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- #version 300 es
- #ifndef REDUCER
- #define _GLF_ZERO(X, Y) (Y)
- #define _GLF_ONE(X, Y) (Y)
- #define _GLF_FALSE(X, Y) (Y)
- #define _GLF_TRUE(X, Y) (Y)
- #define _GLF_IDENTITY(X, Y) (Y)
- #define _GLF_DEAD(X) (X)
- #define _GLF_FUZZED(X) (X)
- #define _GLF_WRAPPED_LOOP(X) X
- #define _GLF_WRAPPED_IF_TRUE(X) X
- #define _GLF_WRAPPED_IF_FALSE(X) X
- #define _GLF_SWITCH(X) X
- #endif
- // END OF GENERATED HEADER
- precision highp float;
- uniform vec2 injectionSwitch;
- layout(location = 0) out vec4 _GLF_color;
- void main()
- {
- for(
- int _injected_loop_counter = 0;
- 1 != int((injectionSwitch.y));
- 1
- )
- {
- if((injectionSwitch.y < 0.0))
- {
- return;
- }
- }
- do
- {
- _GLF_color = vec4(1.0);
- if((gl_FragCoord.x < -20.0))
- {
- discard;
- }
- }
- while((true));
- }
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