Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- =======================================================================================================================================
- CONTENTS
- =======================================================================================================================================
- BASIC TIPS
- DANGEROUS ENEMIES
- PRIMARY GOALS
- EXAMPLE STRATEGY
- ITEM CHECKLIST
- =======================================================================================================================================
- BASIC TIPS
- ======
- -Always carry food cargo, teleport, healing potions.
- -Always have float status when moving in dungeons, traps can one-shot you.
- -Avoid dungeons in the early game. This includes the puppy cave.
- -Keep a rod of change creature handy to zap any dangerous enemy. Hotkey it.
- -Don't hold buttons down in dungeons.
- -Don't risk areas that can spawn exploding enemies until you vastly outlevel them.
- -Stay away from wells until you're somewhat stronger. (high level monsters can spawn)
- -Keep eating to stay full most of the time.
- -Cure status conditions immediately.
- -Don't cast summon monster.
- -Don't perform until much later. Ensemble at 30 performer makes it a lot safer.
- -Use preaching in order to train faith very quickly early, you don't need an audience and it has a lower skill threshold than performer.
- -Don't read books until you get reading party at 40 Learning. After getting reading party, read using that until magic capacity and literacy are at a decent level, using it for difficult books afterwards.
- -You can't die in hunting quests no matter what. Make use of it, by e.g. reading books there.
- -When something unexpected shows up such as an <ice hound> in puppy cave 1, take a good long while to consider your options.
- -Buy blessed potions of restore body and mind whenever you see them, to give yourself and pets a semi-permanent stat-boost (drinking these blessed increases all stats by percentage, lasts several years).
- -Sense object scrolls or the spell are useful for checking behind closed doors and finding small medals
- -Keep a rod of water ball and other ways to wetten suicide bomber enemies handy
- -Hotkey buffs such as Holy Veil and always keep them up in random dungeons and during boss fights.
- -Keep one of your little girl's hands free so she can two-hand her weapon (weapon must weigh >4 stone), be on the lookout for high dice swords or axes you can give her.
- -You have a second set of hotkeys beyond the ones you can assign with 1-10: hold ctrl when pressing a number in the menu to assign 11-20 and use by holding ctrl+number or shift+number.
- -Flowers can be given to pets to be sold like ores.
- =======================================================================================================================================
- DANGEROUS ENEMIES
- ======
- KOBOLD, ORC, LITTLE GIRL, WARRIOR TYPES (Lv≤5)
- Common character killer early game before you have PV.
- ======
- PUBLIC PERFORMER, ROCK THROWER, YERLES MACHINE INFANTRY, RANGED TYPES (Lv≤5)
- Ranged, will quickly kill a low level characters who run around in their range. Especially Yerles with their high hit and damage.
- ======
- HUNGRY DEMON (Lv3)
- Can kill you through starvation regardless of PV even if higher level. Be alert, kill these ASAP and never let them near you for long.
- ======
- WIZARD OF ELEA (Lv5)
- Before you have magic, nerve, and paralysis resist, these will kill you by stunning you with paralysis and then zapping away while reapplying the ailment until you're dead. Come in big groups, making them even more dangerous. These guys are why you don't do dungeons early on.
- ======
- KAMIKAZE YEEK (Lv6)
- Exploder, suicides for relatively large amount of AOE damage through PV. Comes in groups that chain-explode so highly dangerous (Hard gay/kamikaze samurai are the same but relatively rare)
- ======
- BOMB ROCK (Lv25)
- Exploder, far higher damage than yeeks (avoid level 20+ dungeons)
- ======
- SKELETON MAGICIAN (Lv40)
- Wizard of Elea 2: Electric boogaloo. If no paralysis resist and entering a room full of them, you WILL die. In the lower levels of Lesimas there is one guaranteed such room as an ambush. Seriously, get "It negates the effect of paralysis" gear and some nerve+magic resist.
- ======
- GRASS DANCER (Lv49)
- 1485 speed, fascination dance to paralyze, eye of illusion to cause mind damage. Will instantly murder you if you don't have high mind resist.
- ======
- COCKATRICE (Lv50)
- Dangerous for their high nerve damage output and paralysis from nerve arrow and eye of stiffen.
- ======
- ARCHAYEEK (Lv56)
- The first enemy to use Smash Ground, an AOE that inflicts MASSIVE physical damage which ignores armor. Don't stand next to these. Don't do dungeons around their level if you can't mince them quick. If you allow them to smash, they'll kill off your pets easily.
- ======
- CLUSTER BOMB ROCK (Lv58)
- High damage exploder, comes in groups. These will fucking shred you, avoid at all costs. Comes in groups, can shadow draw you right into a pack of them for instant death
- ======
- GIGA BOMB ROCK (Lv105)
- HIGH damage exploder, does not come in groups but damage so high may result in surprise death. Can shadow step. Make them wet and AVOID dungeons around their level until you can 100% certainly deal with them
- ======
- BUILDION (Lv106)
- Highly dangerous Smash Ground NPC. Buffs itself with Hero and Attribution Shield, uses Draw Shadow to teleport you in, and then slams to welcome you to its jam. Due to high stats and self-buffing, deals huge damage. Do NOT stay next to it.
- ======
- NUOU (Lv 108)
- Smash Ground user. If given the time, they'll kill your pets quick, and you too.
- ======
- DEATH MANEKI (Lv140)
- Teleports everything on the map to itself including you with Multiple Gather, then uses Death Song to kill everything including itself after a 43 turn countdown. Since it's stationary the danger of the song is lessened as you have time to kill it, dispelling the hex. However you can be overwhelmed by the sheer numbers of the enemies it draws.
- ======
- ALKONOST (Lv141)
- Teleports around and uses Death Song to inflict Death Word on everything in sight including itself. Extremely dangerous due to its hit-and-run AI. IMMEDIATELY kill it on sight. AVOID dungeons around or above its level until you can kill one of these in a couple turns. If you get hit by its song and it teleports away your chances of survival are slim - best option in that case is to (p)ray to your god to remove the hex, and if that fails, teleport around until you see it, then shadow step in to kill it. Disabling it through confusion/paralysis lessens the risk.
- ======
- SUNRISE THE ARCHIPELAGO DRAGON (Lv170)
- A recruitable NPC. The most dangerous Smash Ground NPC, capable of oneshotting your entire party even if you're mincing other enemies of its level. With its extremely high stats, it smashes the area around it to deal absurd damage far above any other NPC its level. Do NOT engage if you don't have loads of levels, "It reduces physical damage" equipment on everyone, leveled living weapons, and high damage output.
- =======================================================================================================================================
- PRIMARY GOALS
- ======
- Fill armor slots
- Pets for protection
- Resists on equips
- Material scrolls
- All the skills
- God and their rewards
- Farms, ranches (rabbit, wing snail, pascal, putit etc)
- Start crafting
- Shop
- Herb seed supply (harvest time->statues of kumiromi)
- Max HP + defense possible (ascetic feats, hero cheese, +10 craft kitted miracle/godly gear, train CON with houzanha)
- Train/equip group of pets to improve survival and make use of special features (e.g. defender for absolute protect/lay on hand, get a mount, tag partner for every pet, first aid kits, resists and immunities, get them all skills)
- Void License
- ~100 speed increase from AP (costs few hundred)
- Barrier (Feat, 2k AP)
- More AP Feats
- =======================================================================================================================================
- LOSS MODE STRATEGY - FARMER/PET MASTER - HOW TO NOT DIE LIKE DOG
- ======
- The following is an example strategy to quickly beat Act 1 in relative safety based on my own character, who has a small army of pets. It contains general advice applicable to any mode, but assumes the player is playing on permadeath. The projected play time is ~20h, but you can probably do it faster.
- ======
- STAGE 1 - BABY STEPS
- ======
- This character starts as a farmer and picks weight lifting to have decent carrying capacity right off the bat. After a stop in Vernis (little girl recommended), travel to Yowyn in the southeast to do harvest time quests safely. Your pet will be able to deal with the local wildlife. Gain a couple of levels, some money and some stats this way, then get some basic gear from the blacksmith back in Vernis. If you encounter a rogue boss just surrender for now. If you get a random ambush and the enemy looks dangerous, escape at any cost. Consider getting wings from the general vendor to float. Always check the inventory of every adventurer you see with the trade option, to see if he or she has anything you want to trade for.
- With you and your pet's equip slots filled, with of the pieces enhanced, you are likely to beat any ambushes when traveling. Before leaving town, buy up cargo at the pub to sell in the next town. Travel back and forth between Yowyn/Palmia/Vernis doing delivery, harvest time and hunting quests. Even on Loss you will just get your bruised ass dragged to town if you die in a hunting quest, so they're risk-free. When you've got some cash it's a good idea to go buy a couple slaves in Derphy. Little girls are excellent bruisers, and nurses are melee/ranged hybrids that can group heal in a pinch.
- If you find something you or your pet is going to be wearing for a while, enchant it at the blacksmith a couple times: It's an excellent defense/offense boost for a relatively small amount of money. You especially want status effect immunities and magic resist (even if it's only one #). Keep a teleport rod handy (hopefully got one from harvest time). You might come across the beautiful shell (from hermit crabs), the ivy whip (man eater flowers) and crimson plate (blades). These will make your life a lot easier.
- You should be strong enough to do the Vernis bandit and slime quests now. Buy a farm when you have enough gold and plant seeds, prioritizing gem seeds. These should give you tens of thousands of gold per crop. Next up you want to grab the knockout feat, go to port Kapul and do the gene machine quest. Grab the gene engineering skill too (Kapul or Palmia trainer). With the gene machine in your pack, after you earn some more coin you should take a trip to Derphy.
- ======
- STAGE 2 - MIGHTY MORPHIN' POWER RANGERS ASSEMBLE
- ======
- Buy many slaves to immediately engineer onto your pets to get all skills you can. Make sure they get at least pickpocket (thieves), cooking (rogue wizard) and traveling (little girl). After some harvests back on the farm your gardening should have passed 30. After you get to Lv10 grab the Knowledge of magical plants feat in order to get Violent Garden, a (W)ide skill that damages and poisons every enemy on the screen depending on your gardening skill. As you can imagine this destroys the early-game. It also hits invisible enemies and usually one-shots them, so that's one less worry.
- With skilled pets, decent gear and violent garden, you should be able to start solving the static sidequests in the towns. Four to save for later: Kamikaze attack has a horde of suicide bombers, and will remain risky for a long time. The minotaur dungeon's minotaur king deals huge crits which can oneshot you or your pets. The cat house is a guaranteed way to get a silver cat, so should be saved until you have a rod of domination to tame one in order to solve Mia's quest. Finally Nightmare has a host of Yith, which are highly dangerous.
- Your next goals should be to get invested magic vendors and a shop to dump loot in. It will take a while for the shop to build up steam and will set you back ~150k gold not counting the expansions necessary for item space (tens of thousands), so prioritize investments. Save up cash to do 50 ranks at a time (gives you the option when you have enough), always have your pets in sight to have them lower the cost further depending on their investing skill, and have investing potential >300% before every investment.
- When you do acquire a shop, if you are primarily selling equipment switch it to blacksmith to increase the amount of sales by a huge amount (e.g. from 4 items a day to 20). Remember to periodically train your shopkeeper using the register. By this point you want to start getting materials from gathering spots, hoard scrolls of gain material, and start training your crafting skills. You'll find these will be your biggest moneymakers for a long time, possibly earning you hundreds of thousands of gold per crafting session even when you're under level 20.
- ======
- STAGE 3 - PREPARING FOR ZEOME
- ======
- As you continue questing and investing in magic shops across the continent, you want to start buying change material scrolls and most importantly, potential potions to bless and increase all stat potentials by 200% (max=400%, superb=any percentage over 200%). Only use these on yourself, and only use them when potentials drop below superb. Bless your stack only when it's of a decent size, to conserve blessed water. This goes for gain material scrolls as well. To acquire water you can dungeon dive while keeping an eye out for white potions (potion appearance is randomized each game but some like water are always the same color), use the pot of fusion recipe, or travel to Noyel to mix empty bottles at the holy well.
- You want to slowly change the materials of your weapons and gear to adamantium and dragonscale, and also trawl general stores for craft material kits to greatly increase their dice. I highly recommend also investing in the black markets in Port Kapul and Derphy and visiting them regularly, as you can find excellent resist gear, living weapons, and generally fantastic equipment for the early game for relatively cheap if you're lucky. You can finish up the last static quests as you power up.
- The three side story dungeons are relatively easy, but watch out for <Issizzle> in the crypt who deals quite high darkness damage. Lesimas is far more dangerous simply due to the levels of its regular monsters.
- You want to have:
- Fire res (Tower of Fire)
- Magic res (Vs practically everything)
- Nerve res (Skeleton Magician ambush)
- Mind res (don't want to go insane, vs Yith and grass dancer)
- Chaos res (Zeome)
- Paralysis immunity (extremely high priority)
- Confusion immunity (second highest, chaos/mind/sound will inflict it on you)
- Blindness immunity (medium priority, can still move)
- Don't be too hasty with Lesimas as the deeper floors will have surprisingly powerful enemies even for a player who defeated the main bosses, and Zeome will do hundreds of damage per chaos ball even if you have superb resistance to chaos.
- =======================================================================================================================================
- ITEM CHECKLIST
- ======
- Rod of teleportation
- Rod of change creature (Dangerous enemy? Not sure? Zap it)
- Healing potions (as your earnings go up work your way up to Jure and then just keep a huge stack of those)
- Poison (vs pregnancy)
- Blessed restore body/mind
- Blessed scrolls of uncurse (uncurses entire inventory as opposed to only equips w/uncursed scrolls)
- Scrolls of escape (hotkey, I prefer 8)
- Scrolls of return (hotkey, I prefer 0)
- Lockpicks
- Command flag
- Nine god sign (bind to hotkey, I prefer 9)
- First aid kits (give to pets)
- Craft repair kit (always buy, put them in a pile at home)
- Insight lens (handy for seeing how strong something is on the fly)
- Rod of magic missile (evasive enemies early, no need after getting violent garden)
- Stethoscope
- Torch (use once and then can take out of inventory, light radius will remain)
- Pot of fusion
- Blessed scrolls of vanish curse (uncurses doomed items, useful for when dumping whole load of wares into shop and some are doomed)
- Crafting tools (alchemy tools, sewing kit, carpenter's tool, gem cutter)
- Scrolls/rod of mana (essentially a heal when you have barrier)
- Cargos of food (just in case)
- Bread/curaria/stomafilia (when you have herb farm going, carry the bread around to herb, carry the cura/stoma to snack on)
- =======================================================================================================================================
Add Comment
Please, Sign In to add comment