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- Ideas to lab out in Shadow no MSG
- Updated 9/10/20
- CODES:
- (NT+) = Not Tested (promising)
- (NT) = Not Tested
- (NT-) = Not Tested (super unlikely to save time)
- (F+) = Possible, Confirmed Faster and made consistent (poggers)
- (F) = Possible, Confirmed Faster but not RTA viable and not well understood
- (F-) = Possible, Confirmed Faster but super inconsistent (not even IL viable yet)
- (P) = Possible, but not yet well timed out (not immediately obvious if slow or fast)
- (I+) = Early Testing has shown bad results, likely either impossible or slow
- (I) = Pretty confident that it's Impossible
- (S) = Possible, Confirmed Slower
- (G+) = Holy Grail that we're particularly close to getting
- (G) = Holy Grail / Moonshot idea (super unlikely and very rough but big possible time save)
- (GG) = Holy Grail that we actually found
- ======HOLY GRAIL THAT WE ACTUALLY FOUND, POGGERS (GG)======
- - (GG) FC - [Gordon] Snap Warp on purple rail right to end of S2 (Chaos Control)
- - (GG) General - [Gordon] unbuffered door clips (Spear Clips)
- - (GG) DD - [Gordon/Focus/Volcano] Consistent result screen skip
- ======CONFIRMED FASTER AND IMPLEMENTED (F+)======
- - (F+) WA - [sharu/Gordon] jump clip
- - (F+) Pre-KV Town - [Gordon/Liam] HA from shop directly to trail of rings after buying light chip
- - (F+) KV - [Liam] HA onto the raised platform or on the robots to avoid fall after 1st set of stairs in S3 (Fancy Clip)
- - (F+) KV - [Gordon/Focus] hit the pillar instead of wind trail transfers (Ramsey Rail)
- - (F+) KV - [sharu] door clips through pillars instead of jumping around
- - (F+) KV - [sharu/focus] try homing attacking around the robots instead of using the vine before super fast dash pad
- - (F+) CC - [Gordon/Flub] consistent breakout of running round the tower (Breakout & Lamb Sauce)
- - (F+) CC - [Gordon/Focus/sharu] OG S3 rock launch
- - (F+) TJ - [Focus] Moonjump off water instead of quick climb
- - (F+) TJ - [Focus] Moonjump off the Turtle :eyes:
- - (F+) RT - [DsS] RT conveyor skip
- - (F+) DD - [sharu] don't light dash the trail of rings on the cylindrical DD section to keep speed
- =======CONFIRMED FASTER BUT NOT FULLY CONSISTENT/NOT FULLY IMPLEMENTED (F)======
- - (F) Pre-KV Town - [Gordon/Liam] pause clip through buildings to get straighter line to door in soleanna new city
- - (F) Iblis - [DsS] fast final hit
- - (F) Iblis - [Gordon] spin kick for fast final hit (similar to sonic)
- - (F) Meph 2 - [DsS] Goon skip
- ======CONFIRMED FASTER BUT SUPER INCONSISTENT/HARD (F-)======
- - (F-) CC - [Gordon] skip sections of long rails at the end of S4 with rock launch
- - (F-) FC - [Gordon/Liam] S1 spring box clip
- - (F-) AB - [Gordon] HA clip in S1
- - (F-) AB - [Gordon] staying OoB in 1st section last room after door clip
- - (F-) AB - [Ricky] pause clip on first door of AB section 2
- - (F-) DD - [Focus] skip room before 2nd dark cylinder rooms (focus clip 2)
- =======CONFIRMED POSSIBLE BUT NOT WELL TIMED FOR RTA (P)========
- - (P) CC - [DsS] HA around on the outside parts of broken glass building collision during the end of S2
- - (P) FC - [Gordon] Take spring to purple rail higher up on way to rouge
- - (P) FC - [Liam] spam homing attacks across lava instead of taking purple rail
- ====FULLY UNTESTED (NT+, NT)====
- - (NT+) Pre-KV Town - Skip 2nd to last ledge in the stairs leading to KV in Soleanna Forest
- - (NT+) KV - jump off the eagle early
- - (NT+) KV - try hitting 2nd spring in the chain (the one behind the normal spring) at end of hovercraft section
- - (NT+) CC - timeout holding camera down in CC vehicle section
- - (NT+) CC - implement spring skip at end of S2 from sonic CC
- - (NT+) Pre-RT Town - pause clip through buildings to get more straight line to RT clip
- - (NT+) Pre-WO Town - clean up movement to shop (skip bridges, go on roofs, etc)
- - (NT+) Pre-WO Town - more direct movement to WO mirror spring after 2nd time doing M14 skip
- - (NT+) Pre-WO Town - movement through center water fountain to scepter (go shop later)
- - (NT+) Pre-DD Town - pause clip through church building to get straighter line to DD mirror
- - (NT+) DD - find a faster version of the current omega box clip? (go farther into level before the clip)
- - (NT+) Meph 2 - attempt to get more intermediate hits on meph 2 as he's moving around
- - (NT) General - Time out how much time is lost by missing door clips (maybe certain clips are only worth if 1st/2nd try)
- - (NT) KV - homing attack around to the right instead of taking first set of stairs in S3
- - (NT) KV - Skip the final S3 wind rail entirely by jumping off the stairs to the right and homing attacking the pillar
- - (NT) CC - see if ground movement is faster than CC end springs in S4
- - (NT) TJ - Look for tall place to fly off, see if we can skip the quick-climb
- - (NT) Meph 1 - Calculate %chance and timesave for meph 1 phase 2 staying in same spot
- - (NT) Meph 1 - Omega wrist shot instead of normal shot in phase 2? (wrist shot = 3 hits but you fall faster)
- - (NT) Pre-RT Town - Pause clip at the corridors guarded by guards to avoid having to jump around void
- - (NT) Pre-WO Town - time out exactly how much dying after scepter and redoing M14 skip saves over going directly back
- - (NT) Pre-WO Town - Skip chaos blast and chaos lance (test movement saves against time lost in M15, DD, Meph 2)
- - (NT) WO - test going left around the rock before the lighthouse (would have to jump on rocks to clear invis wall)
- - (NT) WO - test skipping spring on lighthouse in WO (similar to TWO backup strat)
- - (NT) M15 - skip chaos blast on purple worm
- - (NT) DD - spam HA movement across sand, would have to hold HA on objects to get height to clear sand waves
- - (NT) DD - skip ramps in-between cylinder things
- - (NT) DD - go down left wall before focus clip in DD instead of right wall
- - (NT) DD - Don't HA the 1up box and hug right wall in last part of S2 instead of left
- - (NT) DD - Pop chaos boost and snap clip doors in S2 instead of pause clipping
- - (NT) Meph 2 - calculate RNG involved in Meph 2 (how many positions does he go through before "looking for me")
- - (NT) Meph 2 - Figure out how Meph 2's goons work and try to optimize getting early red shadow (is it RNG?)
- - (NT-) CC - try homing attacking and holding off iblis worm to skip some of the back and forth springs in S2
- - (NT-) CC - try pause buffering homing attacks on down slope ground to see if we gain speed at end of S4
- =======CONFIRMED SLOWER BUT HAS POTENTIAL (S+)======
- =======CONFIRMED SLOW (S)========
- - (S) Pre-KV Town - take more direct line after the light dash in soleanna forest, maybe go through trees
- - (S) CC - try homing attacking backward and then quickly turning around to gain speed on down slopes at end of S4
- - (S) M15 - skip red shadow box in M15 (wait until meter fills up and then activate while purple worm is underground)
- - (S) DD - [Gordon/sharu/Focus] omega box clip
- =======EARLY TESTING UNSUCCESSFUL (I+)======
- - (I+) CC - [Gordon] clip into end of loop in CC vehicle section
- - (I+) AB - [Gordon] Snap Warp the loop in S2
- - (I+) AB - [Liam] skip hitting the pole to kill enemies in the laggy part (point cam away, hug right wall, door clip)
- - (I+) Meph 2 - [Gordon] Skip chaos blast on Meph 2 at the end
- =======CONFIRMED IMPOSSIBLE (I)======
- - (I) CC - [Gordon] Rock launch super early on in S1 on falling debris
- - (I) CC - [Liam] HA right of the building at the rail part halfway into CC section 2 (skip rail on left)
- - (I) AB - [Everyone] clip into the door at end of AB early and hit the ring
- ====HOLY GRAILS (G+, G, G-)====
- - (G+) KV - Rock launch instead of taking eagle at end of S2
- - (G+) CC - skip vehicle section by phasing through kill planes with vehicle and falling to the end
- - (G+) FC - Instead of taking end purple rail to rouge, pause clip through wall and HA right to goal ring (Rouge skip skip)
- - (G+) RT - Snap Warp on loop in S1
- - (G+) Pre-WO Town - WO Mirror Skip (Hit mirror, then grab scepter thus skipping the death and 2nd clip)
- - (G+) DD - Clip under sand or launch over the door with hovercraft (flip n' clip skip)
- - (G) General - new type of snap warp (not off rail or loop)
- - (G) General - different dev trigger boss quick kill (similar to egg wyvern)
- - (G) Town - snap warp in Soleanna
- - (G) KV - Pop Chaos Boost and find some way to save time with it (snap clips, snap warp, snap chains, etc)
- - (G) KV - Rock Launch with first rock you spawn near in S2 to skip hovercraft section and get right to eagle
- - (G) KV - Clip through door with rouge in S2 (moonjump skip)
- - (G) KV - Skip the big long slow circle of springs in S3
- - (G) KV - Find Rock launch in S3
- - (G) KV - Find Snap Warp in S3 (try more wind rails, vine ropes, springs, etc.)
- - (G) KV - Grab onto the scenery eagle goin light speed at the very end of S3 (bcuz why not lmao)
- - (G) FC - Launch off the beginning loop really far into S1 (can use the dash pads to skip to the midpoint)
- - (G) FC - Snap Warp off loop early on in S1
- - (G) Iblis - every hit fast hits (go out deep & try to kick him from an angle where you don't get bodied by falling rocks)
- - (G) Iblis - hit him during underground spawn time (Iblis warps under you before he falls on you)
- - (G) Iblis - quick kill by despawning him
- - (G) Meph 1 - Phase 2 skip by clipping OoB with omega and doing some shenanigans
- - (G) RT - Skip trigger for moving train with bike moonjump storage in S2 and just shoot it up while it can't move
- - (G) AB - Get meter and Snap Warp the loop in S2
- - (G) M15 - Skip mission by storing some mirror or something
- - (G) Meph 1/2 - investigate this one SDA post "2011-04-03 10:08:28 am aka theenglishman [...] supposedly, when playing as Shadow, you can put him into an Infinite Sword Glitch-like state of constant attack during the Mephiles fight by attacking him at exactly the same time his Chaos Gauge depletes."
- https://forum.speeddemosarchive.com/post/japan_relief_done_quick_apr_7__apr_10_funds_to_doctors_without_borders__schedule_posted._check_229.html#japan_relief_done_quick_apr_7__apr_10_funds_to_doctors_without_borders__schedule_posted._check_229
- - (G-) KV - Breakout of glider section and homing attack chain enemies, rock launch, or snap warp to the end
- - (G-) CC - Rock launch off broken bits of wall in vehicle section after you launch off the half pipe
- - (G-) CC - Rock launch off rubble in early part of S2 after rails
- - (G-) CC - Snap Warp in S2 on early large rail section
- - (G-) CC - Breakout of glider section in S3 and homing attack across the debris to make it to the end faster
- - (G-) CC - Snap Warp in S4
- - (G-) WO - Breakout of glider section and spam HA across sand, rock launch, or snap warp to the end
- - (G-) DD - light dash warp (there's a trail of rings in S1 that takes you to somewhere else... find more of these?)
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