Advertisement
TheLowSpecGamer

Gigantic config file

Aug 19th, 2017
1,285
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 34.61 KB | None | 0 0
  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. MotionBlur=False
  13. MotionBlurPause=True
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=True
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=False
  21. DropParticleDistortion=False
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. OnlyStreamInTextures=False
  26. LensFlares=False
  27. FogVolumes=False
  28. FloatingPointRenderTargets=True
  29. OneFrameThreadLag=True
  30. UseVsync=False
  31. UpscaleScreenPercentage=True
  32. Fullscreen=True
  33. AllowOpenGL=False
  34. AllowRadialBlur=True
  35. AllowSubsurfaceScattering=FALSE
  36. AllowImageReflections=FALSE
  37. AllowImageReflectionShadowing=FALSE
  38. bAllowSeparateTranslucency=False
  39. bAllowPostprocessMLAA=False
  40. bAllowHighQualityMaterials=True
  41. MaxFilterBlurSampleCount=16
  42. SkeletalMeshLODBias=0
  43. ParticleLODBias=0
  44. DetailMode=2
  45. MaxDrawDistanceScale=1.500000
  46. ShadowFilterQualityBias=0
  47. MaxAnisotropy=4
  48. MaxMultiSamples=1
  49. bAllowD3D9MSAA=False
  50. bAllowTemporalAA=False
  51. TemporalAA_MinDepth=500.000000
  52. TemporalAA_StartDepthVelocityScale=100.000000
  53. MinShadowResolution=64
  54. MinPreShadowResolution=8
  55. MaxShadowResolution=1024
  56. MobileShadowTextureResolution=1120
  57. MaxWholeSceneDominantShadowResolution=1280
  58. ShadowFadeResolution=128
  59. PreShadowFadeResolution=16
  60. ShadowFadeExponent=0.250000
  61. ResX=1280
  62. ResY=720
  63. ScreenPercentage=50.000000
  64. SceneCaptureStreamingMultiplier=1.000000
  65. ShadowTexelsPerPixel=3.000000
  66. PreShadowResolutionFactor=0.500000
  67. bEnableBranchingPCFShadows=False
  68. bAllowHardwareShadowFiltering=False
  69. TessellationAdaptivePixelsPerTriangle=48.000000
  70. bEnableForegroundShadowsOnWorld=False
  71. bEnableForegroundSelfShadowing=False
  72. bAllowWholeSceneDominantShadows=True
  73. bUseConservativeShadowBounds=False
  74. ShadowFilterRadius=2.000000
  75. ShadowDepthBias=0.000001
  76. ShadowSlopeScaledDepthBias=8.000000
  77. PerObjectShadowTransition=60.000000
  78. PerSceneShadowTransition=600.000000
  79. CSMSplitPenumbraScale=0.500000
  80. CSMSplitSoftTransitionDistanceScale=4.000000
  81. CSMSplitDepthBiasScale=0.500000
  82. CSMMinimumFOV=40.000000
  83. CSMFOVRoundFactor=4.000000
  84. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  85. UnbuiltNumWholeSceneDynamicShadowCascades=3
  86. WholeSceneShadowUnbuiltInteractionThreshold=50
  87. bAllowFracturedDamage=True
  88. NumFracturedPartsScale=1.000000
  89. FractureDirectSpawnChanceScale=1.000000
  90. FractureRadialSpawnChanceScale=1.000000
  91. FractureCullDistanceScale=1.000000
  92. bForceCPUAccessToGPUSkinVerts=false
  93. bDisableSkeletalInstanceWeights=false
  94. HighPrecisionGBuffers=False
  95. AllowSecondaryDisplays=False
  96. SecondaryDisplayMaximumWidth=1280
  97. SecondaryDisplayMaximumHeight=720
  98. AllowPerFrameSleep=True
  99. AllowPerFrameYield=True
  100. MobileFeatureLevel=0
  101. MobileFog=True
  102. MobileHeightFog=False
  103. MobileSpecular=True
  104. MobileBumpOffset=True
  105. MobileNormalMapping=True
  106. MobileEnvMapping=True
  107. MobileRimLighting=True
  108. MobileColorBlending=True
  109. MobileColorGrading=False
  110. MobileVertexMovement=True
  111. MobileOcclusionQueries=False
  112. MobileGlobalGammaCorrection=False
  113. MobileAllowGammaCorrectionWorldOverride=True
  114. MobileAllowDepthPrePass=False
  115. MobileGfxGammaCorrection=False
  116. MobileLODBias=-0.5
  117. MobileBoneCount=75
  118. MobileBoneWeightCount=2
  119. MobileUsePreprocessedShaders=True
  120. MobileFlashRedForUncachedShaders=False
  121. MobileWarmUpPreprocessedShaders=True
  122. MobileCachePreprocessedShaders=False
  123. MobileProfilePreprocessedShaders=False
  124. MobileUseCPreprocessorOnShaders=True
  125. MobileLoadCPreprocessedShaders=True
  126. MobileSharePixelShaders=True
  127. MobileShareVertexShaders=True
  128. MobileShareShaderPrograms=True
  129. MobileEnableMSAA=False
  130. MobileContentScaleFactor=1.0
  131. MobileVertexScratchBufferSize=150
  132. MobileIndexScratchBufferSize=10
  133. MobileLightShaftScale=2.0
  134. MobileLightShaftFirstPass=0.5
  135. MobileLightShaftSecondPass=1.0
  136. MobileModShadows=True
  137. MobileTiltShift=False
  138. MobileMaxMemory=300
  139. MobilePostProcessBlurAmount=32.0
  140. bMobileUsingHighResolutionTiming=True
  141. MobileTiltShiftPosition=0.5
  142. MobileTiltShiftFocusWidth=0.3
  143. MobileTiltShiftTransitionWidth=0.5
  144. MobileMaxShadowRange=500.0
  145. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  146. MobileClearDepthBetweenDPG=False
  147. MobileSceneDepthResolveForShadows=TRUE
  148. MobileLandscapeLodBias=0
  149. MobileUseShaderGroupForStartupObjects=FALSE
  150. MobileMinimizeFogShaders=FALSE
  151. MobileFXAAQuality=0
  152. ApexLODResourceBudget=1000000000000000000000.0
  153. ApexDestructionMaxChunkIslandCount=2500
  154. ApexDestructionMaxShapeCount=0
  155. ApexDestructionMaxChunkSeparationLOD=1.0
  156. ApexDestructionMaxActorCreatesPerFrame=-1
  157. ApexDestructionMaxFracturesProcessedPerFrame=-1
  158. ApexDestructionSortByBenefit=True
  159. ApexGRBEnable=false
  160. ApexGRBGPUMemSceneSize=128
  161. ApexGRBGPUMemTempDataSize=128
  162. ApexGRBMeshCellSize=7.5
  163. ApexGRBNonPenSolverPosIterCount=9;
  164. ApexGRBFrictionSolverPosIterCount=3;
  165. ApexGRBFrictionSolverVelIterCount=3;
  166. ApexGRBSkinWidth=0.025
  167. ApexGRBMaxLinearAcceleration=1000000.0
  168. bEnableParallelAPEXClothingFetch=True
  169. bApexClothingAsyncFetchResults=False
  170. ApexClothingAvgSimFrequencyWindow=60
  171. ApexClothingAllowAsyncCooking=True
  172. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  173. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  174. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  175. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. DefaultWindowedResX=1600
  201. DefaultWindowedResY=900
  202. WindowedModeResX=1600
  203. WindowedModeResY=900
  204. FullscreenModeResX=1920
  205. FullscreenModeResY=1080
  206. Borderless=True
  207. EffectsQualityLevel=2
  208. TextureQualityLevel=2
  209. AllowDominantDirectional=True
  210. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  211.  
  212. [SystemSettingsBucket1]
  213. BasedOn=SystemSettings
  214. MotionBlur=True
  215. DepthOfField=True
  216. Bloom=True
  217. bAllowHighQualityMaterials=True
  218. DetailMode=0
  219. MaxAnisotropy=2
  220. MaxShadowResolution=1024
  221. DynamicShadows=True
  222. MaxWholeSceneDominantShadowResolution=256
  223. TextureQualityLevel=0
  224. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  225. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  226. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  227. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  228. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  229. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  230. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,NumStreamedMips=3)
  231. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  232. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  233. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  234. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  235. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  236. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  237. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  238. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  239. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  240. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  241. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1,LODBias=1)
  242. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  243. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  244.  
  245. [SystemSettingsBucket2]
  246. BasedOn=SystemSettings
  247. MotionBlur=False
  248. DepthOfField=False
  249. Bloom=True
  250. bAllowHighQualityMaterials=False
  251. DetailMode=0
  252. MaxAnisotropy=2
  253. MaxShadowResolution=256
  254. DynamicShadows=False
  255. MaxWholeSceneDominantShadowResolution=512
  256. TextureQualityLevel=0
  257. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  258. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  259. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  260. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  261. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=1)
  262. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  263. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,NumStreamedMips=3)
  264. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  265. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  266. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  267. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  268. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  269. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  270. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  271. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  272. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  273. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  274. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  275. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  276. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  277.  
  278. [SystemSettingsBucket3]
  279. BasedOn=SystemSettings
  280. MotionBlur=False
  281. DepthOfField=True
  282. Bloom=True
  283. bAllowHighQualityMaterials=True
  284. DetailMode=1
  285. MaxAnisotropy=4
  286. MaxShadowResolution=512
  287. DynamicShadows=True
  288. MaxWholeSceneDominantShadowResolution=1280
  289. TextureQualityLevel=1
  290. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  291. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  292. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  293. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  294. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  295. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  296. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,NumStreamedMips=3)
  297. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  298. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  299. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  300. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  301. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  302. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  303. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  304. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  305. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  306. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  307. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  308. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  309. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  310.  
  311. [SystemSettingsBucket4]
  312. BasedOn=SystemSettings
  313. MotionBlur=True
  314. DepthOfField=True
  315. Bloom=True
  316. bAllowHighQualityMaterials=True
  317. DetailMode=2
  318. MaxAnisotropy=8
  319. MaxShadowResolution=1024
  320. DynamicShadows=True
  321. MaxWholeSceneDominantShadowResolution=2048
  322. TextureQualityLevel=2
  323. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  324. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  325. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  326. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  327. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  328. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  329. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,NumStreamedMips=3)
  330. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  331. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  332. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  333. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  334. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  335. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  336. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  337. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  338. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  339. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  340. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  341. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  342. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  343.  
  344. [SystemSettingsBucket5]
  345. BasedOn=SystemSettings
  346. MotionBlur=True
  347. DepthOfField=True
  348. Bloom=True
  349. bAllowHighQualityMaterials=True
  350. DetailMode=2
  351. MaxAnisotropy=16
  352. MaxShadowResolution=2048
  353. DynamicShadows=True
  354. MaxWholeSceneDominantShadowResolution=4096
  355. TextureQualityLevel=3
  356. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  357. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  358. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  359. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  360. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  361. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  362. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,NumStreamedMips=3)
  363. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  364. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  365. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  366. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  367. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  368. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  369. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  370. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  371. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  372. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  373. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  374. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  375. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  376.  
  377. [SystemSettingsScreenshot]
  378. BasedOn=SystemSettingsBucket5
  379. MaxAnisotropy=16
  380. ShadowFilterQualityBias=1
  381. MinShadowResolution=16
  382. ShadowFadeResolution=1
  383. MinPreShadowResolution=16
  384. PreShadowFadeResolution=1
  385. ShadowTexelsPerPixel=4
  386. PreShadowResolutionFactor=1.0
  387. MaxShadowResolution=4096
  388. MaxWholeSceneDominantShadowResolution=4096
  389. CompositeDynamicLights=FALSE
  390. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  391. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  392. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  393. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  394. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  395. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  396. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  397. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  398. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  399. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  400. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  401. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  402. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  403. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  404. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  405. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  406. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  407. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  408. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  409. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  410. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  411. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  412. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  413. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  414. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  415. MaxDrawDistanceScale=10.0
  416.  
  417. [SystemSettingsEditor]
  418. BasedOn=SystemSettingsBucket5
  419.  
  420. [SystemSettingsSplitScreen2]
  421. BasedOn=SystemSettings
  422. bAllowWholeSceneDominantShadows=False
  423. bAllowLightShafts=False
  424. DetailMode=1
  425.  
  426. [SystemSettingsMobile]
  427. BasedOn=SystemSettings
  428. Fullscreen=True
  429. DirectionalLightmaps=False
  430. DynamicLights=False
  431. SHSecondaryLighting=False
  432. StaticDecals=True
  433. DynamicDecals=False
  434. UnbatchedDecals=False
  435. MotionBlur=FALSE
  436. MotionBlurPause=FALSE
  437. DepthOfField=FALSE
  438. AmbientOcclusion=FALSE
  439. Bloom=FALSE
  440. Distortion=FALSE
  441. FilteredDistortion=FALSE
  442. DropParticleDistortion=TRUE
  443. FloatingPointRenderTargets=FALSE
  444. MaxAnisotropy=2
  445. bAllowLightShafts=FALSE
  446. MobileModShadows=False
  447. MobileClearDepthBetweenDPG=False
  448. MaxFilterBlurSampleCount=4
  449. DynamicShadows=False
  450. MobileMaxMemory=300
  451. MobileLandscapeLodBias=0
  452. AllowRadialBlur=False
  453.  
  454. [SystemSettingsMobilePreviewer]
  455. BasedOn=SystemSettingsMobile
  456. Fullscreen=False
  457.  
  458. [SystemSettingsMobileTextureBias]
  459. BasedOn=SystemSettingsMobile
  460. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  461. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  462. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  463. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  464. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  465. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  466. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  467. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  468. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  469. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  470. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  471. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  472. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  473. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
  474. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  475. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  476. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  477. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  478. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  479. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  480. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  481. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  482. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  483. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  484. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  485.  
  486. [SystemSettingsAndroid]
  487. BasedOn=SystemSettingsMobileTextureBias
  488.  
  489. [SystemSettingsAndroid_Performance1_MemoryLow]
  490. BasedOn=SystemSettingsMobileTextureBias
  491. MobileFeatureLevel=1
  492. MobileFog=False
  493. MobileSpecular=False
  494. MobileBumpOffset=False
  495. MobileNormalMapping=False
  496. MobileEnvMapping=False
  497. MobileRimLighting=False
  498. MobileContentScaleFactor=0.9375
  499.  
  500. [SystemSettingsAndroid_Performance2_MemoryLow]
  501. BasedOn=SystemSettingsMobileTextureBias
  502. MobileBumpOffset=False
  503. MobileNormalMapping=False
  504. MobileContentScaleFactor=0.9375
  505.  
  506. [SystemSettingsAndroid_Performance1_Memory1024]
  507. BasedOn=SystemSettingsMobile
  508. MobileFeatureLevel=1
  509. MobileFog=False
  510. MobileSpecular=False
  511. MobileBumpOffset=False
  512. MobileNormalMapping=False
  513. MobileEnvMapping=False
  514. MobileRimLighting=False
  515. MobileContentScaleFactor=0.9375
  516.  
  517. [SystemSettingsAndroid_Performance2_Memory1024]
  518. BasedOn=SystemSettingsMobile
  519. MobileBumpOffset=False
  520. MobileNormalMapping=False
  521. MobileContentScaleFactor=0.9375
  522.  
  523. [SystemSettingsFlash]
  524. BasedOn=SystemSettingsMobileTextureBias
  525. MotionBlur=FALSE
  526. MotionBlurPause=FALSE
  527. DepthOfField=FALSE
  528. AmbientOcclusion=FALSE
  529. Bloom=FALSE
  530. Distortion=FALSE
  531. FilteredDistortion=FALSE
  532. bAllowLightShafts=FALSE
  533. MobileModShadows=True
  534. DynamicShadows=True
  535. MobileClearDepthBetweenDPG=True
  536. DirectionalLightmaps=False
  537. MobileHeightFog=False
  538.  
  539. [SystemSettingsIPhone]
  540. BasedOn=SystemSettingsMobileTextureBias
  541. bMobileUsingHighResolutionTiming=False
  542.  
  543. [SystemSettingsIPhone3GS]
  544. BasedOn=SystemSettingsMobileTextureBias
  545. LensFlares=False
  546. DetailMode=1
  547. MobileEnableMSAA=True
  548. MobileMaxMemory=100
  549. bMobileUsingHighResolutionTiming=False
  550. MobileLandscapeLodBias=2
  551.  
  552. [SystemSettingsIPhone4]
  553. BasedOn=SystemSettingsMobile
  554. MobileContentScaleFactor=2.0
  555. LensFlares=False
  556. bMobileUsingHighResolutionTiming=False
  557. MobileLandscapeLodBias=1
  558.  
  559. [SystemSettingsIPhone4S]
  560. BasedOn=SystemSettingsMobile
  561. MobileEnableMSAA=True
  562. bAllowLightShafts=True
  563. MobileModShadows=True
  564. DynamicShadows=False
  565. ShadowDepthBias=0.025
  566. MobileContentScaleFactor=2.0
  567. MaxShadowResolution=256
  568. MobileShadowTextureResolution=256
  569.  
  570. [SystemSettingsIPhone5]
  571. BasedOn=SystemSettingsMobile
  572. MobileEnableMSAA=True
  573. bAllowLightShafts=True
  574. MobileModShadows=True
  575. DynamicShadows=False
  576. ShadowDepthBias=0.025
  577. MobileContentScaleFactor=2.0
  578. MaxShadowResolution=256
  579. MobileShadowTextureResolution=1024
  580. AllowRadialBlur=True
  581.  
  582. [SystemSettingsIPodTouch4]
  583. BasedOn=SystemSettingsMobileTextureBias
  584. MobileContentScaleFactor=2.0
  585. LensFlares=False
  586. MobileMaxMemory=100
  587. bMobileUsingHighResolutionTiming=False
  588. MobileLandscapeLodBias=2
  589.  
  590. [SystemSettingsIPodTouch5]
  591. BasedOn=SystemSettingsMobile
  592. MobileEnableMSAA=True
  593. bAllowLightShafts=True
  594. MobileModShadows=True
  595. DynamicShadows=False
  596. ShadowDepthBias=0.025
  597. MobileContentScaleFactor=2.0
  598. MaxShadowResolution=256
  599. MobileShadowTextureResolution=256
  600.  
  601. [SystemSettingsIPad]
  602. BasedOn=SystemSettingsMobileTextureBias
  603. MobileFeatureLevel=1
  604. MobileFog=False
  605. MobileSpecular=False
  606. MobileBumpOffset=False
  607. MobileNormalMapping=False
  608. MobileEnvMapping=False
  609. MobileRimLighting=False
  610. MobileMaxMemory=100
  611. bMobileUsingHighResolutionTiming=False
  612. MobileLandscapeLodBias=1
  613. MobileContentScaleFactor=0.9375
  614.  
  615. [SystemSettingsIPad2]
  616. BasedOn=SystemSettingsMobile
  617. MobileEnableMSAA=False
  618. bAllowLightShafts=True
  619. MobileModShadows=True
  620. DynamicShadows=False
  621. ShadowDepthBias=0.016
  622. MobileContentScaleFactor=1.0
  623. MaxShadowResolution=256
  624. MobileShadowTextureResolution=256
  625.  
  626. [SystemSettingsIPad3]
  627. BasedOn=SystemSettingsMobile
  628. MobileEnableMSAA=False
  629. bAllowLightShafts=True
  630. MobileModShadows=True
  631. DynamicShadows=True
  632. ShadowDepthBias=0.016
  633. MobileContentScaleFactor=1.40625
  634. MaxShadowResolution=256
  635. MobileShadowTextureResolution=256
  636. MobileMaxMemory=500
  637.  
  638. [SystemSettingsIPad4]
  639. BasedOn=SystemSettingsMobile
  640. MobileEnableMSAA=False
  641. bAllowLightShafts=True
  642. MobileModShadows=True
  643. DynamicShadows=True
  644. ShadowDepthBias=0.016
  645. MobileContentScaleFactor=2.0
  646. MaxShadowResolution=512
  647. MobileShadowTextureResolution=512
  648. MobileMaxMemory=500
  649. AllowRadialBlur=True
  650.  
  651. [SystemSettingsIPadMini]
  652. BasedOn=SystemSettingsMobile
  653. MobileEnableMSAA=False
  654. bAllowLightShafts=True
  655. MobileModShadows=True
  656. DynamicShadows=False
  657. ShadowDepthBias=0.016
  658. MobileContentScaleFactor=1.0
  659. MaxShadowResolution=256
  660. MobileShadowTextureResolution=256
  661.  
  662. [SystemSettingsIPad2_Detail]
  663. BasedOn=SystemSettingsIPad2
  664.  
  665. [Configuration]
  666.  
  667. [OpenAutomateBenchmarks]
  668. //+Benchmark=DM-Deck?CauseEvent=FlyThrough
  669.  
  670. [SystemSettings.TextureLODQualitySetting_Low]
  671. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  672. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  673. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  674. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  675. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  676. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  677. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,NumStreamedMips=3,MinMagFilter=linear,MipFilter=linear)
  678. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  679. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  680. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  681. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  682. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  683. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  684. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  685. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  686. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  687. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  688. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  689. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  690. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  691.  
  692. [SystemSettings.TextureLODQualitySetting_Medium]
  693. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  694. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  695. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  696. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  697. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  698. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  699. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,NumStreamedMips=3,MinMagFilter=linear,MipFilter=linear)
  700. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  701. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  702. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  703. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  704. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  705. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  706. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  707. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  708. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  709. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  710. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  711. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  712. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  713.  
  714. [SystemSettings.TextureLODQualitySetting_High]
  715. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  716. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  717. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  718. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  719. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  720. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  721. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,NumStreamedMips=3,MinMagFilter=linear,MipFilter=linear)
  722. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  723. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  724. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  725. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  726. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  727. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  728. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  729. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  730. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  731. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  732. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  733. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  734. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  735.  
  736. [SystemSettings.TextureLODQualitySetting_Ultra]
  737. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  738. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  739. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  740. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  741. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  742. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  743. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,NumStreamedMips=3)
  744. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  745. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  746. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  747. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  748. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  749. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  750. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  751. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  752. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  753. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  754. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  755. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  756. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  757.  
  758. [SystemSettingsCooking]
  759. BasedOn=SystemSettingsBucket5
  760.  
  761. [IniVersion]
  762. 0=1502452860.000000
  763. 1=1502452875.000000
  764. 2=1502452864.000000
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement