0x0000000000bd408c in InputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-FsA9rp/src/Input/InputHandler.cpp:64
- #8 0x0000000000c6c3b0 in NetworkInputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-FsA9rp/src/Net/NetworkInputHandler.cpp:163
- #9 0x0000000000ef717e in InputHandler::nextTick(unsigned int) at /tmp/factorio-build-FsA9rp/src/Input/InputHandler.cpp:52
- #10 0x0000000000ef7870 in NetworkInputHandler::nextTick(unsigned int) at /tmp/factorio-build-FsA9rp/src/Net/NetworkInputHandler.cpp:121
- #11 0x0000000000f10ddf in NetworkInputHandler::tryToApplyNextTickClosure() at /tmp/factorio-build-FsA9rp/src/Net/NetworkInputHandler.cpp:114
- #12 0x0000000000f1170b in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-build-FsA9rp/src/Net/ServerMultiplayerManager.cpp:665
- #13 0x00000000005197e8 in MultiplayerManagerBase::updateMultiplayerInput() at /tmp/factorio-build-FsA9rp/src/Net/MultiplayerManagerBase.cpp:181
- #14 (nil) in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-FsA9rp/src/MainLoop.cpp:1046
- #15 0x0000000000528bee in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-FsA9rp/src/MainLoop.cpp:931
- #16 (nil) in MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode) at /tmp/factorio-build-FsA9rp/src/MainLoop.cpp:503
- #17 0x0000000000d61dbf in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) at /tmp/factorio-build-FsA9rp/src/MainLoop.cpp:351
- #18 0x000000000062fc68 in main at /tmp/factorio-build-FsA9rp/src/Main.cpp:837 (discriminator 4)
- #19 0x408e1aa6310e5f7e in ?? at ??:0
- #20 0x3ff0000000000000 in _start at ??:?
- Stack trace logging done
- 97389.746 Error ResearchManager.cpp:265: (this->researchQueue.empty() && this->technologyInResearch == nullptr) || (!this->researchQueue.empty() && (this->technologyInResearch == nullptr || this->researchQueue.front() == this->technologyInResearch->getID())) was not true
- Logger::writeStacktrace skipped.
- 97389.746 Error CrashHandler.cpp:174: Map tick at moment of crash: 14032320
- 97389.746 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- 97389.746 Uploading log file
Advertisement
Add Comment
Please, Sign In to add comment