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B4D's INSAINE Purchase Plan

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Dec 11th, 2022
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  1. No, this isn't a real plan, it's turned into a Wishlist cost thought experiment. I'll see what I can do to trim the fat and create a Basic Purchase Plan for Trauma kits, Bullets, an upgrade package or two from our Unlimited Catalogs, etc.
  2.  
  3. Next Shift
  4. >”Bumblebee” Aeroplane. Allows for quicker visits to the Wastes or for visits to the ground level of the City. Can run off A-Energy, C-Extract, or gasoline. (20 A, 4 C)
  5.  
  6. >Security Officer Bundle. Will contain some basic equipment for a security officer to use. (handcuffs, body armor, stun batons etc.) (2 C per Bundle)
  7. >Box of flashbangs. COVER YOUR EYES BEFORE THROWING THEM DUMBASS (4 flashbangs per 7 A)
  8. >EXECUTIONER MARK I - WARDEN MODEL. A collaboration between B, E, J, and X-Company. Automated robot built to patrol the facility and to "motivate unhelpful" employees. (4 C per robot)
  9. >Construct a Bunker. Built for non-combat employees to hide and survive in until danger is over. Stocked with necessary supplies. (11 A. 6 Spots Available.)
  10. >SUIT. SENSORS. ON. Your facility AI will be able to keep track of individual employee health and their location. (7 A)
  11. >REFINEMENT PROTOCOL “ENTERTAIN”. Rewires current REFINEMENT machinery to create holographs under the control of your AI assistant. (15 A, 1 C)
  12. >General Reinforcement. A containment cell of your choice will be fixed up and maintained by P-Company engineers to be up to model standards, lowering the chance of a Breach. (5 A)
  13. >Construct a Room. Build a non-containment cell room of your choice [Cafeteria]. Will be stocked with appropriate if bare equipment. (1 per 6 A. 6 Spots available.)
  14. >RCP Model Blastdoors. Installs a series of gates throughout the corridors of one floor to hinder/entrap entities. (15 A and 1 C per floor.)
  15. >Slightly Sterner Stock. Employees from now on have a chance of starting with a basic weapon along with their normal personal belongings. (10 A)
  16.  
  17. 96A 8C
  18.  
  19. >Precure Favoritism. One or all of your end shift rewards will be a letter grade higher next shift. Honestly? Depends on our mood that morning. (7 A)
  20. >Old Martial Arts Tape. "Watched it too much. Don't need it." Choose an employee to watch this tape. They'll be proficient at hand to hand combat. Stacks with Combat Training. (4 A)
  21. >Trauma Kit. "Price has stabilized for now. Hope you don’t need them.” (1 per 1 C and 1 A)X3
  22.  
  23. 14A 3C
  24.  
  25. >Company Assistance. At the end of each day, you may transfer any spare C-Extract over to Q-Company. Depending on how much you give them, you may request specific items directly from them. (1 C, 10 A)
  26. >Attuned Energy Production. Allows REFINEMENT to produce ICP alongside or instead of C, at a far steeper conversion rate. (6 C, 10 A, 1 ICP)
  27. >Hire a faceless Drone. "Never sleeps, eats, or drinks!" (1 A)
  28. >Serum Type RBJ Gamma. Inject into any Drone to boost their combat prowess and toughness. (1 C, 2 A)X3
  29.  
  30. 27A 10C
  31.  
  32. >MRJ Injector. one jab for a specil Mployee to get a little closer to THE MOON OVER HEAVEN. Tastes beetler than potato chips for heads (more puwer) :D (1 per 10 A, 1 C)X2
  33. >Malkbug. as big as five seat car. peak in quality meat malk chitin etc, feed it regulary to get steady stream of three above. (to editor: is it melk or malk? :?) (10 A)
  34. >Perry the Cockroach plushie! WOW! FANTASTIC! YOU WILL LOVE THIS BUG YOU WILL HOLD THIS BUG YOU WILL KISS THIS BUG (3 A)
  35. >Counterfeit Bullet. An incredibly watered down copy of AFYN’s one and only bullet. Still holds immense stopping power. (1 per 1 ICP and 3 C)X3
  36. >”LR” DETECTIVE Update. Allows your DETECTIVE model to analyze two anomalous objects or extracts at a time or one in greater detail. (1 ICP, 3 C, 5 A)
  37. >Meat Smoker. Produced with the help of H and S-Company, increases the quality of any kind of meat put inside. Comes with faux charcoal. (13 A)
  38. >Menu Update. Improves the quality of the food given to employees by replacing MREs with actual, edible food. (9 A)
  39. >Class 1 Food Shipment. A small supply of basic ingredients to allow any Chefs to keep cooking. (4 A per shipment.) X4
  40.  
  41. 76A 14C 3ICP
  42.  
  43. >Molotov Cocktails. Burn it all away until there’s nothing but ash. Burn the future, consume the Ash. (2 per 8 A)X4
  44. >”IT MUST BE SPENT” Incinerator. Generates A-Energy through the physical destruction of treasured valuables and the despair of onlookers. (15 A)
  45. >OVERCLOCK CHIP. Install into an Android, Executioner, AI Assistant, or any other machine. Boosts their abilities, reaction speed, and productivity at the cost of integrity damage while active. (1 per 1 C and 3 A)X2
  46. >Ember of Life. The spark of one of our PARADIGMs will be imbued into a weapon of your choice. It will burn enemies alongside its other damage types. (3 C and 2 A. Select the weapon(s) you choose.)X2
  47.  
  48. 57A 8C
  49.  
  50. Total Base Cost 270A 43C 3ICP (not including the Daily Special and Salt Shop, which I figure would be 60A 10C for DS and 80A and 15C for the SS [Averaged, and $ isn't included in the calculous]).
  51.  
  52. The Shift After
  53.  
  54. >Box of flashbangs. COVER YOUR EYES BEFORE THROWING THEM DUMBASS (4 flashbangs per 7 A)
  55. >EXECUTIONER MARK I - WARDEN MODEL. A collaboration between B, E, J, and X-Company. Automated robot built to patrol the facility and to "motivate unhelpful" employees. (4 C per robot)
  56. >Construct a Shooting Range. Stocked with targets to shoot at and practice weapons. Helps your employees aim better. (10 A. 6 Spots available.)
  57. >Risk Matrix Analyzer. You'll get an advanced warning if a containment breach or Invasion is about to happen. Flavor text hinting at what the Invader is will also be given. (10 A)
  58. >RCP Model Blastdoors. Installs a series of gates throughout the corridors of one floor to hinder/entrap entities. (15 A and 1 C per floor.)
  59.  
  60. 42A 5C
  61.  
  62. >Picky Sponsorships. For a small fee, we’ll allow you to reroll up to two sponsorships every time you get them. This does not work on Mandatory ones. (12 A)
  63. >Precure Favoritism. One or all of your end shift rewards will be a letter grade higher next shift. Honestly? Depends on our mood that morning. (7 A)
  64. >A mime suit. Shh... (3 C, 10 A)
  65. >A clown suit. Only for the most robust and outright fearless combatants. Bwoink. (1 C, 5 A)
  66. >Hire Mr. Churchland for a day. I'm always willing to help out a friend. (5 A)
  67. >Old Martial Arts Tape. "Watched it too much. Don't need it." Choose an employee to watch this tape. They'll be proficient at hand to hand combat. Stacks with Combat Training. (4 A)
  68. >Trauma Kit. "Price has stabilized for now. Hope you don’t need them.” (1 per 1 C and 1 A)X3
  69. >Hire Mr. Miller for a day. Trained in the arts of deception, strong throwing arm. (1 C, 2 A)
  70. >Fish tank. “Filled with several fish saved from the Wastes. Nice decoration, for employees or anomalies.” (7 A)
  71.  
  72. 55A 8C
  73.  
  74. >Hire a Ranger. "We are few but we serve to the end". Great in combat and subduing anomalies, can work with ETF on harvests. (1 per 2 C and 5 A)X3
  75. >A revolver. "You bested us, good job. Here’s a small discount.” (1 per 1 C and 7 A)X3
  76. >A revolver bullet. (2 per C-Extract)X10
  77. >Combat Training (Pick a non ETF or Ranger employee. They will be trained to be more effective in combat. 1 C and 2 A per employee)X2
  78. >”HIGH NOON” Implant. Grants a powerful boost in Mental Protection and Willpower for a short duration when used. Has a long cooldown. (1 per 11 A)X2
  79. >History books. Holds knowledge and information about the world and potential anomaly origins that modern sources can’t offer. (1 C, 6 A)
  80.  
  81. 68A 32C
  82.  
  83. Total Base Cost 165A 45C (not including other new catalogs, so double the base cost, and add the Daily Special and Salt Shop approximate costs)
  84.  
  85. And yes, expecting a regular production around 1k A-Energy is unrealistic. Even with the credit, the Salt Shop may not be worth it. Maybe we can trade some catalog items on an unmarked price as a stopgap? Maybe get Q2 and O on the job, they should be good with numbers.
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