macksting

flow

Sep 8th, 2015
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  1. "Flow"
  2. Moros
  3. Adamantine Arrow
  4.  
  5. Str 2
  6. Dex 3
  7. Sta 2
  8.  
  9. Pre 1
  10. Man 2
  11. Comp 4 (+1 from Moros)
  12.  
  13. Int 2
  14. Wits 2
  15. Res 4
  16.  
  17. Academics
  18. Crafts 1
  19. Computers
  20. Investigation 1
  21. Medicine 1
  22. Occult 1
  23. Politics
  24. Science
  25.  
  26. Athletics 3
  27. Brawl 2
  28. Drive
  29. Firearms
  30. Larceny 2
  31. Survival
  32. Stealth 2
  33. Weaponry 2 (flexibile weapons)
  34.  
  35. Animal Ken 1
  36. Empathy
  37. Expression
  38. Intimidation 1
  39. Persuasion
  40. Socialize 1
  41. Streetwise 3
  42. Subterfuge 1
  43.  
  44. Death 3
  45. Prime 2
  46. Matter 1
  47.  
  48. Rotes:
  49. 1 Artifact Hunt - Dice Pool: Intelligence + Occult + Prime 2, Analyze Enchanted Item
  50. 2 Aegis Magicus - Dice Pool: Resolve + Occult + Prime 2, Magic Shield
  51. 1 Breaking Point - Dice Pool: Wits + Crafts (for objects) or Occult (for the animate dead) + Matter 1 (Eye For Destruction)
  52. 1 Contracted In Sinew - Dice Pool: Stamina + Survival + Death 1 (Pain Harvest)
  53. 2 Mortician's Touch - Wits + Subterfuge + Death 2 (Corpse Mask)
  54.  
  55. 1 Fighting Style: Chain Weapons (1) Impenetrable Defense Your character may choose not to attack in a given turn, and instead whirl the chain in the direction of her opponent (or opponents). During the entire turn, regardless of Initiative, you may add +2 to your character's Defense to deflect incoming blows. Your character also takes no penalty for defending against multiple opponents until she faces three attacks. The first and second attacks made against her cause no negative modifiers to her Defense.
  56. 1 Fighting Style: Aikido (1) Ukemi -- "Receiving." Your character knows how to fall properly and get up quickly. He may stand up from a prone position (but not both) once per turn as a reflexive action, and is considered to have one point of armor against bashing damage caused by falls - but not other sources.
  57. 2 Fighting Style: MAC (1 and 2)
  58. (1) Tactician's Sense -- The character gauges the body language of combatants in his proximity. In game terms, he can make a Reflexive Wits + Composure perception roll and gauge the Initiative modes of all combatants before a fight starts.
  59. (2) Atemi Attack -- The human body has a variety of pressure points, any of which can cause an opponent great pain. The trained fighter knows where to strike for maximum effect. When striking with a Brawl or Weaponry attack, the character may ignore up to 1 point of the enemy's Armor protection per dot in this Fighting Style.
  60. 2 Mentor
  61. 1 Resources
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