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Jun 13th, 2020
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  1. #version 330 core
  2. layout (location = 0) in vec3 location_attrib;
  3. layout (location = 1) in vec2 texcoord_attrib;
  4. layout (location = 2) in vec3 normal_attrib;
  5.  
  6.  
  7. out vec3 location;
  8. out vec3 normal;
  9.  
  10.  
  11. void main()
  12. {
  13.     normal = normal_attrib;
  14.     gl_Position = vec4(location_attrib.x / 2, location_attrib.y  / 2, location_attrib.z  / 2, 1.0);
  15. }
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