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a guest Oct 12th, 2017 50 Never
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  1. Mirage
  2.  
  3.  
  4. CT Side
  5.  
  6.  
  7. CT Pistol:
  8. 1B-1Mid-3A Setup: But 2 People on A immediately push fast palace to take control of A palace & shut down the A execute if needed. Mean while if they have fast control of A apps they will let the 3rd guy from A & mid guy rotate to B to stack 3B & 2 Palace A.
  9.  
  10.  
  11.  
  12. Weak spots:
  13. - A executes late round when their utility is gone
  14. - Window boost when you take control of other areas of the map.
  15. - Ladder room because they like to play passive.
  16. - Splitting A site from connector & palace & A ramp.
  17.  
  18.  
  19.  
  20. T side
  21.  
  22.  
  23. T pistol:
  24. - Strat 1: A execute (4 Ramp, 1 Palace): Smoke CT, Smoke connector, deep flashes on site & molotov kept for afterplant. They will plant for A ramp/connector & take control of jungle area obviously.
  25.  
  26. - Strat 2: B execute (5 B apps push): 5 people pushing B apps, smoke in short from apps to cut off vision from rotates, deep & close flashes on B site. & Molotov kept again to deny defuse
  27.  
  28. Forcebuys:
  29. - A execute
  30. - Top mid multiple deagles peaking
  31. - Spreading out for picks across the map
  32.  
  33. Tendencies:
  34. - Deny vision on mid, take mid control one round, some rounds just fake it that they are taking control by good utility usage
  35. - Underpass/Top mid lurker on an A execute.
  36. - only 1 palace or A ramp on their default, so one area is left open for some time
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