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- ; /////////////////////////////////////////////////////////////////////////////
- ;
- ; ██████╗██████╗ ██╗ ██████╗ █████╗ ████████╗ ██████╗ ██████╗
- ; ██╔════╝██╔══██╗██║ ██╔══██╗██╔══██╗╚══██╔══╝██╔═══██╗██╔══██╗
- ; ██║ ██████╔╝██║ ██████╔╝███████║ ██║ ██║ ██║██████╔╝
- ; ██║ ██╔═══╝ ██║ ██╔══██╗██╔══██║ ██║ ██║ ██║██╔══██╗
- ; ╚██████╗██║ ███████╗██████╔╝██║ ██║ ██║ ╚██████╔╝██║ ██║
- ; ╚═════╝╚═╝ ╚══════╝╚═════╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═╝
- ;
- ;
- ; MIT License
- ;
- ; Copyright (c) 2022 , CplBator
- ;
- ; Permission is hereby granted, free of charge, To any person obtaining a copy
- ; of this software And associated documentation files (the "Software"), To deal
- ; in the Software without restriction, including without limitation the rights
- ; To use, copy, modify, merge, publish, distribute, sublicense, And/Or sell
- ; copies of the Software, And To permit persons To whom the Software is
- ; furnished To do so, subject To the following conditions:
- ;
- ; The above copyright notice And this permission notice shall be included in all
- ; copies Or substantial portions of the Software.
- ;
- ; THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS Or
- ; IMPLIED, INCLUDING BUT Not LIMITED To THE WARRANTIES OF MERCHANTABILITY,
- ; FITNESS For A PARTICULAR PURPOSE And NONINFRINGEMENT. IN NO EVENT SHALL THE
- ; AUTHORS Or COPYRIGHT HOLDERS BE LIABLE For ANY CLAIM, DAMAGES Or OTHER
- ; LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT Or OTHERWISE, ARISING FROM,
- ; OUT OF Or IN CONNECTION With THE SOFTWARE Or THE USE Or OTHER DEALINGS IN THE
- ; SOFTWARE.
- ;
- ; /////////////////////////////////////////////////////////////////////////////
- DeclareModule OpenGL
- #GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = $82ED
- #GL_TEXTURE_MAX_ANISOTROPY = $84FE
- #GL_NUM_SPIR_V_EXTENSIONS = $9554
- #GL_CLIPPING_INPUT_PRIMITIVES = $82F6
- #GL_COMPUTE_SHADER_INVOCATIONS = $82F5
- #GL_FRAGMENT_SHADER_INVOCATIONS = $82F4
- #GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = $82F3
- #GL_TESS_CONTROL_SHADER_PATCHES = $82F1
- #GL_PRIMITIVES_SUBMITTED = $82EF
- #GL_CONTEXT_FLAG_NO_ERROR_BIT = $00000008
- #GL_PARAMETER_BUFFER_BINDING = $80EF
- #GL_SPIR_V_BINARY = $9552
- #GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC
- #GL_LOSE_CONTEXT_ON_RESET = $8252
- #GL_RESET_NOTIFICATION_STRATEGY = $8256
- #GL_GUILTY_CONTEXT_RESET = $8253
- #GL_TEXTURE_TARGET = $1006
- #GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA
- #GL_MAX_CULL_DISTANCES = $82F9
- #GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A
- #GL_QUERY_NO_WAIT_INVERTED = $8E18
- #GL_CLIP_ORIGIN = $935C
- #GL_NEGATIVE_ONE_TO_ONE = $935E
- #GL_CONTEXT_LOST = $0507
- #GL_UNKNOWN_CONTEXT_RESET = $8255
- #GL_QUERY_RESULT_NO_WAIT = $9194
- #GL_QUERY_BUFFER_BINDING = $9193
- #GL_QUERY_BUFFER_BARRIER_BIT = $00008000
- #GL_QUERY_BUFFER = $9192
- #GL_CLEAR_TEXTURE = $9365
- #GL_BUFFER_STORAGE_FLAGS = $8220
- #GL_CLIENT_STORAGE_BIT = $0200
- #GL_DYNAMIC_STORAGE_BIT = $0100
- #GL_MAP_PERSISTENT_BIT = $0040
- #GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = $8221
- #GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5
- #GL_DISPLAY_LIST = $82E7
- #GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA
- #GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9
- #GL_VERTEX_BINDING_STRIDE = $82D8
- #GL_VERTEX_BINDING_DIVISOR = $82D6
- #GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5
- #GL_VERTEX_ATTRIB_BINDING = $82D4
- #GL_TEXTURE_IMMUTABLE_LEVELS = $82DF
- #GL_TEXTURE_VIEW_NUM_LAYERS = $82DE
- #GL_TEXTURE_VIEW_MIN_LEVEL = $82DB
- #GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F
- #GL_TEXTURE_BUFFER_OFFSET = $919D
- #GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = $8F39
- #GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39
- #GL_SHADER_STORAGE_BARRIER_BIT = $00002000
- #GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF
- #GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD
- #GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB
- #GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA
- #GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9
- #GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6
- #GL_SHADER_STORAGE_BUFFER_SIZE = $90D5
- #GL_SHADER_STORAGE_BUFFER = $90D2
- #GL_LOCATION_INDEX = $930F
- #GL_LOCATION = $930E
- #GL_TOP_LEVEL_ARRAY_STRIDE = $930D
- #GL_TOP_LEVEL_ARRAY_SIZE = $930C
- #GL_REFERENCED_BY_FRAGMENT_SHADER = $930A
- #GL_REFERENCED_BY_GEOMETRY_SHADER = $9309
- #GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308
- #GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307
- #GL_NUM_ACTIVE_VARIABLES = $9304
- #GL_BUFFER_DATA_SIZE = $9303
- #GL_BUFFER_BINDING = $9302
- #GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301
- #GL_IS_ROW_MAJOR = $9300
- #GL_ARRAY_STRIDE = $92FE
- #GL_BLOCK_INDEX = $92FD
- #GL_ARRAY_SIZE = $92FB
- #GL_TYPE = $92FA
- #GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8
- #GL_MAX_NAME_LENGTH = $92F6
- #GL_ACTIVE_RESOURCES = $92F5
- #GL_TRANSFORM_FEEDBACK_VARYING = $92F4
- #GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3
- #GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2
- #GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1
- #GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0
- #GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF
- #GL_VERTEX_SUBROUTINE_UNIFORM = $92EE
- #GL_COMPUTE_SUBROUTINE = $92ED
- #GL_GEOMETRY_SUBROUTINE = $92EB
- #GL_VERTEX_SUBROUTINE = $92E8
- #GL_SHADER_STORAGE_BLOCK = $92E6
- #GL_BUFFER_VARIABLE = $92E5
- #GL_PROGRAM_INPUT = $92E3
- #GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE
- #GL_UNIFORM_BLOCK = $92E2
- #GL_UNIFORM = $92E1
- #GL_VIEW_CLASS_RGTC2_RG = $82D1
- #GL_VIEW_CLASS_RGTC1_RED = $82D0
- #GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC
- #GL_VIEW_CLASS_8_BITS = $82CB
- #GL_VIEW_CLASS_16_BITS = $82CA
- #GL_VIEW_CLASS_24_BITS = $82C9
- #GL_VIEW_CLASS_48_BITS = $82C7
- #GL_VIEW_CLASS_128_BITS = $82C4
- #GL_IMAGE_CLASS_10_10_10_2 = $82C3
- #GL_IMAGE_CLASS_2_X_8 = $82C0
- #GL_IMAGE_CLASS_4_X_8 = $82BF
- #GL_IMAGE_CLASS_4_X_16 = $82BC
- #GL_IMAGE_CLASS_1_X_32 = $82BB
- #GL_IMAGE_CLASS_2_X_32 = $82BA
- #GL_IMAGE_CLASS_4_X_32 = $82B9
- #GL_VERTEX_SHADER_INVOCATIONS = $82F0
- #GL_CAVEAT_SUPPORT = $82B8
- #GL_FULL_SUPPORT = $82B7
- #GL_VIEW_COMPATIBILITY_CLASS = $82B6
- #GL_TEXTURE_VIEW = $82B5
- #GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2
- #GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1
- #GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF
- #GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE
- #GL_IMAGE_PIXEL_FORMAT = $82A9
- #GL_IMAGE_COMPATIBILITY_CLASS = $82A8
- #GL_IMAGE_TEXEL_SIZE = $82A7
- #GL_SHADER_IMAGE_LOAD = $82A4
- #GL_TEXTURE_GATHER_SHADOW = $82A3
- #GL_TEXTURE_GATHER = $82A2
- #GL_TEXTURE_SHADOW = $82A1
- #GL_COMPUTE_TEXTURE = $82A0
- #GL_VIEW_CLASS_64_BITS = $82C6
- #GL_FRAGMENT_TEXTURE = $829F
- #GL_TESS_EVALUATION_TEXTURE = $829D
- #GL_TESS_CONTROL_TEXTURE = $829C
- #GL_ALPHA_TEST = $0BC0
- #GL_FILTER = $829A
- #GL_MANUAL_GENERATE_MIPMAP = $8294
- #GL_GET_TEXTURE_IMAGE_TYPE = $8292
- #GL_TEXTURE_IMAGE_FORMAT = $828F
- #GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A
- #GL_STENCIL_COMPONENTS = $8285
- #GL_EYE_LINEAR = $2400
- #GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242
- #GL_DEPTH_COMPONENTS = $8284
- #GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34
- #GL_MAX_HEIGHT = $827F
- #GL_LAYER_PROVOKING_VERTEX = $825E
- #GL_PROJECTION_MATRIX = $0BA7
- #GL_INTERNALFORMAT_ALPHA_TYPE = $827B
- #GL_INTERNALFORMAT_SHARED_SIZE = $8277
- #GL_STENCIL_BACK_VALUE_MASK = $8CA4
- #GL_INTERNALFORMAT_GREEN_SIZE = $8272
- #GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001
- #GL_INTERNALFORMAT_SUPPORTED = $826F
- #GL_INT_VEC4 = $8B55
- #GL_MAX_FRAMEBUFFER_HEIGHT = $9316
- #GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312
- #GL_MAX_LABEL_LENGTH = $82E8
- #GL_QUERY = $82E3
- #GL_PACK_SKIP_ROWS = $0D03
- #GL_BUFFER = $82E0
- #GL_DEBUG_GROUP_STACK_DEPTH = $826D
- #GL_DEBUG_TYPE_OTHER = $8251
- #GL_DEBUG_TYPE_PERFORMANCE = $8250
- #GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E
- #GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D
- #GL_INCR_WRAP = $8507
- #GL_FLOAT_MAT2x4 = $8B66
- #GL_DEBUG_TYPE_ERROR = $824C
- #GL_DEBUG_SOURCE_THIRD_PARTY = $8249
- #GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243
- #GL_FOG_COORD_ARRAY_POINTER = $8456
- #GL_FOG_COORDINATE_ARRAY_POINTER = $8456
- #GL_DISPATCH_INDIRECT_BUFFER = $90EE
- #GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A
- #GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE
- #GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264
- #GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB
- #GL_MAX_ELEMENT_INDEX = $8D6B
- #GL_MAX_UNIFORM_LOCATIONS = $826E
- #GL_COMPRESSED_SIGNED_RG11_EAC = $9273
- #GL_COMPRESSED_RG11_EAC = $9272
- #GL_COMPRESSED_RGBA8_ETC2_EAC = $9278
- #GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9
- #GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A
- #GL_COEFF = $0A00
- #GL_BGRA_INTEGER = $8D9B
- #GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069
- #GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065
- #GL_UNSIGNED_INT_IMAGE_1D = $9062
- #GL_INT_IMAGE_2D_MULTISAMPLE = $9060
- #GL_INT_IMAGE_2D_ARRAY = $905E
- #GL_TEXTURE_IMMUTABLE_FORMAT = $912F
- #GL_INT_IMAGE_2D_RECT = $905A
- #GL_MAP2_TEXTURE_COORD_4 = $0DB6
- #GL_INT_IMAGE_3D = $9059
- #GL_INT_IMAGE_2D = $9058
- #GL_TEXTURE9 = $84C9
- #GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263
- #GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056
- #GL_MAX_SERVER_WAIT_TIMEOUT = $9111
- #GL_IMAGE_2D_MULTISAMPLE = $9055
- #GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70
- #GL_ACCUM_CLEAR_VALUE = $0B80
- #GL_IMAGE_CUBE_MAP_ARRAY = $9054
- #GL_IMAGE_2D_ARRAY = $9053
- #GL_IMAGE_1D_ARRAY = $9052
- #GL_OPERAND1_ALPHA = $8599
- #GL_IMAGE_BUFFER = $9051
- #GL_TEXTURE_SHARED_SIZE = $8C3F
- #GL_RED_INTEGER = $8D94
- #GL_IMAGE_1D = $904C
- #GL_IMAGE_BINDING_LAYERED = $8F3C
- #GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000
- #GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800
- #GL_INT_IMAGE_CUBE = $905B
- #GL_RGBA_MODE = $0C31
- #GL_COMMAND_BARRIER_BIT = $00000040
- #GL_RGBA8 = $8058
- #GL_COLOR_COMPONENTS = $8283
- #GL_TEXTURE_FETCH_BARRIER_BIT = $00000008
- #GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002
- #GL_PROGRAM_PIPELINE = $82E4
- #GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB
- #GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9
- #GL_QUERY_TARGET = $82EA
- #GL_C4UB_V2F = $2A22
- #GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC
- #GL_LESS = $0201
- #GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8
- #GL_DEBUG_CALLBACK_USER_PARAM = $8245
- #GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6
- #GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4
- #GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1
- #GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC
- #GL_COPY_READ_BUFFER = $8F36
- #GL_TEXTURE10 = $84CA
- #GL_RENDERBUFFER_HEIGHT = $8D43
- #GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA
- #GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B
- #GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9
- #GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4
- #GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1
- #GL_UNPACK_COMPRESSED_BLOCK_SIZE = $912A
- #GL_PROXY_TEXTURE_CUBE_MAP = $851B
- #GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $9129
- #GL_COLOR_ATTACHMENT19 = $8CF3
- #GL_COPY_WRITE_BUFFER_BINDING = $8F37
- #GL_COPY_WRITE_BUFFER = $8F37
- #GL_WRITE_ONLY = $88B9
- #GL_IMAGE_2D_RECT = $904F
- #GL_COPY_READ_BUFFER_BINDING = $8F36
- #GL_COPY_READ_BUFFER = $8F36
- #GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7
- #GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F
- #GL_VIEWPORT_BOUNDS_RANGE = $825D
- #GL_VIEWPORT_SUBPIXEL_BITS = $825C
- #GL_MAX_VIEWPORTS = $825B
- #GL_COPY_PIXEL_TOKEN = $0706
- #GL_MAX_VIEWPORT_DIMS = $0D3A
- #GL_SYNC_GPU_COMMANDS_COMPLETE = $9117
- #GL_PROGRAM_PIPELINE_BINDING = $825A
- #GL_ACTIVE_PROGRAM = $8259
- #GL_DEBUG_TYPE_PORTABILITY = $824F
- #GL_ALL_SHADER_BITS = $FFFFFFFF
- #GL_MAX_WIDTH = $827E
- #GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3
- #GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $9128
- #GL_SMOOTH = $1D01
- #GL_GEOMETRY_SHADER_BIT = $00000004
- #GL_VERTEX_SHADER_BIT = $00000001
- #GL_TEXTURE20 = $84D4
- #GL_PROGRAM_BINARY_FORMATS = $87FF
- #GL_NUM_PROGRAM_BINARY_FORMATS = $87FE
- #GL_COMPRESSED_RGBA_BPTC_UNORM = $8E8C
- #GL_R = $2002
- #GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD
- #GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB
- #GL_NUM_SHADER_BINARY_FORMATS = $8DF9
- #GL_SHADER_BINARY_FORMATS = $8DF8
- #GL_DRAW_FRAMEBUFFER_BINDING = $8CA6
- #GL_HIGH_INT = $8DF5
- #GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = $8E24
- #GL_TRANSFORM_FEEDBACK = $8E22
- #GL_TESS_EVALUATION_SHADER = $8E87
- #GL_POINT_DISTANCE_ATTENUATION = $8129
- #GL_COLOR_LOGIC_OP = $0BF2
- #GL_INT_SAMPLER_CUBE = $8DCC
- #GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1
- #GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0
- #GL_COMPRESSED_RGB8_ETC2 = $9274
- #GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D
- #GL_RG8I = $8237
- #GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A
- #GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C
- #GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89
- #GL_TRANSFORM_FEEDBACK_PAUSED = $8E23
- #GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = $8E23
- #GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83
- #GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80
- #GL_INDEX_ARRAY_STRIDE = $8086
- #GL_MAX = $8008
- #GL_FRACTIONAL_ODD = $8E7B
- #GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A
- #GL_MAP_INVALIDATE_RANGE_BIT = $0004
- #GL_ISOLINES = $8E7A
- #GL_TESS_GEN_VERTEX_ORDER = $8E78
- #GL_TEXTURE_WIDTH = $1000
- #GL_COLOR_ATTACHMENT18 = $8CF2
- #GL_TESS_GEN_SPACING = $8E77
- #GL_TESS_GEN_MODE = $8E76
- #GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75
- #GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD
- #GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74
- #GL_MAX_IMAGE_UNITS = $8F38
- #GL_PATCHES = $000E
- #GL_TRANSFORM_FEEDBACK_OVERFLOW = $82EC
- #GL_COMPATIBLE_SUBROUTINES = $8E4B
- #GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86
- #GL_DRAW_INDIRECT_BUFFER = $8F3F
- #GL_TEXTURE13 = $84CD
- #GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A
- #GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8
- #GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49
- #GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47
- #GL_DOUBLE_MAT4 = $8F48
- #GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6
- #GL_BUFFER_IMMUTABLE_STORAGE = $821F
- #GL_INT_IMAGE_BUFFER = $905C
- #GL_DOUBLE_MAT3x4 = $8F4C
- #GL_DOUBLE_MAT3x2 = $8F4B
- #GL_DOUBLE_MAT2x3 = $8F49
- #GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E
- #GL_DOUBLE_MAT3 = $8F47
- #GL_DOUBLE_MAT2 = $8F46
- #GL_DOUBLE_VEC4 = $8FFE
- #GL_DOUBLE_VEC3 = $8FFD
- #GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314
- #GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D
- #GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32
- #GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247
- #GL_DRAW_BUFFER = $0C01
- #GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C
- #GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C
- #GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A
- #GL_GEOMETRY_SHADER_INVOCATIONS = $887F
- #GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC
- #GL_SHADER_IMAGE_ATOMIC = $82A6
- #GL_TESS_GEN_POINT_MODE = $8E79
- #GL_FUNC_REVERSE_SUBTRACT = $800B
- #GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D
- #GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B
- #GL_TEXTURE_CUBE_MAP_ARRAY = $9009
- #GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E
- #GL_PIXEL_MAP_B_TO_B = $0C78
- #GL_MIN_SAMPLE_SHADING_VALUE = $8C37
- #GL_SAMPLE_SHADING = $8C36
- #GL_INT_2_10_10_10_REV = $8D9F
- #GL_TEXTURE_SWIZZLE_A = $8E45
- #GL_COLOR_ATTACHMENT13 = $8CED
- #GL_TEXTURE_SWIZZLE_B = $8E44
- #GL_TESS_EVALUATION_SHADER_BIT = $00000010
- #GL_RGB10_A2UI = $906F
- #GL_ONE_MINUS_SRC1_ALPHA = $88FB
- #GL_ONE_MINUS_SRC1_COLOR = $88FA
- #GL_SRC1_COLOR = $88F9
- #GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A
- #GL_MAX_INTEGER_SAMPLES = $9110
- #GL_MAX_COLOR_TEXTURE_SAMPLES = $910E
- #GL_MAP_COHERENT_BIT = $0080
- #GL_FRONT_FACE = $0B46
- #GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B
- #GL_COMBINE = $8570
- #GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = $8E8F
- #GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA
- #GL_SAMPLER_2D_MULTISAMPLE = $9108
- #GL_EXP = $0800
- #GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107
- #GL_TEXTURE17 = $84D1
- #GL_TEXTURE_SAMPLES = $9106
- #GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215
- #GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103
- #GL_SAMPLE_POSITION = $8E50
- #GL_SYNC_FLUSH_COMMANDS_BIT = $00000001
- #GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF
- #GL_WAIT_FAILED = $911D
- #GL_CONDITION_SATISFIED = $911C
- #GL_TIMEOUT_EXPIRED = $911B
- #GL_UNSIGNED_INT_IMAGE_CUBE = $9066
- #GL_SYNC_FENCE = $9116
- #GL_SYNC_STATUS = $9114
- #GL_DEBUG_TYPE_PUSH_GROUP = $8269
- #GL_SYNC_CONDITION = $9113
- #GL_OBJECT_TYPE = $9112
- #GL_OR_INVERTED = $150D
- #GL_VERTEX_ARRAY_TYPE = $807B
- #GL_MAX_FRAMEBUFFER_LAYERS = $9317
- #GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F
- #GL_PROVOKING_VERTEX = $8E4F
- #GL_LAST_VERTEX_CONVENTION = $8E4E
- #GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A
- #GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C
- #GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122
- #GL_COMPRESSED_R11_EAC = $9270
- #GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1
- #GL_GEOMETRY_OUTPUT_TYPE = $8918
- #GL_GEOMETRY_SHADER = $8DD9
- #GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8
- #GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8
- #GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7
- #GL_TRIANGLE_STRIP_ADJACENCY = $000D
- #GL_TRIANGLES_ADJACENCY = $000C
- #GL_LIST_BASE = $0B32
- #GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002
- #GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $00000001
- #GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45
- #GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44
- #GL_COLOR_ARRAY_SIZE = $8081
- #GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42
- #GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41
- #GL_UNIFORM_IS_ROW_MAJOR = $8A3E
- #GL_UNIFORM_MATRIX_STRIDE = $8A3D
- #GL_POLYGON_STIPPLE_BIT = $00000010
- #GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F
- #GL_PARAMETER_BUFFER = $80EE
- #GL_DEPTH_SCALE = $0D1E
- #GL_TEXTURE28 = $84DC
- #GL_UNIFORM_SIZE = $8A38
- #GL_ACTIVE_UNIFORM_BLOCKS = $8A36
- #GL_DEBUG_SEVERITY_MEDIUM = $9147
- #GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35
- #GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5
- #GL_MIRROR_CLAMP_TO_EDGE = $8743
- #GL_MAX_TESS_PATCH_COMPONENTS = $8E84
- #GL_DEPTH_TEXTURE_MODE = $884B
- #GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31
- #GL_COPY_WRITE_BUFFER = $8F37
- #GL_PRIMITIVE_RESTART_INDEX = $8F9E
- #GL_TESS_EVALUATION_SUBROUTINE = $92EA
- #GL_RGBA16_SNORM = $8F9B
- #GL_RG16_SNORM = $8F99
- #GL_CLIP_PLANE2 = $3002
- #GL_TEXTURE3 = $84C3
- #GL_R16_SNORM = $8F98
- #GL_NORMAL_ARRAY_BUFFER_BINDING = $8897
- #GL_DEBUG_SEVERITY_NOTIFICATION = $826B
- #GL_STENCIL_INDEX1 = $8D46
- #GL_PROXY_TEXTURE_RECTANGLE = $84F7
- #GL_TEXTURE_RECTANGLE = $84F5
- #GL_TEXTURE_BLUE_SIZE = $805E
- #GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8
- #GL_RG16F = $822F
- #GL_SAMPLER_2D_RECT_SHADOW = $8B64
- #GL_PROGRAM = $82E2
- #GL_CLAMP_VERTEX_COLOR = $891A
- #GL_RG16I = $8239
- #GL_RG8UI = $8238
- #GL_SLUMINANCE8_ALPHA8 = $8C45
- #GL_R32UI = $8236
- #GL_R32I = $8235
- #GL_REPLACE = $1E01
- #GL_R16I = $8233
- #GL_TEXTURE_BUFFER_SIZE = $919E
- #GL_R8I = $8231
- #GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7
- #GL_RG32F = $8230
- #GL_MODELVIEW_STACK_DEPTH = $0BA3
- #GL_R32F = $822E
- #GL_RG16 = $822C
- #GL_R16 = $822A
- #GL_PRIMITIVE_RESTART = $8F9D
- #GL_RG_INTEGER = $8228
- #GL_POINT = $1B00
- #GL_RGB16_SNORM = $8F9A
- #GL_RETURN = $0102
- #GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC
- #GL_MAP_WRITE_BIT = $0002
- #GL_PROGRAM_POINT_SIZE = $8642
- #GL_VERTEX_PROGRAM_POINT_SIZE = $8642
- #GL_ALPHA4 = $803B
- #GL_MAP_READ_BIT = $0001
- #GL_FRAMEBUFFER_SRGB = $8DB9
- #GL_MAX_SAMPLES = $8D57
- #GL_COLOR_ENCODING = $8296
- #GL_MAX_TEXTURE_IMAGE_UNITS = $8872
- #GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56
- #GL_RENDERBUFFER_STENCIL_SIZE = $8D55
- #GL_TEXTURE_BUFFER = $8C2A
- #GL_MAX_VARYING_FLOATS = $8B4B
- #GL_RENDERBUFFER_DEPTH_SIZE = $8D54
- #GL_ALREADY_SIGNALED = $911A
- #GL_RENDERBUFFER_BLUE_SIZE = $8D52
- #GL_RENDERBUFFER_GREEN_SIZE = $8D51
- #GL_STENCIL_INDEX16 = $8D49
- #GL_STENCIL_INDEX4 = $8D47
- #GL_STENCIL_ATTACHMENT = $8D20
- #GL_MAP_UNSYNCHRONIZED_BIT = $0020
- #GL_DEPTH_ATTACHMENT = $8D00
- #GL_AUX3 = $040C
- #GL_FLOAT_MAT3x4 = $8B68
- #GL_VERTEX_ARRAY_BUFFER_BINDING = $8896
- #GL_COLOR_ATTACHMENT31 = $8CFF
- #GL_COLOR_ATTACHMENT29 = $8CFD
- #GL_MAX_COMBINED_DIMENSIONS = $8282
- #GL_COLOR_ATTACHMENT27 = $8CFB
- #GL_VIEWPORT = $0BA2
- #GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F
- #GL_COLOR_ATTACHMENT26 = $8CFA
- #GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B
- #GL_COLOR_ATTACHMENT23 = $8CF7
- #GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020
- #GL_DEBUG_SEVERITY_LOW = $9148
- #GL_COLOR_ATTACHMENT17 = $8CF1
- #GL_COLOR_ATTACHMENT15 = $8CEF
- #GL_MULTISAMPLE = $809D
- #GL_COLOR_ATTACHMENT14 = $8CEE
- #GL_COLOR_ATTACHMENT12 = $8CEC
- #GL_COLOR_ATTACHMENT11 = $8CEB
- #GL_TEXTURE_DEPTH = $8071
- #GL_PACK_COMPRESSED_BLOCK_WIDTH = $912B
- #GL_COLOR_ATTACHMENT10 = $8CEA
- #GL_DEBUG_OUTPUT = $92E0
- #GL_COLOR_ATTACHMENT9 = $8CE9
- #GL_AMBIENT_AND_DIFFUSE = $1602
- #GL_COLOR_ATTACHMENT8 = $8CE8
- #GL_FLOAT = $1406
- #GL_VERTEX_ATTRIB_ARRAY_LONG = $874E
- #GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068
- #GL_COLOR_ATTACHMENT7 = $8CE7
- #GL_COLOR_ATTACHMENT6 = $8CE6
- #GL_UNPACK_SKIP_PIXELS = $0CF4
- #GL_COLOR_ATTACHMENT4 = $8CE4
- #GL_RGBA8_SNORM = $8F97
- #GL_COLOR_ATTACHMENT2 = $8CE2
- #GL_COLOR_ATTACHMENT0 = $8CE0
- #GL_R16F = $822D
- #GL_COLOR_ATTACHMENT30 = $8CFE
- #GL_MAX_COLOR_ATTACHMENTS = $8CDF
- #GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC
- #GL_COLOR_ATTACHMENT22 = $8CF6
- #GL_CLIPPING_OUTPUT_PRIMITIVES = $82F7
- #GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4
- #GL_MAX_SAMPLE_MASK_WORDS = $8E59
- #GL_MAX_FRAMEBUFFER_WIDTH = $9315
- #GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3
- #GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2
- #GL_RENDERBUFFER_SAMPLES = $8CAB
- #GL_FRAMEBUFFER_BLEND = $828B
- #GL_IMAGE_3D = $904E
- #GL_READ_FRAMEBUFFER_BINDING = $8CAA
- #GL_DRAW_FRAMEBUFFER = $8CA9
- #GL_MAX_ELEMENTS_INDICES = $80E9
- #GL_INT_IMAGE_1D_ARRAY = $905D
- #GL_RENDERBUFFER_BINDING = $8CA7
- #GL_CONSTANT_COLOR = $8001
- #GL_UNSIGNED_NORMALIZED = $8C17
- #GL_TEXTURE_ALPHA_TYPE = $8C13
- #GL_TEXTURE_BLUE_TYPE = $8C12
- #GL_COLOR_ATTACHMENT16 = $8CF0
- #GL_TEXTURE_GREEN_TYPE = $8C11
- #GL_TEXTURE_STENCIL_SIZE = $88F1
- #GL_COMPRESSED_SRGB8_ETC2 = $9275
- #GL_POLYGON_OFFSET_FACTOR = $8038
- #GL_MEDIUM_FLOAT = $8DF1
- #GL_UNSIGNED_INT_24_8 = $84FA
- #GL_MAX_CLIP_PLANES = $0D32
- #GL_DEPTH_STENCIL = $84F9
- #GL_MAX_RENDERBUFFER_SIZE = $84E8
- #GL_IMAGE_CLASS_2_X_16 = $82BD
- #GL_FRAMEBUFFER_UNDEFINED = $8219
- #GL_FRAMEBUFFER_DEFAULT = $8218
- #GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216
- #GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F
- #GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213
- #GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7
- #GL_SAMPLE_BUFFERS = $80A8
- #GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212
- #GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B
- #GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210
- #GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0
- #GL_DEPTH32F_STENCIL8 = $8CAD
- #GL_UNSIGNED_INT_SAMPLER_1D = $8DD1
- #GL_DEPTH_COMPONENT32F = $8CAC
- #GL_DOUBLE_MAT2x4 = $8F4A
- #GL_LINE_WIDTH = $0B21
- #GL_FRAGMENT_SHADER_BIT = $00000002
- #GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C
- #GL_BUFFER_MAP_OFFSET = $9121
- #GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279
- #GL_TEXTURE_BINDING_1D_ARRAY = $8C1C
- #GL_UNDEFINED_VERTEX = $8260
- #GL_MAP2_COLOR_4 = $0DB0
- #GL_BUFFER_MAP_LENGTH = $9120
- #GL_IMAGE_BINDING_LAYER = $8F3D
- #GL_QUERY_BY_REGION_NO_WAIT = $8E16
- #GL_QUERY_NO_WAIT = $8E14
- #GL_INT_SAMPLER_BUFFER = $8DD0
- #GL_QUERY_WAIT = $8E13
- #GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102
- #GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6
- #GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8
- #GL_INT_SAMPLER_1D_ARRAY = $8DCE
- #GL_SPIR_V_EXTENSIONS = $9553
- #GL_INT_SAMPLER_3D = $8DCB
- #GL_TEXTURE23 = $84D7
- #GL_UNSIGNED_INT_VEC4 = $8DC8
- #GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3
- #GL_UNSIGNED_INT_VEC2 = $8DC6
- #GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5
- #GL_SAMPLER_2D_ARRAY = $8DC1
- #GL_BGR_INTEGER = $8D9A
- #GL_UNSIGNALED = $9118
- #GL_BLUE_INTEGER = $8D96
- #GL_GREEN_INTEGER = $8D95
- #GL_TEXTURE_MAX_LOD = $813B
- #GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105
- #GL_RGBA8I = $8D8E
- #GL_DEBUG_SOURCE_OTHER = $824B
- #GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF
- #GL_RGBA16I = $8D88
- #GL_RGB32I = $8D83
- #GL_RGBA32I = $8D82
- #GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C
- #GL_RGB16UI = $8D77
- #GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F
- #GL_RGBA16UI = $8D76
- #GL_RGB32UI = $8D71
- #GL_PIXEL_MAP_S_TO_S = $0C71
- #GL_RGBA32UI = $8D70
- #GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F
- #GL_UNSIGNED_BYTE = $1401
- #GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A
- #GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004
- #GL_RASTERIZER_DISCARD = $8C89
- #GL_UNIFORM_BARRIER_BIT = $00000004
- #GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88
- #GL_PRIMITIVES_GENERATED = $8C87
- #GL_TEXTURE_GEN_S = $0C60
- #GL_BLUE_BIAS = $0D1B
- #GL_DIFFUSE = $1201
- #GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85
- #GL_MAX_TEXTURE_SIZE = $0D33
- #GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84
- #GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83
- #GL_SAMPLER_BINDING = $8919
- #GL_PACK_COMPRESSED_BLOCK_HEIGHT = $912C
- #GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80
- #GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F
- #GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76
- #GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E
- #GL_RGB9_E5 = $8C3D
- #GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B
- #GL_FOG_COORDINATE_ARRAY_POINTER = $8456
- #GL_R11F_G11F_B10F = $8C3A
- #GL_MAX_TEXTURE_MAX_ANISOTROPY = $84FF
- #GL_TEXTURE_BINDING_2D_ARRAY = $8C1D
- #GL_READ_PIXELS_TYPE = $828E
- #GL_PROXY_TEXTURE_1D_ARRAY = $8C19
- #GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266
- #GL_EDGE_FLAG_ARRAY_STRIDE = $808C
- #GL_TEXTURE_1D_ARRAY = $8C18
- #GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101
- #GL_TEXTURE_2D_MULTISAMPLE = $9100
- #GL_UNIFORM_NAME_LENGTH = $8A39
- #GL_MAX_VARYING_COMPONENTS = $8B4B
- #MAX_VARYING_FLOATS = $8B4B
- #GL_CLAMP_READ_COLOR = $891C
- #GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE
- #GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD
- #GL_LUMINANCE12_ALPHA4 = $8046
- #GL_CONTEXT_FLAGS = $821E
- #GL_FRAMEBUFFER_COMPLETE = $8CD5
- #GL_NUM_EXTENSIONS = $821D
- #GL_CLIP_DISTANCE6 = $3006
- #GL_CLIP_DISTANCE4 = $3004
- #GL_CLIP_PLANE4 = $3004
- #GL_PERSPECTIVE_CORRECTION_HINT = $0C50
- #GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B
- #GL_COMPRESSED_SLUMINANCE = $8C4A
- #GL_SLUMINANCE8 = $8C47
- #GL_SLUMINANCE = $8C46
- #GL_POINTS = $0000
- #GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0
- #GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A
- #GL_CURRENT_RASTER_SECONDARY_COLOR = $845F
- #GL_COMPRESSED_SRGB_ALPHA = $8C49
- #GL_SRGB8_ALPHA8 = $8C43
- #GL_ALPHA_TEST_FUNC = $0BC1
- #GL_INT_SAMPLER_1D = $8DC9
- #GL_SRGB8 = $8C41
- #GL_FLOAT_MAT3x2 = $8B67
- #GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF
- #GL_TEXTURE_WRAP_T = $2803
- #GL_UNIFORM_ARRAY_STRIDE = $8A3C
- #GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A
- #GL_COMPARE_REF_TO_TEXTURE = $884E
- #GL_COMPARE_R_TO_TEXTURE = $884E
- #GL_PIXEL_UNPACK_BUFFER = $88EC
- #GL_FLOAT_MAT4x2 = $8B69
- #GL_PIXEL_PACK_BUFFER = $88EB
- #GL_MAX_TEXTURE_COORDS = $8871
- #GL_COORD_REPLACE = $8862
- #GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC
- #GL_POINT_SPRITE = $8861
- #GL_PACK_COMPRESSED_BLOCK_DEPTH = $912D
- #GL_STENCIL_BACK_WRITEMASK = $8CA5
- #GL_GET_TEXTURE_IMAGE_FORMAT = $8291
- #GL_FOG_COORDINATE = $8451
- #GL_SAMPLER_2D_RECT = $8B63
- #GL_SRC1_ALPHA = $8589
- #GL_SOURCE1_ALPHA = $8589
- #GL_STENCIL_BACK_REF = $8CA3
- #GL_UPPER_LEFT = $8CA2
- #GL_COMPRESSED_SRGB = $8C48
- #GL_CLIENT_ACTIVE_TEXTURE = $84E1
- #GL_POINT_SPRITE_COORD_ORIGIN = $8CA0
- #GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3
- #GL_DOUBLE_MAT4x2 = $8F4D
- #GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5
- #GL_INT_SAMPLER_2D_ARRAY = $8DCF
- #GL_FLOAT_MAT2x3 = $8B65
- #GL_SHADER_SOURCE_LENGTH = $8B88
- #GL_ATTACHED_SHADERS = $8B85
- #GL_COLOR_ATTACHMENT20 = $8CF4
- #GL_AUTO_NORMAL = $0D80
- #GL_INFO_LOG_LENGTH = $8B84
- #GL_VALIDATE_STATUS = $8B83
- #GL_DELETE_STATUS = $8B80
- #GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE
- #GL_ALL_BARRIER_BITS = $FFFFFFFF
- #GL_STENCIL = $1802
- #GL_UNIFORM_BLOCK_BINDING = $8A3F
- #GL_SAMPLER_2D_SHADOW = $8B62
- #GL_SAMPLER_2D = $8B5E
- #GL_VERTEX_BINDING_BUFFER = $8F4F
- #GL_FLOAT_MAT3 = $8B5B
- #GL_CURRENT_INDEX = $0B01
- #GL_SET = $150F
- #GL_BOOL_VEC3 = $8B58
- #GL_PROGRAM_OUTPUT = $92E4
- #GL_BOOL = $8B56
- #GL_TEXTURE4 = $84C4
- #GL_INT_VEC2 = $8B53
- #GL_FLOAT_VEC3 = $8B51
- #GL_PROGRAM_SEPARABLE = $8258
- #GL_REFERENCED_BY_VERTEX_SHADER = $9306
- #GL_FLOAT_MAT2 = $8B5A
- #GL_FLOAT_VEC2 = $8B50
- #GL_SHADER_TYPE = $8B4F
- #GL_UNSIGNED_INT_IMAGE_3D = $9064
- #GL_ACTIVE_UNIFORMS = $8B86
- #GL_MAX_IMAGE_SAMPLES = $906D
- #GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49
- #GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD
- #GL_TEXTURE_IMAGE_TYPE = $8290
- #GL_VERTEX_SHADER = $8B31
- #GL_INDEX_MODE = $0C30
- #GL_MATRIX_STRIDE = $92FF
- #GL_MAX_VERTEX_ATTRIBS = $8869
- #GL_PIXEL_BUFFER_BARRIER_BIT = $00000080
- #GL_MAX_SUBROUTINES = $8DE7
- #GL_BLEND_EQUATION_ALPHA = $883D
- #GL_MAX_DEPTH = $8280
- #GL_GENERATE_MIPMAP_HINT = $8192
- #GL_DRAW_BUFFER15 = $8834
- #GL_DRAW_BUFFER12 = $8831
- #GL_IMAGE_2D = $904D
- #GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48
- #GL_DRAW_BUFFER10 = $882F
- #GL_DRAW_BUFFER8 = $882D
- #GL_ADD_SIGNED = $8574
- #GL_DRAW_BUFFER7 = $882C
- #GL_DRAW_BUFFER5 = $882A
- #GL_FRAMEBUFFER = $8D40
- #GL_DRAW_BUFFER2 = $8827
- #GL_BUFFER_ACCESS_FLAGS = $911F
- #GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625
- #GL_SAMPLE_COVERAGE_INVERT = $80AB
- #GL_SRC2_RGB = $8582
- #GL_SOURCE2_RGB = $8582
- #GL_CURRENT_FOG_COORD = $8453
- #GL_CURRENT_FOG_COORDINATE = $8453
- #GL_MAX_TEXTURE_LOD_BIAS = $84FD
- #GL_FOG_COORD = $8451
- #GL_FOG_COORDINATE = $8451
- #GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D
- #GL_UNIFORM_BUFFER_SIZE = $8A2A
- #GL_DRAW_BUFFER9 = $882E
- #GL_VERTEX_ARRAY_BINDING = $85B5
- #GL_INCR = $1E02
- #GL_SAMPLE_COVERAGE = $80A0
- #GL_DYNAMIC_COPY = $88EA
- #GL_VIEW_CLASS_96_BITS = $82C5
- #GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF
- #GL_DYNAMIC_DRAW = $88E8
- #GL_COLOR_ATTACHMENT3 = $8CE3
- #GL_LIGHT5 = $4005
- #GL_T2F_V3F = $2A27
- #GL_STATIC_READ = $88E5
- #GL_PROXY_TEXTURE_3D = $8070
- #GL_STATIC_DRAW = $88E4
- #GL_BOOL_VEC2 = $8B57
- #GL_UNPACK_LSB_FIRST = $0CF1
- #GL_STREAM_READ = $88E1
- #GL_C4UB_V3F = $2A23
- #GL_FRACTIONAL_EVEN = $8E7C
- #GL_READ_WRITE = $88BA
- #GL_NUM_SAMPLE_COUNTS = $9380
- #GL_COMPUTE_SHADER_BIT = $00000020
- #GL_SAMPLER_1D_SHADOW = $8B61
- #GL_PACK_SWAP_BYTES = $0D00
- #GL_TEXTURE_COORD_ARRAY_SIZE = $8088
- #GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895
- #GL_STENCIL_REF = $0B97
- #GL_READ_ONLY = $88B8
- #GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519
- #GL_QUERY_RESULT = $8866
- #GL_CURRENT_QUERY = $8865
- #GL_MIN = $8007
- #GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED
- #GL_TEXTURE_CUBE_MAP = $8513
- #GL_FUNC_SUBTRACT = $800A
- #GL_INT_SAMPLER_2D_MULTISAMPLE = $9109
- #GL_LINEAR_ATTENUATION = $1208
- #GL_DEPTH_BIAS = $0D1F
- #GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313
- #GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46
- #GL_MAP1_GRID_SEGMENTS = $0DD1
- #GL_CLIP_DISTANCE5 = $3005
- #GL_CLIP_PLANE5 = $3005
- #GL_BLEND_COLOR = $8005
- #GL_TEXTURE_FILTER_CONTROL = $8500
- #GL_SECONDARY_COLOR_ARRAY = $845E
- #GL_SECONDARY_COLOR_ARRAY_POINTER = $845D
- #GL_TEXTURE_DEPTH_SIZE = $884A
- #GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F
- #GL_STENCIL_BACK_FAIL = $8801
- #GL_SECONDARY_COLOR_ARRAY_TYPE = $845B
- #GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9
- #GL_UNPACK_IMAGE_HEIGHT = $806E
- #GL_LIGHT3 = $4003
- #GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7
- #GL_SECONDARY_COLOR_ARRAY_SIZE = $845A
- #GL_TEXTURE_RED_TYPE = $8C10
- #GL_CURRENT_SECONDARY_COLOR = $8459
- #GL_COLOR_SUM = $8458
- #GL_SAMPLER = $82E6
- #GL_CURRENT_FOG_COORDINATE = $8453
- #GL_DEPTH_RANGE = $0B70
- #GL_LOW_FLOAT = $8DF0
- #GL_DRAW_BUFFER13 = $8832
- #GL_TEXTURE_COORD_ARRAY = $8078
- #GL_CURRENT_COLOR = $0B00
- #GL_SHADER_STORAGE_BUFFER_BINDING = $90D3
- #GL_LINES = $0001
- #GL_DRAW_BUFFER1 = $8826
- #GL_NORMAL_ARRAY_STRIDE = $807F
- #GL_MIN_MAP_BUFFER_ALIGNMENT = $90BC
- #GL_FOG_COORDINATE_SOURCE = $8450
- #GL_TEXTURE_COMPARE_MODE = $884C
- #GL_EMISSION = $1600
- #GL_NAND = $150E
- #GL_COLOR_ATTACHMENT21 = $8CF5
- #GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = $90EB
- #GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A
- #GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82
- #GL_RGBA2 = $8055
- #GL_CLIP_DISTANCE3 = $3003
- #GL_CLIP_PLANE3 = $3003
- #GL_DECR_WRAP = $8508
- #GL_MAX_DRAW_BUFFERS = $8824
- #GL_R8 = $8229
- #GL_POINT_FADE_THRESHOLD_SIZE = $8128
- #GL_BLEND_DST_ALPHA = $80CA
- #GL_DOT3_RGB = $86AE
- #GL_PREVIOUS = $8578
- #GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF
- #GL_SUBTRACT = $84E7
- #GL_TEXTURE_LOD_BIAS = $8501
- #GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211
- #GL_FOG_INDEX = $0B61
- #GL_FOG = $0B60
- #GL_LINEAR_MIPMAP_LINEAR = $2703
- #GL_S = $2000
- #GL_SOURCE2_ALPHA = $858A
- #GL_PRIMARY_COLOR = $8577
- #GL_REFLECTION_MAP = $8512
- #GL_INTERNALFORMAT_PREFERRED = $8270
- #GL_PATCH_VERTICES = $8E72
- #GL_SAMPLER_1D_ARRAY = $8DC0
- ; #GL_ALL_ATTRIB_BITS = $FFFFFFFFFF
- "glMultiDrawElementsIndirectCount") = @glMultiDrawElementsIndirectCount
- Global glMultiDrawArraysIndirectCount.glMultiDrawArraysIndirectCount = #Null : _GLFUNC_("glMultiDrawArraysIndirectCount") = @glMultiDrawArraysIndirectCount
- Global glGetnHistogram.glGetnHistogram = #Null : _GLFUNC_("glGetnHistogram") = @glGetnHistogram
- Global glGetnPolygonStipple.glGetnPolygonStipple = #Null : _GLFUNC_("glGetnPolygonStipple") = @glGetnPolygonStipple
- Global glGetnPixelMapusv.glGetnPixelMapusv = #Null : _GLFUNC_("glGetnPixelMapusv") = @glGetnPixelMapusv
- Global glGetnMapfv.glGetnMapfv = #Null : _GLFUNC_("glGetnMapfv") = @glGetnMapfv
- Global glGetnMapdv.glGetnMapdv = #Null : _GLFUNC_("glGetnMapdv") = @glGetnMapdv
- Global glGetnUniformdv.glGetnUniformdv = #Null : _GLFUNC_("glGetnUniformdv") = @glGetnUniformdv
- Global glGetGraphicsResetStatus.glGetGraphicsResetStatus = #Null : _GLFUNC_("glGetGraphicsResetStatus") = @glGetGraphicsResetStatus
- Global glGetCompressedTextureSubImage.glGetCompressedTextureSubImage = #Null : _GLFUNC_("glGetCompressedTextureSubImage") = @glGetCompressedTextureSubImage
- Global glMemoryBarrierByRegion.glMemoryBarrierByRegion = #Null : _GLFUNC_("glMemoryBarrierByRegion") = @glMemoryBarrierByRegion
- Global glGetQueryBufferObjectuiv.glGetQueryBufferObjectuiv = #Null : _GLFUNC_("glGetQueryBufferObjectuiv") = @glGetQueryBufferObjectuiv
- Global glGetQueryBufferObjectui64v.glGetQueryBufferObjectui64v = #Null : _GLFUNC_("glGetQueryBufferObjectui64v") = @glGetQueryBufferObjectui64v
- Global glGetQueryBufferObjectiv.glGetQueryBufferObjectiv = #Null : _GLFUNC_("glGetQueryBufferObjectiv") = @glGetQueryBufferObjectiv
- Global glGetQueryBufferObjecti64v.glGetQueryBufferObjecti64v = #Null : _GLFUNC_("glGetQueryBufferObjecti64v") = @glGetQueryBufferObjecti64v
- Global glCreateQueries.glCreateQueries = #Null : _GLFUNC_("glCreateQueries") = @glCreateQueries
- Global glCreateProgramPipelines.glCreateProgramPipelines = #Null : _GLFUNC_("glCreateProgramPipelines") = @glCreateProgramPipelines
- Global glCreateSamplers.glCreateSamplers = #Null : _GLFUNC_("glCreateSamplers") = @glCreateSamplers
- Global glGetVertexArrayIndexed64iv.glGetVertexArrayIndexed64iv = #Null : _GLFUNC_("glGetVertexArrayIndexed64iv") = @glGetVertexArrayIndexed64iv
- Global glGetVertexArrayIndexediv.glGetVertexArrayIndexediv = #Null : _GLFUNC_("glGetVertexArrayIndexediv") = @glGetVertexArrayIndexediv
- Global glGetnColorTable.glGetnColorTable = #Null : _GLFUNC_("glGetnColorTable") = @glGetnColorTable
- Global glVertexArrayBindingDivisor.glVertexArrayBindingDivisor = #Null : _GLFUNC_("glVertexArrayBindingDivisor") = @glVertexArrayBindingDivisor
- Global glVertexArrayAttribLFormat.glVertexArrayAttribLFormat = #Null : _GLFUNC_("glVertexArrayAttribLFormat") = @glVertexArrayAttribLFormat
- Global glVertexArrayAttribBinding.glVertexArrayAttribBinding = #Null : _GLFUNC_("glVertexArrayAttribBinding") = @glVertexArrayAttribBinding
- Global glVertexArrayVertexBuffers.glVertexArrayVertexBuffers = #Null : _GLFUNC_("glVertexArrayVertexBuffers") = @glVertexArrayVertexBuffers
- Global glEnableVertexArrayAttrib.glEnableVertexArrayAttrib = #Null : _GLFUNC_("glEnableVertexArrayAttrib") = @glEnableVertexArrayAttrib
- Global glDisableVertexArrayAttrib.glDisableVertexArrayAttrib = #Null : _GLFUNC_("glDisableVertexArrayAttrib") = @glDisableVertexArrayAttrib
- Global glGetTextureParameteriv.glGetTextureParameteriv = #Null : _GLFUNC_("glGetTextureParameteriv") = @glGetTextureParameteriv
- Global glGetTextureParameterIiv.glGetTextureParameterIiv = #Null : _GLFUNC_("glGetTextureParameterIiv") = @glGetTextureParameterIiv
- Global glGetTextureParameterfv.glGetTextureParameterfv = #Null : _GLFUNC_("glGetTextureParameterfv") = @glGetTextureParameterfv
- Global glGetTextureLevelParameteriv.glGetTextureLevelParameteriv = #Null : _GLFUNC_("glGetTextureLevelParameteriv") = @glGetTextureLevelParameteriv
- Global glGetTextureLevelParameterfv.glGetTextureLevelParameterfv = #Null : _GLFUNC_("glGetTextureLevelParameterfv") = @glGetTextureLevelParameterfv
- Global glGetCompressedTextureImage.glGetCompressedTextureImage = #Null : _GLFUNC_("glGetCompressedTextureImage") = @glGetCompressedTextureImage
- Global glGetTextureImage.glGetTextureImage = #Null : _GLFUNC_("glGetTextureImage") = @glGetTextureImage
- Global glBindTextureUnit.glBindTextureUnit = #Null : _GLFUNC_("glBindTextureUnit") = @glBindTextureUnit
- Global glTextureParameterIuiv.glTextureParameterIuiv = #Null : _GLFUNC_("glTextureParameterIuiv") = @glTextureParameterIuiv
- Global glTextureParameterIiv.glTextureParameterIiv = #Null : _GLFUNC_("glTextureParameterIiv") = @glTextureParameterIiv
- Global glTextureParameteri.glTextureParameteri = #Null : _GLFUNC_("glTextureParameteri") = @glTextureParameteri
- Global glTextureParameterfv.glTextureParameterfv = #Null : _GLFUNC_("glTextureParameterfv") = @glTextureParameterfv
- Global glCopyTextureSubImage3D.glCopyTextureSubImage3D = #Null : _GLFUNC_("glCopyTextureSubImage3D") = @glCopyTextureSubImage3D
- Global glCopyTextureSubImage2D.glCopyTextureSubImage2D = #Null : _GLFUNC_("glCopyTextureSubImage2D") = @glCopyTextureSubImage2D
- Global glCompressedTextureSubImage3D.glCompressedTextureSubImage3D = #Null : _GLFUNC_("glCompressedTextureSubImage3D") = @glCompressedTextureSubImage3D
- Global glTextureSubImage3D.glTextureSubImage3D = #Null : _GLFUNC_("glTextureSubImage3D") = @glTextureSubImage3D
- Global glTextureSubImage2D.glTextureSubImage2D = #Null : _GLFUNC_("glTextureSubImage2D") = @glTextureSubImage2D
- Global glTextureStorage3DMultisample.glTextureStorage3DMultisample = #Null : _GLFUNC_("glTextureStorage3DMultisample") = @glTextureStorage3DMultisample
- Global glTextureStorage3D.glTextureStorage3D = #Null : _GLFUNC_("glTextureStorage3D") = @glTextureStorage3D
- Global glCreateTextures.glCreateTextures = #Null : _GLFUNC_("glCreateTextures") = @glCreateTextures
- Global glNamedRenderbufferStorageMultisample.glNamedRenderbufferStorageMultisample = #Null : _GLFUNC_("glNamedRenderbufferStorageMultisample") = @glNamedRenderbufferStorageMultisample
- Global glNamedRenderbufferStorage.glNamedRenderbufferStorage = #Null : _GLFUNC_("glNamedRenderbufferStorage") = @glNamedRenderbufferStorage
- Global glCreateRenderbuffers.glCreateRenderbuffers = #Null : _GLFUNC_("glCreateRenderbuffers") = @glCreateRenderbuffers
- Global glCheckNamedFramebufferStatus.glCheckNamedFramebufferStatus = #Null : _GLFUNC_("glCheckNamedFramebufferStatus") = @glCheckNamedFramebufferStatus
- Global glClearNamedFramebufferfi.glClearNamedFramebufferfi = #Null : _GLFUNC_("glClearNamedFramebufferfi") = @glClearNamedFramebufferfi
- Global glClearNamedFramebufferfv.glClearNamedFramebufferfv = #Null : _GLFUNC_("glClearNamedFramebufferfv") = @glClearNamedFramebufferfv
- Global glClearNamedFramebufferuiv.glClearNamedFramebufferuiv = #Null : _GLFUNC_("glClearNamedFramebufferuiv") = @glClearNamedFramebufferuiv
- Global glInvalidateNamedFramebufferSubData.glInvalidateNamedFramebufferSubData = #Null : _GLFUNC_("glInvalidateNamedFramebufferSubData") = @glInvalidateNamedFramebufferSubData
- Global glInvalidateNamedFramebufferData.glInvalidateNamedFramebufferData = #Null : _GLFUNC_("glInvalidateNamedFramebufferData") = @glInvalidateNamedFramebufferData
- Global glNamedFramebufferDrawBuffers.glNamedFramebufferDrawBuffers = #Null : _GLFUNC_("glNamedFramebufferDrawBuffers") = @glNamedFramebufferDrawBuffers
- Global glNamedFramebufferRenderbuffer.glNamedFramebufferRenderbuffer = #Null : _GLFUNC_("glNamedFramebufferRenderbuffer") = @glNamedFramebufferRenderbuffer
- Global glCreateFramebuffers.glCreateFramebuffers = #Null : _GLFUNC_("glCreateFramebuffers") = @glCreateFramebuffers
- Global glGetNamedBufferPointerv.glGetNamedBufferPointerv = #Null : _GLFUNC_("glGetNamedBufferPointerv") = @glGetNamedBufferPointerv
- Global glGetNamedBufferParameteri64v.glGetNamedBufferParameteri64v = #Null : _GLFUNC_("glGetNamedBufferParameteri64v") = @glGetNamedBufferParameteri64v
- Global glGetNamedBufferParameteriv.glGetNamedBufferParameteriv = #Null : _GLFUNC_("glGetNamedBufferParameteriv") = @glGetNamedBufferParameteriv
- Global glFlushMappedNamedBufferRange.glFlushMappedNamedBufferRange = #Null : _GLFUNC_("glFlushMappedNamedBufferRange") = @glFlushMappedNamedBufferRange
- Global glUnmapNamedBuffer.glUnmapNamedBuffer = #Null : _GLFUNC_("glUnmapNamedBuffer") = @glUnmapNamedBuffer
- Global glClearNamedBufferSubData.glClearNamedBufferSubData = #Null : _GLFUNC_("glClearNamedBufferSubData") = @glClearNamedBufferSubData
- Global glClearNamedBufferData.glClearNamedBufferData = #Null : _GLFUNC_("glClearNamedBufferData") = @glClearNamedBufferData
- Global glNamedBufferSubData.glNamedBufferSubData = #Null : _GLFUNC_("glNamedBufferSubData") = @glNamedBufferSubData
- Global glNamedBufferData.glNamedBufferData = #Null : _GLFUNC_("glNamedBufferData") = @glNamedBufferData
- Global glGetTransformFeedbacki64_v.glGetTransformFeedbacki64_v = #Null : _GLFUNC_("glGetTransformFeedbacki64_v") = @glGetTransformFeedbacki64_v
- Global glTransformFeedbackBufferBase.glTransformFeedbackBufferBase = #Null : _GLFUNC_("glTransformFeedbackBufferBase") = @glTransformFeedbackBufferBase
- Global glBindVertexBuffers.glBindVertexBuffers = #Null : _GLFUNC_("glBindVertexBuffers") = @glBindVertexBuffers
- Global glBindImageTextures.glBindImageTextures = #Null : _GLFUNC_("glBindImageTextures") = @glBindImageTextures
- Global glBindBuffersRange.glBindBuffersRange = #Null : _GLFUNC_("glBindBuffersRange") = @glBindBuffersRange
- Global glBindBuffersBase.glBindBuffersBase = #Null : _GLFUNC_("glBindBuffersBase") = @glBindBuffersBase
- Global glClearTexImage.glClearTexImage = #Null : _GLFUNC_("glClearTexImage") = @glClearTexImage
- Global glBufferStorage.glBufferStorage = #Null : _GLFUNC_("glBufferStorage") = @glBufferStorage
- Global glGetObjectPtrLabel.glGetObjectPtrLabel = #Null : _GLFUNC_("glGetObjectPtrLabel") = @glGetObjectPtrLabel
- Global glObjectPtrLabel.glObjectPtrLabel = #Null : _GLFUNC_("glObjectPtrLabel") = @glObjectPtrLabel
- Global glObjectLabel.glObjectLabel = #Null : _GLFUNC_("glObjectLabel") = @glObjectLabel
- Global glDebugMessageCallback.glDebugMessageCallback = #Null : _GLFUNC_("glDebugMessageCallback") = @glDebugMessageCallback
- Global glGetnTexImage.glGetnTexImage = #Null : _GLFUNC_("glGetnTexImage") = @glGetnTexImage
- Global glVertexBindingDivisor.glVertexBindingDivisor = #Null : _GLFUNC_("glVertexBindingDivisor") = @glVertexBindingDivisor
- Global glVertexAttribBinding.glVertexAttribBinding = #Null : _GLFUNC_("glVertexAttribBinding") = @glVertexAttribBinding
- Global glVertexAttribLFormat.glVertexAttribLFormat = #Null : _GLFUNC_("glVertexAttribLFormat") = @glVertexAttribLFormat
- Global glPushDebugGroup.glPushDebugGroup = #Null : _GLFUNC_("glPushDebugGroup") = @glPushDebugGroup
- Global glVertexAttribIFormat.glVertexAttribIFormat = #Null : _GLFUNC_("glVertexAttribIFormat") = @glVertexAttribIFormat
- Global glBindVertexBuffer.glBindVertexBuffer = #Null : _GLFUNC_("glBindVertexBuffer") = @glBindVertexBuffer
- Global glTexStorage3DMultisample.glTexStorage3DMultisample = #Null : _GLFUNC_("glTexStorage3DMultisample") = @glTexStorage3DMultisample
- Global glTexBufferRange.glTexBufferRange = #Null : _GLFUNC_("glTexBufferRange") = @glTexBufferRange
- Global glGetnUniformuiv.glGetnUniformuiv = #Null : _GLFUNC_("glGetnUniformuiv") = @glGetnUniformuiv
- Global glGetProgramResourceLocationIndex.glGetProgramResourceLocationIndex = #Null : _GLFUNC_("glGetProgramResourceLocationIndex") = @glGetProgramResourceLocationIndex
- Global glGetProgramResourceiv.glGetProgramResourceiv = #Null : _GLFUNC_("glGetProgramResourceiv") = @glGetProgramResourceiv
- Global glGetProgramResourceIndex.glGetProgramResourceIndex = #Null : _GLFUNC_("glGetProgramResourceIndex") = @glGetProgramResourceIndex
- Global glInvalidateSubFramebuffer.glInvalidateSubFramebuffer = #Null : _GLFUNC_("glInvalidateSubFramebuffer") = @glInvalidateSubFramebuffer
- Global glInvalidateFramebuffer.glInvalidateFramebuffer = #Null : _GLFUNC_("glInvalidateFramebuffer") = @glInvalidateFramebuffer
- Global glInvalidateBufferData.glInvalidateBufferData = #Null : _GLFUNC_("glInvalidateBufferData") = @glInvalidateBufferData
- Global glInvalidateBufferSubData.glInvalidateBufferSubData = #Null : _GLFUNC_("glInvalidateBufferSubData") = @glInvalidateBufferSubData
- Global glInvalidateTexImage.glInvalidateTexImage = #Null : _GLFUNC_("glInvalidateTexImage") = @glInvalidateTexImage
- Global glInvalidateTexSubImage.glInvalidateTexSubImage = #Null : _GLFUNC_("glInvalidateTexSubImage") = @glInvalidateTexSubImage
- Global glGetInternalformati64v.glGetInternalformati64v = #Null : _GLFUNC_("glGetInternalformati64v") = @glGetInternalformati64v
- Global glFramebufferParameteri.glFramebufferParameteri = #Null : _GLFUNC_("glFramebufferParameteri") = @glFramebufferParameteri
- Global glCopyImageSubData.glCopyImageSubData = #Null : _GLFUNC_("glCopyImageSubData") = @glCopyImageSubData
- Global glDispatchComputeIndirect.glDispatchComputeIndirect = #Null : _GLFUNC_("glDispatchComputeIndirect") = @glDispatchComputeIndirect
- Global glDispatchCompute.glDispatchCompute = #Null : _GLFUNC_("glDispatchCompute") = @glDispatchCompute
- Global glClearBufferSubData.glClearBufferSubData = #Null : _GLFUNC_("glClearBufferSubData") = @glClearBufferSubData
- Global glClearBufferData.glClearBufferData = #Null : _GLFUNC_("glClearBufferData") = @glClearBufferData
- Global glTexStorage2D.glTexStorage2D = #Null : _GLFUNC_("glTexStorage2D") = @glTexStorage2D
- Global glTexStorage1D.glTexStorage1D = #Null : _GLFUNC_("glTexStorage1D") = @glTexStorage1D
- Global glMemoryBarrier.glMemoryBarrier = #Null : _GLFUNC_("glMemoryBarrier") = @glMemoryBarrier
- Global glPolygonOffsetClamp.glPolygonOffsetClamp = #Null : _GLFUNC_("glPolygonOffsetClamp") = @glPolygonOffsetClamp
- Global glBindImageTexture.glBindImageTexture = #Null : _GLFUNC_("glBindImageTexture") = @glBindImageTexture
- Global glGetActiveAtomicCounterBufferiv.glGetActiveAtomicCounterBufferiv = #Null : _GLFUNC_("glGetActiveAtomicCounterBufferiv") = @glGetActiveAtomicCounterBufferiv
- Global glGetInternalformativ.glGetInternalformativ = #Null : _GLFUNC_("glGetInternalformativ") = @glGetInternalformativ
- Global glNamedFramebufferParameteri.glNamedFramebufferParameteri = #Null : _GLFUNC_("glNamedFramebufferParameteri") = @glNamedFramebufferParameteri
- Global glDrawArraysInstancedBaseInstance.glDrawArraysInstancedBaseInstance = #Null : _GLFUNC_("glDrawArraysInstancedBaseInstance") = @glDrawArraysInstancedBaseInstance
- Global glGetFloati_v.glGetFloati_v = #Null : _GLFUNC_("glGetFloati_v") = @glGetFloati_v
- Global glDepthRangeIndexed.glDepthRangeIndexed = #Null : _GLFUNC_("glDepthRangeIndexed") = @glDepthRangeIndexed
- Global glDepthRangeArrayv.glDepthRangeArrayv = #Null : _GLFUNC_("glDepthRangeArrayv") = @glDepthRangeArrayv
- Global glViewportIndexedfv.glViewportIndexedfv = #Null : _GLFUNC_("glViewportIndexedfv") = @glViewportIndexedfv
- Global glVertexArrayAttribIFormat.glVertexArrayAttribIFormat = #Null : _GLFUNC_("glVertexArrayAttribIFormat") = @glVertexArrayAttribIFormat
- Global glViewportIndexedf.glViewportIndexedf = #Null : _GLFUNC_("glViewportIndexedf") = @glViewportIndexedf
- Global glGetVertexAttribLdv.glGetVertexAttribLdv = #Null : _GLFUNC_("glGetVertexAttribLdv") = @glGetVertexAttribLdv
- Global glVertexAttribLPointer.glVertexAttribLPointer = #Null : _GLFUNC_("glVertexAttribLPointer") = @glVertexAttribLPointer
- Global glVertexAttribL4dv.glVertexAttribL4dv = #Null : _GLFUNC_("glVertexAttribL4dv") = @glVertexAttribL4dv
- Global glVertexAttribL4d.glVertexAttribL4d = #Null : _GLFUNC_("glVertexAttribL4d") = @glVertexAttribL4d
- Global glVertexAttribL3d.glVertexAttribL3d = #Null : _GLFUNC_("glVertexAttribL3d") = @glVertexAttribL3d
- Global glVertexAttribL2d.glVertexAttribL2d = #Null : _GLFUNC_("glVertexAttribL2d") = @glVertexAttribL2d
- Global glVertexAttribL1d.glVertexAttribL1d = #Null : _GLFUNC_("glVertexAttribL1d") = @glVertexAttribL1d
- Global glGetTransformFeedbackiv.glGetTransformFeedbackiv = #Null : _GLFUNC_("glGetTransformFeedbackiv") = @glGetTransformFeedbackiv
- Global glGetProgramPipelineInfoLog.glGetProgramPipelineInfoLog = #Null : _GLFUNC_("glGetProgramPipelineInfoLog") = @glGetProgramPipelineInfoLog
- Global glProgramUniformMatrix4x3dv.glProgramUniformMatrix4x3dv = #Null : _GLFUNC_("glProgramUniformMatrix4x3dv") = @glProgramUniformMatrix4x3dv
- Global glProgramUniformMatrix3x4dv.glProgramUniformMatrix3x4dv = #Null : _GLFUNC_("glProgramUniformMatrix3x4dv") = @glProgramUniformMatrix3x4dv
- Global glProgramUniformMatrix4x2dv.glProgramUniformMatrix4x2dv = #Null : _GLFUNC_("glProgramUniformMatrix4x2dv") = @glProgramUniformMatrix4x2dv
- Global glProgramUniformMatrix2x4dv.glProgramUniformMatrix2x4dv = #Null : _GLFUNC_("glProgramUniformMatrix2x4dv") = @glProgramUniformMatrix2x4dv
- Global glProgramUniformMatrix3x2dv.glProgramUniformMatrix3x2dv = #Null : _GLFUNC_("glProgramUniformMatrix3x2dv") = @glProgramUniformMatrix3x2dv
- Global glProgramUniformMatrix2x3dv.glProgramUniformMatrix2x3dv = #Null : _GLFUNC_("glProgramUniformMatrix2x3dv") = @glProgramUniformMatrix2x3dv
- Global glProgramUniformMatrix3x4fv.glProgramUniformMatrix3x4fv = #Null : _GLFUNC_("glProgramUniformMatrix3x4fv") = @glProgramUniformMatrix3x4fv
- Global glProgramUniformMatrix4dv.glProgramUniformMatrix4dv = #Null : _GLFUNC_("glProgramUniformMatrix4dv") = @glProgramUniformMatrix4dv
- Global glProgramUniformMatrix3dv.glProgramUniformMatrix3dv = #Null : _GLFUNC_("glProgramUniformMatrix3dv") = @glProgramUniformMatrix3dv
- Global glProgramUniformMatrix2dv.glProgramUniformMatrix2dv = #Null : _GLFUNC_("glProgramUniformMatrix2dv") = @glProgramUniformMatrix2dv
- Global glProgramUniformMatrix4fv.glProgramUniformMatrix4fv = #Null : _GLFUNC_("glProgramUniformMatrix4fv") = @glProgramUniformMatrix4fv
- Global glProgramUniformMatrix3fv.glProgramUniformMatrix3fv = #Null : _GLFUNC_("glProgramUniformMatrix3fv") = @glProgramUniformMatrix3fv
- Global glProgramUniformMatrix2fv.glProgramUniformMatrix2fv = #Null : _GLFUNC_("glProgramUniformMatrix2fv") = @glProgramUniformMatrix2fv
- Global glProgramUniform4ui.glProgramUniform4ui = #Null : _GLFUNC_("glProgramUniform4ui") = @glProgramUniform4ui
- Global glProgramUniform4d.glProgramUniform4d = #Null : _GLFUNC_("glProgramUniform4d") = @glProgramUniform4d
- Global glProgramUniform4fv.glProgramUniform4fv = #Null : _GLFUNC_("glProgramUniform4fv") = @glProgramUniform4fv
- Global glProgramUniform4f.glProgramUniform4f = #Null : _GLFUNC_("glProgramUniform4f") = @glProgramUniform4f
- Global glProgramUniform3uiv.glProgramUniform3uiv = #Null : _GLFUNC_("glProgramUniform3uiv") = @glProgramUniform3uiv
- Global glProgramUniform3fv.glProgramUniform3fv = #Null : _GLFUNC_("glProgramUniform3fv") = @glProgramUniform3fv
- Global glProgramUniform3f.glProgramUniform3f = #Null : _GLFUNC_("glProgramUniform3f") = @glProgramUniform3f
- Global glProgramUniform3iv.glProgramUniform3iv = #Null : _GLFUNC_("glProgramUniform3iv") = @glProgramUniform3iv
- Global glProgramUniform2ui.glProgramUniform2ui = #Null : _GLFUNC_("glProgramUniform2ui") = @glProgramUniform2ui
- Global glProgramUniform2d.glProgramUniform2d = #Null : _GLFUNC_("glProgramUniform2d") = @glProgramUniform2d
- Global glGenerateTextureMipmap.glGenerateTextureMipmap = #Null : _GLFUNC_("glGenerateTextureMipmap") = @glGenerateTextureMipmap
- Global glCompressedTexImage3D.glCompressedTexImage3D = #Null : _GLFUNC_("glCompressedTexImage3D") = @glCompressedTexImage3D
- Global glClearBufferfv.glClearBufferfv = #Null : _GLFUNC_("glClearBufferfv") = @glClearBufferfv
- Global glProgramUniform2i.glProgramUniform2i = #Null : _GLFUNC_("glProgramUniform2i") = @glProgramUniform2i
- Global glProgramUniform1d.glProgramUniform1d = #Null : _GLFUNC_("glProgramUniform1d") = @glProgramUniform1d
- Global glProgramUniform1fv.glProgramUniform1fv = #Null : _GLFUNC_("glProgramUniform1fv") = @glProgramUniform1fv
- Global glProgramUniform1f.glProgramUniform1f = #Null : _GLFUNC_("glProgramUniform1f") = @glProgramUniform1f
- Global glVertexAttrib3s.glVertexAttrib3s = #Null : _GLFUNC_("glVertexAttrib3s") = @glVertexAttrib3s
- Global glColor4ubv.glColor4ubv = #Null : _GLFUNC_("glColor4ubv") = @glColor4ubv
- Global glProgramUniform1iv.glProgramUniform1iv = #Null : _GLFUNC_("glProgramUniform1iv") = @glProgramUniform1iv
- Global glGetProgramBinary.glGetProgramBinary = #Null : _GLFUNC_("glGetProgramBinary") = @glGetProgramBinary
- Global glClearDepthf.glClearDepthf = #Null : _GLFUNC_("glClearDepthf") = @glClearDepthf
- Global glShaderBinary.glShaderBinary = #Null : _GLFUNC_("glShaderBinary") = @glShaderBinary
- Global glNormal3d.glNormal3d = #Null : _GLFUNC_("glNormal3d") = @glNormal3d
- Global glGetQueryIndexediv.glGetQueryIndexediv = #Null : _GLFUNC_("glGetQueryIndexediv") = @glGetQueryIndexediv
- Global glBeginQueryIndexed.glBeginQueryIndexed = #Null : _GLFUNC_("glBeginQueryIndexed") = @glBeginQueryIndexed
- Global glBindProgramPipeline.glBindProgramPipeline = #Null : _GLFUNC_("glBindProgramPipeline") = @glBindProgramPipeline
- Global glLightModeliv.glLightModeliv = #Null : _GLFUNC_("glLightModeliv") = @glLightModeliv
- Global glResumeTransformFeedback.glResumeTransformFeedback = #Null : _GLFUNC_("glResumeTransformFeedback") = @glResumeTransformFeedback
- Global glGenTransformFeedbacks.glGenTransformFeedbacks = #Null : _GLFUNC_("glGenTransformFeedbacks") = @glGenTransformFeedbacks
- Global glBindTransformFeedback.glBindTransformFeedback = #Null : _GLFUNC_("glBindTransformFeedback") = @glBindTransformFeedback
- Global glBlitFramebuffer.glBlitFramebuffer = #Null : _GLFUNC_("glBlitFramebuffer") = @glBlitFramebuffer
- Global glVertexAttribI4bv.glVertexAttribI4bv = #Null : _GLFUNC_("glVertexAttribI4bv") = @glVertexAttribI4bv
- Global glPatchParameteri.glPatchParameteri = #Null : _GLFUNC_("glPatchParameteri") = @glPatchParameteri
- Global glClearBufferfi.glClearBufferfi = #Null : _GLFUNC_("glClearBufferfi") = @glClearBufferfi
- Global glGetActiveSubroutineUniformiv.glGetActiveSubroutineUniformiv = #Null : _GLFUNC_("glGetActiveSubroutineUniformiv") = @glGetActiveSubroutineUniformiv
- Global glGetSubroutineUniformLocation.glGetSubroutineUniformLocation = #Null : _GLFUNC_("glGetSubroutineUniformLocation") = @glGetSubroutineUniformLocation
- Global glGetUniformdv.glGetUniformdv = #Null : _GLFUNC_("glGetUniformdv") = @glGetUniformdv
- Global glVertexArrayAttribFormat.glVertexArrayAttribFormat = #Null : _GLFUNC_("glVertexArrayAttribFormat") = @glVertexArrayAttribFormat
- Global glUniformMatrix3x4dv.glUniformMatrix3x4dv = #Null : _GLFUNC_("glUniformMatrix3x4dv") = @glUniformMatrix3x4dv
- Global glTextureBuffer.glTextureBuffer = #Null : _GLFUNC_("glTextureBuffer") = @glTextureBuffer
- Global glUniformMatrix3x2dv.glUniformMatrix3x2dv = #Null : _GLFUNC_("glUniformMatrix3x2dv") = @glUniformMatrix3x2dv
- Global glUniform4dv.glUniform4dv = #Null : _GLFUNC_("glUniform4dv") = @glUniform4dv
- Global glCopyTexImage2D.glCopyTexImage2D = #Null : _GLFUNC_("glCopyTexImage2D") = @glCopyTexImage2D
- Global glUniform2dv.glUniform2dv = #Null : _GLFUNC_("glUniform2dv") = @glUniform2dv
- Global glUniform3d.glUniform3d = #Null : _GLFUNC_("glUniform3d") = @glUniform3d
- Global glBlendFuncSeparatei.glBlendFuncSeparatei = #Null : _GLFUNC_("glBlendFuncSeparatei") = @glBlendFuncSeparatei
- Global glGetDoublei_v.glGetDoublei_v = #Null : _GLFUNC_("glGetDoublei_v") = @glGetDoublei_v
- Global glBlendFunci.glBlendFunci = #Null : _GLFUNC_("glBlendFunci") = @glBlendFunci
- Global glPassThrough.glPassThrough = #Null : _GLFUNC_("glPassThrough") = @glPassThrough
- Global glBlendEquationSeparatei.glBlendEquationSeparatei = #Null : _GLFUNC_("glBlendEquationSeparatei") = @glBlendEquationSeparatei
- Global glBlendEquationi.glBlendEquationi = #Null : _GLFUNC_("glBlendEquationi") = @glBlendEquationi
- Global glHint.glHint = #Null : _GLFUNC_("glHint") = @glHint
- Global glSecondaryColorP3ui.glSecondaryColorP3ui = #Null : _GLFUNC_("glSecondaryColorP3ui") = @glSecondaryColorP3ui
- Global glColorP4uiv.glColorP4uiv = #Null : _GLFUNC_("glColorP4uiv") = @glColorP4uiv
- Global glColorP4ui.glColorP4ui = #Null : _GLFUNC_("glColorP4ui") = @glColorP4ui
- Global glProgramUniform3dv.glProgramUniform3dv = #Null : _GLFUNC_("glProgramUniform3dv") = @glProgramUniform3dv
- Global glFramebufferTextureLayer.glFramebufferTextureLayer = #Null : _GLFUNC_("glFramebufferTextureLayer") = @glFramebufferTextureLayer
- Global glMultiTexCoordP3ui.glMultiTexCoordP3ui = #Null : _GLFUNC_("glMultiTexCoordP3ui") = @glMultiTexCoordP3ui
- Global glTexCoordP2uiv.glTexCoordP2uiv = #Null : _GLFUNC_("glTexCoordP2uiv") = @glTexCoordP2uiv
- Global glMultiTexCoordP2uiv.glMultiTexCoordP2uiv = #Null : _GLFUNC_("glMultiTexCoordP2uiv") = @glMultiTexCoordP2uiv
- Global glTexCoordP3uiv.glTexCoordP3uiv = #Null : _GLFUNC_("glTexCoordP3uiv") = @glTexCoordP3uiv
- Global glTexEnvi.glTexEnvi = #Null : _GLFUNC_("glTexEnvi") = @glTexEnvi
- Global glVertexAttribP3ui.glVertexAttribP3ui = #Null : _GLFUNC_("glVertexAttribP3ui") = @glVertexAttribP3ui
- Global glTexCoordP3ui.glTexCoordP3ui = #Null : _GLFUNC_("glTexCoordP3ui") = @glTexCoordP3ui
- Global glProgramBinary.glProgramBinary = #Null : _GLFUNC_("glProgramBinary") = @glProgramBinary
- Global glUniform2iv.glUniform2iv = #Null : _GLFUNC_("glUniform2iv") = @glUniform2iv
- Global glTexCoordP2ui.glTexCoordP2ui = #Null : _GLFUNC_("glTexCoordP2ui") = @glTexCoordP2ui
- Global glTexCoordP1uiv.glTexCoordP1uiv = #Null : _GLFUNC_("glTexCoordP1uiv") = @glTexCoordP1uiv
- Global glColor4ui.glColor4ui = #Null : _GLFUNC_("glColor4ui") = @glColor4ui
- Global glActiveShaderProgram.glActiveShaderProgram = #Null : _GLFUNC_("glActiveShaderProgram") = @glActiveShaderProgram
- Global glTexCoordP1ui.glTexCoordP1ui = #Null : _GLFUNC_("glTexCoordP1ui") = @glTexCoordP1ui
- Global glVertexP4ui.glVertexP4ui = #Null : _GLFUNC_("glVertexP4ui") = @glVertexP4ui
- Global glVertexP3uiv.glVertexP3uiv = #Null : _GLFUNC_("glVertexP3uiv") = @glVertexP3uiv
- Global glVertexP2ui.glVertexP2ui = #Null : _GLFUNC_("glVertexP2ui") = @glVertexP2ui
- Global glMultiTexCoord1dv.glMultiTexCoord1dv = #Null : _GLFUNC_("glMultiTexCoord1dv") = @glMultiTexCoord1dv
- Global glVertexAttribP4uiv.glVertexAttribP4uiv = #Null : _GLFUNC_("glVertexAttribP4uiv") = @glVertexAttribP4uiv
- Global glVertexAttribP3uiv.glVertexAttribP3uiv = #Null : _GLFUNC_("glVertexAttribP3uiv") = @glVertexAttribP3uiv
- Global glGetShaderiv.glGetShaderiv = #Null : _GLFUNC_("glGetShaderiv") = @glGetShaderiv
- Global glVertexAttribP2uiv.glVertexAttribP2uiv = #Null : _GLFUNC_("glVertexAttribP2uiv") = @glVertexAttribP2uiv
- Global glVertexAttribP1uiv.glVertexAttribP1uiv = #Null : _GLFUNC_("glVertexAttribP1uiv") = @glVertexAttribP1uiv
- Global glEnablei.glEnablei = #Null : _GLFUNC_("glEnablei") = @glEnablei
- Global glVertex4sv.glVertex4sv = #Null : _GLFUNC_("glVertex4sv") = @glVertex4sv
- Global glIsProgramPipeline.glIsProgramPipeline = #Null : _GLFUNC_("glIsProgramPipeline") = @glIsProgramPipeline
- Global glCullFace.glCullFace = #Null : _GLFUNC_("glCullFace") = @glCullFace
- Global glSamplerParameterIuiv.glSamplerParameterIuiv = #Null : _GLFUNC_("glSamplerParameterIuiv") = @glSamplerParameterIuiv
- Global glRasterPos2fv.glRasterPos2fv = #Null : _GLFUNC_("glRasterPos2fv") = @glRasterPos2fv
- Global glPointParameteri.glPointParameteri = #Null : _GLFUNC_("glPointParameteri") = @glPointParameteri
- Global glGetInteger64v.glGetInteger64v = #Null : _GLFUNC_("glGetInteger64v") = @glGetInteger64v
- Global glSamplerParameterfv.glSamplerParameterfv = #Null : _GLFUNC_("glSamplerParameterfv") = @glSamplerParameterfv
- Global glDrawTransformFeedbackStreamInstanced.glDrawTransformFeedbackStreamInstanced = #Null : _GLFUNC_("glDrawTransformFeedbackStreamInstanced") = @glDrawTransformFeedbackStreamInstanced
- Global glBindSampler.glBindSampler = #Null : _GLFUNC_("glBindSampler") = @glBindSampler
- Global glScissorIndexedv.glScissorIndexedv = #Null : _GLFUNC_("glScissorIndexedv") = @glScissorIndexedv
- Global glTranslated.glTranslated = #Null : _GLFUNC_("glTranslated") = @glTranslated
- Global glUniformMatrix3fv.glUniformMatrix3fv = #Null : _GLFUNC_("glUniformMatrix3fv") = @glUniformMatrix3fv
- Global glSamplerParameterf.glSamplerParameterf = #Null : _GLFUNC_("glSamplerParameterf") = @glSamplerParameterf
- Global glMap2f.glMap2f = #Null : _GLFUNC_("glMap2f") = @glMap2f
- Global glIsSampler.glIsSampler = #Null : _GLFUNC_("glIsSampler") = @glIsSampler
- Global glGenSamplers.glGenSamplers = #Null : _GLFUNC_("glGenSamplers") = @glGenSamplers
- Global glGetMultisamplefv.glGetMultisamplefv = #Null : _GLFUNC_("glGetMultisamplefv") = @glGetMultisamplefv
- Global glRasterPos2iv.glRasterPos2iv = #Null : _GLFUNC_("glRasterPos2iv") = @glRasterPos2iv
- Global glVertexP2uiv.glVertexP2uiv = #Null : _GLFUNC_("glVertexP2uiv") = @glVertexP2uiv
- Global glColor3dv.glColor3dv = #Null : _GLFUNC_("glColor3dv") = @glColor3dv
- Global glTexImage3DMultisample.glTexImage3DMultisample = #Null : _GLFUNC_("glTexImage3DMultisample") = @glTexImage3DMultisample
- Global glFramebufferTexture.glFramebufferTexture = #Null : _GLFUNC_("glFramebufferTexture") = @glFramebufferTexture
- Global glTextureStorage1D.glTextureStorage1D = #Null : _GLFUNC_("glTextureStorage1D") = @glTextureStorage1D
- Global glTexCoordP4uiv.glTexCoordP4uiv = #Null : _GLFUNC_("glTexCoordP4uiv") = @glTexCoordP4uiv
- Global glProgramUniformMatrix4x2fv.glProgramUniformMatrix4x2fv = #Null : _GLFUNC_("glProgramUniformMatrix4x2fv") = @glProgramUniformMatrix4x2fv
- Global glGetBufferParameteri64v.glGetBufferParameteri64v = #Null : _GLFUNC_("glGetBufferParameteri64v") = @glGetBufferParameteri64v
- Global glGetInteger64i_v.glGetInteger64i_v = #Null : _GLFUNC_("glGetInteger64i_v") = @glGetInteger64i_v
- Global glUniformMatrix2dv.glUniformMatrix2dv = #Null : _GLFUNC_("glUniformMatrix2dv") = @glUniformMatrix2dv
- Global glDrawTransformFeedbackStream.glDrawTransformFeedbackStream = #Null : _GLFUNC_("glDrawTransformFeedbackStream") = @glDrawTransformFeedbackStream
- Global glWaitSync.glWaitSync = #Null : _GLFUNC_("glWaitSync") = @glWaitSync
- Global glIsSync.glIsSync = #Null : _GLFUNC_("glIsSync") = @glIsSync
- Global glDrawPixels.glDrawPixels = #Null : _GLFUNC_("glDrawPixels") = @glDrawPixels
- Global glFenceSync.glFenceSync = #Null : _GLFUNC_("glFenceSync") = @glFenceSync
- Global glTexCoord1fv.glTexCoord1fv = #Null : _GLFUNC_("glTexCoord1fv") = @glTexCoord1fv
- Global glMultiTexCoord1f.glMultiTexCoord1f = #Null : _GLFUNC_("glMultiTexCoord1f") = @glMultiTexCoord1f
- Global glMultiDrawElementsBaseVertex.glMultiDrawElementsBaseVertex = #Null : _GLFUNC_("glMultiDrawElementsBaseVertex") = @glMultiDrawElementsBaseVertex
- Global glGetAttribLocation.glGetAttribLocation = #Null : _GLFUNC_("glGetAttribLocation") = @glGetAttribLocation
- Global glDrawElementsInstancedBaseVertex.glDrawElementsInstancedBaseVertex = #Null : _GLFUNC_("glDrawElementsInstancedBaseVertex") = @glDrawElementsInstancedBaseVertex
- Global glLoadMatrixf.glLoadMatrixf = #Null : _GLFUNC_("glLoadMatrixf") = @glLoadMatrixf
- Global glGetVertexAttribfv.glGetVertexAttribfv = #Null : _GLFUNC_("glGetVertexAttribfv") = @glGetVertexAttribfv
- Global glGetActiveUniformBlockName.glGetActiveUniformBlockName = #Null : _GLFUNC_("glGetActiveUniformBlockName") = @glGetActiveUniformBlockName
- Global glGetUniformBlockIndex.glGetUniformBlockIndex = #Null : _GLFUNC_("glGetUniformBlockIndex") = @glGetUniformBlockIndex
- Global glNewList.glNewList = #Null : _GLFUNC_("glNewList") = @glNewList
- Global glGetTexGeniv.glGetTexGeniv = #Null : _GLFUNC_("glGetTexGeniv") = @glGetTexGeniv
- Global glCreateShaderProgramv.glCreateShaderProgramv = #Null : _GLFUNC_("glCreateShaderProgramv") = @glCreateShaderProgramv
- Global glGetActiveUniformName.glGetActiveUniformName = #Null : _GLFUNC_("glGetActiveUniformName") = @glGetActiveUniformName
- Global glMapGrid1f.glMapGrid1f = #Null : _GLFUNC_("glMapGrid1f") = @glMapGrid1f
- Global glGetUniformIndices.glGetUniformIndices = #Null : _GLFUNC_("glGetUniformIndices") = @glGetUniformIndices
- Global glGetnUniformiv.glGetnUniformiv = #Null : _GLFUNC_("glGetnUniformiv") = @glGetnUniformiv
- Global glTexParameteriv.glTexParameteriv = #Null : _GLFUNC_("glTexParameteriv") = @glTexParameteriv
- Global glTexBuffer.glTexBuffer = #Null : _GLFUNC_("glTexBuffer") = @glTexBuffer
- Global glUniformMatrix4dv.glUniformMatrix4dv = #Null : _GLFUNC_("glUniformMatrix4dv") = @glUniformMatrix4dv
- Global glVertexAttrib4Nub.glVertexAttrib4Nub = #Null : _GLFUNC_("glVertexAttrib4Nub") = @glVertexAttrib4Nub
- Global glIsVertexArray.glIsVertexArray = #Null : _GLFUNC_("glIsVertexArray") = @glIsVertexArray
- Global glBindVertexArray.glBindVertexArray = #Null : _GLFUNC_("glBindVertexArray") = @glBindVertexArray
- Global glFlushMappedBufferRange.glFlushMappedBufferRange = #Null : _GLFUNC_("glFlushMappedBufferRange") = @glFlushMappedBufferRange
- Global glMapBufferRange.glMapBufferRange = #Null : _GLFUNC_("glMapBufferRange") = @glMapBufferRange
- Global glGetActiveUniformsiv.glGetActiveUniformsiv = #Null : _GLFUNC_("glGetActiveUniformsiv") = @glGetActiveUniformsiv
- Global glGetFramebufferAttachmentParameteriv.glGetFramebufferAttachmentParameteriv = #Null : _GLFUNC_("glGetFramebufferAttachmentParameteriv") = @glGetFramebufferAttachmentParameteriv
- Global glFramebufferTexture3D.glFramebufferTexture3D = #Null : _GLFUNC_("glFramebufferTexture3D") = @glFramebufferTexture3D
- Global glProgramUniform4dv.glProgramUniform4dv = #Null : _GLFUNC_("glProgramUniform4dv") = @glProgramUniform4dv
- Global glFramebufferTexture1D.glFramebufferTexture1D = #Null : _GLFUNC_("glFramebufferTexture1D") = @glFramebufferTexture1D
- Global glGetProgramPipelineiv.glGetProgramPipelineiv = #Null : _GLFUNC_("glGetProgramPipelineiv") = @glGetProgramPipelineiv
- Global glMultiTexCoord1s.glMultiTexCoord1s = #Null : _GLFUNC_("glMultiTexCoord1s") = @glMultiTexCoord1s
- Global glGenFramebuffers.glGenFramebuffers = #Null : _GLFUNC_("glGenFramebuffers") = @glGenFramebuffers
- Global glBindFramebuffer.glBindFramebuffer = #Null : _GLFUNC_("glBindFramebuffer") = @glBindFramebuffer
- Global glGetQueryObjecti64v.glGetQueryObjecti64v = #Null : _GLFUNC_("glGetQueryObjecti64v") = @glGetQueryObjecti64v
- Global glIsFramebuffer.glIsFramebuffer = #Null : _GLFUNC_("glIsFramebuffer") = @glIsFramebuffer
- Global glGetVertexArrayiv.glGetVertexArrayiv = #Null : _GLFUNC_("glGetVertexArrayiv") = @glGetVertexArrayiv
- Global glUniformMatrix4x3dv.glUniformMatrix4x3dv = #Null : _GLFUNC_("glUniformMatrix4x3dv") = @glUniformMatrix4x3dv
- Global glTexSubImage2D.glTexSubImage2D = #Null : _GLFUNC_("glTexSubImage2D") = @glTexSubImage2D
- Global glGetRenderbufferParameteriv.glGetRenderbufferParameteriv = #Null : _GLFUNC_("glGetRenderbufferParameteriv") = @glGetRenderbufferParameteriv
- Global glUniform1d.glUniform1d = #Null : _GLFUNC_("glUniform1d") = @glUniform1d
- Global glGetSamplerParameterIuiv.glGetSamplerParameterIuiv = #Null : _GLFUNC_("glGetSamplerParameterIuiv") = @glGetSamplerParameterIuiv
- Global glBindRenderbuffer.glBindRenderbuffer = #Null : _GLFUNC_("glBindRenderbuffer") = @glBindRenderbuffer
- Global glBlendEquationSeparate.glBlendEquationSeparate = #Null : _GLFUNC_("glBlendEquationSeparate") = @glBlendEquationSeparate
- Global glColorP3ui.glColorP3ui = #Null : _GLFUNC_("glColorP3ui") = @glColorP3ui
- Global glIsRenderbuffer.glIsRenderbuffer = #Null : _GLFUNC_("glIsRenderbuffer") = @glIsRenderbuffer
- Global glGetStringi.glGetStringi = #Null : _GLFUNC_("glGetStringi") = @glGetStringi
- Global glGetTexParameterIiv.glGetTexParameterIiv = #Null : _GLFUNC_("glGetTexParameterIiv") = @glGetTexParameterIiv
- Global glTexParameterIiv.glTexParameterIiv = #Null : _GLFUNC_("glTexParameterIiv") = @glTexParameterIiv
- Global glUniform4uiv.glUniform4uiv = #Null : _GLFUNC_("glUniform4uiv") = @glUniform4uiv
- Global glUniform3ui.glUniform3ui = #Null : _GLFUNC_("glUniform3ui") = @glUniform3ui
- Global glGetProgramInterfaceiv.glGetProgramInterfaceiv = #Null : _GLFUNC_("glGetProgramInterfaceiv") = @glGetProgramInterfaceiv
- Global glDrawTransformFeedback.glDrawTransformFeedback = #Null : _GLFUNC_("glDrawTransformFeedback") = @glDrawTransformFeedback
- Global glTexCoord2iv.glTexCoord2iv = #Null : _GLFUNC_("glTexCoord2iv") = @glTexCoord2iv
- Global glUniform1ui.glUniform1ui = #Null : _GLFUNC_("glUniform1ui") = @glUniform1ui
- Global glGetFragDataLocation.glGetFragDataLocation = #Null : _GLFUNC_("glGetFragDataLocation") = @glGetFragDataLocation
- Global glPointParameterfv.glPointParameterfv = #Null : _GLFUNC_("glPointParameterfv") = @glPointParameterfv
- Global glAreTexturesResident.glAreTexturesResident = #Null : _GLFUNC_("glAreTexturesResident") = @glAreTexturesResident
- Global glGetVertexAttribiv.glGetVertexAttribiv = #Null : _GLFUNC_("glGetVertexAttribiv") = @glGetVertexAttribiv
- Global glBindFragDataLocation.glBindFragDataLocation = #Null : _GLFUNC_("glBindFragDataLocation") = @glBindFragDataLocation
- Global glVertexAttribI4iv.glVertexAttribI4iv = #Null : _GLFUNC_("glVertexAttribI4iv") = @glVertexAttribI4iv
- Global glVertexAttribI2iv.glVertexAttribI2iv = #Null : _GLFUNC_("glVertexAttribI2iv") = @glVertexAttribI2iv
- Global glGetShaderPrecisionFormat.glGetShaderPrecisionFormat = #Null : _GLFUNC_("glGetShaderPrecisionFormat") = @glGetShaderPrecisionFormat
- Global glCreateTransformFeedbacks.glCreateTransformFeedbacks = #Null : _GLFUNC_("glCreateTransformFeedbacks") = @glCreateTransformFeedbacks
- Global glVertexAttribI1iv.glVertexAttribI1iv = #Null : _GLFUNC_("glVertexAttribI1iv") = @glVertexAttribI1iv
- Global glGetQueryObjectui64v.glGetQueryObjectui64v = #Null : _GLFUNC_("glGetQueryObjectui64v") = @glGetQueryObjectui64v
- Global glMaterialfv.glMaterialfv = #Null : _GLFUNC_("glMaterialfv") = @glMaterialfv
- Global glVertexAttribI4ui.glVertexAttribI4ui = #Null : _GLFUNC_("glVertexAttribI4ui") = @glVertexAttribI4ui
- Global glTexCoord2s.glTexCoord2s = #Null : _GLFUNC_("glTexCoord2s") = @glTexCoord2s
- Global glVertexAttribI2ui.glVertexAttribI2ui = #Null : _GLFUNC_("glVertexAttribI2ui") = @glVertexAttribI2ui
- Global glFramebufferTexture2D.glFramebufferTexture2D = #Null : _GLFUNC_("glFramebufferTexture2D") = @glFramebufferTexture2D
- Global glWindowPos2sv.glWindowPos2sv = #Null : _GLFUNC_("glWindowPos2sv") = @glWindowPos2sv
- Global glStencilFuncSeparate.glStencilFuncSeparate = #Null : _GLFUNC_("glStencilFuncSeparate") = @glStencilFuncSeparate
- Global glVertexAttribI1ui.glVertexAttribI1ui = #Null : _GLFUNC_("glVertexAttribI1ui") = @glVertexAttribI1ui
- Global glVertexAttribI4i.glVertexAttribI4i = #Null : _GLFUNC_("glVertexAttribI4i") = @glVertexAttribI4i
- Global glSpecializeShader.glSpecializeShader = #Null : _GLFUNC_("glSpecializeShader") = @glSpecializeShader
- Global glDebugMessageInsert.glDebugMessageInsert = #Null : _GLFUNC_("glDebugMessageInsert") = @glDebugMessageInsert
- Global glVertexAttribI2i.glVertexAttribI2i = #Null : _GLFUNC_("glVertexAttribI2i") = @glVertexAttribI2i
- Global glScalef.glScalef = #Null : _GLFUNC_("glScalef") = @glScalef
- Global glVertexAttribI1i.glVertexAttribI1i = #Null : _GLFUNC_("glVertexAttribI1i") = @glVertexAttribI1i
- Global glCopyNamedBufferSubData.glCopyNamedBufferSubData = #Null : _GLFUNC_("glCopyNamedBufferSubData") = @glCopyNamedBufferSubData
- Global glGetVertexAttribIiv.glGetVertexAttribIiv = #Null : _GLFUNC_("glGetVertexAttribIiv") = @glGetVertexAttribIiv
- Global glVertexAttribIPointer.glVertexAttribIPointer = #Null : _GLFUNC_("glVertexAttribIPointer") = @glVertexAttribIPointer
- Global glDepthRangef.glDepthRangef = #Null : _GLFUNC_("glDepthRangef") = @glDepthRangef
- Global glBeginConditionalRender.glBeginConditionalRender = #Null : _GLFUNC_("glBeginConditionalRender") = @glBeginConditionalRender
- Global glDrawElementsInstanced.glDrawElementsInstanced = #Null : _GLFUNC_("glDrawElementsInstanced") = @glDrawElementsInstanced
- Global glClampColor.glClampColor = #Null : _GLFUNC_("glClampColor") = @glClampColor
- Global glBindBufferBase.glBindBufferBase = #Null : _GLFUNC_("glBindBufferBase") = @glBindBufferBase
- Global glBindBufferRange.glBindBufferRange = #Null : _GLFUNC_("glBindBufferRange") = @glBindBufferRange
- Global glBeginTransformFeedback.glBeginTransformFeedback = #Null : _GLFUNC_("glBeginTransformFeedback") = @glBeginTransformFeedback
- Global glIsEnabledi.glIsEnabledi = #Null : _GLFUNC_("glIsEnabledi") = @glIsEnabledi
- Global glNamedFramebufferTextureLayer.glNamedFramebufferTextureLayer = #Null : _GLFUNC_("glNamedFramebufferTextureLayer") = @glNamedFramebufferTextureLayer
- Global glStencilMaskSeparate.glStencilMaskSeparate = #Null : _GLFUNC_("glStencilMaskSeparate") = @glStencilMaskSeparate
- Global glGetIntegeri_v.glGetIntegeri_v = #Null : _GLFUNC_("glGetIntegeri_v") = @glGetIntegeri_v
- Global glGetTexImage.glGetTexImage = #Null : _GLFUNC_("glGetTexImage") = @glGetTexImage
- Global glColorMaski.glColorMaski = #Null : _GLFUNC_("glColorMaski") = @glColorMaski
- Global glTexGenf.glTexGenf = #Null : _GLFUNC_("glTexGenf") = @glTexGenf
- Global glUniformMatrix4x3fv.glUniformMatrix4x3fv = #Null : _GLFUNC_("glUniformMatrix4x3fv") = @glUniformMatrix4x3fv
- Global glColor3s.glColor3s = #Null : _GLFUNC_("glColor3s") = @glColor3s
- Global glUniformMatrix3x4fv.glUniformMatrix3x4fv = #Null : _GLFUNC_("glUniformMatrix3x4fv") = @glUniformMatrix3x4fv
- Global glUniformMatrix2x4fv.glUniformMatrix2x4fv = #Null : _GLFUNC_("glUniformMatrix2x4fv") = @glUniformMatrix2x4fv
- Global glUniformMatrix3x2fv.glUniformMatrix3x2fv = #Null : _GLFUNC_("glUniformMatrix3x2fv") = @glUniformMatrix3x2fv
- Global glUniformMatrix2x3fv.glUniformMatrix2x3fv = #Null : _GLFUNC_("glUniformMatrix2x3fv") = @glUniformMatrix2x3fv
- Global glVertexAttribP4ui.glVertexAttribP4ui = #Null : _GLFUNC_("glVertexAttribP4ui") = @glVertexAttribP4ui
- Global glVertexAttrib4ubv.glVertexAttrib4ubv = #Null : _GLFUNC_("glVertexAttrib4ubv") = @glVertexAttrib4ubv
- Global glProgramUniform1dv.glProgramUniform1dv = #Null : _GLFUNC_("glProgramUniform1dv") = @glProgramUniform1dv
- Global glVertexAttrib4sv.glVertexAttrib4sv = #Null : _GLFUNC_("glVertexAttrib4sv") = @glVertexAttrib4sv
- Global glVertexAttrib4fv.glVertexAttrib4fv = #Null : _GLFUNC_("glVertexAttrib4fv") = @glVertexAttrib4fv
- Global glVertexAttrib4Nusv.glVertexAttrib4Nusv = #Null : _GLFUNC_("glVertexAttrib4Nusv") = @glVertexAttrib4Nusv
- Global glVertexAttrib4Nuiv.glVertexAttrib4Nuiv = #Null : _GLFUNC_("glVertexAttrib4Nuiv") = @glVertexAttrib4Nuiv
- Global glVertexAttrib4Nubv.glVertexAttrib4Nubv = #Null : _GLFUNC_("glVertexAttrib4Nubv") = @glVertexAttrib4Nubv
- Global glProvokingVertex.glProvokingVertex = #Null : _GLFUNC_("glProvokingVertex") = @glProvokingVertex
- Global glColor4us.glColor4us = #Null : _GLFUNC_("glColor4us") = @glColor4us
- Global glVertexAttrib4Nsv.glVertexAttrib4Nsv = #Null : _GLFUNC_("glVertexAttrib4Nsv") = @glVertexAttrib4Nsv
- Global glVertex3iv.glVertex3iv = #Null : _GLFUNC_("glVertex3iv") = @glVertex3iv
- Global glVertexAttrib3f.glVertexAttrib3f = #Null : _GLFUNC_("glVertexAttrib3f") = @glVertexAttrib3f
- Global glVertexAttribP1ui.glVertexAttribP1ui = #Null : _GLFUNC_("glVertexAttribP1ui") = @glVertexAttribP1ui
- Global glVertexAttribI1uiv.glVertexAttribI1uiv = #Null : _GLFUNC_("glVertexAttribI1uiv") = @glVertexAttribI1uiv
- Global glSecondaryColor3ui.glSecondaryColor3ui = #Null : _GLFUNC_("glSecondaryColor3ui") = @glSecondaryColor3ui
- Global glVertexAttrib3dv.glVertexAttrib3dv = #Null : _GLFUNC_("glVertexAttrib3dv") = @glVertexAttrib3dv
- Global glVertexAttrib3d.glVertexAttrib3d = #Null : _GLFUNC_("glVertexAttrib3d") = @glVertexAttrib3d
- Global glVertexAttrib2sv.glVertexAttrib2sv = #Null : _GLFUNC_("glVertexAttrib2sv") = @glVertexAttrib2sv
- Global glUseProgramStages.glUseProgramStages = #Null : _GLFUNC_("glUseProgramStages") = @glUseProgramStages
- Global glVertexAttrib2fv.glVertexAttrib2fv = #Null : _GLFUNC_("glVertexAttrib2fv") = @glVertexAttrib2fv
- Global glVertexAttrib2dv.glVertexAttrib2dv = #Null : _GLFUNC_("glVertexAttrib2dv") = @glVertexAttrib2dv
- Global glTextureParameteriv.glTextureParameteriv = #Null : _GLFUNC_("glTextureParameteriv") = @glTextureParameteriv
- Global glVertexAttrib2d.glVertexAttrib2d = #Null : _GLFUNC_("glVertexAttrib2d") = @glVertexAttrib2d
- Global glMultiTexCoord1i.glMultiTexCoord1i = #Null : _GLFUNC_("glMultiTexCoord1i") = @glMultiTexCoord1i
- Global glVertexAttrib2f.glVertexAttrib2f = #Null : _GLFUNC_("glVertexAttrib2f") = @glVertexAttrib2f
- Global glWindowPos3d.glWindowPos3d = #Null : _GLFUNC_("glWindowPos3d") = @glWindowPos3d
- Global glVertexAttribI3ui.glVertexAttribI3ui = #Null : _GLFUNC_("glVertexAttribI3ui") = @glVertexAttribI3ui
- Global glVertexAttrib1s.glVertexAttrib1s = #Null : _GLFUNC_("glVertexAttrib1s") = @glVertexAttrib1s
- Global glVertexAttrib1fv.glVertexAttrib1fv = #Null : _GLFUNC_("glVertexAttrib1fv") = @glVertexAttrib1fv
- Global glVertexAttrib1f.glVertexAttrib1f = #Null : _GLFUNC_("glVertexAttrib1f") = @glVertexAttrib1f
- Global glVertexAttrib1dv.glVertexAttrib1dv = #Null : _GLFUNC_("glVertexAttrib1dv") = @glVertexAttrib1dv
- Global glClearBufferuiv.glClearBufferuiv = #Null : _GLFUNC_("glClearBufferuiv") = @glClearBufferuiv
- Global glDeleteRenderbuffers.glDeleteRenderbuffers = #Null : _GLFUNC_("glDeleteRenderbuffers") = @glDeleteRenderbuffers
- Global glCopyTexSubImage3D.glCopyTexSubImage3D = #Null : _GLFUNC_("glCopyTexSubImage3D") = @glCopyTexSubImage3D
- Global glMapBuffer.glMapBuffer = #Null : _GLFUNC_("glMapBuffer") = @glMapBuffer
- Global glUniformMatrix2fv.glUniformMatrix2fv = #Null : _GLFUNC_("glUniformMatrix2fv") = @glUniformMatrix2fv
- Global glLinkProgram.glLinkProgram = #Null : _GLFUNC_("glLinkProgram") = @glLinkProgram
- Global glUniform2d.glUniform2d = #Null : _GLFUNC_("glUniform2d") = @glUniform2d
- Global glGetObjectLabel.glGetObjectLabel = #Null : _GLFUNC_("glGetObjectLabel") = @glGetObjectLabel
- Global glIsTransformFeedback.glIsTransformFeedback = #Null : _GLFUNC_("glIsTransformFeedback") = @glIsTransformFeedback
- Global glUniform4iv.glUniform4iv = #Null : _GLFUNC_("glUniform4iv") = @glUniform4iv
- Global glUniform1iv.glUniform1iv = #Null : _GLFUNC_("glUniform1iv") = @glUniform1iv
- Global glMapNamedBufferRange.glMapNamedBufferRange = #Null : _GLFUNC_("glMapNamedBufferRange") = @glMapNamedBufferRange
- Global glUniform4fv.glUniform4fv = #Null : _GLFUNC_("glUniform4fv") = @glUniform4fv
- Global glProgramUniformMatrix3x2fv.glProgramUniformMatrix3x2fv = #Null : _GLFUNC_("glProgramUniformMatrix3x2fv") = @glProgramUniformMatrix3x2fv
- Global glUniform2fv.glUniform2fv = #Null : _GLFUNC_("glUniform2fv") = @glUniform2fv
- Global glVertexAttribL3dv.glVertexAttribL3dv = #Null : _GLFUNC_("glVertexAttribL3dv") = @glVertexAttribL3dv
- Global glUniform3i.glUniform3i = #Null : _GLFUNC_("glUniform3i") = @glUniform3i
- Global glUniform2i.glUniform2i = #Null : _GLFUNC_("glUniform2i") = @glUniform2i
- Global glUniform4f.glUniform4f = #Null : _GLFUNC_("glUniform4f") = @glUniform4f
- Global glUniform3f.glUniform3f = #Null : _GLFUNC_("glUniform3f") = @glUniform3f
- Global glVertex4f.glVertex4f = #Null : _GLFUNC_("glVertex4f") = @glVertex4f
- Global glUniform1f.glUniform1f = #Null : _GLFUNC_("glUniform1f") = @glUniform1f
- Global glNormal3s.glNormal3s = #Null : _GLFUNC_("glNormal3s") = @glNormal3s
- Global glUniformMatrix2x3dv.glUniformMatrix2x3dv = #Null : _GLFUNC_("glUniformMatrix2x3dv") = @glUniformMatrix2x3dv
- Global glUseProgram.glUseProgram = #Null : _GLFUNC_("glUseProgram") = @glUseProgram
- Global glSecondaryColor3b.glSecondaryColor3b = #Null : _GLFUNC_("glSecondaryColor3b") = @glSecondaryColor3b
- Global glShaderSource.glShaderSource = #Null : _GLFUNC_("glShaderSource") = @glShaderSource
- Global glIsShader.glIsShader = #Null : _GLFUNC_("glIsShader") = @glIsShader
- Global glUniformMatrix3dv.glUniformMatrix3dv = #Null : _GLFUNC_("glUniformMatrix3dv") = @glUniformMatrix3dv
- Global glGetVertexAttribPointerv.glGetVertexAttribPointerv = #Null : _GLFUNC_("glGetVertexAttribPointerv") = @glGetVertexAttribPointerv
- Global glTextureStorage2D.glTextureStorage2D = #Null : _GLFUNC_("glTextureStorage2D") = @glTextureStorage2D
- Global glUniformBlockBinding.glUniformBlockBinding = #Null : _GLFUNC_("glUniformBlockBinding") = @glUniformBlockBinding
- Global glGetShaderInfoLog.glGetShaderInfoLog = #Null : _GLFUNC_("glGetShaderInfoLog") = @glGetShaderInfoLog
- Global glGetUniformLocation.glGetUniformLocation = #Null : _GLFUNC_("glGetUniformLocation") = @glGetUniformLocation
- Global glGetProgramInfoLog.glGetProgramInfoLog = #Null : _GLFUNC_("glGetProgramInfoLog") = @glGetProgramInfoLog
- Global glGetAttachedShaders.glGetAttachedShaders = #Null : _GLFUNC_("glGetAttachedShaders") = @glGetAttachedShaders
- Global glGetActiveUniform.glGetActiveUniform = #Null : _GLFUNC_("glGetActiveUniform") = @glGetActiveUniform
- Global glDrawElementsInstancedBaseInstance.glDrawElementsInstancedBaseInstance = #Null : _GLFUNC_("glDrawElementsInstancedBaseInstance") = @glDrawElementsInstancedBaseInstance
- Global glGetActiveAttrib.glGetActiveAttrib = #Null : _GLFUNC_("glGetActiveAttrib") = @glGetActiveAttrib
- Global glEndQueryIndexed.glEndQueryIndexed = #Null : _GLFUNC_("glEndQueryIndexed") = @glEndQueryIndexed
- Global glVertexAttrib4iv.glVertexAttrib4iv = #Null : _GLFUNC_("glVertexAttrib4iv") = @glVertexAttrib4iv
- Global glFogfv.glFogfv = #Null : _GLFUNC_("glFogfv") = @glFogfv
- Global glMultiTexCoordP4uiv.glMultiTexCoordP4uiv = #Null : _GLFUNC_("glMultiTexCoordP4uiv") = @glMultiTexCoordP4uiv
- Global glDisableVertexAttribArray.glDisableVertexAttribArray = #Null : _GLFUNC_("glDisableVertexAttribArray") = @glDisableVertexAttribArray
- Global glDeleteShader.glDeleteShader = #Null : _GLFUNC_("glDeleteShader") = @glDeleteShader
- Global glNormalP3ui.glNormalP3ui = #Null : _GLFUNC_("glNormalP3ui") = @glNormalP3ui
- Global glRasterPos4iv.glRasterPos4iv = #Null : _GLFUNC_("glRasterPos4iv") = @glRasterPos4iv
- Global glEdgeFlagv.glEdgeFlagv = #Null : _GLFUNC_("glEdgeFlagv") = @glEdgeFlagv
- Global glDeleteProgram.glDeleteProgram = #Null : _GLFUNC_("glDeleteProgram") = @glDeleteProgram
- Global glGetnConvolutionFilter.glGetnConvolutionFilter = #Null : _GLFUNC_("glGetnConvolutionFilter") = @glGetnConvolutionFilter
- Global glGetBooleani_v.glGetBooleani_v = #Null : _GLFUNC_("glGetBooleani_v") = @glGetBooleani_v
- Global glCompileShader.glCompileShader = #Null : _GLFUNC_("glCompileShader") = @glCompileShader
- Global glClearAccum.glClearAccum = #Null : _GLFUNC_("glClearAccum") = @glClearAccum
- Global glStencilOpSeparate.glStencilOpSeparate = #Null : _GLFUNC_("glStencilOpSeparate") = @glStencilOpSeparate
- Global glRenderbufferStorageMultisample.glRenderbufferStorageMultisample = #Null : _GLFUNC_("glRenderbufferStorageMultisample") = @glRenderbufferStorageMultisample
- Global glSecondaryColor3s.glSecondaryColor3s = #Null : _GLFUNC_("glSecondaryColor3s") = @glSecondaryColor3s
- Global glDrawBuffers.glDrawBuffers = #Null : _GLFUNC_("glDrawBuffers") = @glDrawBuffers
- Global glCreateVertexArrays.glCreateVertexArrays = #Null : _GLFUNC_("glCreateVertexArrays") = @glCreateVertexArrays
- Global glRotatef.glRotatef = #Null : _GLFUNC_("glRotatef") = @glRotatef
- Global glGetBufferParameteriv.glGetBufferParameteriv = #Null : _GLFUNC_("glGetBufferParameteriv") = @glGetBufferParameteriv
- Global glVertexAttribDivisor.glVertexAttribDivisor = #Null : _GLFUNC_("glVertexAttribDivisor") = @glVertexAttribDivisor
- Global glLightiv.glLightiv = #Null : _GLFUNC_("glLightiv") = @glLightiv
- Global glUnmapBuffer.glUnmapBuffer = #Null : _GLFUNC_("glUnmapBuffer") = @glUnmapBuffer
- Global glVertexAttrib4dv.glVertexAttrib4dv = #Null : _GLFUNC_("glVertexAttrib4dv") = @glVertexAttrib4dv
- Global glUniformMatrix2x4dv.glUniformMatrix2x4dv = #Null : _GLFUNC_("glUniformMatrix2x4dv") = @glUniformMatrix2x4dv
- Global glTextureStorage2DMultisample.glTextureStorage2DMultisample = #Null : _GLFUNC_("glTextureStorage2DMultisample") = @glTextureStorage2DMultisample
- Global glBufferSubData.glBufferSubData = #Null : _GLFUNC_("glBufferSubData") = @glBufferSubData
- Global glGetQueryObjectuiv.glGetQueryObjectuiv = #Null : _GLFUNC_("glGetQueryObjectuiv") = @glGetQueryObjectuiv
- Global glGetQueryObjectiv.glGetQueryObjectiv = #Null : _GLFUNC_("glGetQueryObjectiv") = @glGetQueryObjectiv
- Global glIsQuery.glIsQuery = #Null : _GLFUNC_("glIsQuery") = @glIsQuery
- Global glDeleteQueries.glDeleteQueries = #Null : _GLFUNC_("glDeleteQueries") = @glDeleteQueries
- Global glClearBufferiv.glClearBufferiv = #Null : _GLFUNC_("glClearBufferiv") = @glClearBufferiv
- Global glTexCoord4dv.glTexCoord4dv = #Null : _GLFUNC_("glTexCoord4dv") = @glTexCoord4dv
- Global glGenQueries.glGenQueries = #Null : _GLFUNC_("glGenQueries") = @glGenQueries
- Global glBlendEquation.glBlendEquation = #Null : _GLFUNC_("glBlendEquation") = @glBlendEquation
- Global glTexCoord1f.glTexCoord1f = #Null : _GLFUNC_("glTexCoord1f") = @glTexCoord1f
- Global glVertexAttrib3sv.glVertexAttrib3sv = #Null : _GLFUNC_("glVertexAttrib3sv") = @glVertexAttrib3sv
- Global glWindowPos3s.glWindowPos3s = #Null : _GLFUNC_("glWindowPos3s") = @glWindowPos3s
- Global glWindowPos3iv.glWindowPos3iv = #Null : _GLFUNC_("glWindowPos3iv") = @glWindowPos3iv
- Global glVertexAttrib4Nbv.glVertexAttrib4Nbv = #Null : _GLFUNC_("glVertexAttrib4Nbv") = @glVertexAttrib4Nbv
- Global glWindowPos3fv.glWindowPos3fv = #Null : _GLFUNC_("glWindowPos3fv") = @glWindowPos3fv
- Global glWindowPos3f.glWindowPos3f = #Null : _GLFUNC_("glWindowPos3f") = @glWindowPos3f
- Global glDebugMessageControl.glDebugMessageControl = #Null : _GLFUNC_("glDebugMessageControl") = @glDebugMessageControl
- Global glGenBuffers.glGenBuffers = #Null : _GLFUNC_("glGenBuffers") = @glGenBuffers
- Global glNamedFramebufferTexture.glNamedFramebufferTexture = #Null : _GLFUNC_("glNamedFramebufferTexture") = @glNamedFramebufferTexture
- Global glPolygonStipple.glPolygonStipple = #Null : _GLFUNC_("glPolygonStipple") = @glPolygonStipple
- Global glWindowPos2dv.glWindowPos2dv = #Null : _GLFUNC_("glWindowPos2dv") = @glWindowPos2dv
- Global glSecondaryColorPointer.glSecondaryColorPointer = #Null : _GLFUNC_("glSecondaryColorPointer") = @glSecondaryColorPointer
- Global glProgramUniform2uiv.glProgramUniform2uiv = #Null : _GLFUNC_("glProgramUniform2uiv") = @glProgramUniform2uiv
- Global glSecondaryColor3us.glSecondaryColor3us = #Null : _GLFUNC_("glSecondaryColor3us") = @glSecondaryColor3us
- Global glProgramUniform1uiv.glProgramUniform1uiv = #Null : _GLFUNC_("glProgramUniform1uiv") = @glProgramUniform1uiv
- Global glValidateProgramPipeline.glValidateProgramPipeline = #Null : _GLFUNC_("glValidateProgramPipeline") = @glValidateProgramPipeline
- Global glSecondaryColor3ub.glSecondaryColor3ub = #Null : _GLFUNC_("glSecondaryColor3ub") = @glSecondaryColor3ub
- Global glCheckFramebufferStatus.glCheckFramebufferStatus = #Null : _GLFUNC_("glCheckFramebufferStatus") = @glCheckFramebufferStatus
- Global glUniform4i.glUniform4i = #Null : _GLFUNC_("glUniform4i") = @glUniform4i
- Global glSecondaryColor3sv.glSecondaryColor3sv = #Null : _GLFUNC_("glSecondaryColor3sv") = @glSecondaryColor3sv
- Global glSecondaryColor3iv.glSecondaryColor3iv = #Null : _GLFUNC_("glSecondaryColor3iv") = @glSecondaryColor3iv
- Global glSecondaryColor3i.glSecondaryColor3i = #Null : _GLFUNC_("glSecondaryColor3i") = @glSecondaryColor3i
- Global glSecondaryColor3fv.glSecondaryColor3fv = #Null : _GLFUNC_("glSecondaryColor3fv") = @glSecondaryColor3fv
- Global glSecondaryColor3f.glSecondaryColor3f = #Null : _GLFUNC_("glSecondaryColor3f") = @glSecondaryColor3f
- Global glSecondaryColor3dv.glSecondaryColor3dv = #Null : _GLFUNC_("glSecondaryColor3dv") = @glSecondaryColor3dv
- Global glSecondaryColor3d.glSecondaryColor3d = #Null : _GLFUNC_("glSecondaryColor3d") = @glSecondaryColor3d
- Global glSecondaryColor3bv.glSecondaryColor3bv = #Null : _GLFUNC_("glSecondaryColor3bv") = @glSecondaryColor3bv
- Global glEdgeFlag.glEdgeFlag = #Null : _GLFUNC_("glEdgeFlag") = @glEdgeFlag
- Global glPopAttrib.glPopAttrib = #Null : _GLFUNC_("glPopAttrib") = @glPopAttrib
- Global glFogCoorddv.glFogCoorddv = #Null : _GLFUNC_("glFogCoorddv") = @glFogCoorddv
- Global glWindowPos3dv.glWindowPos3dv = #Null : _GLFUNC_("glWindowPos3dv") = @glWindowPos3dv
- Global glVertex3dv.glVertex3dv = #Null : _GLFUNC_("glVertex3dv") = @glVertex3dv
- Global glTexCoord1dv.glTexCoord1dv = #Null : _GLFUNC_("glTexCoord1dv") = @glTexCoord1dv
- Global glFogCoordd.glFogCoordd = #Null : _GLFUNC_("glFogCoordd") = @glFogCoordd
- Global glFogiv.glFogiv = #Null : _GLFUNC_("glFogiv") = @glFogiv
- Global glPointParameteriv.glPointParameteriv = #Null : _GLFUNC_("glPointParameteriv") = @glPointParameteriv
- Global glColor3sv.glColor3sv = #Null : _GLFUNC_("glColor3sv") = @glColor3sv
- Global glVertexAttrib2s.glVertexAttrib2s = #Null : _GLFUNC_("glVertexAttrib2s") = @glVertexAttrib2s
- Global glFinish.glFinish = #Null : _GLFUNC_("glFinish") = @glFinish
- Global glColor4iv.glColor4iv = #Null : _GLFUNC_("glColor4iv") = @glColor4iv
- Global glScissorIndexed.glScissorIndexed = #Null : _GLFUNC_("glScissorIndexed") = @glScissorIndexed
- Global glLoadTransposeMatrixf.glLoadTransposeMatrixf = #Null : _GLFUNC_("glLoadTransposeMatrixf") = @glLoadTransposeMatrixf
- Global glVertexAttrib4s.glVertexAttrib4s = #Null : _GLFUNC_("glVertexAttrib4s") = @glVertexAttrib4s
- Global glGetSynciv.glGetSynciv = #Null : _GLFUNC_("glGetSynciv") = @glGetSynciv
- Global glColor3us.glColor3us = #Null : _GLFUNC_("glColor3us") = @glColor3us
- Global glGetNamedFramebufferAttachmentParameteriv.glGetNamedFramebufferAttachmentParameteriv = #Null : _GLFUNC_("glGetNamedFramebufferAttachmentParameteriv") = @glGetNamedFramebufferAttachmentParameteriv
- Global glMultiDrawArrays.glMultiDrawArrays = #Null : _GLFUNC_("glMultiDrawArrays") = @glMultiDrawArrays
- Global glFramebufferRenderbuffer.glFramebufferRenderbuffer = #Null : _GLFUNC_("glFramebufferRenderbuffer") = @glFramebufferRenderbuffer
- Global glMultiTexCoord4s.glMultiTexCoord4s = #Null : _GLFUNC_("glMultiTexCoord4s") = @glMultiTexCoord4s
- Global glGetFragDataIndex.glGetFragDataIndex = #Null : _GLFUNC_("glGetFragDataIndex") = @glGetFragDataIndex
- Global glGetQueryiv.glGetQueryiv = #Null : _GLFUNC_("glGetQueryiv") = @glGetQueryiv
- Global glMultiTexCoord4i.glMultiTexCoord4i = #Null : _GLFUNC_("glMultiTexCoord4i") = @glMultiTexCoord4i
- Global glColorP3uiv.glColorP3uiv = #Null : _GLFUNC_("glColorP3uiv") = @glColorP3uiv
- Global glDisable.glDisable = #Null : _GLFUNC_("glDisable") = @glDisable
- Global glMultiTexCoord3sv.glMultiTexCoord3sv = #Null : _GLFUNC_("glMultiTexCoord3sv") = @glMultiTexCoord3sv
- Global glVertexAttrib1d.glVertexAttrib1d = #Null : _GLFUNC_("glVertexAttrib1d") = @glVertexAttrib1d
- Global glMultiTexCoord3s.glMultiTexCoord3s = #Null : _GLFUNC_("glMultiTexCoord3s") = @glMultiTexCoord3s
- Global glRasterPos2dv.glRasterPos2dv = #Null : _GLFUNC_("glRasterPos2dv") = @glRasterPos2dv
- Global glColor4sv.glColor4sv = #Null : _GLFUNC_("glColor4sv") = @glColor4sv
- Global glVertexAttribPointer.glVertexAttribPointer = #Null : _GLFUNC_("glVertexAttribPointer") = @glVertexAttribPointer
- Global glMultiTexCoord3iv.glMultiTexCoord3iv = #Null : _GLFUNC_("glMultiTexCoord3iv") = @glMultiTexCoord3iv
- Global glGetVertexAttribIuiv.glGetVertexAttribIuiv = #Null : _GLFUNC_("glGetVertexAttribIuiv") = @glGetVertexAttribIuiv
- Global glGetUniformfv.glGetUniformfv = #Null : _GLFUNC_("glGetUniformfv") = @glGetUniformfv
- Global glMultiTexCoord3i.glMultiTexCoord3i = #Null : _GLFUNC_("glMultiTexCoord3i") = @glMultiTexCoord3i
- Global glMultiTexCoord3f.glMultiTexCoord3f = #Null : _GLFUNC_("glMultiTexCoord3f") = @glMultiTexCoord3f
- Global glWindowPos3i.glWindowPos3i = #Null : _GLFUNC_("glWindowPos3i") = @glWindowPos3i
- Global glFlush.glFlush = #Null : _GLFUNC_("glFlush") = @glFlush
- Global glMultiTexCoord3d.glMultiTexCoord3d = #Null : _GLFUNC_("glMultiTexCoord3d") = @glMultiTexCoord3d
- Global glMultiTexCoord2i.glMultiTexCoord2i = #Null : _GLFUNC_("glMultiTexCoord2i") = @glMultiTexCoord2i
- Global glVertex4dv.glVertex4dv = #Null : _GLFUNC_("glVertex4dv") = @glVertex4dv
- Global glVertexAttrib4usv.glVertexAttrib4usv = #Null : _GLFUNC_("glVertexAttrib4usv") = @glVertexAttrib4usv
- Global glUniform4d.glUniform4d = #Null : _GLFUNC_("glUniform4d") = @glUniform4d
- Global glMultiTexCoord1sv.glMultiTexCoord1sv = #Null : _GLFUNC_("glMultiTexCoord1sv") = @glMultiTexCoord1sv
- Global glGetActiveSubroutineUniformName.glGetActiveSubroutineUniformName = #Null : _GLFUNC_("glGetActiveSubroutineUniformName") = @glGetActiveSubroutineUniformName
- Global glGetTexLevelParameteriv.glGetTexLevelParameteriv = #Null : _GLFUNC_("glGetTexLevelParameteriv") = @glGetTexLevelParameteriv
- Global glScaled.glScaled = #Null : _GLFUNC_("glScaled") = @glScaled
- Global glDeleteSync.glDeleteSync = #Null : _GLFUNC_("glDeleteSync") = @glDeleteSync
- Global glGetCompressedTexImage.glGetCompressedTexImage = #Null : _GLFUNC_("glGetCompressedTexImage") = @glGetCompressedTexImage
- Global glColor3b.glColor3b = #Null : _GLFUNC_("glColor3b") = @glColor3b
- Global glFrustum.glFrustum = #Null : _GLFUNC_("glFrustum") = @glFrustum
- Global glGetString.glGetString = #Null : _GLFUNC_("glGetString") = @glGetString
- Global glCompressedTexSubImage2D.glCompressedTexSubImage2D = #Null : _GLFUNC_("glCompressedTexSubImage2D") = @glCompressedTexSubImage2D
- Global glUniform1i.glUniform1i = #Null : _GLFUNC_("glUniform1i") = @glUniform1i
- Global glUniform4ui.glUniform4ui = #Null : _GLFUNC_("glUniform4ui") = @glUniform4ui
- Global glGetSubroutineIndex.glGetSubroutineIndex = #Null : _GLFUNC_("glGetSubroutineIndex") = @glGetSubroutineIndex
- Global glVertexAttribI4usv.glVertexAttribI4usv = #Null : _GLFUNC_("glVertexAttribI4usv") = @glVertexAttribI4usv
- Global glGetnUniformfv.glGetnUniformfv = #Null : _GLFUNC_("glGetnUniformfv") = @glGetnUniformfv
- Global glTexStorage3D.glTexStorage3D = #Null : _GLFUNC_("glTexStorage3D") = @glTexStorage3D
- Global glCompressedTexImage2D.glCompressedTexImage2D = #Null : _GLFUNC_("glCompressedTexImage2D") = @glCompressedTexImage2D
- Global glListBase.glListBase = #Null : _GLFUNC_("glListBase") = @glListBase
- Global glSampleCoverage.glSampleCoverage = #Null : _GLFUNC_("glSampleCoverage") = @glSampleCoverage
- Global glActiveTexture.glActiveTexture = #Null : _GLFUNC_("glActiveTexture") = @glActiveTexture
- Global glSecondaryColor3uiv.glSecondaryColor3uiv = #Null : _GLFUNC_("glSecondaryColor3uiv") = @glSecondaryColor3uiv
- Global glCompressedTexImage1D.glCompressedTexImage1D = #Null : _GLFUNC_("glCompressedTexImage1D") = @glCompressedTexImage1D
- Global glGetFramebufferParameteriv.glGetFramebufferParameteriv = #Null : _GLFUNC_("glGetFramebufferParameteriv") = @glGetFramebufferParameteriv
- Global glTexSubImage3D.glTexSubImage3D = #Null : _GLFUNC_("glTexSubImage3D") = @glTexSubImage3D
- Global glGetTransformFeedbackVarying.glGetTransformFeedbackVarying = #Null : _GLFUNC_("glGetTransformFeedbackVarying") = @glGetTransformFeedbackVarying
- Global glUniformMatrix4fv.glUniformMatrix4fv = #Null : _GLFUNC_("glUniformMatrix4fv") = @glUniformMatrix4fv
- Global glPushClientAttrib.glPushClientAttrib = #Null : _GLFUNC_("glPushClientAttrib") = @glPushClientAttrib
- Global glPrioritizeTextures.glPrioritizeTextures = #Null : _GLFUNC_("glPrioritizeTextures") = @glPrioritizeTextures
- Global glEnableClientState.glEnableClientState = #Null : _GLFUNC_("glEnableClientState") = @glEnableClientState
- Global glDisableClientState.glDisableClientState = #Null : _GLFUNC_("glDisableClientState") = @glDisableClientState
- Global glVertex2i.glVertex2i = #Null : _GLFUNC_("glVertex2i") = @glVertex2i
- Global glTexCoord3d.glTexCoord3d = #Null : _GLFUNC_("glTexCoord3d") = @glTexCoord3d
- Global glMultiTexCoord4iv.glMultiTexCoord4iv = #Null : _GLFUNC_("glMultiTexCoord4iv") = @glMultiTexCoord4iv
- Global glUniformMatrix4x2dv.glUniformMatrix4x2dv = #Null : _GLFUNC_("glUniformMatrix4x2dv") = @glUniformMatrix4x2dv
- Global glNormalPointer.glNormalPointer = #Null : _GLFUNC_("glNormalPointer") = @glNormalPointer
- Global glRenderbufferStorage.glRenderbufferStorage = #Null : _GLFUNC_("glRenderbufferStorage") = @glRenderbufferStorage
- Global glTexParameterfv.glTexParameterfv = #Null : _GLFUNC_("glTexParameterfv") = @glTexParameterfv
- Global glColorPointer.glColorPointer = #Null : _GLFUNC_("glColorPointer") = @glColorPointer
- Global glTextureSubImage1D.glTextureSubImage1D = #Null : _GLFUNC_("glTextureSubImage1D") = @glTextureSubImage1D
- Global glArrayElement.glArrayElement = #Null : _GLFUNC_("glArrayElement") = @glArrayElement
- Global glTexCoord1i.glTexCoord1i = #Null : _GLFUNC_("glTexCoord1i") = @glTexCoord1i
- Global glSecondaryColorP3uiv.glSecondaryColorP3uiv = #Null : _GLFUNC_("glSecondaryColorP3uiv") = @glSecondaryColorP3uiv
- Global glTexCoord3s.glTexCoord3s = #Null : _GLFUNC_("glTexCoord3s") = @glTexCoord3s
- Global glIsTexture.glIsTexture = #Null : _GLFUNC_("glIsTexture") = @glIsTexture
- Global glBegin.glBegin = #Null : _GLFUNC_("glBegin") = @glBegin
- Global glGenTextures.glGenTextures = #Null : _GLFUNC_("glGenTextures") = @glGenTextures
- Global glColor4f.glColor4f = #Null : _GLFUNC_("glColor4f") = @glColor4f
- Global glTexSubImage1D.glTexSubImage1D = #Null : _GLFUNC_("glTexSubImage1D") = @glTexSubImage1D
- Global glClientWaitSync.glClientWaitSync = #Null : _GLFUNC_("glClientWaitSync") = @glClientWaitSync
- Global glGetNamedFramebufferParameteriv.glGetNamedFramebufferParameteriv = #Null : _GLFUNC_("glGetNamedFramebufferParameteriv") = @glGetNamedFramebufferParameteriv
- Global glCopyTexSubImage2D.glCopyTexSubImage2D = #Null : _GLFUNC_("glCopyTexSubImage2D") = @glCopyTexSubImage2D
- Global glCopyPixels.glCopyPixels = #Null : _GLFUNC_("glCopyPixels") = @glCopyPixels
- Global glPopClientAttrib.glPopClientAttrib = #Null : _GLFUNC_("glPopClientAttrib") = @glPopClientAttrib
- Global glCopyTexSubImage1D.glCopyTexSubImage1D = #Null : _GLFUNC_("glCopyTexSubImage1D") = @glCopyTexSubImage1D
- Global glMultiTexCoord2f.glMultiTexCoord2f = #Null : _GLFUNC_("glMultiTexCoord2f") = @glMultiTexCoord2f
- Global glCopyTexImage1D.glCopyTexImage1D = #Null : _GLFUNC_("glCopyTexImage1D") = @glCopyTexImage1D
- Global glClipControl.glClipControl = #Null : _GLFUNC_("glClipControl") = @glClipControl
- Global glPolygonOffset.glPolygonOffset = #Null : _GLFUNC_("glPolygonOffset") = @glPolygonOffset
- Global glGetProgramStageiv.glGetProgramStageiv = #Null : _GLFUNC_("glGetProgramStageiv") = @glGetProgramStageiv
- Global glNamedFramebufferDrawBuffer.glNamedFramebufferDrawBuffer = #Null : _GLFUNC_("glNamedFramebufferDrawBuffer") = @glNamedFramebufferDrawBuffer
- Global glNormal3dv.glNormal3dv = #Null : _GLFUNC_("glNormal3dv") = @glNormal3dv
- Global glGetProgramResourceName.glGetProgramResourceName = #Null : _GLFUNC_("glGetProgramResourceName") = @glGetProgramResourceName
- Global glGetPointerv.glGetPointerv = #Null : _GLFUNC_("glGetPointerv") = @glGetPointerv
- Global glTexImage2DMultisample.glTexImage2DMultisample = #Null : _GLFUNC_("glTexImage2DMultisample") = @glTexImage2DMultisample
- Global glDrawElements.glDrawElements = #Null : _GLFUNC_("glDrawElements") = @glDrawElements
- Global glEndConditionalRender.glEndConditionalRender = #Null : _GLFUNC_("glEndConditionalRender") = @glEndConditionalRender
- Global glPushName.glPushName = #Null : _GLFUNC_("glPushName") = @glPushName
- Global glMultiTexCoord2iv.glMultiTexCoord2iv = #Null : _GLFUNC_("glMultiTexCoord2iv") = @glMultiTexCoord2iv
- Global glGetActiveUniformBlockiv.glGetActiveUniformBlockiv = #Null : _GLFUNC_("glGetActiveUniformBlockiv") = @glGetActiveUniformBlockiv
- Global glVertexP3ui.glVertexP3ui = #Null : _GLFUNC_("glVertexP3ui") = @glVertexP3ui
- Global glRotated.glRotated = #Null : _GLFUNC_("glRotated") = @glRotated
- Global glGetMapiv.glGetMapiv = #Null : _GLFUNC_("glGetMapiv") = @glGetMapiv
- Global glPushMatrix.glPushMatrix = #Null : _GLFUNC_("glPushMatrix") = @glPushMatrix
- Global glTexCoordPointer.glTexCoordPointer = #Null : _GLFUNC_("glTexCoordPointer") = @glTexCoordPointer
- Global glDeleteFramebuffers.glDeleteFramebuffers = #Null : _GLFUNC_("glDeleteFramebuffers") = @glDeleteFramebuffers
- Global glPopMatrix.glPopMatrix = #Null : _GLFUNC_("glPopMatrix") = @glPopMatrix
- Global glMultMatrixf.glMultMatrixf = #Null : _GLFUNC_("glMultMatrixf") = @glMultMatrixf
- Global glDeleteTextures.glDeleteTextures = #Null : _GLFUNC_("glDeleteTextures") = @glDeleteTextures
- Global glLightModelf.glLightModelf = #Null : _GLFUNC_("glLightModelf") = @glLightModelf
- Global glLogicOp.glLogicOp = #Null : _GLFUNC_("glLogicOp") = @glLogicOp
- Global glLoadTransposeMatrixd.glLoadTransposeMatrixd = #Null : _GLFUNC_("glLoadTransposeMatrixd") = @glLoadTransposeMatrixd
- Global glGetProgramiv.glGetProgramiv = #Null : _GLFUNC_("glGetProgramiv") = @glGetProgramiv
- Global glMaterialiv.glMaterialiv = #Null : _GLFUNC_("glMaterialiv") = @glMaterialiv
- Global glMultiTexCoord2d.glMultiTexCoord2d = #Null : _GLFUNC_("glMultiTexCoord2d") = @glMultiTexCoord2d
- Global glBindFragDataLocationIndexed.glBindFragDataLocationIndexed = #Null : _GLFUNC_("glBindFragDataLocationIndexed") = @glBindFragDataLocationIndexed
- Global glGetTexGenfv.glGetTexGenfv = #Null : _GLFUNC_("glGetTexGenfv") = @glGetTexGenfv
- Global glGetnPixelMapuiv.glGetnPixelMapuiv = #Null : _GLFUNC_("glGetnPixelMapuiv") = @glGetnPixelMapuiv
- Global glUniform1uiv.glUniform1uiv = #Null : _GLFUNC_("glUniform1uiv") = @glUniform1uiv
- Global glGetTexLevelParameterfv.glGetTexLevelParameterfv = #Null : _GLFUNC_("glGetTexLevelParameterfv") = @glGetTexLevelParameterfv
- Global glProgramUniform4i.glProgramUniform4i = #Null : _GLFUNC_("glProgramUniform4i") = @glProgramUniform4i
- Global glGetPixelMapusv.glGetPixelMapusv = #Null : _GLFUNC_("glGetPixelMapusv") = @glGetPixelMapusv
- Global glMultiTexCoordP3uiv.glMultiTexCoordP3uiv = #Null : _GLFUNC_("glMultiTexCoordP3uiv") = @glMultiTexCoordP3uiv
- Global glStencilFunc.glStencilFunc = #Null : _GLFUNC_("glStencilFunc") = @glStencilFunc
- Global glSampleMaski.glSampleMaski = #Null : _GLFUNC_("glSampleMaski") = @glSampleMaski
- Global glTextureBarrier.glTextureBarrier = #Null : _GLFUNC_("glTextureBarrier") = @glTextureBarrier
- Global glPixelMapuiv.glPixelMapuiv = #Null : _GLFUNC_("glPixelMapuiv") = @glPixelMapuiv
- Global glBindTexture.glBindTexture = #Null : _GLFUNC_("glBindTexture") = @glBindTexture
- Global glGetPixelMapuiv.glGetPixelMapuiv = #Null : _GLFUNC_("glGetPixelMapuiv") = @glGetPixelMapuiv
- Global glDrawArraysIndirect.glDrawArraysIndirect = #Null : _GLFUNC_("glDrawArraysIndirect") = @glDrawArraysIndirect
- Global glCompressedTextureSubImage1D.glCompressedTextureSubImage1D = #Null : _GLFUNC_("glCompressedTextureSubImage1D") = @glCompressedTextureSubImage1D
- Global glGetMaterialiv.glGetMaterialiv = #Null : _GLFUNC_("glGetMaterialiv") = @glGetMaterialiv
- Global glDrawTransformFeedbackInstanced.glDrawTransformFeedbackInstanced = #Null : _GLFUNC_("glDrawTransformFeedbackInstanced") = @glDrawTransformFeedbackInstanced
- Global glMinSampleShading.glMinSampleShading = #Null : _GLFUNC_("glMinSampleShading") = @glMinSampleShading
- Global glGetUniformuiv.glGetUniformuiv = #Null : _GLFUNC_("glGetUniformuiv") = @glGetUniformuiv
- Global glGetMapfv.glGetMapfv = #Null : _GLFUNC_("glGetMapfv") = @glGetMapfv
- Global glDetachShader.glDetachShader = #Null : _GLFUNC_("glDetachShader") = @glDetachShader
- Global glGetMapdv.glGetMapdv = #Null : _GLFUNC_("glGetMapdv") = @glGetMapdv
- Global glMultiTexCoord4f.glMultiTexCoord4f = #Null : _GLFUNC_("glMultiTexCoord4f") = @glMultiTexCoord4f
- Global glGetLightiv.glGetLightiv = #Null : _GLFUNC_("glGetLightiv") = @glGetLightiv
- Global glSamplerParameteriv.glSamplerParameteriv = #Null : _GLFUNC_("glSamplerParameteriv") = @glSamplerParameteriv
- Global glGetLightfv.glGetLightfv = #Null : _GLFUNC_("glGetLightfv") = @glGetLightfv
- Global glGetPolygonStipple.glGetPolygonStipple = #Null : _GLFUNC_("glGetPolygonStipple") = @glGetPolygonStipple
- Global glPixelMapusv.glPixelMapusv = #Null : _GLFUNC_("glPixelMapusv") = @glPixelMapusv
- Global glUniform2uiv.glUniform2uiv = #Null : _GLFUNC_("glUniform2uiv") = @glUniform2uiv
- Global glPixelTransferi.glPixelTransferi = #Null : _GLFUNC_("glPixelTransferi") = @glPixelTransferi
- Global glTexImage3D.glTexImage3D = #Null : _GLFUNC_("glTexImage3D") = @glTexImage3D
- Global glQueryCounter.glQueryCounter = #Null : _GLFUNC_("glQueryCounter") = @glQueryCounter
- Global glVertexAttribFormat.glVertexAttribFormat = #Null : _GLFUNC_("glVertexAttribFormat") = @glVertexAttribFormat
- Global glVertex2f.glVertex2f = #Null : _GLFUNC_("glVertex2f") = @glVertex2f
- Global glVertexAttrib4f.glVertexAttrib4f = #Null : _GLFUNC_("glVertexAttrib4f") = @glVertexAttrib4f
- Global glPixelTransferf.glPixelTransferf = #Null : _GLFUNC_("glPixelTransferf") = @glPixelTransferf
- Global glClearIndex.glClearIndex = #Null : _GLFUNC_("glClearIndex") = @glClearIndex
- Global glEvalPoint2.glEvalPoint2 = #Null : _GLFUNC_("glEvalPoint2") = @glEvalPoint2
- Global glEvalPoint1.glEvalPoint1 = #Null : _GLFUNC_("glEvalPoint1") = @glEvalPoint1
- Global glUniform2ui.glUniform2ui = #Null : _GLFUNC_("glUniform2ui") = @glUniform2ui
- Global glGetnMapiv.glGetnMapiv = #Null : _GLFUNC_("glGetnMapiv") = @glGetnMapiv
- Global glEvalMesh1.glEvalMesh1 = #Null : _GLFUNC_("glEvalMesh1") = @glEvalMesh1
- Global glGetTexParameterIuiv.glGetTexParameterIuiv = #Null : _GLFUNC_("glGetTexParameterIuiv") = @glGetTexParameterIuiv
- Global glIndexs.glIndexs = #Null : _GLFUNC_("glIndexs") = @glIndexs
- Global glEvalCoord2fv.glEvalCoord2fv = #Null : _GLFUNC_("glEvalCoord2fv") = @glEvalCoord2fv
- Global glMapGrid2d.glMapGrid2d = #Null : _GLFUNC_("glMapGrid2d") = @glMapGrid2d
- Global glGetSamplerParameterIiv.glGetSamplerParameterIiv = #Null : _GLFUNC_("glGetSamplerParameterIiv") = @glGetSamplerParameterIiv
- Global glEvalCoord2dv.glEvalCoord2dv = #Null : _GLFUNC_("glEvalCoord2dv") = @glEvalCoord2dv
- Global glMultiTexCoordP1ui.glMultiTexCoordP1ui = #Null : _GLFUNC_("glMultiTexCoordP1ui") = @glMultiTexCoordP1ui
- Global glTranslatef.glTranslatef = #Null : _GLFUNC_("glTranslatef") = @glTranslatef
- Global glBindTextures.glBindTextures = #Null : _GLFUNC_("glBindTextures") = @glBindTextures
- Global glIndexPointer.glIndexPointer = #Null : _GLFUNC_("glIndexPointer") = @glIndexPointer
- Global glProgramUniform2dv.glProgramUniform2dv = #Null : _GLFUNC_("glProgramUniform2dv") = @glProgramUniform2dv
- Global glEvalCoord1d.glEvalCoord1d = #Null : _GLFUNC_("glEvalCoord1d") = @glEvalCoord1d
- Global glPixelZoom.glPixelZoom = #Null : _GLFUNC_("glPixelZoom") = @glPixelZoom
- Global glVertexAttrib4bv.glVertexAttrib4bv = #Null : _GLFUNC_("glVertexAttrib4bv") = @glVertexAttrib4bv
- Global glMapGrid2f.glMapGrid2f = #Null : _GLFUNC_("glMapGrid2f") = @glMapGrid2f
- Global glEvalCoord2f.glEvalCoord2f = #Null : _GLFUNC_("glEvalCoord2f") = @glEvalCoord2f
- Global glVertex2fv.glVertex2fv = #Null : _GLFUNC_("glVertex2fv") = @glVertex2fv
- Global glMapGrid1d.glMapGrid1d = #Null : _GLFUNC_("glMapGrid1d") = @glMapGrid1d
- Global glPixelStorei.glPixelStorei = #Null : _GLFUNC_("glPixelStorei") = @glPixelStorei
- Global glMap2d.glMap2d = #Null : _GLFUNC_("glMap2d") = @glMap2d
- Global glMapNamedBuffer.glMapNamedBuffer = #Null : _GLFUNC_("glMapNamedBuffer") = @glMapNamedBuffer
- Global glMap1f.glMap1f = #Null : _GLFUNC_("glMap1f") = @glMap1f
- Global glWindowPos2f.glWindowPos2f = #Null : _GLFUNC_("glWindowPos2f") = @glWindowPos2f
- Global glGetShaderSource.glGetShaderSource = #Null : _GLFUNC_("glGetShaderSource") = @glGetShaderSource
- Global glMultiTexCoord2s.glMultiTexCoord2s = #Null : _GLFUNC_("glMultiTexCoord2s") = @glMultiTexCoord2s
- Global glIsBuffer.glIsBuffer = #Null : _GLFUNC_("glIsBuffer") = @glIsBuffer
- Global glColor3ub.glColor3ub = #Null : _GLFUNC_("glColor3ub") = @glColor3ub
- Global glRasterPos4sv.glRasterPos4sv = #Null : _GLFUNC_("glRasterPos4sv") = @glRasterPos4sv
- Global glDeleteVertexArrays.glDeleteVertexArrays = #Null : _GLFUNC_("glDeleteVertexArrays") = @glDeleteVertexArrays
- Global glPushAttrib.glPushAttrib = #Null : _GLFUNC_("glPushAttrib") = @glPushAttrib
- Global glGetTexGendv.glGetTexGendv = #Null : _GLFUNC_("glGetTexGendv") = @glGetTexGendv
- Global glPauseTransformFeedback.glPauseTransformFeedback = #Null : _GLFUNC_("glPauseTransformFeedback") = @glPauseTransformFeedback
- Global glNamedFramebufferReadBuffer.glNamedFramebufferReadBuffer = #Null : _GLFUNC_("glNamedFramebufferReadBuffer") = @glNamedFramebufferReadBuffer
- Global glGetBufferPointerv.glGetBufferPointerv = #Null : _GLFUNC_("glGetBufferPointerv") = @glGetBufferPointerv
- Global glGetNamedBufferSubData.glGetNamedBufferSubData = #Null : _GLFUNC_("glGetNamedBufferSubData") = @glGetNamedBufferSubData
- Global glPolygonMode.glPolygonMode = #Null : _GLFUNC_("glPolygonMode") = @glPolygonMode
- Global glGetTexEnviv.glGetTexEnviv = #Null : _GLFUNC_("glGetTexEnviv") = @glGetTexEnviv
- Global glGetTextureParameterIuiv.glGetTextureParameterIuiv = #Null : _GLFUNC_("glGetTextureParameterIuiv") = @glGetTextureParameterIuiv
- Global glBindAttribLocation.glBindAttribLocation = #Null : _GLFUNC_("glBindAttribLocation") = @glBindAttribLocation
- Global glShaderStorageBlockBinding.glShaderStorageBlockBinding = #Null : _GLFUNC_("glShaderStorageBlockBinding") = @glShaderStorageBlockBinding
- Global glBitmap.glBitmap = #Null : _GLFUNC_("glBitmap") = @glBitmap
- Global glAccum.glAccum = #Null : _GLFUNC_("glAccum") = @glAccum
- Global glPopName.glPopName = #Null : _GLFUNC_("glPopName") = @glPopName
- Global glMultiTexCoord3dv.glMultiTexCoord3dv = #Null : _GLFUNC_("glMultiTexCoord3dv") = @glMultiTexCoord3dv
- Global glGenerateMipmap.glGenerateMipmap = #Null : _GLFUNC_("glGenerateMipmap") = @glGenerateMipmap
- Global glDepthMask.glDepthMask = #Null : _GLFUNC_("glDepthMask") = @glDepthMask
- Global glVertex3s.glVertex3s = #Null : _GLFUNC_("glVertex3s") = @glVertex3s
- Global glDeleteSamplers.glDeleteSamplers = #Null : _GLFUNC_("glDeleteSamplers") = @glDeleteSamplers
- Global glUniform2f.glUniform2f = #Null : _GLFUNC_("glUniform2f") = @glUniform2f
- Global glPixelStoref.glPixelStoref = #Null : _GLFUNC_("glPixelStoref") = @glPixelStoref
- Global glLoadName.glLoadName = #Null : _GLFUNC_("glLoadName") = @glLoadName
- Global glInitNames.glInitNames = #Null : _GLFUNC_("glInitNames") = @glInitNames
- Global glRenderMode.glRenderMode = #Null : _GLFUNC_("glRenderMode") = @glRenderMode
- Global glDrawElementsInstancedBaseVertexBaseInstance.glDrawElementsInstancedBaseVertexBaseInstance = #Null : _GLFUNC_("glDrawElementsInstancedBaseVertexBaseInstance") = @glDrawElementsInstancedBaseVertexBaseInstance
- Global glCreateShader.glCreateShader = #Null : _GLFUNC_("glCreateShader") = @glCreateShader
- Global glWindowPos2fv.glWindowPos2fv = #Null : _GLFUNC_("glWindowPos2fv") = @glWindowPos2fv
- Global glSecondaryColor3usv.glSecondaryColor3usv = #Null : _GLFUNC_("glSecondaryColor3usv") = @glSecondaryColor3usv
- Global glSelectBuffer.glSelectBuffer = #Null : _GLFUNC_("glSelectBuffer") = @glSelectBuffer
- Global glRasterPos3d.glRasterPos3d = #Null : _GLFUNC_("glRasterPos3d") = @glRasterPos3d
- Global glClearDepth.glClearDepth = #Null : _GLFUNC_("glClearDepth") = @glClearDepth
- Global glFeedbackBuffer.glFeedbackBuffer = #Null : _GLFUNC_("glFeedbackBuffer") = @glFeedbackBuffer
- Global glEvalCoord2d.glEvalCoord2d = #Null : _GLFUNC_("glEvalCoord2d") = @glEvalCoord2d
- Global glTexGeni.glTexGeni = #Null : _GLFUNC_("glTexGeni") = @glTexGeni
- Global glMultiDrawArraysIndirect.glMultiDrawArraysIndirect = #Null : _GLFUNC_("glMultiDrawArraysIndirect") = @glMultiDrawArraysIndirect
- Global glSecondaryColor3ubv.glSecondaryColor3ubv = #Null : _GLFUNC_("glSecondaryColor3ubv") = @glSecondaryColor3ubv
- Global glTexCoord1d.glTexCoord1d = #Null : _GLFUNC_("glTexCoord1d") = @glTexCoord1d
- Global glMultiTexCoord1iv.glMultiTexCoord1iv = #Null : _GLFUNC_("glMultiTexCoord1iv") = @glMultiTexCoord1iv
- Global glRasterPos3f.glRasterPos3f = #Null : _GLFUNC_("glRasterPos3f") = @glRasterPos3f
- Global glTransformFeedbackVaryings.glTransformFeedbackVaryings = #Null : _GLFUNC_("glTransformFeedbackVaryings") = @glTransformFeedbackVaryings
- Global glTexGendv.glTexGendv = #Null : _GLFUNC_("glTexGendv") = @glTexGendv
- Global glTexGend.glTexGend = #Null : _GLFUNC_("glTexGend") = @glTexGend
- Global glPointSize.glPointSize = #Null : _GLFUNC_("glPointSize") = @glPointSize
- Global glMultiTexCoord4sv.glMultiTexCoord4sv = #Null : _GLFUNC_("glMultiTexCoord4sv") = @glMultiTexCoord4sv
- Global glCompressedTextureSubImage2D.glCompressedTextureSubImage2D = #Null : _GLFUNC_("glCompressedTextureSubImage2D") = @glCompressedTextureSubImage2D
- Global glMultiTexCoordP4ui.glMultiTexCoordP4ui = #Null : _GLFUNC_("glMultiTexCoordP4ui") = @glMultiTexCoordP4ui
- Global glGetBufferSubData.glGetBufferSubData = #Null : _GLFUNC_("glGetBufferSubData") = @glGetBufferSubData
- Global glTexEnviv.glTexEnviv = #Null : _GLFUNC_("glTexEnviv") = @glTexEnviv
- Global glProgramUniform2f.glProgramUniform2f = #Null : _GLFUNC_("glProgramUniform2f") = @glProgramUniform2f
- Global glTexEnvfv.glTexEnvfv = #Null : _GLFUNC_("glTexEnvfv") = @glTexEnvfv
- Global glIndexubv.glIndexubv = #Null : _GLFUNC_("glIndexubv") = @glIndexubv
- Global glTexCoord4iv.glTexCoord4iv = #Null : _GLFUNC_("glTexCoord4iv") = @glTexCoord4iv
- Global glWindowPos2s.glWindowPos2s = #Null : _GLFUNC_("glWindowPos2s") = @glWindowPos2s
- Global glMaterialf.glMaterialf = #Null : _GLFUNC_("glMaterialf") = @glMaterialf
- Global glBlendFunc.glBlendFunc = #Null : _GLFUNC_("glBlendFunc") = @glBlendFunc
- Global glValidateProgram.glValidateProgram = #Null : _GLFUNC_("glValidateProgram") = @glValidateProgram
- Global glReleaseShaderCompiler.glReleaseShaderCompiler = #Null : _GLFUNC_("glReleaseShaderCompiler") = @glReleaseShaderCompiler
- Global glVertexAttrib4uiv.glVertexAttrib4uiv = #Null : _GLFUNC_("glVertexAttrib4uiv") = @glVertexAttrib4uiv
- Global glTexGeniv.glTexGeniv = #Null : _GLFUNC_("glTexGeniv") = @glTexGeniv
- Global glCopyBufferSubData.glCopyBufferSubData = #Null : _GLFUNC_("glCopyBufferSubData") = @glCopyBufferSubData
- Global glLightModelfv.glLightModelfv = #Null : _GLFUNC_("glLightModelfv") = @glLightModelfv
- Global glLoadIdentity.glLoadIdentity = #Null : _GLFUNC_("glLoadIdentity") = @glLoadIdentity
- Global glTexCoord4f.glTexCoord4f = #Null : _GLFUNC_("glTexCoord4f") = @glTexCoord4f
- Global glGetBooleanv.glGetBooleanv = #Null : _GLFUNC_("glGetBooleanv") = @glGetBooleanv
- Global glColor3d.glColor3d = #Null : _GLFUNC_("glColor3d") = @glColor3d
- Global glMultiTexCoord2sv.glMultiTexCoord2sv = #Null : _GLFUNC_("glMultiTexCoord2sv") = @glMultiTexCoord2sv
- Global glLighti.glLighti = #Null : _GLFUNC_("glLighti") = @glLighti
- Global glPointParameterf.glPointParameterf = #Null : _GLFUNC_("glPointParameterf") = @glPointParameterf
- Global glViewportArrayv.glViewportArrayv = #Null : _GLFUNC_("glViewportArrayv") = @glViewportArrayv
- Global glDisablei.glDisablei = #Null : _GLFUNC_("glDisablei") = @glDisablei
- Global glMultiTexCoord2fv.glMultiTexCoord2fv = #Null : _GLFUNC_("glMultiTexCoord2fv") = @glMultiTexCoord2fv
- Global glFogi.glFogi = #Null : _GLFUNC_("glFogi") = @glFogi
- Global glEvalCoord1fv.glEvalCoord1fv = #Null : _GLFUNC_("glEvalCoord1fv") = @glEvalCoord1fv
- Global glFogf.glFogf = #Null : _GLFUNC_("glFogf") = @glFogf
- Global glColorMaterial.glColorMaterial = #Null : _GLFUNC_("glColorMaterial") = @glColorMaterial
- Global glClipPlane.glClipPlane = #Null : _GLFUNC_("glClipPlane") = @glClipPlane
- Global glWindowPos3sv.glWindowPos3sv = #Null : _GLFUNC_("glWindowPos3sv") = @glWindowPos3sv
- Global glUniformMatrix4x2fv.glUniformMatrix4x2fv = #Null : _GLFUNC_("glUniformMatrix4x2fv") = @glUniformMatrix4x2fv
- Global glLightfv.glLightfv = #Null : _GLFUNC_("glLightfv") = @glLightfv
- Global glMultiTexCoord4fv.glMultiTexCoord4fv = #Null : _GLFUNC_("glMultiTexCoord4fv") = @glMultiTexCoord4fv
- Global glDepthFunc.glDepthFunc = #Null : _GLFUNC_("glDepthFunc") = @glDepthFunc
- Global glVertex4s.glVertex4s = #Null : _GLFUNC_("glVertex4s") = @glVertex4s
- Global glEvalCoord1dv.glEvalCoord1dv = #Null : _GLFUNC_("glEvalCoord1dv") = @glEvalCoord1dv
- Global glVertexArrayVertexBuffer.glVertexArrayVertexBuffer = #Null : _GLFUNC_("glVertexArrayVertexBuffer") = @glVertexArrayVertexBuffer
- Global glVertex4fv.glVertex4fv = #Null : _GLFUNC_("glVertex4fv") = @glVertex4fv
- Global glVertexAttrib4d.glVertexAttrib4d = #Null : _GLFUNC_("glVertexAttrib4d") = @glVertexAttrib4d
- Global glVertex4d.glVertex4d = #Null : _GLFUNC_("glVertex4d") = @glVertex4d
- Global glTexParameterIuiv.glTexParameterIuiv = #Null : _GLFUNC_("glTexParameterIuiv") = @glTexParameterIuiv
- Global glColor4i.glColor4i = #Null : _GLFUNC_("glColor4i") = @glColor4i
- Global glVertex3f.glVertex3f = #Null : _GLFUNC_("glVertex3f") = @glVertex3f
- Global glTexCoord4fv.glTexCoord4fv = #Null : _GLFUNC_("glTexCoord4fv") = @glTexCoord4fv
- Global glEvalMesh2.glEvalMesh2 = #Null : _GLFUNC_("glEvalMesh2") = @glEvalMesh2
- Global glGetFloatv.glGetFloatv = #Null : _GLFUNC_("glGetFloatv") = @glGetFloatv
- Global glVertex3d.glVertex3d = #Null : _GLFUNC_("glVertex3d") = @glVertex3d
- Global glTexParameterf.glTexParameterf = #Null : _GLFUNC_("glTexParameterf") = @glTexParameterf
- Global glCreateProgram.glCreateProgram = #Null : _GLFUNC_("glCreateProgram") = @glCreateProgram
- Global glVertex2iv.glVertex2iv = #Null : _GLFUNC_("glVertex2iv") = @glVertex2iv
- Global glTexGenfv.glTexGenfv = #Null : _GLFUNC_("glTexGenfv") = @glTexGenfv
- Global glColor3iv.glColor3iv = #Null : _GLFUNC_("glColor3iv") = @glColor3iv
- Global glTexCoord4sv.glTexCoord4sv = #Null : _GLFUNC_("glTexCoord4sv") = @glTexCoord4sv
- Global glTexCoord4i.glTexCoord4i = #Null : _GLFUNC_("glTexCoord4i") = @glTexCoord4i
- Global glPopDebugGroup.glPopDebugGroup = #Null : _GLFUNC_("glPopDebugGroup") = @glPopDebugGroup
- Global glVertex2d.glVertex2d = #Null : _GLFUNC_("glVertex2d") = @glVertex2d
- Global glTexCoord4d.glTexCoord4d = #Null : _GLFUNC_("glTexCoord4d") = @glTexCoord4d
- Global glShadeModel.glShadeModel = #Null : _GLFUNC_("glShadeModel") = @glShadeModel
- Global glTexCoord2fv.glTexCoord2fv = #Null : _GLFUNC_("glTexCoord2fv") = @glTexCoord2fv
- Global glProgramUniform2fv.glProgramUniform2fv = #Null : _GLFUNC_("glProgramUniform2fv") = @glProgramUniform2fv
- Global glTexCoord3i.glTexCoord3i = #Null : _GLFUNC_("glTexCoord3i") = @glTexCoord3i
- Global glProgramUniform1i.glProgramUniform1i = #Null : _GLFUNC_("glProgramUniform1i") = @glProgramUniform1i
- Global glMultiTexCoord2dv.glMultiTexCoord2dv = #Null : _GLFUNC_("glMultiTexCoord2dv") = @glMultiTexCoord2dv
- Global glTexCoord3fv.glTexCoord3fv = #Null : _GLFUNC_("glTexCoord3fv") = @glTexCoord3fv
- Global glViewport.glViewport = #Null : _GLFUNC_("glViewport") = @glViewport
- Global glTexCoord2sv.glTexCoord2sv = #Null : _GLFUNC_("glTexCoord2sv") = @glTexCoord2sv
- Global glDeleteBuffers.glDeleteBuffers = #Null : _GLFUNC_("glDeleteBuffers") = @glDeleteBuffers
- Global glGetTextureSubImage.glGetTextureSubImage = #Null : _GLFUNC_("glGetTextureSubImage") = @glGetTextureSubImage
- Global glTexCoord2i.glTexCoord2i = #Null : _GLFUNC_("glTexCoord2i") = @glTexCoord2i
- Global glReadnPixels.glReadnPixels = #Null : _GLFUNC_("glReadnPixels") = @glReadnPixels
- Global glTexCoord2f.glTexCoord2f = #Null : _GLFUNC_("glTexCoord2f") = @glTexCoord2f
- Global glTexCoordP4ui.glTexCoordP4ui = #Null : _GLFUNC_("glTexCoordP4ui") = @glTexCoordP4ui
- Global glTexCoord1sv.glTexCoord1sv = #Null : _GLFUNC_("glTexCoord1sv") = @glTexCoord1sv
- Global glTexCoord1iv.glTexCoord1iv = #Null : _GLFUNC_("glTexCoord1iv") = @glTexCoord1iv
- Global glRasterPos3dv.glRasterPos3dv = #Null : _GLFUNC_("glRasterPos3dv") = @glRasterPos3dv
- Global glVertexAttribI4sv.glVertexAttribI4sv = #Null : _GLFUNC_("glVertexAttribI4sv") = @glVertexAttribI4sv
- Global glDrawArrays.glDrawArrays = #Null : _GLFUNC_("glDrawArrays") = @glDrawArrays
- Global glGetProgramResourceLocation.glGetProgramResourceLocation = #Null : _GLFUNC_("glGetProgramResourceLocation") = @glGetProgramResourceLocation
- Global glProgramUniform1ui.glProgramUniform1ui = #Null : _GLFUNC_("glProgramUniform1ui") = @glProgramUniform1ui
- Global glFogCoordPointer.glFogCoordPointer = #Null : _GLFUNC_("glFogCoordPointer") = @glFogCoordPointer
- Global glRectfv.glRectfv = #Null : _GLFUNC_("glRectfv") = @glRectfv
- Global glRectdv.glRectdv = #Null : _GLFUNC_("glRectdv") = @glRectdv
- Global glDeleteTransformFeedbacks.glDeleteTransformFeedbacks = #Null : _GLFUNC_("glDeleteTransformFeedbacks") = @glDeleteTransformFeedbacks
- Global glUniform3iv.glUniform3iv = #Null : _GLFUNC_("glUniform3iv") = @glUniform3iv
- Global glRectd.glRectd = #Null : _GLFUNC_("glRectd") = @glRectd
- Global glMap1d.glMap1d = #Null : _GLFUNC_("glMap1d") = @glMap1d
- Global glRasterPos3i.glRasterPos3i = #Null : _GLFUNC_("glRasterPos3i") = @glRasterPos3i
- Global glTexCoord3f.glTexCoord3f = #Null : _GLFUNC_("glTexCoord3f") = @glTexCoord3f
- Global glRectsv.glRectsv = #Null : _GLFUNC_("glRectsv") = @glRectsv
- Global glTexCoord1s.glTexCoord1s = #Null : _GLFUNC_("glTexCoord1s") = @glTexCoord1s
- Global glRasterPos4s.glRasterPos4s = #Null : _GLFUNC_("glRasterPos4s") = @glRasterPos4s
- Global glPrimitiveRestartIndex.glPrimitiveRestartIndex = #Null : _GLFUNC_("glPrimitiveRestartIndex") = @glPrimitiveRestartIndex
- Global glRasterPos4fv.glRasterPos4fv = #Null : _GLFUNC_("glRasterPos4fv") = @glRasterPos4fv
- Global glRasterPos2i.glRasterPos2i = #Null : _GLFUNC_("glRasterPos2i") = @glRasterPos2i
- Global glGetNamedRenderbufferParameteriv.glGetNamedRenderbufferParameteriv = #Null : _GLFUNC_("glGetNamedRenderbufferParameteriv") = @glGetNamedRenderbufferParameteriv
- Global glMultiTexCoord1d.glMultiTexCoord1d = #Null : _GLFUNC_("glMultiTexCoord1d") = @glMultiTexCoord1d
- Global glVertexAttrib1sv.glVertexAttrib1sv = #Null : _GLFUNC_("glVertexAttrib1sv") = @glVertexAttrib1sv
- Global glIndexiv.glIndexiv = #Null : _GLFUNC_("glIndexiv") = @glIndexiv
- Global glGetUniformSubroutineuiv.glGetUniformSubroutineuiv = #Null : _GLFUNC_("glGetUniformSubroutineuiv") = @glGetUniformSubroutineuiv
- Global glNamedBufferStorage.glNamedBufferStorage = #Null : _GLFUNC_("glNamedBufferStorage") = @glNamedBufferStorage
- Global glVertex2dv.glVertex2dv = #Null : _GLFUNC_("glVertex2dv") = @glVertex2dv
- Global glGetnMinmax.glGetnMinmax = #Null : _GLFUNC_("glGetnMinmax") = @glGetnMinmax
- Global glGetClipPlane.glGetClipPlane = #Null : _GLFUNC_("glGetClipPlane") = @glGetClipPlane
- Global glVertexP4uiv.glVertexP4uiv = #Null : _GLFUNC_("glVertexP4uiv") = @glVertexP4uiv
- Global glRasterPos4f.glRasterPos4f = #Null : _GLFUNC_("glRasterPos4f") = @glRasterPos4f
- Global glGetDebugMessageLog.glGetDebugMessageLog = #Null : _GLFUNC_("glGetDebugMessageLog") = @glGetDebugMessageLog
- Global glSamplerParameteri.glSamplerParameteri = #Null : _GLFUNC_("glSamplerParameteri") = @glSamplerParameteri
- Global glGetnPixelMapfv.glGetnPixelMapfv = #Null : _GLFUNC_("glGetnPixelMapfv") = @glGetnPixelMapfv
- Global glVertex3fv.glVertex3fv = #Null : _GLFUNC_("glVertex3fv") = @glVertex3fv
- Global glRasterPos4dv.glRasterPos4dv = #Null : _GLFUNC_("glRasterPos4dv") = @glRasterPos4dv
- Global glTransformFeedbackBufferRange.glTransformFeedbackBufferRange = #Null : _GLFUNC_("glTransformFeedbackBufferRange") = @glTransformFeedbackBufferRange
- Global glBindSamplers.glBindSamplers = #Null : _GLFUNC_("glBindSamplers") = @glBindSamplers
- Global glMultiTexCoord3fv.glMultiTexCoord3fv = #Null : _GLFUNC_("glMultiTexCoord3fv") = @glMultiTexCoord3fv
- Global glRasterPos4d.glRasterPos4d = #Null : _GLFUNC_("glRasterPos4d") = @glRasterPos4d
- Global glUniformSubroutinesuiv.glUniformSubroutinesuiv = #Null : _GLFUNC_("glUniformSubroutinesuiv") = @glUniformSubroutinesuiv
- Global glVertexAttribI4uiv.glVertexAttribI4uiv = #Null : _GLFUNC_("glVertexAttribI4uiv") = @glVertexAttribI4uiv
- Global glEndQuery.glEndQuery = #Null : _GLFUNC_("glEndQuery") = @glEndQuery
- Global glVertexAttribI3i.glVertexAttribI3i = #Null : _GLFUNC_("glVertexAttribI3i") = @glVertexAttribI3i
- Global glRasterPos3s.glRasterPos3s = #Null : _GLFUNC_("glRasterPos3s") = @glRasterPos3s
- Global glColorMask.glColorMask = #Null : _GLFUNC_("glColorMask") = @glColorMask
- Global glMultiTexCoord4dv.glMultiTexCoord4dv = #Null : _GLFUNC_("glMultiTexCoord4dv") = @glMultiTexCoord4dv
- Global glProgramUniform3i.glProgramUniform3i = #Null : _GLFUNC_("glProgramUniform3i") = @glProgramUniform3i
- Global glClearColor.glClearColor = #Null : _GLFUNC_("glClearColor") = @glClearColor
- Global glBindBuffer.glBindBuffer = #Null : _GLFUNC_("glBindBuffer") = @glBindBuffer
- Global glGetDoublev.glGetDoublev = #Null : _GLFUNC_("glGetDoublev") = @glGetDoublev
- Global glIsList.glIsList = #Null : _GLFUNC_("glIsList") = @glIsList
- Global glProgramUniform3ui.glProgramUniform3ui = #Null : _GLFUNC_("glProgramUniform3ui") = @glProgramUniform3ui
- Global glRasterPos3iv.glRasterPos3iv = #Null : _GLFUNC_("glRasterPos3iv") = @glRasterPos3iv
- Global glGetTexParameteriv.glGetTexParameteriv = #Null : _GLFUNC_("glGetTexParameteriv") = @glGetTexParameteriv
- Global glEdgeFlagPointer.glEdgeFlagPointer = #Null : _GLFUNC_("glEdgeFlagPointer") = @glEdgeFlagPointer
- Global glLightModeli.glLightModeli = #Null : _GLFUNC_("glLightModeli") = @glLightModeli
- Global glRasterPos2s.glRasterPos2s = #Null : _GLFUNC_("glRasterPos2s") = @glRasterPos2s
- Global glTextureParameterf.glTextureParameterf = #Null : _GLFUNC_("glTextureParameterf") = @glTextureParameterf
- Global glMultiTexCoordP1uiv.glMultiTexCoordP1uiv = #Null : _GLFUNC_("glMultiTexCoordP1uiv") = @glMultiTexCoordP1uiv
- Global glVertexAttribI2uiv.glVertexAttribI2uiv = #Null : _GLFUNC_("glVertexAttribI2uiv") = @glVertexAttribI2uiv
- Global glRasterPos2d.glRasterPos2d = #Null : _GLFUNC_("glRasterPos2d") = @glRasterPos2d
- Global glNormal3sv.glNormal3sv = #Null : _GLFUNC_("glNormal3sv") = @glNormal3sv
- Global glTexStorage2DMultisample.glTexStorage2DMultisample = #Null : _GLFUNC_("glTexStorage2DMultisample") = @glTexStorage2DMultisample
- Global glGetVertexAttribdv.glGetVertexAttribdv = #Null : _GLFUNC_("glGetVertexAttribdv") = @glGetVertexAttribdv
- Global glDrawRangeElements.glDrawRangeElements = #Null : _GLFUNC_("glDrawRangeElements") = @glDrawRangeElements
- Global glDrawElementsIndirect.glDrawElementsIndirect = #Null : _GLFUNC_("glDrawElementsIndirect") = @glDrawElementsIndirect
- Global glDrawArraysInstanced.glDrawArraysInstanced = #Null : _GLFUNC_("glDrawArraysInstanced") = @glDrawArraysInstanced
- Global glNormal3iv.glNormal3iv = #Null : _GLFUNC_("glNormal3iv") = @glNormal3iv
- Global glRasterPos4i.glRasterPos4i = #Null : _GLFUNC_("glRasterPos4i") = @glRasterPos4i
- Global glPixelMapfv.glPixelMapfv = #Null : _GLFUNC_("glPixelMapfv") = @glPixelMapfv
- Global glNormal3i.glNormal3i = #Null : _GLFUNC_("glNormal3i") = @glNormal3i
- Global glFogCoordf.glFogCoordf = #Null : _GLFUNC_("glFogCoordf") = @glFogCoordf
- Global glGetnCompressedTexImage.glGetnCompressedTexImage = #Null : _GLFUNC_("glGetnCompressedTexImage") = @glGetnCompressedTexImage
- Global glClearStencil.glClearStencil = #Null : _GLFUNC_("glClearStencil") = @glClearStencil
- Global glRasterPos3sv.glRasterPos3sv = #Null : _GLFUNC_("glRasterPos3sv") = @glRasterPos3sv
- Global glVertexAttribI3iv.glVertexAttribI3iv = #Null : _GLFUNC_("glVertexAttribI3iv") = @glVertexAttribI3iv
- Global glNormal3f.glNormal3f = #Null : _GLFUNC_("glNormal3f") = @glNormal3f
- Global glProgramUniformMatrix2x4fv.glProgramUniformMatrix2x4fv = #Null : _GLFUNC_("glProgramUniformMatrix2x4fv") = @glProgramUniformMatrix2x4fv
- Global glColor3ui.glColor3ui = #Null : _GLFUNC_("glColor3ui") = @glColor3ui
- Global glOrtho.glOrtho = #Null : _GLFUNC_("glOrtho") = @glOrtho
- Global glDrawRangeElementsBaseVertex.glDrawRangeElementsBaseVertex = #Null : _GLFUNC_("glDrawRangeElementsBaseVertex") = @glDrawRangeElementsBaseVertex
- Global glTexCoord2d.glTexCoord2d = #Null : _GLFUNC_("glTexCoord2d") = @glTexCoord2d
- Global glTextureBufferRange.glTextureBufferRange = #Null : _GLFUNC_("glTextureBufferRange") = @glTextureBufferRange
- Global glScissor.glScissor = #Null : _GLFUNC_("glScissor") = @glScissor
- Global glProgramUniformMatrix2x3fv.glProgramUniformMatrix2x3fv = #Null : _GLFUNC_("glProgramUniformMatrix2x3fv") = @glProgramUniformMatrix2x3fv
- Global glUniform3fv.glUniform3fv = #Null : _GLFUNC_("glUniform3fv") = @glUniform3fv
- Global glProgramUniform3d.glProgramUniform3d = #Null : _GLFUNC_("glProgramUniform3d") = @glProgramUniform3d
- Global glProgramUniform2iv.glProgramUniform2iv = #Null : _GLFUNC_("glProgramUniform2iv") = @glProgramUniform2iv
- Global glUniform3uiv.glUniform3uiv = #Null : _GLFUNC_("glUniform3uiv") = @glUniform3uiv
- Global glNormal3bv.glNormal3bv = #Null : _GLFUNC_("glNormal3bv") = @glNormal3bv
- Global glRasterPos3fv.glRasterPos3fv = #Null : _GLFUNC_("glRasterPos3fv") = @glRasterPos3fv
- Global glNormal3b.glNormal3b = #Null : _GLFUNC_("glNormal3b") = @glNormal3b
- Global glIndexi.glIndexi = #Null : _GLFUNC_("glIndexi") = @glIndexi
- Global glTexCoord4s.glTexCoord4s = #Null : _GLFUNC_("glTexCoord4s") = @glTexCoord4s
- Global glColor3fv.glColor3fv = #Null : _GLFUNC_("glColor3fv") = @glColor3fv
- Global glClientActiveTexture.glClientActiveTexture = #Null : _GLFUNC_("glClientActiveTexture") = @glClientActiveTexture
- Global glVertexAttribI4ubv.glVertexAttribI4ubv = #Null : _GLFUNC_("glVertexAttribI4ubv") = @glVertexAttribI4ubv
- Global glIndexf.glIndexf = #Null : _GLFUNC_("glIndexf") = @glIndexf
- Global glVertexAttribL2dv.glVertexAttribL2dv = #Null : _GLFUNC_("glVertexAttribL2dv") = @glVertexAttribL2dv
- Global glVertex4i.glVertex4i = #Null : _GLFUNC_("glVertex4i") = @glVertex4i
- Global glEnd.glEnd = #Null : _GLFUNC_("glEnd") = @glEnd
- Global glColor4uiv.glColor4uiv = #Null : _GLFUNC_("glColor4uiv") = @glColor4uiv
- Global glIndexd.glIndexd = #Null : _GLFUNC_("glIndexd") = @glIndexd
- Global glColor4ub.glColor4ub = #Null : _GLFUNC_("glColor4ub") = @glColor4ub
- Global glIndexMask.glIndexMask = #Null : _GLFUNC_("glIndexMask") = @glIndexMask
- Global glColor4bv.glColor4bv = #Null : _GLFUNC_("glColor4bv") = @glColor4bv
- Global glColor3usv.glColor3usv = #Null : _GLFUNC_("glColor3usv") = @glColor3usv
- Global glColor3uiv.glColor3uiv = #Null : _GLFUNC_("glColor3uiv") = @glColor3uiv
- Global glGenRenderbuffers.glGenRenderbuffers = #Null : _GLFUNC_("glGenRenderbuffers") = @glGenRenderbuffers
- Global glGetnSeparableFilter.glGetnSeparableFilter = #Null : _GLFUNC_("glGetnSeparableFilter") = @glGetnSeparableFilter
- Global glColor3i.glColor3i = #Null : _GLFUNC_("glColor3i") = @glColor3i
- Global glColor4dv.glColor4dv = #Null : _GLFUNC_("glColor4dv") = @glColor4dv
- Global glMultMatrixd.glMultMatrixd = #Null : _GLFUNC_("glMultMatrixd") = @glMultMatrixd
- Global glBufferData.glBufferData = #Null : _GLFUNC_("glBufferData") = @glBufferData
- Global glCreateBuffers.glCreateBuffers = #Null : _GLFUNC_("glCreateBuffers") = @glCreateBuffers
- Global glBlendFuncSeparate.glBlendFuncSeparate = #Null : _GLFUNC_("glBlendFuncSeparate") = @glBlendFuncSeparate
- Global glWindowPos2d.glWindowPos2d = #Null : _GLFUNC_("glWindowPos2d") = @glWindowPos2d
- Global glTexParameteri.glTexParameteri = #Null : _GLFUNC_("glTexParameteri") = @glTexParameteri
- Global glCallLists.glCallLists = #Null : _GLFUNC_("glCallLists") = @glCallLists
- Global glVertex3i.glVertex3i = #Null : _GLFUNC_("glVertex3i") = @glVertex3i
- Global glEvalCoord1f.glEvalCoord1f = #Null : _GLFUNC_("glEvalCoord1f") = @glEvalCoord1f
- Global glIndexsv.glIndexsv = #Null : _GLFUNC_("glIndexsv") = @glIndexsv
- Global glIsEnabled.glIsEnabled = #Null : _GLFUNC_("glIsEnabled") = @glIsEnabled
- Global glVertexAttribP2ui.glVertexAttribP2ui = #Null : _GLFUNC_("glVertexAttribP2ui") = @glVertexAttribP2ui
- Global glColor4fv.glColor4fv = #Null : _GLFUNC_("glColor4fv") = @glColor4fv
- Global glLoadMatrixd.glLoadMatrixd = #Null : _GLFUNC_("glLoadMatrixd") = @glLoadMatrixd
- Global glVertexAttrib3fv.glVertexAttrib3fv = #Null : _GLFUNC_("glVertexAttrib3fv") = @glVertexAttrib3fv
- Global glRasterPos2f.glRasterPos2f = #Null : _GLFUNC_("glRasterPos2f") = @glRasterPos2f
- Global glGenProgramPipelines.glGenProgramPipelines = #Null : _GLFUNC_("glGenProgramPipelines") = @glGenProgramPipelines
- Global glGetSamplerParameteriv.glGetSamplerParameteriv = #Null : _GLFUNC_("glGetSamplerParameteriv") = @glGetSamplerParameteriv
- Global glDrawBuffer.glDrawBuffer = #Null : _GLFUNC_("glDrawBuffer") = @glDrawBuffer
- Global glVertexArrayElementBuffer.glVertexArrayElementBuffer = #Null : _GLFUNC_("glVertexArrayElementBuffer") = @glVertexArrayElementBuffer
- Global glCompressedTexSubImage1D.glCompressedTexSubImage1D = #Null : _GLFUNC_("glCompressedTexSubImage1D") = @glCompressedTexSubImage1D
- Global glIsProgram.glIsProgram = #Null : _GLFUNC_("glIsProgram") = @glIsProgram
- Global glColor3bv.glColor3bv = #Null : _GLFUNC_("glColor3bv") = @glColor3bv
- Global glFogCoordfv.glFogCoordfv = #Null : _GLFUNC_("glFogCoordfv") = @glFogCoordfv
- Global glVertexAttribL1dv.glVertexAttribL1dv = #Null : _GLFUNC_("glVertexAttribL1dv") = @glVertexAttribL1dv
- Global glGetIntegerv.glGetIntegerv = #Null : _GLFUNC_("glGetIntegerv") = @glGetIntegerv
- Global glVertex2sv.glVertex2sv = #Null : _GLFUNC_("glVertex2sv") = @glVertex2sv
- Global glDrawElementsBaseVertex.glDrawElementsBaseVertex = #Null : _GLFUNC_("glDrawElementsBaseVertex") = @glDrawElementsBaseVertex
- Global glProgramUniform4uiv.glProgramUniform4uiv = #Null : _GLFUNC_("glProgramUniform4uiv") = @glProgramUniform4uiv
- Global glEnable.glEnable = #Null : _GLFUNC_("glEnable") = @glEnable
- Global glVertex2s.glVertex2s = #Null : _GLFUNC_("glVertex2s") = @glVertex2s
- Global glMultTransposeMatrixd.glMultTransposeMatrixd = #Null : _GLFUNC_("glMultTransposeMatrixd") = @glMultTransposeMatrixd
- Global glColor3f.glColor3f = #Null : _GLFUNC_("glColor3f") = @glColor3f
- Global glIndexdv.glIndexdv = #Null : _GLFUNC_("glIndexdv") = @glIndexdv
- Global glGetMaterialfv.glGetMaterialfv = #Null : _GLFUNC_("glGetMaterialfv") = @glGetMaterialfv
- Global glVertex3sv.glVertex3sv = #Null : _GLFUNC_("glVertex3sv") = @glVertex3sv
- Global glDeleteLists.glDeleteLists = #Null : _GLFUNC_("glDeleteLists") = @glDeleteLists
- Global glBeginQuery.glBeginQuery = #Null : _GLFUNC_("glBeginQuery") = @glBeginQuery
- Global glStencilMask.glStencilMask = #Null : _GLFUNC_("glStencilMask") = @glStencilMask
- Global glMateriali.glMateriali = #Null : _GLFUNC_("glMateriali") = @glMateriali
- Global glAttachShader.glAttachShader = #Null : _GLFUNC_("glAttachShader") = @glAttachShader
- Global glEndList.glEndList = #Null : _GLFUNC_("glEndList") = @glEndList
- Global glMultiDrawElements.glMultiDrawElements = #Null : _GLFUNC_("glMultiDrawElements") = @glMultiDrawElements
- Global glNormal3fv.glNormal3fv = #Null : _GLFUNC_("glNormal3fv") = @glNormal3fv
- Global glGetTexParameterfv.glGetTexParameterfv = #Null : _GLFUNC_("glGetTexParameterfv") = @glGetTexParameterfv
- Global glIndexub.glIndexub = #Null : _GLFUNC_("glIndexub") = @glIndexub
- Global glAlphaFunc.glAlphaFunc = #Null : _GLFUNC_("glAlphaFunc") = @glAlphaFunc
- Global glGetError.glGetError = #Null : _GLFUNC_("glGetError") = @glGetError
- Global glEndTransformFeedback.glEndTransformFeedback = #Null : _GLFUNC_("glEndTransformFeedback") = @glEndTransformFeedback
- Global glWindowPos2i.glWindowPos2i = #Null : _GLFUNC_("glWindowPos2i") = @glWindowPos2i
- Global glMultTransposeMatrixf.glMultTransposeMatrixf = #Null : _GLFUNC_("glMultTransposeMatrixf") = @glMultTransposeMatrixf
- Global glCopyTextureSubImage1D.glCopyTextureSubImage1D = #Null : _GLFUNC_("glCopyTextureSubImage1D") = @glCopyTextureSubImage1D
- Global glColor3ubv.glColor3ubv = #Null : _GLFUNC_("glColor3ubv") = @glColor3ubv
- Global glBlendColor.glBlendColor = #Null : _GLFUNC_("glBlendColor") = @glBlendColor
- Global glRects.glRects = #Null : _GLFUNC_("glRects") = @glRects
- Global glProgramParameteri.glProgramParameteri = #Null : _GLFUNC_("glProgramParameteri") = @glProgramParameteri
- Global glMatrixMode.glMatrixMode = #Null : _GLFUNC_("glMatrixMode") = @glMatrixMode
- Global glGetActiveSubroutineName.glGetActiveSubroutineName = #Null : _GLFUNC_("glGetActiveSubroutineName") = @glGetActiveSubroutineName
- Global glCompressedTexSubImage3D.glCompressedTexSubImage3D = #Null : _GLFUNC_("glCompressedTexSubImage3D") = @glCompressedTexSubImage3D
- Global glWindowPos2iv.glWindowPos2iv = #Null : _GLFUNC_("glWindowPos2iv") = @glWindowPos2iv
- Global glTextureView.glTextureView = #Null : _GLFUNC_("glTextureView") = @glTextureView
- Global glReadPixels.glReadPixels = #Null : _GLFUNC_("glReadPixels") = @glReadPixels
- Global glMultiDrawElementsIndirect.glMultiDrawElementsIndirect = #Null : _GLFUNC_("glMultiDrawElementsIndirect") = @glMultiDrawElementsIndirect
- Global glSamplerParameterIiv.glSamplerParameterIiv = #Null : _GLFUNC_("glSamplerParameterIiv") = @glSamplerParameterIiv
- Global glUniform1dv.glUniform1dv = #Null : _GLFUNC_("glUniform1dv") = @glUniform1dv
- Global glColor4d.glColor4d = #Null : _GLFUNC_("glColor4d") = @glColor4d
- Global glMultiTexCoord4d.glMultiTexCoord4d = #Null : _GLFUNC_("glMultiTexCoord4d") = @glMultiTexCoord4d
- Global glClearTexSubImage.glClearTexSubImage = #Null : _GLFUNC_("glClearTexSubImage") = @glClearTexSubImage
- Global glProgramUniformMatrix4x3fv.glProgramUniformMatrix4x3fv = #Null : _GLFUNC_("glProgramUniformMatrix4x3fv") = @glProgramUniformMatrix4x3fv
- Global glGetPixelMapfv.glGetPixelMapfv = #Null : _GLFUNC_("glGetPixelMapfv") = @glGetPixelMapfv
- Global glRectf.glRectf = #Null : _GLFUNC_("glRectf") = @glRectf
- Global glVertexAttribI3uiv.glVertexAttribI3uiv = #Null : _GLFUNC_("glVertexAttribI3uiv") = @glVertexAttribI3uiv
- Global glProgramUniform4iv.glProgramUniform4iv = #Null : _GLFUNC_("glProgramUniform4iv") = @glProgramUniform4iv
- Global glMultiTexCoord1fv.glMultiTexCoord1fv = #Null : _GLFUNC_("glMultiTexCoord1fv") = @glMultiTexCoord1fv
- Global glStencilOp.glStencilOp = #Null : _GLFUNC_("glStencilOp") = @glStencilOp
- Global glTexEnvf.glTexEnvf = #Null : _GLFUNC_("glTexEnvf") = @glTexEnvf
- Global glColor4b.glColor4b = #Null : _GLFUNC_("glColor4b") = @glColor4b
- Global glEnableVertexAttribArray.glEnableVertexAttribArray = #Null : _GLFUNC_("glEnableVertexAttribArray") = @glEnableVertexAttribArray
- Global glGetSamplerParameterfv.glGetSamplerParameterfv = #Null : _GLFUNC_("glGetSamplerParameterfv") = @glGetSamplerParameterfv
- Global glTexCoord3sv.glTexCoord3sv = #Null : _GLFUNC_("glTexCoord3sv") = @glTexCoord3sv
- Global glTexCoord2dv.glTexCoord2dv = #Null : _GLFUNC_("glTexCoord2dv") = @glTexCoord2dv
- Global glGetTransformFeedbacki_v.glGetTransformFeedbacki_v = #Null : _GLFUNC_("glGetTransformFeedbacki_v") = @glGetTransformFeedbacki_v
- Global glColor4usv.glColor4usv = #Null : _GLFUNC_("glColor4usv") = @glColor4usv
- Global glLineStipple.glLineStipple = #Null : _GLFUNC_("glLineStipple") = @glLineStipple
- Global glUniform1fv.glUniform1fv = #Null : _GLFUNC_("glUniform1fv") = @glUniform1fv
- Global glVertex4iv.glVertex4iv = #Null : _GLFUNC_("glVertex4iv") = @glVertex4iv
- Global glInterleavedArrays.glInterleavedArrays = #Null : _GLFUNC_("glInterleavedArrays") = @glInterleavedArrays
- Global glGetTexEnvfv.glGetTexEnvfv = #Null : _GLFUNC_("glGetTexEnvfv") = @glGetTexEnvfv
- Global glLineWidth.glLineWidth = #Null : _GLFUNC_("glLineWidth") = @glLineWidth
- Global glCallList.glCallList = #Null : _GLFUNC_("glCallList") = @glCallList
- Global glGetUniformiv.glGetUniformiv = #Null : _GLFUNC_("glGetUniformiv") = @glGetUniformiv
- Global glClearNamedFramebufferiv.glClearNamedFramebufferiv = #Null : _GLFUNC_("glClearNamedFramebufferiv") = @glClearNamedFramebufferiv
- Global glReadBuffer.glReadBuffer = #Null : _GLFUNC_("glReadBuffer") = @glReadBuffer
- Global glTexImage1D.glTexImage1D = #Null : _GLFUNC_("glTexImage1D") = @glTexImage1D
- Global glNormalP3uiv.glNormalP3uiv = #Null : _GLFUNC_("glNormalP3uiv") = @glNormalP3uiv
- Global glRasterPos2sv.glRasterPos2sv = #Null : _GLFUNC_("glRasterPos2sv") = @glRasterPos2sv
- Global glTexCoord3dv.glTexCoord3dv = #Null : _GLFUNC_("glTexCoord3dv") = @glTexCoord3dv
- Global glGenLists.glGenLists = #Null : _GLFUNC_("glGenLists") = @glGenLists
- Global glDeleteProgramPipelines.glDeleteProgramPipelines = #Null : _GLFUNC_("glDeleteProgramPipelines") = @glDeleteProgramPipelines
- Global glTexCoord3iv.glTexCoord3iv = #Null : _GLFUNC_("glTexCoord3iv") = @glTexCoord3iv
- Global glIndexfv.glIndexfv = #Null : _GLFUNC_("glIndexfv") = @glIndexfv
- Global glVertexPointer.glVertexPointer = #Null : _GLFUNC_("glVertexPointer") = @glVertexPointer
- Global glUniform3dv.glUniform3dv = #Null : _GLFUNC_("glUniform3dv") = @glUniform3dv
- Global glRecti.glRecti = #Null : _GLFUNC_("glRecti") = @glRecti
- Global glClear.glClear = #Null : _GLFUNC_("glClear") = @glClear
- Global glTexImage2D.glTexImage2D = #Null : _GLFUNC_("glTexImage2D") = @glTexImage2D
- Global glVertexAttrib4Niv.glVertexAttrib4Niv = #Null : _GLFUNC_("glVertexAttrib4Niv") = @glVertexAttrib4Niv
- Global glLightf.glLightf = #Null : _GLFUNC_("glLightf") = @glLightf
- Global glRectiv.glRectiv = #Null : _GLFUNC_("glRectiv") = @glRectiv
- Global glPatchParameterfv.glPatchParameterfv = #Null : _GLFUNC_("glPatchParameterfv") = @glPatchParameterfv
- Global glBlitNamedFramebuffer.glBlitNamedFramebuffer = #Null : _GLFUNC_("glBlitNamedFramebuffer") = @glBlitNamedFramebuffer
- Global glMultiTexCoordP2ui.glMultiTexCoordP2ui = #Null : _GLFUNC_("glMultiTexCoordP2ui") = @glMultiTexCoordP2ui
- Global glColor4s.glColor4s = #Null : _GLFUNC_("glColor4s") = @glColor4s
- Global glScissorArrayv.glScissorArrayv = #Null : _GLFUNC_("glScissorArrayv") = @glScissorArrayv
- Global glGenVertexArrays.glGenVertexArrays = #Null : _GLFUNC_("glGenVertexArrays") = @glGenVertexArrays
- Global glFrontFace.glFrontFace = #Null : _GLFUNC_("glFrontFace") = @glFrontFace
- Global glDepthRange.glDepthRange = #Null : _GLFUNC_("glDepthRange") = @glDepthRange
- Declare.i GetProcAddress(name.s)
- Declare Load()
- Declare.s GetVendor()
- Declare.s GetVersion()
- Declare.s GetShadingVersion()
- Declare.s GetExtentions()
- Declare.i CountExtentions()
- Declare.s GetExtentionName(index.l)
- Declare.l CheckError()
- Declare.s GetLastError()
- CompilerIf #PB_Compiler_Debugger = 1
- Macro IsLoaded(_NAME_):OpenGL::_GLFUNC_(_NAME_) & 1:EndMacro
- CompilerElse
- Macro isLoaded(_NAME_):1:EndMacro
- CompilerEndIf
- EndDeclareModule
- ;//////////////////////////////////////////////////////////////////////////////
- ;
- ;//////////////////////////////////////////////////////////////////////////////
- Module OpenGL
- PrototypeC wglGetProcAddress(*name)
- Global wglGetProcAddress.wglGetProcAddress = #Null
- Global opengl_shared_library.i = #Null
- Global NewList error_code.i()
- ;////////////////////////////////////////////////////////////////////////////
- ;
- ;////////////////////////////////////////////////////////////////////////////
- Procedure.s string_error_code(code.l)
- Select code
- Case #GL_INVALID_ENUM
- ProcedureReturn "OpenGL error, Invalid enum ( 0x"+Hex(code)+" )"
- Case #GL_INVALID_VALUE
- ProcedureReturn "OpenGL error, Invalid value ( 0x"+Hex(code)+" )"
- Case #GL_INVALID_OPERATION
- ProcedureReturn "OpenGL error, Invalid operation ( 0x"+Hex(code)+" )"
- Case #GL_INVALID_FRAMEBUFFER_OPERATION
- ProcedureReturn "OpenGL error, Invalid frame buffer operation ( 0x"+Hex(code)+" )"
- Case #GL_OUT_OF_MEMORY
- ProcedureReturn "OpenGL error, Out of memory ( 0x"+Hex(code)+" )"
- Case #GL_STACK_UNDERFLOW
- ProcedureReturn "OpenGL error, Stack underflow ( 0x"+Hex(code)+" )"
- Case #GL_STACK_OVERFLOW
- ProcedureReturn "OpenGL error, Stack overflow ( 0x"+Hex(code)+" )"
- EndSelect
- EndProcedure
- ;////////////////////////////////////////////////////////////////////////////
- ;
- ;////////////////////////////////////////////////////////////////////////////
- Procedure.i GetProcAddress(name.s)
- CompilerIf #PB_Compiler_OS = #PB_OS_Windows
- If opengl_shared_library = #Null
- opengl_shared_library = OpenLibrary(#PB_Any,"opengl32.dll")
- EndIf
- If opengl_shared_library <> #Null And wglGetProcAddress = #Null
- wglGetProcAddress = GetFunction(opengl_shared_library,"wglGetProcAddress")
- EndIf
- If wglGetProcAddress <> #Null
- *aname = Ascii(name)
- *func_ptr = wglGetProcAddress(*aname)
- FreeMemory(*aname)
- If *func_ptr = #Null
- *func_ptr = GetFunction(opengl_shared_library,name)
- EndIf
- ProcedureReturn *func_ptr
- EndIf
- CompilerElseIf #PB_Compiler_OS = #PB_OS_Linux
- *aname = Ascii(name)
- *func_ptr = glXGetProcAddress(*aname)
- FreeMemory(*aname)
- ProcedureReturn *func_ptr
- CompilerElse
- CompilerError "OS Not supported"
- CompilerEndIf
- ProcedureReturn #Null
- EndProcedure
- ;////////////////////////////////////////////////////////////////////////////
- ;
- ;////////////////////////////////////////////////////////////////////////////
- Procedure Load()
- ForEach _GLFUNC_()
- key$ = MapKey(_GLFUNC_())
- *ptr = _GLFUNC_(key$)
- If PeekI(*ptr) = #Null
- PokeI(_GLFUNC_(key$),GetProcAddress(key$))
- EndIf
- Next
- EndProcedure
- ;////////////////////////////////////////////////////////////////////////////
- ;
- ;////////////////////////////////////////////////////////////////////////////
- Procedure.s GetVendor()
- *ptr = glGetString(#GL_VENDOR)
- ProcedureReturn PeekS(*ptr,-1,#PB_Ascii)
- EndProcedure
- ;////////////////////////////////////////////////////////////////////////////
- ;
- ;////////////////////////////////////////////////////////////////////////////
- Procedure.s GetVersion()
- *ptr = glGetString(#GL_VERSION)
- ProcedureReturn PeekS(*ptr,-1,#PB_Ascii)
- EndProcedure
- ;////////////////////////////////////////////////////////////////////////////
- ;
- ;////////////////////////////////////////////////////////////////////////////
- Procedure.s GetShadingVersion()
- *ptr = glGetString(#GL_SHADING_LANGUAGE_VERSION)
- ProcedureReturn PeekS(*ptr,-1,#PB_Ascii)
- EndProcedure
- ;////////////////////////////////////////////////////////////////////////////
- ;
- ;////////////////////////////////////////////////////////////////////////////
- Procedure.s GetExtentions()
- *ptr = glGetString(#GL_EXTENSIONS)
- ProcedureReturn PeekS(*ptr,-1,#PB_Ascii)
- EndProcedure
- ;////////////////////////////////////////////////////////////////////////////
- ;
- ;////////////////////////////////////////////////////////////////////////////
- Procedure.i CountExtentions()
- ext$ = GetExtentions()
- ProcedureReturn CountString(ext$," ") + 1
- EndProcedure
- ;////////////////////////////////////////////////////////////////////////////
- ;
- ;////////////////////////////////////////////////////////////////////////////
- Procedure.s GetExtentionName(index.l)
- *ptr = glGetStringi(#GL_EXTENSIONS, index)
- If *ptr
- ProcedureReturn PeekS(*ptr,-1,#PB_Ascii)
- EndIf
- ProcedureReturn ""
- EndProcedure
- ;////////////////////////////////////////////////////////////////////////////
- ;
- ;////////////////////////////////////////////////////////////////////////////
- Procedure.l CheckError()
- error_code = glGetError()
- If error_code <> #GL_NO_ERROR
- AddElement(error_code())
- error_code() = error_code
- ProcedureReturn #True
- EndIf
- ProcedureReturn #False
- EndProcedure
- ;////////////////////////////////////////////////////////////////////////////
- ;
- ;////////////////////////////////////////////////////////////////////////////
- Procedure.s GetLastError()
- If ListSize(error_code()) > 0
- LastElement(error_code())
- result.s = string_error_code(error_code())
- DeleteElement(error_code())
- ProcedureReturn result
- EndIf
- ProcedureReturn ""
- EndProcedure
- EndModule
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