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- Remove all relays.
- Create Pirate King (PK) planets, 2 planets per galaxy (20 total). Different PK on each planet
- Planets are empty to start and your alliance can send ships to become the pirate Kings champions.
- When you take/win planet fight you have a squadron style view where you have the chance to sort the ships into 5 squadrons.
- No logistics limits per squadron but limit of 10(?)million for all 5.
- Allow general & colonel level to sort ships.
- As defender you don't have to have ships in each squadron.
- Spying a planet will show you a list of all ships there but not the order. And only the ships of the current champions, not any other alliance readying to attack.
- To contest you send ships as current way for relays.
- When attacking you will be attacking in 5 waves, no logistic limit per wave but total limit of 10(?)million. As attacker you must have at least 1 ship in each wave. General / colonel can sort the waves.
- Each round follows normal fighting procedure, and mechanics with skills and tech influence.
- To win or stay as PK champions you need to win minimum 3 out of 5 rounds.
- If defender has no ships on any round then attacker wins by default of 1 ship vs 0.
- Each successful defence earns the alliance (?) reputation and (?) honor for each member equally.
- If no attacks in a week alliance is gifted (? Maybe random) reputation and (? Maybe random ) honor for each member equally. Then removed by the PK (randomly stealing ships 0-25%)
- A successful attack wins the alliance (? Double defence? ) reputation and (? Double defence?)
- Alliances can only attack each planet once a week? (maybe, not sure just don't want them spammed)
- Pirate King planets are surround either side by an esoteric void (rename tech 'Void Manipulation' to stop confusion)
- If you are a PK champion all alliance members can explore either void for extra bonuses from the PKs.
- Random success including:-
- Gain honor (only to explorer)
- Gain reputation
- Gain ships (explorer or for champion fleet?)
- Gain tech (explorer)
- Lose ships
- Have champions attacked by aliens (random 100% weaker to 10% stronger each attack wave)
- Have pirates steal random ships from champions defence.
- PKs are picky and will randomly kick champions for no reason and steal ships as per above. (pirates after all!)
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