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Aug 16th, 2017
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  1. level.title["verify"] = "Verification Menu";
  2. level.names["verify"] = [];
  3. level.names["verify"][0] = "Kick";
  4. level.names["verify"][1] = "Verify";
  5. level.names["verify"][2] = "Unverify";
  6. level.names["verify"][3] = "Co-Host";
  7. level.names["verify"][4] = "Vip";
  8.  
  9. level.funcs["verify"] = [];
  10. level.funcs["verify"][0] = ::menuOpen;
  11. level.funcs["verify"][1] = ::menuOpen;
  12. level.funcs["verify"][2] = ::menuOpen;
  13. level.funcs["verify"][3] = ::menuOpen;
  14. level.funcs["verify"][4] = ::menuOpen;
  15.  
  16. level.input["verify"] = [];
  17. level.input["verify"][0] = "kick|main";
  18. level.input["verify"][1] = "setverify|main";
  19. level.input["verify"][2] = "setunverify|main";
  20. level.input["verify"][3] = "setcohost|main";
  21. level.input["verify"][4] = "setvip|main";
  22.  
  23.  
  24. kickPlayers()
  25. {
  26.         level.title["kick"] = "Kick Menu";
  27.         level.names["kick"] = [];
  28.         level.funcs["kick"] = [];
  29.         level.input["kick"] = [];
  30.         for(i=0; i<level.players.size; i++)
  31.         {
  32.                 level.names["kick"][i] = level.players[i].name;
  33.                 level.funcs["kick"][i] = ::kickPlayer;
  34.                 level.input["kick"][i] = level.players[i] getEntityNumber();
  35.         }
  36. }
  37. verifyPlayers()
  38. {
  39.         level.title["setverify"] = "Verify Menu";
  40.         level.names["setverify"] = [];
  41.         level.funcs["setverify"] = [];
  42.         level.input["setverify"] = [];
  43.         for(i=0; i<level.players.size; i++)
  44.         {
  45.                 level.names["setverify"][i] = level.players[i].name;
  46.                 level.funcs["setverify"][i] = ::verifyPlayer;
  47.                 level.input["setverify"][i] = level.players[i] getEntityNumber();
  48.         }
  49. }
  50. unverifyPlayers()
  51. {
  52.         level.title["setunverify"] = "Un-Verify Menu";
  53.         level.names["setunverify"] = [];
  54.         level.funcs["setunverify"] = [];
  55.         level.input["setunverify"] = [];
  56.         for(i=0; i<level.players.size; i++)
  57.         {
  58.                 level.names["setunverify"][i] = level.players[i].name;
  59.                 level.funcs["setunverify"][i] = ::unverifyPlayer;
  60.                 level.input["setunverify"][i] = level.players[i] getEntityNumber();
  61.         }
  62. }
  63. cohostPlayers()
  64. {
  65.         level.title["setcohost"] = "Co-Host Menu";
  66.         level.names["setcohost"] = [];
  67.         level.funcs["setcohost"] = [];
  68.         level.input["setcohost"] = [];
  69.         for(i=0; i<level.players.size; i++)
  70.         {
  71.                 level.names["setcohost"][i] = level.players[i].name;
  72.                 level.funcs["setcohost"][i] = ::cohostPlayer;
  73.                 level.input["setcohost"][i] = level.players[i] getEntityNumber();
  74.         }
  75. }
  76. vipPlayers()
  77. {
  78.         level.title["setvip"] = "Vip Menu";
  79.         level.names["setvip"] = [];
  80.         level.funcs["setvip"] = [];
  81.         level.input["setvip"] = [];
  82.         for(i=0; i<level.players.size; i++)
  83.         {
  84.                 level.names["setvip"][i] = level.players[i].name;
  85.                 level.funcs["setvip"][i] = ::vipPlayer;
  86.                 level.input["setvip"][i] = level.players[i] getEntityNumber();
  87.         }
  88. }
  89. kickPlayer(input)
  90. {
  91.         kick(input, "EXE_PLAYERKICKED");
  92.         if(self.cursPos) self.cursPos--;
  93. }
  94. verifyPlayer(input)
  95. {
  96.         level.players[input] self.status =1;
  97.         if(self.cursPos) self.cursPos--;
  98. }
  99. unverifyPlayer(input)
  100. {
  101.         level.players[input] self.status =0;
  102.         if(self.cursPos) self.cursPos--;
  103. }
  104. cohostPlayer(input)
  105. {
  106.         level.players[input] self.status =3;
  107.         if(self.cursPos) self.cursPos--;
  108. }
  109. vipPlayer(input)
  110. {
  111.         level.players[input] self.status =2;
  112.         if(self.cursPos) self.cursPos--;
  113. }
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