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  1. <raw-code><table style="width: 100%;"><tbody><tr><td>
  2. <h1 style="font: 3em 'MS Gothic'; font-weight: 700; color: HEADER COLOR; width: 100%; text-align: right; clear: both;">LOUIS AMAMIYA</h1>
  3. <div style="display: flex; font: 1em Arial;"><div style="width: IMAGE WIDTH;"><img src="https://puu.sh/G3fsl/97dfed9ff6.png" alt="" /></div>
  4. <div style="overflow: auto; height: IMAGE HEIGHT; flex-grow: 1;"><div style="width: 100%; line-height: 1.75em; margin: 1em 0;">
  5.  
  6. <!-- VITALS
  7.  
  8. I've left in Age, Gender, Height, Build, and Species; if you want to change any of them, just find them and change the text!
  9.  
  10. The widths of each div are set to 16%. You should change these if you're going to remove boxes!
  11. If you want FOUR boxes instead, remove one, and change the widths of the divs left to 22%
  12. If you want THREE boxes instead, remove two, and change the widths of the divs left to 30%
  13. If you only want TWO boxes, remove three, and change the widths of the divs left to 45%
  14. I wouldn't recommend adding a sixth!
  15. -->
  16. <div style="display: inline-block; width: 16%; padding: 1%; text-align: center;"><span style="color: VITALS HEADER COLOR; font: 1em Georgia; font-weight: 700;">Age</span><br />
  17. 20 (at death)</div>
  18.  
  19. <div style="display: inline-block; width: 16%; padding: 1%; text-align: center;"><span style="color: VITALS HEADER COLOR; font: 1em Georgia; font-weight: 700;">Gender</span><br />
  20. Male</div>
  21.  
  22. <div style="display: inline-block; width: 16%; padding: 1%; text-align: center;"><span style="color: VITALS HEADER COLOR; font: 1em Georgia; font-weight: 700;">Height</span><br />
  23. 176 (5'9&quot;)</div>
  24.  
  25. <div style="display: inline-block; width: 16%; padding: 1%; text-align: center;"><span style="color: VITALS HEADER COLOR; font: 1em Georgia; font-weight: 700;">Build</span><br />
  26. Athletic</div>
  27.  
  28. <div style="display: inline-block; width: 16%; padding: 1%; text-align: center;"><span style="color: VITALS HEADER COLOR; font: 1em Georgia; font-weight: 700;">Species</span><br />
  29. Revenant</div></div>
  30.  
  31.  
  32. <!-- INFORMATIONAL BLURBS
  33.  
  34. I've left in the titles "First Impressions," "Info," and "Abilities & Inventory," but of course, feel free to change them! -->
  35.  
  36. <h2 style="margin: 1em 0 0 0; font: 1.75em 'MS Gothic'; font-weight: 700; color: CATEGORY COLOR;">Background</h2>
  37. <div style="height: 10%; padding: 0 0.5em 0.5em 0.5em; margin: 1em 0; overflow: auto;">
  38. <!-- FIRST IMPRESSIONS HERE -->
  39. <p>The world of Code Vein is a post-apocalyptic dystopia where half of the planet’s population was extinguished in one fell swoop known as the Great Collapse. The earth is now rend by colossal, glowing spikes called Thorns of Judgment, and ridden with horrifying creatures that are simply addressed as Terrors. However, the main setting of the game is within the isolated city of Vein, self-contained by an impenetrable barrier named the Red Mist which serves two primary functions: keeping the Terrors out, and the Lost and Revenants within.
  40.  
  41. <p>Vein is home to three main species, all struggling to co-exist. There are the ordinary humans, now a particularly rare and coveted breed; they are frequently preyed upon by the Lost and enslaved by Revenants, who treat them like little more than food. Many take shelter with Vein’s provisional government, where they are fed, clothed and protected in exchange for blood donations.
  42.  
  43. <p>The Revenants are humans who had died and been implanted with the BOR (Biological Organ Regenerative) parasite, which revived them. Revenants depend on blood to survive, but they also have strength, speed, and a great variety of powers that exceed those of humans, as well as the ability to “disperse”—a false death triggered when the parasite senses that its host is at their physical limit, allowing the body to become like mist and re-materialize somewhere safe. With each dispersal, a Revenant will lose some part of their memory, though most are so insignificant that the missing pieces go unnoticed. Reckless Revenants who charge into battle and disperse excessively are prone to losing all memories of who they are.
  44.  
  45. <p>Revenants came into existence in the world’s time of need, right after the Great Collapse. Countless people had fallen, including capable fighters, and the death and destruction would only rise if nothing was done. The BOR parasite had been created prior with the intentions of it being a medical miracle, but was stowed away due to its controversial effects. It was then uncovered and put to use during this crisis, and the ranks of the war effort began to fill with the resurrected. These newly-awoken Revenants were tasked with fending off the Terrors, beginning their cycles of violent death and unrelenting rebirth. Revenants were only freed from this fate if they were pierced through the heart—the only way for a Revenant to achieve true death, reducing them to ashes—or became one of the Lost.
  46.  
  47. <p>The Lost are gruesome monsters incapable of thought and purely instinctual, driven by insatiable hunger. A Revenant who goes too long without blood runs the risk of frenzying, in which they lose all control of their faculties and begin transforming into one of the Lost. This transformation may be halted if they are quickly fed with blood, but once they are completely transformed, there is no reversal. Most Lost are born from Revenants, though humans whose bodies reject the BOR parasite will not awaken as Revenants, but as the Lost instead. The Lost cannot be permanently killed, even if struck through the heart. With each death, they are revived into a monster further and further away from their original forms, eventually becoming entirely unrecognizable.
  48.  
  49. <p>By the time the game takes place, half of the city of Vein is overrun with the Lost, and the remaining Revenants are at a lack for sustainable food sources. Mysterious white plants called bloodsprings pepper the city, bearing fruit-like vessels that act as a fulfilling substitute for human blood—“blood beads.” However, most bloodsprings have dried up due to pollution; the Lost give off a poisonous miasma that taints the air, and though humans appear unaffected by it, it is incredibly dangerous to Revenants, as it can accelerate their bloodthirst and induce frenzy with prolonged and unfiltered exposure.
  50.  
  51. <p>The Lost and the miasma sharply reduce the available living space, and what blood beads can be scrounged up are often taken through the provisional government’s levy and thinly redistributed. Most Revenants are left to scavenge desperately, sometimes abducting humans to feed off of, sometimes taking smaller and weaker Revenants as thralls to search for food without putting themselves in harm’s way. Revenants will often fight for territory as well as blood beads, with the losing parties frequently joining the ranks of the Lost. In this world where only the strong will survive, everyone hopes for reform but only some strive to achieve it—and not all will live to see it through.
  52. </div>
  53.  
  54.  
  55. <h2 style="margin: 1em 0 0 0; font: 1.75em 'MS Gothic'; font-weight: 700; color: CATEGORY COLOR;">Personality</h2>
  56. <div style="height: 10%; padding: 0 0.5em 0.5em 0.5em; margin: 1em 0; overflow: auto;">
  57. <!-- INFO HERE -->
  58. <p>The world of Code Vein is a post-apocalyptic dystopia where half of the planet’s population was extinguished in one fell swoop known as the Great Collapse. The earth is now rend by colossal, glowing spikes called Thorns of Judgment, and ridden with horrifying creatures that are simply addressed as Terrors. However, the main setting of the game is within the isolated city of Vein, self-contained by an impenetrable barrier named the Red Mist which serves two primary functions: keeping the Terrors out, and the Lost and Revenants within.
  59.  
  60. <p>Vein is home to three main species, all struggling to co-exist. There are the ordinary humans, now a particularly rare and coveted breed; they are frequently preyed upon by the Lost and enslaved by Revenants, who treat them like little more than food. Many take shelter with Vein’s provisional government, where they are fed, clothed and protected in exchange for blood donations.</div>
  61.  
  62. <h2 style="margin: 1em 0 0 0; font: 1.75em 'MS Gothic'; font-weight: 700; color: CATEGORY COLOR;">Abilities &amp; Inventory</h2>
  63. <div style="height: 10%; padding: 0 0.5em 0.5em 0.5em; margin: 1em 0; overflow: auto;">
  64. <!-- ABILITIES & INVENTORY HERE -->
  65. <p>The world of Code Vein is a post-apocalyptic dystopia where half of the planet’s population was extinguished in one fell swoop known as the Great Collapse. The earth is now rend by colossal, glowing spikes called Thorns of Judgment, and ridden with horrifying creatures that are simply addressed as Terrors. However, the main setting of the game is within the isolated city of Vein, self-contained by an impenetrable barrier named the Red Mist which serves two primary functions: keeping the Terrors out, and the Lost and Revenants within.
  66.  
  67. <p>Vein is home to three main species, all struggling to co-exist. There are the ordinary humans, now a particularly rare and coveted breed; they are frequently preyed upon by the Lost and enslaved by Revenants, who treat them like little more than food. Many take shelter with Vein’s provisional government, where they are fed, clothed and protected in exchange for blood donations.</div>
  68. </div></div>
  69.  
  70. <div style="width: 100%; font: 0.9em Arial; text-align: right;">
  71.  
  72. <!-- This is my credit link! Feel free to change the color, but do not remove or move it! Thank you very much! -->
  73. <a href="https://photosynthesis.dreamwidth.org/" style="text-decoration: none; color: #666;">code credit</a></div></td></tr></tbody></table></raw-code>
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