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  1. Max Bangs (MB)
  2. Maximal amount of Bangs a character can manifest during the turn, also maximum of Bangs that can be used concurrently. Each Bang created by the character must have at least 1 density and 1 surface.
  3.  
  4. Max Density (MD)
  5. A pool of density that can be divided between all Bangs used by the character concurrently.
  6.  
  7. Max Surface (MS)
  8. A pool of surface that can be divided between all Bangs used by the character concurrently.
  9.  
  10. ---
  11.  
  12. Used Bangs (UB)
  13. Amount of Bangs currently in use by the character, cannot exceed MB
  14.  
  15. Used Density (UD)
  16. Amount of density currently in use by the character, cannot exceed MD
  17.  
  18. Used Surface (US)
  19. Amount of Bangs currently in use by the character, cannot exceed MS
  20.  
  21. ---
  22.  
  23. Designated Bangs (DB)
  24. Amount of Bangs designated to one technique during its execution. DB+current UB cannot exceed MB.
  25.  
  26. Designated Desity (DD)
  27. Amount of total density designated to all bangs of its execution. DD+current UD cannot exceed MD.
  28.  
  29. Designated Surface (DS)
  30. Amount of total surface designated to all bangs of its execution. DS+current US cannot exceed MS.
  31.  
  32. ---
  33.  
  34. When checking effectiveness of a technique, you will almost always check for the applied parameters of shinsoo.
  35.  
  36. Applied Bangs (AB)
  37. Always equal to DB
  38.  
  39. Applied Density (AD)
  40. Equal to DD/DB (rounded down). You cannot designate shinsoo to a technique so that its AD would be less than 1.
  41.  
  42. Applied Surface (AS)
  43. Equal to DS/DB (rounded down). You cannot designate shinsoo to a technique so that its AS would be less than 1.
  44.  
  45. ---
  46.  
  47. Tension
  48.  
  49. Tension describes how much surface and density a single Bang can have. Unlike bangs, density or surface tension is not a pool, but a parameter of each of bangs a character creates. When designating shinsoo to a technique, it must be done in such way that AD+AS does not exceed tension value.
  50.  
  51. =================
  52. EXAMPLES
  53.  
  54. For the examples of using shinsoo, we are going to use a commonly-used nomenclature of Resurgence. When using shinsoo, characters will often say they are designating shinsoo as X/Y/Z. That means they want to designate X Bangs with Y Density and Z Surface. Our examples will also not assume a particular technique - in some cases the technique has additional restriction, for instance maximum density/surface.
  55.  
  56. Example 1.
  57. Shinsoo parameters of Character: 1 MB; 1 MD; 1 MS; 2 Tension
  58.  
  59. This character can only designate a 1/1/1 Bang. As its only a single Bang, it's going to have the same AD/AS as its DD/DS - resulting in 1/1/1 applied shinsoo values. Since Tension is 2, that Bang is valid.
  60.  
  61. Example 2.
  62. Shinsoo parameters of Character: 1 MB; 2 MD; 2 MS; 3 Tension
  63.  
  64. This character can designate a 1/1/1 Bang, but in almost all instance it will be more beneficial to designate 1/2/1 or 1/1/2 Bang, depending on situation and technique used. As previously, applied values are the same as designated. Character cannot use a 1/2/2 bang, as its AD+AS would be 4; which is greater than the Tension value of 3.
  65.  
  66. Example 3.
  67. Shinsoo parameters of Character: 2 MB; 3 MD; 4 MS; 4 Tension
  68.  
  69. When this character designates a single Bang, he can choose between a 1/1/3, 1/2/2 and a 1/3/1 (or smaller) Bang due to Tension limiting him from creating shinsoo with more density/surface.
  70.  
  71. If this character creates, for instance, a 1/1/3 Bang , he still has 1 Bang, 2 Surface and 1 Density left from his pool. As such, he can create a 1/2/1 Bang, for instance when using a Shinsoo technique to perform AoO. If they use a 1/2/2 Bang, they can create a 1/1/2 Ban later on. However, creating a 1/3/1 Bang prevents them from creating a second Bang, as they no longer have any Density left to spare. All of Bangs mentioned are allowed when you check them for Tension limits, which is, as you know, calculated separately each time.
  72.  
  73. If character decides to use two bangs for their technique, they have a few choices. Due to the fact that AD=DD/DB and AS=DS/DB, they have to apply at least 2 Surface and 2 Density, making the minimal designation 2/2/2, in order to make the applied values at least 1. This bang would have applied values 2/1/1, as per mentioned formulas. This Bang is valid with Tension, as it takes applied, not designated Bang values. Another possible designation is 2/2/4, which, when calculated as applied, becomes 2/1/2. 2/3/4 is functionally the same, due to rounding down.
  74.  
  75. Example 4.
  76. Shinsoo parameters of Character: 3 MB; 6 MD; 8 MS; 4 Tension
  77.  
  78. In this example, we assume the character wants to use two techniques during his entire turn. As such, at least 1 Bang has to be applied to each of them.
  79.  
  80. We see that this single Bang will, at most, end up as 1/2/2, leaving us with 2/4/6 to work with. This, however, would violate the Tension rule, as 2/4/6 designation becomes 2/2/3. Therefore As such, we can use 1/2/2 and 2/4/4 Bangs. Alernatively, the first Bang can be 1/1/3, which makes the two remaining Bangs into 2/5/5 Designation, which when calculated as applied and rounded down becomes 2/2/2 again. In turn, if first Bang is made into 1/3/1, the two others are now 2/3/7, applied as 2/1/3. Which of those choices is made depends on player's decision.
  81.  
  82. =================
  83. UPKEEP PHASE
  84.  
  85. Upkeep is a special phase that happens at the start of that player's turn. It is mainly used for bookkeeping and rarely needs any concious effort on the part of the player. Sometimes, however, it needs some attention. Upkeep is not an action; it always happens passively.
  86.  
  87. Effects that happen during upkeep
  88. - Any 'per turn' limit is refreshed, for example AoOs per turn or number of Swift Strike techniqe
  89. - Techniquest that last X turns end during that phase (unless specified otherwise)
  90. - Any damage over time is taken during upkeep
  91. - Shinsoo is regenerated to its maximum values
  92. * if character intends to maintain any Shinsoo techniques during their upcoming turns, they need to take the Shinsoo they designated for this technique into account and substract it fromt their maximum values
  93. * if the character intends to use a Full Round Action, instead of fully regenerating Shinsoo, replace it with any Shinsoo left over from the last turn
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