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  1. DataSource:
  2. # What type of database do you want to use?
  3. # Valid values: SQLITE, MYSQL, POSTGRESQL
  4. backend: 'SQLITE'
  5. # Enable the database caching system, should be disabled on bungeecord environments
  6. # or when a website integration is being used.
  7. caching: false
  8. # Database host address
  9. mySQLHost: '89.39.13.96'
  10. # Database port
  11. mySQLPort: '3306'
  12. # Connect to MySQL database over SSL
  13. mySQLUseSSL: true
  14. # Username to connect to the MySQL database
  15. mySQLUsername: 'root'
  16. # Password to connect to the MySQL database
  17. mySQLPassword: 'VladAvort1251s'
  18. # Database Name, use with converters or as SQLITE database name
  19. mySQLDatabase: 'authme'
  20. # Table of the database
  21. mySQLTablename: 'authme'
  22. # Column of IDs to sort data
  23. mySQLColumnId: 'id'
  24. # Column for storing or checking players nickname
  25. mySQLColumnName: 'username'
  26. # Column for storing or checking players RealName
  27. mySQLRealName: 'realname'
  28. # Column for storing players passwords
  29. mySQLColumnPassword: 'password'
  30. # Column for storing players passwords salts
  31. mySQLColumnSalt: ''
  32. # Column for storing players emails
  33. mySQLColumnEmail: 'email'
  34. # Column for storing if a player is logged in or not
  35. mySQLColumnLogged: 'isLogged'
  36. # Column for storing if a player has a valid session or not
  37. mySQLColumnHasSession: 'hasSession'
  38. # Column for storing a player's TOTP key (for two-factor authentication)
  39. mySQLtotpKey: 'totp'
  40. # Column for storing the player's last IP
  41. mySQLColumnIp: 'ip'
  42. # Column for storing players lastlogins
  43. mySQLColumnLastLogin: 'lastlogin'
  44. # Column storing the registration date
  45. mySQLColumnRegisterDate: 'regdate'
  46. # Column for storing the IP address at the time of registration
  47. mySQLColumnRegisterIp: 'regip'
  48. # Column for storing player LastLocation - X
  49. mySQLlastlocX: 'x'
  50. # Column for storing player LastLocation - Y
  51. mySQLlastlocY: 'y'
  52. # Column for storing player LastLocation - Z
  53. mySQLlastlocZ: 'z'
  54. # Column for storing player LastLocation - World Name
  55. mySQLlastlocWorld: 'world'
  56. # Column for storing player LastLocation - Yaw
  57. mySQLlastlocYaw: 'yaw'
  58. # Column for storing player LastLocation - Pitch
  59. mySQLlastlocPitch: 'pitch'
  60. # Overrides the size of the DB Connection Pool, default = 10
  61. poolSize: 10
  62. # The maximum lifetime of a connection in the pool, default = 1800 seconds
  63. # You should set this at least 30 seconds less than mysql server wait_timeout
  64. maxLifetime: 1800
  65. ExternalBoardOptions:
  66. # Column for storing players groups
  67. mySQLColumnGroup: ''
  68. # -1 means disabled. If you want that only activated players
  69. # can log into your server, you can set here the group number
  70. # of unactivated users, needed for some forum/CMS support
  71. nonActivedUserGroup: -1
  72. # Other MySQL columns where we need to put the username (case-sensitive)
  73. mySQLOtherUsernameColumns: []
  74. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  75. bCryptLog2Round: 10
  76. # phpBB table prefix defined during the phpBB installation process
  77. phpbbTablePrefix: 'phpbb_'
  78. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  79. phpbbActivatedGroupId: 2
  80. # IP Board table prefix defined during the IP Board installation process
  81. IPBTablePrefix: 'ipb_'
  82. # IP Board default group ID; 3 is the default registered group defined by IP Board
  83. IPBActivatedGroupId: 3
  84. # Xenforo table prefix defined during the Xenforo installation process
  85. XFTablePrefix: 'xf_'
  86. # XenForo default group ID; 2 is the default registered group defined by Xenforo
  87. XFActivatedGroupId: 2
  88. # Wordpress prefix defined during WordPress installation
  89. wordpressTablePrefix: 'wp_'
  90. settings:
  91. sessions:
  92. # Do you want to enable the session feature?
  93. # If enabled, when a player authenticates successfully,
  94. # his IP and his nickname is saved.
  95. # The next time the player joins the server, if his IP
  96. # is the same as last time and the timeout hasn't
  97. # expired, he will not need to authenticate.
  98. enabled: true
  99. # After how many minutes should a session expire?
  100. # A player's session ends after the timeout or if his IP has changed
  101. timeout: 400
  102. # Message language, available languages:
  103. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  104. messagesLanguage: 'en'
  105. # Forces authme to hook into Vault instead of a specific permission handler system.
  106. forceVaultHook: false
  107. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  108. # FINE for some additional detailed ones (like password failed),
  109. # and DEBUG for debugging
  110. logLevel: 'FINE'
  111. # By default we schedule async tasks when talking to the database. If you want
  112. # typical communication with the database to happen synchronously, set this to false
  113. useAsyncTasks: true
  114. # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
  115. # but it is incompatible with any permission plugin not included in our compatibility list.
  116. # If you have issues with permission checks on player join please disable this option.
  117. useAsyncPreLoginEvent: true
  118. restrictions:
  119. # Can not authenticated players chat?
  120. # Keep in mind that this feature also blocks all commands not
  121. # listed in the list below.
  122. allowChat: false
  123. # Hide the chat log from players who are not authenticated?
  124. hideChat: false
  125. # Allowed commands for unauthenticated players
  126. allowCommands:
  127. - '/login'
  128. - '/register'
  129. - '/l'
  130. - '/reg'
  131. - '/passpartu'
  132. - '/email'
  133. - '/captcha'
  134. # Max number of allowed registrations per IP
  135. # The value 0 means an unlimited number of registrations!
  136. maxRegPerIp: 3
  137. # Minimum allowed username length
  138. minNicknameLength: 3
  139. # Maximum allowed username length
  140. maxNicknameLength: 20
  141. # When this setting is enabled, online players can't be kicked out
  142. # due to "Logged in from another Location"
  143. # This setting will prevent potential security exploits.
  144. ForceSingleSession: true
  145. ForceSpawnLocOnJoin:
  146. # If enabled, every player that spawn in one of the world listed in
  147. # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  148. # authentication. The quit location of the player will be overwritten.
  149. # This is different from "teleportUnAuthedToSpawn" that teleport player
  150. # to the spawnpoint on join.
  151. enabled: false
  152. # WorldNames where we need to force the spawn location
  153. # Case-sensitive!
  154. worlds:
  155. - 'world'
  156. - 'world_nether'
  157. - 'world_the_end'
  158. # This option will save the quit location of the players.
  159. SaveQuitLocation: false
  160. # To activate the restricted user feature you need
  161. # to enable this option and configure the AllowedRestrictedUser field.
  162. AllowRestrictedUser: false
  163. # The restricted user feature will kick players listed below
  164. # if they don't match the defined IP address. Names are case-insensitive.
  165. # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  166. # Example:
  167. # AllowedRestrictedUser:
  168. # - playername;127.0.0.1
  169. # - playername;regex:127\.0\.0\..*
  170. AllowedRestrictedUser: []
  171. # Ban unknown IPs trying to log in with a restricted username?
  172. banUnsafedIP: false
  173. # Should unregistered players be kicked immediately?
  174. kickNonRegistered: false
  175. # Should players be kicked on wrong password?
  176. kickOnWrongPassword: true
  177. # Should not logged in players be teleported to the spawn?
  178. # After the authentication they will be teleported back to
  179. # their normal position.
  180. teleportUnAuthedToSpawn: false
  181. # Can unregistered players walk around?
  182. allowMovement: false
  183. # After how many seconds should players who fail to login or register
  184. # be kicked? Set to 0 to disable.
  185. timeout: 30
  186. # Regex pattern of allowed characters in the player name.
  187. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  188. # How far can unregistered players walk?
  189. # Set to 0 for unlimited radius
  190. allowedMovementRadius: 100
  191. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  192. ProtectInventoryBeforeLogIn: true
  193. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  194. DenyTabCompleteBeforeLogin: false
  195. # Should we display all other accounts from a player when he joins?
  196. # permission: /authme.admin.accounts
  197. displayOtherAccounts: true
  198. # Spawn priority; values: authme, essentials, cmi, multiverse, default
  199. spawnPriority: 'authme,essentials,multiverse,default'
  200. # Maximum Login authorized by IP
  201. maxLoginPerIp: 0
  202. # Maximum Join authorized by IP
  203. maxJoinPerIp: 0
  204. # AuthMe will NEVER teleport players if set to true!
  205. noTeleport: false
  206. # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  207. # characters, which is what we recommend. See also http://asciitable.com
  208. # You can test your regex with https://regex101.com
  209. allowedPasswordCharacters: '[\x21-\x7E]*'
  210. GameMode:
  211. # Force survival gamemode when player joins?
  212. ForceSurvivalMode: false
  213. unrestrictions:
  214. # Below you can list all account names that AuthMe will ignore
  215. # for registration or login. Configure it at your own risk!!
  216. # This option adds compatibility with BuildCraft and some other mods.
  217. # It is case-insensitive! Example:
  218. # UnrestrictedName:
  219. # - 'npcPlayer'
  220. # - 'npcPlayer2'
  221. UnrestrictedName: []
  222. security:
  223. # Minimum length of password
  224. minPasswordLength: 4
  225. # Maximum length of password
  226. passwordMaxLength: 30
  227. # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  228. # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  229. # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
  230. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  231. # If you use ARGON2, check that you have the argon2 c library on your system
  232. passwordHash: 'SHA256'
  233. # If a password check fails, AuthMe will also try to check with the following hash methods.
  234. # Use this setting when you change from one hash method to another.
  235. # AuthMe will update the password to the new hash. Example:
  236. # legacyHashes:
  237. # - 'SHA1'
  238. legacyHashes:
  239. - 'MD5'
  240. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  241. doubleMD5SaltLength: 8
  242. # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  243. pbkdf2Rounds: 10000
  244. # Prevent unsafe passwords from being used; put them in lowercase!
  245. # You should always set 'help' as unsafePassword due to possible conflicts.
  246. # unsafePasswords:
  247. # - '123456'
  248. # - 'password'
  249. # - 'help'
  250. unsafePasswords: []
  251. registration:
  252. # Enable registration on the server?
  253. enabled: true
  254. # Send every X seconds a message to a player to
  255. # remind him that he has to login/register
  256. messageInterval: 5
  257. # Only registered and logged in players can play.
  258. # See restrictions for exceptions
  259. force: true
  260. # Type of registration: PASSWORD or EMAIL
  261. # PASSWORD = account is registered with a password supplied by the user;
  262. # EMAIL = password is generated and sent to the email provided by the user.
  263. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  264. type: 'PASSWORD'
  265. # Second argument the /register command should take: NONE = no 2nd argument
  266. # CONFIRMATION = must repeat first argument (pass or email)
  267. # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  268. # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  269. secondArg: 'CONFIRMATION'
  270. # Do we force kick a player after a successful registration?
  271. # Do not use with login feature below
  272. forceKickAfterRegister: false
  273. # Does AuthMe need to enforce a /login after a successful registration?
  274. forceLoginAfterRegister: false
  275. # Enable to display the welcome message (welcome.txt) after a login
  276. # You can use colors in this welcome.txt + some replaced strings:
  277. # {PLAYER}: player name, {ONLINE}: display number of online players,
  278. # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  279. # {WORLD}: player current world, {SERVER}: server name
  280. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  281. useWelcomeMessage: true
  282. # Broadcast the welcome message to the server or only to the player?
  283. # set true for server or false for player
  284. broadcastWelcomeMessage: false
  285. # Should we delay the join message and display it once the player has logged in?
  286. delayJoinMessage: false
  287. # The custom join message that will be sent after a successful login,
  288. # keep empty to use the original one.
  289. # Available variables:
  290. # {PLAYERNAME}: the player name (no colors)
  291. # {DISPLAYNAME}: the player display name (with colors)
  292. # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  293. customJoinMessage: ''
  294. # Should we remove the leave messages of unlogged users?
  295. removeUnloggedLeaveMessage: false
  296. # Should we remove join messages altogether?
  297. removeJoinMessage: false
  298. # Should we remove leave messages altogether?
  299. removeLeaveMessage: false
  300. # Do we need to add potion effect Blinding before login/reigster?
  301. applyBlindEffect: false
  302. # Do we need to prevent people to login with another case?
  303. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  304. preventOtherCase: false
  305. GroupOptions:
  306. # Enables switching a player to defined permission groups before they log in.
  307. # See below for a detailed explanation.
  308. enablePermissionCheck: false
  309. # This is a very important option: if a registered player joins the server
  310. # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  311. # You can set up your permission plugin with this special group to have no permissions,
  312. # or only permission to chat (or permission to send private messages etc.).
  313. # The better way is to set up this group with few permissions, so if a player
  314. # tries to exploit an account they can do only what you've defined for the group.
  315. # After login, the player will be moved to his correct permissions group!
  316. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  317. # Otherwise your group will be wiped and the player will join in the default group []!
  318. # Example: registeredPlayerGroup: 'NotLogged'
  319. registeredPlayerGroup: 'unLoggedinGroup'
  320. # Similar to above, unregistered players can be set to the following
  321. # permissions group
  322. unregisteredPlayerGroup: ''
  323. Email:
  324. # Email SMTP server host
  325. mailSMTP: 'smtp.gmail.com'
  326. # Email SMTP server port
  327. mailPort: 465
  328. # Only affects port 25: enable TLS/STARTTLS?
  329. useTls: true
  330. # Email account which sends the mails
  331. mailAccount: ''
  332. # Email account password
  333. mailPassword: ''
  334. # Email address, fill when mailAccount is not the email address of the account
  335. mailAddress: ''
  336. # Custom sender name, replacing the mailAccount name in the email
  337. mailSenderName: ''
  338. # Recovery password length
  339. RecoveryPasswordLength: 8
  340. # Mail Subject
  341. mailSubject: 'Your new AuthMe Password'
  342. # Like maxRegPerIP but with email
  343. maxRegPerEmail: 1
  344. # Recall players to add an email?
  345. recallPlayers: false
  346. # Delay in minute for the recall scheduler
  347. delayRecall: 5
  348. # Blacklist these domains for emails
  349. emailBlacklisted:
  350. - '10minutemail.com'
  351. # Whitelist ONLY these domains for emails
  352. emailWhitelisted: []
  353. # Send the new password drawn in an image?
  354. generateImage: false
  355. # The OAuth2 token
  356. emailOauth2Token: ''
  357. Hooks:
  358. # Do we need to hook with multiverse for spawn checking?
  359. multiverse: true
  360. # Do we need to hook with BungeeCord?
  361. bungeecord: false
  362. # Send player to this BungeeCord server after register/login
  363. sendPlayerTo: ''
  364. # Do we need to disable Essentials SocialSpy on join?
  365. disableSocialSpy: true
  366. # Do we need to force /motd Essentials command on join?
  367. useEssentialsMotd: false
  368. Protection:
  369. # Enable some servers protection (country based login, antibot)
  370. enableProtection: false
  371. # Apply the protection also to registered usernames
  372. enableProtectionRegistered: true
  373. # Countries allowed to join the server and register. For country codes, see
  374. # https://dev.maxmind.com/geoip/legacy/codes/iso3166/
  375. # Use "LOCALHOST" for local addresses.
  376. # PLEASE USE QUOTES!
  377. countries:
  378. - 'RO'
  379. # Countries not allowed to join the server and register
  380. # PLEASE USE QUOTES!
  381. countriesBlacklist:
  382. - 'A1'
  383. - 'A2'
  384. - 'O1'
  385. - 'AD'
  386. - 'AE'
  387. - 'AF'
  388. - 'AG'
  389. - 'AI'
  390. - 'AL'
  391. - 'AM'
  392. - 'AO'
  393. - 'AP'
  394. - 'AQ'
  395. - 'AR'
  396. - 'AS'
  397. - 'AT'
  398. - 'AU'
  399. - 'AW'
  400. - 'AX'
  401. - 'AZ'
  402. - 'BA'
  403. - 'BB'
  404. - 'BD'
  405. - 'BE'
  406. - 'BF'
  407. - 'BG'
  408. - 'BH'
  409. - 'BI'
  410. - 'BJ'
  411. - 'BL'
  412. - 'BM'
  413. - 'BN'
  414. - 'BO'
  415. - 'BQ'
  416. - 'BR'
  417. - 'BS'
  418. - 'BT'
  419. - 'BV'
  420. - 'BW'
  421. - 'BY'
  422. - 'BZ'
  423. - 'CA'
  424. - 'CC'
  425. - 'CD'
  426. - 'CF'
  427. - 'CG'
  428. - 'CH'
  429. - 'CI'
  430. - 'CK'
  431. - 'CL'
  432. - 'CM'
  433. - 'CN'
  434. - 'CO'
  435. - 'CR'
  436. - 'CU'
  437. - 'CV'
  438. - 'CW'
  439. - 'CX'
  440. - 'CY'
  441. - 'CZ'
  442. - 'DE'
  443. - 'DJ'
  444. - 'DK'
  445. - 'DM'
  446. - 'DO'
  447. - 'DZ'
  448. - 'EC'
  449. - 'EE'
  450. - 'EG'
  451. - 'EH'
  452. - 'ER'
  453. - 'ES'
  454. - 'ET'
  455. - 'EU'
  456. - 'FI'
  457. - 'FJ'
  458. - 'FK'
  459. - 'FM'
  460. - 'FO'
  461. - 'FR'
  462. - 'GA'
  463. - 'GB'
  464. - 'GD'
  465. - 'GE'
  466. - 'GF'
  467. - 'GG'
  468. - 'GH'
  469. - 'GI'
  470. - 'GL'
  471. - 'GM'
  472. - 'GN'
  473. - 'GP'
  474. - 'GQ'
  475. - 'GR'
  476. - 'GS'
  477. - 'GT'
  478. - 'GU'
  479. - 'GW'
  480. - 'GY'
  481. - 'HK'
  482. - 'HM'
  483. - 'HN'
  484. - 'HR'
  485. - 'HT'
  486. - 'HU'
  487. - 'ID'
  488. - 'IE'
  489. - 'IL'
  490. - 'IM'
  491. - 'IN'
  492. - 'IO'
  493. - 'IQ'
  494. - 'IR'
  495. - 'IS'
  496. - 'IT'
  497. - 'JE'
  498. - 'JM'
  499. - 'JO'
  500. - 'JP'
  501. - 'KE'
  502. - 'KG'
  503. - 'KH'
  504. - 'KI'
  505. - 'KM'
  506. - 'KN'
  507. - 'KP'
  508. - 'KR'
  509. - 'KW'
  510. - 'KY'
  511. - 'KZ'
  512. - 'LA'
  513. - 'LB'
  514. - 'LC'
  515. - 'LI'
  516. - 'LK'
  517. - 'LR'
  518. - 'LS'
  519. - 'LT'
  520. - 'LU'
  521. - 'LV'
  522. - 'LY'
  523. - 'MA'
  524. - 'MC'
  525. - 'MD'
  526. - 'ME'
  527. - 'MF'
  528. - 'MG'
  529. - 'MH'
  530. - 'MK'
  531. - 'ML'
  532. - 'MM'
  533. - 'MN'
  534. - 'MO'
  535. - 'MP'
  536. - 'MQ'
  537. - 'MR'
  538. - 'MS'
  539. - 'MT'
  540. - 'MU'
  541. - 'MV'
  542. - 'MW'
  543. - 'MX'
  544. - 'MY'
  545. - 'MZ'
  546. - 'NA'
  547. - 'NC'
  548. - 'NE'
  549. - 'NF'
  550. - 'NG'
  551. - 'NI'
  552. - 'NL'
  553. - 'NO'
  554. - 'NP'
  555. - 'NR'
  556. - 'NU'
  557. - 'NZ'
  558. - 'OM'
  559. - 'PA'
  560. - 'PE'
  561. - 'PF'
  562. - 'PG'
  563. - 'PH'
  564. - 'PK'
  565. - 'PL'
  566. - 'PM'
  567. - 'PN'
  568. - 'PR'
  569. - 'PS'
  570. - 'PT'
  571. - 'PW'
  572. - 'PY'
  573. - 'QA'
  574. - 'RE'
  575. - 'RS'
  576. - 'RU'
  577. - 'RW'
  578. - 'SA'
  579. - 'SB'
  580. - 'SC'
  581. - 'SD'
  582. - 'SE'
  583. - 'SG'
  584. - 'SH'
  585. - 'SI'
  586. - 'SJ'
  587. - 'SK'
  588. - 'SL'
  589. - 'SM'
  590. - 'SN'
  591. - 'SO'
  592. - 'SR'
  593. - 'SS'
  594. - 'ST'
  595. - 'SV'
  596. - 'SX'
  597. - 'SY'
  598. - 'SZ'
  599. - 'TC'
  600. - 'TD'
  601. - 'TF'
  602. - 'TG'
  603. - 'TH'
  604. - 'TJ'
  605. - 'TK'
  606. - 'TL'
  607. - 'TM'
  608. - 'TN'
  609. - 'TO'
  610. - 'TR'
  611. - 'TT'
  612. - 'TV'
  613. - 'TW'
  614. - 'TZ'
  615. - 'UA'
  616. - 'UG'
  617. - 'UM'
  618. - 'US'
  619. - 'UY'
  620. - 'UZ'
  621. - 'VA'
  622. - 'VC'
  623. - 'VE'
  624. - 'VG'
  625. - 'VI'
  626. - 'VN'
  627. - 'VU'
  628. - 'WF'
  629. - 'WS'
  630. - 'YE'
  631. - 'YT'
  632. - 'ZA'
  633. - 'ZM'
  634. - 'ZW'
  635. # Do we need to enable automatic antibot system?
  636. enableAntiBot: true
  637. # The interval in seconds
  638. antiBotInterval: 5
  639. # Max number of players allowed to login in the interval
  640. # before the AntiBot system is enabled automatically
  641. antiBotSensibility: 12
  642. # Duration in minutes of the antibot automatic system
  643. antiBotDuration: 1
  644. # Delay in seconds before the antibot activation
  645. antiBotDelay: 60
  646. quickCommands:
  647. # Kicks the player that issued a command before the defined time after the join process
  648. denyCommandsBeforeMilliseconds: 1000
  649. Purge:
  650. # If enabled, AuthMe automatically purges old, unused accounts
  651. useAutoPurge: false
  652. # Number of days after which an account should be purged
  653. daysBeforeRemovePlayer: 60
  654. # Do we need to remove the player.dat file during purge process?
  655. removePlayerDat: false
  656. # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  657. removeEssentialsFile: false
  658. # World in which the players.dat are stored
  659. defaultWorld: 'world'
  660. # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  661. removeLimitedCreativesInventories: false
  662. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  663. removeAntiXRayFile: false
  664. # Do we need to remove permissions?
  665. removePermissions: false
  666. Security:
  667. SQLProblem:
  668. # Stop the server if we can't contact the sql database
  669. # Take care with this, if you set this to false,
  670. # AuthMe will automatically disable and the server won't be protected!
  671. stopServer: true
  672. console:
  673. # Copy AuthMe log output in a separate file as well?
  674. logConsole: true
  675. captcha:
  676. # Enable captcha when a player uses wrong password too many times
  677. useCaptcha: false
  678. # Max allowed tries before a captcha is required
  679. maxLoginTry: 5
  680. # Captcha length
  681. captchaLength: 5
  682. # Minutes after which login attempts count is reset for a player
  683. captchaCountReset: 60
  684. # Require captcha before a player may register?
  685. requireForRegistration: false
  686. tempban:
  687. # Tempban a user's IP address if they enter the wrong password too many times
  688. enableTempban: false
  689. # How many times a user can attempt to login before their IP being tempbanned
  690. maxLoginTries: 10
  691. # The length of time a IP address will be tempbanned in minutes
  692. # Default: 480 minutes, or 8 hours
  693. tempbanLength: 480
  694. # How many minutes before resetting the count for failed logins by IP and username
  695. # Default: 480 minutes (8 hours)
  696. minutesBeforeCounterReset: 480
  697. # The command to execute instead of using the internal ban system, empty if disabled.
  698. # Available placeholders: %player%, %ip%
  699. customCommand: ''
  700. recoveryCode:
  701. # Number of characters a recovery code should have (0 to disable)
  702. length: 8
  703. # How many hours is a recovery code valid for?
  704. validForHours: 4
  705. # Max number of tries to enter recovery code
  706. maxTries: 3
  707. # How long a player has after password recovery to change their password
  708. # without logging in. This is in minutes.
  709. # Default: 2 minutes
  710. passwordChangeTimeout: 2
  711. emailRecovery:
  712. # Seconds a user has to wait for before a password recovery mail may be sent again
  713. # This prevents an attacker from abusing AuthMe's email feature.
  714. cooldown: 60
  715. privacy:
  716. # The mail shown using /email show will be partially hidden
  717. # E.g. (if enabled)
  718. # original email: my.email@example.com
  719. # hidden email: my.***@***mple.com
  720. enableEmailMasking: false
  721. # Minutes after which a verification code will expire
  722. verificationCodeExpiration: 10
  723. # Before a user logs in, various properties are temporarily removed from the player,
  724. # such as OP status, ability to fly, and walk/fly speed.
  725. # Once the user is logged in, we add back the properties we previously saved.
  726. # In this section, you may define how these properties should be handled.
  727. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  728. limbo:
  729. persistence:
  730. # Besides storing the data in memory, you can define if/how the data should be persisted
  731. # on disk. This is useful in case of a server crash, so next time the server starts we can
  732. # properly restore things like OP status, ability to fly, and walk/fly speed.
  733. # DISABLED: no disk storage,
  734. # INDIVIDUAL_FILES: each player data in its own file,
  735. # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  736. type: 'INDIVIDUAL_FILES'
  737. # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  738. # persistence attempts to reduce the number of files by distributing players into various
  739. # buckets based on their UUID. This setting defines into how many files the players should
  740. # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  741. # ONE_TWENTY for 128, TWO_FIFTY for 256.
  742. # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  743. # 6.25 players per file (100 / 16).
  744. # Note: if you change this setting all data will be migrated. If you have a lot of data,
  745. # change this setting only on server restart, not with /authme reload.
  746. distributionSize: 'SIXTEEN'
  747. # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
  748. # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
  749. # from modifying the 'allow flight' property on the player.
  750. restoreAllowFlight: 'RESTORE'
  751. # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  752. # RESTORE: restore the speed the player had;
  753. # DEFAULT: always set to default speed;
  754. # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  755. # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  756. restoreFlySpeed: 'RESTORE_NO_ZERO'
  757. # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  758. # See above for a description of the values.
  759. restoreWalkSpeed: 'RESTORE_NO_ZERO'
  760. BackupSystem:
  761. # General configuration for backups: if false, no backups are possible
  762. ActivateBackup: false
  763. # Create backup at every start of server
  764. OnServerStart: false
  765. # Create backup at every stop of server
  766. OnServerStop: true
  767. # Windows only: MySQL installation path
  768. MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
  769. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  770. Converter:
  771. Rakamak:
  772. # Rakamak file name
  773. fileName: 'users.rak'
  774. # Rakamak use IP?
  775. useIP: false
  776. # Rakamak IP file name
  777. ipFileName: 'UsersIp.rak'
  778. CrazyLogin:
  779. # CrazyLogin database file name
  780. fileName: 'accounts.db'
  781. loginSecurity:
  782. # LoginSecurity: convert from SQLite; if false we use MySQL
  783. useSqlite: true
  784. mySql:
  785. # LoginSecurity MySQL: database host
  786. host: ''
  787. # LoginSecurity MySQL: database name
  788. database: ''
  789. # LoginSecurity MySQL: database user
  790. user: ''
  791. # LoginSecurity MySQL: password for database user
  792. password: ''
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