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- #/--------/ Abilities Settings \--------\
- Settings:
- Gem:
- Material: NETHER_STAR
- Display: '&dAbility Gem - %s'
- Lore:
- - '&8&m-----------------'
- - '&f> &7Type: &fAbility Gem'
- - '&f> &7Key: &f%key%'
- - '&f> &7Shift only: &f%shift%'
- - '&f> &7Sucess: &a%s%% &8| &7Destroy: &c%d%%'
- - '&8&m-----------------'
- - '%desc%'
- - ''
- - '&7[&d&l*&7] &dPlace on item to enchant!'
- # Max chance of successful enchanting.
- # Destroy chance will be '100 - <Success>'
- # For example: With 50% it will be chosen randomly from 1 to 50
- SuccessChance: 50
- # Variables:
- # <ITEM> - Item on unsuccessful enchant will be destroyed
- # <GEM> - Gem on unsuccessful enchant will be destroyed
- # <CLEAR> - Item will lose all gems and the gem will be destroyed
- Destroy: CLEAR
- Items:
- Header: '&8&m----------&8&l[ &d&lAbilities &8&l]&8&m----------'
- EmptySlot: '&d⯠Empty Ability Slot'
- FilledSlot: '&dā” Ability: &f'
- NoSlots: '&dThis item dont have Ability slots :('
- HideNoSlots: true
- RightClick: '&7[&5RMB&7]'
- LeftClick: '&7[&5LMB&7]'
- Shift: '&7[&cShift&7]'
- Cooldown: '&7[&d%s sec.&7]'
- Drops:
- # Worlds, where entities will be able to drop gems
- Worlds:
- - world
- - world_nether
- - world_the_end
- # Entities that spawned by one of reasons listed below wont drop ability gems
- # All valid spawn reasons you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- PreventFrom:
- EGG: true
- DISPENSE_EGG: true
- SPAWNER: true
- SPAWNER_EGG: true
- SLIME_SPLIT: true
- # Entity types that can drop gems
- # Variables are:
- # - ALL - all entities
- # - HOSTILE - only hostile entities
- # - PASSIVE - only passive entities
- # - <ENTITY_TYPE> - only specified entity type
- # You can combine types like: HOSTILE + PIG | PASSIVE + ZOMBIE + HUSK, etc.
- EntityTypes:
- - ALL
- Abilities:
- LAUNCH_FIREBALL:
- Name: 'Launch Fireball %level%'
- Desc:
- - '&7Launch a fireball that'
- - '&7will deal &d%value%% &7damage'
- - '&7and ignite the enemy for &d%value2% &7sec.'
- Value: 75.0
- ValueLvl: 10.0
- SecondValue: 5.0
- SecondValueLvl: 1.0
- Cooldown: 10
- CooldownLvl: -1
- MinLevel: 1
- MaxLevel: 5
- DropChance: 0.03
- LAUNCH_ARROW:
- Name: 'Launch Arrow %level%'
- Desc:
- - '&7Launch an arrow that'
- - '&7will deal &d%value%% &7damage'
- - '&7to the enemy.'
- Value: 75.0
- ValueLvl: 10.0
- SecondValue: 5.0
- SecondValueLvl: 1.0
- Cooldown: 10
- CooldownLvl: -1
- MinLevel: 1
- MaxLevel: 5
- DropChance: 0.03
- LAUNCH_WITHER:
- Name: 'Launch Wither %level%'
- Desc:
- - '&7Launch a wither skull that'
- - '&7will deal &d%value%% &7damage'
- - '&7to the enemy.'
- Value: 75.0
- ValueLvl: 10.0
- SecondValue: 5.0
- SecondValueLvl: 1.0
- Cooldown: 10
- CooldownLvl: -1
- MinLevel: 1
- MaxLevel: 5
- DropChance: 0.03
- LAUNCH_BLOCK:
- Name: 'Launch Block %level%'
- Desc:
- - '&7Launch a random block that'
- - '&7will deal &d%value%% &7damage'
- - '&7to the enemy.'
- Value: 125.0
- ValueLvl: 15.0
- SecondValue: 5.0
- SecondValueLvl: 1.0
- Cooldown: 10
- CooldownLvl: -1
- MinLevel: 1
- MaxLevel: 5
- DropChance: 0.03
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