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abilities.yml

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Jul 22nd, 2017
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  1. #/--------/ Abilities Settings \--------\
  2. Settings:
  3.   Gem:
  4.     Material: NETHER_STAR
  5.     Display: '&dAbility Gem - %s'
  6.     Lore:
  7.     - '&8&m-----------------'
  8.     - '&f> &7Type: &fAbility Gem'
  9.     - '&f> &7Key: &f%key%'
  10.     - '&f> &7Shift only: &f%shift%'
  11.     - '&f> &7Sucess: &a%s%% &8| &7Destroy: &c%d%%'
  12.     - '&8&m-----------------'
  13.     - '%desc%'
  14.     - ''
  15.     - '&7[&d&l*&7] &dPlace on item to enchant!'
  16.     # Max chance of successful enchanting.
  17.     # Destroy chance will be '100 - <Success>'
  18.     # For example: With 50% it will be chosen randomly from 1 to 50
  19.     SuccessChance: 50
  20.     # Variables:
  21.     # <ITEM> - Item on unsuccessful enchant will be destroyed
  22.     # <GEM> - Gem on unsuccessful enchant will be destroyed
  23.     # <CLEAR> - Item will lose all gems and the gem will be destroyed
  24.     Destroy: CLEAR
  25.   Items:
  26.     Header: '&8&m----------&8&l[ &d&lAbilities &8&l]&8&m----------'
  27.     EmptySlot: '&d♯ Empty Ability Slot'
  28.     FilledSlot: '&d⚔ Ability: &f'
  29.     NoSlots: '&dThis item dont have Ability slots :('
  30.     HideNoSlots: true
  31.     RightClick: '&7[&5RMB&7]'
  32.     LeftClick: '&7[&5LMB&7]'
  33.     Shift: '&7[&cShift&7]'
  34.     Cooldown: '&7[&d%s sec.&7]'
  35.   Drops:
  36.    # Worlds, where entities will be able to drop gems
  37.     Worlds:
  38.    - world
  39.     - world_nether
  40.     - world_the_end
  41.     # Entities that spawned by one of reasons listed below wont drop ability gems
  42.     # All valid spawn reasons you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  43.     PreventFrom:
  44.       EGG: true
  45.       DISPENSE_EGG: true
  46.       SPAWNER: true
  47.       SPAWNER_EGG: true
  48.       SLIME_SPLIT: true
  49.     # Entity types that can drop gems
  50.     # Variables are:
  51.     # - ALL - all entities
  52.     # - HOSTILE - only hostile entities
  53.     # - PASSIVE - only passive entities
  54.     # - <ENTITY_TYPE> - only specified entity type
  55.     # You can combine types like: HOSTILE + PIG | PASSIVE + ZOMBIE + HUSK, etc.
  56.     EntityTypes:
  57.    - ALL
  58.  
  59. Abilities:
  60.   LAUNCH_FIREBALL:
  61.     Name: 'Launch Fireball %level%'
  62.     Desc:
  63.     - '&7Launch a fireball that'
  64.     - '&7will deal &d%value%% &7damage'
  65.     - '&7and ignite the enemy for &d%value2% &7sec.'
  66.     Value: 75.0
  67.     ValueLvl: 10.0
  68.     SecondValue: 5.0
  69.     SecondValueLvl: 1.0
  70.     Cooldown: 10
  71.     CooldownLvl: -1
  72.     MinLevel: 1
  73.     MaxLevel: 5
  74.     DropChance: 0.03
  75.   LAUNCH_ARROW:
  76.     Name: 'Launch Arrow %level%'
  77.     Desc:
  78.     - '&7Launch an arrow that'
  79.     - '&7will deal &d%value%% &7damage'
  80.     - '&7to the enemy.'
  81.     Value: 75.0
  82.     ValueLvl: 10.0
  83.     SecondValue: 5.0
  84.     SecondValueLvl: 1.0
  85.     Cooldown: 10
  86.     CooldownLvl: -1
  87.     MinLevel: 1
  88.     MaxLevel: 5
  89.     DropChance: 0.03
  90.   LAUNCH_WITHER:
  91.     Name: 'Launch Wither %level%'
  92.     Desc:
  93.     - '&7Launch a wither skull that'
  94.     - '&7will deal &d%value%% &7damage'
  95.     - '&7to the enemy.'
  96.     Value: 75.0
  97.     ValueLvl: 10.0
  98.     SecondValue: 5.0
  99.     SecondValueLvl: 1.0
  100.     Cooldown: 10
  101.     CooldownLvl: -1
  102.     MinLevel: 1
  103.     MaxLevel: 5
  104.     DropChance: 0.03
  105.   LAUNCH_BLOCK:
  106.     Name: 'Launch Block %level%'
  107.     Desc:
  108.     - '&7Launch a random block that'
  109.     - '&7will deal &d%value%% &7damage'
  110.     - '&7to the enemy.'
  111.     Value: 125.0
  112.     ValueLvl: 15.0
  113.     SecondValue: 5.0
  114.     SecondValueLvl: 1.0
  115.     Cooldown: 10
  116.     CooldownLvl: -1
  117.     MinLevel: 1
  118.     MaxLevel: 5
  119.     DropChance: 0.03
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