tripl3ag3nt

Ideas to lab out in Shadow no MSG

Apr 29th, 2020 (edited)
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  1. Ideas to lab out in Shadow no MSG
  2. Updated 9/10/20
  3.  
  4. CODES:
  5. (NT+) = Not Tested (promising)
  6. (NT) = Not Tested
  7. (NT-) = Not Tested (super unlikely to save time)
  8. (F+) = Possible, Confirmed Faster and made consistent (poggers)
  9. (F) = Possible, Confirmed Faster but not RTA viable and not well understood
  10. (F-) = Possible, Confirmed Faster but super inconsistent (not even IL viable yet)
  11. (P) = Possible, but not yet well timed out (not immediately obvious if slow or fast)
  12. (I+) = Early Testing has shown bad results, likely either impossible or slow
  13. (I) = Pretty confident that it's Impossible
  14. (S) = Possible, Confirmed Slower
  15. (G+) = Holy Grail that we're particularly close to getting
  16. (G) = Holy Grail / Moonshot idea (super unlikely and very rough but big possible time save)
  17. (GG) = Holy Grail that we actually found
  18.  
  19. ======HOLY GRAIL THAT WE ACTUALLY FOUND, POGGERS (GG)======
  20. - (GG) FC - [Gordon] Snap Warp on purple rail right to end of S2 (Chaos Control)
  21. - (GG) General - [Gordon] unbuffered door clips (Spear Clips)
  22. - (GG) DD - [Gordon/Focus/Volcano] Consistent result screen skip
  23.  
  24. ======CONFIRMED FASTER AND IMPLEMENTED (F+)======
  25. - (F+) WA - [sharu/Gordon] jump clip
  26. - (F+) Pre-KV Town - [Gordon/Liam] HA from shop directly to trail of rings after buying light chip
  27. - (F+) KV - [Liam] HA onto the raised platform or on the robots to avoid fall after 1st set of stairs in S3 (Fancy Clip)
  28. - (F+) KV - [Gordon/Focus] hit the pillar instead of wind trail transfers (Ramsey Rail)
  29. - (F+) KV - [sharu] door clips through pillars instead of jumping around
  30. - (F+) KV - [sharu/focus] try homing attacking around the robots instead of using the vine before super fast dash pad
  31. - (F+) CC - [Gordon/Flub] consistent breakout of running round the tower (Breakout & Lamb Sauce)
  32. - (F+) CC - [Gordon/Focus/sharu] OG S3 rock launch
  33. - (F+) TJ - [Focus] Moonjump off water instead of quick climb
  34. - (F+) TJ - [Focus] Moonjump off the Turtle :eyes:
  35. - (F+) RT - [DsS] RT conveyor skip
  36. - (F+) DD - [sharu] don't light dash the trail of rings on the cylindrical DD section to keep speed
  37.  
  38. =======CONFIRMED FASTER BUT NOT FULLY CONSISTENT/NOT FULLY IMPLEMENTED (F)======
  39. - (F) Pre-KV Town - [Gordon/Liam] pause clip through buildings to get straighter line to door in soleanna new city
  40. - (F) Iblis - [DsS] fast final hit
  41. - (F) Iblis - [Gordon] spin kick for fast final hit (similar to sonic)
  42. - (F) Meph 2 - [DsS] Goon skip
  43.  
  44. ======CONFIRMED FASTER BUT SUPER INCONSISTENT/HARD (F-)======
  45. - (F-) CC - [Gordon] skip sections of long rails at the end of S4 with rock launch
  46. - (F-) FC - [Gordon/Liam] S1 spring box clip
  47. - (F-) AB - [Gordon] HA clip in S1
  48. - (F-) AB - [Gordon] staying OoB in 1st section last room after door clip
  49. - (F-) AB - [Ricky] pause clip on first door of AB section 2
  50. - (F-) DD - [Focus] skip room before 2nd dark cylinder rooms (focus clip 2)
  51.  
  52. =======CONFIRMED POSSIBLE BUT NOT WELL TIMED FOR RTA (P)========
  53. - (P) CC - [DsS] HA around on the outside parts of broken glass building collision during the end of S2
  54. - (P) FC - [Gordon] Take spring to purple rail higher up on way to rouge
  55. - (P) FC - [Liam] spam homing attacks across lava instead of taking purple rail
  56.  
  57. ====FULLY UNTESTED (NT+, NT)====
  58. - (NT+) Pre-KV Town - Skip 2nd to last ledge in the stairs leading to KV in Soleanna Forest
  59. - (NT+) KV - jump off the eagle early
  60. - (NT+) KV - try hitting 2nd spring in the chain (the one behind the normal spring) at end of hovercraft section
  61. - (NT+) CC - timeout holding camera down in CC vehicle section
  62. - (NT+) CC - implement spring skip at end of S2 from sonic CC
  63. - (NT+) Pre-RT Town - pause clip through buildings to get more straight line to RT clip
  64. - (NT+) Pre-WO Town - clean up movement to shop (skip bridges, go on roofs, etc)
  65. - (NT+) Pre-WO Town - more direct movement to WO mirror spring after 2nd time doing M14 skip
  66. - (NT+) Pre-WO Town - movement through center water fountain to scepter (go shop later)
  67. - (NT+) Pre-DD Town - pause clip through church building to get straighter line to DD mirror
  68. - (NT+) DD - find a faster version of the current omega box clip? (go farther into level before the clip)
  69. - (NT+) Meph 2 - attempt to get more intermediate hits on meph 2 as he's moving around
  70.  
  71. - (NT) General - Time out how much time is lost by missing door clips (maybe certain clips are only worth if 1st/2nd try)
  72. - (NT) KV - homing attack around to the right instead of taking first set of stairs in S3
  73. - (NT) KV - Skip the final S3 wind rail entirely by jumping off the stairs to the right and homing attacking the pillar
  74. - (NT) CC - see if ground movement is faster than CC end springs in S4
  75. - (NT) TJ - Look for tall place to fly off, see if we can skip the quick-climb
  76. - (NT) Meph 1 - Calculate %chance and timesave for meph 1 phase 2 staying in same spot
  77. - (NT) Meph 1 - Omega wrist shot instead of normal shot in phase 2? (wrist shot = 3 hits but you fall faster)
  78. - (NT) Pre-RT Town - Pause clip at the corridors guarded by guards to avoid having to jump around void
  79. - (NT) Pre-WO Town - time out exactly how much dying after scepter and redoing M14 skip saves over going directly back
  80. - (NT) Pre-WO Town - Skip chaos blast and chaos lance (test movement saves against time lost in M15, DD, Meph 2)
  81. - (NT) WO - test going left around the rock before the lighthouse (would have to jump on rocks to clear invis wall)
  82. - (NT) WO - test skipping spring on lighthouse in WO (similar to TWO backup strat)
  83. - (NT) M15 - skip chaos blast on purple worm
  84. - (NT) DD - spam HA movement across sand, would have to hold HA on objects to get height to clear sand waves
  85. - (NT) DD - skip ramps in-between cylinder things
  86. - (NT) DD - go down left wall before focus clip in DD instead of right wall
  87. - (NT) DD - Don't HA the 1up box and hug right wall in last part of S2 instead of left
  88. - (NT) DD - Pop chaos boost and snap clip doors in S2 instead of pause clipping
  89. - (NT) Meph 2 - calculate RNG involved in Meph 2 (how many positions does he go through before "looking for me")
  90. - (NT) Meph 2 - Figure out how Meph 2's goons work and try to optimize getting early red shadow (is it RNG?)
  91.  
  92. - (NT-) CC - try homing attacking and holding off iblis worm to skip some of the back and forth springs in S2
  93. - (NT-) CC - try pause buffering homing attacks on down slope ground to see if we gain speed at end of S4
  94.  
  95. =======CONFIRMED SLOWER BUT HAS POTENTIAL (S+)======
  96.  
  97. =======CONFIRMED SLOW (S)========
  98. - (S) Pre-KV Town - take more direct line after the light dash in soleanna forest, maybe go through trees
  99. - (S) CC - try homing attacking backward and then quickly turning around to gain speed on down slopes at end of S4
  100. - (S) M15 - skip red shadow box in M15 (wait until meter fills up and then activate while purple worm is underground)
  101. - (S) DD - [Gordon/sharu/Focus] omega box clip
  102.  
  103. =======EARLY TESTING UNSUCCESSFUL (I+)======
  104. - (I+) CC - [Gordon] clip into end of loop in CC vehicle section
  105. - (I+) AB - [Gordon] Snap Warp the loop in S2
  106. - (I+) AB - [Liam] skip hitting the pole to kill enemies in the laggy part (point cam away, hug right wall, door clip)
  107. - (I+) Meph 2 - [Gordon] Skip chaos blast on Meph 2 at the end
  108.  
  109. =======CONFIRMED IMPOSSIBLE (I)======
  110. - (I) CC - [Gordon] Rock launch super early on in S1 on falling debris
  111. - (I) CC - [Liam] HA right of the building at the rail part halfway into CC section 2 (skip rail on left)
  112. - (I) AB - [Everyone] clip into the door at end of AB early and hit the ring
  113.  
  114. ====HOLY GRAILS (G+, G, G-)====
  115. - (G+) KV - Rock launch instead of taking eagle at end of S2
  116. - (G+) CC - skip vehicle section by phasing through kill planes with vehicle and falling to the end
  117. - (G+) FC - Instead of taking end purple rail to rouge, pause clip through wall and HA right to goal ring (Rouge skip skip)
  118. - (G+) RT - Snap Warp on loop in S1
  119. - (G+) Pre-WO Town - WO Mirror Skip (Hit mirror, then grab scepter thus skipping the death and 2nd clip)
  120. - (G+) DD - Clip under sand or launch over the door with hovercraft (flip n' clip skip)
  121.  
  122. - (G) General - new type of snap warp (not off rail or loop)
  123. - (G) General - different dev trigger boss quick kill (similar to egg wyvern)
  124. - (G) Town - snap warp in Soleanna
  125. - (G) KV - Pop Chaos Boost and find some way to save time with it (snap clips, snap warp, snap chains, etc)
  126. - (G) KV - Rock Launch with first rock you spawn near in S2 to skip hovercraft section and get right to eagle
  127. - (G) KV - Clip through door with rouge in S2 (moonjump skip)
  128. - (G) KV - Skip the big long slow circle of springs in S3
  129. - (G) KV - Find Rock launch in S3
  130. - (G) KV - Find Snap Warp in S3 (try more wind rails, vine ropes, springs, etc.)
  131. - (G) KV - Grab onto the scenery eagle goin light speed at the very end of S3 (bcuz why not lmao)
  132. - (G) FC - Launch off the beginning loop really far into S1 (can use the dash pads to skip to the midpoint)
  133. - (G) FC - Snap Warp off loop early on in S1
  134. - (G) Iblis - every hit fast hits (go out deep & try to kick him from an angle where you don't get bodied by falling rocks)
  135. - (G) Iblis - hit him during underground spawn time (Iblis warps under you before he falls on you)
  136. - (G) Iblis - quick kill by despawning him
  137. - (G) Meph 1 - Phase 2 skip by clipping OoB with omega and doing some shenanigans
  138. - (G) RT - Skip trigger for moving train with bike moonjump storage in S2 and just shoot it up while it can't move
  139. - (G) AB - Get meter and Snap Warp the loop in S2
  140. - (G) M15 - Skip mission by storing some mirror or something
  141. - (G) Meph 1/2 - investigate this one SDA post "2011-04-03 10:08:28 am aka theenglishman [...] supposedly, when playing as Shadow, you can put him into an Infinite Sword Glitch-like state of constant attack during the Mephiles fight by attacking him at exactly the same time his Chaos Gauge depletes."
  142. https://forum.speeddemosarchive.com/post/japan_relief_done_quick_apr_7__apr_10_funds_to_doctors_without_borders__schedule_posted._check_229.html#japan_relief_done_quick_apr_7__apr_10_funds_to_doctors_without_borders__schedule_posted._check_229
  143.  
  144. - (G-) KV - Breakout of glider section and homing attack chain enemies, rock launch, or snap warp to the end
  145. - (G-) CC - Rock launch off broken bits of wall in vehicle section after you launch off the half pipe
  146. - (G-) CC - Rock launch off rubble in early part of S2 after rails
  147. - (G-) CC - Snap Warp in S2 on early large rail section
  148. - (G-) CC - Breakout of glider section in S3 and homing attack across the debris to make it to the end faster
  149. - (G-) CC - Snap Warp in S4
  150. - (G-) WO - Breakout of glider section and spam HA across sand, rock launch, or snap warp to the end
  151. - (G-) DD - light dash warp (there's a trail of rings in S1 that takes you to somewhere else... find more of these?)
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