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  1. Fatal error!
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  5. VERSION: 256.7
  6. ShooterGameServer.exe!SEditableText::Construct() (0x00007ff610c7fd66) + 59 bytes [h:\svn_ark_live\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:95]
  7. ShooterGameServer.exe!SEditableTextBox::Construct() (0x00007ff610c8aeac) + 969 bytes [h:\svn_ark_live\engine\source\runtime\slate\private\widgets\input\seditabletextbox.cpp:55]
  8. ShooterGameServer.exe!UEditableTextBox::RebuildWidget() (0x00007ff610ec2838) + 1096 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\editabletextbox.cpp:73]
  9. ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff610ed8147) + 14 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\widget.cpp:282]
  10. ShooterGameServer.exe!USizeBoxSlot::BuildSlot() (0x00007ff610ecd40b) + 24 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\sizeboxslot.cpp:32]
  11. ShooterGameServer.exe!USizeBox::RebuildWidget() (0x00007ff610eccf27) + 0 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\sizebox.cpp:33]
  12. ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff610ed8147) + 14 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\widget.cpp:282]
  13. ShooterGameServer.exe!UHorizontalBoxSlot::BuildSlot() (0x00007ff610ec4824) + 76 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\horizontalboxslot.cpp:31]
  14. ShooterGameServer.exe!UHorizontalBox::RebuildWidget() (0x00007ff610ec470b) + 37 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\horizontalbox.cpp:74]
  15. ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff610ed8147) + 14 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\widget.cpp:282]
  16. ShooterGameServer.exe!UVerticalBoxSlot::BuildSlot() (0x00007ff610ed43a4) + 76 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\verticalboxslot.cpp:32]
  17. ShooterGameServer.exe!UVerticalBox::RebuildWidget() (0x00007ff610ed428b) + 37 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\verticalbox.cpp:74]
  18. ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff610ed8147) + 14 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\widget.cpp:282]
  19. ShooterGameServer.exe!UBorderSlot::BuildSlot() (0x00007ff610eb9ead) + 24 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\borderslot.cpp:33]
  20. ShooterGameServer.exe!UBorder::RebuildWidget() (0x00007ff610eb8907) + 0 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\border.cpp:44]
  21. ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff610ed8147) + 14 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\widget.cpp:282]
  22. ShooterGameServer.exe!UCanvasPanelSlot::BuildSlot() (0x00007ff610ebb8c3) + 72 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\canvaspanelslot.cpp:32]
  23. ShooterGameServer.exe!UCanvasPanel::RebuildWidget() (0x00007ff610ebb78b) + 37 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\canvaspanel.cpp:90]
  24. ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff610ed8147) + 14 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\widget.cpp:282]
  25. ShooterGameServer.exe!UUserWidget::RebuildWidget() (0x00007ff610eb261e) + 13 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\userwidget.cpp:396]
  26. ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff610ed8147) + 14 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\components\widget.cpp:282]
  27. ShooterGameServer.exe!UUserWidget::MakeViewportWidget() (0x00007ff610eb2e03) + 16 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\userwidget.cpp:480]
  28. ShooterGameServer.exe!UUserWidget::AddToViewport() (0x00007ff610eb337c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\umg\private\userwidget.cpp:517]
  29. ShooterGameServer.exe!UPrimalUI::AddToViewport() (0x00007ff610326dc3) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primalui.cpp:38]
  30. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff610b336e0) + 6 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
  31. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff610b744ef) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
  32. ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff610b76a6c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
  33. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff610b748df) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  34. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff610b74769) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  35. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff610b748df) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  36. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff610b74769) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  37. ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff610b76a6c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
  38. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff610b748df) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  39. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff610b74769) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  40. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff610b748df) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  41. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff610b74769) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  42. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff610b748df) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  43. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff610b74769) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  44. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff610b748df) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  45. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff610b74769) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  46. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff610b748df) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  47. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff610b336e0) + 6 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
  48. ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff610b7595c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  49. ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff610fd3f5f) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\actor.cpp:594]
  50. ShooterGameServer.exe!AActor::BPServerHandleNetExecCommand() (0x00007ff611565ada) + 0 bytes [h:\svn_ark_live\projects\shootergame\intermediate\build\win64\shootergameserver\inc\engine\engine.generated.1.cpp:1226]
  51. ShooterGameServer.exe!AActor::ServerHandleNetExecCommand() (0x00007ff6100e6c7d) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\classes\gameframework\actor.h:2801]
  52. ShooterGameServer.exe!APlayerController::ServerProcessNetExecCommandUnreliable_Implementation() (0x00007ff611194c90) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\playercontroller.cpp:4600]
  53. ShooterGameServer.exe!APlayerController::execServerProcessNetExecCommand() (0x00007ff611913325) + 549 bytes [h:\svn_ark_live\engine\source\runtime\engine\classes\gameframework\playercontroller.h:150]
  54. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff610b336e0) + 6 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
  55. ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff610b7595c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  56. ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff610fd3f5f) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\actor.cpp:594]
  57. ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_Old() (0x00007ff61105f642) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\datareplication.cpp:654]
  58. ShooterGameServer.exe!UActorChannel::ProcessBunch() (0x00007ff61105aac3) + 18 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\datachannel.cpp:1762]
  59. ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff6110572d8) + 21 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\datachannel.cpp:533]
  60. ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff611056e9e) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\datachannel.cpp:330]
  61. ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff6111543ad) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\netconnection.cpp:1120]
  62. ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6111531a3) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\netconnection.cpp:587]
  63. ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff610f9e0ce) + 0 bytes [h:\svn_ark_live\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174]
  64. ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff610196037) + 0 bytes [h:\svn_ark_live\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
  65. ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff611139e89) + 14 bytes [h:\svn_ark_live\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
  66. ShooterGameServer.exe!UWorld::Tick() (0x00007ff61112ee81) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\leveltick.cpp:1092]
  67. ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6110911df) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\gameengine.cpp:1148]
  68. ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6100cdd41) + 0 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\launchengineloop.cpp:2412]
  69. ShooterGameServer.exe!GuardedMain() (0x00007ff6100c959c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\launch.cpp:140]
  70. ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6100ced8a) + 5 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  71. ShooterGameServer.exe!WinMain() (0x00007ff6100ceec0) + 8 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  72. ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff61200233d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  73. KERNEL32.DLL!UnknownFunction (0x00007ffa5bfb8364) + 0 bytes [UnknownFile:0]
  74. ntdll.dll!UnknownFunction (0x00007ffa5cb170d1) + 0 bytes [UnknownFile:0]
  75. ntdll.dll!UnknownFunction (0x00007ffa5cb170d1) + 0 bytes [UnknownFile:0]
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